• Appearance: Self-explanatory. Please use relatively anime/art images since this is still a weeby RP. As ex-prisoners to the Abyss, you are monsters that come in all shapes and forms. You may have a true appearance and a casual one if you intend to disguise yourself in interaction among humans. • Title: Self-explanatory. What title do the humans use as they curse and fear you? • True Name: Self-explanatory. What name do you reveal only to your closest associates and allies? • Age: Self-explanatory. The Abyss has remained for eons and so too has some of its inhabits. • Species: Only monsters are cast into the pits of the Abyss; the range of which to be is endless, but the rule is no humans for obvious reasons. • Weapons: What weaponry adorns your form? What do you use to strike your enemies? • Species Traits: As different species reside within the Abyss, so too do they have special powers inherited only by their species. Two each are allowed to each player for now. • Special Abilities: Magic has existed in the world just as long as the Abyss. If you've learned the arcane arts over the years, then this is where to make it known. One brand of magic is allowed to each player for now with two special abilities to them if you so choose. • Inventory: Any items that's aren't mentioned prior you may be carrying. They may come in handy at any time. • Background: A quick summary of your character thus far. Why were they imprisoned in the Abyss? What drives them towards revenge? What plans do they have for future conquering? These are points that should be addressed in your background. • Other: Optional. Anything else not mentioned above that you may wish to add goes here.
[b][color=0072bc]• Appearance:[/color][/b] Self-explanatory. Please use relatively anime/art images since this is still a weeby RP. As ex-prisoners to the Abyss, you are monsters that come in all shapes and forms. You may have a true appearance and a casual one if you intend to disguise yourself in interaction among humans. [b][color=0072bc]• Title:[/color][/b] Self-explanatory. What title do the humans use as they curse and fear you? [b][color=0072bc]• True Name:[/color][/b] Self-explanatory. What name do you reveal only to your closest associates and allies? [b][color=0072bc]• Age:[/color][/b] Self-explanatory. The Abyss has remained for eons and so too has some of its inhabits. [b][color=0072bc]• Species:[/color][/b] Only monsters are cast into the pits of the Abyss; the range of which to be is endless, but the rule is no humans for obvious reasons. [b][color=0072bc]• Weapons:[/color][/b] What weaponry adorns your form? What do you use to strike your enemies? [b][color=0072bc]• Species Traits:[/color][/b] As different species reside within the Abyss, so too do they have special powers inherited only by their species. Two each are allowed to each player for now. [b][color=0072bc]• Special Abilities:[/color][/b] Magic has existed in the world just as long as the Abyss. If you've learned the arcane arts over the years, then this is where to make it known. One brand of magic is allowed to each player for now with two special abilities to them if you so choose. [b][color=0072bc]• Inventory:[/color][/b] Any items that's aren't mentioned prior you may be carrying. They may come in handy at any time. [b][color=0072bc]• Background:[/color][/b] A quick summary of your character thus far. Why were they imprisoned in the Abyss? What drives them towards revenge? What plans do they have for future conquering? These are points that should be addressed in your background. [b][color=0072bc]• Other:[/color][/b] Optional. Anything else not mentioned above that you may wish to add goes here.
• Age: Young enough to still count her age by centuries. Though, the exact number she finds rude to share.
• Species: Vampire
• Weapons: Hammer with pick.
• Species Traits: Blood Calling Charm: Humans in her presence can feel their blood flow in their veins, creating a warm disposition when they're around her. Feeling more docile and accepting with Raula.
Hypnosis: A vampiric power relying on sight. Raula can invoke sleepiness or paralyzation into those who meet her gaze. The former pushing them into a heavy sleep that must be awoken by strong physical stimulation. While the later invokes a strong stiffness in their bodies. A feeling that no matter how hard they tried, their muscles refuse to move. The greater the despair, the stronger the hold.
• Special Abilities: Shaddow Form: Like many vampires, Raula is able to transform her being into another. Mixed with her element of shadow, she can turn her form into one void of light; transfering her phisical form to the plane of shadows. While in this form, her attributes grow in darkness and fade with the inclusion of light. Her shadow can never be vanquished by light itself, merely fading into a dim discoloration on thw world.
Shadow manipulation: While in her Shadow Form, she can interact with objects as through they were on the shadow plane along with her by interacting with their shadow.
• Inventory: potions, vials, syringes, umbrella.
• Background:
Few enter the Abyss willingly. Perhaps it was fate, or just a trick of the light; but Raula saw what she believed to be her lover be thrown into the Abyss. Her monstrous side apparent to anyone she'd come into contact with, but she was an expert of her craft. Able to go where she wanted without stirring up too much trouble, and knew how to get away when the situation called for it. She didn't hate the humans, as loud as they were, but they did make things difficult time to time.
It wasn't until early in her life of undeath that she could've sworn she saw the one she loved be thrown into the Abyss for being nothing but a monster. Though she kept herself back, she geared herself for the adventure to come. Finding away to slip into the Abyss without revealing her monstrous side, to the common folk. Of course, that was ages now. Years went by of her new life in the Abyss. No sign of the lover she once saw condemned to this fate; and truth was, she never had a plan for a way out.
