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Hidden 5 yrs ago Post by Dark Jack
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Dark Jack The Jack of Darkness

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I wouldn't worry too much about "filling gaps" in the group as much as I would making a character that will be enjoyable for you to play. I mean, heck, one of the characters making up the current group is basically a non-combatant whose only useful traits seem to be the ability to universally understand languages and that he's generally a likable guy. Your character can basically be anything, as long as it adheres to the rules of the Prophecy universe.

That said, if you do want to specifically fill a vacant "role" in the group, I suppose they're missing (a) mage(s).
Hidden 5 yrs ago Post by Rhiven Knight
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I might also be interested. I need to do some fishing in your compendium and see if anything really stands out to me as inhibiting my participation. But I am definitely calling myself primarily interested.
Hidden 5 yrs ago Post by Dark Jack
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You'd certainly be welcome to. I realize that I'm repeating myself, but I'll reiterate as many times as needed that you are free to ask if there's anything you want to know.
Hidden 5 yrs ago 5 yrs ago Post by Fetzen
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So I have tried to find some other character sheets in order to get an idea of the form used here and subsequently stitched something together. I hope it's halfway up to the quality standards of this RP!

Please note that this is to be considered a draft that is not yet complete as annotated.

Hidden 5 yrs ago Post by Dark Jack
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Overall I think Athanar sounds pretty good and interesting, actually. I'm particularly interested in how his power will end up playing out; I have another universe I write about in which telekinetics adhere to very similar circumstances of still being subject to Newton's Second Law, though those telekinetics could at least, with enough practice, compensate somewhat by exerting opposite forces on different objects to cancel out the effect on themselves. But I digress; I don't think I have any objections to that part, at least.

The part I am somewhat confused about is his demonic craving. Either it isn't stated clearly in the CS, or his craving is supposed to specifically be garnering knowledge about the Divide? You could possibly convince me to go with that if you had a good reason, but Hymith's cravings are usually one-word directives and typically not that specific. They don't usually get the directive "kill this person in particular", for instance, but rather just "kill", if that's their directive. You could conceivably make it so that Athanar's craving was simply one of knowledge in general, and that the interest in the Divide is one he decided on himself. The result would be the same, albeit with the freedom to shift focus, and it would adhere completely to the existing norms of demonspawn.
Hidden 5 yrs ago Post by Fetzen
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I can see your concerns with regard to the craving and will adjust it according to your suggestion. Thinking over it I concur that the possibility to shift focus might be very benificial on the long run. Also, as a spontaneous idea, a general craving for knowledge could also include a certain greed for items that are said to hold knowledge or at least to be a great mystery whose solution would be some kind of feat. This could add more concrete targets to Athanar's repertoire as, as far as I understood it, Rheniam certainly doesn't lack artifacts and magical items of great value with associated rumors and stories.

Actually I think that Newton's second law doesn't need to be a disadvantage in all circumstances. When I designed the spell I also thought about potential applications such as boosting the height of a leap by giving the ground a blast of this ability directed downwards, propelling Athanar upwards like the brief ignition of a virtual rocket engine. This wouldn't be possible without Newton's second law. But still it primarily serves as a limiter to the scope of this ability since I thought it might be too powerful otherwise. And it gives potential to grow, quite literally, since any increase in Athanar's size and weight only increases the threshold that will blast himself off his feet or overburden him.
Hidden 5 yrs ago Post by yoshua171
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Partially popping in to say hello to everyone, but also doing so to say "How is it that your RP and the world it is set in are so incredible that they keep pulling me back into their orbit?"
Hidden 5 yrs ago Post by Dark Jack
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Hey Yoshua, hope you're doing all right. And, eh... with a prelude of a humble "I don't know if it's incredible", I suppose it's gotten this way because 1: I've had a lot of time to think about it, and 2: the RP and its players has kept me on my toes and made me flesh out the world even more to have answers to their questions. And, of course, everyone else have added their little bits to the world as well, so there is that.
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Hidden 5 yrs ago 5 yrs ago Post by Legion X51
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Legegio is in a world-building mood. I've already done some things for Rodoria, but I've tried to steer away from treading on people's toes. The Far West, though... that's a different story. Welcome, weary traveller, to a bastion of humanity, far from Rodoria...






Far to the west of the lands of Rodoria, beyond even the lands of the Qetemak Steppe, and beyond the Yawning Gorge, stands a proud bastion of man, a beacon of civilisation amongst the warring savage empires of the Far West. This is Thessaleia, an old and mighty empire ruled by the iron fist of the Thessaleian Emperors from the great and sumptuous Méga Palátion, located within the heart of the eponymous capital city, Thessaleia. Thessaleian banners fly over all manners of lands and climates, from the snow-covered mountains of the Lefká Óri in the south and the harsh, jagged spikes of the Odontotá Vouná in the east, to the forests and humid jungled areas which mark the western borders between the Synoriakoús Archontes and the wild and untamed lands of the Eireannach Contaetha - but its heartland is the fertile, arable region around the capital city, now criss-crossed with canals and irrigation projects drawing from the mighty Rivers Archos and Basileis.

