[center][img]FACE CLAIM HERE IF APPLICABLE[/img]
[h3](Name Here)[/h3][/center]
[color=#CC6600][b]s p e c i e s[/b][/color] (Human, Fae, Dwarf, or Hybrid)
[color=#CC6600][b]a g e[/b][/color] (Humans Max Age: 60, Fae Max Age: 600, Dwarf Max Age: 250)
[color=#CC6600][b]h e i g h t / w e i g h t[/b][/color] (Obvious)
[color=#CC6600][b]g e n d e r[/b][/color] (Male or Female)
[center][h3][b]Attributes[/b][/h3][/center]
[color=#CC6600][b]s t a t s[/b][/color] (All stats are on a scale of 1-20)
[list]
[*] [b]Strength[/b] - Measure of Physical Strength
[*] [b]Agility[/b] - Measure of Mobility and Reflexes
[*] [b]Endurance[/b] - Measure of Stamina and Physical Toughness
[*] [b]Will[/b] - Measure of Willpower and Magic Ability
[*] [b]Intelligence[/b] - Measure of Knowledge
[*] [b]Charisma[/b] - Measure of your Charm and influence with others
[/list]
[color=#CC6600][b]s k i l l s[/b][/color]
[list]
[*] [b]Skill in question[/b] - Description of skill
[*] Item B
[*] Item C
[/list]
[center][h3][b]Inventory[/b][/h3][/center]
[color=#CC6600][b]w e a p o n s[/b][/color]
[list]
[*] [b]Weapon Type "Name if it has one" (Number of here)[/b]
[*]
[*]
[/list]
[color=#CC6600][b]a r m o r[/b][/color]
[list]
[*] [b]Head -[/b] (Armor material if applicable)
[*] [b]Chest -[/b] (Armor material if applicable)
[*] [b]Left Arm -[/b] (Armor material if applicable)
[*] [b]Right Arm -[/b] (Armor material if applicable)
[*] [b]Left Leg -[/b] (Armor material if applicable)
[*] [b]Right Leg -[/b] (Armor material if applicable)
[/list]
[color=#CC6600][b]e q u i p m e n t[/b][/color]
[list]
[*] [b]Item A[/b]
[*] [b]Item B[/b]
[*] [b]Item C[/b]
[/list]
[center][h3][b]Info[/b][/h3][/center]
[color=#CC6600][b]a p p e a r a n c e[/b][/color]
(Describe your character's looks, height, weight, and, unique features like scars, tattoos, etc.)
[color=#CC6600][b]p e r s o n a l i t y[/b][/color]
(Describe your character's overall personality)
[color=#CC6600][b]l i k e s[/b][/color]
(Describe what your character enjoys in life)
[color=#CC6600][b]d i s l i k e s[/b][/color]
(Describe what your character hates and fears)
(Name Here)
s p e c i e s (Human, Fae, Dwarf, or Hybrid)
a g e (Humans Max Age: 60, Fae Max Age: 600, Dwarf Max Age: 250)
h e i g h t / w e i g h t (Obvious)
g e n d e r (Male or Female)
Attributes
s t a t s (All stats are on a scale of 1-20)
- Strength - Measure of Physical Strength
- Agility - Measure of Mobility and Reflexes
- Endurance - Measure of Stamina and Physical Toughness
- Will - Measure of Willpower and Magic Ability
- Intelligence - Measure of Knowledge
- Charisma - Measure of your Charm and influence with others
s k i l l s
- Skill in question - Description of skill
- Item B
- Item C
Inventory
w e a p o n s
- Weapon Type "Name if it has one" (Number of here)
a r m o r
- Head - (Armor material if applicable)
- Chest - (Armor material if applicable)
- Left Arm - (Armor material if applicable)
- Right Arm - (Armor material if applicable)
- Left Leg - (Armor material if applicable)
- Right Leg - (Armor material if applicable)
e q u i p m e n t
- Item A
- Item B
- Item C
Info
a p p e a r a n c e
(Describe your character's looks, height, weight, and, unique features like scars, tattoos, etc.)