Trapped was she, in the prison of monsters, as her contempt for the humans grew. It was their fault she was trapped here. It was them that hated everything beyond their race. Though she still kept the corners of her eyes open for her friend; years had gone too far for her too keep with her young wishes. Now lived to rule her own section of the Abyss, mastering her prowess and solidifying her abilities for a day to take back the human world. She had time; the time would come eventually.
• Other: Optional. Anything else not mentioned above that you may wish to add goes here.
• Species: Fallen Angel/Horseman of the Apocalypse
• Weapons: Bow
• Species Traits: The Horseman speak with a thunderous voice that will make the weak-willed tremble. In addition, the horseman are able to bless those faithful and loyal. Currently, his blessings are rather weak and minor, imparting only a bit of luck and health upon the blessed or making their aim a bit better. However, as his number of believers and followers grow, his blessings and powers as a whole will rise as well.
• Special Abilities:
Pestilence: The White Rider is able to imbue its attacks with the disease, Consumption. It is particularly harmful to human and human like beings though less so for more distant species of beings.
Whispers: The Pretender is able to directly speak into the mind of a mortal and amplify their fears, anxiety, and doubts like a mental parasite, making the weak willed or the mentally unstable quite vulnerable to his suggestions while the resolute are likely be able to resist though find themselves questioning things a bit more often.
• Inventory: White Horse, Quiver of Arrows N/A
• Background: The Pretender, at one point in time, was worshiped among mankind. Yet, he was not a blindly generous god, angel or spirit who only bestowed blessings upon his followers. Mankind was and still is full of avarice, hate, gluttony, and many sins that could not be overlooked. The folly of mankind had to be punished so that they may learn and grow. Thus, in its divine wisdom, the Pretender made mankind know fear. He whispered terrible thoughts into the minds of Kings so that they would continue to hoard their material wealth within the safety of their castles while the people starved and were ravaged by plague. The Pretender was disgusted at how easily man fell for the most deepest, unreasonable fears that lurked in their heads. He never planted these thoughts into their heads... and for acting on them, the Pretender had to punish them so that they would see the error in their ways. The Kingdom would often tear itself apart to the brink, but in its ashes... a more balanced harmony would take hold. The Pretender was a strict and harsh mentor and guide of mankind, but never one to wantonly cause destruction, pain, and misery. He always had a purpose.
Yet, there were others, some call them gods, or heroes who worked to remove all "evil" in the world. To the Pretender, they were nothing more than diabolical snakes that promised mankind a false paradise as long as they worshiped the correct idols who would guide them to an eternal paradise on Altfare. Yet, the children of mankind fell for those honeyed lies. Thus, the Pretender was driven off to the abyss.
The Pretender now rides forward to reclaim his rightful place as a stern guiding figure for man... They had missed centuries of lessons during which they had forgotten the taste of their bitter medicine. Now, he planned to restart his lessons, not with mere war, but conquest.
"Only two things are inevitable in this world, verily three. Death, taxes, and me."
"Trying to find value in humanity is like trying to find worth in the maggots that swarm over a pile of shit. To put it simply, you can't."
• Title: Malak (Shortening of his actual Arabic name Malak al-Mawt).
• True Name: Azrael.
• Age: Ancient. Although his actual time of creation is not known, it can be estimated to be sometime after the first couple of humans had started procreating and expanding across the face of the planet, as there were many other Seraphim of death and life in existence before he came along.
• Weapons:Dumah, the physical manifestation of Azrael's own soul-a technique commonly known as Quintessence Manifestation amongst angelic beings-which appears a flaming sword thanks to his intense hatred of humanities flawed nature that has the attributes of being both highly durable and extremely sharp. Two traits that have been greatly exaggerated by man in legend and myth to the point where many believe such objects are downright unbreakable or are capable of cutting through anything despite this not actually being the case. In reality Quintessence can be broken or even destroyed as each will gradually lose energy with use, tiring the being behind it, before finally dissipating. While this wouldn't be much of an issue for a non-fallen member of the heavenly host, as they can simply return to that eternal plane to regain their lost energies, it poses a much bigger issue for an exiled being like Azrael.
Since he no longer has access to his plane of origin, he must rely on his own energy. A risky proposition, for while it does replenish over time, it does so very slowly. Where a proper angel could replenish it in a matter of seconds with a quick trip, Azrael must wait minutes or even hours to regain his. This handicap has forced him to look for the most efficient and straightforward means of ending a battle, as an extended conflict would see him killed.
• Species Traits: Although he may only be at peak human levels when it comes to his human form, in his true form he is far more deadly. Despite his fallen nature he still retains a small portion of the might he used to have. While this is naught more than being borderline superhuman in some aspects such as speed and strength, it is still more than enough to absolutely obliterate your average human. Furthermore, while in his true form Azrael gains access to all of his limbs and can easily grab multiple opponents. A dangerous advantage as it lets him use his life extinguishing powers on more than one person at a time provided there is proper skin to skin contact. Additionally, no matter which form he is in, Azrael does not appear to age physically, nor does he seem to need food or drink in order to survive. He can still be injured however, and when cut will secrete a viscous black liquid that smells faintly of tar.
