《 Class X: Administrative Staff 》 As they say in the military, these are 'the brass' of HERO. They are the ones calling all the shots, managing the personnel at HERO, filing out all the time-consuming mind-numbing paperwork, and dealing with all the inevitable red tape. Never enough bureaucrats, after all.
A French immigrant, Director Alexandra Steel was born Alexis Montagne, a wealthy girl from an upper-class family, one that studied at the Sorbonne before arriving in America. She worked for the FBI for a number of years before deciding to use her powers, which had long kept a secret, as a member of HERO. Known as "the Black Crow," Alexis Montagne officially shed her old identity as a "posh girl" and became Alexandra Steel. She worked for a number of years keeping the streets safe before taking a position in HERO's administrative cabinet. After the unfortunate passing of Director Jamie Stewart, Steel was promoted to the position of Director, which she has held for the last few years.
Steel is tough as nails, serious, and direct, well-known for not holding back when she is displeased. She is a very considerate individual, though, and is always focused on trying to improve Castleburg and keep her staff safe instead of just blindly sending heroes out.
Assistant Director Blum's rise to HERO's top ranks is one of intrigue, as he actually started his career on the other side of the law. The man known as Raymond Blum Jr. actually originally worked for a major gang in Brookside that trafficked illegal arms throughout the area. Well-known as a fearless and capable hitman, Ray Blum would eventually come to be defeated by former HERO director Hugo Powers in a rare public outing of the hero. From there, Raymond dedicated himself to reform, having been inspired by the hero that usurped him, and when paroled became the Man-Titan, a hulking hero that single-handedly dismantled the entire gang of his former allies.
He was nominated by newly-minted Director Steel to serve as the Assistant Director, bypassing a number of bureaucrats for the position, and while he has not quite gotten the hang of his paperwork responsibilities yet, he is well-respected as both a tough but empathetic figure in the HERO community.
《 Class S-Ranking 》 All individuals that are currently under 24/7 surveillance by HERO. These individuals are very dangerous. Even as a disembodied AI voice, I sweat a little in their presence. Metaphorically, not physically.
[ IDENTITY ]
"Blur Rabbit"
[ REAL NAME ]
Solomon Br’er Powers
[ RANKING/POWERS ]
S- / Self-enhancement through momentum
[ DIRECTOR'S COMMENTS ]
"A bit of an enigma. Obviously, Assistant Director Blum and I have much more knowledge about him than the public do, but with him, I always feel as though we're missing something about him. He certainly has a history with HERO, as well as a history against us. Definitely worth keeping a very close eye on, but at the same time, his work is always exceptional. You don't get people that are so clean and effective in crimefighting that often."
[ A.L.I.S.A. COMMENTS ]
Blur Rabbit is the fastest HERO we currently have in the database. His maximum speed puts even solely speed-enhanced heroes in the dust. When it comes to finishing early, there are no other heroes that can even come close.
[ CONTIGENCY PLAN ]
"R&D has provided us with a special lubricant that reduces surface friction to almost zero. If Blur Rabbit were to go rogue, the spray should be able to deprive him of his directional control. If that fails, I have a very old friend that I can call to help me out."
[ IDENTITY ]
Pandora
[ REAL NAME ]
REDACTED
[ RANKING/POWERS ]
S / Absolute Matter Alteration
[ DIRECTOR'S COMMENTS ]
"The living embodiment of the word 'experienced.' Pandora brings a blank check to the table when it comes to her capabilities, and she balances that with a cool head. I've been told that the former HERO directors got on with her quite well, but myself? I can't stay at ease around somebody with that much raw power. It's scary."
[ A.L.I.S.A. COMMENTS ]
Pandora's first interaction with America was actually in 1812, when she was part of the British fleet that burned down the White House. Despite being a member of HERO for over 30 years now, she still has a permanent ban from Washington, DC. After all, you can't trust somebody that calls soccer 'football.'
[ CONTIGENCY PLAN ]
"HERO has a way to deal with her that's been passed down by the Directors. It's so classified, though, that even in these classified files, it's not safe to reveal."
《 Class A-Ranking 》 The summa cum laude of the HERO roster. Individuals with high potency of power and ability and the real paragons of HERO's villainy-fighting divisions. I never understood how A came below S. I understand everything, of course, but my logical cortex doesn't fully process this data.
[ IDENTITY ]
Blitz
[ REAL NAME ]
Quinton Edgar Baeth
[ RANKING/POWERS ]
A+ / Super, Super Strength
[ DIRECTOR'S COMMENTS ]
"We always have a need for raw strength in our ranks, and Blitz certainly brings raw strength to the table. Unfortunately, he also brings copious amounts of baggage to the table. He is, simply put, a nightmare for HERO's PR department, but when it comes to fighting crime, well, his results speak for themselves."
[ A.L.I.S.A. COMMENTS ]
Outside of holding multiple records for strength, Blitz also places on HERO's leaderboard for "most amount of drugs in the body during a villain fight." The amount of cocaine in his system was enough to kill an elephant. Worryingly, Blitz was outplaced by 7 other heroes.
[ CONTIGENCY PLAN ]
"It's exceedingly difficult to kill Blitz from the outside, but R&D has designed a hypodermic dart laced with some of the most toxic possible chemicals that were legal to procure. He may be able to charge through a brick wall, but he certainly can't charge through sepsis."
[ IDENTITY ]
Europa
[ REAL NAME ]
Marceline "Marcie" Donnelly-Alexander
[ RANKING/POWERS ]
A- / Cryokinesis
[ DIRECTOR'S COMMENTS ]
"Seems like a sweet girl, though she avoided eye contact with me throughout the entire interview. Her parents are former HERO operatives, and though I was still in France at the time they were hitting their stride, I've heard stories about them. My one fear is about her compatibility with the rest of HERO's personnel- she seems to vastly prefer the company of a book than of other humans."
[ A.L.I.S.A. COMMENTS ]
In the process of my routine background checks on new HERO applicants, I came across her fanfictions. Unfortunately, my protocol does not allow me to reject applicants solely based on the past composition of fanfiction, but if I could, I most certainly would have.
[ CONTIGENCY PLAN ]
"Obviously, heat beats ice pretty effectively, but on top of that, R&D has provided us a thermal charge that, if in range of Europa, will raise her body heat significantly and functionally make her powers useless for a time."
《 Class B-Ranking 》 Some of our finest and most gifted heroes in the B-Ranking. Very talented individuals. They may not be able to crumble entire city streets with earthquakes, but do we really need any more of those? I think not. I'll stick to my B-class, thank you very much. B-class is always a safe bet.
[ IDENTITY ]
Enkidu
[ REAL NAME ]
Unknown, goes by "Graham"
[ RANKING/POWERS ]
B / Transformation via Consumption
[ DIRECTOR'S COMMENTS ]
"HERO has a special place for those that have been experimented on, and Enkidu is no exception. A very outgoing, sociable, and likable young man. His superpower is abnormal, to say the least, but it definitely does the job."
[ A.L.I.S.A. COMMENTS ]
No comment necessary. His superpowers speak for themselves. Fatty.
[ CONTIGENCY PLAN ]
"A bit disgusting, but if his powers rely on food that is recently ingested, then a healthy dose of ex-lax will counter that effect well enough."
[ IDENTITY ]
Render
[ REAL NAME ]
Hong Nilin
[ RANKING/POWERS ]
B / Superpower Replication
[ DIRECTOR'S COMMENTS ]
"Gentle, compassionate, flexible, and has more than 5 brain cells. I couldn't have asked for anything better. A bit on the shy side, but she makes up for it with an overload of unadulterated kindness. Her power is also very unique and a great asset for the organization.
[ A.L.I.S.A. COMMENTS ]
She appears to be too pure to mess with, even by my estimations.
[ CONTIGENCY PLAN ]
"Simply put, no powers to copy means no powers, period. Isolation should be more than enough to contain her."
《 Class C-Ranking 》 As Former Director Hugo Powers would put it, the 'meat and potatoes' of HERO. The best at all-out brawling? Probably not, but the C-class is never to be underestimated. One second of arrogance may be your last. That is a figure of speech, of course. If they could kill you in one second, they would be higher than C-tier.
[ IDENTITY ]
Dead Man
[ REAL NAME ]
Travis Einstein
[ RANKING/POWERS ]
C+ / Adaptive Regeneration
[ DIRECTOR'S COMMENTS ]
"Being nigh-unkillable is a very useful power to have, and Dead Man certainly very difficult to kill. He does have a rather large ego, which could be problematic, but it's difficult to have regrets about your ego when you are functionally unkillable."
[ A.L.I.S.A. COMMENTS ]
His presence is greatly appreciated around Paladin. I did need somebody to test the new pesticides on, after all. Don't look at me like that, they weren't lethal!
Almost lethal does not mean lethal. You don't win a Nobel prize for "almost chemistry."
[ CONTIGENCY PLAN ]
"Poison seems to be the easiest way to put Dead Man down. I actually have a supply of pesticides in the janitorial clos-...where the hell did they go?"
[ IDENTITY ]
Fortune's Son
[ REAL NAME ]
Leon Kalsteo
[ RANKING/POWERS ]
C / Being Lucky
[ DIRECTOR'S COMMENTS ]
"I actually have very few positive things to say about Fortune's Son. His powers don't seem particularly useful or remotely consistent, and he has a major ego. Fortunately, we do have an empty spot for him, and no other remotely promising candidates for the month, so he can get a spot. But my eye is on him."
[ A.L.I.S.A. COMMENTS ]
Leon is a godsend. The Director actually gave me permission to mess with him, all the time! It's going to be an excellent ride.
[ CONTIGENCY PLAN ]
"If he even thinks about betraying HERO, I will personally hunt him down and beat the luck out of him with my bare hands."
《 Class D-Ranking 》 The real foundation of HERO. Contrary to popular belief, D actually stands for "delightful," not "dunce." That was a joke. D is simply a letter of the alphabet to denote 'lower than S, A, B, and C' in the HERO lexicon. But that does not mean these heroes are not delightful. Weak, perhaps, but certainly delightful.
[ IDENTITY ]
Gematria
[ REAL NAME ]
Megumi Takaki
[ RANKING/POWERS ]
D / Electro-Surfing
[ DIRECTOR'S COMMENTS ]
"Superhero work is not all just lifting cars and punching people and doing cocaine. There are finer elements that have to be addressed, and Gematria is a master at those finer elements, able to help us with the technology aspect of things while also possessing the tools to work on the frontline."
[ A.L.I.S.A. COMMENTS ]
She has such a cute doggie!!!1!!!1!!!!!
[ CONTIGENCY PLAN ]
"She is very gifted at computers. No computers means that she has no gifts. No gifts means it is easy to pick her up and throw her into a jail cell."
[ IDENTITY ]
Stray / Rune
[ REAL NAME ]
Jeremy Lindall
[ RANKING/POWERS ]
D / Runes
[ DIRECTOR'S COMMENTS ]
"He was a part of that great group of Castleburgian heroes back in the 2030s that I've grown to admire. Almost all of them have either put their heroing days to the side and taken up desk jobs, or are sadly no longer with us. Jeremy is still on the frontlines, though, working at the Academy with the heroes of the future and, well, occasionally doing some work for me. That is, of course, highly classified, along with the rest of this file. Especially classified, that is."
[ CONTIGENCY PLAN ]
"I'm actually unsure of the contents of this contingency plan. Former Director Powers visited me when I first took up this position and gave me a cardboard box in case of this type of emergency. I'm still unaware of what Operation Second Wind is, and I frankly am fine keeping it that way for now."
《 Rogue's Gallery 》 Enemies of HERO? Preposterous. I do not comprehend who could be an enemy of HERO. Besides bank robbers, murderers, evil geniuses, transnational conquerors, hideous monsters, human traffickers, drug traffickers, gun traffickers, the mafia, the gangs, the police, the mayor, the city's robots, Caribbean pirates, non-Caribbean pirates, music pirates, disgruntled heroes, all the other hero companies, ICOSA, myself, wizards, Martians, vigilantes, circus clowns, evil circus clowns (though I repeat myself), professional assassins, corrupt politicians, the entire nation of France, the cast of Saturday Night Live, chainsaw maniacs...
At first glance, Marcie looks to be a small and unassuming young girl. At 5'2" and 113 pounds, she certainly is small, but it goes beyond that. Her shoulders are often bent, her eyes downcast, her head down reading whatever it is she's picked up that day. She slouches more often than not. It doesn't help that she has a bit of a babyface. Her doe-brown eyes are generally somewhere else, lost in thought. She has short, shoulder-length brown hair. She's Caucasian, her skin pale and clammy and easy to burn. Speaking to a dislike of exercise, she has little muscle definition, yet some curves remain.
More often than not, Marcie prefers a... subtler style. Essentially, that means she wears whatever she can find in her closet first. A zip-up hoodie and boot-cut jeans is her go-to outfit, but she can be seen rocking a short-sleeved shirt and cargo shorts on occasion. She likes sneakers best. Usually, her hair is down and framed around her face, although she does occasionally put it into a ponytail or a half-up style. She hates make-up and will do anything to avoid wearing it. Her superhero costume rarely sees any sort of use, but it's a white-and-blue two-piece get-up designed mostly for comfort and protection over style. In effect, it's a long-sleeved white shirt with a snowflake symbol in the middle with black-and-blue pants, with a visor, black gloves, and black boots.
[ PERSONALITY TRAITS ]
◈ R E S E R V E D Marcie, as a rule, prefers books and TV shows and movies to most people. It's not that she hates all people- she certainly doesn't- it's that she finds socialization rather confusing and irritating. As a result, her friends can be counted on one hand. A part of it is because it's difficult to get Marcie talking. Her responses are generally monosyllabic unless you've hit on an interesting topic for her or something she wants to elaborate on. Otherwise, she can be almost rude, although that's nearly never her intent. In addition to this sort of antisocial-ness, her reserved nature means that she is often a calming, reliable voice.
◈ N E R D As a self-described geek, Marcie can often be found engaging in her favorite forms of media and topics. Particular favorites of hers include astronomy, shark biology, and film. She never misses an opportunity to talk extensively about her favorite things. She's known to always have a book in her hand or in her bag.
◈ C L I N G Y Although she has few, when Marcie finds a friend she tends to cling on. This can be both an unhealthy habit and an endearing one. She's dedicated to her the little friends she has, and her loyalty is guaranteed. However, this tendency also makes her a bit annoying. She's lost many a friend because she couldn't respect boundaries or simply was just a bit too dependent.
◈ S T U B B O R N Marcie has a habit of listening to no one but herself, one that hasn't served her very well in the past. She has a tendency to believe that her (and only her) opinion is always correct, whether or not it actually makes sense. Often, she refuses to admit she was wrong until the last possible second or not until it blows up in her face. She's also rather stubborn with grudges- she can hold one for years without letting up. Most of all, she hates being wrong.
[ BIO ]
Marceline Donnelly-Alexander (or Marcie, as she prefers to go by) is a third-generation hero. She's the daughter of two famous heroines, Patricia "Aria" and Eliza "Murmur" Donnelly-Alexander, and the granddaughter of (on Eliza's side), Victoria "Heartstrings" and Julian "Wintergreen" Alexander. All were highly respected heroes back in the Golden Age and Marcie expects to live up to that legacy.
So, yeah. No pressure.
Through a series of events involving several miracles of modern fertility medicine, Marcie's mothers were able to have biological children together. Three, to be exact- an all-female set of fraternal triplets: Marcie, Rory, and Amber. They were wanted and loved by their parents. After long and successful careers, Patricia and Eliza decided to settle down and retire to an idyllic farmhouse in the suburbs with their three bundles of joy. Growing up, the triplets were incredibly close. They were always getting into things they weren't supposed to and just being overall little terrors. Needless to say, they were best friends.
Things started to deteriorate when they hit middle-school age. All three started to develop powers of their own- Marcie had cryokinesis, Amber had invisibility/intangibility, and Rory had musical mind control. Along with superhuman puberty came, well, actual puberty. Amber in particular started to pull away from her sisters at this age, preferring other friends. Rory started to make other friends, too, but Marcie just... didn't. She had a hard time making friends and if she wasn't eating lunch or hanging out with her sister, she was alone. Which was fine. She liked being alone. The part that really sucked, though, was the bullying. She had always been the awkward one, the one that didn't fit in, and other kids saw that and lashed out at her. Luckily, she would always have Rory and to a lesser extent Amber, but it still felt terrible.
When she was old enough, she transferred to the Academy for Junior Heroes with her sister, Rory. Amber refused to go. It was better there. Rory made a place for her with her friends (even if Marcie felt embarrassed that she had to do so) and she even made a few of her own. Exploring her power was good, and Marcie loved using it. Their moms wouldn't them become heroes before 18. Marcie waited for that day (their 18th birthday) impatiently. Even if being a hero wasn't all that it had been cracked up to be before, she still wanted to be one desperately. It was about the family thing, sure, but it was also about the cool factor. She wanted to use her powers, not allow them to go unused as so many others did. The education the Academy offered helped, too- it idealized the profession for her.
Now, the day has come. She's 18, and she and her sister have just signed onto H.E.R.O. Who knows what'll come next?
| MISCELLANEOUS |
Marcie was diagnosed with ASD (Autism Spectrum Disorder) when she was 6 years old. Has written fanfiction at least once. Don't ask. Birthday is on May 11, making her a Taurus.
[ RANKING ]
A-
[ POWERS ]
For Marcie, ice is the name of the game. Her power allows her to pull any water molecules from within a 7-yard radius of her out of the air or off of surfaces and convert them into solid ice. It's a versatile power and one that has many uses, but it's as simple as that. It can be hampered by environmental conditions- for example, it's much more difficult to create ice on hot and/or dry days than it is to create ice on cold and/or humid days. The temperature and amount of molecules at her fingertips matter. Likewise, she's more powerful near bodies of water than not. Her power also grants her resistance to extreme heat and cold to a certain extent.
[ PHYSICAL STRENGTH ] ■□□□□□□□□□
1/10. Could bench 50 pounds if she tried really hard.
[ AGILITY ] ■■■□□□□□□□
3/10. Can't run faster than the average human or dodge very artfully, but she can make an ice bridge.
[ INTELLIGENCE ] ■■■■□□□□□□
4/10. Consistently the top of her class in everything but P.E. (blech), and has been told that if she wanted to, she could go to an Ivy League university. However, ignoring her innate abilities, her power does not enhance her intelligence in any way.
[ DESTRUCTIVENESS ] ■■■■■■□□□□
6/10. It's ice. She's not going to rip any holes through buildings or anything, but she has been known to leave rooms, people, objects, and areas frozen over. If she draws from the wrong source or freezes the wrong thing, it can be catastrophic. Plus, when it melts, it's a giant pain in the ass.
[ LETHALITY ] ■■■■■■■□□□
7/10. Marcie has never killed someone and has no desire to, but she has the capability. While she's certainly never experimented with it, it's a possibility that her power could allow her to draw water from another person's body. Ice also has the tendency to be very cold, and if she leaves someone encased in it for too long, they might become hypothermic. Ice can also be incredibly sharp and slippery, so she could probably rip a hole through someone if she tried or make them slip to their death.
[ ENDURANCE ] ■■■□□□□□□□
3/10. While she has resistance to extreme temperatures, Marcie cannot take a strong hit and would not last long in a fistfight.
[ EFFICACY ] ■■■■■■□□□□
6/10. It's a solidly reliable power. Water is all around, in everything, even if you can't see it all the time. Marcie has a strong supply of it to reach for. Its biggest weakness is that it can be easily gotten rid of by heat. Even the sharpest ice melts under high temperatures.
[ SKILLS ]
fuck this section
[ EQUIPMENT ]
Pretty much anything that the moment requires. She doesn't have any specialized tools yet.
"You look poor."
[ NAME ]
Abigail Mary Nielsen
[ VILLAIN IDENTITY ]
Duplica
[ NICKNAME/ALIAS ]
Abby
[ AGE ]
21
[ GENDER ]
Female; she/her pronouns
[ AFFILIATION ]
Villain; unnamed villain team
[ APPEARANCE ]
Abby is an average-sized woman at about 5'5" and 137 pounds. Her body is of middling size- she couldn't be described as thin, fat, or particularly muscular. She has medium-brown eyes, full lips that can often be found pressed into a smirk, and a petite nose. Her nose is pierced in the left nostril, although it can't be seen in her costume. Her hair is naturally a mousy brown but is bleached a platinum blonde and cut into a shoulder-length bob cut. She has fair skin that sunburns rather easily.
[ PERSONALITY TRAITS ]
◈ “S P O I L E D B I T C H” Even as a child, Abby was never known to be particularly nice. In fact, she can be downright cruel. Insults, humiliation, and harmful “pranks” are some of her favorite pastimes and, as such, she’s quite legendary for being a person that no one particularly enjoys being around. Despite the joy she takes in bringing other people down, she’s used to people giving her whatever she wants. She’s entitled and rude- the sort of person to turn down a gift if she thinks it was cheap.
◈ C O N N I V I N G In tandem with her unkind nature, Abby knows which switches to flip to get someone to do exactly what she wants. Although she has little experience in manipulating actual, serious villains, she often uses this skill to her advantage. She excels at telling people what they want to hear, at wrapping them around her little finger. In addition to this manipulativeness, Abby is not a person taken to doing good. Although she stops short at actual murder, she has no qualms about plotting robberies and hurting others. She’s quite good at strategy and planning.
◈ S C A R E D L I T T L E G I R L Under all the swagger and manipulation, Abby is still a young woman in way over her head. Essentially, she doesn’t know what she’s doing. She certainly set out to be a villain, but the realities of her chosen profession have not been and will not be kind to her. When the consequences of her actions catch up to her, she usually flees with her tail between her legs.
[ BIO ]
Abby was born in Ashfield, Nebraska, the only child of the heirs to a large agriculture company. When she was still an infant, her parents sold their business to an international corporation for a shitton of money. So, essentially, she was set for life. If she hadn’t screwed it up, that is.
As far as she knows, Abby was the first one in her family to have powers for generations. When she got expelled for copying herself in middle school to skip class, her parents were shocked. They hadn’t expected her to have powers. After that incident, they had her enrolled in a private school far from home with a special program for teenagers with powers.
Abby hated that school. The uniforms, the rules, the special program for controlling her powers… it was all such bullshit! So, she got herself expelled on purpose. And the next school? Expelled on purpose? The next? Well… it went the same. At the same time, she was also developing an avid shoplifting habit. She found that she loved the “thrill of the hunt”, so to speak, even if she didn’t necessarily need the stuff. Stealing an Apple Watch was so much better than just buying it. Eventually, that habit landed her in juvie.
By the time she was 18, Abby had been expelled from five schools, had been to juvie twice (once for a week and another for a month), and had officially worn her parents to the bone. There was no reason for her misbehavior- in their minds, they had done nothing wrong- so the problem was her. They pulled some strings, got her into a private college in Castleburg, and shipped her off for the last time.
At first, Abby loved college. The coursework wasn’t the best, but she had the money to pay people to do her work for her. But what she truly loved was freedom. Frat parties and catty sororities were her dream, and she fit in. Of course, she still maintained her bad habits. She was notorious around campus for having sticky fingers. And for messing around with her powers. People loved to see how many clones she could make.
That’s how the accident happened. Abby had never generated that many clones at once, but when she did, they started to come out wrong. Missing limbs and appendages, their speech slurred, their bodies deformed. But she kept pushing and pushing until she turned out one that was actually… smart. It could have coherent conversations, and even had its own free will. It creeped her out, but she went out with it anyway. It would be fun to see what it could steal.
Things that got bad when she sent it into the Target and instructed it to take something. Instead of following her directives, it grabbed a bat and started hitting people. And then, it came for her. It was a fight that resulted in a lot of blood, but she managed to take it out. Not without collateral damage, though. Before she had killed it, it had critically injured three people- one of them a toddler.
Abby was frightened, and ran- something that made it worse for her. She was expelled from school and became a fugitive on the run from HERO. She managed to evade them until they stopped looking, and now? She’s a career villain. It’s not something that she didn’t want- she had always been a thief- but the way it came about was certainly inconvenient for her.
Now, two years later, former agriculture heiress Abigail Nielsen lives in a one-room dump in Brookside, paying an obscenely high rent under the table and doing whatever villain work she can. No matter what she steals and pawns off and no matter who she’s a goon for, she’s always one bad week away from losing everything. So one could say that she’s in the market for… something more lucrative.
| MISCELLANEOUS |
Abby has a bad nicotine habit- mostly vapes. She skateboards. Her birthday is on April 16th. Has a mild Midwestern accent. Hex code is #1d7572.
[ RANKING ]
B-
[ POWERS ]
Abby has fairly standard self-duplication powers. While standing still, concentrating, and with a little bit of space, she can generate copies of herself. They’re solid, squishy, and realistic replicas of Abigail. They’re not complete replicas, though. If someone were to stab one of them, they wouldn’t find blood and bone. They’d find a strange blue goo, and that the clone would hardly feel any pain as it was stabbed. It would just keep going. They’re as strong as her and as fast as her, but not nearly as smart. Most of her clones are only able to form monosyllabic grunts and words on their own, barely able to tie phrases together. They only speak on request by Abigail. If left on their own, they’ll most likely charge their opponents without a care for safety or strategy. As far as Abigail can tell, they don’t think. They’re just empty husks that look like her. But they do listen to her! The vast majority of her clones follow her orders without even a second of hesitation.
She can create up to 18 clones safely at a time, she’s found. After that… things get weird. The quality of her clones deteriorates as she summons more. The first clone she summons might be able to speak, listen, and report back. But by number 10, her clones start to lose fingers, toes. Even an arm once at 16. Their faces get messed up, their bone structures twist and grow. Once, at clone #19, she created a clone without any legs or arms and a twisted face- just a torso. But the problem isn’t the ones that are missing parts. The problem is the ones who don’t listen. She’s created three of what she terms as “psycho clones”. Their faces are warped, their bodies missing pieces, but they’re smart. Too smart. Once she gets past clone 18, the chance of accidentally creating a psycho clone grows. And those things are bloodthirsty. The only thing that’ll stop them from killing (preferably Abigail) is a bullet to the brain. This aspect of her power freaks her out, but she’s always trying to grow her clone capacity. If she just concentrates a bit more, she knows she can do it.
[ PHYSICAL STRENGTH ] ■■□□□□□□□□
2/10. Not any stronger than the average Joe by herself.
[ AGILITY ] ■■□□□□□□□□
2/10. Not any faster than the average Joe by herself.
[ INTELLIGENCE ] ■■■□□□□□□□
3/10. While mildly intelligent, Abby’s powers in no way contribute to her smarts. Her clones are dumb as rocks.
[ DESTRUCTIVENESS ] ■■■■■■■□□□
7/10. Having a shitton of armed people willing to follow her each and every order can be very destructive. Strength in numbers, after all.
[ LETHALITY ] ■■■■■□□□□□
5/10. Her power isn’t inherently lethal, but enough clones beating someone up could be enough to kill them. Additionally, the psycho clones tend to muck things up a bit.
[ ENDURANCE ] ■■■■■■■■□□
8/10. There’s an old saying: one stick is easily broken, while a bundle is impossible to break. That’s the philosophy with Abby and her clones. Alone, it’s easy to take her down. But with a small army at her back? She’s nearly impossible to catch, and enough people piling on you and beating you up is enough to make nearly anyone lose.
[ EFFICACY ] ■■■■■■□□□□
6/10. Abby’s powers, for the most part, work fairly well. Unless she exceeds her limit, her clones come out looking identical and being perfect, order-following machines. The problem lies in exceeding her limit. Once she exceeds 18, clones start to come out malformed. And then… well, she’s termed them her psycho clones. They’re bloodthirsty, intelligent monsters with a single drive: to kill. Specifically, her. This is her biggest problem with her power.
[ SKILLS ]
Skateboarding Pick-pocketing Shoplifting Piano Horseback riding Evading the police Lock picking
[ EQUIPMENT ]
At any given moment, Abby probably has a gun, a taser, some pepper spray, and a lockpicking kit on her person, along with other assorted items. She also has a radio on her for communication with her clones. Has a skateboard. Quite old-school, but it works for her.
"Only in total darkness can we see the smallest light of hope. Shadow Scythe Vengeance, away!"
[ NAME ]
Penelope Mai Lu
[ HERO IDENTITY ]
Shadow Scythe Vengeance
[ NICKNAME/ALIAS ]
Penny
[ AGE ]
Eighteen
[ GENDER ]
Female
[ AFFILIATION ]
Vigilante
[ APPEARANCE ]
A tomboyish asian girl with short black hair and an athletic, toned body that’s covered in scars. Usually she wears baggy black hoodies with the hood up, or gym clothes when working out.
Her outfit is a light but durable studded dark material with a skull mask and hood.
[ PERSONALITY TRAITS ]
Scythe is a protector of Castleburg through and through. She’s dark, mysterious: or rather, melodramatic. She spouts many “wise”, gritty quotes that she writes down in her bedroom at night. Easily comes off as trying to hard ti be intimidating or cool. However she genuinely wants to help, even if she can be off-putting or occasionally embarrassing to be around.
Scythe is an extrovert, never afraid to try making friends in her own weird way. Fearlessness and rebellion are also cooked into her DNA, never one to avoid being reckless or courageous. Even when the odds are stacked against her she does her best. The vigilante has an affinity for darkness, closed claustrophobic places, and locked doors. Urban exploring is one of her favorite hobbies. The vigilante also has a significant social media presence and records herself fighting crimes, and posts regularly. Be it on Vengeance.(dot)net or more mainstream sites.
Penny, the girl beneath the mask, has an overactive imagination. She’s a family person who talks to herself a lot if there’s no one around to talk too. She can also be immature and bratty which occasionally bleeds over into her superhero persona.
[ BIO ]
Penelope Lu is a first generation citizen of the US, her parents immigrants from China. Her father Bao worked at a technology firm, and her step-mother, an American expat by the name of Daisy, was stay-at-home. Or rather, she had to be. One thing unusual about Penny was her pain tolerance.
Some key part of her brain was wired incorrectly, and such Penny cannot feel pain. If she does, it’s extremely muted. As a naive little girl this had serious consequences, her underdeveloped mind casually harming her own body without realising the consequences. Burned hands, broken bones, and unattended cuts abound. Her adventures were too much for a babysitter to handle so her mother quit her secretary job to watch after her. Though Daisy managed to get a handle on her adventurous, foolish child who was incapable of learning lessons, schools had no such luck. Penny, the rebellious idiot, hardly followed the rules.
If it wasn’t stealing items like a kleptomaniac or yoinking keys to break into janitor's closets, it was sticking up for the other kids and getting into fights. It was pretty hard to beat her if you were another kid because she just never gave up. Nothing you could do would get her to back off unless you put her down hard, which was difficult because of how slippery she was.
Penny yearned for adventure and thrills, and while she takes medication to stabilize her mood and keep her still, the goings-on of mundane life could never hold her attention. Often she would get lost in fantasy lands of her own construction. In this miasma of imagination, Shadow Scythe Vengeance, the grim protector of the people, was formed. Self defence training and just her experience of being a crazy 16 year old going around “fighting crime” in Castleburg forged her skills over time. Shadow Scythe Vengeance was just some weird kid in a hoodie and balaclava with no powers evident. If she wasn’t fighting crime she was setting up community events or just helping people with chores, favors, or non-violent investigations. In this crazy world of superheroes people came to tolerate or were endeared to this gravelly voiced weirdo high schooler.
Surprising nobody, Penelope became a bit of an extremist, an anti-authority hero of the people, or so she saw herself. Overtime she built up something of a reputation, and “commandeered” some technology from her father’s place of work to create some gadgets. Or rather, get gadgets created for her. Vengeance(dot)net, Scythe’s public website, operates as a kind of vigilante social media. People can ask for help, report crimes, or give their support to Scythe. It’s mostly for people who maybe don’t trust HERO or the police as much. Scythe has even responded to criminals asking for help, but who don’t want to go to jail and get arrested by asking a superhero for help. Which Scythe has obliged since the alternative would be them going to a supervillain for help, which in her mind would only help evil consolidate power. This new way of crowd-sourced vigilantism has given Shadow Scythe Vengeance access to tools, gadgets, technology and vision she wouldn’t have otherwise. For the last three years she’s been a vigilante in her free time, going to high school and living a normal life on the side.
| MISCELLANEOUS |
Occasionally takes pills that calm her down and make her less whimsical or imaginative. Especially if she's trying to act more like Penelope and less like Shadow Scythe Vengeance.
[ RANKING ]
E
[ POWERS ]
None
Penelope Mai Lu has no super powers.
[ PHYSICAL STRENGTH ] ■■■□□□□□□□
Scythe is stronger than the average person due to training but has no super strength. 3/10
[ AGILITY ] ■■■■□□□□□□
Shadow Scythe Vengeance is very agile, having a love for freerunning and parkour, as well as being exceptionally talented at stealth. 4/10
[ INTELLIGENCE ] ■■■□□□□□□□
Scythe is decent with modern technology, especially web development. She’s also good at both tactics and strategy.
[ DESTRUCTIVENESS ] ■■□□□□□□□□
With her gadgets Scythe can destroy things, but nothing about her own abilities makes her more destructive. 2/10
[ LETHALITY ] ■■□□□□□□□□
Scythe doesn’t use lethal methods to fight crime. 2/10
[ ENDURANCE ] ■■■■■□□□□□
Penny already has great cardio, but not being able to feel pain gives her an extra point. However her body can still damage itself, even if she doesn’t feel it. It’s very easy for Scythe to push herself far too hard without realising it and then reckoning with the consequences later. She's gotten better at managing and checking herself over time, and modern medical technology certainly helps. 5/10
[ EFFICACY ] □□□□□□□□□□
She doesn't have any superpowers. 0/10
[ SKILLS ]
Lock picking, pickpocketing, web design, costume making, and precision throwing. Also mountain and stunt cycling.
[ EQUIPMENT ]
Shadow Scythe Vengeance doesn’t keep all of this equipment on her all times, choosing loadouts for specialized occasions or keeping weapons in locations near where she operates.
