Hidden 3 yrs ago 3 yrs ago Post by DragonofTheWest
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DragonofTheWest

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The Story So Far...

The Great War



Nobody believed in the “Void” at first. Since the dawn of history, the beings from “the other side” were just a myth, a rumor that was used to scare little kids at night. Yet for all the monsters that existed in the current world from the great dragons in the skies or the fierce leviathans in the seas, nothing could compare to the demonic beings that spilled forth. The monsters that arrived were so cruel that even the most notable of vampire covens or fearsome of orc warbands that plagued numerous country sides were incomparable to the evil that killed indiscriminately.

Initially the sightings were just isolated incidents, and the world idly ignored the growing problem for some time. It did not matter if a village here or some town there was ravaged… the great kingdoms of the world had little care for the problems in other countries until the Void appeared on their shores.

As the world became fully consumed in war it became known that many countries were supportive of this new demonic regime that had emerged. Whether they collaborated to bring the Void into the world or simply submitted to them in the hopes of avoiding their wrath is simply unclear. The remaining kingdoms who opposed the Void and its allies rallied under a “Coalition of Order”. The Coalition which consisted of various great kingdoms and other free cities threw aside past rivalries and banded together to combat the enemy.

The war took countless lives, but the Coalition emerged victorious after defeating “The Chosen” the appointed war lord of the Void as well as finding a way to destroy and seal the portal gates that allowed the Void to enter the current realm. The peace that followed however was fragile. While some kingdoms recovered and even surpassed their previous strength, other kingdoms remained entirely devastated. Countless refugees spilled into foreign lands and many desperate survivors undertook all sorts of crimes to ensure their survival leaving the future unstable and uncertain.

Perhaps the most dominant of the factions that emerged from the war was the Mages Guild. Initially the Mages Guild was a private order devoted to all things science and magic who only invited the best and brightest to join their ranks. Yet with the war over the Mages Guild changed its policies and began to provide services to the remaining survivors of the world such as…
1. Providing loans to countries in need of money
2. Hire talented merchants, craftsman, farmers, sellswords and anyone of value and “rented” them out to countries in need to help rebuild.
3. Allow Mages to reverse the terraforming the Void inflicted on ravaged countries (an expensive and lengthy process)
4. Build and develop their private island into a massive seaport that served as a global hub so countries from every corner can trade goods in a singular area.
5. Perfected the use of magic conjurations to open portals at sea to increase the speed of travel. While portals existed in smaller fashion, only the Mages Guild developed portals large enough to transport trading vessels.

Initially many countries benefitted from a more powerful and collaborative Mages guild. The new global trade hub ensured countries began to connect more and profits soared. However, it wasn’t long till jealously and doubt began to fill the minds of the various rulers that once made up the Coalition. Some began to believe the Mages Guild was responsible for the Void invasion, believing that they tempered with ancient artifacts that ripped a hole in the dimension that allowed the enemy to spill forth. Others believe the Mages Guild foresaw the Void invasion and purposely hid their power, allowing the world to rip itself apart just so they can take advantage of the ashes. Regardless of blame, countries who could not recover from the war became so dependent that they were more or less owned by the Mages guild.

Since the war against the Void has ended, the Mages Guild has fully opened its once secluded island to the world. What once consisted only of a giant spire of knowledge in the middle of the sea has emerged into a grand seaport with taverns, brothels and trading centers that are unmatched throughout the world. The Mages even built a great “Arena” to entertain the various guests that arrived to provide legalized gladiatorial combat. If money was to be made the Mages Guild had part of it.


Chapter 1: The Mages Guild of Pandarosa

It has been a full 100 years since the end of the Great War. Despite the era being considered a time of peace and rebuilding, several kingdoms had engaged in smaller conflicts thus further shifting the hierarchy of power in the world and the old alliance that was known as the Coalition becomes increasingly a relic of the past. In response, the Mages Guild led by its council the “Enlightened Ones” has sent personal invitations to the great rulers of every country along with invitations to reputable mercenaries, scholars and any being of notability or status in the hopes of a grand gathering of great minds. While the timing seemed suspicious, its widely believed the Mages Guild wants to accelerate its growing business by showing off new secrets and technologies it had to offer the world in a grand celebration as well as attempt to keep the fragile global peace. Regardless of affiliation or reason, it seemed appropriate for people to attend, after all surely there was something of value to gain in the most diverse island in the world.

The Mages Guild remain quite protective of its island. Well trained and armed mercenaries act as the island’s personal army while a small but powerful fleet of warships secure the waters around the island. The Mages Guild also decreed numerous laws, examples including
1. Beasts of war and engines of war are prohibited. No exceptions
2. Limits to the size of ships which basically prohibited any sizable warships. Upon arrival security is allowed to check any and all cargo being brought aboard as well as investigate any personal onboard.
3. There was no fighting allowed on the streets regardless of fault. Any personal vendettas were to be settled in the Arena at a time deemed appropriate.
4. The Mages Guild were free to adjust and deviate from the law if necessary. Their island, their rules.

While there were some countries that have the militaries to challenge the Mages Guild and its allies, no kingdom dared to make any sort of aggressive action towards the world’s leader in science, magic and trade in the belief that attacking the Mages Guild, meant an attack on the world itself.

____________________________________________________________________________________________________________________________________________

If you made it this far, I thank you for your time. So sure enough, what exactly is going on? This RP is inspired by numerous works such as Warhammer Fantasy,WoW,LoTR,Elder Scrolls etc. While many concepts and terms may seem familiar, the idea behind all of this is basically a sandbox-esque RP under an original (though heavily inspired) lore that was created. Due to the vague concept and flexibility provided due to not having a singular main source material, all sorts of storylines are possible from adventure quests, epic battles and collaborative character stories coming together.