• Special Abilities:Quintessence Manifestation - As mentioned above, Azrael can summon a part of his own soul and convert it into a physical weapon for use in combat, in this case a flaming sword representative of his burning hate towards humanity.
Do note that Quintessence's can ONLY be manifested as weapons and nothing else.
Death's Embrace - Being one of the many Seraphim in charge of overseeing man's appointed time to die, Azrael had the ability to kill any human he wished with nothing more than a glance, but his exile and imprisonment within the abyss weakened this power significantly. Now it requires skin on skin contact in order to work, and even then he must use some of his own lifeforce in order to snuff out that of the person he is touching. This means he must rest just as he does after using his Quintessence lest he end up at deaths door himself.
This does not work on other supernatural beings or monsters obviously.
• Inventory: Nothing aside from the clothes on his back. Or whatever clothes happen to be on his back when he's not in his true form that is.
• Background: Spawned sometime after the first humans began to spread across the planet, Azrael was one of the many inhabitants of heaven to be created rather than formed from nothingness and random chance as the seventeen Archangels, and even the realm itself, had been. Made according to a series of exacting specifications written by the even older Cherubim, creatures in charge of the celestial machines from which all-well most anyway-new generations of angelic creatures spawn, he took to his role of death dealer with an air of solemn dedication.
Spending the next thousand years or more extinguishing the lives of humans whose ends were called for by the Archangels and writing down their names in his book, Azrael was able to witness the depths of mankind's depravity and wickedness first-hand, eventually becoming so sickened by it that he began to see humans as nothing more than crazed beasts who needed to be put down for the sake of all creation. And so he set to work doing what he did best...
Reaping souls.
He went forth and began collecting souls en masse. Living and dying. Old and young. Small or large, all humans were cut down and a massive sea of corpses followed in his wake. Seeing their brothers maddened state and the horrific actions he had committed, the other angels went forth and hunted the seraphim of death down, pinning him to the earth with spears of light before binding him in chains and dragging him back to heaven to stand trial. Upon meeting the council in the sides of the north, Azrael remained defiant, citing humanities various crimes and depravities as justifications for the crimes he himself had committed. Not buying any of it, the Archangels ordered him to be stripped of his connection to the divine engines and cast out of the realm.
Thus their will was done.
Azrael was stripped of his heavenly power and cast down into the abyss where he now lies in wait for the day the guardians of this place become lax, so that he may escape and lay waste to the world above, before exacting his vengeance against the ones who wronged him.
• Other: I imagine Heaven in this CS as being very techno-magical/techno-divine what with the celestial engines and all.
The Seraphim are not only restricted to life and death and many of them oversee a great deal of the laws that govern the material plane in addition to other things regular angels do not have the power to control. As for Seraphim of life, they are the ones responsible for, well, life or in more simpler terms, ensuring that human beings and other creatures actually make it out of the womb to begin with.
I have, thus far, four primary ranks for angelic beings in mind.
Archangels - The first and most powerful group of angels, they claim to have sprung forth from the unformed void itself. They also claim to be the ones responsible for the creation of the ordered universe, though this statement is debatable at best as there are many things in existence that shouldn't be if what they're saying is true.
Seraphim - Second most powerful rank of being in the heavenly realm, these creatures are the ones who oversee the various workings of existence lesser angels are unable to. Azrael is a part of this group.
Cherubim - Third most powerful rank of being in the heavenly realm, the Cherubim can best be described as divine engineers. Existing long before many of the Seraphim even, these are the creatures who are in charge of the celestial engines that are currently responsible for the creation of all new angelic beings, in addition to being the ones in charge of engineering projects within the realm in general.
Angels - Fourth most powerful rank of being in the heavenly realm, angels are the lowest ranking and least powerful entities among the host. They often serve as agents or messengers who act on behalf of those higher than them, going to and fro upon the world and within heaven. As an aside it should be noted that they are still far more powerful than an ordinary human, but when it comes to other supernatural entities they are most often the underdogs.
If you're wondering where a Horseman of The Apocalypse would fit in, then I myself would say somewhere in between Archangel and Seraphim, but that's just my personal ranking.
What Azrael's Quintessence looked like before his fall is not known, although it was most likely a blade of light or something similar.
• Species Traits: Durable Body: The Nemean Lions have always been blessed with fur impervious to mortal weapons. This monster is no different. He possesses an extremely durable body that excels in taking physical blows.
Prideful Charisma: Those in his presence naturally gravitate towards his golden glamor. His silver tongue enchants those who aren't careful because of the lion's pride he possesses oozing out of his body and surrounding the air around him.
• Special Abilities: Beguiling Light: Mephistopheles capabilities extend towards the arcane nature of light-based magic. It deceptively shows the holy nature of actual light all while hiding the taint in it from the abyss's touch. As a purely offensive technique, he can use his spear as a medium to attack with light and when he returns to his natural form, he can use his claws to channel light.
Soulful Light: Rapturous light can wash over his outsides and insides to keep himself free from mental and physical pollution. It would only weaken poisons that are too strong at best though. He can use his light to induce similar effects to a lesser extent towards others.
• Inventory: None.
