Current case and past cases of the TIME Agency:
- The Crack'd and Crook'd Manse
[hr.][hr.][h1][b][i][color=6ecff6][center]Character Name[/center][/color][/i][/b][/h1]
[center][img]Character Image[/img][/center]
[hr.][hr.][h3][b][i][color=6ecff6][center]Character Summary[/center][/color][/i][/b][/h3]
[color=6ecff6][b]Name:[/b][/color] (Full name)
[color=6ecff6]Aliases:[/color] (Nicknames, previous names, maiden names, etc.)
[color=6ecff6][b]Age:[/b][/color]
[color=6ecff6][b]Gender:[/b][/color]
[color=6ecff6][b]Birthplace:[/b][/color] (List both city and country if applicable.)
[color=6ecff6][b]Residence:[/b][/color] (Your characters current place of residence, where you live.)
[color=6ecff6][b]Occupation:[/b][/color] (What your character does for a living. Can be chosen from a list during character creation, just ask and I'll help if needed.)
[hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=6ecff6][center]Appearance and Physical attributes[/center][/color][/i][/b][/h3]
[table=bordered]
[row][cell][center][color=6ecff6][b]⊰Strength⊱[/b][/color]
[i]3d6 X 5[/i][/center][/cell][cell][center][color=6ecff6][b]⊰Constistution⊱[/b][/color]
[i]3d6 X 5[/i][/center][/cell][cell][center][color=6ecff6][b]⊰Size⊱[/b][/color]
[i]2d6+6 X 5[/i][/center][/cell][cell][center][color=6ecff6][b]⊰Dexterity⊱[/b][/color]
[i]3d6 X 5[/i][/center][/cell][cell][center][color=6ecff6][b]⊰Apperance⊱[/b][/color]
[i]3d6 X 5[/i][/center][/cell][cell][center][color=6ecff6][b]⊰Hit Points⊱[/b][/color]
[i]Size + Constitution /10, rounded down[/i][/center][/cell]
[/row]
[/table]
[color=6ecff6][b]Physical description[/b][/color]
[b][color=6ecff6]Height:[/color][/b]
[b][color=6ecff6]Weight:[/color][/b]
[b][color=6ecff6]Build:[/color][/b]
[b][color=6ecff6]Eyes:[/color][/b]
[b][color=6ecff6]Hair:[/color][/b]
[b][color=6ecff6]Skin Tone:[/color][/b]
[b][color=6ecff6]Tattoos/Scars/Piercings:[/color][/b] (Not neccecarry unless you think it fits your character.)
[b][color=6ecff6]Personal Style:[/color][/b]
[hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=6ecff6][center]Psychology and Mental Attributes[/center][/color][/i][/b][/h3]
[table=bordered]
[row][cell][center][color=6ecff6][b]⊰Intelligence⊱[/b][/color]
[i]2d6+6 X 5[/i][/center][/cell][cell][center][color=6ecff6][b]⊰Education⊱[/b][/color]
[i]2d6+6 X 5[/i][/center][/cell][cell][center][color=6ecff6][b]⊰Power⊱[/b][/color]
[i]3d6 X 5[/i][/center][/cell][cell][center][color=6ecff6][b]⊰Luck⊱[/b][/color]
[i]3d6 X 5[/i][/center][/cell][cell][center][color=6ecff6][b]⊰Sanity Points⊱[/b][/color]
[i]Equal to Power[/i][/center][/cell][cell][center][color=6ecff6][b]⊰Magic Points⊱[/b][/color]
[i]Equal to Power/5[/i][/center][/cell][/row]
[/table]
[i][color=6ecff6][center][color=00a651]Positive Trait[/color] * [color=ed1c24]Negative Trait[/color] * [color=00a651]Positive Trait[/color] * [color=ed1c24]Negative Trait[/color] * [color=00a651]Positive Trait[/color] * [color=ed1c24]Negative Trait[/color][/center][/color][/i]
[b][color=6ecff6]Sexuality:[/color][/b] (What your characters true sexuality is, even though they may not be aware of it. This is set in stone when submitted, and a character deemed 1 sexuality may not flip to be attracted to something else later on)
[b][color=6ecff6]Relationship Status:[/color][/b] (Remember if you place Marries, Engaged, Dating - no Rper may play your significant other - They will be a Non-playable NPC that is only referenced)
[b][color=6ecff6]Personality:[/color][/b] Minimal 2 paragraphs that tells us how the characters mind works
[b][color=6ecff6]Habits:[/color][/b] Minimal 2
[b][color=6ecff6]Hobbies:[/color][/b] At least 1
[b][color=6ecff6]Greatest fear:[/color][/b] Your character's main big fear, something that WILL make your character act unhinged. Must be something tangiable and possible. Fears like "dying", "death" and the like is not accepted.
