NameDavid O'Hara
LookMale, White, Everyday ClothingDemeanorReserved
Character StatsBlood: -1
Heart: 1
Mind: 2
Spirit: 0
Starting FactionsMortality: 1
Night: 0
Power: 1
Wild: 0
Who are you?David O'Hara. Former Dark Lord of New Belton.
How long have you been in the city?I've been here since the day I was born and I aim on being here 'til the day I die.
What was your greatest accomplishment in the city?Weren't my title hint enough? I ruled the city. Through magic and violence and political machinations, I enslaved, coerced, and subjugated every facet of power within New Belton. I controlled it all. My word was law.
Why did you stop?As the story goes, where there's a Dark Lord there's always a Hero questing to end that Dark Lord's evil reign. Many thought themselves to be that Hero. I proved all of them wrong... All of them but one... All of them but her...
What do you desperately need?When I ruled the city, my title was well earned. I was evil. Corrupt. My soul firmly in the grasp of the darkness. She lifted me up and out out of that darkness. But how does that old saying go again? Old habits die hard, right? You ask what I desperately need. I desperately need to stay strong against those old habits that just won't die. She gave her life to save my soul. I can't let that be for nothing. I won't let that be for nothing.
Gear• A warehouse hideout, an old pick-up truck, a smart phone, a workspace (detail)
• Magnum revolver (3-harm close loud reload)
WorkspaceYou have a workspace that includes a large space for your tools and/or supplies. When you go into your workspace to work on something, the MC tells you what it will take to complete.
Choose 3 features that your workspace includes:
a mystical focus, magical wards, a forge.
Items created in your workspace are safe from the MC. They can’t be destroyed or taken without your permission, even if you sell or give them away to another character.
Debts• Someone relies on you for training or knowledge. They owe you 2 Debts.
• You’re working on something big for someone, and it’s nearly ready. They owe you a Debt.
• Someone keeps pulling your ass out of the fire. You owe them 2 Debts.
• You keep someone equipped and supplied. They owe you 2 Debts
Veteran MovesOld Friends, Old Favors: When you first encounter an NPC—rather than putting a face to a name—you may declare them an old friend and roll with Mind. On a hit, they offer you comfort and aid, even if it exposes them to danger or retribution. On a 7-9, tell the MC why you owe them a Debt. On a miss, tell the MC why they want you dead.
[X] True Artist: When you create something for someone using your workspace, mark their Faction.
[] Invested: When someone owes you 2 or more Debts and you lend them a hand or get in their way, roll with Mind instead of Faction.
[] Too Old for this Shit!: When you get caught up in a fight you tried to prevent, you get armor+1 and take +1 ongoing to seeing yourself and others to safety.
[] The Best Laid Plans: When you work out a plan with someone, roll with Mind. On a 10+, hold 3. On a 7-9, hold 2. You can spend your hold 1-for-1, regardless of distance, while the plan is being carried out to:
• Add +1 to someone’s roll (choose after rolling)
• Dismiss all harm someone suffers from a single attack
• Ensure your people have the exact gear they need on hand
On a miss, hold 1, but your plan falls apart at the worst possible moment
[X] Gun to a Knife Fight: When you unleash an attack on someone by seriously escalating the conflict, roll with Mind instead of Blood.
Drama MovesVeteran Corruption Move: When you knowingly head straight into danger, mark corruption
Intimacy Move: When you share a moment of intimacy — physical or emotional — with another person, tell them a story about the past and the lessons you learned. Choose 1:
• You both take +1 forward
• You take +1 forward and they take -1 forward
• Hold 1. Spend the hold to lend a hand to that character from any distance
End Move: When you die or retire your character, choose a character to inherit your workspace and True Artist.
Standard AdvancesAdvances available at beginning of play:
[] +1 Heart (max +3)
[] +1 Mind (max +3)
[] +1 Spirit (max +3)
[] A new Veteran move
[] A new Veteran move
[] Add 2 more features to your workspace
[] A move from another Archetype
[] A move from another Archetype
[] Change your Faction
After 5 advances you may select:
[] +1 to any stat (max +3)
[] +1 any Faction (max +3)
[] Erase a scar
[] Erase a corruption advance
[] Erase a corruption advance
[] Advance 3 basic moves
[] Advance 3 basic moves
[] Retire your character to safety
[] Change to a new Archetype
Corruption Advances[] Take a corruption move
[] Take a corruption move
[] Take a corruption move
[] Take a corruption move from another Archetype
[] Retire your character. They may return as a Threat
Corruption Moves[] Back at It: Take a standard move and a corruption move from another Archetype. Whenever you use those moves, mark corruption.
[] Pack Rat: You may mark corruption to reach into your kit and find just the thing you need to deal with your current situation.
[] Catch You Fuckers at a Bad Time?: Mark corruption to arrive in a scene. Mark an additional corruption to bring someone with you.
[] Dark Experiments: When you “work over” someone (alive or dead) in your workspace, mark corruption and roll with Mind. On a 10+, ask 3. On a 7-9, ask 2:
• What is your weakness?
• What are you hiding?
• What are you afraid of?
• What are you, really?
• What are you planning?
On a miss, ask 1, but someone from their Faction knows what you did.