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Zarkun The Vigilante

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In the year 2015, Humanity experienced one of the single most dreaded, yet highly anticipated, events of its existence; first contact with an extraterrestrial race. Unfortunately for all the UFO enthusiasts out there, it wasn’t the friendly “We come in peace” they’d always hoped for, instead more along the lines of “Take me to your leader.” Except there was no little grey alien holding a ray gun, at least not at first. What came to be known as the Invasion War opened with a series of pods landing in a German city. Curious civilians approached the first of the crashed objects just as it activated, causing widespread panic. Germany sent in a recon team by helicopter, which went down after coming under fire from unknown assailants. As a result, a squad from the Extraterrestrial Combat Unit, or XCOM, which had been formed by the Council of Nations in the event that an alien invasion occurred, was dispatched.

Upon arrival at the scene aboard the Skyranger, what they found was nothing short of a massacre, with civilians trapped inside a strange green webbing, likely released by the pods, and the unit wiped out, with, as far as could be ascertained, no survivors. At least until the first message was received on the radio. “Hilfe” it had said, which Doctor Vahlen translated to mean “Help me.” Delta squad moved in, finding one member of the recon team torn apart like he’d been attacked by a wild animal and another dead from something exploding from inside his body, eviscerating him. Inside was the established standard operating procedure’s birth when it came to dealing with the Aliens, after a Sectoid Commander used its mind controlled meat puppet to kill a member of the squad, the other aliens were engaged and killed with extreme prejudice. The Extraterrestrials had just made it very clear that they weren’t interested in peace.

The Invasion War lasted for around twenty years, with Humanity facing severe casualties early on in the war. XCOM proved to be the most proficient fighters, using ambush tactics and traps to outmaneuver the superiorly armed alien forces, though Sectoids and Floaters were far more susceptible to standard firearms than the Mutons or Heavy Floaters, who were more heavily armored. As the war raged on, however, XCOM was able to begin producing munitions, weapons and armor capable of going toe-to-toe with the Aliens, beginning with laser weaponry and armor they called Carapace armor.

This then led to the design and construction of the Skeleton armor, medium armor equipped with a grappling hook for easy transition to the high ground and safe descent to lower ground. That was about five years into the war, as the first few years were spent studying the substance known as Meld that the aliens had brought with them as well as gaining a better understanding of the Alien Alloys. With the better armor and weapons came the Gene Modded soldiers, who now had abilities based on those gained through studying the remains of various aliens, even some gained from what many soldiers dubbed a terror weapon, the Chrysalid.

With the playing field beginning to even out, the Aliens began deploying heavy mechanized units with Drone support, with the spear tip of their mechanized assault being the Sectopod, a two legged mechanized monstrosity with enough firepower to level a city block. The Mechtoid came in a close second, it’s Mini-Plasma cannons causing massive damage to armored units and infantry alike and the Cyberdisc tearing infantry apart with its twin cannons. XCOM and Humanity’s response? The Mechanized Exoskeletal Cybersuit, or MEC, Trooper, soldiers who’d sacrificed their limbs in order to be able to integrate with Cybersuits that allowed them to go head-to-head with the Aliens’ mechanical forces. First taking to the field armed with a minigun and either a Kinetic Strike Module, which gave their already devastating blows even more power, or the flamethrower, making them the worst nightmare of both Alien infantry and the Chrysalids, who had an aversion to fire that was almost insectoid in nature. However, it was not long before those miniguns became railguns, which allowed the MEC troopers to punch MEC fist sized holes in Sectopods and Mechtoids and put the Cyberdisks on the other end of the “tearing apart” spectrum.

By this point, the Aliens were desperate, as what had started as a fairly successful, if slow, invasion had turned into an all out war, and they had begun to lose. By this point, XCOM and the greatest minds of humanity had begun finding ways to produce their own Alien Alloys, now referred to as Ostryx, as well as plasma weaponry, more advanced armor, and fusion powered ships, most notably among them the Firestorm fighter, a ship that could pack the firepower of an Alien Battleship and outmaneuver the giant. At the fifteen year mark, the alien’s war efforts began to flag, with offensives losing steam faster and faster as XCOM spread knowledge and scientific gains around. They had even, by the time the Aliens finally gave up and called for a full retreat from Earth, begun synthesizing the Meld.

