Hidden 5 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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Hidden 5 yrs ago 5 yrs ago Post by Stabby
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Stabby Flicker/Fall (A Devourer)

Member Seen 2 yrs ago



Name: Diamond

Age: She thinks she's maybe 23?

Blood Code: Ballgame|Gain high Speed, Stamina, and Ichor stock in exchange for poor resistances and defense. Suitable for hit and run tactics.

Gifts:
¬ Slugger (Active): Temporarily apply the slow effect and increase weapon damage for a short bit.
¬ Sprinter (Passive): Reduces stamina drained by dashing by 40%.
¬ Regeneration: Restore some health
¬ Restorative Offering: drain one's own health to give to another.

Gear:
¬ Light Automatic
¬ Pipe of Thralldom
¬ Nifty Scarf (Light, Ivy Type: shoots tendrils into the ground that allows them to shoot out thorns in a large area of effective, even guiding them to attack enemies from afar.)

Memories: Woke up in a baseball field with no memories of who she was. Wandered around inside for a day or two before making her way outside and encountering some powerful Revenants, who easily kicked her butt.

Other: Has a fair bit of snark and sarcasm, loves taunting others, and she might also be a bit of a battle junkie. Knows a lot of basic first aid for some reason.
Hidden 5 yrs ago 5 yrs ago Post by Jollan
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Jollan "let's devide by zero!" / (queue apocalypse)

Member Seen 5 mos ago

Appearance:



Name: Delmina

Age: She believes roughly 25
Blood Code:
- Grace: Support class with heightened strength to balance out its lack of offensive gifts. offers healing and buff type support for self and/or allies.

Gifts:
- Fleet of Foot: Increase evasion of a target by one level.
- Ichor's Blessing: drain all remaining ichor to heal oneself, if health is full, target an ally to receive the heal.
- Restorative Offering: drain one's own health to give to another.

Gear:
- Heavy Shield
- Light Automatic
- Prayer Shaw (light)

Memories:
Delmina could feel herself being carried, barely able to stay conscious. She had never thought that she would be captured again so quickly, after all that time and planning, she had finally escaped the revenants that forced her to go on such dangerous expaditions in search for blood beads, little of which they shared. She could barely remember her past, or how she got here. She hade a vague mental picure of her family, but her past and the cherished memories she once had of her family seemed to be harder to hold on to ever since she had become a revenant herself. She only held on to her first name because she remembered them saying it, and would repeat it to herself constantly. She wasn't even sure exactly how she got the scar on her face, but she didn't remember it being there before becoming this loathsome and ever thirsting creature she saw herself as. Delmina was kept on just enough blood to keep her sanity. enough to keep her from turning so that she could go and find more. However, this balancing act slowly caused what she held dear to slip away, her memories, fading one by one, until there was little more than focusing on survival, quenching her thirst, and keeping her head down.

She felt herself roughly tossed down onto the ground, a man grumbling about another escape attempt this week, and not her only one. She could feel now a pool of warm wetness forming around few spots, and the sound of others scrambling to her. It was the other thralls, like her, moving to try to tend to her wounds that were inflicted on her by her captors. A man shouted something, incoherent to Delmina, that made the others back off. But that was the last thing she remembered before blacking out.

The man would then let the other thralls run to help her, and maybe within a day or two, she may be sent out again.

Other:
Has a knack for art and music. She can't remember when she learned it, but she seems to be rather good at both.
Hidden 5 yrs ago Post by Lotrix Molick
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Lotrix Molick

Member Seen 2 yrs ago


Name: Ambrosio
Age: 24
Blood Code:
Leonidas- Extremely high health, balance, and stamina with respectable attack in exchange for an extremely low Ichor stock and almost no active skills as well as innately low mobility. It mostly relies upon passives and a strong block to do its job and has weight sufficient for its equipment.
Gifts:
Aspída- Reduced Stamina cost of blocking attacks. (Passive)
Xepliróno- Weaves Ichor into energy that causes blocking to reflect a portion of the damage back on the attacker before the force is applied to the defender. (Active)
Restorative Offering: Sacrifice health to heal a teammate.
Restoration: 3 uses.

Gear:
Heavy Shield
Bardiche

Epimoní- This is a Heavy Hounds type Blood Veil based on the GXL Defender. It has heavy bronze colored plates covering the torso and shoulders with a crimson tunic and cloak. This Blood Veil offers high resistances and defenses for a very high weight and little Gift strengthening.



Memories: Ambrosio knows very little about himself, likely a result of his fighting style causing him to disperse more often than normal. However, since the Queen's death, he has gained new memories. Despite lacking his old memories, he really does not miss them as he lives in the moment and only wishes to develop as he continues surviving.

His one memory from his past that is more than hazy shreds is of defending some human woman. He took a nasty hit and almost dispersed, so she took him in to let him regenerate. Unfortunately, he was also close to frenzy, so he began to turn. She gave some of her blood to him to prevent the turn, but he doesn't know anything beyond her face and what she did for him. He doesn't even know if she is still alive or not.

This selfless act from the woman, combined with his defensive bent, causes Ambrosio to be very similar to heroes of old. He has his flaws, but he will put himself in harm's way and rush to crush tyrants and save slaves. That is how he became a thrall. He was attempting to free the thralls that he now calls his comrades in shackles.

Personality: He lives in the moment and is often selfless. Despite being quick to act, he is by far not a meathead. He is actually highly intelligent, educated, and tactically minded. He is well trained in warfare as well as philosophy, economics, politics, and psychology. In camp or out of combat, he is often loud. Ambrosio is very much confident in his abilities and can be quite blunt if he feels a point must be made. By default, he tends to react with wit and humor or gentle kindness. His kindness and gentle demeanor often lead people to assume he is harmless or inoffensive, which is far from the truth.

Other: He is excessively skilled at Pankration and thus is dangerous even when unarmed. He is very good at drawing, painting, and sculpting, for some reason.
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