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Hidden 4 yrs ago Post by BrokenPromise
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@ERode

I think I stated it in the CS, but she can't move very fast during time stop. It's also the sort of thing that would drain her mana really fast if she went to do anything dramatic. I recall ari saying that gravity and time were interlinked a bit, so I'm not even sure if it needs t obe a gifted ability. Regardless, I have no problem removing it. She's built around the idea of being an inescapable predator, and timestop is usually used as an offensive move.

Will get right on the "beast thing."

Yes, Behemoths are just the RP's strongest classification of monster. She would be scheming something for one of these to show up.

At present, her Phylactery is located on her original world in a mangled building. It's probably not going to stay there, as it's hard to look after and god forbid a monster decides to eat it. I was thinking after she makes a few friends and establishes a hideout, its new location would be revealed ICly.

Hidden 4 yrs ago Post by ERode
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Hm, so Phylacteries can work even separated by other dimensions/timelines?
Hidden 4 yrs ago Post by BrokenPromise
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So long as you return once a year.

Like I said, it's not staying there. She'll be taking it to Penrose or the very least this world before she gets into any fights.
Hidden 4 yrs ago Post by Ariamis
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Magical Coins take a bit longer to access when channelled from a phylactery (about 10 seconds if in the vicinity, more with distance), but the connection is there. Reforging and Purification happens onsite; if they lose the phylactery it disappears.
Hidden 4 yrs ago 4 yrs ago Post by AtomicNut
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Moved to Vault, due to recent changes in RP policy:

roleplayerguild.com/posts/5145110
Hidden 4 yrs ago Post by twave
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@FamishedPants Managed to miss tagging you on my last post.
Hidden 4 yrs ago Post by Flamelord
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Official GM Memorandum

New changes are being set up right now, and will likely go through if no one has massive objections. The goals are such: reduce the already-absurd number of characters running around, encouraging organizations to interact with and bring other PCs into their group, and grant some method for smaller organizations to stand a reasonable chance against a tidal wave of PCs when activating their schemes.

Changes

The number of Player Character slots is 3. Allies and Twinned Souls of PCs do not count for this number.

Combat NPCs are removed.

If one of your PCs is the leader of a player organization, you cannot use your remaining slots to populate your organization. This is to encourage recruitment of other PCs, rather than just solo play. Allies and Twinned Souls of the leader are an exception to this rule.

During Events sparked off by a player organization (e.g Rave), the organization may be given permission bring in Event NPCs to even the numbers between themselves and the opposition, within reason. PCs affiliated with the organization should still be the ones instrumental to the success of the scheme though; Event NPCs are largely present to fight or defend are are expected to die or be defeated.

Event NPCs must be approved by GMs before being used, but don’t require a complete CS. A summary of their abilities is all that’s required. If you’d like help with manning some Event NPCs, feel free to hit the GMs up.

During Timeskip periods, surviving Event NPCs can be interacted with like any other character. Don’t use them to flex.
Current organizations listed, excluding PCs made by players who are leaders of said organizations, and Combat NPCs in general.

Beacon: [6] Serenity Gates, Penny (?), Aurelio, Anaya Hathaway, Janet Howell, Jenna Howell
Crimson Cradle (Veronica): [3] Deni, Elizabeth DeWynter, Silhouette
Penrose Independent (Eden): [1] Shion (?)
Shadow Unit: [2] Annabelle Murgang, Valentine Achill
Ebon Mint: [1] Reaver
Unaffiliated/Solo: [17] Sophia von Zeerover, Lillia Minerva Pierce, Amaryllis Evenings, Mariette Pedersen, Eli, Alexander Shields, Celia Simmons (?), Katelyn Everance (?), Emily Ackerson, Hilaria, Su, Mika, Connie Williams, Mia Cooper, Sakura Yamamoto, Shane Brahm (?), Raven Bianchi

Also for those who are concerned there is a Google doc available for anonymous feedback on the events of the RP, satisfaction, things you'd like to see changed or concerns about the future, etc. Take advantage of it or don't, it's up to you.