So still interested? Well the story plans to start on the Island of Pandarosa in a grand festival that is meant to bring the world's best and brightest into a single location. Where we go from there will naturally be figured out but whether you are a member of a royal family or a curious wandering swordsman, you don't want to miss this celebration.

RP Guidlines



Updated Example rough draft character sheets.









Hidden 3 yrs ago Post by Crimson Lion
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@DragonofTheWest I'm very much interested in this story and have an idea for a character already! I really like the setting of this single island with so much power that it can scare kingdoms.
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Hidden 3 yrs ago Post by Sanity43217
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Might throw my hat in the ring as the lead of a Mercenary group. I think I “The Black Company” has a nice ring to it. Might make the leader a Vampire or something similar. A mercenary company made up of vampires, werewolves and other monster types/intelligent undead.
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Hidden 3 yrs ago Post by deia876lat
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Any specifics on playable races that we must abide by or can we concoct anything we want provided it is fantasy related? I have a couple of ideas, but I'll pm you to see if they'll be allowed.
Hidden 3 yrs ago Post by DragonofTheWest
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Any specifics on playable races that we must abide by or can we concoct anything we want provided it is fantasy related? I have a couple of ideas, but I'll pm you to see if they'll be allowed.


I intend to be pretty open with what's playable though a little back-round helps. For example if someone were to make an orc character, they would have to put some elaboration on if they are more like an Orc from the elder scroll series or from something else. Or perhaps if someone was to make a human character that had participated the Great War (which would have been difficult considering it's been over a hundred years) they would need a good explanation as to how that's possible... special blood line? (Going to try and be lenient with this sort of thing) or perhaps due to other magical properties?

Also in case anybody was curious I myself was planning on playing the elven king and prince of an established kingdom that is capable of rivaling the Mages Guild. Information on the faction and the characters will be provided later on just so people can get more ideas. As indicated earlier I want to establish pretty quickly what is considered "strong" in this setting though I think it's apparent why the Mages Guild for example can be seen as a dominant faction.

Hidden 3 yrs ago Post by Darth Cognus
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We will be watching your progress with great interest >.>

Er, I mean, keeping an eye on this, might give it a shot.
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Hidden 3 yrs ago Post by DragonofTheWest
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Just added quick overviews for the characters/factions I'll control in the opening post in case people were curious and needed some inspiration.

Ultimately I'm thankful for those who have taken the time to check this out and if the interest remains and people want to proceed, I'm sure we can do so in the next couple of days.
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Hidden 3 yrs ago Post by g1ngersnapped
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OP, this sounds super cool, im definetly interested in joining <3
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Hidden 3 yrs ago Post by Shu
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Definitely watching this. I’ll start brainstorming.
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Hidden 3 yrs ago Post by POOHEAD189
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If I have time, sure.
Hidden 3 yrs ago Post by deia876lat
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Yup, can't wait
Hidden 3 yrs ago Post by Lemma
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I'm interested! I think I'll enjoy playing a mage who doesn't agree with how political his guild got.
Hidden 3 yrs ago Post by OddnessApproved
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This looks pretty cool. I'll keep an eye on this.
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Hidden 3 yrs ago Post by Yukitamas
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Hey.

I'm gonna need some time to think of a good idea (I have a few concepts I sort of have in my head currently.) But I'm definitely interested and plan to apply and participate!
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Hidden 3 yrs ago Post by FrogRFlowR
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Hey !
After going through all of that info up top I can say I am interested, and have one or two concepts for characters in mind - and some questions!

You are going to be controlling some story-important characters and the like; am I to understand that we will be controlling mostly solo characters or does this RP have Nation-esque notions?

Also I had a question about these invitations sent far and wide; is it simply invitations to the island or are we (if invited) supposed to attend one big event towards the start of the story? I'm only asking because I want to think up stories that will lead to interactions with other players - not a big fan of aiming aimlessly by my lonesome. :P
Hidden 3 yrs ago Post by DragonofTheWest
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Hey !
After going through all of that info up top I can say I am interested, and have one or two concepts for characters in mind - and some questions!

You are going to be controlling some story-important characters and the like; am I to understand that we will be controlling mostly solo characters or does this RP have Nation-esque notions?

Also I had a question about these invitations sent far and wide; is it simply invitations to the island or are we (if invited) supposed to attend one big event towards the start of the story? I'm only asking because I want to think up stories that will lead to interactions with other players - not a big fan of aiming aimlessly by my lonesome. :P


It can have both and I encourage the use of multiple characters provided you dont go crazy with it. If you want to create your own kingdom/grouo by all means you are feee to do so.

As for the inivitations, all player characters are there for reasons you can create. If you create a character of nobility perhaps you were formally invited but if you are a sellsword for example you hear of this grand gathering in the hopes of meeting potential new clients etc. Ideally this gathering hopefully encourages player interactions as I move certain plot characters around to advance the story

Hidden 3 yrs ago Post by DragonofTheWest
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Once again thank you to everyone that has shown an interest, I hope to see you all in the official startup that has just opened up!

As always feel free to reach out through PMs or through the OOC thread with any questions/concerns etc

roleplayerguild.com/topics/185864-tal…
Hidden 3 yrs ago Post by Stephanie Dola
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I'm not sure if its better to say I'm interested here or in the OOC, buuuut since this is the interest check, I'd like to state my interest! I have a few ideas brewing so I should have something out soonish!

Anyway, Solar Eclipse time! Hope I'm not blinded!
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