The war for Earth ended in the year 2035. In the wake of the Invasion War, Humanity formed the United Earth Government, or UEG, with XCOM its primary military force. Not everyone joined of course, Germany secluded itself after discovering their leader was being manipulated by a mind-controlling Sectoid Commander and went on a witch hunt, purging aliens wherever they might have hidden. The US, despite being where XCOM was initially based, kicked the Initiative out and closed its borders as well, though no one knows why. Many think it was for reasons similar to Germany, but most aren’t that easily convinced.

The year is now 2065 and the UEG is at the pinnacle of its power, with Gene Modding and MEC fabrication and pilot interfacing having made leaps and bounds in progress, not to mention weaponry and armor. But we’d be fools to think the Aliens haven’t been preparing as well, especially since every now and then a UFO will slip the net and a few people will go missing.

It’s been thirty years since they invaded us. Now we’re ready to return the favor and for us there is no retreat.





Welcome to XCOM: Humanity’s Rise!


In this story, the Events of XCOM: Enemy Within played out differently than they do leading up to XCOM 2. Here, humanity turned the tide and won the war, though it didn’t come without its price. But the rewards were rich and now under the UEG, Humanity is at its strongest ever. The initial recovery of both the Meld and alien metals and weapon fragments, along with the early plasma weapons made it possible for humanity to catch up to the alien technology. XCOM forms the majority of the military’s Special Operations groups, with a handful of “regular” units as part of the standard military.

It is as one of these standard units that you’ll start, however, even standard XCOM units sport a variation of Gene Modded soldiers, and, if you so choose, a MEC trooper. So, to give you an idea of what you’re limited to, first and foremost, there are classes. I’m aware that these types of RPs are sometimes difficult, but it felt right to maintain a sense of balance. And so, your classes to choose from as you will are listed in the following section, but first, your CS template.



Classes


Marksman-Trained in the use of sidearms and Marksman Rifles, these are the soldiers responsible for engaging from a longer range and attempting to take out frontline commanders while supporting their squad.

Ranger-The close combat specialist, Rangers are armed with shotguns and either sawn off backups or wrist mounted autocannons of relatively low caliber. These guys are the first ones in and usually the last ones out.

Rifleman-Your more standard infantry unit, these guys carry assault rifles and a variety of secondary weapons, ranging from side arms to shotguns, sometimes even a brace of throwing knives. They also commonly bring a drone known as the GREMLIN to the field, which aids them in administering field medical treatment and combating enemies.

Grenadier-Armed with nothing more than a grenade launcher and shotgun, these guys bring the boom, loud and proud.

Gunslinger-Specializing in the wielding of dual pistols, these gunmen won’t hesitate to rush into the midst of the enemy, unleashing a barrage of death before they can figure out what’s happening. Inspired by Gun Kata from the movie Equilibrium, they’re incredibly difficult targets to hit.

Duelist-These soldiers are masters of the blade, carrying only a sword and a brace of throwing knives into battle, their reflexes allow them to dodge incoming fire and even reflect it sometimes while closing with their foes to cut them apart, up close and personal.

Sniper- Whereas the Marksman will get in closer to get in the final kill and offer precision to the squad’s often rapid fire assault, the Sniper offers long range overwatch, removing targets from extreme range. They carry anywhere from a more standard sized sniper rifle to anti-materiel inspired sniper rifles, as well as pistols should an enemy happen upon them without being seen en route.

Psi Operative: These operatives are soldiers who’ve gone through the process of awakening their latent psionic power and have trained extensively to use their mind as weapon every bit as efficient and powerful as any firearm or blade.

