Name: Cecilia Tonitrus
Age: 18
Gender: Female
Race: Human
Appearance: Slender with an ample bosom, Cecilia stands proudly at 5’10, her very countenance exuding the sense of someone who’s accustomed to being noticed. Her pearly complexion and vibrant amber eyes can frame her appearance as either cute or mature depending on her expression, and her hair, a pale lilac that turns silver in the right lighting, is left long enough to trail down to her waist.
Height: 5'10
Eye Color: Amber
Hair Color: Lilac
Personality: In a word, Cecilia is forceful. Though technically a runaway now, she still has the presence of a daughter of nobility, overbearing and accustomed to getting what she wants. Her emotions show freely on her face, because she fears nothing at all (except for the eventuality of being caught by her parents' knights and being dragged back home). Bright ideas come to mind easily, and her personality is such that she works to get everyone else on board with her when she's gotten interested in something. The more the merrier, and Cecilia doesn't particularly mind who's on board, so long as many are on board. A natural socialite, it seems odd at first that she would have escaped the ballrooms and opera houses of the aristocratic elite to muck it out in the mud as a solo adventurer/fashion designer, but there is a thread there still.
There is nothing natural about being a socialite in high society; Cecilia has only felt free and unemcumbered when chasing her dual dreams of wearing fancy dresses and slaying evil monsters. If she can accomplish the former with her own efforts, there isn't exactly much reason for her to stay around the mansion, no? She does miss her friends though, even if they were probably only pretending to be friends in order to curry favour with the Tonitrus family. Ah well, life's a journey, and a solo one at that.
History
The Oligarchy of Illiserev stands at the center of the world, not because of any divine ordnance or kingly command, but because they were the ones who drew the best maps, the ones who established the most illustrious Cartographer’s Guild on the continent. Adventurers know Illiserev as the Forge of Explorers. Merchants know Illiserev as the End of All Paths. The grand Cephora Mountain Range upon which Illiserev’s capital city is built at the base of feeds a network of rivers that stretch out towards the rest of the continent, and this forms the backbone of Illiserev’s trade. With well-paved roads leading towards the kingdom and fast-flowing rivers leading out from the kingdom, the merchant-aristocrats of Illiserev boast wealth that would make the nobility of other nations green with envy, and the dozens of trade agreements Illiserev has between various kingdoms and principalities has shielded it from military conflict. Though various religious or knightly orders may be displeased with the cutthroat machinations of the wealthy merchant-aristocrats, no one has yet to truly act upon their displeasure: some small evils can easily be overlooked in favor of the pleasures and novelties brought forth in the wagons of Illiserev’s wagons.
Cecilia Tonitrus, thirdborn daughter of the illustrious Duke Sarkuz Tonitrus, was never all that interested in the schemes and politics of her peers, however. Charming and generous, with a penchant for reading heroic tales, the young lady was pampered by her servants and guards growing up, taken on excursions throughout the nation. Her father didn’t particularly care; he focused his attention on his heirs, Cecilia’s older siblings, leaving her to do as she wished. So long as she didn’t bring shame upon her family, the thirdborn was allowed to indulge in whatever her spoiled self desired. She threw grand tea parties, learned arts both martial and arcane, decked herself in beautiful dresses she’d discard the day after, ran amok through the estate grounds, and was generally the weirdest mixture of a dainty lady with fine taste in clothing and a rambunctious tomboy who thought herself as invincible.
That changed, though, when the Tonitrus heirs were slain, assassinated. The culprit committed suicide rather than risk capture, and suddenly, Sarkuz decided that he could not be so lax with his children. Before the grieving period had even passed, the amount of guards that oversaw the protection of his children practically tripled, and suddenly, they weren’t able to go anywhere beyond the walls of the main estate. Cecilia hated that. She hated it even more that the whole business of the assassination was swept under the rug by her father, who still valued public opinion enough that he chose to keep quiet, rather than appear as an incompetent protector to his peers in asking for their aid. As those emotional wounds became scabs, scars, Cecilia’s sense of suffocation grew and grew. The freedom in her childhood was no more, even though she should be more free as an adolescent, and she yearned for it enough that she wanted to scream.