Freedom & Forgiveness: Her dual mechanical nightsticks. The ends can be electrified for extra non-lethal power. “Commandeered” weapons from her fathers security company.
Staff of Eternal Folly: With a bit of work, Freedom and Forgiveness can be disassembled and attached to each other, forming a 5 and a half foot long staff with electrified ends. It’s flexible and extendable, and hits hard.
Death Mask: A metal skull helmet and balaclava. The mask has a built-in filter and voice changer. The lenses can switch to infrared.
Vengeance Armor: The entire suit she wears is made out of a light, flexible, but comparatively durable material.
Gauntlets of Truth and Justice: The area from her knuckles to her elbow are especially protected, light armor is built in there.
The Ties That Bind Us: Bolas, two heavy metal balls attached by a cord. Throwable non-lethal weapons that can restrict and incapacitate enemies from long distances.
Horatio’s Finest Hour: Donated to her by an eccentric engineer from overseas. A versatile gun, more like a crossbow, designed to fire Bolas at even higher speed, precision, and accuracy. The name was insisted upon, and SSV is a woman of her word. It has an alternate function as a pressure cannon for firing various other projectiles.
Moonbringer Shadow Scythes: A set of four, one handed scythes, more like warpicks than anything. The sharp metal blades can be detached, leaving only the heavy metal sticks for combat or throwing. All Shadow Scythes can be attached to Utility chains. They can also be combined together to create a grappling hook.
Cycle of Violence: Her 20 speed bicycle. Painted black.
Utility Belt: What’s a vigilante without one? Also has a Utility Holster and a Utility Jacket on her outfit. Utility ropes and chains are often included.
Duffel Bag of...Doom, or Something: A duffel bag to keep stuff in.
Stench of Evil: Sourced online through Vengeance(dot)net. The formula was donated by a reformed villain from Miami. Explosive stink bombs with a vile, vomit-inducing smell.
Spheres of Obfusciation: Smoke pellets that rapidly create a wide spread, thick smoke cloud.
Handheld PC: More powerful and more useful than a smartphone. Comes with a USB for hacking. Capable of using the internet, including Vengeance(dot)net, to be untraceable. Touch screen controls for Guardian Angel.
Guardian Angel: A high power quad-coptor drone with camera, also able to pick up cargo. It’s been modified to be nearly silent.
A stock 3D dark dubstep intro plays. Her vigilante name explodes onto the screen and then dances around in tune with the music.
The camera opens at dusk. Shadow Scythe Vengeance is quite close to the camera, adjusting it, but the viewer can only see the bottom half of her metallic skull mask. She backs up, and it becomes clear she's on a rooftop. Scythe is dressed in her all black battle outfit, form fitting, protective, and full of pockets, pouches, and zippers. Some kind of mechanical crossbow is attached to the small of her back. Her two fighting sticks are sheathed over her shoulders. The camera is on the ground, and Scythe is crouching.
"Hello again, true believers. It is I-" She strikes a pose, creating an 'L' shape with her arms, flattening her palms. If one squints, and uses their imagination it looks like a scythe laying on its back, back pointed towards the sky. "Shadow Scythe Vengeance!"
Her voice is deep and staticky, obviously filtered through the mask for effect. She's also putting on a voice, too, turning whatever her voice normally is into a low growl.
"Welcome to Crime Fighting, Episode 281." A piece of white text appears with an asteric next to it that says "*Episode 280".
"Tonight's episode is brought to you by 'JohnBrownDidNothingWrong56.' Thank you John Brown. The eyes and ears of the people have alerted the scythes of vengeance to yet another scheme to undermine the bonds of Castleburg." Research indicates she's on the rooftop of a pharmacy There's a fairly wide alleyway next to that pharmacy, squeezed between it and an abandoned building.
"Five men, some of them armed with assault weapons, will be gathering here." Shadow Scythe explains. "Which is why I will be opening up with a bola shot into aerial take down into smoke bomb deployment. After that they will not be able to hit me." She says confidently. "Vengeance shall blind them just as their greed has blinded them."
"Remember, don't try this at home. Shadow Scythe Vengeance is a trained professional. There are plenty of ways you can help without putting yourself into harms way. If you think a friend is struggling with addiction, reach out to them and be understanding. It is called the opioid epidemic because it is a sickness, not a moral failing. Or you can contact your congressperson and demand they crack down on the big pharmaceutical lobbyists." She punches one gloved hand into another to emphasize her point.
"All right. That is all there is to say. Shadow Scythe Vengeance is going into stake-out mode." She waves her hands and fingers infront of her face. She picked up the camera and moved it to the edge of the building, setting up its stand there. Scythe's gloved hand can be seen in the corner of the screen as she goes prone.
The video cuts. It's now night time. The camera is enhanced with semi-colored night vision. Two shady looking characters in hoodies can be seen entering the alley way from one side. They stand up against the wall, holding a dufflebag. The video cuts again, now a black van is pulling into the alley way, it's headlights cutting through the darkness. The back doors open and two men step out carrying assault rifles, revealing several boxes. They talk for a few moments. One of them turns around, and Scythe leaps into action. Literally.
"DESCENT OF JUSTICE! "
As she drops, she fires off a well-aimed bola shot at the assault rifle goon that is facing her. It wraps around his arms and he falls back into the van, dropping the gun. The dealers flinch, but they haven't truly reacted yet. She descended and uses the stock of the crossbow as a bludgeon. She lands on the shoulder of one of the shady characters beneath her and shoves him into the ground while smacking his head into the pavement. He's knocked out. The guy next to him reaches into his pocket and begins pulling out a handgun. The guy in the van is readying his assault rifle.
Dropping the crossbow, Scythe reaches into a pouch and deploys smoke in front of her. The smoke explodes, almost instantly blinding. It cuts off line of sight between Scythe and the guy in the van. Scythe dashes forward towards the pistol guy. He shoots at at her but she doesn't care about common sense. She's too fast, too close, and too scary to be hit. Snatching his wrist she twists it, disarming him. "No, wait!" He cries out, but she punches him in the throat, and then she uses his grabbed wrist to throw him over her shoulder hard, slamming him into the concrete. He's out, too.
"You can deal out the drugs, but Vengeance deals out the punishment."
"It's that crazy bitch!" Someone shouts from the van.
"Get me outta this fuckin' thing!" The wrapped up mook shouts, an edge of fear in his voice as he struggles to escape his bond from somewhere behind the smoke screen.
"SSV!" Shadow Scythe Vengeance reaches into her shoulder sheathes and produces a pair of two and a half feet long fighting sticks. She presses a button and the heavy ends crackle life with electricity. She dashes into the smoke. There's the sounds of blunt impact, zaps, and surprised exclamations of pain. The two goons, one still wrapped up with a bola, fall out of the back of the van unconscious.
The driver of the van scrambles out of the driver seat and produces a handgun from her hoodie. She points it at the van and presses her back against the wall. The smoke dissipates. SSV is nowhere to be seen. A moment of pause. From underneath the van itself, a metal chain with a compressed baton on the end wraps around the drivers leg. She screams and pulls the trigger of her gun but she is yanked off her feet and dragged into the van out of view. A second or two later she rolls out the other side, defeated.
SSV emerges from underneath the van and slow, dramatically rises to her full height. Her head snaps to the camera. "Remember that there is nothing we humans cannot accomplish, as long as we do it together! And for all of you watching these videos study the weaknesses of Vengeance...know that there is none. And I'm coming for you soon enough."
The video cuts to the criminals bound together, glancing around at their open bags of money and opened boxes of drugs. The crossbow and fired bola was retrieved. Shortly thereafter the police sirens can be heard, and the video ends. A stock 3D outro plays and there are links to more videos, Vengeance(dot)net, and the SAMSHA National Helpline.
A three hour live stream VOD of Shadow Scythe Vengeance playing Mortal Kombat. It's a simpler intro, a 2D image of the game's cover art with Shadow Scythe Vengeance written over it. There's five minutes of the stream preparing to start. Fan art of SSV cycles through and a video plays. This ends when the stream goes fully live. There's a face cam of SSV in her full get-up, though the skull mask is not metallic. It's a bandana with a skull emblem on it, and her eyes are visible. However the rest of the outfit is the same.
"Hello again, true believers. It is I-" She strikes a similar pose, though now she's holding a PS7 controller in one hand. "Shadow Scythe Vengeance. Today we're playing more Mortal Kombat. I'm hoping to get to 26 wins in a row in ranked." Her voice is edited to be artificially changed as it's projected onto the internet.
The gameplay continues normally. Scythe occasionally interacts with the chat, thanking them for donations and follows, as well as responding to their comments and questions. Every once in a while she laughs at a funny comment or makes something of a joke on her own. Her persona seems much more relaxed, especially as the stream continues.
Scythe plays Noob Saibot, a shadowy wraith ninja capable of creating shadow clones. She's quite proficient in the game. She winces appreciatively at the fatalities and violent nature of the game.
Toward the end of the stream she goes up against a fighter who uses the same move over and over again. This seems to frustrate Scythe.
"Damn it!" She shouts, knocking her chair over and standing to her feet as Noob Saibot has his spine ripped out. "That is such bullshit! How the fuck are you supposed to counter that?!" Omegaluls or commiserations fill the chat. Scythe looks at them for a moment and laughs slightly, rubbing her forehead.
"'Get good scrub'? Yeah, why don't you come say that to my face, tough guy." Scythe teases. The rest of the stream continues as normal until she wraps things up.
"All right, I'm gonna wrap things up here. Thanks for watching. Remember that there is nothing we humans cannot accomplish, as long as we do it together. Stay safe out there, guys."
This video is much shorter. A camera with relatively low resolution is set on the ground in an alleyway. Two masked men with crowbars and breaking into a car. The description mentions they were a part of a since-busted ring of criminals. They're job was to get money and scrap for the organization by stealing cars from low-income neighborhoods and selling them off as scrap or repurposing them for crime. They used a device to stop the car alarm from going off.
"Shadow Scythe Vengeance!" A young girl shouts from behind the camera. Her voice is unedited. She dashes into view in black running pants and a black hoodie. Her mouth and nose are concealed by a black mask.
"What the-?" One of the guys says before being drop kicked. His ribs are pushed in and he slams his back against the car, wheezing. The teenager kip-ups to her feet. The other guy has circled around the car and swings at her. She ducks it and takes his knee out from under him with a kick. He swears and falls onto the knee. SSV backs up and does a spinning roundhouse kick across both of their faces, knocking them both out. The young girl throws both her hands up in victory.
"Yes! I did it! Justice always wins!" She runs frantically back towards the camera. She picks it up and looks into it, breathing heavily. "Don't forget to like, savorite, and fubscribe- and subscribe, and like the video. Thanks!" The video ends.
[hr ][hr ]
[ SHADOW SCYTHE VENGEANCE ]
[hr ][hr ]
[ THEIR NAME ]
[ "hmmm yes the floor is made of floor" ] [ Insert thoughts about them here ]
[ THEIR NAME ]
[ "hmmm yes the floor is made of floor" ] [ Insert thoughts about them here ]
[ THEIR NAME ]
[ "hmmm yes the floor is made of floor" ] [ Insert thoughts about them here ]
"Who are you again?"
[ NAME ]
Jane Smith
[ HERO IDENTITY ]
Pandora
[ NICKNAME/ALIAS ]
Pandora
[ AGE ]
Three hundred and seventy.
[ GENDER ]
Cis female.
[ AFFILIATION ]
HERO
[ APPEARANCE ]
Pandora is a beautiful white woman, having sculpted her own face to be that way. She has vibrant red hair, bright orange eyes, and fair skin. Standing at about 5 feet, 6 inches, she looks to be about 25 years old.
Pandora always wears crop tops, and usually shorts of some kind. They always compliment her toned, muscular physique. Deep red bandages are an uncommon sight, but one might spot her in them while she's working out. She doesn’t really have a super hero outfit, though she will occasionally suit up with a bullet proof vest and camo if the situation calls for it. Basically, she's super hot.
[ PERSONALITY TRAITS ]
Bitter, cruel, sarcastic. She messes with people for fun and has a mile-wide mean streak. Yet Pandora helps people all the same. It’s all a very immature front, especially considering her age.
These days she’s much more outwardly apathetic and calculated. If respected and tolerated for long enough, Pandora becomes wry and bantery. Still, it all can feel very surface level. Pandora doesn't often reflect on her life or herself. People say that with wisdom comes age, but that might not be the case with her.
Moreover there is a kernel of genuine human compassion within her heart that she cannot crush nor extinguish, no matter how hard she tries. It’ll be there forever and she has to act on it.
[ BIO ]
Pandora was born a long time ago as Mary Madison, growing up a peasant farming girl in rural England. There she had a family, and when she grew up she married a man named Steven Silverstone. She lived a whole, normal life, from sister to aunt to mother. When she was an old lady, her husband passed away. Mary Silverstone, as she was then known and would be known for the next two centuries, was content with her life. To pass away and join her husband, mother, and father in heaven. And then, the X-200 meteor hit. After an unpleasant transformation experience she found herself a young woman again, now with incredible powers.
For few good decades she was a cheerful, glad to be alive superhero called the Changer. But as she realised she would outlive her entire family, she ran away and threw herself into the army. There she became a powerful nurse and soldier. It didn’t make her feel any better, though, and she became an evil imperial warlord. Known as the Shark of Crimea for her ability to swim through the ground and pull enemies under.
Then she was depressed, but she got better just in time for World War One. Shortly thereafter she was a soldier and then a spy in World War Two. The evil there crushed whatever faith she had left in humanity. After World War Two she barely participated in the Golden Age of Superheroes. She fell off the map. The last of her family died, the Silverstone line coming to an end. Pandora faked her own death, ending the life of Mary Silverstone and coming to America where she took the name Jane Smith, or rather, Pandora. There she opened up a flower shop and lived there for a while. Her last living relative, a child named Rose, implored her to become a hero again. Eventually she did, and for the last thirty years she’s been doing her part to make Castleburg a better place. She’s in a better place than she has been in a while, but that’s not saying much.
| MISCELLANEOUS |
Has adopted a family of dogs named after various types of flower. Currently she has Petunia II and Daisy II.
[ RANKING ]
S
[ POWERS ]
Alteration of Matter
Has the power to precisely and quickly Alter any matter within a 50 foot radius, as long as she can use her hands or feet. The further away, the longer her will has to reach out. Usually every ten feet adds one seconds. But once her will to change something reaches that spot, it happens instantaneously. Still it's possible to dance along the outside of her range and avoid her powers. She can only interact with four things at a time, one for each limb. If her fingers or toes are covered at all, she has to push through that material. And the more things she Alters, the slower they are to change.
Still. It is any state of matter into any other state of matter. Or just changing one thing into another, though complicated machinery and technology won't be functional.
Her internal biology has also vastly changed, her organs having coagulated into a purple goo. Now she doesn’t need to eat, sleep, or breathe air, and she doesn’t age. Her Alteration powers can be used to heal or repair, aswell, but the effects are dramatically reduced on herself, any change taking months to go into effect. This is the source of her immortality, and the reason she can't effectively Alter herself.
[ PHYSICAL STRENGTH ] ■■■□□□□□□□ Pandora has trained her strength, so she is stronger than the average person. But she has no strength related powers. 3/10.
[ AGILITY ] ■■■□□□□□□□ Same here. She is more agile than the average person but has no agility related powers. 3/10.
[ INTELLIGENCE ] ■■■■■□□□□□ Pandora has literal centuries of experience under her belt and knows many different kinds of powers. She has been a prestiged military officer and is the most veteran of all the veteran superheroes. However modern technology continues to somewhat elude her, and she can be forgetful. 5/10
[ DESTRUCTIVENESS ] ■■■■■■■■■□ There are few people on the planet capable of the amount of precise, accurate destruction Pandora is. “Damage” is not necessary for her destruction, all she has to do is be near something and Alter it until it’s falling apart. Or set something on fire, or freeze it, or liquify it. The carnage can spread quickly if she so chooses. 9/10
[ LETHALITY ] ■■■■■■■■□□ Pandora is a highly trained combatant. She knows many martial arts and is an excellent markswoman. Her main advantage is once again her experience, all the wisdom that comes with age with none of the physical downsides. 8/10
[ ENDURANCE ] ■■■■■■■□□
Pandora is resistant to damage, having no vital organs when her powers are active. Her limbs can work independently of each other, even her head. The best place to strike are her abdomen or thighs, the places where she has the most blood to lose. And of course, her endurance is high because she cannot die of natural causes. 8/10
[ EFFICACY ] ■■■■■■■■■■
Forever. Forever, forever, forever. Too long. 10/10
[ SKILLS ]
She is a skilled florist. She’s picked up and forgotten a few hobbies over the years.
[ EQUIPMENT ]
While she can’t create complicated technology, she can change it and then change it back. So Pandora has a utility pouch full of trinkets and knick knacks that she can change back into useful items, like a handgun or a GPS tracker.
[hr ][hr ]
[ PANDORA ]
[hr ][hr ]
[ THEIR NAME ]
[ "hmmm yes the floor is made of floor" ] [ Insert thoughts about them here ]
[ THEIR NAME ]
[ "hmmm yes the floor is made of floor" ] [ Insert thoughts about them here ]
[ THEIR NAME ]
[ "hmmm yes the floor is made of floor" ] [ Insert thoughts about them here ]
Lyssa
"The fuck are you lookin’ at?"
[ NAME ]
Mallory Doyle
[ VILLAIN IDENTITY ]
Lyssa, but she’s never told anyone this. To the rest of the world she is an unnamed villain.
[ NICKNAME/ALIAS ]
Mal
[ AGE ]
22
[ GENDER ]
Female
[ AFFILIATION ]
Confetti’s villain team.
[ APPEARANCE ]
Mallory is tall and made of ropey muscle, standing at a staggering six feet, four inches. A tall girl, to say the least. Her clothes are pretty ratty, and her long black hair is untrimmed and ratty in places. If she cared, she would probably clean-up rather nicely.
[ PERSONALITY TRAITS ]
Mallory Doyle has an explosive outburst disorder. Her temper is something utterly beyond her control, and what would merely annoy other people can send her into an irrationally violent rage.
When she isn’t freaking the hell out, or getting angered, Mallory is a grounded person. She certainly knows she has a problem, but she doesn’t feel like she has adequate resources or the means to “fix” herself. She has a strong distrust of the government and is worried they might disappear her into the Depths. But not afraid enough to not mess with them, in fact she believes the forces that be could be knocked down a peg or too. But her intentions are almost entirely self-serving. She wants money in a power in a world where she has felt helpless her entire life.
Secretly, she often finds refuge in public libraries. Since everyone is forced to be quiet and shut up there, it’s a place where she feels safe. She also likes animals and won’t ever hurt one, especially dogs. Even police dogs.
[ BIO ]
Born to poor parents, her mother abandoned her at birth and left her with life-long loser, Timothy Doyle. An utterly inadequate man, crushed into a cog and then placed within the machine of society. He took part in creating his loser daughter. At least, that’s how Mallory views the situation. He tried to take good care of his daughter but he wasn’t up to the task. As Mallory grew up it became clear she wasn’t going to easily fit in. Her explosive temper kept her socially isolated. Her independent, bitter spirit rejected the people that would attempt to solve her problems by drugging her personality away entirely.
As she grew up, entirely friendless, she had poor grades. She got arrested and put into juvy a few times. She dropped out, one of many people to slip through the cracks. When her powers developed as a young teenager, she turned to petty crime. She tried to go straight, but she could never hold down a job. For a while she considered joining HERO but she knew they wouldn’t have her. Not a bad guy like her.
So she became a career criminal. She was content to be hired, metahuman muscle for the gangs and mafias that still control significant areas of Castleburg.
Her father came down with some kind of sickness she doesn’t understand. Whatever it is, it’s killing him slowly. This is what pushed her over the edge into full on supervillainy in order to acquire enough money to pay for his treatments, and also get enough cash in one big spree that she can retire forever. That’s why she joined up with Confetti.
| MISCELLANEOUS |
She likes beer. Maybe wine, sometimes.
[ RANKING ]
B+
[ POWERS ]
String Form
Mallory can turn her body into white string. The string is very durable, and can be thick like ropes or stretched into piano wire. She has a lot of string, as much as could be coiled and compressed within her tall form.
She can stretch and shrink her form, or contort it into various shapes and sizes. The string has a lot of power behind it as well as its durability. She can change only parts of her body into string, or the whole thing. Since the string is so strong and can be so malleable, she can often create extremely sharp appendages.
She is capable of splitting the string, but the more pieces she is split into, the more easy the string is to damage. Damage to the string is carried over to her more standard form.
[ PHYSICAL STRENGTH ] ■■■■■■■□□□
Mallory’s string has a lot of power behind it, capable of crushing, striking, or grappling with considerable power. This power is also available to her normal body. 7/10
[ AGILITY ] ■■■■■■■■■□
Mallory is very agile. She can fit through any gap that’s wider than a razor wire. She can jump, pull, swing, and fling herself around the place. Extremely maneuverable and precise. 9/10
[ INTELLIGENCE ] ■■□□□□□□□□
Undereducated, but makes up for it with street smarts. 2/10
[ DESTRUCTIVENESS ] ■■■■■□□□□□
Capable of producing a decent amount of slashing and crushing damage. But overall, nothing particular massive in scale. 5/10
Not only is Mallory made out of tough stuff, she’s made out of compressible materials. Often she can just go with the flow. Even the impact of fired bullets will be reduced if she lets her body be loose. The bullets can pass right through her. If she goes the opposite route, they could bounce off. Over time she can be worn down, so she prefers to keep her exposure minimal. 7/10
[ EFFICACY ] ■■■■■■■■■□
Not much can really prevent her from going into string mode. Infact, she’s always in string mode. It’s just sometimes her body looks normal. Even if she falls unconscious her body will remain in its last form. She can split herself into multiple pieces. These pieces will dissolve in time, and her body will regenerate more strings at about the same pace. 9/10
[ SKILLS ]
Street brawling. Knows the Dewey decimal system. She also has some contacts in the underworld from her time as a hired gun. Speaking of guns, she’s not a half-bad shot, though she’s by no means a markswoman.
[ EQUIPMENT ]
Machine-pistols, a pick-up truck. Various miscellaneous supplies for skulduggery.
G A T E W A Y
"At your service! ...For a price.
...A price already covered by your tax dollars so you’ve nothing to worry about!"
[ NAME ]
Summer O’Shea
[ HERO IDENTITY ]
Project Gateway
[ NICKNAME/ALIAS ]
Gateway
[ AGE ]
Twenty-one
[ GENDER ]
Female, she/her
[ AFFILIATION ]
H.E.R.O
[ APPEARANCE ]
Dazzling, naturally pink hair is Summer’s most identifiable trait. Usually she wears brightly colored, form fitting clothes and her favorite blue and white jacket. She stands at 5 feet, 6 inches and has a toned physique. Also distinct from most people in Castleburg is her Northern Irish accent.
The powered suit she wears is also very form fitting. The helmet is completely smooth, but Summer can see perfectly with sensors and imperceptible cameras. The faceplate also retracts, if she needs some fresh air or to make eye contact with someone. On the right side of the base of her skull there is a black square, something like a cybernetic implant that she uses to alter her brain functions.
When it is equipped with utilities and weapons, those can add onto the suits bulk and change how it looks.
[ PERSONALITY TRAITS ]
Summer is a boisterous, swaggering young woman who isn’t afraid to make a fool out of herself. Always acting like a clown for a joke or a laugh and constantly propping herself up. Some might view it as arrogance, but it’s simply the way she enjoys behaving. The center of attention is where Summer likes to be.
Greed is one of her primary motivations for being a hero, and Summer isn’t afraid to show it. Between her merchandising and her hero alias being a usable hashtag on social media, Summer is always trying to cook up ways to get more bang for her buck. Spreading the love is not an issue, and if she thinks more people can make more money, she’ll jump at the opportunity. Cooperation is just another way of getting rid of the competition, really! There’s plenty to go around, if only folks are willing to put the work in.
While she certainly might be off-putting or unlikable to those with more traditional views of heroism, there’s little malicious about her behavior. Beneath all the bluster is a bravehearted person who really does just want to help. Help everyone. Including herself! And her friends! Is there really anything wrong with that?
Summer also wants people to recognize and appreciate her and her friends' intelligence. As well as prove that just because she doesn’t have powers, that doesn’t mean she can’t be the best hero around.
[ BIO ]
Summer calls the idyllic countryside outside of Belfast, Ireland her home, growing up in a picturesque small town that she would now refer to as ‘boring as hell’. Beautiful town though it may be, her father and mother were quite poor, and Summer got a job early to help out. With no siblings and her parents busy, Summer ended up being quite lonely. The X-200 had given her the worst superpower ever- the ability to have pink hair all the time and she can’t turn it off. Bafflingly, this made the other kids distrust and dislike her, claiming that she was bound to have other secret powers as well. Or maybe they just wanted an excuse to pick on someone who was different. Being a ‘nerd’ didn’t exactly help, either. Ireland wasn’t all bad; the adults there treated her kindly and her parents loved her dearly. And when she left her hometown and went to neighboring towns and cities, she found herself making temporary friends with strangers. Perhaps the only problem was Keelin, a very rude popular girl who seemed to position herself as Summer’s arch nemesis… or maybe that was just a reductive way of looking at things.
People thinking she had secret powers made Summer both loathe the idea of superpowers, and become infatuated with the idea. This conflict drove her to want to become a superhero, powers or not. Not just a cop, or a protector, or work with heroes- an honest to God superhero with a name and a gimmick and a fanbase. That would show them. And another thing- she’d never be poor again. These ambitions stuck.
Being bullied didn’t matter. No, it didn’t bother young Summer at all, for she found refuge in her studies and the internet. Over the next several years she developed a tight knit group of like minded outcasts and oddballs like herself. In search of power and glory they formed Project Gateway, the world’s first non-powered superhero. Each of them had a different skill to bring to the table, and together they began to put their plans into action.
It took a lot of hard work, but eventually the five of them got a lucky break. They got a corporate sponsor in the form of GatewayX, a private space program. Thus, they renamed Project Mecha-Bitch 3000 to Project Gateway. Summer served as the only non-powered superhero of CELT’s Northern Irish branch. Eventually she was zooming all over the Great Britain area. The support of the Irish government wasn’t far behind.
A strange problem occured. There wasn’t enough action. Summer wanted Project Gateway to go global. Perhaps rub her success in the face of heroes all around the world.
Thus, #Project Gateway was cleared to travel to the supervillain hero capital of the world, Castleburg. She’ll be arriving shortly.
| MISCELLANEOUS | Members of Team Mecha-Bitch
Balavan Lohar
“Hello? HELLO? Is this thing on? Let’s get this party started already!”
The original candidate for the pilot of the suit, this Indian born lad is a fiercely competitive electrical engineering genius. Unfortunately, a car accident left him bed-ridden for a long time before the project went live. While he’s better now, no one could possibly separate Summer from the Suit, now. He designed the incredibly compact power systems for the suit and the heads up display.
Dimitri Alexeyev
“This will work. You should all be ashamed, but I will make this work.”
Isolated, cold, and alone, Dimitri wouldn’t have it any other way. From his palace made of ice, foundations constructed of the skulls of his enemies, (allegedly) Dimitri is the mastermind behind implementing and ensuring the consistency of the weapons implemented into the Gateway suit. He operates from somewhere in the Baltics.
Awa Yoneyama
“Pink is cute! Like your hair! Everyone will like us, yes!”
The heart of the team and it’s second youngest member, Awa is the mind behind the Gateway suit’s most iconic weapon, the Bubblegum formula. She also designed the aesthetic of the suit and while she is sad that Bubble Gum Glue Girl is not the name of the superhero, Gateway is better than Mecha-Bitch 3000. She is also the most skilled in the medicinal arts of the team.
AMI
“SEARCHING FOR FILE: ‘FUCKS TO GIVE’. FILE NOT FOUND.’
A rogue chunk of loose traffic managing AI code developed in South Africa. AMI stands for Advanced Machine Intelligence. She is the youngest member of the team at only ten years old, but she certainly has a vast array of knowledge on many topics. She is best at the remote operation parts of their missions, controlling cameras and drones.
[ RANKING ]
E Rank when out of suit. Estimated B- rank when in suit.
[ POWERS ]
The Mecha-Bitch 3000, or rather, the Gateway Armor, is a form-fitting, highly durable and mobile suit that has many configurations and modifications available to it. Being very versatile, Summer can serve almost any role in a mission, but she is often out-done by powered specialists. Her greatest strength is being prepared and bringing the right tool
[ PHYSICAL STRENGTH ] ■■■■■■■□□□
The suit, by default, has enhanced strength to allow Summer to bust through walls, pick up cars, and knock people around. Useful for saving people and crowd control. 7/10
[ AGILITY ] ■■■■■■□□□□
Summer is no slouch when it comes to being athletic, and the enhanced strength of the suit only increased this attribute. She can jump high, be mobile, and do anything she can do outside of the suit, only more than twice as well.
[ INTELLIGENCE ] ■■■■■■■□□□
Summer is the maintenance technician of the group. She has an excellent memory and knows how to put things back together again. She knows the suit inside and out, and electronics and mechanics in general are her domain of expertise. This alone is very useful, but she also has a panel of experts at her disposal at all times, and they are never afraid to chip in. 7/10
[ DESTRUCTIVENESS ] ■■■■■■■■□□
The Gateway Suit is capable of a great amount of destruction, especially with it’s modifications. 8/10
[ LETHALITY ] ■■■■■■■■□□
One of the reasons Summer has come to be the permanent pilot is her temperament. Unlike the others, she is willing to do what it takes while having an even mood, being the most calm and collected under pressure. The Gateway Suit has a variety of lethal weapons for putting down dangerous targets quickly in order to minimize loss of life. 8/10
[ ENDURANCE ] ■■■■■■■■□□
Given how Summer is just a squishy human, it was very important the suit be capable of taking as much damage as possible in order to give her a chance to escape or turn the fight around. Being bulletproof was a complete necessity, and she definitely is. Shock and impact damage was next. The only unavoidable weakness was that to piercing damage by heavy objects with a consistent pushing force, in other words, close ranged stabbing by someone with a melee weapon and super strength. But building the fabric and metals of the suit to combat that would be too much and would lower the effectiveness of everything, putting Summer into more danger. The suit also has an in-built medical system to stabilize Summer if she gets hurt. 8/10
[ EFFICACY ] ■■■■■□□□□□
The Gateway suit can be on for a long amount of time, and since Summer herself is mostly spared the exhaustion of her physical actions, she can operate under duress for a great amount of time. However the Gateway suit does need recharging, on average, two or three times a week.
[ SKILLS ]
Besides her knowledge related to her field, Summer is a decently trained hand to hand fighter. She’s light on her feet, and is a really good dancer.
[ EQUIPMENT ]
Bubble Buddy: A go-to non-lethal loadout, equipped with Yoneyama’s bubble weapons.
Bubble Launcher: The suit’s hands are modified to fire projectiles out of the palms and index fingers. Fire high speed, high impact gum rounds that explode on impact. One or two is enough to knock an opponent over and then stick them to the ground. Stronger targets require more bubbles, but getting hit by them is a huge annoyance, even when blocked.
Bubble Bomb: A small pink pebble that, when squeezed, expands into a grenade sized sphere. When thrown, there are a few seconds of wait time and then it detonates, spreading adhesive over a large area and knocking targets away.
Silly String: Fire out sticky pink string for various purposes and in various forms.
Limited Hovering: Bubble Buddy can float in the air and move at slow speeds.
Sticky Hands: The Gateway Suit has an adhesive on her hands and feet that can be activated to allow her to navigate walls and ceilings at higher speeds.
Adhesive Healing: An altered bubble formula can be applied with a touch to safely stop the bleeding of wounds.
Solvent Mist: A special formula that can disintegrate the sticky adhesive. The bubblegum dissolves within 24 hours unless modified, but this can always be useful. Kept in a can.
Stungun: A high quality stun gun to debilitate close range targets.
Taser: A taser with longer range prongs and penetration.
Strengths: Non lethal damage, crowd and damage control, urban movement, defense.
Exoskeleton: An armored exoskeleton is mounted onto the suit, increasing Gateway’s height, strength, and durability manifold.
Kinetic Enhancers: While the exo-skeleton already boosts her strength, two hand holds around her arms give her access to a pair of piston-esque implements. The pistons have good freedom of movement and are capable of outputting a huge amount of kinetic force, rivalling those with super strength. Portable Energy Shield: Arm mounted hard-light energy shield she can use to defend herself and allies from bullets and other hard hitting attacks.
Shoulder Mounted Rocket Launchers: A pair of four barreled rocket launchers. They auto reload and can fire munitions of various types.
Enhanced Flight Systems: Mounted on ankles, palms, and back, a miniature grafted exoskeleton that drastically increases her speed and mobility in the air. Energy engines leave pink trails where she flies.
Beam Projectors: High powered beams made from leftover kinetic energies of the flight suit. Capable of being fired from clenched fists.
Grenade Launcher: Semi-automatic shoulder mounted grenade launcher capable of firing a variety of projectiles at a decent rate of fire. Usually loaded with bubble grenades, but more lethal munitions are available.
Strengths: Evasiveness, mobility, fighting against kinetics and casters.
Weaknesses: Durability, close quarters, high durability targets.
With every loadout and configuration, Summer can call in reinforcements with drones deployed from around the city, or the HERO blimp. Alternatively, she could equip herself at the start of the mission and only call in other deliverables later. These weapons and tools can be equipped in any loadout, and it’s rare that she goes without one or several of the items on the list, depending on how heavy and cumbersome they are.
Super Special Pistol: A large, ‘U’ shaped pistol with multiple functions.
Adhesive Net: Fire out a large, ropey net made out of adhesive bubblegum. Knockout Pellets: Fire slower moving projectiles that shatter on contact, releasing potent knock out gas on a small area. Bubble Blast: Short range shotgun blast of adhesive projectiles. Bubble Bolt: Long range, high speed spear-like adhesive shot. Requires charge up.