Now while every soldier has their specific loadouts, there are standard issue gear that no soldier is without. First and foremost is the combat knife, because that sidearm is going to need a reload eventually, even if it is plasmatech. Body armor is another standard issue item, required in order to increase a soldier’s survivability in most combat situations. The inclusion of the Ostryx metal in the combat armor’s construction has made it ten times better than any of the kevlar armor that had been deployed during the start of the Invasion War. The final piece of standard issue gear is the plasmic grenade, a powerful handheld explosive that can either be thrown to take out cover or the enemies behind it or attached to a door with a delayed plasma explosive charge, useful for breaching rooms and UFOs.

Advanced Classes


Now for the meat of this RP. So I outlined some basic classes above, which are already a fair amount of diversity within the setting. However, there is an advanced training you can receive within those base classes, which I am calling advanced classes.

Marksman Advanced Classes-
Elite Marksman: If Marksman are already the best in mid-range fire support, then the Elite Marksman takes it another step forwards, landing shots many would consider nearly impossible, even at close range. These soldiers could take the wings off a fly at 400 meters with little more than a coin throw.

Reaper: Force Recon operatives are used for scouting and pathfinding, equipped with stealth tech and often with Stealth related gene mods as well as specialized tracking rounds for keeping track of dangerous targets that could prove problematic for offensive operations.

Ranger Advanced Classes-
Ripper: Rippers are the closest to a duelist most Rangers get. While they are equipped with twin shotgun pistols, their primary weapon is a set of retractable ostryx claws on each hand. The pistols act as a covering fire until they can close with the enemy and rip them apart in melee, however, the forms for rippers are much different than duelists.

Gunner: Gunners are heavily armored, close range arbiters of death with a belt-fed, fully automatic shotgun and a shoulder mounted plasma cannon. Their off-hand, which varies based on their dominant hand, is equipped with an Ostryx claw so large it could pierce two mutons in a single blow. Their heavy armor is hydraulic, increasing striking and lifting power while allowing them to still move quickly, though not necessarily quietly.

Rifleman Advanced Classes-
Combat Medic: Combat medics trade their rifle for a high capacity, high caliber side arm with an advanced combat shield and advanced medical support technology and training, their GREMLINs equipped to be able to save a squadmate or team member from the brink of death and even back from death if they can reach them in time.

Advanced Infantry: These are the Riflemen who upgrade to a harder hitting rifle and who’s GREMLINs are equipped to aid in more effective direct combat via various attachments. For example, they’re often outfitted with gun emplacements or shock modules for disabling targets. They’re also often equipped with a specially designed combat shield that allows them to engage from behind mobile cover.

Grenadier Advanced Classes-
Mobile Artillery: Dedicating all their time to learning the most effective ways to deliver their explosive ordinance with the biggest booms. As such, they’ve received clearance to carry an advanced grenade launcher that fires miniature artillery rounds of various effects. However, while their various grenades were a touch more compact, their newer artillery rounds aren’t, requiring the trade off of their full sized shotgun for a sawn-off version and less available ammo. In exchange, however, they can easily level a city block with three well placed shots of their launchers.

Breacher: These grenadiers got real good at trick shots and took great joy in blowing in the doors of those who would oppose them, that initial shock and awe effect forever emblazoned in their minds along with the joy of wiping out the enemy on the other side. So in exchange for fewer grenades and a more compact launcher, they’ve been given a fully automatic shotgun and specialized breaching charges. These charges will launch miniature flashbangs into a room that detonate a split second before the charge itself explodes and destroys the door, allowing for a powerful room clear.

Gunslinger Advanced Classes-
Jaëger: The runners are Gunslingers who specialize in close range crowd control and finishing off escaping targets. Their armor suites are often outfitted with prediction programs that allow them to quickly pinpoint the most effective places for their bag of tricks and track fleeing enemies.

Gunzerker: While the Jaëger retains a level of the elegance that the masters of Gun Kata from Equilibrium show, the Gunzerker throws it to the wind in favor of dual automatic weapons of decent caliber and absolute mayhem and destruction. Many field operatives have noted that if not for the automatic Friend-or-Foe recognition system standard in UEG armor and heads up displays, friendly casualties would nearly match the enemy.

