Hey, everybody! Just got past some computer problems of my own and noticed this. I need to refresh my memory and update Skrik's sheet before I really get going but I wanted to say high and let people know that I'm working on it.
By the way, @Jangel13, looking back at Skrik's gear I can't spot anything in particular that would be 'inheritable'. Perhaps an item crafted between the end of the last version and the start of this one would do? A sheaf (6 or so) of horn tipped javelins was a previously existing goal that would have been well within reach. Would that suffice?
If it was never completed and you have nothing else worth inheriting I'll allow you to have a single javelin because this is meant to be your weapon. If you had a bundle of it and distributed it to everyone then it would sour the experience of the goblins learning in their own to make those very weapons
Heh, sharing? Pah. A sheaf of javelins would be for hunting multiple things that are dangerous enough to need more than one hit. Skrik was building up for a bear and/or wolves at the end of the last one. But, I'll take a closer look and make up my mind based on what I see and your instructions. We must not let it be too easy for the younglings... no... we must not let that happen at all... heh.
Edit: To the other Hobgoblins, Skrik had a pattern of hunting alone and didn't spend much time with anyone else before. I'm thinking that that pattern wouldn't have changed much. So, while your characters would probably know him, they wouldn't be used to seeing him much. I believe that he would have been going out to hunt alone and regularly staying out overnight before coming back with rabbits and materials. One point of oddity would be that he never brings the skulls back. Horns, yes. Skulls no. He always buries the skulls near where the prey was. Also, he only started coming back regularly about a week or so ago but hasn't said much. He just drops off food and materials. I'm thinking that he doesn't always stay to sleep either.
Any thoughts or opinions?
I am a mighty goblin... probably. Name: Skrik
Gender: Male
Goblin Appearance: Skrik’s eyes and smile are more vicious than the average goblin. Combined with his lanky figure, red-gold eyes, and preference for very tight places, he is one creepy looking goblin, even among goblins.
Hobgoblin Appearance: Skrik's eyes and smile are largely unchanged but have taken on a more distant and calculating semblance from recent experiences. Lanky as ever, but somewhat better muscled, his evolution to hobgoblin didn't change much aside from slightly lengthening his claw-like nails and giving his features a slightly more refined appearance. Still, refined or not... he's still one creepy looking guy.
Personality: Being betrayed by his best friend in his past life has had an effect on his thinking. He accepts the possibility of treachery and murder, unknowingly becoming more likely to kill other goblins as a result. However, he is still undecided as to whether or not he will be loyal to his own kind. He has a strong sense of need, knowing that everyone needs something and that the one who can provide what is needed has power over the one with the need. Thus, he will always seek to understand the motivation behind the actions of people and creatures. However, this does not help him with a deep seated loneliness that lurks deep within him.
He is also very visceral, being strongly influenced by his physical senses and susceptible to certain social forms of manipulation. He enjoys his food and drink more than most as well as the moment of the kill and the taste of fresh blood.
Past Life History: Studying to become a doctor while working with livestock on a farm can make for an inspiring story… so long as it doesn’t end with your best friend luring your out into a fallow field to beat you to death with rebar because he thought you were looking at his girlfriend too closely.
Skill: Butcher’s Insight: Heightened ability to find vital points, predict movement based on physiology, and get the most out of a carcass.
Starting Skill: Butcher’s Insight [Heightened ability to find vital points, predict movement based on physiology, and get the most out of a carcass.] Acquired Skills: Slash (claws)= The goblin has learned how to use his sharper nails to create a slashing attack making it effective in rending flesh. Has no effect on armor; can be upgraded Pierce (weapon)= The goblin has learned to pinpoint a spot on an enemy and use a sharp weapon to strike hard at it. This allows the goblin to strike a deadly blow with any sharp weapon and when upgraded can pierce through weapons and armor. Throwing Intuition= This goblin, having thrown enough things, has been given insight when using a thrown weapon. He can accurately guess the distance, wind, angle, and strength of his throws. At higher levels can gain pinpoint accuracy to his targets weak spots.
@Haeo Arch similarly moves alone, but does help where needed when others are back at the church. Not sure hovv long has passed since last RP for him to only start coming back a vveek ago though. Thought it hasn't even been that long since last RP's end.
@Duthguy Did Zats ignore/not hear Arch and Gird before going out, or would he have left before they spoke/just after Goblin Grandpa said it was fine with the amount he offered the young goblins?
I was figuring that Skrik would have been gone for between two and five days at a time. The recent change would be him coming back every day or two, but only to drop things off and make sure that the tribe is okay.