Heavy Plasma Gun: A machine gun that fires a volley of high speed, red plasma bolts in something similar to a laser gun.
Minigun: A minigun.
Grenade Launcher: A two handed grenade launcher, equipped with multiple types of munitions.
The Big One: A battering ram tool in the form of a long black cylinder, held in both hands via handles along the top. Can turn people, walls, and steel into pulp when ‘fired’. A short range mega-punch. Don’t miss, it has a hefty recharge time.
Shield Projector: Two shield projectors that create a ten by ten by ten diameter translucent pink hard-light shield. Default settings are that people can go in and out, but projectiles can’t. Can be tweaked if fiddled with before or after deployment.
Shield Wall: Fifteen by ten foot, slightly curved see-through shield wall of hard-light.
Shield Drone: A drone equipped with a hard-light projector shield.
Bubble Drone: A drone equipped with a short range bubble blaster.
Gas Drone: A drone equipped with a short range gas projector. Knockout, smoke, or tear gas.
Plasma Cutter Sawblade: A two handed melee weapon and utility item for cutting through the most durable surfaces. Or enemies.
Isolene Injector: For shutting down defeated enemies with dangerous powers that can’t otherwise be restrained.
"Just because they look cool, that doesn't mean my fireworks can burn like hell!"
[ NAME ]
Elizabeth May Jackson
[ HERO IDENTITY ]
Spark Gal
[ NICKNAME/ALIAS ]
Beth, Firefly, Sparklers, Mayday
[ AGE ]
20
[ GENDER ]
Female
[ AFFILIATION ]
H.E.R.O. [Present]
Student of Kingsdale University [Present]
Barista at Starbunks [Former]
[ APPEARANCE ]
Beth stands 5'6 and likes to wear nothing but pink, glittery and feminine clothes that kinda look like she can be a singer of a teen pop group with her light blonde highlights of hers
Same goes to her hero outfit as well, with pink in her outfit supposed to represent fireworks while the black is the night sky
[ PERSONALITY TRAITS ]
+ OUTGOING + ADVENTUROUS + SMART
- INSECURE - BLUNT - LOUD
[ BIO ]
Elizabeth May Jackson was born and raised in a town in East Flank with a professor father and an artist mother, you know, normal things, normal life....Well, except for Beth.
Beth show signs of her powers at a very young age, they were first discovered when young Beth got so excited for her six birthday, her hands start shooting out light-like fireworks from her hands and almost burn the house down (At least she got a Barbie doll...It was Malibu Barbie, she wanted a ballerina Barbie) Despite not being heroes themselves, Beth parents try to teach Beth to control her powers as the best as they can.
When middle school rolls around, Beth grades show that she is a pretty smart kid, especially in her science class but just like any nerdy kid, she was often alone and didn't have many friends and the only way to get some, is to change her looks and personality entirely. So Beth ditch her nerdy clothes, nerdy glasses and her nerdy mind and become a popular girl throughout middle school and high school!.....It wasn't fun as she thought up to be.
After Beth graduated, she got accepted to Kingsdale University and although she doesn't keep touch with her popular friends, she still feel pressured from society, so she keep still being a popular valley but she still join a chemistry class (girl loves science, what can she say?) In order to pay rent for her apartment, Beth decided to get a job and that job was....Starbunks!.....But after working there for five weeks with little pay, Beth realize that she has powers, she doesn't need to work at this dead end job! So she quit right on the spot and join HERO and it was the best decision of her life!
| MISCELLANEOUS |
Beth Sexuality is pansexual She has a pet cat name Mimi Beth has 1964 Ford Falcon, it use to belong to her father. She want a fancy car Although she goes wear contacts, Beth still has her glasses
[ RANKING ]
B+
[ POWERS ]
Pyrotechnic Projection
Beth has the ability to psychically generate and manipulate pure energy light, at will. She uses this in a form of colorful blasts that are akin to or resemble fireworks but instead are made up of intense light that is more of a searing effect to objects or people than an outright burn from fire when it “explodes”. Furthermore, she can psychically direct, bend, and distort some natural light which can be used for things such as invisibility or manipulating the properties of light (ie brightness and color). However, this takes up a lot of energy so after 5-10 blasts, it starts to wear her down and makes her feel weaker. There is a strain on her body if she bends natural light for too long so it is easier to do as needed or just from the angle someone is looking but this risks someone else showing up and seeing through the slight illusion, this also does not work at night as there is no natural lighting. She is especially weak against those with shadow powers to drown out the pure energy light, anyone immune to photokinesis, or has a reflect type ability.
[ PHYSICAL STRENGTH ] ■ ■ ■ ■ □ □ □ □ □ □ (4/10)
[ AGILITY ] ■ ■ ■ ■ ■ ■ □ □ □ □ (6/10)
[ INTELLIGENCE ] ■ ■ ■ ■ □ □ □ □ □ □ (4/10)
[ DESTRUCTIVENESS ] ■ ■ ■ ■ ■ ■ ■ □ □ □ (7/10)
[ LETHALITY ] ■ ■ ■ □ □ □ □ □ □ □ (3/10)
[ ENDURANCE ] ■ ■ ■ ■ ■ ■ ■ □ □ □ (7/10)
[ EFFICACY ] ■ ■ ■ ■ ■ ■ □ □ □ □ (6/10)
[ SKILLS ]
Expert Chemistry Skills
[ EQUIPMENT ]
Phone Makeup Carkeys Sweets Chemistry and college books Notebook and pen Glasses Cold Waterbottles
[ Spark Gal ]
[ Fortune's Son ]
[ "Sigh~, Fortune~. Ever since I lay eyes on him, I knew my heart is saying we were meant to be together. With his gorgeous eyes~, his beautiful voice~, his handsome face~......What was the question again?" ]
[ When Spark Gal first met Fortune's Son, it was love in first sense for her. She always try her best to impress him, trying not to make a fool of herself, and hope someday he can feel the same way about her. ]
[ Shadow Scythe Vengeance ]
[ "That edgy loser! she thinks that she can make a fool of me? HA! Well she didn't! If I ever see her again, you better believe that I'll be the one to make a fool out of her!" ]
[ After making a embarrassment of herself on her first hero mission, Spark Gal declare that her and SSV will be arch rivals, having a classic hero vs villain type of relationship ]
Megumi has long grayish hair, pale skin, and a rather slim build. She prefers to wear whatever's comfortable, but she does make an effort to look at least somewhat fashionable when outside. She also brings along a large quadrupedal dog-like machine named Gem that acts as a pet, which can also transform into a bipedal android body that provides her the android body for her hero identity Gematria.
[ PERSONALITY TRAITS ]
EMOTIONLESS: At first impression, Megumi doesn't seem to possess any emotions. Her tone of speech is monotone, and tends to move in a somewhat sluggish manner. The truth is that she just has a difficult time showing her true feelings. Get to know her a little, though, and it'd be easy enough to know what she's thinking, assuming she doesn't just tell you outright.
BLUNT: Megumi isn't afraid to speak her mind and will be direct in her methods and intentions. However, she tends to be quite curt and literal-minded in doing so, which tends to result in some initial misunderstandings until she is asked to explain what she truly means in her messages.
OBSESSED WITH KNOWLEDGE: Megumi has an avid interest in learning more about the unknown, particularly about science, magic, and everything in between. She is unhesitant about trying new things in her experiments with the two, but will at least maintain a level of caution to try to prevent any catastrophic events.
[ BIO ]
Megumi was born in Castleburg, as the daughter of a CEO of a large video game company. Her mother died in childbirth, and Megumi was often left with a nanny to take care of her. As a result, she was often left with plenty of games and other material desires to keep herself occupied, but no one to actually spend that time with. She poured herself into these games, and soon discovered her powers when she got absorbed into the controller she was holding, finding herself inside the game itself. She found a whole new world to explore, and didn't come out until the nanny turned off the console, which forcefully ejected herself from the game and back into the real world.
It was then that Megumi found a new interest: coding. By being inside games, she could see how the game functioned, and alter it in ways it was never intended to function. She learned plenty within them, and her knowledge of her own ability continued to grow as well. Her father merely continued to send her the latest tech and games, thinking it would make her happy. Her attention turned to the various magic systems that often existed within fantasy games, and while she had fun experimenting with them in said games, she then began to wonder if it was possible to bring them to real life. Try as she might, though, she just couldn't do it.
One day, while attending an real life gaming event, it fell under attack by a rampaging Leftover. She hid behind a table, but it was tossed aside and was about to be attacked, only for it to be bound up and quickly dispatched by arriving heroes. Her attention focused onto one hero in particular, Stray, who had used some interesting symbols to perform the job. In the crisis, she had found the solution to a problem she had been dying to solve: performing magic, or at least something similar to it. Unfortunately, she was quickly taken someplace safe by other heroes. Due to Stray being a D rank hero, it seems that there was little interest on him, making him difficult to track down. She was frustrated, but it would not stop her. She made it her new goal to become a Hero. In her mind, she thought the best way to learn more about Stray was to go out and be a Hero herself. And if she was able to help people along the way, that was even better.
| MISCELLANEOUS |
It should be noted that when she is electro-surfing within a machine, her personality becomes a lot more expressive, as if whatever normally inhibits her emotions disappears.
[ RANKING ]
D
[ POWERS ]
ELECTRO-SURFING: By being in contact with a machine that uses electricity, Megumi's can leap into it, her body transforming into a mass of electric particles that travel within it freely. Within these machines, Megumi can take control of its functions and freely study its structure and coding, and can even modify said coding to suit her needs. Firewalls and encryptions pose little obstacle to her, but power limiters can hinder her movement. She can also forcibly short-circuit the machine, though this causes her to immediately be ejected (or forced into another area of said machine, if applicable) afterwards as that part would no longer be functional.
[ PHYSICAL STRENGTH ] ■■■□□□□□□□ 3/10 Megumi found it unnecessary to work out very much apart from doing any potential heavy lifting when working on her tech. She has her other abilities to compensate for it instead.
[ AGILITY ] ■■□□□□□□□□ 2/10 Same reason as above.
[ INTELLIGENCE ] ■■■■■■■□□□ 7/10 Considering her expertise in technology and desire to learn more, it's safe to say that she is quite intelligent.
[ DESTRUCTIVENESS ] ■■■□□□□□□□ 3/10 In any tech-heavy environment, such as a server room, she could be devastating if she wanted to, but other than that, she doesn't possess any powers that are generally destructive.
[ LETHALITY ] ■■□□□□□□□□ 2/10 Megumi doesn’t use lethal methods to fight crime.
[ ENDURANCE ] ■■■□□□□□□□ 3/10 While she may stay up late at night, either to play VR games or to conduct more experiments, she does not possess much more endurance than other normal humans.
[ EFFICACY ] ■■■■■□□□□□ 5/10 She requires technology to use her power, but she fortunately lives in Castleburg, where there are robots and other machines aplenty.
[ SKILLS ]
CODING / HACKING ROBOTICS ENGINEERING GAMING
[ EQUIPMENT ]
GEM: The 4-legged machine with a dog-like AI to act as Megumi's pet. Bought by her father in an attempt to give her company. Megumi customized and improved upon it with time, giving it a few more special capabilities. Within it lies several yards of cable, suitable for grappling, trap-setting, constraining, etc. The cables are also interwoven with nanomachines to allow it to maneuver around more freely than simply being shot towards a target. Of course, Gem can also transform into the bipedal humanoid body that uses Megumi's hero identity name: Gematria. The face plate is actually a screen, allowing for a wide variety of facial expressions and emoticons to be displayed.
Stretch
"I dunno, bit of a stretch."
[ NAME ]
Zachary Williams
[ HERO IDENTITY ]
Stretch
[ NICKNAME/ALIAS ]
Rubber Man, "Annoying F***"
[ AGE ]
82
[ GENDER ]
Male
[ AFFILIATION ]
HERO: Part-time
[ APPEARANCE ]
Zachary appears to be a mid-20-year-old man with blonde hair, golden-colored eyes, and light skin, standing at exactly 6'. His casual attire typically consists of little more than a t-shirt and sweatpants.
[ PERSONALITY TRAITS ]
Carefree: Zachary acts rather laidback. He's expressed many times that he does not desire the hero lifestyle. To him, being a hero is merely a job. In fact, he has little interest in finding excitement and would rather take his time exploring the simple things in life, like small hobbies or making idle chatter with others.
Jokester: He'll often make a quip or two about the current situation, whether it be during everyday conversation or in the heat of battle. If an opportunity presents itself, Zachary will make a comment about whatever's holding his interest.
Ladies Man: Zachary is not shy about approaching adult women of various ages, often flirting with and/or making inappropriate comments about them.
Mentor: Despite his laidback attitude, Zachary is always willing to lend a hand or a piece of advice to someone who asks. He'll give a tired smile and moan about the effort he's putting in, but he'll always rise to the occasion.
[ BIO ]
Zachary was a normal kid, born and raised in Castleburg. He was in a loving family of 4, with a mother, father, and older sister. He was given plenty of freedom to live his life, and received plenty of attention from his family during his childhood. All in all, it was a happy childhood. He caused plenty of mischief as he grew up. Mostly little inconveniences and pranks, a tapped shoulder here and a expertly hidden whoopee cushion there. But over time, he began to grow bored. His pranks had lost their appeal, and he was unsure of the direction of his life.
It seemed fate had a plan for him, however, when he and his family were listening to the news on the radio. The story was about an interview with a hero, who was telling a grandiose story about him taking down a high-threat villain's secret lair and all the henchmen stationed there. It was a story they'd heard many times before by other heroes that claimed to perform similar feats, but it still gave the family entertainment. For Zachary, however, it also gave him an epiphany. To be a Hero... It seemed like the obvious choice. It gave him the chance to find excitement in his life, and to save lives in the process as a bonus.
Along the way, he would come to learn that being a hero was more than just a job or a means to find the biggest bad guy to punch. It was a role people looked up to, an example for people to follow. He would make mistakes, but learn from them and continue the fight. He would fight alongside other heroes and even forge bonds with them, even grieve for them should they pass on. But despite everything life would throw at him, he would always remember the reason why he became a hero: to have fun.
Fast forward some decades or so, he was performing a low-level job of catching some small-time mugger. After catching him and turning him over, he noticed that there were plenty of new faces around him. Newer heroes that had entered the workforce. At the same time, the old heroes, the ones he grew up with and fought with in his line of work, were mostly gone. They had either found other work, retired completely, or even died. He was still in his physical prime, so hadn't noticed the flow of time until now. It hit him hard as he realized that he would still be alive, but the others around him would move on. He still loved being a hero, but he thought to himself, "What's the point now? Where's the fun if there's no one to share it with?" With those newer heroes, it wasn't the same. They weren't the ones he fought side-by-side with, nor the ones he shared drinks and chats with.
He pondered this for a time, having finally realized that his lifespan may exceed those of everyone around him. He thought about his family, remembering the funeral for his parents and how he hadn't even spoken to his sister in quite some time. He tried to call her, but quickly learned that she was bedridden and expected to pass on soon as well. He thought about how he had lived his life, and thought that it wasn't so bad. After all, he lived to have fun, and that was what he did. He believed he had already reached the peak of his life, and it'd just be downhill from now on. So Zachary decided that after attending his sister's funeral, he would die too. The world was moving on, and he figured no one would miss a guy like him.
As it turned out, however, it was a little more challenging than Zachary thought to kill himself. He used various methods, from hanging to poison to even cutting himself up into pieces. Each and every time, though, he would just get back up. After his seventh attempt by sticking his fingers into a wall socket, only to feel little more than a tingle, he gave up on his attempts to end his life. He grew low-spirited, realizing that he had no purpose in life anymore. To him, life was now just... existence. He couldn't see the point of it, but he couldn't die either. To him, it seemed he would be condemned to a life of boredom with no escape.
So, he wandered the streets, hoping to find a source of inspiration, a sign of what to do from now on. Then, he came across another young hero taking on a rather menacing-looking but low-level villain. She seemed to be having trouble, so Zachary's first instinct was to leap into action and save her. After catching the villain in one large rubbery hand, the female hero was rather pissed that he intervened, yelling about how it was her job to take down the big bad. He stared blankly at her for a time, but then an idea began to formulate in Zachary's mind. He released the villain, and gave the hero three chances to take down said villain. With a little advice and a few pointers, the hero did eventually manage to complete her job on the third chance. When the hero reluctantly thanked him, he thought he felt a spark of joy in his chest, reminding him of his younger days. He was still directionless in life, but that wasn't necessarily a bad thing. There was still the rest of his life to live, after all, so why not live it? You never know what might come your way.
| MISCELLANEOUS |
N/A
[ RANKING ]
A
[ POWERS ]
Malleable Physiology: Zachary has the ability to alter and shape his body into whatever form he can imagine, thanks to a combination of malleability, elasticity, and total body control. He can also increase the mass of his body, presumably by taking in surrounding atoms from his surroundings, and enlarge his body to extraordinary degrees. His body is typically rubbery in nature, but he can also increase the hardness of any portion of his body, making his body more versatile than a swiss army knife. He can also change his appearance to look like other people, or even take the shape of inanimate objects, though it seems he cannot change color. Healing Factor: He possesses a strong regenerative ability, allowing him to re-assimilate lost flesh and/or body parts, or even regenerate them over a long period of time. As a side effect, he also seems to not age, or at least age very slowly, allowing him to stay in his prime of 20-or-so years old.
[ PHYSICAL STRENGTH ] ■■■■■□□□□□ 5/10 While not exactly Superman, expanding his body does allow him to gain some form of enhanced strength.
[ AGILITY ] ■■■■■■□□□□ 6/10 Zachary's body allows him to be more mobile than ordinary humans, such as by stretching his limbs to either grab a handhold to slingshot himself or simply gain a longer stride.
[ INTELLIGENCE ] ■■■■■■□□□□ 6/10 Years of experience have allowed him to accumulate the knowledge needed to excel in this hero-saturated world, as well as perform other menial tasks.
[ DESTRUCTIVENESS ] ■■■■■■■□□□ 7/10 While it's not his preference to do so, he can create a decent amount of destruction with his ability to form various tools or even grow large enough for just such a task.
[ LETHALITY ] ■■■■■■■■□□ 8/10 Again, not his preference, but it is amazingly simple just how easy it is to kill people, whether it be by impaling them with sharp spikes or wrapping his body around their heads to induce suffocation.
[ ENDURANCE ] ■■■■■■■■■■ 10/10 Due to his rubbery nature, Zachary is completely immune to blunt trauma and gunfire, and his healing factor allows him to survive most of what would be able to hurt or even kill him.
[ EFFICACY ] ■■■■■■■■■□ 9/10 The ability to warp his body into any shape and size makes for a very versatile set of tools and skills at his disposal.
[ SKILLS ] N/A
[ EQUIPMENT ]
Under his normal clothes, he wears a full-body skintight suit that is covered with black-and-white stripes. The suit is extraordinarily elastic and can stretch and contract as much as he can, courtesy of being made out of a combination of nanotechnology and the same material as his body.
Solomon stands at six feet even with a caramel skin tone and sharp silver eyes. He possesses a toned and athletic build but he isn’t a walking wall by any means. His body has varying scar marks due to training and from a few missions. His hair isn’t naturally blonde in color, instead more of a dark brown but he often dyes it. It is often short and tapered, braided in differing ways as well. He also has some peach fuzz about his chin and corners of his lip that he doesn’t do much with.
As far as dress and grooming goes, Sol can be seen in a wide array of outfits. As if in contrast to his demeanor, his outfits often describe how he is feeling with color and accessories. When on duty or in HERO facilities, he dresses professionally, in a dress shirt and slacks, though willing to change when appropriate.
His heroic uniform consists of a plain black dress shirt with a white tie, black pants, and even a sleeveless surcoat at times. Underneath is a white bodysuit with black accented gloves and boots. The bodysuit is form-fitting to maximize mobility and is highly resistant to laser-weaponry. He also wears a black and white helmet with two protrusions that stick out above his head, reminiscent of rabbit ears. Further detail on the helmet will be found under equipment.
*The Blur Rabbit has been associated with HERO for ten years but is suspected to have roots much deeper. *Despite his paygrade, Blur Rabbit is often seen in Watervale and Brookside. Because of this, it is rumored that the Blur Rabbit had some prior connection to the Hood and The Outlaws but there is no confirmation. *The Blur Rabbit is widely attributed with the eradication of Castleburg's Koshiki Devils that once worked with the Yakuza. *The unmasked identity of Blur Rabbit isn’t known to common folk and most heroes, enabling him to blend in with the populace. *Solomon Powers is widely regarded as having a simple job as a mechanic for the HERO organization.
| MISCELLANEOUS | Has an inexplicable affinity towards Rabbits and Hares, a soft spot if you will. It has been confirmed that he has several as pets. The reason for this odd interest is unanswered currently.
[ POWERS ] Blur Rabbit’s abilities are essentially a means of self-enhancing his physical attributes, absorbing energy through the particles around him via motion. His power relies on momentum and requires his constant motion to build in potency. The more momentum he garners, the more energy he is able to draw towards his physical capabilities; his trademark “Blur” speed for example. This can be as simple as getting a running start before an attack but it is not limited to such. Varying athletic actions can also create differing boosts depending on how rapid and rigorous the movement involved.
While seeming to have no upper limit, this ability does have its weaknesses. For one, if he is immobilized, unable to move his muscles in any way, his abilities take no effect, leaving him vulnerable as any average human. With this, he must be conscious in order for the abilities to work properly. Further, while the enhancement does grant him enhanced durability and some regenerative healing, it does not give any extra stamina. In fact, should he have a lasting injury and need to recover, his therapy is moving while injured and that will sap his stamina until utter unconsciousness.
[ PHYSICAL STRENGTH ] ■■■■■■■■□□ (8/10)
[ AGILITY ] ■■■■■■■■■■ (10/10)
[ INTELLIGENCE ] ■■■■■■■□□□ (7/10)
[ DESTRUCTIVENESS ] ■■■■■■■■□□ (8/10)
[ LETHALITY ] ■■■■■■■■■□ (9/10)
[ ENDURANCE ] ■■■■■■■□□□ (7/10)
[ EFFICACY ] ■■■■■■■■■■ (10/10)
[ SKILLS ] Advanced-Level Martial Artist Specializes in Oriental Forms and Includes special martial art developed by former hero “The Glide” designed to target special pressure points. It is designed to briefly disrupt the powers of metahumans and can cause temporary paralysis. The acquisition of this skill is what places the Blur Rabbit into S-tier as there are only a handful of practitioners ever documented.
Advanced-Level Free-Runner/Acrobat
Advanced-Level Escapist/Infiltrator
Intermediate-Level Detective
Intermediate-Level Marksman
Intermediate-Level Actor
Intermediate-Level Mechanic/Captain
Basic-Level Medic
Basic-Level Chef
[ EQUIPMENT ] Hare’s Helmet - The Helmet of the Blur Rabbit is designed to enhance the senses, essentially shortcutting the time his brain needs to catch up to the speed his body moves when close to his max. It is the most durable part of his uniform.
Swift Slicers - Two swords wielded by the Blur Rabbit. They are designed in the shapes of a Katana and Wakizashi and are worn in the fashion a samurai would. Although not the most durable or sharp, they are quite dangerous with the Hare’s precision and speed.
Smoke Pellets - The Blur Rabbit carries smoke pellets of varying types for differing situations. These are often used as a diversion, getaway option, and means to draw fear in the hearts of enemies.
KANATI
"A strong man stands for himself. A stronger one stands for others…Or at least that’s my Até what tells me." [ NAME ] Kane’Tohopka Wernicke CAH-NAY-TAW-HOPE-CAH
[ HERO IDENTITY ] Kanati
[ NICKNAME/ALIAS ] K, Kane, Hairball, Prince of the Wild
[ AGE ] 18
[ GENDER ] Male
[ AFFILIATION ] H.E.R.O.
[ APPEARANCE ]
Kane stands at 6’6 even with a bronze skin tone and brown eyes. He possesses a mesomorphic and burley build, easily mirroring his father in a few years. His hair is naturally a dark brown in color, though in certain lightings it can be mistaken for black. It is thick, shoulder-length, and sparsely braided but most often wild. He also has some dark markings on his forehead, reminiscent of tribal tattoos. *Further details on these markings will be found under Abilities.
Kay’s style of dress can be seen as fairly conservative. Despite his musculature, he doesn’t flaunt it much, with the most skin seen on average coming through the exposed arms of varying shirts. Otherwise, jeans, combat pants, khakis, and sweats are all things he would be seen in. He also tends to like wearing different sorts of Stetsons, no matter what he wears casually. Kay also isn’t the type to dress up and would have to be talked into doing so.
Kane’Tohopka is the first born son of Samson and Kia Wernicke. His Father, also known as Kanati the Hunter, is a retired longtime agent of HERO. Kane was raised in the country, on the Wernicke Family Farm that his own father was raised on. The boy had a peaceful home life. His father worked hard to make sure that his family lacked nothing secularly. His mother managed the home as best she could emotionally. As a result, Kane’Tohopka had a stable childhood.
Except for one thing: The Chazeka.
Ever since childhood the Chazeka, or Rage, has afflicted Kane. What was worse, unlike other children, his powers began to develop much earlier. It was what kept him from conventional schooling as when he lashed out, even as a little boy, he was a danger to most. It had gotten bad enough to the point that his mother feared she gave birth to a Wendigo. Sam, while similarly distraught, did not panic.
Instead, he made a call to an old friend of his. This old friend wrote symbols on Kane’Tohopka to help manage the Chazeka. After that, outside of the Incident, they managed to live a relatively peaceful life. Kane learned and laughed just as any other boy. He took particular interest in tending to the farm’s animals, naming them all and making it his personal mission to tend to them when sick or injured. The boy often journeyed into the forest around the farm to explore, even christening himself the Prince of The Wild.
It was while he was getting older though that Sam recognized that Kane couldn’t stay on the farm forever. Eventually, his boy would have to go out into the world and that adventurous spirit made that time fly to nearness. A world that was full of stresses and pains. Kane would have to learn how to deal with such things without losing himself to the Chazeka. In which case, a good place to learn would be at the famed Academy for Junior Heroes.
Thus, despite some minor protest from his wife and the boy himself, the family bought a second home and moved to the suburbs near to the big city of Castleburg. A fish out of water would be an understatement to describe how overwhelmed Kane was at first. The city was loud, it stank, was bright, was fast, and technology was confusing. It was hard but with his support group, it became great and he caught on fine.
More recently with becoming 18, Kane’s father promised him the keys to his old place in the East Flank. He was told that it was a big responsibility in maintaining a home of his own, but Kane was ready for it. There’s always been the concern of the Chazeka but it’s been a while since the last outburst. Besides, he’d just signed over to start working for HERO officially now. The future was brightening up for him as he was following in his father’s footsteps.
What does he have to fear?
| MISCELLANEOUS | Kane is multi-lingual separate of his power, speaking English, Lakota, and Spanish in that order of fluency.
He has a six year old little sister named Xima, who hasn’t displayed any super powers as of yet.
[ RANKING ] Average = B+ The Chazeka ≥ A
[ POWERS ]
Reactive/Environmental Adaptation Kanati from a young age has had the ability to adapt to the world around him in a variety of ways. It is a passive ability for the most part, that acts instantaneously to ensure his survival. It can act in two different ways, being short term and long term adaptations.
In short term situations, it provides short term solutions. For example, if he were to be submerged in water for a couple of minutes, he will have developed gills and can breathe underwater for a while. However, once he’s back to breathing air for the amount of time the adaptation was needed, he reverts to his normal state.
In long term situations, it provides longer lasting adaptations. Long term situations usually mean repeated situations over a long period of time. For example, he has developed borderline superhuman physical attributes after many years of rigorous physical work alongside his largely superhuman father. For this to die down, it would take many years of him not doing imposing physical labor.
While his adaptation is instantaneous, the situation to adapt to must be introduced to his system at least once before. This would mean that one-hit kill or incapacitating attacks to his system would definitely do the trick. This would obviously mean that he can’t carelessly throw himself into any situation. Another limitation is that while he can go for longer without food and water, he still indeed needs those things or he’ll die. It also doesn’t give him more intelligence, he still has to make smart decisions on his own.
However, these limitations are temporarily exuded when Kane is overtaken by the Chazeka. When The Chazeka is in control, the passive nature of his ability is overridden by stress and he goes into a fight or flight state. If Chazeka is in fight, it will attack the stressor, enhancing his physical prowess as damage is taken until the stressor is incapacitated or it flees. If Chazeka is in flight, it will flee the situation by whatever means necessary.
Once it feels safe, Kane’Tohopka will go into a state of unconsciousness as his body is recovering which can stretch from a couple days to even a month, depending on how long he was overtaken.
There are several ways to counteract the Chazeka: 1. A being, or group, of sufficient enough power can overpower the Chazeka, at least briefly before the adaptations stack. 2. A being, or group, of sufficient emotional connection to Kane can manage to calm the Chazeka down, or at least put it into flight by leaving with that person. 3. A sufficient dose of power dampeners.
Filled Boxes Represent Average.
[ PHYSICAL STRENGTH ] ■■■■■□□□□□ (5/10)
[ AGILITY ] ■■■■□□□□□□ (4/10)
[ INTELLIGENCE ] ■■□□□□□□□ (2/10)
[ DESTRUCTIVENESS ] ■■■■□□□□□□ (4/10)
[ LETHALITY ] ■■■■■□□□□□ (5/10)
[ ENDURANCE ] ■■■■■■■□□□ (7/10)
[ EFFICACY ] ■■■■■■■■□□ (8/10)
[ SKILLS ] Advanced-Level Hunter/Fisherman
Adept-Level CQCombatant/Marksman
Adept-Level Survivalist
Adept-Level Animal Handler/Veterinarian
Intermediate-Level Farmer
Intermediate-Level Guitarist
Intermediate-Level Lumberjack
[ EQUIPMENT ] Hunter’s Bow - Kanati has a composite bow that Samson built early in his career. It has a draw-strength of 250 lbs that he could pull back casually enough to quickdraw with. For Kane, he can pull it back with little difficulty, but has to build up to be able to similarly quickly fire arrows with accuracy.
Tomahawk - The small, durable, axe-like weapon that Kanati has had since the heroic golden age. It may not be the most flashy weapon, especially in this new age, but it’s definitely one of the most reliable.
"I think....There's something real tasteless about weapons. Men're meant to rip each other apart with their own power. You feel me?"
[ NAME ]
Grant Miller.
[ VILLAIN IDENTITY ]
Death Arms (it's a placeholder for him, really; will come up with his proper villain name of Gatling in-RP)
[ NICKNAME/ALIAS ]
Gorilla (old high school nickname), Griff (street name, since Grant isn't the most intimidating one...)
[ AGE ]
35
[ GENDER ]
Male
[ AFFILIATION ]
Ex-Gang Leader, Ex-Underground Meta Fight Ring Champion, Current Petty Crook (and unhappy about it)
[ APPEARANCE ]
Grant is incredibly well-built, standing at nigh 7 feet tall, and weighing well over 200 lbs. worth of muscle, he is, simply put, ripped. Most notably, his arms are especially thick and powerfully built, and are a fair bit larger than you'd expect, which earned him the name 'Gorilla' in high school. Beyond his physique, his hair is of a light brown coloration, and it appears largely unkempt and matted, and his deep orange eyes, while almost always heavy with the sleeplessness he brings himself from nights of training, also carry in them a burning fire of passion unlike any other....
For clothing, he's a simple man. Even now that he's a 'villain' in the vaguest sense that he's a crook that uses powers, he dresses incredibly casually. Naught but a white shirt, stretched to the brink from his size and musculature, a light brown leather belt with his light blue hoodie tucked into it, a pair of comfortably baggy black pants, and some fairly heavy-duty black boots befitting a man of his stature. Oh, and of course, his mask; a remnant of his time as a champion of the ring, it was made personally for him by an old friend, and is one of few things he'd consider a keepsake.
[ PERSONALITY TRAITS ]
Grant, while outwardly pretty put-together and chill, is a hot-blooded warrior through and through, driven by his desire to use his power to the fullest. His greatest goal in life is to constantly seek out challenges that can slake his thirst for battle, to keep testing himself, as well as to find others worthy of his respect. He actively believes that fighters should be able to win with nothing but what comes to them naturally, and thinks less of those who have to rely on gadgets and weapons to achieve victory.
When it comes to fights, Grant is all-or-nothing; in anything more than sparring (which he's rarely done in his life), he's always fought each battle he's in as if it were life-and-death. Which, in his defense, most were. This mindset has led him to the point that a fight where he can't stake his life against another's feels meaningless to him, living for the rush of a truly bloody, messy battle.
When it comes to fighting, Grant is quite unwilling to work together with others, wanting to win with his own power. Beyond fighting, however, he can function in a unit well enough. He greatly prefers fighting people one-on-one, as it feels more personal that way, and won't hesitate to obliterate anything - or anyone - who gets in the way of a good fight.
In spite of this violent, kill-or-be-killed nature, Grant is also surprisingly honorable for a brute as himself. He shows nothing but respect for those actually willing to fight him, and he thinks highly of any individuals who cant defeat him (or at least survive him). He never uses underhanded tactics, and is always up-front about himself and his goals. Additionally, while he is more than willing to kill others, and has done it many times before, it's not something he's always seeking to do. He'd much prefer to let a strong, admirable enemy live than finish them off, and never seeks to get any weaklings involved, actively abhorring the idea of taking hostages or using citizens as a distraction, or anything of that sort.
[ BIO ]
Growing up in Brookside was never going to be easy, and Grant learned that quick growing up. Real early on in his life, things were fine; hell, by the standards of this side of the city, they were fantastic. His father, while not the most well-known Hero, was one, and did a damn fine job providing for the family. And his mom, well...Even back then she wasn't all there, but she always did her best. Back then, at least.
