Hidden 4 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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Prologue

Clock Tower, 2019

"Professor, are you really sure about this? The balance of power here in the Clock Tower will shift without your presence..."
"Reines is already old enough to handle these affairs, Gray. Besides..."

The short snippets of dialogue, barely audible past the closed wooden door of the office that the two present were speaking in, were punctuated by the noise of books and other documents being shuffled around. The prestigious Waver Velvet (formerly known as Lord El-Melloi II), known throughout for the Clock Tower for how he drew the potential out of his students, was busy packing whatever it was that he needed away. His assistant, a young woman donning a cloak to cover her face, was standing quietly off to the side, a worried expression on her face as they spoke. Waver himself was staring at a single stack of papers, the light filtering in from the windowsill more than enough to let him read the contents out loud.

"Fusang City: built in the middle of the Pacific by a joint committee made up of the U.S., China, Japan, and... The Clock Tower. To think that the Animuspheres would willing to reveal the existence of magecraft to the UN and set this spark off... It's almost absurd," he sighed, placing the papers off to the side. "Despite retreating to the middle of Antarctica, their actions have set off a long chain of events that have thrown the world into chaos. More than that, though..."

Flipping the page over, Waver stared quietly at the line he had highlighted. This, more than the widespread knowledge of magecraft, stood out to him.

"Servant Summoning. Despite not having the Holy Grail as an anchor, the residents of this multinational city are able to summon Servants. Of course, there is no Holy Grail War, so I still question the validity of this matter, but this is something that the Clock Tower is unable to overlook any further."

"That's why you're being sent over?" Gray asked, quietly packing a few more books into her caretaker's luggage. "Didn't they have a few representatives over there presiding over everything already?"

"Well, yes. But for some reason, a certain former student of mine had decided to submit a proposal—without my approval, no less—asking that I teach over there for a few years instead. 'If it's him, he'll certainly find the diamonds in the rough among them and turn them into great magi!' What a headache..."

The way that Waver spoke of the 'former student' only brought one face to Gray's mind, and their name wasn't even necessary at this point. But it was by this point that Waver himself had finished his preparations. All that was left, of course, was the flight over.

"Gray, contact me or Reines if anything goes awry en route; we are flying on different planes because of that, after all," he remarked, closing up his suitcase and putting on his coat. "In any case... We should be off."

With that said, the soon-to-be 'visiting professor' took his leave, his assistant following close behind.

It was a long flight to the other side of the world, after all.

Fusang City

Following the revelation that magic (actually magecraft) was real in the early 2000s, the UN hastily put together a committee to work alongside the Clock Tower in regulating anything even remotely involved. This, in turn, led to another small arms race between developed nations in search of knowledge—this, in turn, was stopped in its tracks by the various factions making up the Mage's Association. Though they loathed their centuries of secrecy coming to naught, a few more progressive magi decided to take this opportunity to seek alternate paths to the Root. Among them, of course, was Fusang City.
Fusang City is less of a city and more its own nation-state. Created on an artificial island in the middle of the Pacific Ocean, the cooperation of multiple first-world nations led to the rapid development of infrastructure; it could be said that the place had essentially sprung up overnight. What sets this place apart, though, is the ability for the residents therein to summon Servants.
Built on top of a miraculous set of overlapping leylines, the summoning ritually normally reserved for combat has instead become a mainstay of life here for the students that make up more than 3/4 of the city's population. Of course, there are measures in place to stop rampage, but the system itself is somewhat more flawed than the one from which it was derived.
As a whole, Fusang City is a land of high-rise apartments and skyscrapers, and of schools and universities that supply the attending students with knowledge of science and liberal arts. As a result of this multinational coalition, though, students are all mandated to learn English, Mandarin, and Japanese in class. For the few with magical circuits or those with potential to become (or are) Masters, though, there are a scant few classes regarding magecraft and the application thereof.
This is not to say that the city is all modern, though; the efforts of a certain few Servants have led to the development of districts more in line with, for example, classical Roman or Sino-Japanese aesthetics. The former, for example, has a giant Colosseum in the center of the region which plays host to various Servant matches depending on the time of year.
In order to keep the city running, though, there stands at the center a giant building that towers over the rest. Comparable in height to the Taipei 101, this building, shielded by multiple barriers and magical wards (thanks to the various Casters contracted to protect it) plays host to the administrative staff of Fusang City, as well as the main AI and computer systems that maintain the city's infrastructure and transportation network.
Students are officially allowed to summon their Servants at age 14, though the end result is based off of both Master aptitude and any possible catalyst. Of course, anyone who knows the ritual can summon a Servant, so this rules is a bit harder to enforce, but the subsequent monetary fine for an 'illegal' Summon is levied on the person in question (or their legal guardian(s)). They keep the Servant, though, so a few impatient (or rich) children tend to ignore the law regardless.