The Empire is split into various administrative regions for ease and efficiency of rule. The largest, and arguably most important, wealthy and influential, is of course the area surrounding the capital city, known officially as the Mitropolitikí Periochí, or the 'Metropolitan Region'. Then, expanding outward, are firstly the Themes, the lands of the Thessaleian nobility, and the vast majority of the realm's composition. There are eighteen Themes, each with their own provincial seat, ruled by a noble handpicked by the Emperor in a system of viceroyalty - known as the strategos (for men) or strategissa (for women). To further clarify, though the nobility oft have their own hereditary positions and seats of power, upon the death of the strategos/gissa of a Theme, the Imperial court in Thessaleia will be informed, and a selection of candidates placed forward for the Emperor's own consideration. It is often the case that the prospective candidates will be summoned to the Imperial Palace along with the message that a strategos has passed away, so that not only can the Emperor inspect the new candidates for the role of strategos personally, but it also prevents the possibility of a coup d'etat by various rival candidates, each wishing to cement their place upon the provincial throne before the agents of the Emperor are aware of the situation.
It is not without precedent, however, for such a coup to occur, and when it does, the Empire in serious danger of civil war, particularly when it is a large and powerful Theme that has undergone such a 'crisis of succession' as Thessaleian historians have termed them - as a failure to act upon the Emperor's part may give rise to such crises of succession in other Themes, and the subsequent collapse of imperial authority. When such events do arise, the Emperor, almost without exception, calls his men to arms, and open war is made upon the usurper, usually with relatively little bloodshed due to the usurper's authority having been fatally undermined by his most treasonous act. It is also not without precedent that a particularly merciful (or perhaps bankrupt) Emperor has nevertheless allowed such a strategos to maintain their position, although such actions are likely accompanied with staggering costs in gold, which would beggar even the greatest merchants of the coasts.

Beyond the great Themes of the nobility, and particularly common in the west, are the Synoriakoús Archontes, or the Border Lords or Princes. The Border Princes are more minor, lesser nobles, but arguably command as great a military and national responsibility as any Strategos of a Theme - for it is their responsibility to defend (and sometimes expand) the borders of the Empire. Particular note should be given to the Western Border Princes, who are locked in a seemingly-endless struggle with the Eireannach of the Contaetha on their borders - such a struggle is greatly imbalanced, for the Eireannach consistently suffer defeat after defeat at the hands of the technologically-superior and much better disciplined Tagmata of the Empire, but the Western Border Princes nevertheless remain on the defensive, as for the most part they are reluctant to expand into the wilds of the eastern Eireannach - though for financial and economic reasons than cowardice. The wilds of the Contaetha are just that - wild, untamed, and economically backward. The monetary and human cost of colonising these lands are beyond the capabilities of even the most powerful Border Prince, and only the imperial household could possibly maintain a colonisation expedition into the Contaetha, which even the most vigorous Emperors have been loath to do, for they have been more concerned with the monsters of the mountains and pirates that raid from the seas, than bands of barbaroi from the west.
Perhaps unexpectedly, given the attitude the Contaetha have towards the Thessaleians, the Eireannach nevertheless comprise a considerable portion of the population of the Western Border Princes' lands. Migrations of Eireannach displaced from their homes by war, plague, natural disaster or simple overpopulation have crossed the fortified lines of the Border Princes on more than one occasion, and there has been a degree of multiculturalism that has developed as a result. The Eireannach are seen as curiosities, and also powerful warriors, by the Thessaleians, whilst the Eireannach often find themselves enjoying a quality of life far beyond that available in the Contaetha, particularly in the military. Indeed, it is not uncommon to find several battalions of Eireannach fighters within Tagmata stationed in the Western Border Princes, fighting their barbarian kin alongside the men of the Empire.

And yet currently, all is not well within the Empire. Athanasios IV, of the House of Tzimiskes, Emperor of Thessaleia for the past twenty-two years, has taken ill with a mysterious malady that has almost permanently confined him to the Imperial Palace, and, on occasion, to his bed for days at a time. Debate has beset the imperial physicians regarding the nature of this malady - are they cancerous growths, sucking the life from his body, or is it something else? Regardless, this impasse has led to the stagnation of imperial government, not least due to the machinations of Athanasios' sons, Athanasios the Younger, and Theodosios, both of whom are vying for the ever-coveted position of Kaisarios, or imperial heir-designate. And yet, waiting in the wings, is the ambitious, talented daughter of Athanasios, Stratonike, who has secretly plotted with several members of the imperial household, as well as several of the most powerful strategoi, to seize the throne for herself. Empresses have been few and far between for Thessaleia - the last was Zoe II over two hundred years ago - but their rules have generally been noted as golden ages for the Empire... perhaps now is the time for another Empress.



This is still a Work in Progress.
Hidden 5 yrs ago Post by ASTA
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Wrote a post in about three hours total to keep the ball rolling.

Unfortunately, Claw has been kidnapped by an eccentric wolf-woman, and is likely to miss out on the tasty meats and bountiful amounts of liquor at Remdal Estate.

He'll be back though.

