Name: Fox McCloud
Game Origin: Star Fox
Appearance: 07Personality: Brave, assertive, loyal, fearless, dutiful, determined, and with an air of cockiness to match it all, Fox is about what one could expect of an archetypal spacefaring hero. Edified throughout his life from his earliest age of understanding with the conviction to “never give up,” he boasts an indomitable will that drives him ever forward, free of doubt or hesitation. Accordingly, he takes this to somewhat of an extreme, bearing what could conservatively be considered an impulsive streak, as he all but erases the line between boldness and insanity with some of his actions. Action, of course, being what he’s more inclined to, preferring to leave the thinking and planning to others, and as a leader, he would sooner charge headlong into the storm ahead of his allies than command any one of them to take his place, willing to stake his own life before that of anyone else. Some may understandably mistake his method (or lack thereof) for a careless lack of consideration attributable to witlessness, but this is not so. Rather, he simply leans more toward a reliance on his instincts and intuition to guide him, and those who have fought at his back and alongside him can attest to the reliability of his inner judgement. When outside of the battlefield, he is generally casual and amicable in his disposition and straight-spoken in manner, only responding in blunt, aggressive, or hostile fashion when warranted or provoked. Otherwise, he is not the most socially active or engaged individual, even though he is perfectly capable and decently well-adjusted to it. While most might find him approachable and easy to talk to, they may find it harder to truly get closer to him on any personal level. Those who do manage to connect with him--be it as a comrade or a friend--could scarcely ask for one better or more dedicated.
Background: At a young age, Fox McCloud, son of James McCloud and an unnamed mother, showed great talent and promise as a soldier and pilot, and joined the Cornerian Flight Academy as a teenager. Already, he was beginning to look a lot like his father, leader of the original Team Star Fox. One fateful day, Peppy Hare, James’ wingman, returned from a mission on Venom to inform Fox of his father’s fate; that he’d been betrayed by his other wingman and murdered by the exiled mad scientist Andross. Fox subsequently dropped out of the academy and assumed his father’s mantle as leader of a new Team Star Fox, which he formed with his friends Slippy Toad and Falco Lombardi, as well as former member Peppy, who acted as his mentor and adoptive godfather. A couple of years later, they were called upon for their first mission to lead the war effort against Andross and the Venomian forces, during which Fox finally confronted and defeated Andross, successfully ending the Lylat Wars and avenging his father.
Nine years passed, and aside from the occasional smaller mission and a lineup change that followed (with Falco returning and Krystal taking Peppy’s place), Team Star Fox saw a substantial period of inactivity, until war broke out once again when the Cornerian Army was beset by the remnants of Andross’s forces. Star Fox showed up to intervene in the conflict only for it to be shortly brought to an abrupt end with the appearance of an even greater enemy. The Aparoids, an alien species of hive-minded, parasitic-symbiotic, biomechanical insectoids, surfaced to invade the whole of the Lylat System, threatening to assimilate or destroy all life within it, and coming dangerously close to succeeding in their conquest. However, with the combined efforts of Star Fox, the Cornerian Army, and even Star Wolf, Fox and his allies were able to drive the Aparoids back to their homeworld, where they fought and killed the queen at the planet’s core, destroying the planet and ending the threat of the Aparoid menace for good. Fox and his team very nearly suffered unimaginable losses on their mission, but were ultimately able to pull through and prevail in restoring peace to the galaxy.
Three years later, Team Star Fox receded once more into dormancy with their unofficial and indefinite disbandment, but there were still battles that needed to be fought. With no sign or intention of slowing down, Fox took it upon himself to investigate and intervene on a series of mysterious occurrences in the collective
World, and found himself caught up in a greater conflict than he could expect to take on alone, which would later come to be known as the Subspace Incident. With a dark army at their disposal, villains and would-be conquerors from their universe orchestrated a number of portal bombings to rend fragments of the world into a realm of limbo and void, known as the Subspace, at the behest of a puppeteered Master Hand. As it turned out, he was being controlled by an even more powerful entity, Tabuu, who had duped the villains into unwitting service to him by proxy, and comes just within reach of achieving his nebulous goal of destructive world domination before ultimately being thwarted in the end. Heroes and villains alike banded together to defeat their greatest foe yet, and from the cliffside overlooking the sea--facing the mark of light where the Isle of Ancients once was--they watched the sun set on the world they saved, hopeful for its future.
Then, years later, they returned to the world's edge with bolstered ranks to combat an unprecedented threat even greater than the last, and one way. Galeem, the Lord of Light, brought forth a Master Army to match them. There, where it all ended before, one way or another, it would end again. Though, their odds were hopelessly unfavorable, they determinedly faced them down and readied themselves for what would undoubtedly prove to be the biggest fight of their lives, with Fox leading them at the front of the line…
...and for the first, and last time...
they lost…Specialty: Offense/Leader
Level: 1
Experience: 0/10
Powers:
- Fire Fox - After a brief charge, Fox propels himself in a chosen direction with a headlong flaming charge attack. Course cannot be altered once activated, but can be aimed omnidirectionally. Capable of damaging throughout the duration of the move with the most being dealt with the initial hit.