This RP is essentially a mix of Fate/Requiem, A Certain Magical Index, and a bunch of other miscellaneous stories and series. Similarly to the former, those living within the city (assuming they have the qualifications) have Servants, who themselves have become a major part of daily life. As a large majority of the population is made up of students, it is also assumed (though not mandated) that a majority of Masters within the RP's cast would also fall under than umbrella.

For the most part, players will be playing students or other residents of the city (who may or may not yet be Masters) and Servants; the focus won't be placed as heavily onto the 'school' aspect here, if at all.

As for Servants... There's only one major set of rules.
Unless you are:
  • A 'Top Servant'*
  • A Lostbelt King (e.g. Ivan, Qin Shi Huangdi) or from a Lostbelt (e.g. giant horseman Xiang Yu)
  • A collab Servant (e.g. Shiki, Prisma Illya, etc.;) or from an 'alternate' universe (e.g. any Servant Universe Servant, such as MHX, Jane, or Space Ishtar)
  • A Pseudo-Servant

, anything's fair game.

*Despite the mention of 'Top Servants', though, I am not wholly discounting their presence within the RP, nor am I completely denying the existence of such Servants as able to be played by RPers. Those that fall under this category (e.g. Artoria, Enkidu, Karna, etc.;) will be evaluated on a case-by-case basis, and generally on a more critical level than most other Servants.

Players are able to make up to one Servant and one Master each. Self-pairing is not ideal, but if necessary, will be done. Both my co-GM and I will generally do all that we can to pair characters off otherwise, though, so as to facilitate interaction between RPers.

There will be a posting schedule for this iteration of the RP, though; barring extenuating circumstances, RPers should ideally move at least once per week. Missing a week without a reasonable excuse is when we'll take note; two in a row, though, and we'll assume that you have left and will adjust accordingly.

Third time's the charm, right?

In any case... Forms.