[list]
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[b][color=6ecff6]Likes:[/color][/b] 6 minimal
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[b][color=6ecff6]Dislikes:[/color][/b] 6 minimal
[list][*]
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[hr.][center][img]Character Image[/img][/center][hr.][h3][b][i][color=6ecff6][center]Cards On The Table[/center][/color][/i][/b][/h3]
[center][color=6ecff6][h2]Skills[/h2][/color][/center]
Call of Cthulhu is notorious for its long list of skills, but it will become managable for you in no time! Here is the offical list of skills used in Call of Cthulhu 7th Edition with the base percentage chance of success listed. Just give me a call during character creation and in-case you need some help. I'm more than happy to help!
[hider=Skills]
[list]
[*]Accounting - 05%
[*]Anthropology - 01%
[*]Appraise - 05%
[*]Archaeology - 01%
[*]Art/Craft - 05%
-Insert craft if specified by your occupation.
[*]Charm - 15%
[*]Climb - 20%
[*]Credit rating - 00%
-Based on your occupation. Occupation skill point must be used to raise your credit rating.
[*]Cthulhu Mythos - 00%
-Cannot be raised by normal means, only by being exposed to the Mythos. Increased skills in CM reduced your maximum sanity.
[*]Disguise - 05%
[*]Dodge - Half dexterity %
-Can be added onto with skill points during character creation.
[*]Drive auto - 20%
[*]Electrial Repair - 10%
[*]Fast Talk - 05%
[*]Fighting (Brawl) - 25%
-Other means of fighting may be added here during character creation.
[*]Firearms (Handgun) - 20%
[*]Firearms (Rifle/Shotgun) - 25%
-Other forms of firearms may be added here during character creation.
[*]First Aid - 30%
[*]History - 05%
[*]Indimidate - 15%
[*]Jump - 20%
[*]Language (Other) - 01%
-May be added during character creation, either from your occupation or personal skill.
[*]Language (Own) - Equal to Education
[*]Law - 05%
[*]Library Use - 20%
[*]Listen - 20 %
[*]Locksmith - 01%
[*]Mechanical Repair - 10%
[*]Medicine - 01%
[*]Natural World - 10%
[*]Navigate - 10%
[*]Occult - 05%
[*]Operate Heavy Machinery - 01%
[*]Persuade - 10%
[*]Pilot - 01%
-What type of pilot you are is deteremined by your occupation or personal skills.
[*]Psychology - 10%
[*]Psychoanalysis - 01%
[*]Ride - 05%
[*]Science - 01%
-What field of science you are skilled in, is determined by your occupation or personal skills.
[*]Sleight of hand - 10%
[*]Spot Hidden - 25%
[*]Stealth - 20%
[*]Survival - 10%
-What climate and/or terrain you are skilled in surviving, is determined by your occupation or personal skills.
[*]Swim - 20%
[*]Track - 10%
[*][b]Additionl slots of not listed skills[/b]
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[/list][/hider]
[center][h2][color=6ecff6]Weapons and Combat[/color][/h2][/center]
[color=6ecff6][b]Damage Bonus:[/b][/color] Strenght + Size, match against DB-table: 65-84 equals -1 in DB, 85-124 equals + DB, 125-164 equals 1d4 DB
[color=6ecff6][b]Build:[/b][/color] Strength + Size, match against Build-table: 65-84 equals -1, 85-124 equals + 0, 125-164 equals DB
[color=6ecff6][b]Dodge:[/b][/color] Same as the skill "Dodge"
Weapons:
[list][*]Unarmed: Regular Success - Hard Success Extreme Success - Damage (1d3 + DB)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
[*]Weapon name: Regular Success - Hard Success Extreme Success - Damage - Range - Attacks - Ammo - Malfunction
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[/list]
[b][color=6ecff6]What Is On Your Person:[/color][/b]
This includes your clothing, jewelry, your wallet, your id, your keys; cash(denote which country), a picture (a rare thing), papers and tobacco, pipe, matches, weapons you may carry, shoes, purse, bag, canteen, walking stick, and so forth. If it is not listed you are not carrying it. Again, keep it grounded in the real world for the 1920's. Limited to spots provided.