Duelist Advanced Classes-
Shinobi: Inspired by the ninjas of old, the Shinobi tends to specialize in stealth, using a combination of advanced stealth technology and gene mods and misdirective technology to remove targets without giving up their positions. In many ways, both figuratively and literally, they strike from the shadows.

Knight: These melee juggernauts are equipped with the heaviest armor the UEG military can produce with Detonite Shields and typically a broad or long sword. The detonite shields are defensive implements that have specialized miniature explosives that can be detonated to knock back groups of attackers or upon connection as a blunt force blow that’s been known to blow men apart. Imagine what it could do to a Sectoid.

Sniper Advanced Classes-
Hunter: Solo operatives who are deployed into a location ahead of other units to hunt down important targets at low risk due to range of engagement. Often carrying different types of ammunition that allows for mission completion in many situations.

Striker: These snipers are highly elite and primarily deployed in XCOM's elite spec ops forces. They carry advanced and experimental weapons that fire dark matter beams instead of plasma. They're also trained extensively in pistol fighting for a fair chance of survival in close range engagements.

Psi Opertive Advanced Classes-
Templar:Sacrificing their ranged weapon training, these are Psi Operatives who’ve chosen to train so extensively that they are able to wield psionic powers unlike other Psi Operatives. Wielding powerful gauntlets that allow them to focus their power into a pair of blades, Templars purge the aliens in psionic flame, metaphorically speaking. When engaging at range, they’ll use either a powerful Psionic Shock or their machine pistols.

Valkyrie: These Psi Operatives specialize in using their unique gifts to support their squad while raining hell on the enemy. Armed with a plasma cannon and a unique secondary of their choice, these Psi Operatives only goal is to make sure their squad makes it home alive.
Gene Mods and MEC Armaments


Originally I was going to line out some VERY specific guidelines for these guys and these tools, but I realized that by the point this RP picks up, the UEG would have spent exhaustive amounts of time researching both, so I’ll settle for this; armaments need to be EXCLUSIVE to the MEC. MECs have three jobs, scouting, breaching and sustained fire support. None of their weapons can be handled by anything less than their large mechanical bodies. Also, your character WILL have to sacrifice some measure of their humanity to integrate with their armor. Originally it was their arms and legs. How that’s developed since is largely up to you. But they certainly don’t need to sacrifice their limbs by necessity anymore.

The Gene Mods just need to be reasonable. For example, after having dissected the Mutons, an alien enemy you’ll meet eventually, a gene mod became available that caused a soldier to release Combat Pheromones that boosts their own and nearby allies combat effectiveness after securing a kill. I’m going to be scrutinizing these perhaps the MOST heavily, and while I do encourage getting creative, don’t be afraid to use the existing list from Enemy Within if you want.

Mars Colonies


Mars Colony New Star, formerly Alpha: The first and largest colony built on the Martian Surface, much of the planet’s atmosphere and ground near it has been terraformed to the point the city is no longer domed as there is ample plant life around it producing oxygen at the required rate of exchange. It is also the first point in the defense network for Earth, armed with a large anti-capital ship cannon on the northern edge of the city along with the largest military presence on the planet.

Mars Colony New Baltimore: The second colony, the terrain and atmosphere around the city is still not fully terraformed and therefore the city is still largely domed and the roads covered by metal, though the city is far from unattractive. The bulk of the air defense force is stationed here along with many of the special forces teams though the majority of the military is still stationed in New Star.

The Enemy


Fifty years ago, thanks to the hard work and scientific advances of the Extraterrestrial Combat Unit, or XCOM, Humanity was able to send a dangerous army of Alien Invaders careening back into the inky blackness of space towards their homeworlds and fortresses in other parts of the galaxy. Since then, the Human Race has worked tirelessly to prepare for any possible counter attacks or renewed invasions and for launching an invasion of their own. Drone surveillance, however, has shown the Aliens haven’t been lax.