• Background: As a beast from ancient times he naturally possessed a chaotic and destructive disposition. He was cast down to the abyss for his wild transgressions in the mortal realm because of how he gravitated towards battlefields. He went towards the battlefields because he extols them. He loves everything and his love takes the form of destruction. Gods, spirits, demons, monsters. His love is also directed towards humans as well. His love of humanity increased so much that he even created a human form just to mimic them.
2,000 years of being in the abyss tempered his mindset. No longer being a childish monster that merely desired to destroy everything and anything, he wants others to share his mindset of the adoration of destruction. His dangerous craving of destructive love almost warps the air around him with tainted light.
Mephistopheles feels both hatred and love towards the gods that dropped him down here. The ultimate consequence for their actions is for him to deliver his love unto them as well.
His one true desire is to wage an eternal war with the world. An endless battlefield. A true paradise worthy of being called a Valhalla. To rise to heavens and descend to the hells and destroy everything. Till he chanced upon something he had yet to ravage. To lay waste upon all things in the world, from the first that was, to the last that will ever be.
He will not stop his love from pouring forth from the chaos.
• Other: Mephistopheles is very appreciative of the dead and respects them.
• Age: 25 • Species: Ratatoskr • Weapons: "...uh, I'm not trying to hurt anyone out here man. That all sounds pretty intense, definitely not my style." • Species Traits: The Ratatoskr species is known for many things, such as living underground, going unnoticed by the general populace, stealing food from above to stay alive, and the Plague. They didn't actually spread the Plague, just a nasty rumor started by some king or another to divert blame from his own negligence. In any case, the Ratatoskr species is most famous for staying unnoticed, this is achieved by their ability to turn invisible and erase their presence from the world in every sense, leaving neither sound nor smell as they move throughout the world. They are also incredibly flexible, able to contort and squeeze their bodies through openings that no mortal being should be able to with relative ease. • Special Abilities: Spacial Magic is a fine art, one that can be incredibly destructive and tear apart the fabric of reality in a powerful sorcerer's hands. Rafiq, is not a powerful Sorcerer. Rafiq is a thief who picked up magic because it came in handy. Rafiq learned spacial magic to do one thing, alter the size of stuff around them, mainly the stuff they steal. • Inventory: The all important tools of the trade. Lockpicking set, glass cutter, ball bearings, grease, rope, Rafiq has been planning their breakout of the Abyss for years now so they've had plenty of time to gather together the important things for a breakout. • Background: "Alright listen, this has all been a total misunderstanding. Yes, I was stealing the crown off of the king's head, yes I kinda dropped it and sent him into a coma, but that was totally not my fault! This guard guy, he was swinging right at me with his sword, if I hadn't dropped that crown I would've been chopped in two! Really now, you should be blaming the guard for sending the king into a coma, I barely did anything wrong. What? Ok yeah, I stole a lot of other stuff, but come on man, rats gotta eat! You can't expect me to live off the table scraps of some plague ridden peasant who doesn't even know what bathing is! What am I gonna do if I ever get out of here? Probably go back to stealing stuff, I don't have any particular grudge against humans. I just wanna live the good life ya know? Would I kill them?! Gods, of course I'm not gonna kill the humans! I steal from them, why would I kill the people I steal from!? I would just run out of people to steal from if I did that!"
Sleepless: Blessed as a creature of the dark, she resides in the night and shall remain awake in the dark. While succeptible to physical exertion, she never has need for slumber and at most requires an hour of relative inactivity to be refreshed even after the most arduous of endurance tests.
Beloved Daughter: Blessed by a patron goddess of nightmares, she receives boons for her service in the form of aid from arachnids, rodents, and small creatures who make the stocking of her inventory a far easier task. Maintaining this blessing requires frequent tokens of affection to be offered in return.
• Special Abilities:
Master Alchemist: A mixing of science of magic, alchemy requires years of trial and error along with a talent to fuel one's experiemnts. Willowa has both in spades and profitted greatly from her efforts, even within the depths of the Abyss.
Sadistic Impulse: The suffering of others is but bread and water to a proper Drow, but Willowa is blessed with inspiration and fervor the more pronounced a pain she can revel in from another soul. Her mind is awash with insights, her hands burn to let loose her foulest concoctions, and she moves with an alacrity not seen any other time. The more suffering she can reap, regardless of who caused it, the greater she performs.
• Inventory:
A merchant's inventory of wares, from home brewed potions, freshly harvested ingrediants, to armor, weapons, and baubels claimed from those too weak to survive the Abyss and heroes too foolish to stay away. It changes frequently as her goddess' messangers drag back new items of value and she passes off the old.
• Background:
If ever there was a creature who deserved to be imprisoned in the Abyss, Willowa Turnas would be such a monster. Feeding on suffering while selling the means to inflict it upon others, a lord of war who could have so very easily turned her talents to good, but delighted in the opposite. Why cure the plague ravaging the land when she make a more vicious strain for the challenge of it?
Yet no hero cast her into the Abyss. She went down of her own volition, fully cognizant of what awaited her below. The very worst, with the power to overturn nations and the will to use it should they be freed. The very sorts who would require a merchant of her disposition, one who had allies beyond the confines of the Abyss to keep her wares from running dry. Unconcerned with affiliation or creed, she trades her treasures for the trophies of others and offers great boons in exchange for taking on twisted tasks that would turn the stomaches of those above.