Speaking of, though, I'd like to point towards @VitaVitaAR as my co-GM for this. All questions, concerns, and whatever else can be directed at one of us.
Hidden 4 yrs ago Post by VitaVitaAR
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  • Name: Arturia Pendragon
  • Class: Saber
  • Appearance: "Ex..."
  • Personality: A strong-willed, stubborn girl who is nevertheless extremely brave and filled with determination, Saber can be said to be one of the pinnacles of knightliness. Truly, she is the King of Knights. So dedicated is she to her knighthood that she considers herself to be a knight before she is anything else. While she is honorable and dedicated, she will not show mercy to her foes if they do not show honor and dignity themselves. A monster, it seems, will be treated as one. Saber has a strong sense of justice, and in all likelihood would first seek to eliminate any foes who choose to harm innocents or plan to do other actions that could be considered evil. Opponents who behave in an honorable fashion are treated with honor and respect, but Saber is not above concealing her weapon to gain an advantage in that regard. In spite of being a proud knight, Saber is riddled with regret and guilt for what she believes were her failures in ruling as King. While she adheres to a philosophy of a king ruling for their people, she still believes that it is her fault that Britain fell. Still, while she has these regrets, there is nothing that will stop her from her dedication to her knighthood nor her pride. In addition, Saber is also capable of being a kind and caring girl who shows concern for others. While she is proud and brave, she is also easily embarrassed and flustered.
  • Stats:
    • Strength: A
    • Endurance: B
    • Agility: B
    • Mana: A
    • Luck: A+
    • Noble Phantasm: A++
  • Class Skills:
    • Magic Resistance: A
    • Riding: B
  • Personal Skills:
    • Charisma: B. The capacity of one to stand as a beacon to others, a sort of natural charm exhibited by those who spent their lives as leaders. At the rank of B, it is sufficient for one who was the King of a country.
    • Instinct: A. Finely-honed battle instinct comparable to predicting the future, allowing Saber to instinctively react to and understand even incomprehensible attacks. Visual and auditory interference can be be partially negated through this ability.
    • Mana Burst: A. Via the use of her enormous mana supply granted by her mana core, Saber is capable of reinforcing her entire body with mana, greatly enhancing her parameters. Primarily the use of this skill is for physical defense and speed, though even a single strike can be massively empowered by applying this reinforcement.
  • Noble Phantasm(s):
    • Name: Excalibur: Sword of Promised Victory
    • Rank: A++
    • Type: Anti-Fortress
    • Appearance: The sword gifted by the Lady of the Lake
    • Effects: Excalibur is the peerless holy sword forged by the planet. Unmatched by anything but the Sword of Rupture used to split heaven and earth, it is an incredible destructive weapon, a perfect sword created with the purpose of defending the planet. It is considered beyond any other sword in existence, even those that may have technically been crafted with more skill then it is. Its edge is perfectly sharp and it is an excellent tool for piercing and cutting a target, and it is also capable of unleashing a small beam of mana in order to assault her foes. However, its true power is unleashed when it is invoked as a Noble Phantasm. When its name is invoked, Excalibur unleashes a massive wave of destructive mana that utterly annihilates everything it passes over, atomizing every single thing it comes in contact with. Its strength, even in a state where its full power cannot be unleashed due to being partially sealed, is sufficient to permanently scar the earth in a manner visible from space if the blade comes in contact with the planet while invoked. Even phantasmal beasts and evil deities from alternate dimensions are annihilated by the wave of mana released by the invocation of Excalibur. While this is certainly an incredibly destructive weapon, Saber is unable to use it very often due to its high potential for collateral damage and strain on her mana supply.

    • Name: Invisible Air: Barrier of the Wind King
    • Rank: C
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: Invisible Air is a sheath of wind that distorts and refracts light around whatever it encases. It is a simple form of magecraft that allows for the protection and obfuscation of anything it surrounds. Saber utilizes it to disguise the form of her sword, rendering it impossible to recognize the weapon she is using as anything other then something she wields with two hands. However, it can also be used as a form of projectile as well as a defense that can be applied to other objects. Saber may also utilize it in order to give herself a burst of speed, propelling herself towards her target in a manner similar to a rocket. When released to expose her sword's true appearance, it unleashes a shockwave that can damage opponents and knock them back.
  • Alignment: Lawful Good
  • Changes: N/A