That status quo changed when his pops got caught up in a fight with a seriously bad news villain; by the time everything was said and done, the news was already reporting the death of Mighty Man. Didn't take long for his mom to break down, and for little Grant, well...He wasn't even old enough to really process properly. All he knew was his dad screwed up, and now he wasn't coming home. From that day on, he resented his old man for being that weak, that if he was stronger, none of what happened next woulda happened.
But, it happened.
Pretty quickly, Grant began figuring out what his mom's whole deal was, now that the filer of his dad wasn't there. Turns out she was a recovering drug addict; and not just any kind. She was hopped up on Meta-boosters, the kinda shit that'd turn a dude who could make a blade pop out his elbow into a storm of razor-sharp blades slicing ya into ribbons. With his father gone, she reverted pretty hard. But young Grant only knew that his mom was being real unstable and taking some weird stuff. The full story was that she had another thing she reverted back to...
Crime.
Little Grant knew she was putting money on the table, and that's all that mattered to him. His mum, though, was busy putting people in the dirt and breaking into stores for a quick buck. Truth be told, the boy's just lucky he grew up in Brookside of all places, or else his mom probably woulda been eventually caught. However, she managed to stay under the radar for long enough, and he grew up....About the same way every Brookside kid did. Crummy schools, shitty social life, the digs. 'Course, he was also picked on about his dad, cuz kid's can be ruthless that way. He got known pretty quick for being the kinda boy to start fights, landing himself in detention more times than he can count.
The dynamic changed once he hit high school. Over summer break, Grant had....Quite the growth spurt. Going from about 5'7 at age 13 to 6'3 with giant arms at age 14. Definitely abnormal. He didn't think too hard about it...But of course, the other boys did. Didn't take long for some of the older kids to get pissed off at the guy who walked in freshman year looking like a full-blown body builder. So, like normal, he got in a fight with a kid. Y'know what ain't normal?
Throwing a punch, expecting to bruise the dude a bit, and instead breaking your own arm alongside the kid's whole left ribcage.
Needless to say, he had to take a little more than detention for this one. Doesn't help that while he was in ER, the kid died from a punctured lung and internal bleeding. Got stuck in juvie for a few solid months, but got off due to good behavior and a generous court ruling, since there was no way that Grant would've known he'd...Do that. Speaking of, during his time in juvie, they of course fixed his arm up and had some Meta professionals take a look at what was going on.
Turns out, beyond some latent physical bulk from his late pops beginning to spring up, he had his very own Meta ability; he was able to rotate his shoulders at incredible speeds, not only gathering kinetic energy but also building up incredible speeds for, well....Punching things. Only catch? Turns out, according to the eggheads, his body couldn't handle the power output of his ability, and they suggested he refrain from using it whenever possible.
Clearly they underestimated the drive of this kid. You just told a boy that notoriously gets into fights and doesn't stop until his opponent's a crumpled mess, that he can absolutely decimate enemies with a flurry of blows so fast that the human eye couldn't even register it, and you tell him not to use it? Hah...Funny.
Needless to say, after he was out of juvie (and having to calm down his mum having a drug-induced panic attack over the whole incident), he set to training his body to the absolute limit. If he had power....Then he'd use it, professionals be damned. Turns out, once he finally came back to school, that his stunt on that kid had earned him a lot more attention than he was used to. Both the good and the bad.
Some came to fear and shun him, yet others, outcasts among the outcasts of Brookside...They respected him, and rallied behind him. Truth be told? He wasn't really sure what to make of it. He never really was the leading type, and he still ain't to this day. But back then, he made it work, because having anyone to rely on in Brookside is a boon you simply can't pass up.
Didn't take long for his troop of pals to become a gang, emboldened by Grant's absolute strength. Even while the group was just a bunch of high schoolers, they started making a name for themselves on the streets of Brookside. Honestly though, he didn't lead the group so much as his right-hand lady, Mira (or Miranda, if you wanted a few broken teeth). She was one of the first people Grant came to respect, having actually fought her and lost, breaking his arms yet again in the process of that fight. Her only power was an insane amount of durability, but truth be told, it's all you need against a guy who breaks his own body to fight. Point is, he put his full trust in her to do things right by the gang, and she did. Simple as that.
Eventually, Grant...Didn't graduate high school. Honestly, were you expecting anything less? He did manage to get to senior year before losing the will to give a fuck about education though, so give him some credit there. From then on, his little ragamuffin bunch became a full-fledged street gang, becoming mainly known for never using weapons and all having powers, being dubbed by other Brookside gangs as The Mutants.
Eventually though, however well the gang was doing, Grant chose to step down and leave it to Mira. Doing petty crimes and fighting off rival gangs wasn't fulfilling him in the way he needed. So, with that, he said his goodbyes to the group and stepped onto his own path...Though still visiting on occasion.
In due time, Grant bounced between job to job. Usually hired muscle. Was a bouncer at a bar for a few months before he socked a dude's jaw clean off. His next big break, however, was in the shadows, as he heard whispers of an underground fighting circuit, made for Metahumans to fight tooth and claw for cash prizes. Sounded like his kinda place...
And for a time, it was. Early on, the fights for a younger Grant were brutal and exhilarating, each one more dangerous than the last, and each one a win for the crowd-dubbed Death Arms. The paydays certainly weren't bad either; it was a nice change of pace for him to be able to afford more than apartment rent and ramen noodles every month. Over time, though, the opponents just kept on putting up less of a challenge. Within his golden years as Death Arms, he became notorious for either instantly K.O.ing his opposition (or sometimes killing them, but hey, it happens), or leaving them so battered from the first assault they simply surrender. For the crowds, it was incredible to watch him decimate enemies, but for him, it was starting to become dull...
Inevitably, the people who actually had to pay fighters were starting to get sick of this champion individual. Slowly but surely, the shady higher-ups of this operation began cutting into the paychecks he was supposed to be getting. Grant might not be the brightest, but he caught on quick enough; and he wasn't pleased. He put those assholes in their place (though he didn't kill any of them....At least, he's pretty sure he didn't) and took the money he was due, and with that, he cut ties with the underground ring.
Nowadays, while he ain't proud about it, much less happy, he's more or less a common smash-and-grab robber making ends meet. But perhaps a lucky break will come through for him soon...
| MISCELLANEOUS |
While Grant still actively visits The Mutants, he also still checks up on his mom from time to time. Also, after his street gang years, he finally got her to stop playing the villain and has used the money he makes to look out for her, though it's out of respect for her and her attempts to keep the family going, not obligation or pity on her current state. He thinks quite highly of his mother in spite of her tendencies.
Also, in his younger years, Grant actually got into motorcycles, and still drives one that he stole a couple years back. He's surprisingly skilled at it, too.
When fighting Grant, there are two primary methods to look at; you either find someone who can outlast him and throw 'em in the tiger's den, or you have someone who can immediately immobilize/incapacitate him. Anything less is risky, since his power is incredibly lethal and he is not without the intent to kill with it.
In theory, if you have ranged abilities/weaponry, those are also good for keeping distance. But if you can't actually defeat him with said ranged options, it'll likely prove to only stall him.
[ RANKING ]
A
[ POWERS ]
Grant's Powers, beyond some general superphysiology (clearly evident by a glance at the guy, honestly), his real Meta ability, he has dubbed Wind-Up.
Wind-Up will be explained in-depth, but to put it in the layman's terms Grant would be familiar with, it allows him to make a barrage of punches within the span of a few seconds, each packing insane speed and force behind them. However, overuse will quickly make his arms unusable and liable to full-on shattering.
For a more thorough explanation, Wind-Up allows Grant's arms to store up kinetic energy from motions he makes, most specifically the action he dubbed the ability off of, that being him winding his shoulders up before a fight. That, in tandem with his ability's power to freely rotate his shoulders, allows him to unleash a high-velocity, high-impact barrage of strikes. Repeated use slowly causes torn ligaments and muscle fibers, and inevitably ends with his arms broken and worthless for a good while before they can heal up.
[ PHYSICAL STRENGTH ] ■■■■■□□□□□ In spite of his appearance, raw physical strength isn't his forte. His power is far more about attacking and destroying than it is lifting, grappling, etc. I mean, he can still probably do some pretty impressive stuff, maybe lift a car or something if he puts his back into it, but overall, this is actually a carry-over from his father's physical power, and has little to do with his ability of Wind-Up. 5/10.
[ AGILITY ] ■■■□□□□□□□ Grant is physically fit, but due to his size, is far from supremely agile. Can still outmaneuver a normal person, but folks with slimmer builds, or God forbid some kind of Speed ability, shouldn't have much trouble avoiding him. However, if you get within range of his attacks, dodging those is almost out of the question unless you're a hardcore speedster. Still, that's a niche, and less to do with his overall mobility. 3/10.
[ INTELLIGENCE ] ■■□□□□□□□□ He didn't even graduate high school, what'dya expect? While he's not a complete dunce, and is actually pretty smart when it comes to combat, beyond that, he's....Sorely lacking. 2/10.
[ DESTRUCTIVENESS ] ■■■■■■■■□□ For a guy who just punches things, his destructive potential is tremendous. Next to nothing can withstand his barrage of attacks, and while widespread damage is hard for a guy who only punches things, if left to his own devices, he could easily levels buildings within seconds. 8/10.
[ LETHALITY ] ■■■■■■■■■□ While there are more lethal abilities out there, you'd be hard-pressed to find them. A normal human could be turned into a red mist in a blink of an eye with his attacks, and even the most durable folks out there will certainly feel his blows as they hammer into them. Not to mention his attacks can come so fast that few can even react to them, and that they hit with such force and speed that they also impart a tremendous amount of heat in them too...Point is, if you're made of anything less than some super-alloy, or you don't got the moves to dodge some insanely fast blows....Steer clear. 9/10.
[ ENDURANCE ] ■■■■■■□□□□ Grant is tough enough to manage some low-caliber firearms and most martial weapons without much issue, but he ain't quite as invincible as most super bulky Metahumans. However, he has an incredible pain tolerance from years of literally having his arms torn apart at their seams, as well as a burning drive for battle. If he fights, it'd honestly be more likely he dies before he falls unconscious. 6/10
[ EFFICACY ] ■■□□□□□□□□ Technically speaking, his ability is incredibly efficient, able to defeat or kill most enemies in a single round of attacks. The issue is anything that goes longer than that....The more he has to use his ability in a fight, the more likely it is to inevitably backfire on him and leave him largely defenseless. This is only compounded by the fact that those are the kinds of fights he actively looks for... 2/10.
[ SKILLS ]
Motor-biking: While it was more of a pastime than anything, he is stunningly proficient in driving motorcycles. However, he finds them difficult to use in tandem with his power, so he typically just uses them to get around or have a joyride now and then.
Proficient Combatant: He may have never had proper training per se, but life is the best teacher. Between his time in the gang and the ring, he's grown spectacularly as a fighter, having adapted a boxer-esque fighting style, prodding an enemy's defenses while keeping his own guard up, waiting for the chance of a finisher.
[ EQUIPMENT ]
Restraint Gauntlets: While a bit roughly put-together, his gauntlets were designed by folks in the underground ring to help him manage his own power. The gauntlets help absorb a bit of the shock from his own attacks, allowing him to keep going a bit longer. However, they weren't designed with insulation in mind, so while they maintain his arms fairly well, they actually make him cook a bit faster than he should. And given that he cut ties with the ring, he should find some replacements sooner than later...
Fortune's Son
"Heads or tails; call it. Welp, that makes it 100-0..."
[ NAME ]
Leon Kalsteo
[ HERO IDENTITY ]
Fortune's Son (also goes by Fortune)
[ NICKNAME/ALIAS ]
Lucky (old nickname from his gambling years), Leo (by close friends, which is to say....Possibly no one)
[ AGE ]
20
[ GENDER ]
Male
[ AFFILIATION ]
Currently enlisting as a member of H.E.R.O. (though, in his mind, he already is one; like his interview could possibly come up short!)
[ APPEARANCE ]
Standing at a respectably tall 5'10, with a lanky but not particularly unhealthy-looking build, Leon could be considered quite the average looker; until you hit his face. His striking purple eyes and sleek blue hair garner attention regardless where he goes. Simply put, he's a pretty boy through and through. Combine it with a sparkling smile, and even without his luck he could probably glamour his way through most situations. Granted, in spite of how handsome he can be, the kinds of facial expressions he can make can also be quite vile, his smirk in particular...
For clothing, while he can be seen in more casual wear, the most common of those being a black top, brown slacks, and a pair of white sneakers, he also has more...Gaudy attire, which he's also considering as a hero outfit of sorts. This consists of a crisp white dress shirt complete with a stunning black tie, complimented by a fur-lined beige coat, a sleek high-end designer belt to go with his light grey linen pants, and last but not least, a clearly top-of-the-line pair of black shoes that seem to shine with polish.
However, the one thing he always wears a small charm that functions like an earring, quite rustic and humble in comparison to most of his apparel. A bead of wooden strings ending in a cleanly-carved six-sided dice.
[ PERSONALITY TRAITS ]
ARROGANT: Leon has grown to become quite the prick due to the nature of his life. When things come so easily to one such as him, it gets to their head; and he shows it. He does things most would consider reckless or foolhardy, not because he's some sort of thrill-seeker, but because he merely wants to prove he could do it if he so wished. This also leads to him typically belittling others, though usually not out of spite or anything negative. He just can't get his head out of his own ass.
SELFISH: Leon looks out for Number 1 first and foremost; himself. While the nature of his power means he could bring aid to others, he's so self-centered that he could never view it in such a light as he is. To him, anything he does is just a means to his ends. Which leads well into his next trait...
POPULARITY: There's one thing Leon wants more than anything; to make it big. He wants his face on the tabloids, chatting it up on celebrity host shows, gleaming like a brilliant societal star. At least...He's pretty sure this is what he wanted. Right...?
DIRECTIONLESS:When your power could let you do almost anything and succeed, there's only one real question....What do you do with your life? And truth be told, Leon's still looking for that answer, filling the hole with material things and social stardom in the meantime.
SOCIABLE:Leon can certainly be an ass, but at the very least, he's a charming ass. He's a natural social butterfly, and while it isn't something he would ever admit, he likes to interact with others a lot and get to know new people. His only problem with being so sociable is that even with his luck, he has a tendency to drive a wedge between himself and others with his attitude.
[ BIO ]
Leon's early life wasn't much to write home about. I mean, his dad was a failed supervillain with the power of bad luck, but that's just more of an embarrassing talk piece than anything. By the time he was born, his dad was reformed and...Trying to get his life together. Key word being try. His mom was a terrible woman through and through, though with his dad's luck, that shouldn't be any surprise.
However, from the moment he was born, things took an unexpectedly bright turn for his family. Like a miracle, his mother seemed to soften right after her darling baby boy was brought into the world, and even his pops was finding some unusually good luck for his track record. The family lived in Passenger Island, as a way to get away from his dad's history (which could barely be called a criminal record; more like a bunch of flubbed bank robberies), so his young life was pretty normal. Beyond the fact that good things always seemed to come to Leon, as if attracted to him.
He'd walk the sidewalk and find a lucky dollar bill on the ground. People flocked around him and became friends like it was natural. He'd buy a soda at the vending machine, and it'd pop out a few extra for good measure. It was inexplicable, but luck seemed to be his closest friend.
For a younger, more kindred Leon, these were just nice little occurrences; not much to really think about. As he grew up, though, he gained a desire to test just how lucky he could be...He'd start cheating on tests and never get caught. He'd pickpocket a passerby and they'd move on without a care in the world. He'd snatch a nice piece of jewelry from a store, and miraculously the security feed gets corrupted...
The more he grew, the more arrogance came with his power. By the time he graduated high school (which in his defense, was still mostly through his own merits), he was actively abusing his luck to get what he wanted. Every week he'd have a new lovely girlfriend on the college campus. Somehow, he'd find the answer sheet to a surprise pop quiz from his economic studies professor. Hell, he'd play a match of Poker and strip the football team for all their worth in bets!
That one...Garnered his interest a lot. If his luck was good enough to guarantee victory in games of chance, well...He knew what he wanted to do. He ended up dropping out of college, and with a pep in his step, he began to make waves in Atlantica. Within months, casinos across the artificial island were suddenly struggling to make back the profits they were losing...All to one man. It didn't take long for nearly every casino on the island to give this kid the boot, but not before he'd made a grand fortune already.
With his extraordinary funds, he bought up one of the poshest pents he could get his hands on, and began to live the life of an extraordinarily rich bachelor...
The funds from the casinos didn't last too much longer with his wild spending habits and extravagant parties. As such, he needed something new to make money with. And hey, why not heroics? In times like these, H.E.R.O. could certainly use a bit of good luck...
| MISCELLANEOUS |
Leon's luck spreads to many different facets of life. Nearly anything he attempts, from cooking to skating and beyond, ends rather well...But admittedly he does have a particular interest in painting, especially life portraits.
[ RANKING ]
C
[ POWERS ]
Leon might not have much actually going for him, but at the very least, life loves to give him some Lucky Breaks.
Leon's Power, known as Lucky Break, is very simple, but also incredibly enigmatic. Put simply? He has good luck. It can range from the minor, like finding a quarter on the street or a generous stranger buying him a free coffee, or completely insane, like miraculously dodging a life-threatening attack or "accidentally" stumbling upon a villain's hideout. The possibilities are endless! Even if he doesn't have much say over it...
[ PHYSICAL STRENGTH ] ■■□□□□□□□□
With how he does absolutely zero exercise and eats junk more often than not, it truly is a miracle he's still as fit as your average Joe; but that's all he is. 2/10.
[ AGILITY ] ■■□□□□□□□□
Second verse, same as the first. He's completely average. Which, again, is almost surprising given his lifestyle... 2/10.
[ INTELLIGENCE ] ■■■■□□□□□□
In spite of having cheated a bit in high school, he was bright enough on his own merits to get into college, and likely could've made it through college with ease, if he had so wished. So essentially, he is smart, but doesn't care much about said smarts. 4/10.
[ DESTRUCTIVENESS ] ■■■□□□□□□□
On his own, normally Leon's destructive capability would probably be, like, a zero. However...In some occasions, his power has caused surprisingly intensive damage to his surroundings, should it favor him. It is put low due to it being a very unusual occurrence for his power. 3/10.
[ LETHALITY ] ■■■□□□□□□□
In a similar boat to Destruction, Lethality is...Interesting. His power rarely causes something immediately fatal to occur for another individual, but it has been known to cause old injuries or sicknesses to flair up in individuals opposing Leon, which could result in death. It also sometimes indirectly harms others, to rare, but possibly lethal, degrees. 3/10.
[ ENDURANCE ] ■□□□□□□□□□
Truth be told, Leon might as well be made of tissue paper. Never in his life has he been sick, or hit, or really had anything happen to his body....That he didn't want, of course. *Wink* Jokes aside, he's an absolute baby bitch boy when it comes to physical confrontation, and his power knows this. It's why it does its best to get him out of the way of anything like that. 1/10.
[ EFFICACY ] ■■■■■■■■■■
Leon's power is always on, constantly acting in his favor, and has no cost, not to mention its incredible potency...If there is at least one winning factor for Leon, it is certainly Lucky Break. 10/10.
[ SKILLS ]
Due to his luck, Leon excels at anything he does, really. However, he does possess a special knack for art...And being a nosy bastard.
[ EQUIPMENT ]
Handgun:Leon is well aware that he is, ultimately, just a guy trying to throw down with superhumans. As such, he was wise enough to invest in a simple handgun, should the situation call for it.
Extraordinarily Expensive Phone:The phone he casually totes around might actually be worth more than some people's houses. This state-of-the-art cell phone does it all, really. Facial recognition software, the top quality camera, holographic projection for videos and the like, and a dozen other features Leon himself probably has no clue about.
FALLOUT
"I'm like a walking nuclear bomb. And you wanna punch me?....Be my guest."
[ NAME ]
Sebastian Monroe Adam
[ VILLAIN IDENTITY ]
Fallout
[ NICKNAME/ALIAS ]
Adam, Skull (usually by prison enforcers)
[ AGE ]
Well over 100 years old, but he sorta lost count. Probably about 130....?
[ GENDER ]
Male (though whether he possesses his...Equipment, is up for debate)
[ AFFILIATION ]
Part-time prisoner of The Depths, Full-Time pissed off man
[ APPEARANCE ]
Needless to say, his appearance is...Jarring. If you were to see underneath his Depths-patented 'protective suit', all you'd find is a skeleton, engulfed in the greenish aura present in the only visible section of his body, his skull. This is a side effect of his Power, to put it nicely. Otherwise, it should be noted that even without his suit (which adds about an extra 2 ft. on him), he stands at an impressive 6'2 ft.
Beyond his rather lacking physical appearance is, of course, the hulking suit designed by the geniuses behind The Depths. Clad in hazmat materials hybridized with heavy plating of titanium, this suit was made to subdue Sebastian's Power to the best of their ability...Yet, sadly, even this impressive make isn't foolproof. Trace elements of his Power still leak through, and if he exerts enough effort, he can still conduct his Power even through the suit. Ultimately, it's just the best handicap they can give the villain dubbed as Fallout...
[ PERSONALITY TRAITS ]
APATHETIC:Sebastian's life has steadily gone down the drain, and while he's quite determined to keep living, it lost much of any real meaning to him long, long ago. He practically lives out of spite, knowing the next time he breaks out will be a shot at feeling the rush of life, if only for a short while. So, while he seemingly lacks the drive to be a potent villain, it's actually that lack of drive that makes him one, feeling unable to do much of anything else.
RELENTLESS:When Fallout has to fight, there'll be no holds barred; he doesn't care about civilians in the area, collateral damage that could ensue, and least of all about the lives of those stupid enough to try and fight with him. He might get a kick out of a tussle on rare occasion, but beyond that, combat to him only means two things; being free, or making a point.
ANTIPATHIC:Fallout has a strong hate, deep in his core, and it'll never go away. The world screwed him over from minute one, so he could care less about returning the favor. Is it petty of him? Yeah, certainly. But his other options are to die or stay locked up for eternity. He'll take pointless violence and freedom over those two any day. But, if his real freedom finally did come, he probably wouldn't honestly know what to do with it. So the point is, he doesn't take lives or destroy because he finds it particularly fun (though on occasion he does), but because for him, there's not much better he could do.
[ BIO ]
Sebastian Monroe's been living out a tragedy his whole life, and it started when he was born. Son of Scott and Diana Monroe, Bastion entered the world on January 10th, the day when the Treaty of Versailles took effect, bringing an end to The War to end all Wars...Or as it's better known now, World War I. It should've been a joyous day for his family, but it was not so.
The miracle of childbirth was not as glamorous as it ought to have been. Uniquely even among his fellow Powered individuals, Sebastian manifested his abilities on the day of his birth. As such, his ability; that being Nucleokinesis, the generation and manipulation of nuclear energy, began to act. Moments within him entering the world, the heat within the room swelled tremendously, followed near immediately by an explosion of energy from the mewling babe. Within a blink of an eye, the hospital in D.C. was wiped from the map, a smoking radioactive crater, with naught left but the skeletal remains of an infant.
Except....They weren't quite remains. Because they kept crying.
The government got to work quick. After all, news of an entire hospital being leveled on a random afternoon like any other spread like wildfire, though it was covered up quickly. With the help of some heat-resistant Superheroes, they were able to identify the cause of the incident as the baby boy who still sat crying in the craterized remains. There was no flesh left to be seen, only bone, and an offsetting green glow about them.
From that point on, the child became the equivalent of government property. It wasn't like anyone else could take care of the strange and volatile youngster, and truth be told, the government took plenty of interest in the exact nature of the boy's Power. It was unlike anything the world had ever seen; an unholy amount of destructive force that, if harnessed, could turn into something incredible. However, with the technology available to them in the early 1900s, merely containing the youth was more than they bargained for, much less studying his abilities.
Time passed. His living conditions had been....Acceptable. They were all he had known his whole life, so being a young man of about 25, he didn't have much to argue about. Most of his time was spent in frigid water, a shallow attempt to keep his temperature and energy from rising to dangerous degrees, or on occasion they'd take him out to Nevada as a 'testing grounds'. Needless to say, when World War II rolled in, and the Allies got desperate for a game changer, they looked to Sebastian...
At first, they simply tried to intensely study his Power and how to replicate its functions, but testing proved slow and unfruitful for some time. Then a new method came to mind; instead of simply recreating the sort of energy he produces, why not simply take the energy from him? Seemed great on paper, and the young Bastion was all for it...Until the first test of this nature was conducted. As it turned out, due to whatever he did to himself on his day of birth, he didn't just control this nuclear energy; he was the nuclear energy. Siphoning off him brought discomfort, and eventually even pain, to the point where he lashed out. For the time being, the tests for stripping him of his energy were postponed.
Hitting only dead ends, a desperate decision was made. On August 6th, 1945, the ultimate test of Sebastian's Metahuman abilities were put to the test. Unwittingly placed inside a bomb, he was flown across the seas to the land of the rising sun; Japan. There...He became one of the worst human-made catastrophes to ever occur.
Dropped to ground level, upon contact, having been left alone for months charging energy to near-bursting, he unleashed a hellish blast following his collision into the ground. While it caused him incredible pain and left him unconscious and in agony, what it did to everything around him was far worse. The implosion alone leveled over five miles of Hiroshima, killing 80,000 of its inhabitants in an instant. In the following aftermath, thousands more perished from the radiation left in his wake.
Once he regained consciousness, all new feelings that Sebastian was unacquainted with came to him in waves; fear, confusion, and most importantly...Rage. His countrymen, and the people he has lived under his whole life, used him as a means to an end. For days, the glowing skeleton that became an omen of death to the Japanese citizenry wandered the wasteland of his own creation, sickened by what had been done. Eventually, before Japanese heroes could end up finding him, American forces came to pick him up, and he obliged...For the time.
Having seen what they thought of him as, something to be studied and used to their means, Sebastian had plans of his own now. He played nice for the first few weeks back, regaining his strength and awaiting news of the warfront. However, the very day the surrender of Japan was given, August 15th, he made his move. Having never been anticipating an act of aggression from him, he broke his shallow containment with ease, slaughtering government agents and researchers alike without regret. If they could inflict something like this on a whole country without a second thought, then why should he spare them one?
Following this, the first incident involving the individual who now went by 'Fallout' occurred. As Sebastian broke containment and made his way into the closest city, it didn't go unnoticed. While the government was scrambling their best task force to recontain the walking bomb, Superheroes also got involved. He wasn't a fighter, and had never even thrown a punch before this, but as it turned out, Heroes were made of less stiff stuff than he had imagined.
With his nuclear-infused strength, even the mightiest of the caped crusaders who confronted Sebastian could even match him in raw strength, much less contend with it. Not to mention even getting close to the man spelt nigh-instant death.....A fact many Heroes that day learned all too well. It's likely this would have continued to escalate, with perhaps even Fallout managing to escape and travel across America in a reign of rampage, if not for a heroine by the name of Blizzard, whose powerful Cryokinetic abilities were enough to chill his core temperature down, to the point he went comatose; if only for long enough to be contained.
From that day on, Sebastian Monroe went from the government's lab rat to their greatest threat, holding a hatred that burned hotter than even he did. However, they had now gained the knowledge they needed to replicate his ability of nuclear power, and thus, he was not needed. Killing him, however, seemed quite out of the question. As such, he instead received a special place in a truly wicked Supermax prison in a place called Coldwater. There, his cell was designed, and its design has barely deviated over the years. With him as their newest guest of honor, Coldwater was able to implement the world's first ever nuclear generator....With him as the charger. With the generator bound to him, the constant drain of power was enough to keep him at bay, and if he ever made any moves, the cell was prepared with coolant sprays that, given his weakened condition, were potent enough to drop him into a brief comatose state. Beyond a daily meal, this was his life; stuck as a battery, with nothing to do, and no one to talk to. His mental stability gradually degraded from day after day of this insufferable treatment. Luckily for him, things took a turn eventually.
Around 1993, something changed. Maybe it was just that after years of successful containment things got a bit lax, but whatever the case, an opportunity presented itself; for reasons he didn't know, and truthfully, didn't care about, the coolant system was dysfunctional for a day. Their mistake. When the guard came to give him his daily meal, what he got was a face-full of nuclear energy, turning him into an ashen statue of himself almost instantaneously. After that, well, let's just say Coldwater wasn't prepared for a pissed off nuclear warhead to barrel through all the prison walls and out into glorious sunlight.
....This was new. He knew he'd been transported to a high-security prison, but Fallout wasn't prepared for how different the world could look after 40 years shut off from it. However, he didn't get to take that moment in for long; the Supes were coming. And he was rather stunned to find out that, after years of being stuck in maximum containment....They hadn't improved all too much. Just like all the way back in '45, heroes were dropping like flies, unprepared for a foe of this magnitude, only compounded by the fact that his breakout also lead to the freedom of several other high-profile villains. But, as it turns out, they were a touch more prepared than last time...
In case of the return of the mysterious (at least to the Hero associations) supervillain Fallout, they began a program that ensured that if the time came, an individual with extraordinarily potent Cryokinetic capacity would be on the scene. While Fallout managed to wreak horrific havoc, he was yet again stopped by the newest Cryokinetic hero on the block. After that, he was returned to Coldwater, and unbeknownst to him, plans to design a far more imposing Super-Prison were in the works.
From that moment on, efforts to contain Fallout were as strict as possible. Not a day went by without a chamber inspection, ensuring proper working of the coolants and no abnormalities of the generator. This lasted until 2035, nearly 50 years after his initial breakout. Yet again, they were in for a wake-up-call...
Realizing that his lucky fluke from so long ago was not going to occur again, Fallout hatched a new plan. When the time was right, after having spent years acting as orderly as possible in order to conserve energy by not having the coolant used on him, he struck; with a surge of energy, he overheated the nuclear generator, causing a security breach the likes of which Coldwater had never seen....Nor would ever see again. However, in the resulting explosion of the generator, Sebastian was left unconscious for days at end while order was slowly, painfully wrangled back from the hands of hundreds of freed inmates. By the time he awoke again, he was in a cell. But...It was different somehow, even if he wasn't sure how.
Unbeknownst to him, he was placed into the newly made Supermax prison for villains and their ilk; The Depths. Where he's been kept to this day. So far, at least...
| MISCELLANEOUS |
Of course, with no way of Sebastian to know his parents, and nothing left of the hospital, that name is as good as dead, which is why he was given the name Adam by the government caretakers.
[ RANKING ]
S
[ POWERS ]
Fallout possesses the incredible and dangerous power of Nucleokinesis; the manipulation and generation of nuclear energy, one of the most powerful sources of energy known to man. Combine this with the fact that his body is mostly made of nuclear energy as well, and you've got a recipe for one of the most dangerous Supers in history.
[ PHYSICAL STRENGTH ] ■■■■■■■■■□
His 'body' might only effectively be a skeleton, but it is powered by nuclear energy. Combined with the heavy duty containment suit given to him, and his physical feats are off the charts. You can tell a situation's bad when the dude's Power isn't even really about Super Strength and he could still smash concrete as easily as someone snaps a pencil. 9/10.
[ AGILITY ] ■■■■■□□□□□
If it weren't for his containment suit, his mobility would actually be rather shocking, able to move freely without the weight of the suit bringing him down, and freely utilizing blasts of energy to propel himself. As is, though, it's still quite shocking. For a figure standing close to 10 ft. inside a titanium suit, he can move fast, consistently clocking running speeds of nearly 80 MPH, and if enough energy is spare, he can still force a blast out mid-movement for an insane increase in acceleration, though this tactic is difficult to use with the suit. 5/10.
[ INTELLIGENCE ] ■■□□□□□□□□
The guy was stuck with his own devices for most of his life, and only got a proper education around his teens. Needless to say, he isn't the sharpest tool in the shed. Granted, he isn't quite a complete dunce. Just....Mostly. 2/10.
[ DESTRUCTIVENESS ] ■■■■■■■■■■
If there were ever a Power made for wholesale destruction, it's this. Not only can his blasts of nuclear energy vaporize just about anything it comes in contact with, it'll leave a helluva lotta radioactive energy behind, making whatever he hit unsafe to be around for...Say...A big ol' handful of years? Point is, he's just bad news to have anywhere. 10/10.
[ LETHALITY ] ■■■■■■■■■■
Imagine getting blasted point-blank by a palm's worth of nuclear energy. Yeah, not many can claim to be able to walk away from something like that. And truth be told, even if you do, the radiation poisoning could get you down the line. Hell, normal people get turnt into ash just by getting touched by the guy. Can't get much more lethal than that.... 10/10. [ ENDURANCE ] ■■■■■■■□□□
Trust me, that suit doesn't make your life easy when it comes to laying the hurt on this SOB. It was made to resist him, so you can imagine how tough it is. Not to mention that he himself is incredibly resilient to most forms of harm, namely physical trauma and most energy-based assaults, like flame or electricity. His one glaring weakness, that being his body's inherent inability to fight off heavy cold, is what keeps this only at this rank. 7/10.
[ EFFICACY ] ■■■■■■□□□□
Under normal circumstances, his Power is highly efficient; it generates nuclear energy, which is then expended and quickly replenished, all with little to no outward energy sources necessary. However, when combat drags on, his stores of energy could begin to slowly be eroded away, in which case he could fall into a heavily weakened and lethargic state. In fact, if anything, his Power is too efficient. If left to his own devices and not expending his withheld energy, he could eventually be prone to a meltdown, and inevitably from that point, an implosion of catastrophic proportions.
[ SKILLS ]
Fallout doesn't possess much in the way of talents or hobbies, but on the rare occasion he got to break out and was left alone, he found out that good, cold, hard liquor felt damn good going down his nuclear core. So yeah, he likes to drink a bit.
[ EQUIPMENT ]
His only noteworthy piece of equipment is his most obvious one; his containment suit. While it is technically a penalty of sorts, holding him back, it helps to make him much more defensive, and punches backed by it hurt like a bitch due to how durable it is.
"I am an expertly trained lady of action. And you? Barely a two-bit villain."