Of course, she's always eager to hear tale of how her works turned out in the depths of the Abyss. A healing potion in exchange for word of a how poison necrotized the flesh of a minotaur and turned solid muscle to pure fat? A worthy trade, in her eye.
As rumbles emerge of an effort more conserted then most to break the confines of the Abyss and rally together under the banner of greater evil, she is drawn like a spider upon the web to the beating of a captured fly, eager for the feast to come.
Kanabō: The staple go-to weapon of a traditional oni warrior, the Kanabō is an iron spiked club that is used to brutally whack opponents to a bloody death. Jukati wields an exceptionally large variant that's stained with dried blood and gore from her past fights.
• Species Traits:
Enhanced Strength/Durability: Like most Onis, Jukati has an incredibly musclebound body that can both deliver and absorb powerful melee attacks. Her immense strength allows her to pick up huge objects such as heavy boulders or large pillars and be able to chuck them for impressive range and speed. She can even punch through solid stone/brick walls and break bones with ease. In addition, a typical adult oni's muscular structure is incredibly dense and durable to the point where it can be capable of tanking hits that would normally crush bone and tear muscles. Such durability varies depending on the kind of oni and its age, which in Jukati's case, plants her as one of the strongest onis in the region.
Elemental Resistance: Depending on where the Oni is located, they are able to harness a particular elemental power that is present in the region they reside. Their methods in gaining such powers vary from element to element, with some being naturally born with it, while others have to train and/or consume various objects related to said element. The confirmed elements that have been found in different Oni "sub-species" are: fire, water, earth, ice, electricity, poison, and darkness. Light Onis are theorized to exist, with the last supposed encounter being thousands of years ago according to ancient text, however no images of such an oni currently exist.
• Special Abilities:
Pyrokinesis: Being a fire Oni, Jukati can channel her attacks throughout her body. She can concentrate them into her punches and kicks, as well as channel it into her Kanabō for more explosive attacks.
Bloodlust: With Jukati's abhorrence for humanity firmly cemented within her mind, given enough rage and fury coursing through her veins, she can temporarily go into a furious berserk mode. Her third eye opens in this form, from her forehead, as her strength and speed intensifies significantly enough to cause a miniature explosions with every punch or kick she makes in rapid succession. She also has a tendency to eat her victims, which after enough victims (which vary) will satiate her bloodlust and revert her back to normal. Human blood in particular gets the job done faster and keeps her more satisfied. Otherwise, she will have to let it wear out over a period of time or simply beat the poor opponent to the ground.
• Inventory:
Arm Wraps: Usually seen wrapped around her arms.
Iron Chain: If she ever needs to restrain/whip somebody.
• Background:
Born in the village of Jun-Kari, located deep in the heart of the northern Apocalypta Volcanic Range, Jukati-oni was born to a local Fire-Oni clan. She was the daughter of the clan's chieftain, Jaëghata-Khan, who was both beloved by his people and utterly revered by his enemies, and had a younger sister named Rikata-oni. The Khan had both a fiery spirit and a fiery temper, both of which had been passed down and magnified within both daughters, with Jukati being the more hot-tempered of the two. Still, the two sisters had an incredibly close bond with one another, even if it was often the older sister who often resorted to playful-bullying and horse-play. And by the time she was 15, the older oni sister was an extremely powerful warrior.
However, they were born within the midst of rising tension that shifted throughout the local area. For the past 10 years, the tribe had encountered more and more of their greatest enemy - they being humans. The onis thought of them as greedy and selfish apes that had no regard for sympathy and would steel anything they can to advance their agendas, while the humans considered the onis as mindless and savage monsters that endanger their very civilization. They had a history of great wars and skirmishes, followed by uneasy cold wars, before going into another war with one another. Peace had been suggested by both sides before, each for different reasons, but none would let the other faction take control. Their conflicts would usually result in stalemates, with only minor victories from each side.
As Jun-Kari was protected by the natural elements, with unstable terrain, volcanic activity, and the chance of encountering rogue onis or monsters, it was very difficult for a non-oni individual to get to - let alone a human being. However, while it's extremely difficult, it doesn't mean that it was impossible. The humans slowly began to double their efforts, as more soldiers began traversing for a way to rid the base, and indeed they found a secret passage way for them to get closer to the village while bypassing the worst of what Apocalypta had to offer.
And when they reached the village, the humans showed no mercy. And the village onis had no idea that they were coming until it was too late. Donning crude masks that mocked their long-time enemy, the soldiers proceeded to ransack the village and slaughter all who were in their way. Jukati fought well as she killed a great number of humans, however the soldiers they brought were not your local variety. It was comprised of an elite guard that was sent by a King a hundred miles to the south, one who also abhorred onis just as much as the local militia. In the end, the fire onis were no match, and as their Khan dueled the head captain of the elite guard, he ordered his daughters to escape the carnage. As they reached the exit, the two were separated as rock and debris planted them on opposite sides. Jukati found herself on the other side of the wall, while Rikata was stuck within the now burning village. Despite her impressive strength, she was unable to break through the debris and was forced to leave the scene and mourn the lost of her sister and her clan.