https://forms.gle/Sd7PKqsYGtQ7xeNp6
Hidden 4 yrs ago 4 yrs ago Post by AtomicNut
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Hidden 4 yrs ago Post by Majoraa
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So since corrupted specializations seem to be a thing now, how do you think corrupted darkness work??
Hidden 4 yrs ago Post by BrokenPromise
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From my understanding, corrupted specs are just edgier versions of their former selves. So corrupt wood would be dead trees, etc. Darkness is already pretty edgy so I'm not sure how you would make it edgier. Maybe your darkness would be an undead mass of some sort?
Hidden 4 yrs ago Post by twave
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It becomes the void?
Hidden 4 yrs ago Post by Majoraa
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Majoraa yeh

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I'd kinda think corrupted darkness, kingdom hearts references aside, could be like Valerie Herzstien's Effluvium specialization, if anything. Maybe somewhat tamer.

and I honestly dont want to outright copy it so, yeeh.
Hidden 4 yrs ago 4 yrs ago Post by FamishedPants
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Hidden 4 yrs ago Post by ERode
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Thought I may as well drop this here too. This is the stat count that Flame collected some while back, and should still be relevant currently.



Around 41 to 45 is where the plateau seems to be. Dina is at 46, Charles is at 45. There's still a relatively gradual increase over all though, with only Penny being the outlier, featuring a jump in stats of seven (which could be much higher if she had spent her coinage solely on stat-raising).

An end of season reward is worth 4 stats, while one can be expected to earn another 3-4 stats based off events alone.

Past the 50-stat mark, there are no S3 characters, outside of Eden, who exist there. Note, of course, that she used her Ruby Coin (gifted from a S2 character) to gain a third specialization. Psychic gives you 4 stats, so she broke even after accounting for the -4 in stats you get from that stuff. At base then, Eden would still have 53 in stats, indicating that you could start off with fairly high stats fairly easily.

If we ignore Eden's existence, I would be comfortable with talking to the other GMs about setting a stat cap at 50. Afterwards, perhaps at the end of every season, everyone's statcap is raised by a minimum of 4 (accounting only for the End of Season reward) or a maximum of 8 (accounting also for the coinage you'd get from other stuff). Or perhaps some number inbetween.

There are other catchup mechanisms I have in mind for newer players, such as the ability to refuse the stat cap increase for extra coinage (though that sounds easily abusable) but I'll wait on everyone else's thoughts on the subject first.
Hidden 4 yrs ago Post by BrokenPromise
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OH MY A CHANCE TO SHARE MY OPINION CAN’T LET THE CHANCE ESCAPE!

So let’s talk about what stats do for a moment.

The point of having stats is to measure a character’s ability to do something. This is usually helpful in DnD campaigns or other structured forms of roleplaying where you want to quantify a characters stats. It also forces players to chose their strengths instead of just being a god at everything. A strong, durable barbarian is probably not smart as an example. Stats allow the player and GM see how a character is and decide on the likelihood of an action being successful or not.

Does this work? Well enough. If we look at Trixy’s stats, we know she’s average at everything but really excels at AGI. This makes her an accurate sniper and lets her move around swiftly. Amaryllis is a physical monster, but is a bit of a glass cannon. In this sense, the stats do their job of indicating what a character can do. And in PvE situations, the 30+ stat gap between Penny and Deni/Connie hasn’t really posed an issue.

But what makes stats a problem isn’t how they work when interfacing the GM, it’s how they function when interfacing other players. Even if there isn’t a lot of direct PvP in this RP, there are plenty of times when characters do something that contests another one. Does Trixy or Amaryllis get to the button first? Does Regina’s curse affect Penny? Stuff like that. This has a tendency to prevent players from engaging with those who are considerably stronger then them. An example of this is how Plat keeps insisting that Deni isn’t strong enough to do anything, and how a few players feel miffed that they will never be as strong as some of the old faces. And when you have a gap that’s 30+ points wide, it’s understandable.