  • Name: Mihama Nanako
  • Age: 16
  • Appearance: "Oh, so that's how it is?"
  • Personality: Good-natured friendliness is an excellent way to describe Nanako's default attitude. No matter who it is, she'll always try to treat them well, and try to get to know them, even if it almost seems impossible. This can be called the core of Nanako's attitude. Even if there is thousands of years between herself and someone else, she'll do all that she can to understand them and get to know them. She simply doesn't believe in treating people as if they're somehow foreign to humanity simply because of things like that. Additionally, she has a very optimistic outlook on life. Nanako always believes there has to be some path forward, even if it's difficult to see at the moment. She is the sort of person who treasures those that are close to her, to the point of considering their wellbeing well before her own. Indeed, it would seem as if it's very difficult to break her cheerful demeanor... however, it isn't impossible. While she usually doesn't allow it to bother her, it cannot be denied that Nanako sometimes has feelings of inferiority due to her low capability as a magus, and the fact that she has yet to summon a Servant. She tries not to let this affect her, but it's difficult for her not to feel down about it at times. Additionally, while she isn't without self-worth, sometimes she is extremely quick to dive into dangerous situations for the sake of others. Even if those others are Servants who are probably better equipped to deal with it then she is.
  • Abilities: Nanako possesses low capability as a magus. While it's not accurate to call her totally talent-less, her magic circuits are of average quality and she has a relatively low number of them. Not rock bottom, but hardly the best, and most of the actual magi of Fusang surpass her. Her affinity for Air does grant her some versatility, but she does not possess a wide range of spells due to the youth of her family. If there is one thing it can be said she excels at, her reinforcement typically grants her a surprising durability even in consideration of other magi. This is quite useful for someone who has a habit of throwing herself into danger for the sake of other people.
  • History: Nanako is the child of a very new magus bloodline, one that only recently discovered their potential two generations prior to Nanako. Her family was ecstatic at this discovery, and immediately began pushing their children to succeed in magecraft. Nanako is no different in this regard. In spite of her low capability as a magus, Nanako is the best magi that the Mihama bloodline has produced so far. They managed to scrape together the resources to fund her relocation to Fusang, but on her arrival she was immediately struck by the fact that much of the population had more capabilities then herself when it came to magecraft. Additionally, when she attempted to summon a Servant, she was simply unable to. For quite some time, she was rather depressed over the fact she was both unable to summon a Servant(unlike the majority of Fusang's population) and was inferior to most magi on the island. However, Nanako has recovered more recently, and has been considering trying to summon a Servant once again.
  • Other: Nanako is a native Japanese speaker. While she can get by, her English and Mandarin are not as good.
Hidden 4 yrs ago Post by RolePlayerRoxas
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RolePlayerRoxas The Thirteenth Something Or Other

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Hidden 4 yrs ago 4 yrs ago Post by Rezod92
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Gonna do this right, dammit.

Hidden 4 yrs ago Post by Dark Cloud
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Can I just be a servant?
Hidden 4 yrs ago Post by VitaVitaAR
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@Dark Cloud: While we'd prefer not to have a lot of people signing up with one character, might as well ask. What did you have in mind?
Hidden 4 yrs ago Post by Dark Cloud
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@VitaVitaAR Well I'm not sure, are all the Masters and Servants linked to mythological figures?
Hidden 4 yrs ago Post by VitaVitaAR
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@Dark Cloud: Masters are modern magi, Servants are typically historical or mythological figures.

Have you seen anything related to Fate before?
Hidden 4 yrs ago Post by Dark Cloud
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@VitaVitaAR No I haven't, unfortunately.
Hidden 4 yrs ago Post by VitaVitaAR
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Well... it's going to e a lot to explain without that, but basically yes. Servants are historical and mythological figures.
Hidden 4 yrs ago Post by KoL
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Ok, let's see if this will work this time:


Class: Assassin

True Name: Li Shuwen

Alignment: Neutral Evil

Personality: Assassin is a serene old man. Even if he's not as physically vigorous as in his younger days, he's now a martial artist who reached the prime of his mental state.

Whenever he needs to engage in combat, he limits himself to the absolute minimum required. This is the calm and collected state of “completely concealing aggression” that “he could not understand when he was young”. even though he has been summoned as an Assassin, he doesn't desire to bloody his hands with hidden killings. He'd much rather engage in head-on fights against anyone perceived as a worthy opponent.

Assassin doesn't find the act of assassination shameful in particular. It just doesn't sit well with him. Perhaps, because under all of his calm old man façade he still harbors the same vicious nature of his younger self. However, if it's necessary to do so, he will carry out an assassination without second thoughts.

Parameters:
Strength: C
Endurance: D
Agility: A+
Mana: E
Luck: E
Noble Phantasm:

Class Skills:
Presence Concealment —: While it's a common Skill of all Servants of the Assassin Class, Assassin has no use for it. His ability to obscure his his presence with Sphere Boundary far surpasses the limits of normal Presence Concealment.

