<Snipped quote by Fabricant451>
That's a bold opinion. It's wrong, but it's bold.
I stand by it. I have no real history or experience with the older RE games, when they first came out I was still a child so my first real RE game was 4 on the Gamecube and at the time I didn't really like it. Through emulation and remakes/digital shops I eventually played RE 0-3 but found them largely frustrating than frightening. Then Resident Evil 5 came out and I didn't like it because it felt like it was stuck between the whole "we're technically a survival horror game" and "we need to modernize the gameplay".
And then RE 6 came out and plenty of purists and critics were saying how shit it is but I played it and something clicked for me. Maybe it's because I've no real connection with the older games but for me, RE has never been 'scary' because eventually you get enough ammo to where nothing really stands in your way and the monsters become less spooky zombie jump things and more dumb monsters with bulbous growths and eyeballs looking like they fell out of the reject bin of a tokusatsu show.
RE 6, to me, was the first game to actually embrace what RE was, or at least had become: a cheesy Japanese supernatural action movie. The kind of movie that has terrible special effects but that's what makes it charming. RE 6 feels like the game finally embracing how dumb the story and scenarios are in the best possible way. An extended minecart section? Hell yeah, throw it in. A long driving section with one person hanging out the window shooting? Fuck yeah! Young adults learning to trust each other and ultimately defeating the unbeatable monster with the power of friendship? Give it to me. Doing sick grapples and kung fu moves to zombies and monsters? Fucking
awesome. A multi-stage final boss fight with a weird guy who is now a four legged bull horse goat monster thing that also happens on top of and around a speeding train? One hundred percent my shit.
Resident Evil shouldn't shy away from the ridiculous action stuff, it's what gives the game its charm. There's a reason the characters have dumb, cheesy lines dating back to RE 1 and why Leon in RE 4 tries his best to have witty one liners and comebacks but all of them suck. RE7 was marketed as being a return to the 'classic RE style' but even that had you fighting the first boss with a chainsaw and an entire DLC/epilogue based solely around punching the ever loving shit out of mold monsters.
I like it when Resident Evil games stop pretending to be horror games and embrace the goofiness of the setting its established. Basically I like it when they go big and dumb and RE 6 is the biggest and dumbest of all.