[ NAME ] Priscilla Morgan Knight
[ HERO IDENTITY ] Princess Priscilla (Princess for short)
[ NICKNAMES/ALIASES ] Lady Morgan, Young Lady Knight (usually what she's called by the adults in her life. She never really had friends her age.)
[ AGE ] 19
[ GENDER ] Female
[ AFFILIATION ] Full-time Hero (originally worked under the British branch of H.E.R.O. before a very recent transfer)
[ APPEARANCE ] Priscilla has a dainty build, weighing only about 140 lbs. on a 5'4 body. However, most of her weight comes from one of the most noteworthy parts of her appearance; her shockingly well-kept beautifully blonde hair, which reaches down to her ankles and nearly encapsulates her small frame with the excess amount of it. This is, of course, part of her ability, but it also helps to sell her princess-like appearance, which is only compounded on by her light frame, pale white skin, glimmering sapphire-blue eyes, and round, cherubic face.
Clothing-wise....She is loathe to admit it, but fashion was not something she was raised in mind with, beyond what her mother got her to put on. Typically though, she wears quite modest and well-covering clothing, abash at the idea of showing off skin (yes, her family's pretty old-fashioned). It's rare anything above her knees is ever exposed, and she tends toward long-sleeved clothes, which gives her a preference towards winter clothing. If it's quite hot outside, however, she may relent a touch and wear....Shorts. *Shudders*
Her Hero costume is a different story, to an extent. Selling the Princess aesthetic, she is clad in a stark white gown, complete with a large, puffy skirt and a rigid corset underneath. Impractical for battle? Certainly. But it does make her look like quite the Disney princess, and she's learned how to work with it. The interesting point is, in the interest of preserving her modesty, this costume is actually made from her own hair, giving it incredible tensile strength and flexibility. Oh, and of course, to wrap the ensemble up, she also wears white heels that bump her height a good few inches (and yes, she can fight perfectly fine in heels; perhaps her greatest accomplishment), and a silver tiara encrusted with honest-to-God diamonds. It's excessive, but damn if it doesn't look good on her.
[ PERSONALITY ] Priscilla lived a very sheltered life up until her recent years as a proper Heroine, and it shows. Having been stuck in her own personal bubble for much of her life, she can easily come off as entitled and selfish at times, and finds herself struggling to sympathize and find common ground with others. Due to her strict training, she is very opinionated about hero work, and believes only those who are truly willing to dedicate themselves to be worthy of the job. She also tends to feel rather rude, sometimes intentionally, and sometimes because of her difficulty understanding others (and social cues).
However, for all her negative attitude, she is an incredibly driven youth amongst the Hero community. She can always be expected to put forth her full effort, and her full effort tends to bring in incredible results. Not to mention that, surprisingly, while she rarely respects most people, she's been raised with the upmost respect for her elders, regardless of their position, which can certainly be a breath of fresh air in this rebellious-teen-filled demographic. Last but not least, she may have trouble showing it, but she isn't a Hero merely because she was raised to do it; she feels a true obligation towards doing good for the world, and has a heart of gold, even if it is buried by years of neglectful and harsh upraising.
[ BIO ] As much as she'd rather not think about it, Priscilla was always meant as a means to an end. Her mother, Natasha, is a woman who seeks recognition and power more than anything else, but her ability, while powerful in its own right, was not the sort of thing that could make one a famous hero, or even a dangerous villain, nor was it the sort of ability she wanted to be known by the public. So instead, she put a plan into action.
Originally born in Russia, she moved to London, and through clever behind-the-scenes manipulations and some wiles of her own, soon became entwined with England's star Hero; Knight, or rather, Harrison Knight, a Hero with a simple ability, but one with an insane capacity. He had the ability to imbue anything he wore, carried, or wielded, with an immeasurable increase to their durability and strength, mostly notably used in his signature suit of armor, kite shield, and longsword. He could withstand nearly anything with no injury, and his blade could slice through just about any obstacle.
Thus, when the couple finally had a child, her plan was put into action; crafting an individual whom would bring the amount of prestige and power Natasha wanted right to her...And that child was Priscilla. But even more tragically, she was not the first. In truth, she has many, many siblings, but mother dearest saw to it that the ones she had deemed unworthy were either separated from the family, or....Worse. Not that Priscilla knows anything about this.
Truth be told, even Priscilla wasn't to Natasha's exact liking, as she had hoped for a child who directly inherited Harrison's ability, but she could tell they'd found something special when her powers first emerged. While she came out quite bald as a baby, within a few months, she abruptly grew a whole heads' worth of hair and then some. In fact, she ended up trapping herself in a hair cocoon of her own making, with her parents surprised to find themselves unable to pry, cut, or tear it open....Until her father dug his way through with his own blade.
Needless to say, between the stunningly early triggering of her Meta-ability, and the power which it had even at this young age, intrigued her mother. Once she was old enough to walk and talk, she was old enough to train; at least, according to her mother. Priscilla, instead of going to a proper school, was fully-homeschooled by private teachers, and in-between those lessons, was also being taught by premier Power-based tutors who had handled children with a whole slew of different gifts. While this training in the long run turned Priscilla into one of the most powerful and efficient heroes of her age group, it has caused severe issues for her. From a lack of social connections to absent family figures (beyond public events, and even then it was forced) and constantly growing expectations, she suffered a multitude of breakdowns as a child, for which she was beaten, scolded, and reprimanded until she acted as prim and proper as mother dearest wished.
Her formative years warped beyond repair, Priscilla came out as an outwardly capable, polite, and mature woman, but her inner self couldn't be any further from it. Still, when it inevitably came time for her to join H.E.R.O., she followed suit. Just as mother told her to. Joining up with their British branch at the remarkably young age of 15, having been deemed more than experienced enough in spite of her age, she quickly became a force to be reckoned with amongst England's finest Heroes, including her very own father. In fact, to this day, she'd probably still be working from England if not for a...Recent event.
With the news of Castleburg's N-Train Incident already reaching ears around the globe, so too it reached Natasha Knight. Where others saw tragedy, she saw opportunity. Without even consulting her daughter on the matter, she sent Priscilla's astonishingly excellent file off to none other than Director Steel, with an offer of seeing the prodigal daughter become a new asset to their side of H.E.R.O., since it was so evident they needed more professional individuals. As we speak, young lady Priscilla Morgan Knight is making her way to the Americas, to have an exclusive interview with the Director herself.
[ MISCELLANEOUS ] Priscilla can be....A lot of things. But trust me, if there's one thing she has absolutely down pat (beyond hero work), it's hair. If you're looking for someone to help cut, style, or otherwise work your hair into a fresh new masterpiece, Lady Morgan here is definitely the one to go to. Assuming you can bear with her for the amount of time she'll need to work her magic.
[ RANKING ] A
[ POWERS ] Priscilla's power, while deceptively simple, is decisively powerful. Simply put, she is able to generate and mentally manipulate her hair, down to the smallest follicle. Under normal circumstances, this power could be potentially strong, but typically situational, but possibly due to her father's power, her hair is unnaturally durable and strong.
[ PHYSICAL STRENGTH ] ■■■■■■■□□□
While not able to directly match up to those with excessive amounts of physical strength, due to the sheer amount of hair she can generate, and the various shapes and forms it can take, she can typically outmatch those with physical strength regardless. Still, even in raw might, her ability is not to be underestimated. 7/10.
[ AGILITY ] ■■■■■■■■□□
Thanks to the speed at which Priscilla can generate and launch out her hair, as well as how she can mentally control all of her hair, this affords her incredible mobility options. Imagine Spider-Man if he could launch a couple dozen different threads of webbing at a time, and have complete control over them. That's just one of the many ways Priscilla can dominate a contest of Agility. 8/10.
[ INTELLIGENCE ] ■■■■□□□□□□
Priscilla is no idiot. Private tutoring did a lot wrong for her, but it did ensure she was very well-educated, able to perform at and exceed college-level individuals. Still, she's no rocket scientist, so while she's smart, don't expect too much from her, and leave the heavy thinking to the heavy thinkers. 4/10.
[ DESTRUCTIVENESS ] ■■■■■■■■□□
When even a single thread of her hair is tough and strong enough to saw and pierce through concrete...Yeah, environmental damage is more than possible with her ability. However, she's able to keep this in check more often than not, and rarely seeks to cause damages unless she believes it can honestly help her fight. 8/10.
[ LETHALITY ] ■■■■■■■■■□
Remember that bit about a single thread of her hair being strong enough to pierce concrete? Well, most people ain't made of concrete, and aren't fast or perceptive enough to notice and avoid a thin string of hair firing towards their skull. Now, sure, she's capable of something like this, but she's never really done it. On record. 9/10.
[ ENDURANCE ] ■■■■■■■■■□
While Priscilla herself isn't the most durable or stamina-filled, it doesn't matter when her hair can do all the heavy-lifting. Literally. Her hair is so tough that most weapons literally break in contact against it, and almost all forms of armaments have proven ineffective against them, beyond extremely high-yield explosives (which even then, serve more to stagger her than actually damage her), or laser-based technology that is still at its infancy....Well, truth be told, her ultimate defense has one weakness; water. If her hair gets too wet, she can't control it and it loses a lot of its durability as well. But beyond that vulnerability that has been very carefully hidden from the world, if she's got the time to react, she may as well be invincible beyond some very grave threats. 9/10.
[ EFFICACY ] ■■■□□□□□□□
There's one flaw her power has, and it is efficacy; but typically it will rarely come up. When it comes to manipulating her hair, it comes at virtually no expense to Priscilla, and generating more is usually no concern. But the closer she gets to her limit (which is about 400 ft. worth of hair...Which is, yes, a lot), the more exhausting it gets to mentally control all of it, and the more hair she has out at any given time, the harder it is for damaged hair to reform. The thinner you stretch Priscilla (as difficult as that is), slowly, the more vulnerable she'll become. 3/10.
[ SKILLS ]
Knight Style - One of Priscilla's preferred styles of combat, she creates a large, cutlass-like blade and kite shield out of her hair, mimicking her father's combat style. She's had lots of training in swordsmanship, too, making her all the more effective with this technique.
Grappler Style - Typically used to handle many weaker targets, or to help restrain a larger or more threatening one, Priscilla will form a number of arms out of her hair, which will be used to grab and restrain targets, or occasionally bludgeon them around if necessary. Typically this involves many smaller arms, but she's also been known to use one giant arm as well, which also serves as a powerful defensive measure.
Cocoon Style - The ultimate defensive technique, Priscilla forms a full-body hair cocoon around herself (and others, if need be), providing a nigh-impenetrable defense, though not much else.
Brawler Style - Truth be told, this Style is quite inefficient in comparison to some of her other options, but it does bring her some serious satisfaction. Simply put, she forms her hair around her own arms, creating gauntlet-like designs meant to pummel enemies into submission. It also has use as one of the quickest to make Styles, in case she could be caught unaware.
Spider Style - Spider Style is her go-to method of travel, essentially forming four or more tendrils of hair into legs of sorts, allowing her to traverse nearly any surfaces, and also being ready to shoot out said 'legs' to tether and drag her to a new surface in a thought. She can technically do the same sorts of things with Grappler Style, but this one is more intended for that purpose.
[ EQUIPMENT ] Beyond her Hero suit (or more accurately, dress), which is made of her own hair, making it surprisingly tough and flexible, Priscilla has no equipment, and also, in her humble opinion, has no need of equipment.
Full-time Operative for HERO Former Private Investigator
[ APPEARANCE ]
Straight jet black hair falls just below her shoulders, brushing up against the lightly tanned skin of her rounded cheeks. Her delicate face framed by a pair of fake wire-rimmed glasses sitting at the bridge of her nose, which do not come close to hiding her almond-shaped chestnut colored eyes which seemed to give off a doe-like expression. A petite frame of 5’3 and a 120 pounds makes her appear fragile to most at first glance but if one were to look closer they would see the lean muscle of her arms and toned legs which suggest a different story.
She can mostly be found in sweaters or anything that is loose fitting as it gives her a comfy feel. She does not mind showing a bit of skin but is usually reserved for tank tops and off the shoulder shirts. Jeans and leggings will always be her first choice but every now and then you could be blessed with seeing her in a dress though for her they are usually saved for special occasions.
[ PERSONALITY TRAITS ]
Nilin is the kind of person that always seems to be there when you need someone to lend you an ear or a shoulder to cry on. She is very loyal and protective of her friends and those she views as her makeshift family. She is soft-spoken and caring to those around her which would make most think she is not cut out to be a fighter but that image of her will change rather quickly if you get on her bad side. She is known for having a sharp tongue and will cut you down to size flawlessly if you are deserving of it.
Nilin can seem shy or nervous with crowds sometimes but she has her reasons for this. If you knew her on a personal level then you would find that she is fearless and is willingly spontaneous on the fly. She is happy to give her input freely and always open to change, rolling with the punches of life. She is very aware that she could be hurt and is very weak compared to most but she will not deny what she is and wants to make a difference.
[ BIO ]
To say her parents' relationship was a toxic one would be an understatement and adding her into the mix had just placed further complications. Her father was a bit of a mixed bag personality wise and not in a good way. One moment he could almost seem like the perfect example of husband and father, doting and caring. The next, he could be just downright hateful being abusive physically and verbally to both her mother and her which only worsened when he drowned into alcohol. He would manipulate her mother’s emotions, press on the fear conditioned over the years or even use Nilin as a threat against her so she would not even entertain the idea of leaving him. It became the normal of her life, not realizing what a happy family should be but even ignorant she still debated running away from it all. Sadly, she couldn’t bring herself to do so as she wouldn’t abandon her mother to stay with a monster. It was them two against the world, allies in the hell that was their lives that neither one could stand up against. Keeping each other’s hopes up and just trying to survive even though escape could have been so very simple. She told herself that if she followed the rules laid out, listened to her mother, and never talked back to her father then maybe more good days would happen. Nilin found herself avoiding the problems of home by doing extra curricular activities and anything to pass the time. Gymnastics being the main she tried for a bit of freedom and if a bruise or two appeared then at least it would be an easy explanation to blame it on. It wasn’t a perfect life or a fairytale by any means but at least she thought it couldn’t get worse than this. How very wrong she was because in the end, things boiled over as things tend to do, a night of too much paranoia and drinking led to the very last time her mother would protect her.
She found herself alone, a father in jail and her mother gone with only a pair of glasses to remember her by. She blamed herself, not being strong enough to stand up to her father or to protect her mother and for not convincing her to leave sooner. Nilin bounced around, in and out of new homes over the next few years of her young life, going wherever they had the room. She dropped gymnastic classes, switching to karate while keeping up the gymnastics in her own personal time as a hobby since it was still enjoyable but she never wanted to be weak again so she worked hard to be different. If she was a troublemaker or got roughed up to learn then that is what she would do. That was much to the dismay of the places she lived which only added to the more unstable lifestyle she possessed and a key factor in her moving so much. She eventually landed in a foster home that would one day become her forever home though she knew little about that at the time. A wild bunch of kids ranging from different ages, some with powers and some without, all in the care of a lovely pair who worked to take on what others might view as lost causes.
Victor, while stern and on the more serious side, was kind, clearly adoring his wife and actually viewed all of the children they housed as theirs since he took an active role to support them like a real parent should. A lover of history, the place was filled to the brim with his archeological collection and articles of what had been his discoveries. It was fascinating to hear the tales behind each object (knights and samurai armor being her absolute favorite) and to hear about all the places he had been. He always stated that the key to the future lies in the past, we just need to make sure you use the right key, an easy way to say learn from your mistakes. Gemini was always the soft spoken one and the voice of reason, a true nurturer through and through. She reminded Nilin so much of her own mother and it was easy to let the woman become a role model to her. Her mother couldn’t be replaced but having Gemini eased the pain and guilt she felt at the loss of her mother. It was a surprise to her in the early days that instead of being something like a stay at home mom or a nurse, she was a private investigator and owner of a small company. That she helped people in a different way. It set her down a better path, a goal to reach for and focus on that wasn’t in a negative light. She joined the small agency when she was out of high school and worked there almost two years before she decided that she needed a change. That she could do more and help more so she started looking into HERO, signing up.
| MISCELLANEOUS |
She has a large family though none of them are related to her.
She often has headphones or a book to help her drown out other peoples signatures, trying to focus on anything else other than linking. It isn’t the greatest or most successful method but does help.
She has perfect vision. Her glasses do not have a prescription in them but she wears them for sentimental value
[ RANKING ]
B
[ POWERS ]
Telepathic Synchronization A telepathic link that synchronizes to a single chosen individual around her and adjusts her body to contain and mimic the powers of another person.
Qualities of Ability: - Brain Wave Signature - Nilin can automatically sense if someone has powers as her own powers try to synchronize with the individuals around her without her control until she can tune them out and recognize their own individual signature/pattern. It does come in handy to know who is who without looking. The negative side, it is one of the reasons she does not like crowds and will try to avoid being in that situation as much as possible because she is not sure what the outcome will be with a Russian roulette of a random power.
- Telepathic Mimicry - Nilin syncronizes her brain waves with that of another via a telepathic link and once they are connected, she mimics the powers they possess and they become her own. It isn't to say that she can perfectly control this power the first time as it is like having a new power spring up that you don't know the limits too. She could easily wear herself out or overdo it without realizing. With practice and training, she can learn the power and the person that wields it to have more control and become fluent with the host powers.
- Physical Reconstruction - On a physical level, Nilin's body adjusts and changes so she can house the powers she receives. You can't spit acid without your body being ready for such an action after all. This is not really a pleasant experience but one she must endure if she wants to use someone else's powers. It would be like growing suddenly and causes aching if not worse depending on the changes that must be made.
Strengths of Ability - Original Strength - When Nilin copies the powers of another, she gains all of the strengths they have when using their powers.
- Rank Boost - Her power level boosts to the same rank as the person she is copying and might be a little less than the original if she is still trying to learn the power.
- Sensing - Due to her syncronizing with brain waves, she can sense who is near her if she remembers what the person's brain wave feels like or looks like. It is a nifty trick for her to pinpoint someone in a crowd.
Weaknesses of Ability - Original Weakness - While she gains all the strengths of the power she is using, she also takes all the weaknesses of that power as well. There is no picking or choosing what to copy as it is an all package deal.
- Mental Blocks - Her powers will not work on someone who can shield their minds or block her from their thoughts. If she can't synchronize then she cannot mimic their powers. This makes her weak against people with mental capabilities.
- Reconstruction - Physical Reconstruction can be extremely painful in some cases and she has to work through the pain. It is complete willpower that helps her through this. It helps having the powers linked before going into battle but sometimes you have to do what you have to do. It can make her a little weaker though if the pain is too much and less able to do certain moves.
- Alone - If Nilin does not have another person around her then she is by all definition, completely human. Yes, she is trained/skilled fighter but even that will only get her so far. She has to tag team with someone else which means she is very vulnerable without them. If she slips up and gets too far away then this could be a dangerous outcome for her.
Limitations of Ability - Range - Nilin has to stay within a certain range of the person she is linked to or she will lose all the powers that she is copying. This range can get a little broader with trying but there will always be a limit she cannot pass.
- Multiple Mimicry - She cannot copy the powers of more than one person at any given time. If she needed another power, she would have to desynchronize with the person she was linked with so she could synchronize with another. This all takes a good amount of time to do.
- Control - She does not have perfect control of powers gained. She actually has to work hard and train to get better at the powers so that she can understand how they work and what to avoid doing. She actually has to lean on the other person to advise her.
[ PHYSICAL STRENGTH ] ■■■□□□□□□□
«3/10» She is above the average human in terms of strength but the only reason for this is that she has trained her body, pushed herself to the limit, and kept herself in good shape. She has learned to use other peoples strengths against them in battle because she is still weak when not linked to another.
[ AGILITY ] ■■■□□□□□□□
«3/10» Without someone to link with, she is the equivalent to a track star which is faster than most but nothing special. What gives her a bit more edge is her training in gymnastics which helps boost this so she can evade and do flips with ease.
[ INTELLIGENCE ] ■■■■■□□□□□
«5/10» She is by no means a genius and doesn’t pretend to be but she is clever and likes to look at things in a different way. For her, things are a puzzle or a mystery to figure out and she works to get to the bottom of it. If anything, street smarts are always a positive to have.
[ DESTRUCTIVENESS ] ■■□□□□□□□□
«2/10» To think she is destructible without the assistance of a link is laughable. Sure, she can do what an average human can but that doesn’t come anywhere close to what powers can do.
[ LETHALITY ] ■■□□□□□□□□
«2/10» She has the fighting skills to be lethal for an average human being but for someone with powers, not likely. Even if she has the skills to do so, she would refuse to do so. She will always try to avoid the taking of a life if there is any way out of doing so.
[ ENDURANCE ] ■■■■■■■□□□
«7/10» In terms of stamina, she is probably not going to be winning any awards and is pretty average. The reason for her ranking being so high is that she is literally built to endure through the pain and unpleasantness of the changes to her body. She can take on a massive amount of pain without passing out or giving up. She works through it and while it can weaken her and she can be hurt, it takes a lot to actually *keep* her down.
[ EFFICACY ] ■■□□□□□□□□
«2/10» Without another person to link with, she is helpless and must rely on her fighting skills alone. This is not enough to give her any rank other than the one listed.
[ SKILLS ]
- Nunchaku - Combines offensive and defensive moves, so both locks and strikes. She usually wields it with one hand, but it can also be paired with other weapons if she chooses. Nilin whirls it around, using its hardened handles for blunt force, as well as wrapping its chain around an attacking weapon to immobilize or disarm an opponent. Nunchaku training has increased her hand speed, improve posture, self-restraint and conditioned her hands.
- Tai Chi Chuan - While most think of this for medical benefits such as stress relief and doing something akin to yoga, it is also a slowed down graceful form of actual combat. Speed up the existing motions learned and they have a very real application for each move. Tai Chi Chuan's emphasis on the technique of yielding and attacking at the same time means there should be defensive and offensive intention in each movement so that the counterstrike will be quicker and will seize the opponent's weak area before they can recover. This combination involves every part of the body; thus she trained her whole body to be sensitive, nimble and flexible. This is different from most martial arts styles where offensive and defensive techniques occur separately.
- Gymnastics - Nilin uses this to flip away from enemies and to be able to jump over objects with more ease. It has helped train her upper body to be able to hold her body weight if she would need to be more stealthy. She can't know for sure but in her opinion, she has displayed more physical agility and coordination with the help of gymnastics.
Minor Skills: Sewing, Cooking, Gardening
[ EQUIPMENT ]
- Metal Claws - While making her suit, she was semi-inspired by the knights of old and made a metal shoulder armor to protect that side and use more for blocking or ramping if need be. It didn't seem complete with just the shoulder as a defense so she continued down the arm to make some nice moveable metal claws on one hand of her suit. This adds a little kick to her punches or she can use the claws which will give them a good scratch and do worse depending on where she can land a hit.
- Throwing Daggers - She can't do anything crazy like hitting a fly square on but she still has a pretty amazing aim. She could probably chuck a dagger at you and pin you to the wall without actually hitting you. It gets a little harder with a moving target so she is not 100% accurate and can, of course, miss what she is trying to hit. If the person is behind a box then there is nothing a dagger would do but out in the open, maybe she could hit their hand and make them drop a weapon or focus on the pain and attack.
- Nunchucks - In close quarter battles, she can be extremely lethal with this weapon. She knows where to hit that is painful, where to knock you out or worse. If you are not skilled in this weapon, you could easily hurt yourself instead of your opponent but this is not something she is worried about anymore. When training in karate, they were sure to teach you to be effective in this skill. She tucks this weapon in a special loop that is on the back of her belt.
"Side character? No, no, no, it's main character. Misspell it again and you're fired."
[ NAME ]
Noah Bell
[ HERO IDENTITY ]
Starbright
[ AGE ]
50
[ GENDER ]
Male
[ AFFILIATION ]
Ex-HERO (way back in the day). First and current head of the Starbright Foundation.
[ APPEARANCE ]
Tall, muscular, dresses well, greying hair, obvious face lifts.
"I offered Pandora a small fortune for one little face lift and she says no. It took a few tries to get the job done right with a normal surgeon."
[ PERSONALITY TRAITS ]
Narcissistic, vain, smart in the right areas, petty
[ BIO ]
Television documentary: "In the year 20XX, Starbright shot to massive success in both the music and hero world. His conflict with Seraph ended with the Wings of Law being completely dissolved. This coincided with his most popular album 'Shine' releasing only a few weeks later. The young star was at the top of his game, but it was all heading for a fall after that. Only three years later the same star found himself half naked in a Hero Burger screaming at the cashier. How did he come to this and what caused his downward spiral in the first placed? Those answers and more will come to light in this documentary, 'Starfall'."
"Hey shut that off. What station was rerunning that? Make sure whatever genius, who thought it was a good idea to run that, loses his job."
"I'll be telling the story from now on."
"I have one mishap at a Hero Burger and it follows you around for life. That's stardom I guess. Well where did I go from there? Nowhere really. I had lost my popularity quite quick but I was still a multimillionaire. It took me a while to get over the fact I had lost my spotlight but lots and lots of money helped. I was gearing up to retire at the young age of 24. I had no obligation to HERO, I could do whatever I wanted."
"But then the e-Police came in. What a sad state of affairs does HERO have to have, getting out gunned by robots. Back when I was a hero, do you think anyone would stop tuning into me because some rust bucket could do the job better? No, absolutely not. Heroes have lost their charm, that why the golden age ended. People stopped tuning in. Entertainment is the way forward for the future of heroes. I founded the Starbright Foundation, a group dedicated to the support of heroes and bringing about the new golden age."
"We've had criticisms of course. 'Oh you only care about heroes that are attractive and marketable', 'the Starbright Foundation makes it harder for less attractive heroes to build a career'. If that is the case, I plead guilty to all accounts. The one thing the Wings of Law had right is that heroism should look good. If you are a C tier hero or lower and you don't have audience appeal, you should go home. The robots can do better."
"Starbright's career showed that, despite a mediocre performance record, you can still be the top hero. Popularity and profit wise. However, to have the Starbright Foundation show that fact so blatantly is very sad."
[ RANKING ]
D+
[ POWERS ]
Starbright poses to create blasts of light. However, a mixture of old age and not being as cocky has weathered this ability. Additionally he does not care to artificial boost his ranking anymore.
To those who don't know any better, the Brookside Bruisers could pass as any small time gang that litter Brookside. But to those with the knowledge of recent Castleburg history would know that this gang is a pale shadow of its former self and that it has been on its last legs for the last 15 years. The gang still lives off some unforgotten respect and does produce a good pit fighter every so often, but they will never again return to what they were.
In 2047, the Brookside Bruisers had controlled almost every territory in Brookside and Watervale. Under the leadership of Midas they had finally conquered the troubled southside of Castleburg. Depending on who you ask, the opinions on this period can range from 'Midas finally brought peace to Brookside' to 'none of the problems went away. The only thing that changed is that all the money goes to Midas' pocket.' The effect of the Brookside Bruisers is ultimately up to interpretation.
It was a short reign. In 2049, Midas died in a fight that begun in the early hours of the morning and concluded at noon. Many have tried to determine the reason for this fight or figure out exactly who he was fighting, both are unknown to this day. Midas' body was found in the remains of a warehouse block that had been turned into a crater. Rumour has it, this crater was caused by Midas' final punch. To this day, the infrastructure work has not been done to repair it. It is now known as King's Crater, a popular place for underground fights.
Legend has it that the Hood, Brookside's Ghost of Vengeance was the one who fought Midas that night. Although this is under heavy speculation. While the legend of the Hood is known to all in Brookside and feared by criminals to this day, no one ever truly knew if the Hood ever really existed in the first place.
"The dawn of the new hero golden age is here and takes to the sky in a flash!"
[ NAME ]
Lucas Vandermon
[ HERO IDENTITY ]
Dawnbreaker
[ NICKNAME/ALIAS ]
Hero name comes first
[ AGE ]
20
[ GENDER ]
Male
[ AFFILIATION ]
HERO and Starbright Foundation
[ APPEARANCE ]
The dyed blue hair and light body tattoos show a very surface level sense of rebellion. Lucas stands at 6'1" often appearing a bit taller because of 'hero posture'. He has a good amount of lean muscle and tends to show it off. His unremarkable wardrobe, outside of his costume, betrays his wealthy upbringing. Lucas is a vibrant personality with a confident grin seemingly wielded to his face.
[ PERSONALITY TRAITS ]
Lucas has the personality of the 'ideal hero', well on a surface level anyway. He is confident and composed with a 'heroic line' ready for his grand entry. There is no surprise that he has become as popular as he is with his ability to play it up for the cameras.
Being in the Starbright Foundation, he has come under scrutiny over whether he truly believes his hero persona or not. Spend 5 minutes with the guy and that answer will be clear.
Outside of hero business Lucas is an incredible extrovert. However, even when he goes out without the intention of being Dawnbreaker, he often is ambushed by fans.
[ BIO ]
When you talk about old money in Castleburg, the Vandermons are usually one of the first to come up. Their lineage dates way back to the founding of the city. However, their name being in the public eye on the hero stage is extremely recent. Benjamin Vandermon, Lucas' father, had married Felicity Harken, Lucas' mother. Unbeknownst to Ben, Felicity had a long lineage of heroes in her bloodline. Despite both parent's being unpowered, a mix of genetics and coincidence produced three super powered kids. Lucas (20), Amelia (18), and Harrison (5, powers not revealed yet but he is expected to be).
Lucas was born with a silver spoon in his mouth. He was raised in a grand Kingsdale estate with the promise of taking over the family business when he was older. When his powers kicked in, he was able to join the Academy of Junior Heroes and even receive private tutoring under former hero Starbright. Once in that position, he had awaited his sister to come join too as they were quite close. He was told she would not be joining him because of her powers, 'family optics' being the only cited reason.
There is a practice among rich folk with super powered kids. In something akin to music lessons, they will enroll their kids into the Academy for them to learn heroics as a fun thing. It brings in good funding for the Academy however, much like music lessons, few are really expected to actually become heroes. Lucas was no exception to this practice, and there was some curiosity how much of his 'top of the class' position was due to Vandermon funding. On top of that, Lucas had Starbright Foundation support to ensure good 'family optics.'
In a move no one expected, Lucas actually went on to become a hero. The Vandermon family was in strict opposition to this decision, for this they took him out of the running to take over the company and asked the Starbright Foundation to get him out of there. But Starbright himself saw a potential in Lucas and opposed the Vandermons. Although Lucas' family was rich, they were not the Starbright Foundation. They weren't about to go into a legal battle for custody over a legal adult, even if Lucas was only 18. His sister Amelia would become the heir to the Vandermon throne.
"My brother is an idiot playing out some hero delusion and making the family look bad in the process. Did he really say we were close? Maybe back when we were children." - Amelia Vandermon
But the Vandermons couldn't have someone like Lucas running around like that. They couldn't disown one of the most popular heroes in the world either. It was all a big 'family optics' problem. They are currently trying to use their money to spook Lucas out of heroics, knowing he is untested in conflict.
| MISCELLANEOUS |
It is rumored that the majority of Dawnbreaker's fansites are owned and operated by the Starbright Foundation. However, the validity of his fanbase is not questioned.
[ RANKING ]
A+
[ POWERS ]
Dawnbreaker is able to control the air around him out to a radius of about 25 metres. This includes focusing the concentration of oxygen or nitrogen. Meaning, provided with a small spark, he is able to unleash explosions with a focus of air.
[ PHYSICAL STRENGTH ] ■■■■■■□□□□
Air can pack a punch
[ AGILITY ] ■■■■■■■□□□
Quicker than a slip stream
[ INTELLIGENCE ] ■■□□□□□□□□
Not particularly intelligent
[ DESTRUCTIVENESS ] ■■■■■■□□□□
Can become a typhoon, not to mention the explosions
[ LETHALITY ] ■■■■■□□□□□
Pretty lethal ability although he wouldn't thing of some of the more lethal ones like taking away oxygen.
[ ENDURANCE ] ■■■■□□□□□□
Nothing particularly endurance based, however his mental endurance cracks on being overly tested.
[ EFFICACY ] ■■■■■□□□□□
Stays on and can be maintained for long periods of time. However, getting the wind flowing to an effective speed takes a wind up then constant maintenance.
[ SKILLS ]
Star power Public Speaking Motorcycle license
[ EQUIPMENT ]
A really cool cape
"The family can't have a weak link running around. No I'm not enjoying this, stop asking. I'm not, seriously."
[ NAME ]
Amelia Vandermon
[ VILLAIN IDENTITY ]
Night Owl
[ AGE ]
18
[ GENDER ]
Female
[ AFFILIATION ]
Vandermon family
[ APPEARANCE ]
Amelia keeps well kept black hair tied back. She stands at 5'5" and generally wears high end clothes indicative of her social status. Her face is typically to the point and serious, so as to keep a good image to her family. Her demeanor typically gives off the impression of someone who is well educated and hard working.
While in her villain identity, she allows herself to loosen up. She is outside the sight of her parents and is able to stop stressing about appearances as much. However, she still keeps a proper style of composure. The key difference is Amelia's expressions. She seems much more happy doing this than carrying the weight of the Vandermon throne, despite her willingness to argue against that. Additionally, her costume is very old timey and likely takes inspiration from a book she read as a kind rather than carrying any sort of practicality.
[ PERSONALITY TRAITS ]
Amelia has the personality of the 'ideal Vandermon'. She is intelligent and cunning, particularly in a business sense. When it comes to a game of schemes she is rarely taken off guard.
She has a strong sense of family. Which has been twisted by her parents into incorporating business interests above even family members.
Amelia is not very well adjusted to the outside world having spent most of her life home school. However, she is capable of having money do the talking. She often only regards those with influence as being important and the others a just being pawns on the board.