[list][*] Clothing -
[*] Purse/Wallet -
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[/list]
[b][color=6ecff6]Residence:[/color][/b]
This is your stash basically - all your items that are not on you at all times. General things need not be listed like a bed, blanket and so forth. Somethings are just a given. But things like Weapons stash, books, files on people, books, special mementos, and so forth are something that need to be listed out and very detailed. Make sure to know that this will be updated through out the RP - Bullets get used, weapons get lost, ropes break. Again, keep this grounded in reality. You won't have an arsenal! Bare bones to start folks and keep it with your profession and what your income would have been. Not everyone is going to have money... Limited to spots provided.
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[*] This spot is for an animal only - Cat, Goat, Horse, Camel (Basic animal, nothing special about it. It may not even obey every command.)
[/list]
[hr.][hr.][h3][b][i][color=6ecff6][center]History[/center][/color][/i][/b][/h3]
[b][color=6ecff6]What brought you to the detective agency, and why are you still there:[/color][/b] [u]One [/u]well-written paragaph on why you decided to join the agency.
[b][color=6ecff6]Life before current day:[/color][/b] At least [u]three [/u]well-written paragraphs on your character's life up until this point in the story. Why did they turn to their specific occupation, why do they have the skills they have, etc.
[b][color=6ecff6]Your belief in/encounters with the supernatural:[/color][/b] Unless cleared by me, this does not mean your character actually has faced the Mythos. This is more akin to strange occurances in passing, odd things happening around you or rumors you've heard. Do you really believe in them, or are you a rational person?
[b][color=6ecff6]Ideology/Belief:[/color][/b] What does your character actually believe in? Politics, religion, social movements etc.
[b][color=6ecff6]Significant people:[/color][/b] Someone near and dear to you, not neccecarrily your possible spouse or partner.
[b][color=6ecff6]Meaningful location:[/color][/b] Someplace that has deep meaning to you. Your place of work? Your home? Place of worship?
[b][color=6ecff6]Treasured possessions:[/color][/b] A single item that hold great value to you.
[hr.][hr.][h3][b][i][color=6ecff6][center]Extras[/center][/color][/i][/b][/h3]
[b][color=6ecff6]Character Quote:[/color][/b] Something they say a lot or live by
[b][color=6ecff6]Theme Song:[/color][/b] What would be playing when they walk up if we were in a movie?
[b][color=6ecff6]Anything Else:[/color][/b]
[hr.][hr.][h3][b][i][color=6ecff6][center]Character Name[/center][/color][/i][/b][/h3]
[center][img]Character portrait[/img][hr.][hr.]
[b][color=6ecff6]Location:[/color][/b]
[b][color=6ecff6]Hit Points: - Sanity Points: - Luck:[/color][/b]
[b][color=6ecff6]Mental State: [/color][/b]
[b][color=6ecff6]Skill:[/color][/b]
[/center][hr.][hr.]
What you call typos, I call creative writing :3 xD No worries will give it the olde double check tonight.
⊰Strength⊱ 85 | ⊰Constitution⊱ 55 | ⊰Size⊱ 75 | ⊰Dexterity⊱ 60 | ⊰Appearance⊱ 35 | ⊰Hit Points⊱ 13 |
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⊰Intelligence⊱ 35 | ⊰Education⊱ 60 | ⊰Power⊱ 50 | ⊰Luck⊱ 75 | ⊰Sanity Points⊱ 46 | ⊰Magic Points⊱ 5 |
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Oh damn just fell upon this and saw the last spot's been taken.
Have fun! (Do let me know if an opportunity to rustle something up arises, been wanting to play a CoC game for a long while)
<Snipped quote by Ezekiel>
I'll be sure to contact you if another spot opens up in the future! Keep stalking us as we unfold the story for the TIME Investigators, if you wont ^^
⊰Strength⊱ 85 | ⊰Constitution⊱ 55 | ⊰Size⊱ 75 | ⊰Dexterity⊱ 60 | ⊰Appearance⊱ 35 | ⊰Hit Points⊱ 13 |
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⊰Intelligence⊱ 35 | ⊰Education⊱ 60 | ⊰Power⊱ 50 | ⊰Luck⊱ 75 | ⊰Sanity Points⊱ 46 | ⊰Magic Points⊱ 10 |
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