Personal Skills:
Chinese Martial Arts A+++: Measures one's mastery of the martial arts that made becoming one with the universe as its objective. Its learning difficulty is of the highest level and, unlike other Skills, it is at A Rank that one is at a level where one is said to have finally "learned it". At Assassin's Rank, one can be said to be a master among masters.

Sphere Boundary (Zenith) A-: A technique employing Qi to sense surroundings, and to have one’s own existence vanish. Those who reach the zenith become one with Heaven and Earth, and it would even be possible to make one’s figure transparent. As Assassin grew older and calmer, his techniques undergone further evolution. Even in the midst of battle, it's possible for him to disappear in the blink of an eye.

Intersect of Yin-Yang B: A switch for the attributes held by man. Although an inclination towards yang developed as he grew old, he would switch over to yin instantly, without forgoing his fearsome fangs, and unceremoniously slaughter his enemies. That ruthlessness has yet to be lost. In essence, Assassin is capable of explosive aggression without displaying any killer intent. If he were to stage an ambush, it would be be extremely difficult to detect him until after he made a move.

Noble Phantasm:
Name: Wu Er Da "No Second Strike"
Rank:
Type: Anti Unit
Appearance: Fist to the face
Effects: When a Heroic Spirit's martial arts becomes his most singular「One and Only」asset, the "skill" itself is sublimated as a Noble Phantasm. This is one such Noble Phantasms, similar to the likes of Tsubame Gaeshi, Mumyō Sandanzuki, Kenjutsu Musō - Kenzen Ichinyo, etc.

Even one of Li Shuwen's powerful strikes was enough to take the enemy's life, including those intended as diversions of feints. 'Li Shuwen never needs to strike twice「Divine Spear — No Second Strike」. This Noble Phantasm is his title, given form.
Hidden 4 yrs ago Post by FujiwaraPhoenix
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@VitaVitaAR@KoL@RolePlayerRoxas: All accepted.
@Rezod92: Also accepted, but I'm gonna mention that the image link for Fran's mace is broken on my end. Just sayin', is all.

Anyways. Servant (because I'll figure out Master status l a t e r).