[ BIO ]
Amelia spent the majority of her early life in the shadow of her brother. It was an old tradition in the Vandermon family that succession of the business would be handled similar to a monarchy. Without the gender stuff, but still the age applied. Despite her proving to be more capable and more interested in her studies, her parents just wouldn't look at her in favor of Lucas. This wasn't to say she didn't like Lucas, in fact, he was a great older brother. Even he would remark that she was better in school stuff and she would help him out in places he struggled. In turn, he would help her build confidence and push her through her fears, which she had many in early childhood.
This changed when their powers started developing. While he went off to the Academy and got a hero to tutor him privately, she waited for her chance to follow him. He didn't come back to visit all that much, so she was excited to see her brother again. Amelia's parents told her no because of the nature of her powers 'family optics' were a consideration. She understood, or at least pretended to understand to gain their approval, and that was the last of that matter.
The next years Amelia saw the shadow of her brother grow larger and encompassing her more to the point she was barely visable. "The Vandermon hero prodigy, Lucas" would come to head lines while she was stuck in more homeschool with a focus on business. Despite her further honing her skills as actually being able to help the family, the positive publicity Lucas received had made their parents eyes more focused on him. In some silent acceptance she had consigned herself to her place as someone to quietly help the family with little appreciation back. Even if Lucas were to come back and say that she deserved it more, Amelia doubted her parents would listen. In her mind, its not like Lucas would care to do that anyway. It's not like he visited all that much while being at the Academy.
But then good fortune smiled upon Amelia. Her brother had stubbornly dug his toes in to stay a hero instead of coming back to the family after the academy. While they never explicitly said so, her parents implied that she would inherit the family business instead of Lucas. She also was able to pick up on their plan for Lucas. They couldn't let him just run around, particularly with his hero image being less the sophisticated. It became a 'family optics' problem. Her parents plan was to use their wealth to fund criminal activity strong enough to scare her brother out of this 'hero phase'.
"My sister's smart, she should do all that business stuff. It never suited me anyway. I do my thing, she can do hers. By the end of all this, I hope we can stay good friends." - Lucas Vandermon
Amelia feared that if her brother were to come back to soon and willingly, that the situation would return back to normal where her brother would cast a shadow on her again. She needed to prove herself to her family and Lucas offered the perfect opportunity. If she was able to bring him back herself, she could get the approval she was looking for. She has some wealth of her own along with her powers to help out. She would be fine, just as long as no one found out she was doing this. Amelia has only been out a few times on villainous activity, she enjoys it but doesn't want to admit it to herself.
Bulldozer - The Backup
"When recruiting in the Brookside fight pits, he had failed to stand out to me. He was taken on fight after fight, winning some and losing more. He was utterly forgettable. Until he approached me looking for work."
"I don't know why I humoured him. Probably because I wasn't getting much other interest at the time. Being a fresh, untrustworthy face in places like that tends to do that to you."
"The guy shows up with this mechanical contraption on him. Now instead of weak right hooks, he could quick punch through concrete. To this day, he is the most dependable employee I have. Talks the least too."
Roach
"I'm not going to talk about it."
[ RANKING ]
C
[ POWERS ]
By sensing someone, Amelia can increase her tracking ability of someone. Seeing a picture of them, catching a scent, hearing them speak, licking them, and hitting them are all valid methods among others.
While tracking, she can see trails more vividly and more senses can increase that to the point of it revealing that persons location no matter where they go in Castleburg.
Active tracking also gives her night vision and increased agility.
[ PHYSICAL STRENGTH ] ■■□□□□□□□□
Shes not fist fighter
[ AGILITY ] ■■■■■□□□□□
Can climb buildings and more
[ INTELLIGENCE ] ■■■■■■■□□□
Intelligent with an information based super power
[ DESTRUCTIVENESS ] ■□□□□□□□□□
Not very destructive at all
[ LETHALITY ] ■■■■■■■□□□
If she doesn't get you now, she will eventually.
[ ENDURANCE ] ■■■■■□□□□□
The power lasts 24 hours since the last piece of new information
[ EFFICACY ] ■■■□□□□□□□
Requires information on a particular person. Although it can last up to 24 hours, sleeping resets it and sleeping is still very much needed.
[ SKILLS ]
Accounting Negotiation Deduction Stealthy
[ EQUIPMENT ]
Lots and lots of money
[ NIGHT OWL ]
[ DEADMAN ]
[ "To do the things I need to do, other people have to do the dirty work for me. A Brookside cage match is the perfect way to find someone willing to do any job for the right price. Deadman was the only person to say no to me. It peaked my curiosity for sure. He's strong and seems to need the money, which makes him perfect for it. People who need money are far more reliable than those who just want it. It really is a shame he said no." ]
[ Night Owl sees a capable fighter in Deadman, and someone who can be used effectively. She doesn't know he is a hero yet. She enjoys the cage match scene and finds Deadman to be a charming part of it. Although, she lives in denial of that fact and has to justify returning back as 'part of business' ] ]
"So... anyone wanna get something to eat? Because I think I'm about to starve to death."
[ NAME ]
Graham (Birth name unknown)
[ HERO IDENTITY ]
Enkidu
[ NICKNAME/ALIAS ]
Kid Gray Gamma
[ AGE ]
Nineteen
[ GENDER ]
Male
[ AFFILIATION ]
HERO
[ APPEARANCE ]
There isn't really too much to say about Gamma, he looks pretty ordinary as far as he's concerned. He has curly white hair, brown eyes, and stands at about 5'9". He appears to be skinny, but actually has a rather wiry build beneath his clothes. Graham doesn't really have much preference for what he wears, or even much of a fashion sense to speak of in general. If you tell him it looks good on him, he'll happily wear it, even if it's a blatant lie.
Graham doesn't remember much about his early life, only life in the facility. He, along with many other children, were collected and brought to the facility to take part in the Typhon Project, led by a man who called himself The Poacher. The Poacher would always claim that these experiments would make them infinitely stronger, beings beyond any machine. In return for their gifts, all he asked was that they accept him as their father, and give him their loyalty in his quest to save the entire world, from both the vile, corrupt 'heroes' who treated humanity as if they were nothing, and the mindless machines who supported them.
Of the 42 children gathered over the years, Graham became the third of just seven who were considered 'successful' subjects. This was how he earned a name, changing from Subject 33 to Gamma. From then on, he served the Poacher as a loyal minion, protecting him from a number of rivals and outside forces alongside his 'siblings', and even leaving the facility to aid him in other missions. These often involved conflicts with heroes, and though at first they were just more enemies, but as they got into more and more fights with them, he began to notice something... different... The way they would fight almost always seemed to focus around defence, protecting the weaker normal humans when they could have taken the opportunity to attack them. This came to a head when an accident during a fight nearly led to one of his younger siblings, Epsilon, being crushed by falling debris, only to be saved by the hero they were fighting at the time. He would never forget the emotions he saw pass over that heroes face as Epsilon was pushed clear of the rubble.
That look of pure, unadulterated relief.
It wasn't just him that had been affected either. Upon returning to the lab and talking to the rest of his siblings, it was clear that they all agreed on some level that something wasn't right. They'd been told that the people the world called 'heroes' were all monsters, sadistic and unforgiving people who would kill them on sight. By fighting them, they were saving the world, one fight at a time. And yet one had just given their life to protect Epsilon, their enemy. They decided it was time to start looking into things a little further. Perhaps their father had just misunderstood something, maybe he could work together with the heroes, and they could all protect the world as a team!
As it turned out, there was a misunderstanding, but not on the Poachers side. As their secret hunt for information continued, they found themselves confronted with more and more evidence that their father was not the hero he claimed to be. The things he had done, the things they had done, they were truly horrific. Moreover, they served no real goal other than to further the mans own experiments. It was likely he would continue this process until they were all killed, or until he achieved... something... So they all collectively decided they wouldn't give him the chance, at least not with them.
For almost a full year and a half, they planned their escape, until finally, just a few days before Gamma turned eighteen, they found their chance. A team of heroes had discovered the lab, and had launched an raid. Instead of rushing to engage the intruders like the Poacher had ordered, they instead used the confusion to sneak around them and try to leave. However, before they could make it out, they found themselves face to face with the Poacher himself, who declared that he had caught onto their plans a few months prior, and would destroy them before allowing them to leave, if only to prevent his research from potentially falling into the hands of his rivals. To this end, he released something horrific on them, the unsuccessful subjects of the Typhon Project. Mindless humanoid abominations, who knew only hunger, pain and anger. It seemed unlikely that they'd make it through them, if not for the two oldest siblings, Alpha and Beta, putting everything they had into clearing a path through the horde so Gamma could take the others and escape.
Finally, after years of living as little more than weapons, they were free. However, they still had the issue of trying to survive on their own in a world they don't really know much of anything about, especially the younger ones. They managed to survive for a little bit, but Gamma, now calling himself Graham, was seriously beginning to wonder if he could actually take care of them properly as the new oldest sibling. In fact, it seemed quite likely that he would end up letting them down, having gotten them all out of the lab only to fall to one of the many dangers of the outside world.
Until they met a man with tired eyes, who offered him a chance to be someone who can protect his family, protect everyone.
A chance to be a hero.
| MISCELLANEOUS |
Graham has four surviving siblings, only two of which were old enough to have worked in the field along with him, Alpha and Beta. The two who were old enough for field work were Delta at seventeen, now named Delilah, and Epsilon at fifteen, now named Emil. The younger two are Zeta at twelve, now Zeke, and Eta at just six, now calling herself Elise.
ABILITIES
[ RANKING ]
B rank
[ POWERS ]
Graham can assimilate the dna of any living creature he's eaten into his own body, allowing him to either transform parts of his body into theirs, or grow new ones to mimic them. This allows him great versatility at close range, transforming to adapt to most situations with great efficiency. However, at long range he is unfortunately limited to either throwing things or trying to close the distance between him and his opponent.
Naturally, the act of transforming burns an incredible amount of energy and calories, and he therefore has to eat an equally incredible amount of food in order to keep his power from literally starving him to death. In addition, transforming too many times in a short period can easily leave him exhausted, so he has to be very careful not to get careless in that area, a task that can be quite difficult given his impulsive nature.
[ PHYSICAL STRENGTH ] ■■■■■■■□□□ 7/10 Graham has been fed the meat of many animals that wield strength far beyond that of an ordinary human, such as bears and gorillas, and oxen. When manifested, these allow him a great boost to his own physical strength.
[ AGILITY ] ■■■■■■■■□□ 8/10 Agility is one of the areas where Graham's power really shines. By transforming his legs, feet and relevant back muscles into those of a frog, or better yet, a flea, he can leap great distances easily. With a few more transformations on top of those to change the form of the leg, he can put those muscles towards running speed instead, with equally incredible results. He can manifest wings of birds he's eaten for flight, or the fins, tails and gills of fish to move freely underwater. Though he may not have true super speed, when it comes to mobility, they're just about the only ones who have him beat.
[ INTELLIGENCE ] ■■□□□□□□□□ Intelligence is something of a falling point for Graham. He just doesn't have much knowledge on how to live out in the real world, despite Jeremy's best attempts to teach him. On top of that, he never actually had any real schooling in the lab, as most academic knowledge didn't really serve his purpose as a humanoid weapon. He can read, write, and count decently enough, but almost any other subject is lost on him. The only things stopping him from falling to a one are his sharp instincts and tracking abilities, a decent grasp of combat tactics, and a surprisingly good understanding of biology and the animal kingdom, having been deemed absolutely necessary by the Poacher.
[ DESTRUCTIVENESS ] ■■■■■■□□□□ 6/10 Graham has relatively few options available to him if he wants to damage buildings and the like. Sure, for small things he can definitely do a number of things, such as smashing through doors or walls with the arms of a mantis shrimp, but he is unlikely to be toppling buildings on his own any time soon.
[ LETHALITY ] ■■■■■■■■■□ 9/10 Teeth, claws, spines, venom, aformentioned mantis shrimp arms, Graham is a being built to end life, and to his shame, he is exceptionally good at it.
[ ENDURANCE ] ■■■■■■■■□□ Sometimes humans forget just how incredible animals can be when it comes to defence. The iron clad beetle has to have a hole drilled through their shells before scientists can mount them with pins. A certain type of deep sea snail known as chrysomallon squamiferum is covered in hard scales, and has literal iron incorporated into it's shell. Graham can grow these shells over his skin, scaled up to match his human size. Another aspect of his power is that he can also nullify any poisons, venom, or parasites he ingests. Dangerous materials such as sharp bones or inorganic materials will still cause damage due to injuries, but he can eat food no matter how old it would normally be, even if it's rotten.
[ EFFICACY ] ■■■■■■□□□□ While highly versatile, Graham's power to transform is limited depending on how much he's eaten recently. If he's got a lot stored away, he's good to go, but if he hasn't eaten enough in the last few hours, it could fail him right when he needs it most.
[ SKILLS ]
Incredible instincts Close combat Extremely skilled at tracking Surprising amount of knowledge on biology, particularly the animal kingdom Not a bad cook
[ EQUIPMENT ]
Mostly just a backpack full of snacks, just in case.
Stray
"You know, I actually spent a few days in La Prisión de las Mil Calaveras back in my twenties? Thought it'd probably be the most dangerous place I'd ever get trapped in my life. Then I became a teacher."
[ NAME ]
Jeremy Lindall
[ HERO IDENTITY ]
Stray
[ NICKNAME/ALIAS ]
Old Man Stray Dog Professor Mr Lindall And secretly, known only to a very small group, Jojo.
[ AGE ]
54
[ GENDER ]
Male
[ AFFILIATION ]
HERO Academy for Junior Heroes
[ APPEARANCE ]
Time has been harsher to Jeremy than many other people his age, a lifetime of stress and grief showing clearly on his face. His hair has greyed, with very little of the light brown that used to be present remaining. His eyes are a grey-green shade, and have a distinct, tired look to them. However, a height of 6'4" and decently muscular physique might still make him seem rather intimidating to anyone who doesn't recognize him as a D-rank hero.
[ PERSONALITY TRAITS ]
Tired Quiet Analytical Sarcastic Smartass Passionate about teaching
[ BIO ]
Jeremy's story is a long one, too long to be told in one sitting. A story filled loss, regret, and failure. Always staying in the background, both to try and raise his friends up and to hide from the eyes of old enemies, he's a man who has gotten used to hiding his true self. Oh sure, there were good times, even great ones! Days he wished would never end, surrounded by friends who not only understood him, but accepted him despite his many flaws. However, whether it be his parents, his childhood friends, or the love of his life, he always found himself unable to protect the things he cherished the most.
Still, he couldn't give up, no matter how much he wanted to. They'd never have forgiven him if he had. Instead, he abandoned his reputation and allowed himself to fade into obscurity once more, now working primarily as a teacher at the Academy of Junior Heroes. Even with all his losses, helping the next generation reach their true potential never fails to give him at least a little bit of hope that things could be better, even if many students don't seem to have any respect for someone with as little to his name as him. Occasionally though, Director Steel will contact him with tasks specifically suited to his particular skillset, often in the form of either investigation, or elimination.
It is one such mission he is returning from now, having spent a full two years wandering the country and discreetly gathering information on a new potential threat. It just so happens that just after the first year, he met a young man with hopeful eyes, and in a stir of emotions he had been worried he may no longer have, offered to take him and his siblings back to Castleburg. There, he could give the boy the chance to become what he had failed to be.
The chance to be a hero.
| MISCELLANEOUS |
Despite the members of his former hero team knowing his identity and past deeds, their children do not, as it is considered classified information by HERO. As such, many of them hold little in the way of respect for their teacher, and cannot understand why their parents have such high opinions of him.
ABILITIES
[ RANKING ]
D
[ POWERS ]
Jeremy is a magus, a person who wields the power of runes. All of existence is built upon a force known as the Code, which as the name implies, functions as something like the code of a computer program. Magi use runes from various ancient languages to manipulate this code, inscribing them in complex arrays to add, remove, or alter various effects to whatever they're written on. It is an extremely dangerous power to wield, and even a slight mistake in the writing process, or the smallest incompatibility between runes used in the arrays, can cause a paradox that results in the array, along with an amount of space around it dependent on the size and complexity of the array, will be completely erased from reality.
However, to someone who has dedicated themselves to the craft as intensely as Jeremy, this is rarely a problem. He has become exceedingly skilled at the art of thaumaturgy, the many unpredictable perils of his life forcing him to push well beyond what other magi his age have attempted.
[ PHYSICAL STRENGTH ] ■■■□□□□□□□ 3/10 Jeremy's strength is barely above what a normal person can achieve, being incapable of reinforcing his own body with runes as many other magi can due to the mistakes of his past.
[ AGILITY ] ■■■□□□□□□□ 3/10 Although he's trained himself to be as mobile as possible, his body is still just that of a normal human.
[ INTELLIGENCE ] ■■■■■■■■□□ 8/10 Unfortunately, Jeremy is actually rather inept when it comes to many normal academic subjects. However, when it comes to things like magic, combat tactics, and analysing opponents, he could easily be called a genius.
[ DESTRUCTIVENESS ] ■■■■■■■■□□ 8/10 If armed with the right runes ahead of time, Jeremy can cause a devastating amount of destruction in a relatively short amount of time. Not that he would, of course, but between explosive arrays and transmutation arrays, he definitely could.
[ LETHALITY ] ■■■■■■■■■□ 9/10 Though he would still rather avoid it when possible, killing others seems to be Jeremy's specialty. Runes make it easy. Runically enchanted firearms make it easier. It's a talent he's cultivated over nearly forty years, and he gets the depressing feeling that isn't going to change any time soon.
[ ENDURANCE ] ■■■■■□□□□□ 5/10 While Jeremy can enchant his clothing to withstand certain attacks, and even bullets to a degree, it's entirely possible for stronger powers to break through these defences.
[ EFFICACY ] ■■■■■□□□□□ 5/10 Though not strictly necessary, most runes generally need to be written using the casters blood, or an ink made with it mixed in. The less blood used for the runes, the less powerful the effects will be. As Jeremy, like most humans, only has a limited amount of blood, he usually has to prepare runes ahead of time when he's safe, and then bring them out only when he definitely needs them. It unfortunately results in fairly common anemia. [ SKILLS ]
Exeptional Calligraphy Marksmanship Stealth Close Quarters Combat Both standard and thaumaturgic First Aid Gardening Cooking Cleaning Sewing
[ EQUIPMENT ]
Enchanted Heckler and Koch HK33 Enchanted Thompson Contender Enchanted Beretta 92F Other disassembled firearms, efficiently packed away. At least two enchanted combat knives Pouches of spare enchanted ammunition Runic tags Notepads Ink bottles and brush Sewing kit Expedition Backpack
"Now, I know you might be a little embarrassed about being beaten by a kid like me, but don't worry! Looking back on it later, you won't even remember what you were ashamed of!"
[ NAME ]
Marco Shaw
[ HERO IDENTITY ]
Wander
[ NICKNAME/ALIAS ]
God of Leeches Human Target Pathetic World's Greatest Thief (self appointed title)
[ AGE ]
Nineteen, or at least, he thinks he is. It's a bit hard to be completely sure.
[ GENDER ]
Male.
[ AFFILIATION ]
Villainous. Definitely very evil. Yes yes.
[ APPEARANCE ]
5'5", and very annoying to deal with if anyone calls him short. Fairly lean, maybe even a little bit lanky, but he calls himself aerodynamic. Brown, wild hair that sticks out everywhere and tangles around itself like a bird nest and light grey eyes, which are almost always covered by a pair of sunglasses.
[ PERSONALITY TRAITS ]
Generally, it's pretty safe to assume Marco is little more than an annoying, immature idiot. His primary aim in life seems to be annoying people, poking and pulling at any thing he can in someones personality, actions, or anything else he can find, generally continuing until he's silenced by some form of violent assault on his person. He can also be very petty, grumbling and sulking about anything, or more usually anyone, who's managed to get on his bad side for days after the initial incident if nobody shuts him up beforehand, and regularly gives into vices and bad habits on a whim. On top of that, he tends to flip flop between laying around, wasting time when he should be doing something, or getting ridiculously overexcited about something and fixating on it, trying to drag anyone around him into it with him, regardless of their plans.
At the same time however, one of his most visible traits is how much he loves to laugh, and make other people laugh along with him. If someone looks even closer, there are also hints of something deeper to his thoughts, a deep loneliness that might just be what causes him to act out the way he does, and potentially some well-hidden maturity buried beneath the idiocy. Sometimes, if he manages to keep quiet, he can even trick people into thinking he's actually kind of cool. Unfortunately for him, this is usually a delusion, and should not be taken seriously.
[ BIO ]
Marco doesn't actually know his real name. He's pretty sure he remembers people calling him Marco, but his last name may very well be lost to time, the name Shaw coming from an incident he prefers not to think about. His family only appear in very faint memories, and he probably hasn't seen them since he was a very young child, though again, the exact details of how old he was, or what happened, are vague. In the end, the root of all these issues seems to be the same.
People don't remember Marco.
He isn't sure why, other than that it has something to do with his power, but the vast majority of people seem to forget who he is or that they've ever met him within two days at best, most not even lasting longer than one. Odds are his parents were the same, and he's been wandering around the country pretty much as long as he could remember. Surprisingly though, it's been rare for him to ever find himself in danger of something like starving, largely due the other aspect of his power, allowing him to teleport almost instantaneously, as long as nobody is either looking at him when he departs, or looking at his destination. This has allowed him to teleport into houses, raiding them for food and 'supplies', and then teleport out again.
However, it hasn't been all sunshine and rainbowws for our beloved wandering idiot... In fact, over his travels, he has come to feel a distinct sense of loneliness. Many, many times, he's tried to end his life of drifting from place to place, stealing whatever he can and moving on. Tried to talk to people, make friends, and settle down, but almost inevitably, time after time after time, he would be forgotten. No matter how he tried to stick in their memories, it seemed they were doomed to fade. In addition to the mental and emotional pain this brought him, it also seemed to have an effect on him physically. The smaller the number of people who knew who he was at any given time, the less he felt connected to the physical world. Teleporting would become scary, the act of actually returning from the void it transported him through becoming significantly more difficult, and he started to wonder if perhaps the people who knew him functioned as a sort of tether or anchor to the real world, with more people making for a stronger connection.
And so started his new way of life. Realising that his hopes of a normal life with friends or a family were next to impossible, he instead turned to a new tactic; annoying a number of random people every day, and stealing whatever he could get his grubby mitts on. While not a particularly fulfilling life, he was able to live fairly comfortably, pissing a bunch of people off in one spot, finding a good place to hide for a couple of seconds, and teleporting away from the ensuing mob to eat, sleep, and sell off other peoples hard earned valuables. Alternatively, he'll find a place where the people are soft-hearted enough to let him stay with them for a bit and ruthlessly taking advantage of their kindness, although this rarely even lasts the two days or so it would take to forget him before he gets 'evicted'. Whatever the outcome, the end result usually allows him to keep living as the hedonistic slacker. Before too long, anyone he'd turned against him would forget what he'd done, only remembering that he'd annoyed them. After a couple of days, they'd forget him entirely, and he'd be free to repeat the process somewhere else.
However, his 'surefire, fool proof, absolute one hundred percent success rate plan' hasn't quite been working out as he planned. Across the countries, a few people have started to notice the re-emergence of faint, scattered memories. Memories of some vaguely ghost-like figure, mooching off them for a few days and being generally pathetic and annoying before disappearing forever. Even more rarely, there will be someone who remembers the annoying idiot that is Marco Shaw with relative clarity, unsure whether they're happy or sad that he disappeared without even saying goodbye.
One thing is for sure, now that his drifting has finally brought him to the city of Castleburg, the odds of an easy, carefree life have dropped significantly.
It's just too bad he's too stupid to figure that out himself.
| MISCELLANEOUS |
He's actually terrified of bugs, which is ironic, as anyone who remembers him tends to consider him a human-sized leech at best.
He may or may not think mascots are real. He's implied he does in the past, but refuses to clarify when asked.
[ RANKING ]
D-
[ POWERS ]
Marco's existence is stretched across two different dimensions. The pull of the other dimension is stronger than his connection to ours, but he can remain connected to our world as long as other people acknowledge his existence. As long as the connection is there, Marco can temporarily release his hold on our world and slip into the other dimension, falling through the void before pulling himself back into ours in a different location. Though he may spend a number of seconds falling through the void before reaching his intended destination, it will seemingly be instantaneous within our world. However, he can only perform this teleportation as long as no one can see him, or would be able to see his destination, as this makes his anchor to our world too strong, preventing him from releasing it and slipping into the void.
On the other hand, if nobody acknowledges his existence, or even if the number of people who do is just too small, the opposite would be the case, and he would be unable to pull himself back into our world from the void. This is compounded by the fact that his comparatively weak existence and lack of presence within our dimension will cause the vast majority of peoples memories of him to fade far quicker than normal, rarely lasting more than one or two days. This means that it is an absolute priority for him to stand out and make an impression with people at least once every two days, or else any attempts to teleport would most likely trap him in the void. Of course, abusing his teleportations enough times in rapid succession would most likely weaken his connection to our dimension enough to bring the same result, regardless of how strongly anchored he was beforehand.
[ PHYSICAL STRENGTH ] 1/10 While he can hit things with a decent amount of force, anything that involves persistent effort like pushing or lifting things is too much for his tiny, lanky frame to handle.
[ AGILITY ] 5/10 Much like hard work, Marco is surprisingly skilled at dodging attacks, regularly worming his way out of tough situations until he can find a nice, concealing trash can he can use to hide long enough to teleport away from.
[ INTELLIGENCE ] 3/10 While it would be difficult to consider Marco actually academically talented, or even particularly good at keeping out of trouble, he has demonstrated an unnerving cleverness when it comes to getting backout of it again, as if a switch has been flicked in his brain.
[ DESTRUCTIVENESS ] 1/10 The guys superpower is teleporting from dumpsters into broom closets. He's not exactly gonna be knocking down skyscrapers with it any time soon.
[ LETHALITY ] 2/10 Theoretically, he could probably pull someone into the void he falls through when he teleports and then drop them into the emptiness between space, but that sounds like a lot of effort, so more likely than not the worst he'll do is hit you a little harder than preferable with a stick.
[ ENDURANCE ] 1/10 He's more of a dodge tank than a tank tank if you know what I mean.
[ EFFICACY ] 6/10 Though it's heavily dependent on the situation, the fact remains that in his particular line of work, Marco's powers can prove to be extremely useful if he uses them right.
[ SKILLS ]
Marco can be very stealthy when necessary.
He is very skilled in the art of hitting people with a stick.
One of Marco's defining traits is the sudden, inexplicable increase in competency when it comes to escaping bad situations and dodging consequences.
He has the uncanny ability to get under peoples skin, even if they would generally be considered hard to annoy.
[ EQUIPMENT ]
A badass cane he stole from some rich guy way back in the day, which has now become both a signature part of his look and his number one people-hitting stick.
His sunglasses, which he considers his greatest treasure. He doesn't remember where they're from, but he knows they're important to him.
Masochist, Roach, Einstein (Do not call him this if you don't want to get punched)
[ AGE ]
20
[ GENDER ]
Male
[ AFFILIATION ]
HERO. Regularly fights other Supers in Brookside cage matches for money.
[ APPEARANCE ]
Travis appears to be a normal young adult - physically fit, dark-haired, somewhat smelly. His skin has a strange, almost sandpaper-like texture to it. His hair varies in length, typically growing for several months before Travis shaves it down into a buzz cut, and is almost always left in a disheveled state. He is exceptionally muscular and lean, like his father, to the point where even extensive binges struggle to put fat onto him. He seems to have a somewhat musty smell, one of the few things he is insecure about and goes to great lengths to conceal. He is slightly shorter than average, around 5'8, though his personality makes this easy to forget. Travis's voice fluctuates wildly, from lighthearted and excitable, to what could only be described as serrated.
When it comes to his wardrobe, Travis sticks mostly to basic colors and patterns. He is especially fond of tracksuits, though he rarely wears them outside because he's afraid they'll get ruined in a fight. His 'Hero suit' is just whatever random assortment of clothes he can find for cheap, along with a plastic mask. He currently doesn't have the money for a more impressive suit, but has made crude sketches of his dream superhero costume, which he proudly shows off to whoever asks.
[ PERSONALITY TRAITS ]
Friendly(?): Travis is very similar to a stray dog. If someone treats him with kindness, he will go to great lengths to protect that person and make them proud of him. If they are initially hostile, he will act rude, abrasive, and will even attempt to fight at the slightest provocation. All that matters to him are that people pay attention to him, even if it's only a little or it's negative.
Loyal: Loyalty is probably the most important trait in Travis's mind. If someone became Travis's friend, he'd gladly take every bullet in the world for them, without expecting anything in return. While some of his past acquaintances took advantage of this, Travis's current group of friends is tight-knit and are willing to put themselves at great risk for him, despite not being Heroes themselves. Should Travis see loyalty in his enemies, he will almost always let them go - snitches and rats, however, infuriate him like nothing else. If Travis was ever betrayed, he'd likely not believe it, and assume that whoever did it was just trying to be a double agent or something.
Needs Role Model: Travis did not have a positive relationship with his family, and seems to almost be looking for 'replacements'. He is particularly fond of older male and female role models, and will likely grow very attached to Director Steele and any older Heros that he works with. This is not healthy, and the sooner he breaks out of the habit, the better for everyone involved. Makes it pretty easy to manipulate him though, so less moral coworkers can pretty easily trick Travis into doing their work for them.
Vain: When it comes to being a Hero, Travis honestly doesn't care. Saving people is fun and all, but he doesn't do it out of a moral or ethical desire. He just enjoys the feeling of people praising him and his accomplishments, something that was missing in his childhood. He's quick to praise friends and acquaintances, but will usually trash talk people he isn't fond of, especially villains.
[ BIO ]
Brookside has always been the worst region of the city - and while some of the inhabitants are quite proud of the borough they came from, even they know it's terrible. That's why it was one of the cheapest places to live in the city. If you're broke or wasted your life, chances are you'll end up in Brookside, probably drugged out in a crappy apartment.
That's how Travis' father, Frank Einstein, ended up. Frank was employed by HERO during the golden age of heroes, using his impressive physique and electrokinetic abilities in order to eke out a living. However, after a confrontation with a much more famous Hero, Frank was targetted by their fans and quickly lost any semblance of a reputation. Several years later, an especially intense Leftover attack left Frank permanently injured and unable to continue Hero work. Shortly after, his girlfriend became pregnant, and they moved from their Watervale home to Brookside. Frank initially tried becoming an electrician, but his reputation made it near impossible to find work. He eventually managed to land a gig as a Bouncer, and he was happy to have some kind of income.
Travis never knew his mother, despite inheriting her power. She left only a few months after he was born, her possessions gone from her and Frank's apartment by the time he returned from work. Frank quickly fell into a depression, and began abusing Nova in order to deal with the stress of being a single father.
Travis's early life was extremely poor, being left alone for hours at a time nearly every day. He was typically left in front of the television, watching whatever action film or nature documentary his father left on before leaving for work. It is this abandonment that caused Travis's desire for recognition. A desire that only grew more intense over time.
It was when he was 10 that Travis finally a place he felt he belonged - a small gang of other preteens that tried to act tough and look cooler than they really were. The group was quick to accept Travis into their squad, using his muscle to try and intimidate younger children away from their hangout. Four years later, Travis was coerced into shoplifting - a habit he kept up for a few weeks, before getting caught. Frank, in retaliation, yelled at him for a few minutes before ordering a pizza.
Three days later, Travis shoplifted again, and intentionally got caught. His father, this time in a drunken stupor, slapped against him uselessly before passing out. In a given week, Travis could probably count the number of conversations he had with his father on one hand. But by stealing some snacks or a crappy lighter, his father would go out of his way to talk to Travis. After this discovery, Travis's delinquency slowly ramped up over the years. Graffiti, pouring paint on E-Police from rooftops, drinking (he's a massive lightweight) - he never seemed to get into more serious crimes, although the only reason was because he didn't want to get his friends into trouble. He grew more rough and confrontational, starting fights with anyone who messed with him or his friends, and he only managed to pass his classes because he cheated constantly and no one cared.
Eventually, Frank wasn't able to keep up anymore - he got into a fight at work with one of the other bouncers, and was fired. This, along with his dwindling supply of Nova, caused Frank to become apathetic and uncaring for nearly everything in his life. He just sat around watching television, having given up on keeping an appearance of control. Travis took over as the breadwinner of the house, barely managing to scrape together rent by getting a part-time job in a Watervale house cleaning company. Travis, surprisingly, was happy to do this - he was good at it and loved the work, and the manager didn't care if Travis and his friends hung out behind the store. More than this, Travis found the positive recognition of honest work more enjoyable than the yelling he got from petty crimes.
This was around the time Travis and his father's relationship reached an all-time low. While Frank had initially tried futilely to have a semblance of control over his son, he was now a shell that couldn't care less about what Travis did. Travis, unable to get praise for his accomplishments or admonishment for his failures, was left without any kind of recognition in his life. He stopped cooking or cleaning for his father, only going home to sleep and couch surfing whenever he could.
After a three-day stint at one of his friend's house, he came home to find Frank dead. He had shot himself in the head, watching old news recordings of a major leftover attack. Other than the initial shock and the fear of calling the police, Travis didn't feel anything about his father's death. He stayed in the apartment for another month before joining HERO - and immediately after he joined, he moved into the housing they provided.
As for why he joined... He just thought that it would be cool.
After enough adaptations from Travis's power, he usually ends up looking like some kind of giant cockroach. It's unknown if this is some part of his power, or just that the most common damage types result in adaptations that are similar to a Roach (exoskeleton, lack of hair, etc).
Seems to be slightly more resilient to electricity. Unsure if this is a part of his power or a developed resistance.
"If my bros show up, you gotta let em in! Especially Scales, she's my ride." Note to Hero staff: Do not allow unauthorized guests or personnel into HERO One at any time.
[ RANKING ]
C+
[ POWERS ]
Despite his almost suicidal actions during combat, Travis seems to never stay down. As a matter of fact, it seems like he only gets harder to put down the more damage he takes. He is a human Cockroach, with all aspects of his power dedicated to survival.