Their legions still consist of the space born creatures that XCOM and the militaries of the world faced off with during the Invasion War, but also new threats. A large portion of their military might now consists of members of the ADVENT Initiative, a secretive project that UEG Intelligence can find little information on without launching an actual attack on a fortress. They average at human heights and weights from scans of their bodies and are often equipped with scaled down plasma weaponry and advanced armor. Their discipline is not to be ignored as they are able to coordinate the take down of well fortified positions as tactically as any human squad.

There are also whispers amongst the Alien Legions of three generals, three Chosen if you will, of immense power and skill. Little has been found of them and no visuals have been confirmed during the drone scouting, but all the same, caution should be exercised during all engagements.

Other rumors suggest that the Chrysalids, a terror unit deployed during the early stages of the war to break the morale of soldiers and civilians both, are no longer under the control of the Alien leadership, known as the Ethereals by the people of Earth but as the Elders to the ADVENT Initiative and other aliens. The rumors suggest that a Queen is calling her children home to their Hive and that new horrors await both the Aliens and Humanity as they move to investigate these claims.
Hidden 4 yrs ago Post by Kazemitsu
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Kazemitsu The Dragon

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I've got a couple questions! How many gene mods are we allowed to start with, and do we start advanced class or basic classes? (Also...can I have an axe? :p pretty please?)
Hidden 4 yrs ago Post by Zarkun
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Zarkun The Vigilante

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I've got a couple questions! How many gene mods are we allowed to start with, and do we start advanced class or basic classes? (Also...can I have an axe? :p pretty please?)


We'll start with two Gene Mods for now, you are in a regular unit to start after all, start with basic classes and yes you can have an Axe.
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Yaaaaaay for axes! Another question I forgot to ask. Are we limited to one mod per body location like in the games? Like you can have either Muscle Fiber Density OR Adaptive Bone Marrow in the leg area
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Yaaaaaay for axes! Another question I forgot to ask. Are we limited to one mod per body location like in the games? Like you can have either Muscle Fiber Density OR Adaptive Bone Marrow in the leg area


No, you aren't limited to one per area like in the game and remember you CAN get creative with them if you'd like. The thing about how it's done in the game is an effort at balance. Lorewise, I'd argue that there was more than one, but in either case, the process is considerably better where our story picks up than it was when XCOM first started doing the gene mods.
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Name: Drachen Steinboden

Age: 29

Nationality: German

Base of Operations: Earth; Europe

Class: Duelist

Preferred Advanced Class: Knight

Equipment:

  • Main Weapon: Ion Battle Axe
  • Secondary Weapon: Ion Throwing Knives
  • Armor: Ostryx Body Armor
  • Gear: Plasmic Grenade

Gene Mods:

  • Adaptive Nerve Firing: Allows a soldier to react faster to attacks. Boosting the soldiers Dodge that makes enemies miss more often.
  • Adaptive Bone Marrow: Wound recovery time is reduced by 66%. Soldier regenerates 2 HP per turn up to the HP max without armor.

Appearance:
Drachen is a rather large man, standing at six feet four inches with a heavy build. Thick muscles that would look more at home on a Heavy unit than a Duelist. His skin is darkly tanned from being outside so much, and is littered with numerous scars from various wounds over the years. On his back are a set of draconic wing tattoos that look surprisingly real. He's strangely hairless as well despite his ancestry.

Like the rest of him he's completely bald, whether by choice or not is in his file. Thick black eyebrows rest on a rather thick ridge, making him look angry and casting a small shadow over his eyes. Said eyes are a steel gray in color and slightly sunken. Between his eyes and lower down he has a block-ish nose. His lips are average, but hold a slight natural frown that gives his overall look to be angry.

Backstory:
Drachen was born in Germany a year after the war for Earth was over. His name is kind of a give away on that along with some of a remaining accent. His younger years flew by in an unimportant blur until he joined up with the military. Schools didn't cover the Alien Invasion very well, a lot of hush hush details apparently. Here he learned a lot more on what actually happened in the war by checking records available in his off time.

