Silence, try out Mount and Blade Bannerlord, or if you have a potato try Mount and Blade Warband.
I've heard nothing but good things about the Mount & Blade series. Though I'm not the most experienced with the management/simulation aspect. (Never really played most of those games for long.) Maybe if I see it on sale sometime, I'll pick it up.
I've heard nothing but good things about the Mount & Blade series. Though I'm not the most experienced with the management/simulation aspect. (Never really played most of those games for long.) Maybe if I see it on sale sometime, I'll pick it up.
Warband & the other old M&B games are often on sale so it shouldn't be long for it to be discounted, I figure.
It was smart for the Figment devs to release the first one for free. (Since they have an upcoming sequel soon, and I'd assume that most people have never played/heard of it before.)
Apparently Humble Bundle doesn't want my money. (Tried to buy the bundle twice. Credit card got declined for false reasons, and the charge appeared six times on my account.) So I guess time will tell to see if I'll be getting that or not. To further rant on BL3. Just when I was going to give it credit for finally adding new enemy types. Holy sh*t this mid-game feels like an absolute chore. Huge empty maps. Broken mission waypoints. (Been having to look up where I'm even going. Or why these missions show up on my map, when I can't even do them yet.) Endless side quests. (Some clearly weren't even played tested.) Side missions have 30 separate objectives. There's a full unskippable minute of talking before and after every completed objective. (I've died way too many times from falling through the map. Making the grind I am doing, and the ending mission reward feel completely pointless.)
The only thing keeping me playing is "it's easy enough to mute and play music over it", and a sunk-cost fallacy at this point. Edit: BL3 actually got worse as it went on, and I'm glad to be finished with it.
Figment was obnoxious to play. (But it was free. So I'll cut it some slack.)
I found "Patch Quest" through the game developer's Youtube channel. Where the premise of his video was "I spent so long developing a game concept, but it took years to realize that I hadn't made anything fun yet." And in my first session/impression with it, I still don't know if the game found "the fun" yet. It's a bullet hell rogue-lite, that so far seems to reward you with jpegs of plants, and levels you up once per death, regardless of how well you do. (Basically, its beginning feels scripted.)
Well, after over 130 hours of Persona 5 Royal, I've finally beaten it. After all those hours of fighting, exploring, fusing, grinding for confidants, and exploring mementos, the question remains: Was it worth it?
For the price? Yes. For the experience? No. Hate me if you must, but that's how I feel.
While I did like the gameplay, it's mechanics, and most of its story, there are a few problems I had with it.
For starters, the game goes on for way to long. and a lot of that time is spent doing nothing but waiting around for something to happen. And the DLC certainly didn't help either. It felt like padding on top of padding throughout a lot of the game. It also didnβt help that at the end of these long, drawn out arcs, nothing even happens. Like the school trip. Nothing of note happens there, it just felt like a waste of time to me. We hung out, did absolutely nothing, and then went back home. None of the characters grew, we didnβt get anything cool, we didn't get a chance to raise any of our stats. It was basically an hour long cutscene of nothing happening. Same with Morgana's tantrum. It comes completely out of nowhere, and by the end, it's as if nothing even happened. It introduced possibly the most underwhelming character in Haru, and just made Morgana seem like even more of a whiny crybaby. He shits on Ryuji the whole game, then the second the group finds someone who specializes in navigation, and gets poked fun at like twice, he's suddenly super depressed and irate. Another problem I had found was the fusing. At first, it was cool, but after a while, once you have your team of personas all figured out, it basically becomes useless. I donβt need half of these guys because all my personas do the exact same thing. And that's not including the DLC personas which basically make the game a joke. Half of the third trimester I just remember looking lustfully at Izanagi-no-Okami Picaro just so I could finally get this game over with.
Also, I don't know about you, but I felt Yoshizawa was practically useless. I get they needed a way to tie in Maruki to the party to make it personal, but I felt like her whole reveal could've been seen from a mile away. And the whole metaverse being brought back felt kinda weird. Don't really know how else they would have done it, but it felt a little forced to me. My opinion on Will Seeds varies from dungeon to dungeon. Some felt like a nice reward for exploring, others felt like you had to jump through a few too hoops to get to. (See the Okumura dungeon) Speaking of, that's another nitpick I have. Some of these dungeons felt like they went on forever just due to annoying gimmicks or weird level design. Either way, maybe if the game was like 40 hours shorter, with a bunch of the padding cut out, it could have been better, but for now I'm giving the game like a 6/10. Decent, but could be better.
As for now, I've started playing Persona 5 Strikers. I'm only about 2 hours in, and so far, the one thing that's really been bugging me is the load times. They're like 20 seconds long. What's up with that? Other than that it's seemed pretty standard persona stuff so far. Maybe that'll change in the future. I do appreciate the Dynasty Warriors gameplay style so far, but we'll see if that changes too.
I've heard nothing but good things about the Mount & Blade series. Though I'm not the most experienced with the management/simulation aspect. (Never really played most of those games for long.) Maybe if I see it on sale sometime, I'll pick it up.
It doesn't have all that much management unless you want to be an Emperor/King/etc.
The most fun I ever had with it was deciding I was just going to go around battling Raiders/Bandits/Sellswords/Sea Raiders and do very little but kill them, capture them and sell them into slavery, and sell all the loot I get off the battles.
You set up a long of Infantry with a long of archers behind them and then you take off with a bunch of cavalry to harass the enemy and eventually drag them into your infantry. Use a club or mallet or other blunt weapon to capture them or a sword/axe/spear/Lance to kill.
Jolly good fun.
You can cheat up a character too to make the early game easier. Give yourself a stat boost and a few thousand denar. Say you're not a common pauper but a foreign lord come to Calradia to fuck some shit up. Olden Days style. Ya heard.
@BangoSkank Yeah, the roleplaying aspect is fun. I try to think up a character, give them a name and background, etc. while keeping it as thematic as possible since the factions are rather stereotypical fantasy (Vikings, Mongols/Huns, etc). That said: rhodok stronk
I either go rich well bred Butter Lord leading an army to protect whatever lands I get granted whilst not giving a shit about the good of the rest of the Empire...or Snowy Viking Dude bonking m'fers on the head with a big hammer and a massive cavalry army.
I'm back to Assassin's Creed Odyssey and its still fucking fun.
I haven't played an Assassin's Creed game since one of the originals way back when the Xbox 360 was current. It's never really been a series I've been interested in.