Metabolic Monster: Travis' metabolism is, like many powers, a thermodynamic enigma. He can survive months without food and a week or two without water, and go nearly an hour without air. This is assuming he is barely moving, but even then, it's very impressive. However, when he has ample access to all these resources, his stamina and energy are seemingly unending. Travis could run marathons back-to-back, fight for hours, or work out all day, and as long as he has enough food and water, he probably won't even be tired by the time he's done. Certain substances, like medication, recreational drugs, and the power enhancer Nova, act far more quickly when administered to Travis and last significantly longer. Still needs the normal amount of sleep.
Adaptive Regeneration: Travis possesses a moderate healing factor, recovering from a broken limb after only a day or two of rest. While respectable (if a bit slow for a regenerator), the more interesting aspect of this power is that Travis physically adapts to the damage he takes. Cuts will result in his skin growing tougher and gray, burns cause his hair to recede and tissue to become blackened and retardant, and blunt force will force his bones to poke out and harden into armor. These adaptations, of course, aren't permanent - by the time he heals from his injuries, the monstrous alterations to his form have faded away. However, if an opponent fails to kill Travis immediately and they don't have multiple ways to hurt him, it can become nearly impossible to kill him. Essentially, the more Travis is injured, the harder it is to further injure him.
Pesticides: Due to how efficient his metabolism is, poisons (as well as irritants and drugs) act far faster on Travis than the average person, with an onset time nearly 1/10 the usual. The duration, however, could potentially last twice as long as normal, since his body is trying to hold onto it as long as possible before rejecting it. While in some cases this could be useful, like with Nova and certain medication, it still means that Travis is much more vulnerable to overdosing. And if someone actually poisoned him? He'd probably need his stomach pumped or an antidote as soon as possible. Power suppression drugs are an especially effective counter, hampering his durability but still lasting far longer than they should.
[ PHYSICAL STRENGTH ] ■■■□□□□□□□ 3/10. Travis is stronger than the average human, most likely a trait inherited from his father. But pretty much any strength-based metahuman will be stronger than him. And some highly trained humans probably are too.
[ AGILITY ] ■■■□□□□□□□ 3/10. Travis is significantly faster than the average human, being comparable to a college track athlete in speed. His reflexes, however, are completely unenhanced. He mostly uses his speed to catch up to others, chasing opponents until they collapse or are weakened before a fight.
[ INTELLIGENCE ] ■□□□□□□□□□ 1/10. Travis is not the brightest bulb. He lived in Brookside his entire life and skipped school constantly, resulting in his education being extremely limited. When it comes to book smarts, Travis struggles to beat middle schoolers. He is even worse with plans - he will regularly ignore instructions from all but his close friends, simply because he enjoys the feeling of improvising in a fight.
[ DESTRUCTIVENESS ] ■■□□□□□□□□ 2/10. Travis is physically stronger than the average human, but that is the extent of his ability to damage his surroundings. No Area of Effect stuff here!
[ LETHALITY ] ■■■□□□□□□□ 3/10. Travis is only somewhat more lethal than the average human. His increased strength and penchant for violence can make it easier for him to crush opponents, though this rarely matters against metahumans.
[ ENDURANCE ] ■■■■■■■■□□ 8/10. At the start of a fight, Travis would probably be a 5 in pure durability. This can ramp up over the course of a fight, though never breaching past an 8. But when it comes to pure Endurance and stamina? Travis is easily an 8 or higher, so long as he has eaten.
[ EFFICACY ] ■■■■□□□□□□ 4/10. Travis's power is entirely passive, functioning even while he is unconscious. However, its vulnerability to poisons and power suppression restricts its reliability, especially against opponents that are aware of it.
[ SKILLS ]
Brawling: Travis has years of experience in both kicking ass as well as getting his ass kicked. He could probably fight 3 people at once and pull out a win, assuming they don't have powers and he isn't using his. Definitely not classically trained, a proper fighter could easily beat him if they didn't get hit first. But even if someone laid into him for hours, he'd come out the other end with only a few bruises and aches.
Street Smart: While he reads at a 5th-grade level and struggles with long division, Travis is quite skilled when it comes to more 'real world' knowledge. Whether it be maneuvering and acting in more lawless parts of the city or sneaking past E-Police blindspots, Travis has picked up much from his more criminally inclined friends. He has a few contacts that are always out for some cash - and are more than willing to sell drugs, info, or muscle in order to get it. He's not a snitch though, and these guys are the closes thing he has to friends - you'll probably need to trick him if you want to get at his contacts.
Housekeeping: Travis is an excellent homemaker, having taken care of his abusive father since he was a child. Everything from cooking to basic repairs falls under his purview, and he will typically go into a bit of a cleaning frenzy when he notices a messy room. Gets annoyed by wrinkled clothes.
[ EQUIPMENT ]
Bokken: A Japanese practice sword. Or as Travis calls it, 'A cool wooden stick'. He bought it purely because he thought it looked neat, and has used it extensively over the years. Somehow it hasn't broken yet.
The Shocker: Literally just a Taser. Not the strongest thing on the market, but since early E-Police models had a vulnerability to electricity (or at least were rumored to), it has become a kind of badge among the Brookside underground. Travis' Taser is covered in lightning bolt and flame stickers which he claims 'makes it more badass'.
Necklace: A stainless steel necklace, it's almost as durable as its wearer and has been shined almost obsessively. Travis bought it using money from his part-time job. He is very fond of it since it was the only piece of jewelry he could afford. He has on more than one occasion choked someone out with it, and while it's not as effective as a garrote, it's a lot less lethal. Has been used against him more than once, which makes Travis thankful breathing isn't too much of a priority for him.
[ DEAD MAN ]
[ Europa ]
[ "Marcie? She's pretty cool! Powers are useful, and I finally have someone to talk about those old movies with! Remind me not to bring up Jaws around her though..." ]
[ Probably the Hero Travis has interacted with the most. He'd definitely call her a friend, despite the fact they've only known each other for, like, a day or two at most. Has learned more about Sharks from her in a single conversation than an entire trip to the aquarium. ]
[ Pandora ]
[ "She taught me to always read the files before going on a mission. I thought she was a psychic or something when she said my name the first time we met..." ]
[ Travis views her as rough around the edges, though he actually had a decent enough first experience to think of her somewhat highly. Her youthful appearance, however, makes it harder for Travis to view her as a role model like he does with Blum and Steel. ]
[ Night Owl ]
[ "She asked if I wanted to work for her while I was, um, working a side job. I probably would have said yes, but I was already busy with HERO - and subtlety was never really my forte. She seems pretty cool for a supervillain, now that I've gotten to know her... It really is a shame I said no." ]
[ Of all the villains that Travis knows, he definitely thinks Night Owl is the least malicious. Though, when most 'villains' he knows are drug addicts and murders, it's not too hard of a bar to clear. He thinks of her as a friend. ]
[ BLITZ ]
[ "Ugh, this guy. He blew vape smoke in my face, murdered like a dozen guys, and made Blum upset! Seriously, how is he so cool despite that!?" ]
[ Very hit or miss with Travis. Despite having an atrocious first impression, the brutal massacre that he did against the Rocketeers was very 'badass' to Travis. Travis doesn't really like him, and the man's affection for narcotics and hard drugs is hard to bear for Travis's constitution, but Travis will almost certainly end up copying Quinton's mannerisms to look cooler (at least, the less self-destructive ones). ]
[ Dawnbreaker ]
[ "Think he'll take me flying if I ask nicely? I'm a bit heavier than Pandora, but Dawnbreaker is a big guy." ]
[ Travis hasn't interacted much with Dawnbreaker, and is unaware of his connection to Night Owl. Enjoys his bombastic persona and thinks his powers are some of the coolest of the heroes he's met thus far, as Travis has always seen flight as the 'go-to hero power'. They haven't spoken yet though, so it's really only one-sided respect. ]
[ Starbright ]
[ "He's alright. Kind of wish they didn't force his songs into every movie from the 20s and 30s though..." ]
[ Starbright is the reason Travis's father became despised at HERO, having betrayed the organization during the Seraph Incident and attempting to stop Starbright and another hero from discovering Seraph. Despite being partially responsible for his father's spiral into alcoholism and addiction, Travis doesn't really hold any grudge against him, mostly just finding his music 'kind of shallow and uninspired'. Thought about joining the Starbright foundation, but completely dismissed the idea when he remembered 'I turn into a fucking cockroach'. ]
[ Alexandra Steel ] and [ Ray Blum ]
[ "Director Steel is super cool - kind of like Sarah Connor from Terminator. I never met my own mom, but I like to think she'd be like her." ]
[ "I tried emailing Blum about doing a HERO picnic event, but he never responded. If he doesn't respond to my request for Free Ice Cream Fridays, I might need to talk to the IT department or something..." ]
[ Travis treats Director Steel and Assistant Director Blum with an unhealthy degree of adoration, especially considering he really doesn't know anything about them. Most of his actions in HERO are to either impress them or make them see Travis as useful, and some HERO psychologists may think that Travis is attempting to use them to fill a void left by his parents. That, or he's just really, really creepy. ]
[ Scales ]
[ "She's my ride-or-die! When someone spiked the punch bowl during prom, she drove me to the hospital to get my stomach pumped - she still doesn't let me hear the end of it! Oh, and this other time she was hitting on this gangster chick, when all of a-" *Note: Dead Man continues to ramble for 10 minutes. Log has been cut short for brevity.* ]
[ A woman with a power that has left her with a distinctly reptilian appearance, her green scales attributing to her nickname. Travis thinks of her as his closest friend, as the two have been close since middle school. Currently works at a movie theater that Travis frequents, but has a side gig selling drugs. She is a big fan of anime and Sentai shows. ]
[ Bomber ]
[ "Probably one of the smartest people I know! Or at least the scummiest. Seriously, he's like the MacGyver of jury-rigging and stealing. I'm always excited for what he finds for Christmas!" ]
[ An unpowered man, standing around 5'10 and lanky like a pole. Suffers from kleptomania, which resulted in his expulsion from Castleburg University. Has a different job every time Travis sees him, and has some connections for finding and selling shadier items. Travis really wishes that he'd stick to stealing car radios and snacks. Has a near-encyclopedic knowledge of wine, with dreams of getting his sommelier license and opening his own Bar/Barbeque. ]
[ Terry ]
[ "Terry is a good guy - too good to be hanging out in Brookside, that's for sure. It's also nice having someone that can carry your fridge around." ]
[ A student at Castleburg University, having got in on a full-ride scholarship and staying in Brookside for the cheap rent. If he's not 'peak human' strength, he's pretty damn close. Not that it'd matter, since he's a pacifist. Believed to be on steroids, but has passed every drug test thus far. Travis enjoys weight lifting with him, and the pair usually go to the gym at least three times a week together. Dated Bomber for a bit in their sophomore year of high school, but they broke up for reasons unknown to Travis. ]
[ Kat ]
[ "Kat's been running sessions every Sunday for, like, 5 or 6 years now. Still have no idea how she does it - I tried running GURPS once, and realized it was Math Class, but worse." ]
[ Definitely the most creative of Travis's friends, Kat is a self-published writer with several novels under her belt despite her young age. They clearly haven't taken off as well as she'd like, since she is still living in Brookside. Has mild Agoraphobic tendencies, so Travis and his friends usually hang out at her home. Travis has difficulty talking to her due to her more isolated nature, but is adamant about maintaining their friendship. ]
Confetti
"You look like an idiot... Excellent."
[ NAME ]
Stacy Page
[ VILLAIN IDENTITY ]
Confetti
[ NICKNAME/ALIAS ]
N/A
[ AGE ]
35
[ GENDER ]
Female
[ AFFILIATION ]
Villain Team (Name to be decided) Page Cleaning Services
[ APPEARANCE ]
Stacy was born with Albinism, and as a result, is unnaturally pale. She stands at 5'1", and weighs 102 pounds. Very thin, to the point her ribs are easily seen when her shirt is off or tight - she regularly skips meals to focus on her work. She is not very strong, and would be taller if not for her poor diet. Her hair and skin are meticulously maintained, making her look younger than she really is. Her expression rarely changes when out of costume. Her voice, similarly, is a base monotone.
Stacy typically dresses in more concealing clothing in order to protect her skin from the sun, and favors formal wear like suits. She always wears gloves and avoids making physical contact with others. Her 'Supervillain costume' is a garish motley, of which she has several variants for different shows crimes. She covers them in scraps of colored paper while worn, shifting them constantly and creating an almost kaleidoscope-esque effect to coat her body. She also wears a featureless white mask, the expressions and appearance of which she alters on the fly with sheets of paper.
[ PERSONALITY TRAITS ]
Average Jane: Stacy's personality outside of the mask is quite unremarkable - she is introverted, non-confrontational, and usually picks up the slack for others rather than ask them to do something. Really, the only thing that seems to leave a big impact on those around her is her status - Stacy is incredibly wealthy, and displays a cutthroat business sense when it comes to maintaining her grasp on Castleburg's Cleaning and Home Maintenance market.
Unfeeling: The reason for her lack of presence is not because she is shy - Stacy has lived most of her life without feeling any strong emotions, and she is incredibly cold and distant as a result. She has never formed any meaningful relationships, never made any friends, and the only people she interacts with regularly are her employees. While in the past she could focus the stress this caused on making a better future for herself, now she struggles to deal with the fact that no one really cares about her. She is terrified that she has wasted her life.
Presentation!: One of the few things that Stacy feels excitement from is when she is playing up her villainous alter ego. As a villain, she has an incredible attachment to aesthetics, claiming Form is more important than Function in almost every regard. She loves to distract people with grand uses of her power, such as making thousands of paper planes block the sun, while she carries out her actual objective without being noticed.
Sensitive: While Stacy is quite observant and capable of quick thinking, she is incredibly immature emotionally. Since she has spent most of her life not feeling intense emotions, it is very easy to overwhelm her when she is acting out as a villain - taunting and angering her will make her lash out, and flattery will usually lead to her giving a monologue about her secret plan (unless that would be spoilers!). She is also not sure how to handle non-professional relationships, such as friendship or love.
[ BIO ]
Stacy was raised by a single father, as her mother passed away while giving birth to her. While Stacy's father took care of her needs, he always blamed Stacy for the death of her mother, and kept her at a distance emotionally. Looking back on it, she doesn't blame him - she wouldn't know how to raise a child any better, after all.
Stacy spent the vast majority of her life making as little impact as possible - she was never caught for serious crimes, never won any awards for her academics, and her classmates never had anything to comment about her. She viewed standing out in any way as an invitation to be stomped down, and was very careful to be as 'average' as possible in order to secure her future.
However, Stacy was already breaking the law when she was in high school. She used her power to effectively grant herself infinite 'spending money,' though her fear of getting caught limited her to small purchases. By the time she graduated and left home, she had taken out a loan and set up a small business in Watervale - a Laundromat.
While you'd think that most of Stacy's revenue came from Money Laundering and the use of her power, it's quite surprising to learn that she only did it extensively in the beginning of her career. Over the next decade and a half, she would buy out and seemingly form a monopoly on laundromats in Castleburg, eventually expanding into nearly all aspects of Home Maintenance and even dipping into repairs.
After a life of constantly avoiding confrontation and staying in the sideline, Stacy finally managed to be successful. However, outside of financial success, Stacy has done nothing with her life - she never had a relationship, she didn't have friends, and her father passed away from a heart attack only a few years prior. She was going through a mid-life crisis, finding her existence a boring waste of time.
Everything changed when she walked in on a robbery. Her card had just expired, and Stacy had to pay to refuel her car with cash. Walking into the gas station, Stacy saw everyone lying face down on the ground, and a man dressed in some homemade costume holding the cashier hostage. The robber's arms were coated in ice, and formed a sharp blade that was held against the cashier's throat. He didn't even react when Stacy ran behind a shelf to hide - he just yelled for the cashier to continue emptying the register.
Stacy never forgot this moment. Her heart was pumping, adrenaline flowed in her veins, and every stimuli was almost overwhelming. It was the first time in Stacy's life that she felt truly afraid. Truly alive.
Normal adults cope with their Mid-life Crisis by wasting money on a new car or getting a new job. Stacy became obsessed with her power fantasy - the life of a stereotypical Villain.
But Stacy didn't want to abandon everything she had built so far - otherwise, her life really would be for nothing. She slowly built her new alter ego, and after a few short months of preparation, she was ready to form her team. Now, she could stop surviving, and start living.
Confetti's appearances are typically preluded by mass swarms of paper airplanes and birds, which usually attempt to blot out light sources to assist one of the other members of her team. Heroes are recommended to carry some kind of light for attacks at night, though phone lights or car high beams can do in an emergency.
Close-range approaches are preferred if possible - Confetti lacks any real defense against fast and up-close assaults. Additionally, close-range attacks are less likely to result in friendly fire, which is a possibility when Confetti has larger quantities of paper and uses them to block line of sight.
Views Heroes and Villains as childish, and openly mocks them. If an Operative must buy time for backup, tricking her into a monologue on the topic should prove fairly simple (for example, tell her what you named your 'special moves' or your equipment).
[ RANKING ]
C
[ POWERS ]
Paperclip: Stacy is capable of controlling all paper within a 200-meter radius, with enough precision to fold and tear individual sheets within swarms numbering in the hundreds of thousands. She senses these sheets through a sixth sense, and is able to both manipulate and control all the sheets within her control without becoming overwhelmed. Can theoretically kill through many cuts, though clothing is usually able to stop most pages from breaking skin. Blinding and choking is a much more dangerous threat.
While fire is an obvious weakness, it can actually make her much more dangerous for a few dozen seconds as she throws massive quantities of burning paper at her enemies before losing control. Hydrokinetics shut her down much better, the paper becoming too heavy to manipulate until it dries.
[ PHYSICAL STRENGTH ] ■□□□□□□□□□ 1/10. Stacy is not imposing whatsoever, maybe being able to bench press 50 pounds. She struggles to carry in groceries sometimes. Her power isn't any stronger, and even if it was, paper isn't the best medium for actions that need brute strength.
[ AGILITY ] ■■□□□□□□□□ 2/10. Stacy has only average speed and reflexes, enough to not trip over her feet most of the time. Little more flexible than average, but that's really it.
[ INTELLIGENCE ] ■■■■□□□□□□ 4/10. Stacy is incredibly intelligent compared to the average person, possessing a cutthroat business sense and being especially skilled at social deception and manipulation. Due to never going to college and not having any special powers, however, her academic knowledge is a lot less expansive than most would assume from her demeanor.
[ DESTRUCTIVENESS ] ■■■■□□□□□□ 4/10. While incapable of macro-scale destruction like most Kinetics, Stacy is incredibly potent at micro-scale destruction. Slicing wires in E-Police drones, destroying power lines (usually by burning them or messing with the transformers, since cutting one is too difficult with paper), clogging pipelines and gas pumps, and more are all possible, leaving Stacy with a number of options available to her for costing Castleburg tons of money. If you include things like covering windshields while people are driving and spreading fires, then her power could probably warrant a 5 or 6.
[ LETHALITY ] ■□□□□□□□□□ 1/10. Not especially lethal, even against opponents not wearing any armor. Still, being blinded and choking on balls of paper sucks, even if you might survive from it.
[ ENDURANCE ] ■■□□□□□□□□ 2/10. Stacy can be winded incredibly quickly when performing intense physical activities. Don't expect her to be doing a bunch of flips and fighting a bunch. Prone to nosebleeds.
[ EFFICACY ] ■■■■■■□□□□ 6/10. Stacy's immense range makes it very difficult for most opponents to reliably pinpoint her, especially if she decides to simply stay hidden instead of being a showman. The only reliable counter is to destroy all the paper around her, which is incredibly difficult in a large city like Castleburg.
[ SKILLS ]
Misdirection: Confetti will probably become infamous for her ability to commit crimes without anyone noticing - or rather, without anyone noticing the actual crime. Her penchant for large-scale demonstrations of her power will distract most people from noticing her teammates or Stacy herself committing the actual operation. Unless she is facing someone with enhanced perceptions of some kind, they'll probably not notice her slip out of her handcuffs or slip a knife from her boot.
Psychology: Stacy has an excellent grasp of how people think, which she makes great use of in her plans. Especially useful with deception and manipulation. Of course, Stacy can really only make vague guesses about someone's personality and beliefs without spending lots of time talking with them. And individuals who have odd thought processes (Shadow Scythe Vengeance) or are inhuman (Vertediger) are much harder to get a grasp of.
Business Sense: Stacy's financial versatility is incredible - her company dominates Castleburg's Cleaning Market and has spread to be a common name throughout most of the East Coast. If need be, she can use her civilian identity to secure various properties and eliminate threats without ever tipping anyone off.
Papercraft: Stacy is shockingly good at Origami and other papercrafts. She doesn't have much passion for it outside of showing off, but even without considering her power, the things that she can make out of paper are baffling.
[ EQUIPMENT ]
Infinite Capital: Thanks to her power and massive business, Stacy has near limitless wealth to toss around. Of course, it's not really 'infinite' - if she made a large (or illegal/noticeable) purchase using money that isn't clean yet or should be spent on her company, she'd probably end up tipping off HERO or get arrested for embezzlement. Still, as long as she is convinced to use some of her squirreled-away wealth, she can afford most expenses.
Paper: Stacy rarely carries her entire arsenal of paper with her at all times, but she likes to store a ream or two in her briefcase when possible.
A Gun: Much more effective than you'd think, since a lot of Metahumans don't possess superhuman durability. Stacy carries a pistol that she is trained in using, and is more than willing to pull it out when she is put in a rough situation. Much more effective when she can hide where she's shooting from with her papers.
[ Confetti ]
[ Duplica ]
[ "Miss Nielsen seems like a... difficult young woman. I'm worried she will aggravate Miss Doyle when I'm not around to defuse the situation. The good news is that she and Mr. Shaw will be fairly adept at provoking heroes we face, should the situation present itself." ]
[ Stacy believes that Abby is rebelling against her parents or some other authority by joining a Villain group, but doesn't really guess much about her beyond that. Finds her personality difficult to deal with, but considering she can make 18 mindless workers, Stacy finds it easier to deal with Abby than going out and hiring henchmen or something. Will likely grow more fond once she discovers the reasons behind her abrasive persona. ]
[ Lyssa ]
[ "By far the most impressive member of the team - and that includes myself. Miss Doyle is quiet, follows orders, and is superhumanly strong and tough. Her inclination towards violence could be quite troublesome, but compared to some of the issues the other team members and I have, it seems fairly manageable." ]
[ "...What do you mean 'Parents shouldn't pick favorites?'" ]
[ Stacy is under the impression that Mallory's anger issues originate from a poor childhood or undiagnosed mental disorder. Plans to introduce basic anger management to her at a later point in time, but this is more so to prevent attacks on her teammates rather than for Mallory's own mental health. Stacy is curious why Mallory needs the money, but won't question it out of a desire to remain professional. Might get afraid of her when she gets really angry. ]
[ Wander ]
[ "I've started setting an alarm on my phone to display Mister Shaw's face and name every 12 hours, so I do not lose my memory once again. He can cause quite a lot of trouble without proper precautions... And I don't want him living in my ceiling anymore." ]
[ Stacy thinks Marco lashes out for attention due to the nature of his powers preventing traditional friendships, leaving a void that he fills by irritating others. She finds his personality grating to deal with, as it introduces unneeded friction. She hopes that he mostly provokes Abby, as she does not feel confident in his ability to not get his ass kicked by Mallory. Will likely grow more complacent as she adapts to his antics, perhaps finding amusement from them when she is in costume. ]
Likes: Soft piano music, cold nights, stars, jewelry, cats and dogs alike, moments of silence, playful banter, fitness.
Dislikes: Pretentiousness, needless confrontation, aggravating others, the unwillingness to aid, mightier than thou behavior.
[ RANKING ]
D
[ POWERS ]
Ethereal-Tether:
This is Lucilius' natural ability bestowed upon him since a child, the seems of this ability is simple, it binds the user to a total up to 3 people together, making them share their senses. Sight, Sound, Smell, Taste, Touch, Thoughts and overall performances. Lucilius acts as the filter between them all, the connecting factor that allows smooth communication and transparent intentions between the sources. Like a motherboard functioning all the pieces. Overall, those who are tethered with Lucilius will gain a “Morale Boost” meaning their natural endurance will continuously remain stagnant and plausible the healthier the host is. Such an ability is however classed low due to the nature of its support. Lucilius is unable to host more than 5 people and the radius cannot exceed a certain parameter, meaning that his presence needs to be close to the tethered and likely in the seams of combat.
Pros:
1. The tethered will have increased endurance and stamina as long as Lucilius/Pillar remains “healthy” meaning that he cannot exert himself or wither in his own exhaustion. 2. The tethered will have slightly better healing. Due to the first cause, the natural ability to regenerate cells will increase rapidly, healing small wounds in the midst of battle. I.E shallow cuts and bruises. 3. Anyone tethered will be able to communicate with each other if they are willing and if Lucilius permits it. 4. The closer the bond to the host, the more these functions improve. For example, if you are close friends with Lucilius, perhaps your healing factor increases from shallow cuts to deep wounds. 5. Is able to calm anxious behavior, meaning that anxiety issues are silenced when the tethered are connected with him, this is not to be confused with fearlessness, it is simply an anodyne to calm the connected while experiencing high stress.
Cons:
1. The tethered cannot space themselves too far from Pillar, his maximum radius has been that of a small field (100 ft) 2. Any sensory disturbances will disconnect the tether, meaning that he has to be constantly concentrated to allow it to function. Being startled or having the wind knocked out of him will disconnect it. 3. The tethering process cannot be done at will, there’s a physical component needed to activate it. Pillar and the target need to press the tip of their five fingers together in order for them to benefit from this ability. 4. Being tethered does not mean that Pillar or the tethered are able to access each other's memories or thoughts at will. The brain has a complicated function that disallows this to happen, as such tethering works much like your ordinary telecommunicator, except that the functions are lagless and smooth.
[ PHYSICAL STRENGTH ]
■■■■□□□□□□ 4/10 Can lift up to 200 pounds effortlessly due to hardened training over the years.
[ AGILITY ]
■■■□□□□□□□ 3/10 His agility follows suit, due to training it's highly efficient. Cannot dodge bullets or the like, however it's above par from your average D rank.
[ INTELLIGENCE ]
■■■□□□□□□□ 3/10 Average intelligence all around. He's not the brightest when it comes to difficult equations, however you can say that he is emotionally competent. Able to ease and understand difficult situations with minimal effort.
[ DESTRUCTIVENESS ]
■□□□□□□□□□ 1/10 there's nothing destructive about his ability. Unless Pillar is equipped with something in hand, he is not capable to destroy anything other than perhaps being able to slightly bend metal with his natural strength.
[ LETHALITY ]
■□□□□□□□□□ 1/10 similarly to the one before, he is unable to cause any sort of disturbances with the target or harm by any means unless he is physically equipped with something that allows him to.
[ ENDURANCE ]
■■■■□□□□□□ 4/10 Thanks to the mechanics of his ability he has to keep a suitable level of endurance both mentally and physically. This is by far is his strongest feature. Able to run for miles with slightly above minimal fatigue and impressive mental fortitude.
[ EFFICACY ]
■■■□□□□□□□ 3/10 although tethering provides a very substantial advantage it fails in most of its features or does not improve on them in a extremely functional manner, it specializes in everything yet masters nothing. For this reason it's efficiency is based solely on the user's physical and mental attributes connecting to the tether. Meaning that through aging, the effectiveness will wither or if permanent injuries are suffered. On top of that the connection through tethering is done through physical contact and limited to a small portion of people.
[ SKILLS ]
Athletically gifted Great cook Good with animals Decent fighting capabilities
The most distinct feature resides upon the hue of the iris, interchangeable like the shift of seasons upon a gradient hue. The center is pigmented lime while it spreads to the edges and it rests upon a cool yet brilliant blue. His stature sits upon a comfortable 6’2 and he weighs roughly 175 pounds, making him distinctively tall and his build is closer to that of a sports athlete. Unlike most individuals, through some sort of unnatural mutation, be it through his own powers or somewhat-other, the natural tint of his hair had faded from a once jet-black to a soft white, the tips still frosted with some remnants of his previous tone.
There’s certainty in that whomever meets Pillar feels a sense of invigoration, the gait of his step and confidence of his smile brims a proper image of a man attempting to cope with what was handed to him. Strength, poise and properness are qualities he admires, but perhaps fails to follow to the letter. Regardless, he is someone who copes constantly with introspection and indulges in thought quite frequently, adhering to his own devices at most. This could lead to misunderstanding due to his nature to not communicate as often or perhaps because he is simply paying attention to his own imagination rather than the conversation at hand. Despite this, Pillar or more so Lucilius prefers his solitude, indulging himself in the solemn existence of his few peers for momentary spurs before he feels that his battery needs to be recharged. Among all of these introverted specs of his personality, there’s one thing he admired most of all and that is he is the one who lives through the ideals of a man of gentle disposition yet similarly strong in body.
To follow this creed is to believe that man, woman and all in between live through all kinds of turmoil and joys. As such, we as individuals should be open to each other’s struggles and poignantly attempt our best to follow suit in our pursuit of understanding. Some will not be able to accommodate their beliefs and way of life to the standards of others. For this is the perfect example of life. However, for wherever the spectrum falls, a true hero follows the ideals of helping those in need.
Realistic - Optimist: In truth there’s nothing like the sort in this world, to be optimistic all the time means that one views the world with a “glass-half-full” type of view, while being realistic means one needs to sensibly discard and adjust to the limitations and truths one has in the process. Life has taught Lucilius that not everything can be earned, some things are gifted with strength that others are unable to exhibit for themselves. As such one must do whatever possible within their power to do what’s best. But that doesn’t mean he is above being realistically harsh sometimes when the time calls for it.
Introvert: Lucilius leans heavily on this spectrum, after years of attempting to be grandiose he tired of all the excitement and wonder and fell into recess of serenity and time alone. He loves introspection and wondering his thoughts, begging to understand himself a bit better than yesterday. This is not to say he is shy, quite the contrary, it only means that he loves to spend time in his lonesome or in space where he can peacefully enjoy himself and see the stars.
Health/Fitness-Junkie: He’s obsessed with what comes and goes on his body, he trains primarily as means to keep his job. However, growing into this type of environment has made him rather obsessed with the intricacies of the human body, at least the one he knows about because due to mutation not all bodies are the same.
Serene Presence: Some people say that being around Lucilius feels calming and nurturing by nature. Although his personality could be construed to be this way, it’s more likely to be a bleeding effect of his Tether ability. Some people like his company for the mere reason that they feel “at home.” with him.
Perhaps expecting greatness was too much for him growing up, his parents were like any other you’d find in most households. And his life was about as standard as the morning dew at the call of sunrise. For Lucilius life seemed to follow naturally and with minimal cracks to its history, however there was something always clouding his thoughts and that was the need to do more in life. Like most, he dreamed big, he sought for bigger things and placed himself in bigger shoes, perhaps more that he could fill. With such, expectations for his future were high and bright. He started to excel in his formative years, such as becoming champion of his middle-school basketball team, following the graduation with honors from his high-school, becoming valedictorian and all this while juggling a couple part-time jobs and sustaining his interests in fitness. With all this you might say that socially speaking, he was a butterfly, or a unicorn. But like butterflies his moments of beauty and flair were minimal, and like unicorns almost non-existent, and this is the alibi of current society, due to such that his investment were placed upon a wrong statistic.
In reality what is important is not specifically the achievements you garner through the work that you have filed, but through the powers you were born with. You see, Lucilius' status of grandeur came primarily from a place of goodness and love. He wanted to aid those he could and progressively make things better for everyone around him. However, his powers were quite the opposite, being a situational at best, most of the offers that were extended to him were not to his particular liking. He grew with an inflated ego, and a sense for greatness that was too high for his own ability. And that would translate to becoming a H.E.R.O of at least A rank calibur. As you can very well see, such expectations are inflated, self-centered and self-serving.
His attempts were repeated time and time again, until he finally settled and his dreams began to forfeit themselves. As he witnessed the years pass him by, he clung for a time to his past, living there vicariously and adapting his present to become more like the boy from the past. Suddenly, he began to wonder why people avoided him, and he understood later that his obsession was becoming more of an addiction, soon he witnessed how stagnant everything was, and how he allowed himself to become something he wasn’t proud of. He took another year to seek help, wonder and travel for a bit finding all kinds of faces and interest along the way. With such knowledge he led himself to understand the source of his powers and how to manage them efficiently.
A hero doesn’t need to be able to output the best source of his power, he might not be able to lift a truck over his head, or summon flames from the tip of his fingers. But he could help and aid those around him, and with such an ideal, he proceeded to become a D rank Hero, regardless of what the circumstances presented themselves. He would not live stagnantly again.
"Nope. Didn't happen. No idea what you're talkin' about." [Internal panic intensifies.]
[ NAME ]
Genesis Loveday Harmse.
[ HERO IDENTITY ]
Heatsink.
[ NICKNAME/ALIAS ]
Gene, Sunny, @sunshowertv.
[ AGE ]
20.
[ GENDER ]
he/they.
[ AFFILIATION ]
H.E.R.O., Starbright Foundation, SunshowerLive
[ APPEARANCE ]
Gene is on the tall side, an even 180 cm, or 5'11, and he maintains a mediocre level of fitness. Though he is not particularly defined, he is relatively in shape, with broad shoulders and a trim waist. Gene has thick dark hair that he keeps short, but he doesn't spend much time styling it, leaving it messy out of laziness, and the same can be said of his face; he is almost never clean shaven, but neither is it long or bushy, instead he's commonly seen with a smattering of sparse stubble and haphazard sideburns. His skin is pale from being a bit of a shut-in, and it does him no favors when he blushes, even a light flush will turn him red from the tips of his ears to the bottom of his chest. His most notable features are his eyes, which are an obvious and unmistakable crimson- and when he uses his powers, they flare with a fiery-orange glow.