Instead, she waited, watched, memorized, reconsidered, and pulled everything together. Her freedom was selfish and inconsiderate, an act that would only cause her father's hair to whiten further, but she would pursue it anyways.
One night, she slipped away from her estate and ran as far as she could.
She never stopped.
Level: 18
Class: Spellblade
Profession:
Stats:
Strength (STR): C
Vitality (VIT): D
Dexterity (DEX): B
Intellect (iNT): B
Wisdom (WIS): D
Charisma (CHA): C
List of immunities:
N/A
Resistances:
Lightning
Weaknesses:
N/A
Equipment:
Ensorcelled Spear - A winged spear, 2.5 meters in length. Well-made and finely balanced, with arcane conduits inscribed upon the haft to let it function as a spellcasting focus.
Blasted Wand - A wand made from the branch of a lightning-struck tree, or so the maker of it claims. Relatively cheap, but serves its purpose as a back up.
Combat Dress - Customized for greater aesthetic flair by Cecilia. Though it looks much more visually pleasing, it has the functionality of well-made leather armor.
Travelling Boots - Sturdy boots that increases the movement speed of the wearer. An adventurer's staple.
Skills & Spells:
Storm's Boon - Empower one's weapon with lightning, increasing damage and adding a paralytic effect that increases with each consecutive hit. When thrown, the weapon explodes in a burst of lightning on impact, before flying back into the wielder's hands.
Zephyrus Aria - Surround one's self with a flowing armor of wind, redirecting physical blows and ranged attacks. When released, generates a burst of wind outwards, blowing everyone around one's self away. Does not protect against energy-based magical attacks.
Lightning Bolt - Unleash a bolt of lightning from one's hand or spellcasting focus, capable of sundering all that lay in its path with thunderous force. A powerful spell with a steep cost, but most definitely Cecilia's trump card in terms of destructive power.
Accelerate - Enhances speed and perception, making one faster and more precise. Don't leave home without this.
Double Jump - Jump in the air twice. Useful when platforming.
Class: Spellblade
Profession:
Seamstress [Novice]
Performer [Journeyman]
Performer [Journeyman]
Stats:
Strength (STR): C
Vitality (VIT): D
Dexterity (DEX): B
Intellect (iNT): B
Wisdom (WIS): D
Charisma (CHA): C
List of immunities:
N/A
Resistances:
Lightning
Weaknesses:
N/A
Equipment:
Ensorcelled Spear - A winged spear, 2.5 meters in length. Well-made and finely balanced, with arcane conduits inscribed upon the haft to let it function as a spellcasting focus.
Blasted Wand - A wand made from the branch of a lightning-struck tree, or so the maker of it claims. Relatively cheap, but serves its purpose as a back up.
Combat Dress - Customized for greater aesthetic flair by Cecilia. Though it looks much more visually pleasing, it has the functionality of well-made leather armor.
Travelling Boots - Sturdy boots that increases the movement speed of the wearer. An adventurer's staple.
Skills & Spells:
Storm's Boon - Empower one's weapon with lightning, increasing damage and adding a paralytic effect that increases with each consecutive hit. When thrown, the weapon explodes in a burst of lightning on impact, before flying back into the wielder's hands.
Zephyrus Aria - Surround one's self with a flowing armor of wind, redirecting physical blows and ranged attacks. When released, generates a burst of wind outwards, blowing everyone around one's self away. Does not protect against energy-based magical attacks.
Lightning Bolt - Unleash a bolt of lightning from one's hand or spellcasting focus, capable of sundering all that lay in its path with thunderous force. A powerful spell with a steep cost, but most definitely Cecilia's trump card in terms of destructive power.
Accelerate - Enhances speed and perception, making one faster and more precise. Don't leave home without this.
Double Jump - Jump in the air twice. Useful when platforming.