During training he found that he preferred getting up close and personal instead of hiding a mile away to blow somethings head off. His size, endurance, and overall might, tended to win out over technique when it came to hand to hand. A few Veterans of the War that were still active compared him to a Muton. Although biologically his strength didn't compare to their brutish might. After learning hand to hand techniques he was moved on to learn the weaponry of a Duelist. Swords and throwing knives. Unfortunately the swords were simply too light and adding weight would make the weapon awkward and clumsy. So an axe was made with the same technology. Thankfully an axe tended to follow the same attack patterns as a sword minus drawing cuts.

Unfortunately, in his mind anyway, there weren't any Aliens around after all that training. It was basic patrols, hunts that came up empty, and more training. Well he trained on his own, going above and beyond the norm. Between orders he did everything he could to increase his strength, surpass his previous move speeds, and to hone his reflexes despite the Gene Mods active within his body. Hell the Adaptive Bone Marrow let him abuse himself to go even further beyond normal human standards.

Finally it was decades after the War and Humanity decided it was time to go Alien hunting through space. He didn't really understand the tech to traverse space, would they be in cryo like in the movies? Or did the ships just move that fast now that they could just...warp to the planets and go on the offensive? He'd find out soon enough.
Hidden 4 yrs ago Post by Lunamaria Hawke
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Lunamaria Hawke

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why are these sheets and intros so long? it looks like it should go to advanced
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Kazemitsu The Dragon

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I ramble on backstories cuz I suck at em so I wanna put in content...but it's like speaking without actually saying things on my part XD
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why are these sheets and intros so long? it looks like it should go to advanced


Sheet length will vary from person to person. The categories within the OP are so long because I enjoy writing things out to completeness and, hopefully, make them readily understandable. This is intended to be a High Casual RP, but I am, by no means, aiming to make everyone write out lots of stuff.
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Name: Drachen Steinboden

Age: 29

Nationality: German

Base of Operations: Earth; Europe

Class: Duelist

Preferred Advanced Class: Knight

Equipment:

  • Main Weapon: Ion Battle Axe
  • Secondary Weapon: Ion Throwing Knives
  • Armor: Ostryx Body Armor
  • Gear: Plasmic Grenade

Gene Mods:

  • Adaptive Nerve Firing: Allows a soldier to react faster to attacks. Boosting the soldiers Dodge that makes enemies miss more often.
  • Adaptive Bone Marrow: Wound recovery time is reduced by 66%. Soldier regenerates 2 HP per turn up to the HP max without armor.

Appearance:
Drachen is a rather large man, standing at six feet four inches with a heavy build. Thick muscles that would look more at home on a Heavy unit than a Duelist. His skin is darkly tanned from being outside so much, and is littered with numerous scars from various wounds over the years. On his back are a set of draconic wing tattoos that look surprisingly real. He's strangely hairless as well despite his ancestry.

Like the rest of him he's completely bald, whether by choice or not is in his file. Thick black eyebrows rest on a rather thick ridge, making him look angry and casting a small shadow over his eyes. Said eyes are a steel gray in color and slightly sunken. Between his eyes and lower down he has a block-ish nose. His lips are average, but hold a slight natural frown that gives his overall look to be angry.

Backstory:
Drachen was born in Germany a year after the war for Earth was over. His name is kind of a give away on that along with some of a remaining accent. His younger years flew by in an unimportant blur until he joined up with the military. Schools didn't cover the Alien Invasion very well, a lot of hush hush details apparently. Here he learned a lot more on what actually happened in the war by checking records available in his off time.

During training he found that he preferred getting up close and personal instead of hiding a mile away to blow somethings head off. His size, endurance, and overall might, tended to win out over technique when it came to hand to hand. A few Veterans of the War that were still active compared him to a Muton. Although biologically his strength didn't compare to their brutish might. After learning hand to hand techniques he was moved on to learn the weaponry of a Duelist. Swords and throwing knives. Unfortunately the swords were simply too light and adding weight would make the weapon awkward and clumsy. So an axe was made with the same technology. Thankfully an axe tended to follow the same attack patterns as a sword minus drawing cuts.