When she returned just a day later, she would find that everyone she loved was dead. Her father had perished and her sister was nowhere to be seen. This prompted Jukati to reveal a strain of raw, unbridled rage from within her body, one that demanded vengeance to be placed upon the humans who murdered her people. So when she discovered a patrol who were scouring the wreckage for any survivors, she viciously attacked them in a bloodthirsty rage. She ripped and teared through the soldiers, each crying out in utter agony and pain as they were given a violent, gory death. It was this very event where the enraged oni first tasted human blood, which she found herself enjoying it. So much in fact, that it was able to calm her down...
As well as jumpstarting a vicious craving for more.
Jukati then proceeded to rip apart every human who got in her way, often eating them if she felt hungry enough or simply just for sport. For every man, woman, or child she killed, she craved more blood. No one was safe from her wrath and she was revered for having ravaged entire villages and hamlets just to quell her thirst for the crimson ichor of man. To the oni, she believed she was doing her village a favor for killing all of these humans, something she did almost constantly for 3 bloody years. For the very few who survived her vicious bloodthirsty antics, they brought with them terrible stories of her destruction and mayhem. They begged for the local kingdoms and prayed to their gods for anything to quell her fury, for they believed her to be the devil incarnated.
Yet they were given only one option to keep Jukati at bay... they had to toss her down into the deep, dark, Abyss.
It was not an easy feat to pull off, as they had to lure the oni for hundreds, if not thousands, of miles towards the nearest entrance. They were even forced to sacrifice many of their own just to ensure that she would follow them. yet all would soon pay off. As soon as they reached the entrance, one final battle took place that almost costed the life of every soldier fighting for their lives. Yet in the end, through the help of some exceptionally powerful allies and magic, they were successful in their efforts and imprisoned Jukati within the dark prison. Tried as she might, the oni would be unable to make her escape, forcing her to remain trapped there for over a decade. Humanity could breath a sigh of relief, knowing that at least one evil had been taken care of...
For the time being.
• Other:
- Every oni name ends with "-oni", acting as either a middle or last name. This name is replaced with "Khan" whenever an oni becomes the chieftain.
• Age: ??? • Species: ??? • Weapons:"Pandora, the Chains of the Abyss" • Species Traits: ??? • Special Abilities: ??? • Inventory: ??? • Background: Little is known about the jailor of the Abyss. She hardly interacts with the horrors who inhabit the swirling darkness. Neither her allegiances nor her goals are clear. The only thing that is certain is the sound of sterling chains rattling in bottomless void. • Theme:
• Appearance: • Title: Noire • True Name: Noire • Age: She sports the supple body of a woman in her young 20s; though its rumored she's been around longer than most, even by the Abyss's standards. • Species: Cat construct • Weapons: As with most cats; her claws are especially deadly- able to pierce the hardest of metals. Though, this is in part of her making; making any part of her a deadly weapon.
• Species Traits: Many materials can be used in making all kinds of constructs. In Noire's case, it was neigh indestructible string, or wires, that come together to make her form. Keeping her body immune from most psychical trauma while also protecting her from many of the poisons and effects that would typically effect those of a fleshier nature.
• Special Abilities: Form Manipulation: While she is at her core and in her soul a cat; she can still control her strings to alter her form as needed. Adding or removing parts of herself is a simple task. Even going so far as to control her strings individually, en mass with great precision.
Contact poison: Through one means or another; Noire keeps a toxin stored in her strings that she can release at will. Reddening the skin and causing a multitude of effects. Some of which include; fever, swelling, loss of motor controls, blurry or loss of vision, trouble breathing, the inability to speak, an increase of appetite, and/or sensitivity. If you experience any of these symptoms, please stop the rampaging cat and contact your party cleric. For symptoms lasting for more than 5 minutes, please contact your mortician.
• Inventory: N/A
• Background: A hunter of all, Noire has spent her life moving about and terrorizing the humans and monsters alike. Claiming everything in her presence as her's; she has left many a town in ruin in every way imaginable. A true instinctual creature, she moves as her mood strikes her.
Noire was a catastrophe at best. Strolling into an unsuspecting town as she always does. Word of her decimation of the places she visited was well known beneath every human's whispers, but the towns affected were always in distant lands to her next victims. A false sense of security holding the people ripe for the taking as whole populations would disappear over night. Her name grew in infamy, to the point of other horrid atrocities being tied to her name. Though, those always failed in comparison as she'd make her way to them. Often publicly taking whatever monster caused the terror between her claws, before then turning on her spectators. It wasn't until a crafty trap was made by the humans that Noire was ever caught. Taking half the village with her before the sheer numbers were victorious in thrusting the cat into the Abyss. Where she would lay in wait; eyeing any opportunity to reclaim her hunting grounds once more.
• Other: Many things can be prodded from the cat. Some beneficial. But is it really worth the risk?