...hopefully.
Hidden 5 yrs ago Post by Shienvien
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How likely is it that Rodorian noblepersons (such as Yanin's family in particular -- more on the minor side, and going only as far back as Yanin's father thirty years ago, but fairly mingled and, well, Yanin in particular has been focused on combat) would know who Freagon was?
Hidden 5 yrs ago Post by Dark Jack
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Eh, it'd probably depend on just what kind of company they keep. If they have had significant dealings with the deo'iel, for instance (by which I mean actually socializing with them rather than just calling them for help), it's certainly possible that Freagon's name could have come up. Otherwise, eh... there are a lot of small communities in Rodoria and its surrounding regions that would recognize a description of Freagon, but not know his name, except for whoever paid for him helping them... so I suppose quite a few community heads, nobles and merchants would be familiar with him, but would be unlikely to have spread word of him.

Basically the only way they'd be liable to know Freagon by name would be from the deo'iel, or from having received aid from him themselves.
Hidden 5 yrs ago Post by Shienvien
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I reckon Deo'iel don't really come with notable opportunities of social, economic or political power, and I doubt Yanin's father would ask for their help. So either Marcus or someone mentioned him at a social gathering (Yanin might be not the most charismatic individual, but his memory is nearly as good as mine) of some description or he encountered something about him during his and Jordan's time as guards. Let's give it 20% probability. *consults RNG* 4... Huh. I guess that makes it a yes?

Might even collab something with it if it was his guard time...
Hidden 5 yrs ago Post by Dark Jack
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That could be interesting. I would be particularly interested in when this encounter was, particularly whether it was more or less than ten years ago... since if it was less than ten years ago, Jaelnec would have been there, too.
Hidden 5 yrs ago Post by Shienvien
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Well, ten or more years ago, Yanin would have been twelve or younger, so I reckon we could rule that out, at least in the scenario Yanin himself was present.
If it was an involvement with his specific guards and Yanin himself (and potentially Jordan, who'd at least been around in the general sense), it was most likely a mere year ago...
Hidden 4 yrs ago Post by Legion X51
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I might have to drop from this (assuming people are still around to continue). My physical health (migraines) is keeping me away from writing to the level required for an RP like this, and I’ve been struggling constantly for any kind of inspiration to reignite my desire to write, and it’s not been coming.

I dunno what else to do, I’m sorry.
Hidden 4 yrs ago Post by Dark Jack
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I'm around as always, obviously, and have just been patiently waiting (not much else I can do at the moment). It's obviously unfortunate, both because it personally saddens me and because it's - at the risk of sounding overly pragmatic - inconvenient for the RP as a whole, but I've always maintained that if a player wants or has to leave it would be extremely inappropriate for me to try to convince them otherwise.

I could suggest solutions to this, but considering that we were already taking extra measures to accommodate you... eh, I'm not sure how much more we could do short of actually writing the posts for you altogether. So I don't know what to do either.
Hidden 4 yrs ago Post by Legion X51
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Yeah, this is it, I'm gonna have to drop. Yesterday I had a... minor inconvenience which will sideline me from RPing for a while.

Sorry folks, Jack, everyone.
Hidden 4 yrs ago Post by Shienvien
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Eeh... I should be able to ask ypu about them if we were to keep your characters around as NPCs, I suppose.

As is, though, two sets of my characters are effectively deadlocked, and the third set is in the future, so I've been somewhat stumped for a while now.

How to proceed?
Hidden 4 yrs ago Post by Dark Jack
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I've been pretty clueless as to that myself for... quite a while, I suppose. It's gotten to the point where I don't even readily remember who was doing what, or even who various characters belongs to (luckily it's easy to check up on, I'm just pointing out that I can't immediately recall a lot of things). I've honestly been contemplating doing a soft reboot of the RP (basically forming a new party of characters but continuing the story in the current worldstate), but it both seems like the "easy" solution and a sub-optimal one.

Sigh. I suppose we could... I don't know, make some very rough transitions to get the RP to a playable state again? Sort of just going "Aemoten, Thaler and Olan left" (since that was already in the cards), and otherwise, eh... figure out what to do with the remaining characters? I mean, Claw is still off on whichever adventure he's on all on his own, Iridiel and Angora are sort of just there, now playerless (honestly, I'd hate to think how devastating it would be to Jaelnec if he ended up losing Aemoten, Thaler, Olan and Angora all at once; he hasn't grown quite as attached to Iridiel, but Angora certainly made an impression).
On the bright side we have Domhnall still around (though I suppose he goes wherever Iridiel goes), Jaelnec is determined to complete his quest, and Yanin's group is waiting to join. There's also a few readily available courses of action, even if the group wants to stay in Zerul City for a while; they still have the Sister's of Torment in the city (though I don't think they've heard about that yet?) as well as a couple of other things waiting to be discovered, and the next stop on the journey - Mount Zerul - is all but decided already.

Another effort should be made to recruit new players, but as I said after the last failed attempt, I'm not going to do that unless I know the current players are ready and able to resume at least semi-reliable activity.
Eh... so mostly, I guess my plan would be to handwave stuff that would require input that would be too troublesome/slow to get, and mostly just brute-force the characters into positions that would allow the story to continue as unimpeded as possible.
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