  • Name: Meltryllis
  • Class: Alter Ego
  • Appearance: "Humans never seem to learn."
  • Personality: As the Alter Ego of pleasure, Meltryllis is equal parts sadist and a maiden in love. Borne from the emotions of the cast-off Sakura AI within the Moon Cell (which thus became the existence known as BB), Meltryllis cares not for humans or their actions. Rather, her actions show a near-total contempt for those around her, regardless of her status, save the target of her affection (if any). To that extent, Meltryllis is also incredibly harsh to others; as she sees and acknowledges the fact that she is a monster, and thus attempts to create distance from humans and paint herself thus. That being said, though, the incidents that she has found herself wrapped up in have caused her to reconsider her beliefs and, at the very least, respect beauty that exists outside of her perception of the world... At least, to some extent. She still seeks love as a maiden, and pushes her own will upon others without care for their own feelings. Despite her own desires, she dances on the battlefield, a so-called 'monster' of her own volition who acts, lying to herself all the while.
    But if, by some chance, one manages to push past the barriers she has put in place and gives her a reason to love, she shall dedicate her everything to them. Not as a weapon to eliminate enemies, but as a simple maiden desiring the heart of another.
  • Stats:
    • Strength: E
    • Endurance: C
    • Agility: A+
    • Mana: A
    • Luck: B
    • Noble Phantasm: EX
  • Class Skills:
    • Magic Resistance: B. Cancels spells with chants under three verses. Higher-level spells will have difficulty sticking, if at all.
    • Riding: B. The ability to ride vehicles and animals that exist in the world. Barring things such as Phantasmal Species, Meltryllis is able to use such things as she pleases.
    • Independent Action: A. The ability to maintain existence in the world without a Master and act without the direct command of one. This skill also allows Meltryllis to exist for up to a week without being maintained by a Master's mana.
    • Goddess' Essence: B. A skill that can be described as an upgraded version of Divinity; in addition to all the benefits and demerits thereof, this skill maintains her mind, body, and soul. This, in other words, means that she is far more resistant to things such as mental interference and that her form will never change regardless of consumption of food or exercise. As Meltryllis is comprised of multiple divine existences, this skill manifests as such.
    • High Servant: A. An abnormal being (Alter Ego) composed of Artemis, Leviathan, and Sarasvati, this Skill essentially exists to denote Meltryllis, a member of the Sakura Five, as an existence beyond normal Servants.
  • Personal Skills:
    • Crime Ballet: A. As a ballet aficionado, Meltryllis re-configured her combat style to draw influence from the performances she learned of. The graceful movements she executes coupled with her high agility, in short, makes her able to weave through continued assaults without so much as a glance.
    • Sadistic Constitution: A. A skill that strengthens Meltryllis's combat capabilities. The longer she remains in battle, however, the more pleasure that she derives from the pain of others and the less composure she maintains. Her defensive abilities drop in turn, so extended combat can be dangerous if not properly moderated.
    • Melt Virus: EX. A so-called 'cheat skill' derived from Absorption and delivered by means of leg-based piercing attacks. Though ordinarily able to break down or copy even the most terrifying of enemies in order for Meltryllis to consume their abilities for herself, her manifestation here has led to it becoming far less lethal in nature. While higher dosages of the virus are still able to break down enemies and allow Meltryllis to consume them to strengthen herself, smaller amounts will only instead lower the parameters of any enemy who falls victim to it. Additional strikes will both allow Meltryllis to take in the elements broken down by the virus and inject more into the enemy's system.
      Survivors will regain their former abilities provided that they receive proper care thereafter, but the virus can remain in their system if not treated properly (by either Meltryllis herself or by someone able to nullify its effects). The effects on Meltryllis herself will wear off if she did not consume the entirety of her target, lasting for varying amounts of time depending on how much was absorbed.
  • Noble Phantasm(s):
    • Name: Benzaiten's Five-String Biwa — Sarasvati Meltout
    • Rank: EX
    • Type: Anti-Unit
    • Appearance: N/A
    • Effects: Though originally an Anti-Army (or Anti-World) Noble Phantasm, her current Saint Graph limits this to a physical attack. Though it shows its true colors when targeting noncombatants, its usage against other Servants (at least, in this context) becomes a combat dance of sorts. Circling the enemy faster than the human eye can see, consummating in a whirlpool-esque torrent of slashes from her feet that serve to fill her enemies with her virus and crush them mercilessly under her heel—this is how she executes her foes.
      Needless to say, the current her has no particular intention to strike down civilians—doubly so given the state of the world she has been summoned into.
  • Alignment: Lawful Good (Yes, really.)
  • Changes: Closer to her GO iteration in terms of abilities and personality. In other words, Melt Virus has been nerfed and she's less sadistic and selfishly one-sided. Additionally, there is a plot-related reason for as to why she is able to be summoned here, but that will become a plot point later on. Probably.
Hidden 4 yrs ago Post by Raineh Daze
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Hidden 4 yrs ago Post by Rezod92
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@PKMNB0Y

Alright, I changed up the link. Can you see it now?
Hidden 4 yrs ago Post by FujiwaraPhoenix
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@Rezod92: Nope, still broken.
Hidden 4 yrs ago Post by Rezod92
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Hidden 4 yrs ago Post by FujiwaraPhoenix
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@Rezod92: Nope, the link fizzles outright. Might be better to fish for another image.
Hidden 4 yrs ago Post by Rezod92
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@PKMNB0Y

WTF???

https://typemoon.fandom.com/wiki/Frankenstein

Literally, throwing the wiki itself at you.
Hidden 4 yrs ago Post by FujiwaraPhoenix
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@Rezod92: Yeah, the wiki link works. The image link does not. That's all there is to say on that front, honestly.
Hidden 4 yrs ago Post by Rezod92
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Still weird, but yeah. Now you know.
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