• Title: The Immortal Emperor • True Name: Emperor Velo the 27th • Age: Very old. Insanely old. So old that the empire he once ruled over is so buried in myth that nothing they say about it is true. It's actually kind of an insult. • Species: Immortal / Former-Human • Weapons:
- The Emperor's Right Hand: When an emperor dies, their soul is saved by the next emperor to create their 'Right Hand.' An adviser of sorts who exists to carry out the new emperor's will. Their soul eventually released to pass on to the afterlife once the new emperor is ready to rule alone. Unfortunately for Emperor Velo the 26th, his heir had no desire to ever release him from servitude. The Emperor's Right hand is a golem that rivals the greatest of any era, and perhaps greater. It stands roughly twelve feet tall, and is heavily armored to protect its only vulnerable part, the core with its irreplaceable soul. It's capabilities are primarily in combat, and other routine actions an emperor might need. This particular version has been modified to have weapons, something no previous Right Hand has ever used. The primary weapons are a fairly simple electrical claw that can discharge nearly lethal amounts of electrical energy into a target within a moment after contact. Other weapons include a flamethrower attachment, and a cable that can launch its fists at targets and then reel them back in. Other changes can be made as needed, though the more complex the change, the more time is required for Velo to make those changes. In the most dangerous of circumstances, it is possible for Emperor Velo the 27th to open up his Right Hand, and pilot it directly like a mech suit.
- Imperial Drone x10: Simple drones that orbit around the emperor. They are all shaped like the empire's chosen animal, the eagle. They can unleash a taser-like arc of electricity from their talons, though nowhere near as strong as the charge that comes from the Right Hand. Sustained attack can knock out even a fierce enemy in the Abyss. Or serve as a distraction for Emperor Velo the 27th to high tail it out.
- Command Gauntlet: A gauntlet that establishes control over the various constructs that Velo has created. If damaged or destroyed, all constructs go into a sleep mode, until the emperor can replace the gauntlet, or repair it.
• Species Traits: - Immortality: Emperor Velo is immortal. The kind that doesn't come with any kind of hang-ups. No 'I must drink the blood of the innocent' or 'I must perform a ritual.' He's immortal, and you can't kill him no matter how much you hack him apart. Cave his skull in, or splinter his bones into powder, and he will refuse to die. The main problem is that the process of undoing damage like this can take a day, and his body is no more durable than that of a typical human. As such, he's particularly vulnerable to typical methods of sealing up a human, like a dungeon, or a lot of heavy chains. • Special Abilities: - Magic Artifactory (Lost Technology): The empire of Vayron developed a unique knowledge of Magitech that is far superior to anything in the modern area. At its peak, the emperor commanded entire armies of loyal machines powered by his magical energy. These machines are forged in the depths of the Abyss, with regular constructs using the emperor's own magic, and superior constructs often requiring the soul of another denizen to power. The more powerful the soul, the more powerful the construct. All constructs he has made are listed under 'Weapons.' With enough souls, something as complex as a floating fortress can be constructed. Just takes a lot of time to get all the material. • Inventory: - Construct Forging Tools: Various simple tools designed to help the emperor create various constructs, or to make repairs. - Imperial Outfit: Still as pristine as the day he entered the Abyss. These garments are the robes of an emperor. At one time it was tradition for new clothing to be made for the emperor to wear daily, and old clothing would be sold on the market. As there is no more market, or tailors to make him a new outfit, Emperor Velo simply never removes his clothing, least he be forced to dispose of it. • Background: Emperor Velo the 27th was destined to be a great emperor. He ruled the land of Vayron, one of the old world's greatest empires. At its peak, it ruled a land that dwarfed all other contemporary nations. Its emperor sat on a throne that hovered in the air, and would radiate with the power of the sun overhead. He commanded fleets of ships that flew through the air, and castles would roam around the land devouring smaller lands. Gardens of trees and shrines to gods were common markers, and the land was a paradise on Earth. There was nothing the people or emperor did not need that wasn't accommodated for in spades. Except, this was all earthly pleasures, and Velo knew this. In fact, he knew it so well that he refused to give it up. He hated the very notion of there ever being an Emperor Velo the 28th to continue on after his death. Why should he? So, as the emperor, he began research into something the previous emperors had always avoided. A search... For immortality. But the search for such a thing would end only in tragedy. The knowledge that came to him in his research was cruel, and required a great deal of sacrifices. And so, he began to set in motion the greatest tragedy of the old empires. Seals were placed at the farthest edges of his land, and a temple was forged to channel the magically energy that would gather from all over the land. In a single day, the land of Vayron was wiped clean. All the people vanished, as their bodies burned up in the emperor's machine. Energy lanced down into his body, and when he stepped out of the chamber, he was alone. Immortal, and alone. Unable to ever die. But part of him did die. His empathy. He was no longer a part of humanity, but rather a monster in human flesh. His machines remained, and thus the king set forth on a cruel act of war against the world. But a single king, no matter how immortal is not invincible. Other nations rose up against him, and heroes of legendary status battled him. He was defeated soundly, and unable to die they were unsure what to do with him. The Abyss though, was always hungry, and an immortal meal would never pass away. That was where the emperor belonged. His body tossed into the depths, and his laughter echoed out. To this day, he is still trapped there. Despite his armies having long corroded into dust, and his kingdom built over a hundred times. • Other: The day the Abyss was no longer guarded happens to coincide with 'Emperor Day' a celebration of Vayron's emperors. As such, Emperor Velo considers this event a gift to him for his patience.