Unfortunately, in his mind anyway, there weren't any Aliens around after all that training. It was basic patrols, hunts that came up empty, and more training. Well he trained on his own, going above and beyond the norm. Between orders he did everything he could to increase his strength, surpass his previous move speeds, and to hone his reflexes despite the Gene Mods active within his body. Hell the Adaptive Bone Marrow let him abuse himself to go even further beyond normal human standards.

Finally it was decades after the War and Humanity decided it was time to go Alien hunting through space. He didn't really understand the tech to traverse space, would they be in cryo like in the movies? Or did the ships just move that fast now that they could just...warp to the planets and go on the offensive? He'd find out soon enough.


So a note on the Gene mods first. The HP increase bit's not necessary. I'm horrendous at running things in a structure like that, so increasing the speed he heals at is good and...lets say instead he gets an immunity to a toxin of some type. As for the weapons, we're in the future man, guns shoot plasma. Keep the axe, but make it...well, not standard iron. Odds are it would be Ostryx at least. Everything else checks out.
Hidden 4 yrs ago Post by Kazemitsu
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Iono where my brain went and got it but it's an ionic axe XD I keep rereading everything and I swear I read somewhere the metal of the basic melee weapons is ionic something...but I have been very wrong before XD (maybe I saw it on the wiki or something...)
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Iono where my brain went and got it but it's an ionic axe XD I keep rereading everything and I swear I read somewhere the metal of the basic melee weapons is ionic something...but I have been very wrong before XD (maybe I saw it on the wiki or something...)


No, Ionic is right. All that means is that the weapon's edge is energized versus a solid metal.
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Lunamaria Hawke

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Name: Marcia Devries

Age: 21

Nationality: French

Base of Operations: Mars Colony New Star

Class: Rifleman

Preferred Advanced Class: Combat Medic

Equipment: a high capacity, high caliber side arm with an advanced combat shield and advanced medical support technology and training

Backstory: she came from the martian colonies. a girl of no great skill or authority. during her teenage years, she developed combats skills after joining the xcom. she fought her way into success through the training centers of xcom as well as the virtual reality simulations.

she is fierce and passionate at times. at other times, she is cowardly and afraid. she loves cats.

Appearance: she looks like a regular girl! she is brunette, somewhat short, fit, and shows her emotions on her face for all to see.
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Name: Marcia Devries

Age: 21

Nationality: French

Base of Operations: Mars Colony New Star

Class: Rifleman

Preferred Advanced Class: Combat Medic

Equipment: a high capacity, high caliber side arm with an advanced combat shield and advanced medical support technology and training

Backstory: she came from the martian colonies. a girl of no great skill or authority. during her teenage years, she developed combats skills after joining the xcom. she fought her way into success through the training centers of xcom as well as the virtual reality simulations.

she is fierce and passionate at times. at other times, she is cowardly and afraid. she loves cats.

Appearance: she looks like a regular girl! she is brunette, somewhat short, fit, and shows her emotions on her face for all to see.


Short, sweet, to the point. Works for me. Caliber has changed a little bit since most firearms except larger ship based weaponry uses plasma, but it works. You're good.
Hidden 4 yrs ago Post by Lunamaria Hawke
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Lunamaria Hawke

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thanks! when do we start?
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Zarkun The Vigilante

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thanks! when do we start?


We're just waiting on @Ithradine to join us and then I'll get the OP for the IC finished and out. Go ahead and move your CS to the character tab.
Hidden 4 yrs ago 4 yrs ago Post by Ithradine
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Ithradine A Rouge Machine

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@Zarkun Here you go! Sorry for the wait.

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@Zarkun Here you go! Sorry for the wait.



Looks good. Go ahead and put her into the cs tab.
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Kazemitsu The Dragon

Member Seen 12 hrs ago

D'awww there's a relationship tab XD She's gonna haaaaate what is essentially a rookie who smashes things :p (I can't wait to start lol)
Hidden 4 yrs ago Post by Zarkun
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Zarkun The Vigilante

Member Seen 19 hrs ago

I'll get the opening post finished up and posted here in the next couple of days. Just been busy is all.
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