Nathaniel found himself in the same stance he had taken after jumping out of the coffin; it was as if the world had completely halted. Unable to focus, Nathaniel had to strain to remind his body that breathing and blinking were supposed to be involuntary actions. He had a few questions directed to him, but immediately after, he lost all the attention that he had accidentally garnered. He took this chance to relax his muscles and observe his surroundings once more, this time focusing on the details. He's gotten mugged before but it was never this elaborate, so he immediately discarded the idea that he was the sole victim of this peculiar situation. So, while there were some agonizing screams in the background come from a young girl, Nathaniel decided this was the best time to organize the sequence of events that had just transpired.
First, he was in a coffin. Not only did he wake up all sore and bloody, there was also a note with a matching leaf tailored specifically for him with information no one but himself--and Philip--would know. Then, totally skipping his little nap, he was awoken by another person who probably in the same situation as him from the other coffins littered about. There was also the rules on the wall, and the creepy people surrounding him. Nathaniel spared a glance at the girl who was speaking now--her number, he noticed, was one--and felt shivers run down his spine. It was the very last option anyone would've chosen as the solution to their problems, yet she said it as if it was the only way out. Nathaniel went back into his thoughts and quietly roamed the place. He stood in place before a boarded window, his foot tapping incessantly. The place was murky, downtrodden, and suffocating; everything was either boarded up or completely locked. The dumbwaiter, he briefly looked over, was too tiny for him to attempt to fit in.
Nathaniel sighed and continued his internal investigation. In all honesty, his thoughts were just going around in an endless loop and he was doing it more so to keep himself grounded. He was hoping he looked calm, since everyone else in this god-forsaken place was near psychopathic, but his body language betrayed him. "Oh.." Nathaniel quietly mumbles to himself, finally making the slow connection. He hadn't realized that the room they were in resembled more of a lobby than anything else. Normally, when you're kidnapped, you would assume you'd be in some dank basement in the middle of nowhere. But this place resembled more of an old--big--mansion. He looked to the stairs that would've led to the second floor--he didn't understand how he hadn't noticed them until now--with some hope that quickly vanished as soon as he noticed they were broken. His eyes, following the top of the broken stairs, lowered until they rested on the halls that were on the sides of the stairs. They were narrow, but he could faintly see some doors.
Nathaniel came to a conclusion.
One, no one in this place was to be trusted even if they seemed to be in the same situation as him. The fact that they (and he was trying so hard to ignore it) so easily inflicted such torturous pain to themselves proved that even if they were possibly victims, they still weren't right in the head. Two, the time he has is limited and he most likely will not survive. If the people he's with don't do him in first, then he might die from one of the orders being given. Three, this is all some sort of twisted game that was created solely for someone's entertainment--the one everyone else keeps referring to as the King.
Nathaniel decided that even if he could easily see the end, he sure as hell was going to make it as hard as possible for whoever it is that is enjoying this sick excuse for a game.
He was sweating bullets, his fingers rapidly tapping on his arms, he had unconsciously folded them. Nathaniel took one step forward, but then decided against it once he noticed his slasher--number seven--moving towards a door and trying out a key. Where did he get a key from...?
Nathaniel stood in place, when suddenly another screeching sound was heard and his whole body jolted to the sound. The dumbwaiter had come right back with what appeared to be another card. He figured laying low for the moment was most likely his best bet and waited until someone else had the guts to walk towards the dumbwaiter. What he really wanted to do most was explore the place, but it didn't seem like the right moment for him as of yet.
First, he was in a coffin. Not only did he wake up all sore and bloody, there was also a note with a matching leaf tailored specifically for him with information no one but himself--and Philip--would know. Then, totally skipping his little nap, he was awoken by another person who probably in the same situation as him from the other coffins littered about. There was also the rules on the wall, and the creepy people surrounding him. Nathaniel spared a glance at the girl who was speaking now--her number, he noticed, was one--and felt shivers run down his spine. It was the very last option anyone would've chosen as the solution to their problems, yet she said it as if it was the only way out. Nathaniel went back into his thoughts and quietly roamed the place. He stood in place before a boarded window, his foot tapping incessantly. The place was murky, downtrodden, and suffocating; everything was either boarded up or completely locked. The dumbwaiter, he briefly looked over, was too tiny for him to attempt to fit in.
Nathaniel sighed and continued his internal investigation. In all honesty, his thoughts were just going around in an endless loop and he was doing it more so to keep himself grounded. He was hoping he looked calm, since everyone else in this god-forsaken place was near psychopathic, but his body language betrayed him. "Oh.." Nathaniel quietly mumbles to himself, finally making the slow connection. He hadn't realized that the room they were in resembled more of a lobby than anything else. Normally, when you're kidnapped, you would assume you'd be in some dank basement in the middle of nowhere. But this place resembled more of an old--big--mansion. He looked to the stairs that would've led to the second floor--he didn't understand how he hadn't noticed them until now--with some hope that quickly vanished as soon as he noticed they were broken. His eyes, following the top of the broken stairs, lowered until they rested on the halls that were on the sides of the stairs. They were narrow, but he could faintly see some doors.
Nathaniel came to a conclusion.
One, no one in this place was to be trusted even if they seemed to be in the same situation as him. The fact that they (and he was trying so hard to ignore it) so easily inflicted such torturous pain to themselves proved that even if they were possibly victims, they still weren't right in the head. Two, the time he has is limited and he most likely will not survive. If the people he's with don't do him in first, then he might die from one of the orders being given. Three, this is all some sort of twisted game that was created solely for someone's entertainment--the one everyone else keeps referring to as the King.
Nathaniel decided that even if he could easily see the end, he sure as hell was going to make it as hard as possible for whoever it is that is enjoying this sick excuse for a game.
He was sweating bullets, his fingers rapidly tapping on his arms, he had unconsciously folded them. Nathaniel took one step forward, but then decided against it once he noticed his slasher--number seven--moving towards a door and trying out a key. Where did he get a key from...?
Nathaniel stood in place, when suddenly another screeching sound was heard and his whole body jolted to the sound. The dumbwaiter had come right back with what appeared to be another card. He figured laying low for the moment was most likely his best bet and waited until someone else had the guts to walk towards the dumbwaiter. What he really wanted to do most was explore the place, but it didn't seem like the right moment for him as of yet.