• Weapons: Slarg wields a mighty club, roughly axed into shape from the heartwood of a treant, crudely bound and studded with the strongest metals he could loot. Over the years, Slarg has killed many mighty champions, and their magical weapons adorn the business end of Slarg's club - sometimes crudely bolted on, sometimes punched clean through the wood. As a result, its appearance is quite eclectic, but it packs a punch.
• Species Traits: Monstrous Strength: Ogres are simple creatures, but no less dangerous for that fact. An ordinary ogre can fit a human's entire head in its mouth, or crush it like an egg between thumb and forefinger. The strongest ogres have been known to drag giants to the floor and wrench off their limbs, or wield siege weapons single-handedly. Their large size and powerful legs allow them to outrun most smaller creatures, and even a weaponless ogre can depopulate a small village on its own.
Monstrous Toughness: Ogres are as thick-skinned as they are thick-headed, with dense, heavy bones and leathery skin that feels little pain. Every broken bone heals up harder than before, and every scar and callus is thicker than the skin around it. Raw meat and mouldy food are little danger to an ogre, and their prodigious size allows them to absorb tremendous amounts of poison.
• Special Abilities: Ogres aren't the most inventive race, the most religious or the most in tune with the flow of magic, and Slarg is even less of all those things than usual.
• Inventory: Slarg isn't much of a craftsman, and it isn't always easy to find craftsmen in the Abyss who'll take "not having their face caved in" as payment for quality goods. As Slarg rarely has the patience or inclination to work out anything else, he tends to travel light. Slarg's clothing tends to be less resilient to damage than he is, and accordingly, he barely owns anything to even keep his inventory in. His only worldly possessions, beyond his beloved club and some raw animal hides to preserve his modesty, are several prodigious lengths of rope and chain, that he keeps wrapped around various body parts for storage. Neither the rope nor chain is adapted to his size or anywhere near able to hold his weight, but they are useful for strapping on trophies or items of particular interest.
• Background: Slarg was once a conqueror, an ogre warlord with a host of lesser warriors hanging on to his every bellow. His army rampaged across multiple smaller kingdoms, destroying and devouring everything in their path for many months, and adding countless fearsome monsters to their ranks. Slarg might have gone down in the history books as one of the greatest conquerors of all time, if it hadn't been for his one weakness - basic military strategy.
As Slarg's monstrous army grew, it became more and more difficult to feed all those hungry mouths, and Slarg's enemies were aware of this fact. Once Slarg brought his forces to bear against one of the larger human realms, the peasants in his path simply set fire to their fields and storehouses, took their livestock and ran for the hills long before the monsters could reach them. Soon, the starving monsters grew desperate, morale fell, and the army fell upon itself, destroying itself in mere days. Monster fought against monster, in a greater battle than anything Slarg had ever seen - and when it was all over, only Slarg himself remained.
Alone, tired and wounded, Slarg found himself hunted like an animal by the weakling humans he had been slaughtering for months. They chased him night and day, all across Altfare, and only stubborn pride and rage kept him on his feet as he ran and hid from his pursuers. They chased him all the way to the edge of he Abyss where, faced with a final choice, he leapt into the darkness rather than surrender to his fate.
• Other: Optional. Anything else not mentioned above that you may wish to add goes here.
• Species: Her spider form closely is related to the spider specias Nephila clavata.
• Weapons: Kinuko is the weapon. Her eight legs end in razor sharp points, thorns adorn the length of her legs, and jagged teeth fill her mouth. Human flesh is her meal of choice.
• Species Traits: In human form, she has no special traits in regards to her species. However, once transformed she is able to take on all characteristics of a spider. Not only can she spin webs to ensnare her victims, but she also has the ability to climb over any barrier.
• Special Abilities: The only true magical ability the spider woman possesses is the ability to shape shift from her spider form into that of a beautiful young Asian woman. This helps to lure in her prey.
• Background: Kinuko once lived a quiet life surrounded by beautiful waterfalls and lush evergreen. Only those who disturbed her peace became her meal. Nothing was ever personal for her.
That was until she met a weary hiker who knelt next to her waterfall to rest. As she paused to study her feast, she could hear a gentle song flow from his lips. The sound both intrigued and entranced her. She continued to watch the man and noticed how delicately he treated the land around him. It was then she decided to approach him in her human form. A budding romance soon formed. The man continued to visit her once a week, laying with her and whispering sweet promises.
Several months into their courtship, Kinuko decided to show him her most hidden secret. He did not seem frightened, nor was he put off by her situation. He did however start to miss several of their visits. Her curiosity got the best of her one day; she followed him back to his home. She soon came upon him in a drunken stupor in a local pub, bragging how he tamed the town's mysterious monster. From that moment on, all she saw was red. Kinuko made her way into the pub in her human form and caught her lover by surprise. With a sickening grin, her form quickly changed and the pub soon became full of half-eaten bodies and deafening screams.
News traveled fast of her attack. Did not take long for the local villagers to find a way to trap her, imprisoning her in the Abyss for her crimes. Her hatred for mankind continued to grow- if she was to be seen as nothing but a monster, then that was exactly what she would give them. The empty pit within her gut had been empty for a long time. Only the flesh of humans could sate her hunger. Kinuko does not care about ruling. Her only need is to kill and feed off as many as possible.