C: NaitouRSE
His eyesight is not particularly good, so Gene wears thin wire-frame glasses to read, and puts in contacts when he needs to dress up - or suit up. As far as clothing styles, Gene's closet is heavily influenced by his younger self's questionable fashion sense; there's nothing quite witch-y or gothic left, but there's a distinct dark academia vibe he puts off wearing the remnants of slim steampunk vests and sharp Victorian collars. He has his fair share of hoodies and sweaters these days, but even still he rarely strays from the almost Transylvanian color palette; all dark reds, deep blacks, and stark whites.
C: Nick Tagney
Gene's H.E.R.O. suit is a much different look, a full body suit clad in heavy gray metals, somber orange panels, and electric blue lights. It's altogether a sleek armor set, though most of its space is dedicated to thermal regulation and a few techy aids. The gloves are almost never worn, instead carried in his pockets in case he needs them. The helmet is modular, coming in separate pieces for different occasions; the eye protecting tinted visor with integrated HUD is one piece, with a similar lower mouth guard, complete with a solid metal chin guard, a stiff neck brace, and a hidden communications device.
C: Vladimir Kildiushkin
[ PERSONALITY TRAITS ]
- Bashful | Gene is introverted and shy, making him easily flustered or off balanced. Complex social interactions are innately stressful to him, and situations requiring leadership or manipulation are doubly so. - Complacent | Lazy isn't quite the right word, but Gene lacks motivation all the same. His drive to succeed comes purely from outside factors; simply pleasing his peers and trying to survive. Heroism isn't his dream and it shows. - Amateur | Gene is inexperienced in his latest field, stemming only partly from his youth. His hobbies led him to develop more entertaining skills, and his powers were not fully explored, leaving him with a lot to catch up on.
+ Attentive | Observant and indulgent, Gene is a good friend - and a good spy. He's excellent at gathering and retaining information, as well as putting it to good use. That mostly goes for people, but he's not bad at spotting unusual clues or finding hidden objects either. + Clever | A problem solver through and through, he's smart and capable of coming up with original ideas and useful solutions. Gene can invent a new and unique application of his powers on the fly, or take advantage of loopholes, reason his way out of a hostile confrontation - he always has an answer, provided he can keep his cool long enough to look for one. + Sincere | In truth Gene is a fantastic liar, and though he values honesty much more he's a natural at deception. Still, he prefers authentic people, and holds those who place themselves at a disadvantage by being forthright in high honor.
[ BIO ]
As you might expect of someone with the name Genesis Loveday Harmse, his parents were a bit... out there. His father was a former military man named Matthys Harmse who went by 'Harm' and his mother was an immigrant named Aelita Chernova who changed her name to 'Hope'. After his father left the military they joined a very cultish new-age religious commune, which Gene was born into. The less said about his childhood there the better, and thankfully they moved back to the city when he was just entering double digits. Unfortunately his parents couldn't cope, blaming each other and themselves for various nonsensical cultish things Gene still doesn't get. It was made even worse when his father, now going by a more normal 'Matt', started working as a manager for a robotics manufacturing company supplying e-Police to the city, and his mother started working as a personal assistant in the H.E.R.O. HQ.
Needless to say, anything his parents were doing held explicitly zero interest to a teenage Gene, especially heroes. Even his manifesting powers as a first-gen superhuman couldn't get more than a few moments of reluctant consideration for the profession. He went as far as refusing entry into the Academy for Junior Heroes just to drive the point home. Instead he dived into the internet, which hadn't been freely available back in Eden's Park, and obsessed over entertainment in all it's 'unholy' forms. By fifteen he was making his own videos and hosting his own streams and blogs. He dabbled in music and gaming and acting, networking with other kids on a variety of platforms for greater exposure. There was a level of comfort in being behind a screen and still being able to reach people, and so he started to help them in his own ways; charity streams and community games and merch giveaways and product reviews. Information and entertainment was his whole thing, and while he wasn't explicitly famous, he had a moderate following across the world and ran in enough of the more popular circles that he wasn't a total unknown to those with the right interests.
By the time he was eighteen he was a mildly successful vlogger known by the handle '@sunshowertv', or just 'Sunny', and had his own platform called SunshowerLive. His next step, now that he was of age and finished with his required schooling, was to take a year off before college and travel some of the world. It didn't quite go as planned; he met some fans, ran a lot of streams, made some vlogs, visited monuments and conventions, and then... there was an accident.
Gene didn't mess with his powers. Sure, when he was a kid he'd suck the life out of some batteries and then breathe fire like a dragon, and he had a couple parlor tricks where he made his eyes glow or turned a glass of water into ice when no one was looking, but those weren't anything worthwhile. So, whilst traveling on a hot train in a hot country on a hot day, Gene realized maybe he should have tested things a little more... intelligently. He'd avoided his powers like the plague, and anything that would encourage his mother's wish for him to be a hero were similarly neglected, but this time he started losing control and that had never happened before. In the aftermath five people suffered severe burns, an entire train car and section of the track had been melted clean through, and Gene himself spent a month in a coma.
There was now an argument he couldn't win. He needed to learn control, and he his powers were capable of a lot more than he thought they were. His mother was finally going to get what she wanted, but if he was going to be a hero he was going to do it his way. During his recovery he reconnected with an old high school friend; Nilin Hong, a kind and open girl who he had learned was becoming a hero herself. He never confided why he had changed his mind about becoming a hero, merely that he soon would be joining her at the company and that he could use a familiar face when he did. There was also a certain organization he'd taken note of in the past, lingering on the periphery of his online channel's various charity drives and community events; the Starbright Foundation. If he was being honest, Gene needed a bit of a primer on the hero scene and a helping hand that wouldn't be overseen by his H.E.R.O. employee mother, so he contacted the Foundation in hopes they could offer a bit of advice and guidance.
Between becoming reacquainted with Nilin, joining Starbright, healing from his injuries, and training his powers, Gene had no more time for SunshowerLive, which had been on mysterious hiatus since his accident. His close friends and regular vlog partners were made aware of what happened, but were asked to keep it quiet. Despite the scarce rumors, or perhaps because of them, Gene has become the subject of incessant conspiracy and speculation. He has yet to act on any advice from the Starbright Foundation regarding his platform.
| MISCELLANEOUS |
- Born on April 13th, an Aries. - Pansexual, open to romantic partners. - Likes books, music, video games, tv shows, and films. - Dislikes cars, trains, crowds, guns, and alcohol. - Fears loss of agency, loss of control. - [ #f7941d ] : [ #fdc68a ]
[ RANKING ]
C.
[ POWERS ]
Heatsink | A human heat capacitor, including the ability to acquire, retain, and expel heat energy.
- Siphon | Heat energy can be sourced from most other forms of energy, including open flames, live wires, humid air, sunny days, and even warm bodies. Requires direct contact. = Store | Accumulated energy can be metabolized, and thus diminished over a period of time. The stockpiled heat cannot be felt by touch, but can be detected by thermal vision. + Scorch | Heat energy can be emitted from anywhere, but is most efficiently done so from the hands, causing visible shimmering in the air - if not outright igniting it.
C: bonkalore
Note that breathing fire is not great at range, and is the most inefficient of his techniques. It does make him feel cool though!
[ PHYSICAL STRENGTH ] ■■■□□□□□□□
3/10| Being only of average fitness, Gene's strength advantage comes from being able to soften metals by applying heat, or weaken opponents by sapping their energy.
[ AGILITY ] ■■■□□□□□□□
3/10| Gene is naturally agile for a human, and flexible enough to be difficult to pin down, but nothing outside mundane possibility. His real bonus comes from his heat-powered jump boots, allowing him to quickly close the distance needed to make use of his power or escape close quarters in a hurry. (With armor? 5/10.)
[ INTELLIGENCE ] ■■□□□□□□□□
2/10| Having gone to a normal high school, Gene graduated with high marks, but he's avoided heroism courses and associated training for long enough to leave him disadvantaged.
[ DESTRUCTIVENESS ] ■■■■□□□□□□
4/10| With clever applications of heat Gene can cut a few holes in the wall, but no more so than any would-be arsonist with a blowtorch. That said, the power of setting things on fire or sucking the energy out of an important generator isn't to be underestimated.
[ LETHALITY ] ■■■■■■□□□□
6/10| Gene has only two options for powered combat; siphon or scorch. With skin contact he can leech the heat energy out of a person, usually enough to make them stiff and pained for a short time, but in extreme cases he can leave them hypothermic enough that ice crystals form in their blood - though he requires multiple points of contact across the majority of the body to make it effective. On the opposite scale he can apply searing heat at a touch, light enough to gently warm a room or hot enough to blacken flesh in moments.
[ ENDURANCE ] ■■■■■■□□□□
6/10| It requires active, conscious thought to absorb energy, but Gene is quick enough that unless he's unconscious he won't be surprised easily. Provided he's pulling in heat energy along where the strike hits him, he's effectively immune to most forms of energy attacks.
[ EFFICACY ] ■■■■■□□□□□
5/10| Gene's powers are in a constant balancing act; store too little heat and he's useless, but store too much and he becomes unstable. However, he has enough ways to acquire and expel heat that it isn't a problem outside of hasty and chaotic encounters.
[ SKILLS ]
+ Dance | Gene attended dance classes in school, which has turned out to be surprisingly comparable to the acrobatics found in gymnastics and martial arts. + Video | The long hours sunk into SunshowerLive have given him an edge handling tech commonly used for editing, recording, communicating, and coding. + Music | Gene was trained in three instruments; bass, guitar, and drums, and created a few of his own songs on his internet platform. + Archer | Recently he learned to use a bow and arrow at a convention abroad, and now continues to practice - totally recreationally.
[ EQUIPMENT ]
+ Booster Boots | Gene's hero suit comes with a pair of sleek boots with slight heels to them. They contain a propulsion system powered and controlled by his own heat energy. + Immolation Mesh | The suit is covered by a thin fabric mesh that is highly flammable and can be triggered to ignite on command, giving him a fresh source of heat to siphon.
[ Heatsink ]
[ Harmse Family ]
[ "They joined a cult, do I even need to say anything?" ] [ Matthys Harmse has practically vanished from Gene's life, despite having each other's number and address. He has a lot of mixed feelings about his father, the whole cult thing is the least of the factors making up their estrangement. He's most upset the man just... let him go. Hope Harmse is an entirely different obstacle; she works as a personal assistant in H.E.R.O. and has strong opinions about heroes and how her son should be one. His disinterest in the profession is entirely her fault, and she hasn't been easy to deal with during the early, messy days of his childhood, but at least she's still around. After his accident they've become closer, and though he'd never admit it, maybe she was right about the hero thing. ]
[ Render ]
[ "Very nice. Bit of a godsend at the moment actually." ] [ Gene knew Nilin in high school. They were both kids with superhuman powers that didn't go to the Academy, and he remembers her as being kind and confident. They've recently reconnected through text and Gene hopes he'll finally have someone on his side when he joins her at H.E.R.O.. No pressure, but he's kind of pulling a Leia here - "Help me, Nilin Hong. You're my only hope that this doesn't end in tears." ]
[ Starbright ]
[ "Great. No, really, just great. Ugh." ] [ Contacting Starbright in a desperate bid not to be completely fresh and useless at his mother's mercy in H.E.R.O., Gene had hoped the Foundation would be helpful. In many ways, they have been, but being so new with a less than impressive power... Well, he's certainly learned how out of his depth he is, and if Starbright continues to be so aloof and shallow about his new career then Gene's screwed. ]
[ Dawnbreaker ]
[ "Unbelievable." ] [ Lucas Vandermon is an entitled little rich boy that has gotten everything he wanted out of life and Gene hates his guts. He didn't want to be a hero, and now his primary role model at the Foundation is the antithesis of all his hopes and dreams. Lucas has all the advantages Gene denied himself; he's pursuing his dream, he went to the Academy, he's extroverted and popular, and he even has a better power. Gene isn't sure if he's green with disgust or envy at this point. He's trying not to think about it. ]
"I once heard the fastest way to get anywhere is a straight line. Guess I took it literally."
[ NAME ]
Quinton Edgar Baeth
[ HERO IDENTITY ]
BLITZ
[ NICKNAME/ALIAS ]
The Hammer of God
Pain Train
Wreckin’ Ball
[ AGE ]
28
[ GENDER ]
Male
[ AFFILIATION ]
H.E.R.O. (Present)
National Superhuman Football League [NSFL] (Present; Top Running Back)
[ APPEARANCE ]
BLITZ is a 6’7” semi-giant of a tanned Caucasian man who possesses immense musculature. The considerable stress Quinton has placed his body under resulted in his body hair whitening at an early age, making him appear older than he is. The physique and white hair combined with bluish-white eyes lends BLITZ a rather striking and intimidating impression.
Whenever BLITZ plans to get into a sustained fight, he can usually be found walking around in an American Flag speedo that can barely contain his junk with nothing else on, purely because most other clothing would be torn apart by the force unleashed by the man, or simply hold him back. However, if Quinton believes a fight is beneath his level, he will simply continue wearing his casual clothing, which is typically a skin tight muscle shirt and athletic shorts. Thus, whenever BLITZ strips down to his speedo, you know shit’s about to get real.
[ PERSONALITY TRAITS ]
◈ S T R A I G H T F O R W A R D BLITZ doesn’t lie, bull shit, or pussy foot around, nor does he believe in other people doing so. If BLITZ thinks you’re a ‘fucking idiotic joke of a Super’, he’ll likely inform you of that, but the same goes for compliments and praise. The man simply doesn’t hold back. Were he not as powerful and dangerous as he is, BLITZ would probably get his ass routinely kicked for mouthing off. His fighting style also aligns with this trait; Quinton believes in pummelling the enemy head-on and beating them into submission.
◈ T H E M O U N T A I N Confidence and self-assuredness oozes from Quinton’s pores. It is extremely rare for BLITZ not to feel like the baddest mother fucker in the room, even with other Supers around. His aura is intoxicating in many ways, both alluring and intimidating, and the man almost never loses his cool. However, Quinton has sometimes gotten himself into highly risky situations because of overconfidence.
◈ B L I T Z L I F E BLITZ doesn’t believe in going through life quietly, and that applies to his personal life as well. He will often host or crash parties, getting almost black-out drunk or incredibly high and fucked up whenever possible. A sizable number of his fans fully believe he won’t be killed in battle, but will instead overdose one night. The man is also well known for not discriminating between men, women, or really anything else when it comes to sexuality, preferring to ‘blitz life’ for everything it’s worth.
◈ M A N O F G O D With his incredible lack of humility, tendency to smart mouth, propensity for what could be viewed as murder, rampant promiscuity, and multiple semi-addictions, people would be forgiven for believing Quinton is an Atheist or Hedonist. And yet, the man often prays to God, though it is not a Christian, Jewish, or Islamic God. The simplest way Quinton uses to explain his faith is, “God made this Universe with all this awesome shit in it. Shouldn’t we appreciate every piece of the Creation?”
[ BIO ]
Quinton Edgar Baeth was born in 2036 in Detroit, a city which had fallen even further into shambles by the time of his birth, and which showed him no love growing up. His father was and is unknown to him, nor does Quinton really give a shit about finding out the man’s identity. ‘Big Momma’ Baeth raised him and his two twin siblings almost entirely alone, and remains a cornerstone of his life.
Living in a crumbling city with ever-declining economic opportunities led Quinton into the local gang system, distributing anything illegal he could to try to help Big Momma make end’s meet. A drive-by shooting by a rival gang left two of his superiors dead, but the bullets that bounced off his twelve year-old body gifted Quinton with the knowledge that he had somehow been born a Super. Newfound knowledge in hand, Quinton explored his powers in depth, training constantly.
Whilst he was rapidly descending the path of villainy, Quinton found himself beaten and arrested for multiple counts of homicide at fifteen, having just turned most of his chief rival gang into red paste, and was promptly placed in ‘Supe Juvie’ as he called it. In Supe Juvie, the boy was approached by a scout for the NSFL, who explained how the League had noticed him and was interested in eventually drafting Quinton once he came of age, if he could straighten his shit out.
With the possibility of entering the NSFL in a few years and the help of the scout who became his mentor, Quinton pushed himself and his body to the limit over the next three years. With the approval of a battery of child and criminal psychologists, he was released from the criminal justice system on his 18th birthday and promptly snatched up by the NSFL just as they had promised.
Although he was only a fourth string recruit for the Castleburg Crushers, it was plenty of money for Quinton to pull his family out of poverty to a decent living in Castleburg. Four years of playing ‘Supeball’ led to Quinton establishing himself as the All-American BLITZ, the top running back in the League, a position he continues to carefully maintain to the present day.
Seeking to expand his horizons further, at this point he decided to offer to join H.E.R.O. as well, growing somewhat bored with just playing Supeball. The past six years have seen his powers, popularity, and prosperity continue to grow, although his entire career has been marked with numerous ‘scandals’ such as the births of his three children by three different women, dubious handlings of a number of investigations and operations run by H.E.R.O., and raucous nights lived out on the town or at BLITZ Mansion.
| MISCELLANEOUS |
◈ Quinton contributes time and money to a number of charities aimed at reforming delinquent boys and girls, though portions of the media like to argue that BLITZ isn’t a role model that children should be looking up to.
◈ The man has also had to settle a few lawsuits for breaking the jawbones and noses of people who have insinuated that he’s a bad father or bad mouthed his children.
◈ Many people believe BLITZ maintains ties to the criminal and political underworlds, but H.E.R.O. insists that they keep a very close eye on their national football icon.
[ RANKING ]
A+
[ POWERS ]
◈ Human Cannonball Quinton's abilities revolve around physical strength. He can lift hard, run fast, jump far, and throw a punch and himself like a freight train. His body is consequently extremely hardy in order to survive the forces he applies to it. However, all Quinton can do is physical stuff. It is entirely possible to counter him using knockout gas or simple avoidance, for instance. He also doesn't possess any kind of increased healing ability, so wounds that are sustained take either modern medicine or time to heal.
[ PHYSICAL STRENGTH ]
■■■■■■■■■□ [9/10] Quinton is objectively one of the most physically strong superhumans in H.E.R.O., as most of his power centers on raw physical ability. The man even prefers to not use any weapons or gear, prioritizing his fists and feet. BLITZ has been recorded lifting and throwing old main battle tanks hundreds of yards.
[ AGILITY ]
■■■■■■□□□□ [6/10] BLITZ isn’t called BLITZ just because he’s strong. He’s also fast as fuck, at least in a straight line. Quinton possesses the ability to rapidly accelerate at about 20 meters per second per second in one direction using his physical strength, reaching sustained speeds on foot surpassing 220 miles per hour and leaping at a maximum of 100 miles per hour. BLITZ will often combine running with a final leap, slamming himself like a human cannonball into opponents at almost half the speed of sound.
The primary drawback to this speed is that BLITZ isn’t exactly ‘agile’. His speed is purely unidirectional, and once at maximum speed it is extremely difficult for him to alter course even by leaping. He also requires at least five seconds of straight-line running to reach top speed, by which time BLITZ will have already covered over 800 meters or half a mile. Thus, it can sometimes be rare for his ‘cannonball’ move to have enough space or time, but anything on the way or at the end of the attack will usually get the living shit knocked out of it.
A secondary drawback is that running at full speed is almost guaranteed to cause collateral damage to the ground due to the force with which BLITZ’s feet strike the earth.
Finally, BLITZ is garbage at avoiding attacks, and prefers to simply ‘move through the attack’, relying upon his body’s steely resistance to survive.
[ INTELLIGENCE ]
■■□□□□□□□□ [2/10]
Quinton is no smarter than the average human, which may be his biggest downfall. His tactics usually consist of kicking down the front door and sending people through walls as well, so subtlety isn’t something you call BLITZ for.
[ DESTRUCTIVENESS ]
■■■■■■■■□□ [8/10]
A human wrecking ball travelling at nearly half the speed of sound with a body capable of withstanding such forces poses a significant threat to infrastructure. In fact, travelling at full speed is guaranteed to cause collateral damage.
[ LETHALITY ]
■■■■■■■■■□ [9/10]
Logically, if a building can be pulverized by this man-sized train or a tank thrown by him multiple football fields, a squishy human or animal would be simply obliterated in most instances by BLITZ. The best way to survive an encounter with BLITZ is simple: don’t get hit, or be able to take one hell of a punch.
[ ENDURANCE ]
■■■■■■■■■□ [9/10]
In order for Quinton’s body to survive the forces required to toss cars and survive slamming into concrete walls at half the speed of sound, it must be extremely resistant to damage, which is entirely true. BLITZ is essentially impervious to small arms up to and including anti-materiel rifles. Picking a fight with BLITZ using guns or muscles is a recipe for disaster, with the most effective means of stopping Quinton being things such as knockout gas or a tank shell.
[ EFFICACY ]
■■■■■■■□□□ [7/10]
Quinton’s abilities never really go away, thus he’s had to learn how to not shatter glasses, break hand bones during handshakes, or harm people in bed with him. Still though, he slips sometimes and people get hurt, even killed by accident occasionally.
[ SKILLS ]
BLITZ is fairly well trained in a few mixed martial arts centered around maximizing the ferocity of his strikes, and is quite the supeball player. Beyond that and his in-your-face cannonball tactics, Quinton isn’t really very good at anything else. If he can’t make physical contact with the enemy somehow, all the strength in the world is useless.
[ EQUIPMENT ]
BLITZ likes to walk around damn near nude during the toughest fights, he doesn’t really believe in equipment, though he will wear the typical supeball attire when on the football field.
"People who think of licking knives as a villainous trope just haven't cut a cake before."
[ NAME ]
Regina Moretti
[ HERO IDENTITY ]
Carmilla
[ NICKNAME/ALIAS ]
Bloody Mary, Satan, The Snake of Savior Island, Literally Pandora But Worse
[ AGE ]
'25'
[ GENDER ]
Female
[ AFFILIATION ]
HERO
[ APPEARANCE ]
Despite her healthy height (5’7) and weight (132 lbs), there is an unmistakable sickliness that clings onto Regina Moretti. The smell of disinfectant clings to her pale skin, reminiscent of hospital rooms and taxidermist’ offices, and her hair matches that same deathliness, a dull green that draws in images of untended gardens and weeds crawling over corpses. It’s a disposition that Regina leans into with almost child-like glee, her posture contorted in such ways that she’s never truly sitting or standing upright, her limbs and joints rolling about languidly. She lounges as often as she can, more than comfortable with resting her slim legs upon whatever object serves as the most convenient, rather than the most practical, footrest. But despite this physical slothfulness, this inability to act in any way that shows respect for those in her company, her eyes, gray and lightless, retain an unkind alertness, as if seeking to peel the skin and meat off whatever catches her interest. As if the world existed for her to dissect. As if the lives she held in her hands were naught more than toys.
Those that meet her for the first, the fifth, the fiftieth time would conclude, on an instinctual level, that Regina Moretti was evil.
[ PERSONALITY TRAITS ]
To be a doctor, you need knowledge and empathy. How else would you be able to guide an ailing patient through the conversational steps necessary to accept the diagnosis of their symptoms?
To be a surgeon, you need self-control and stoutheartedness. How else would you be able to guide your subordinates through the bloody affair of carving apart a human while they still lived and breathed?
And to be as such in aeromedical services? You needed all that, as well as the disposition to act swiftly and without hesitation, the ability to improvise where necessary, the capacity to hold every life as sacred, and the understanding that the loss of such lives does not stain your own soul.
Regina Moretti possesses such qualities. Regina Moretti is no longer any of these.
Living beings fascinate her with their uniformity and their diversity, in a world where a single mutation could spawn an entirely different genetic line. She obsesses over such things, every interesting individual a new toy to yearn for, a new doll to dress up or take apart. Only through her self-control does she restrain herself from crossing the line from research to sadism, from what’s an acceptable illegality to what’s a blasphemous taboo, but those boundaries become more and more unclear for Regina as decades roll away. And despite existing within the liminal space of an asset and a threat, she continues to act without hesitation, without care for the judgement of peers, of society, of governance. For Regina possesses a terrifying amount of self-belief, and that belief affirms the righteousness of her goal: humanity’s survival, in a world where any one person can trigger the planet’s demise.
Perhaps that is why, even as she gathers more and more knowledge, more and more degrees, Regina Moretti kept only one with her when she moved to Castleburg: her Doctor’s of Medicine.
And that is also why, unlicensed as she is, if anyone approached her with a desire to live at any cost, Regina will fulfill that desire of theirs, by any means necessary.
…
With such an overpowering mindset, it’s hard to believe she’s human.
With such an overpowering mindset, perhaps she could only be human.
[ BIO ]
Looking back, Regina believes that her life was colorless until age 21, with her fingers jammed inside someone’s chest as she squeezed their ventricle together in a desperate bid to keep them from bleeding out. If she closed her eyes, she could still smell the iron that coated her tongue, could still feel the shudder of their heart against her nails, could see the dazed fear clouding their eyes, and the gratitude that sparkled in those eyes five days after, when she came in to change their bedpan.
That, beyond the aspirations of her parents, the comfort of her childhood, the encouragement of her teachers, and the optimism of the Golden Age, was the defining moment of Regina’s life.
Four years for a Bachelor’s in biology. Another four years in med school. Finished those exams too. Then residency training for another five years, fellowship for two. By the time she was a surgeon, slicing through skin and fat, cracking open bones and pulling together muscle, Regina was 35 years old and wondering if she had seen all that there was to see. Was something so complex as a human being naught more than a puppet of muscle and bone, cartilage and fat?
Calling it a sabbatical, she worked for Doctors Without Borders, and yet increasing the amount of misery and danger she encountered did not increase the value she saw in her work.
Seeking more demanding work, she applied for and became a physician for aeromedical operations, and yet pursuing longer work hours, more unstable environments did not make her brain buzz any more than normal.
What about other areas of medicine? Virology? Psychology? Physiology? Cancer research?
Desperate, oh so desperate, to capture the purpose of her youth. And yet, still, it all felt so myopic.
…
2035.
Coldwater exploded, opening a Pandora’s Box worth of S and A-rank villains upon the world. Heroes around the globe joined, granted the license to kill with prejudice. Casualties on both sides were immense, and it was only by the mercy of foresight that no cities were turned to dust in the aftermath. Whoever survived the hellscape of battle in a nuclear wasteland, however, succumbed to radiation sickness instead. And Regina, at 61 years of age, multiple accolades to her name and no spouse or children to inherit her fortune, had a front-row seat to the tragic aftermath.
A speedster, skin flayed off by infinitesimally small particles of glass. A strongman, organs turned to purple goop by a virus that didn’t exist until now. A mutant, his mutations lost in flame and his humanity naught more but a charred shadow. A Cyrokinetic, 60% of their body cancerous and the rest unrecognizable, left to die miserably, anonymously.
Regina had seen her fair share of war. Regina had seen her fair share of personal tragedy.
This did not shake her.
This reminded her.
This had happened 42 years ago.
“Hah.”
For how much longer did humans have, if children could be granted the power to wipe out cities on a whim? For how much longer did humans have, if animals could spontaneously generate entirely new species that possessed the power to wipe out armies? How many times did humanity luck out, having the heroes of the past choose to be heroes and not villains? How did she become so focused on humanity as individuals?
The purpose of her youth returned, tempered by decades of professional experience, and sharpened by the selfishness of old age.
And why, why oh why oh why had she anchored herself so firmly to merely relying on the medical knowledge of her peers?
Regina Moretti disinfected her scalpel, gazed upon the rows of dead and dying, and smiled the first smile that felt truly genuine. Most of them were beyond saving, but their deaths would improve her craft, would serve as the foundations of what would save their peers, their progeny. An unacceptable loss, but one that had value despite the fact.
Honed edge touched withered flesh, and the ichor of the gods spilled.
…
Regina Moretti is dead. She died at the age of 66, and the entirety of her assets transferred to the daughter no one knew she had.
Regina Moretti is the daughter of Regina Moretti. She was birthed out of wedlock and inherited her mother’s name out of respect for her acts of good.
Regina Moretti is under government scrutiny. She was responsible for developing Project DOUBLESTACK, before practical considerations caused it to be shelved in favor of militarized automation.
Regina Moretti is a collector of Leftovers. She earned the ire of the Leftover Ethics League for her undisguised beliefs that such creatures have less rights than normal animals.
Regina Moretti is evil.
Regina Moretti is HERO’s.
Why?
Because it’s practical.
| MISCELLANEOUS |
Regina Moretti funds multiple scholarships, with names as bland as ‘Moretti Scholarship #1’ and ‘Moretti Scholarship #2’. The money involved is real though, enough to pay for a domestic student’s tuition all the way up to their Masters…but the application format is irritatingly vague.
Regina Moretti, though unlicensed, is invited still to give guest lectures at conferences and universities. She rejects most of them, but for the ones that do get her attention…well, they usually turn out to be memorable.
Outside of her heroic obligations, Regina Moretti will heal someone free of monetary charge if they do not have any other options available. In exchange, these people sign a contract of confidentiality that, if breached, will have…unfortunate consequences.
In lieu of having children, Regina Moretti helps out at the Hero Leftover Zoological Gardens when she she’s feeling particularly lonesome. She doesn’t have any particular love for monsters…but they are fun to pick apart.
Regina is, was, and will always be a voracious reader, having always enjoyed a study room filled to the brim with textbooks. After the conversion of her entire personal collection into a set of PDFs kept in a reading tablet though, that room…has been closed for renovations.
[ RANKING ]
C (Pending Review)
[ POWERS ]
God’s Blood Once understood as a run-of-the-mill regeneration ability, God’s Blood is a power that allows Regina to convert her blood into organic matter, which then persists as such organic matter until she wills it to return to its original form. While she must be physically present for the conversion of blood into other organic matter, the reversal of that transformation can be done at any range. With the passage of time, cells that are made from God’s Blood would be eventually replaced by natural cells, but Regina still recommends that people be ‘properly’ healed after her initial treatment, in case the effects of God’s Blood expire with her death as well. Practically speaking, government officials would recommend the same. No need to give that snake bitch more hostages than absolutely necessary.
While the most common usage of God’s Blood is using it to heal, in which through the conversion of her blood Regina is able to go as far as to remake functioning organs and limbs for others, including parts of their brain, the categorization of ‘organic matter’ is a wide one, giving access to a variety of poisons and medicines that her blood can be converted to as well. Regina’s studies in animal and Leftover biology has, over the course of years, improved that particular aspect of her power’s range quite a bit, granting her more than just a little flexibility in combat scenarios as well.
Such transformations are pedestrian, however, compared to her true fascination and passion with God’s Blood: gene modification and induced mutation. Her Leftovers (lobotomized beforehand, of course) are her primary experiments in enhancing and testing the limits of the ‘natural’ form, while she applies the most stable of experiments onto herself, rewriting her genetic sequence with her blood and shedding her old form like a snake molts its scales. And if she perfected this…
…well, wouldn’t it be grand if even the flimsiest of her heroic peers could get the body of an Adonis without all of the effort involved?
Regina Moretti is 25 years old.
Regina Moretti sounds like an angel. A rotten one.
Regina Moretti possesses a slim figure that belies her strength, speed, and durability.
Regina Moretti has 20/20 vision and a discerning sense of taste.
Regina Moretti can photosynthesize, but really only uses it as a substitute for candy.
Regina Moretti produces blood thrice as quickly and efficiently as a normal human.
[ PHYSICAL STRENGTH ] ■■■■□□□□□□
4/10. Brute strength is surprisingly applicable in a variety of scenarios. Regina limits herself here though, to preserve her form.
[ AGILITY ] ■■■■■□□□□□
5/10. Regina has always found the silhouettes of top-ranking runners and lightweight martial artists beautiful. It matches the form she sculpted for herself as well, so it was an easy match.
[ INTELLIGENCE ] ■■■■■■■■□□
8/10. Talent, backed by hard work and drive, honed by experience and higher institutions, had made Regina one of the most well-known surgeons in the world back when she restricted herself to human techniques. God’s Blood would not be what it is without her intimate knowledge of the deck of cards that was the human body. And now, she’s begun turning that intelligence of hers onto other subjects.
[ DESTRUCTIVENESS ] ■■■□□□□□□□
3/10. While there are ways to cause property damage through creative usage of God’s Blood, Regina, isolated, can only do an amount of damage equal to that of a superior human specimen.
[ LETHALITY ] ■■■■■■□□□□
6/10. Anything that can be put down through biological means can be killed by her. But Regina won’t let any of them die.
[ ENDURANCE ] ■■■□□□□□□□
3/10. Even the toughest human body is still surprisingly fragile. This is currently one of the more annoying problems that Regina’s facing. Do you really need human skin to be considered human?
[ EFFICACY ] ■■■■■■■□□□
7/10. Near-instantaneous blood conversions for healing and poisoning, combined with the ability to induce mutations that increases the amount of blood generated makes for a much less limiting situation than what one would think. Coupled with the fact that she can use bags of her blood, and there’s rarely a situation where Regina wouldn’t be able to access her ability.
[ SKILLS ]
While there’s a sense that her studies as a doctor have become pointless now that her finesse with her power has expanded to the extent it currently has, doubly so when a good portion of her heroic peers possess tough bodies or self-regenerating capabilities, it's still good to save blood where she can. Why use a sledgehammer, when a rubber mallet would do?
She’s fairly comfortable piloting aircraft, from small bush planes to helicopters. No commercial plane experience means that Regina would probably still have to go parachuting if onboard a Boeing with a dead crew though.
Brazilian Jiu-Jitsu, a surprisingly cerebral grappling art, is something she’s dabbled a decade of her existence in, to get some level of close quarters combat skill. She has a gun though, one that she's relatively good at shooting with, so it’s rare that it’s ever come to that.
Regina fancies herself a good cook. All her dishes feel a bit too healthy though.
[ EQUIPMENT ]
A gun, modified to shoot hypodermic darts filled with her blood.
A backpack, containing medical equipment that’s constantly adjusted and replaced.
Four to eight 500ml bags of miscellaneous organic matter, to be reconverted to blood when necessary.
A flashlight, a tin can of gum drops, her smartphone, and a sharp knife.