Do stats actually give bonuses in RP though? It has always been Ari’s stance that stats are more indicators of a character’s power spread rather than something that relates to other girls. But Ari is also the one that said “The minion perk for horror girls scales with MAG” and “If your MAG is high enough, null field can be shaped the way you want it.” And that does not really agree with what Ari has stated earlier. Don’t quote me on this, but I thought Ari said that normal horror minions consisted of auto 1-hit monsters like goblins, and if you had 20 MAG you could control things like gorelions, which were a boss in season 1. I was also told that Amber’s magic had to fail against Janet because there was a 3 point difference in their MAG stat. It makes it sound like the only way to make the most out of certain character abilities is to have the right stats.

I’ve recently created Oros, who has a rather even 12/12/11 stat spread across her STR/AGI/VIT. I was PMed by several GMs asking if I inflated the numbers and even had a player accuse me of power gaming. But here’s the funny thing about Oros. On one hand, she is totally dwarfed but Penny’s 20/20/20 stat set up. On the other, she is considerably higher than characters on the lower end. Even though stats ”don’t mean anything,” I know that Oros will inevitably get auto parried by Amaryllis and Deni won’t be able to have a romanticized duel between with a fellow katana weilder. When either of those things happen, everyone will point their fingers at the almighty stat block. Which is a shame, because I think it would make for a better story if these characters could fight on even footing.

To fix stats the first thing that needs to happen is the GMs need to decide what the frick they even mean. They are either a hard representation of one’s power in the RP or are soft guidelines for an individual character’s power spread. Once that has been decided, steps can be taken to make sure that older players don’t have such an edge over newer players to the point where it feels insurmountable.

A few suggestions. you probably don’t want to use all of them, and some are more work than others:

~Newer CHARACTERS have higher starting coinage, with the understanding they can’t pool it all on their primary PC

~Stat advantages are added to normal and DMGs to make up for the stat gap caused by monster girls using the DMG module + mutations.

~Catch up mechanics so that newer players can EVENTUALLY join the ranks of the veteran players. I love flexing on noobs, but let’s give them an incentive to stick around.

~Make stats something that everyone can freely allocate and is the same for everyone. You get more as the seasons go on, etc.

~As an aside, I think the max stat cap is a good idea. But I was the one who suggested it so that shouldn't surprise anyone.




Also, people were talking about other uses for coins than boosting stats. Here are some ideas for that:

~Make coins required for organizations/groups: Might be fun to create a new sub system where players can get bonuses by creating a “guild.” Coins could then be used to make the organization stronger and gain additional benefits. If the Sakura gang gets enough coins together, everyone gets bikes. ETC.

~Make it so that you can buy plot stuff with coins: It might be interesting to let player buy their own “character arc” for the RP. This would give players a reason to try to earn the coins of other players so that they could enact a scheme or complete the final steps of their magical girl journey. It won’t be for everyone, but it creates a need and possibly an "economy."

~Make it so that you can “bid” for change: We seem to enjoy debating shit. Might be interesting to involve coins with it somehow. If you want a change so bad you’re willing to part with coins for it, clearly you want it more than all the tight purses right?
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Hidden 4 yrs ago Post by Majoraa
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Aight, but since Amanda's out of the game, would the phone she got from Justine go to Eliza?
Hidden 4 yrs ago Post by BrokenPromise
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@Majoras End your characters are still in the game, they just can't act during events. So during the time skip, you could create a reason for Eliza to inherit the phone.
Hidden 4 yrs ago Post by ERode
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Blippity bop, lotsa thoughts.



Try to get these changes in ASAP. Once there's a revised count on stats and everyone has established reward goals for their Patrons/Organizations, the GMs will work on paying people and revising prices in the shop to hopefully make everything more affordable. If you have any questions, drop 'em in the OOC too.

There will probably also be a timeline that exists where we get rulings done on how buffs work.
Hidden 4 yrs ago 3 yrs ago Post by BrokenPromise
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Hmmmmmmmmm...

Hider or new header are gunna be it me thinks.
Hidden 4 yrs ago 4 yrs ago Post by AtomicNut
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Hate to work extra, man

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