Hidden 3 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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Emerald Odyssey

Following its release less than a decade ago, Emerald Odyssey has found itself a solid niche within the world of modern gaming. Boasting a strong variety of content to appeal to players from all walks of life, the game has found success with players even outside of its target demographic. With the release of its new expansion, Cloudfall, the buzz around the game has once again reached a fever pitch. New places to explore, new enemies to face, friends old and new to meet once more...

Would that it be that things were so simple.

Awakening in the world of a game would catch most people off guard, no matter how much they might have desired it so; after all, Emerald Odyssey was no fancy technological VR marvel—just a simple online game. But with their minds inhabiting the bodies of the characters with whom they had hoped to explore what new fancies the game had to offer, who knows what the future holds in store?

About Emerald Odyssey

  • The World
    The main continent that players will spend much of their time in is named Usira, upon which four city-states exist. To the north lies Frostpeak, a stone citadel of ice and snow; to the east, Aluvera, a castle town resting upon rolling plains; to the west, Perellan, a bustling port of trade overseas; and the south, Sen Rynta, perched upon a flying island high above the clouds.
    Beyond the base game, two expansions—Sands of Eternity and Jade Phantasm have been released to date, each with their own new lands to explore. The former brought with it the deserts of Sha, upon which the city of sand Khefrat rests; the latter, the port city of Guixi, nestled next to the mountains of Wufeng. Cloudfall was to introduce a new region between eastern Usira and Wufeng—Pelemeos—but...
  • The Races
    The world of Emerald Odyssey is populated by a variety of peoples, though only a few are playable. They are, as follows:
    • Humans: Your average, run-of-the-mill humans. They can and will live anywhere that life can sustain itself, which is impressive in and of itself.
    • Elves: Similarly, elves are elves. Long ears and a fairly long lifespan are par for the course. They, too, are scattered about the world, though a fair few have established their home in Sha.
    • Nidae: The Nidae come in two 'main' varieties, though both have the distinction of being, essentially, humans with animal ears and a tail. The Tanbi have features of a fox, while the Shenke's are more akin to a wolf's. Both primarily live in Wufeng, though it was Shenke migrants who had first helped establish Frostpeak in Usira.
    • Titans: As their name suggest, are tall humanoids that tend towards a bulkier, more muscle-bound frame than their counterparts. Their homelands lie within northern Usira, past the unrelenting storms, and Pelemeos.
    • Belva: The designated 'small' race of the game. Most originate from Sen Rynta or Aluvera, with most of their ancestral homes lying ruined beneath the former.

    No one race is more inclined towards any particular class than another is, which allows for plenty of freedom of expression on part of the players on that end.
  • Technology
    The world of Emerald Odyssey is advanced enough to work upon magitech principles; airships for travel are often used, for example, though their price may be a bit high for the average citizen. Similarly, weaponry using magitech exists, but the cost of production and the materials necessary for such items means that most combat is decided through the usage of more 'expected' fantasy weaponry. With that said, firearms do exist, though the presence of magic does not make them the all-powerful killing tools we know them to be on Earth.


From Game to Reality

Players transported into the world will find that not everything is perfectly akin to the world that they came from—not that a fantasy world would perfectly abide by the laws of physics perfectly, mind you. The given list is just a small chunk of the changes to be found; there are many more in place that might not be readily apparent, but it is up to those who find themselves in this world to find out what those are.
  • Death: is not the end. As in the game, players can be either resurrected by other players or return to town. They drop nothing and lose nothing upon death, but they certainly feel pain if they fall in battle. That said, this is a luxury afforded towards players and not the 'original' residents of the world; if they fall, their story ends there.
  • Inventory: A player's inventory is as it was in the game—namely, a bag full of items that can be brought out and put away on a whim. Obviously, there are limits to what can be put into an inventory (e.g. most living beings or things above a certain size).
  • Classes and Class Switching: In the original Emerald Odyssey 'game', players could switch between three combat classes at a time, with the ability to change between them while not in combat. Cycling those three 'active' classes out could be done at a shrine at any given city-state, but those shrines have since disappeared, leaving players with whatever they were on at that point in time before the patch. This, in essence, leaves them unable to access whatever classes were not active.
    In compensation, though, players seem to have retained the necessary skills to fight as their chosen classes, even if they have never had combat experience beforehand. Furthermore, they are able to use the skills and abilities of those other classes, provided they have the requisite weaponry on hand. Anything beyond that, whether it be attempting to (re)learn a fourth class or otherwise, must be done from scratch.
    With regards to non-combat classes (e.g. blacksmithing), a similar 2-class limitation separate to the 3 combat classes is applied. In compensation to that, however, relearning previously-learned skills can be done at an increased rate and with increased proficiency.
  • Levels and Equipment: The strength of characters functions more on a sliding scale rather than static bonuses based upon character level. Equipment, however, functions similarly to how it did in the game, though with far less clarity in regards to numerical values. Older materials may also find new life breathed into them by materials from other regions, leaving possibilities yet unknown to be expounded upon.


GM Notes

Hello, yes, I'm running an MMO isekai. Original, I know.
Self-deprecating jokes aside, this RP is intended to be the equivalent of bashing Log Horizon and Final Fantasy 14 together, tossing them into a blender, and cooking the result before serving. With that said, I'm pitching this with the assumption that things might not be as tightly plotted as most other stories might be. The pace and direction will be adjusted to account for the players' desires and actions, but as to what form that will take... Well, only time will tell.

Of course, as this is both a) an interest check and b) work in progress, anything present right now is subject to change. If you have any questions or concerns, feel free to ask below.



With that settled, here's a form to get started with.

Hidden 3 yrs ago Post by Rune_Alchemist
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Rune_Alchemist Absolute Depravity

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I'll work on something in the next day or two
Hidden 3 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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Hey need to work out some things but so down for this.
Hidden 3 yrs ago Post by AThousandCurses
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AThousandCurses

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Interested.
Hidden 3 yrs ago 3 yrs ago Post by SilverPaw
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SilverPaw

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Yes! I'm in.

Btw, thought of a question: How specific do you want the classes for be? For example, a general class would be ranger, a specialization/advancement could be sniper, scout, tamer etc.
Hidden 3 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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Cool, 4 people. That's my cue to set up an OoC, I suppose.

@SilverPaw: I'd prefer more specific if possible. Leaves room for variance between players even if they pick the same weapon type for a given class.
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SilverPaw

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@SilverPaw: I'd prefer more specific if possible. Leaves room for variance between players even if they pick the same weapon type for a given class.


Yup, figured. Would even a beginner start out with something specific then? And will the classes operate on stats once isekai-ed? For example, I'm considering a pyromancer with access to brawler skills (and an undecided third class), so they'd presumably have a lot of mana, but not much health or stamina, if the usual stats were in play.
Hidden 3 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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@SilverPaw: I think a beginner would have a base class, yes.
As stated above, though, stats are a bit 'fuzzier' and more relative guidelines for the sake of RP. Gear would matter, though, but without explicit classlocked gear, things can get a bit... Silly, especially given how I plan to start the RP right at the start of all the madness.

Speaking of which, though...

@Rune_Alchemist@VitaVitaAR@SilverPaw@AThousandCurses: OoC live. Discussion can be moved there at your discretion.
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