I have DM’d Star Wars through Wizards of the Coast and Fantasy Flight Games over the years, though it has been a few years since I gave it a whirl. The 2013-2014 season was my last run. I’m looking to give it another chance despite a hectic schedule and will be looking for long-term, patient players interested in a campaign told through Saga set in a parallel route to the current era of Star Wars. To save on forcing people to read countless hours of a wiki and a large pile of EU novels, I will be effectively starting from scratch.
Comparatively speaking, I’m looking at the period between Return of the Jedi and The Force Awakens/New Jedi Order as the timeframe for this RP.
The Galactic Empire’s Moffs and Admirals are still holding onto their pieces while the Rebel Alliance is breaking through on core worlds though they have yet to take Coruscant. The power vacuum created from Palpatine’s death has allowed a more hectic and wild era. So essentially this will allow us to focus on characters and planets in an interesting dynamic without having to worry about a Jedi Order or Galactic stranglehold. In many ways this is a successor of my original Saga tabletop campaign (Imperial Knights), though for all players that’s more of a fun trivia thing than an important hallmark to take heed of.
Some of the guidelines I’m establishing for this campaign include:
Players: This game is to be applied-for. Details on character sheet requirements will be simple albeit concise. I will be accepting no more than five characters.
Character Level: Player Characters will be level one individuals of various backgrounds and merits.
Attribute Selection: Attributes will be decided by the standard dice determination system in Saga. Roll four six-sided dice (4d6), disregard the lowest die and total the three highest per stat. Reroll any ones.
Experience System: I’ll be using what other DMs call a “benchmark” or “milestone” system in that experience is not based on the crunch of enemies but more on plot progression and organic character growth.
Limitations: The heroic class of 'Jedi' will not be allowed at this time.
Character Level: Player Characters will be level one individuals of various backgrounds and merits.
Attribute Selection: Attributes will be decided by the standard dice determination system in Saga. Roll four six-sided dice (4d6), disregard the lowest die and total the three highest per stat. Reroll any ones.
Experience System: I’ll be using what other DMs call a “benchmark” or “milestone” system in that experience is not based on the crunch of enemies but more on plot progression and organic character growth.
Limitations: The heroic class of 'Jedi' will not be allowed at this time.