p e r s o n a l i t y
(Describe your character's overall personality)
l i k e s
(Describe what your character enjoys in life)
d i s l i k e s
(Describe what your character hates and fears)
Strength
1: Morbidly weak
2-3: Has trouble standing up in a strong breeze
4-5: Visibly weak
6-7: Difficulty pushing objects that are their own weight
8-9: Difficulty lifting heavy objects for long periods of time
10-11: Can lift heavy objects for a short period and can stay standing for several hours without break
12-13: Can perform physical labor for half a day without a break
14-15: Visibly toned and can carry heavy objects with one arm
16-17: Muscular. Can break wooden objects with bare hands and raw strength
18-19: Heavily muscular. Can perform the work of several men with ease
20: Pinnacle of strength
Agility
1: Barely mobile. Paralyzed most likely
2-3: Painful to move and requires noticeable effort
4-5: Visible paralysis or physical difficulty
6-7: Klutzy or slow to react
8-9: Slow, occasionally trips over own feet
10-11: Capable of catching a small tossed object
12-13: Can hit their mark consistently if the target is large
14-15: Can hit small stationary targets and catch or dodge a medium speed surprise projectile
16-17: Light on feet, able to hit small moving targets
18-19: Graceful and able to dodge several small objects
20: Reacts with no effort at all and seemingly untouchable
Endurance
1: Minimal immune system, sickly
2-3: Frail, frequently breaks bones by accident
4-5: Bruises easily, knocked out by a light punch
6-7: Prone to disease or infection
8-9: Easily winded, incapable of a full day's hard labor
10-11: Contracts mild illnesses on occasion
12-13: Can take several hits before losing consciousness
14-15: Shrugs off most illnesses with ease. Able to labor for twelve hours with ease
16-17: Able to stay awake for days on end
18-19: Very difficult to wear out, seemingly impervious to fatigue
20: Tireless and incapable of contracting illness
Intelligence
1: Animalistic, no form of logic or reason and reacts to immediate stimulation
2-3: Mostly animalistic. Acts on instinct and can sesort to very simple planning and tactics.
4-5: Limited Speech. Resorts to charades to express thoughts
6-7: Has trouble following trains of thought, forgets most unimportant things
8-9: Misuses or mispronounces words. Slightly forgetful
10-11: Knows only what they need to know
12-13: Fairly logical, knows more then most
14-15: Intelligent, able to understand new tasks quickly and able to do math or puzzles mentally with reasonable accuracy
16-17: Very intelligent. Capable of inventing new processes or uses for knowledge
18-19: Highly intelligent. Smartest person most people know
20: Genius. Able to make deductions similar to Sherlock Holmes
Will
1: Seemingly incapable of thought. Susceptible to mind spells and incapable of magic
2-3: Rarely notices important or prominent items, people, or events
4-5: Seems incapable of forethought
6-7: Often fails to use common sense, able to learn very simple spells
8-9: Forgets or simply chooses not to consider options before acting
10-11: Makes reasoned decisions most of the time and is capable of performing simple spells with ease
12-13: Able to tell if someone is upset. Capable of performing slightly more complex spells with some effort
14-15: Reads people people fairly well and can feel a hunch when something is wrong
16-17: Often sought after for action and can perform complex spells and rituals with ease
18-19: Reads people or situations with unconscious ease
20: Able to reason far beyond logic, master of magic
Charisma
1: Barely conscious, acts very alien around others.
2-3: Relies heavily on others to do the thinking
4-5: Has trouble thinking of others as people and how to interact with them
6-7: Uninteresting and downright rude
8-9: Boring, clumsy in conversation
10-11: Capable of polite conversation
12-13: Interesting enough, knows what to say to the right people
14-15: Popular or infamous, confident in a debate
16-17: Likable, respected, or feared by many. Eloquent and good at getting their way
18-19: Quickly likable by everyone. Can entertain easily and quite persuasive
20: Renowned for wit. A natural leader