Strengths:
- Fearless - Perhaps his greatest weakness as well, Fox isn’t one to back down from any fight or challenge he sees a chance at winning. His experiences and upbringing have shaped him with iron nerves, unshakable tenacity, and an indomitable will that have seen him through a great many ordeals, as they may yet continue to. When faced with suicidal odds, be they overwhelming numbers, transcendent to godlike power, or a realized lack of either on his part, he has never been fearfully deterred by, or willingly submitted to any of them, and if he has his way, he never will.
- Versatile - Legendary fighter pilot, expert martial artist, crackshot, peak athlete; Fox boasts an extensive repertoire of combative prowess. He can proficiently pilot just about anything built for speed, combat, or both, wield any ranged or martial weapon he’s strong enough to use, and competently engage enemies stronger than himself with or without one. Quick of hand, foot, and study, with a learned understanding of every relevant facet of his trade, there’s little in the way of what he can’t somehow translate apply his skillset to, or that he can’t potentially learn and add to it.
- Experienced - Fox has spent effectively half his life bearing the mantle of a heroic mercenary leader, credited with winning no less than two wars in his time; three if counting his role in thwarting the Subspace Army. To add, the boast-worthy accolade of being a life-long Smash veteran (one of the original twelve, no less) speaks greatly to his abilities and competence (and that of his ilk)--enough to say that no odds or opponents are too great for him to take on.
Weaknesses:
- Moderate - In most settings, Fox is often among the LEAST remarkable figures around. There are definite limits to his capabilities and expertise, and general competency can only carry him so far when insurmountably outmatched. His skills, while admirable and plenty, are largely middling, and he possesses no spectacular powers, abilities, or traits to make up for it against the overwhelming opposition he is so often faced with, forcing him to fight uphill to succeed. For everything he’s good at--among the many things--he dominantly excels at none of them, meaning there’s always someone to potentially outclass him in any given category.
- Lightweight - As a tradeoff for exceptional speed and agility, Fox hasn’t much to offer in terms of strength, and even less for durability. His talent for handing out hits is evened out by a critical need to sustain as few as possible on account of his build and relative normality, for it would take but a handful (or fewer) powerful blows to do him in. This makes direct engagement with powerhouses and heavyweights especially dangerous for him.
- Overconfident - Though profoundly fearless with a (debatably) reasonable sense of well-earned self-assurance in his abilities, it’s easy to see that it tends to overrule his judgement sometimes, often resulting in him taking on greater odds and enemies (sometimes alone) than can be considered sane. To boot, he’s not much of a strategist, preferring a bold, aggressive, straightforward approach to combat, which can, has, and does at times lead him to become careless and predictable.
Spirits: Kindred Spirits:
- Falco Lombardi (Star Fox) - Ace pilot of Team Star Fox, Fox’s wingman, and one of his closest friends and comrades. While they are (and have been) at times competitive and rivalrous with one another, they are quick to put that aside when it counts to help or bail the other out, as they’ve done their share of countless times over the years. No matter where they are in the world, or how far apart they seem to be, they never fail to have each other’s backs when they most need it, even if it means showing up at the last second to do so (as is so often the case).
- Sly Cooper (Sly Cooper) - Both are mammalian anthropomorphs, and leaders of their respective packs. Both lost their parents to allies turned traitors. Both proudly bear the weight of upholding their family legacies. Both have become legends in their own right because of it. Undeniably, the two share an uncanny degree of connecting commonality that, despite living entire universes apart, utterly unaware of the other’s existence, may yet draw them together.
- Commander Shepard (Mass Effect) - A spacefaring mercenary leader of legendary renown, much like Fox, both of whom have more than once been called upon to save the galaxy from great calamity, and with the earned aid of loyal comrades at command, they succeeded time and again. Little can be doubted about either of them for their near unrivaled ability to rally entire worlds behind them to fight for the greater good of all or their willingness to make the ultimate sacrifice if and when needed, even if only one of them has ever actually had to. If anything is for certain, it’s that the uni- nay, omniverse, couldn’t have enough like them, and now, more than ever, needs as many as it can offer.
Inventory:
- Blaster - Low-powered, semi-automatic laser pistol that sacrifices stopping power for a high rate of fire, allowing for rapid damage buildup. Can be outfitted with additional firing functions.
- Reflector - A portable, handheld g-diffuser shield that envelops the user in a hexagonal barrier that reflects most forms of projectiles and other ranged attacks (as well as some AOE) with slightly multiplied speed and power (x1.5). Does not protect from physical attacks, however, but can be utilized offensively as an electrified repulsor upon activation.
- Comms Headset (Inactive) - Allows wearer to remotely communicate through any established device capable of acting on a two-way frequency. Outfitted with HUD through monocular eyepiece.