Hidden 2 yrs ago Post by tundrafrog1124
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tundrafrog1124

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@Andronicus23Accepted! Love the description of Dominic
Hidden 2 yrs ago Post by QJT
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QJT The Charmless Romantic

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Salutations. I figure this would be an interesting roleplay. The only Besthesda games I've played are mobile, so forgive me if my theming is slightly off. Still, I'll try to adhere to lore as best as I'm able.

Please expect an application by the end of the week.
Hidden 2 yrs ago Post by tundrafrog1124
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@QJT happy to have you! Of you have any questions feel free to pm me. We also have a discord as well if youre interested p
Hidden 2 yrs ago 2 yrs ago Post by Crimson Paladin
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Crimson Paladin "Progressive" Techpriest

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Here's my faction submission. Character sheet submission will be coming soon. If numbers need to be changed, I'll make the necessary changes.


Hidden 2 yrs ago 2 yrs ago Post by Crimson Paladin
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Hidden 2 yrs ago Post by tundrafrog1124
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@Crimson Paladin Both sheets accepted. Love Derek Irving, can’t wait to see his introduction.
Hidden 2 yrs ago Post by tundrafrog1124
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@QJT Sheets are accepted, really unique sounding faction! Only comment is about their territory a little bit. Most all of the Northwest sector of the Mojave region is taken over by the Green. I’d suggest a territory due immediately North of the city where suburbs meet the mountains

https://www.gamebanshee.com/falloutnewvegas/locations/mojavewasteland-nw.php

Areas 25 & 11 are good to get a visual for roughly where it would be. Also if you could add a little detail to what the Meld is like. Whether its more outpost/trading post or a farmstead type.
Hidden 2 yrs ago 2 yrs ago Post by Cymbeline90
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Hidden 2 yrs ago Post by MadameRadetzky
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MadameRadetzky Ce n'est sûrement pas de ma faute!

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Ahoy ahoy! I've looked at this for a little while, and I've come up with my idea!

Faction Name: The Vipers

Description: The Vipers are a tribal gang with strong shamanistic traditions, notably the adoration of snakes and their venom. Along with the Khans and the Jackals, they were one of the most legendary raider gangs to hail from Vault 15 in New California. After to their near-destruction at the hands of the NCR, the three gangs were forced into the Mojave Wasteland. The gang has been fractured and reformed several times throughout its rough history, but the Vipers have regrown to prominence since the accumulation of many escaped convicts from the 2281 NCRCF prison break.

All Vipers answer to the Great Snakekeeper and their Snakepriests, whom receive their visions with the aid of their elusive "occulant" -- itself a brew of venom and various chems. The Great Snakekeeper is distinguished by a viper skull helmet adorned with feathers and a great cape. Immediately below them are the Crimson Tongues, the elite warriors. All Viper members wear elaborate tattoos and exotic piercings, which all signify important events, achievements, and dedications to loved ones or favourite persons.

Ritual sacrifice is a essential in the Viper's customs, with sacrifices made every day at midnight to gain the favour of the Gods. Typical sacrifices are usually small animals, but can also include small gifts and totems. Particularly heinous persons who have incurred the wrath of the entire Vipers gang are sacrificed alive into a pit of snakes. Most captives taken by the Vipers are given a chance at joining the gang through brutal initiation rituals, involving the cutting of one's wrists to be bathed in a mixture of alcohol and snake venom, in addition to performing special tasks given by the Great Snakekeeper. Those who survive allow their victim to join the clan and earn the eternal respect of the gang.

Cautious after years of near-annihilation, Vipers are opportunists, taking deals where they can and only striking when they have the upper hand. The Vipers have set up a tiny little hub just north of Cottonwood Cove, where they use it as a front-face. Their slowly-growing shanty is usually the closest thing that someone can get to "diplomacy" with the Vipers outside of sabre-rattling, where the Vipers make a tidy profit off of selling liquor and chems and running a little gambling den.

With years of brutalisation and conflict between the two, the NCR are the Viper's sworn enemy, and they will take any opportunity to take a swing at them. The Legion originally dismissed the Vipers as a group of unimpressive tribals and the two have not maintained any contact since the Legion's departure. They have an alliance with their old friends from New California: The Jackals and the Great Khans, and currently maintain an uneasy truce with what remains of the Vault 19 Powder Gangers. While the two are not 'friends', the Vipers and the Followers of the Apocalypse have a 'gentleman's agreement' where the Vipers will give some protection to the Followers in exchange for medical services and supplies. The Vipers generally have no contact with either the Brotherhood of Steel or any of the Families of the Strip.

Territory: The mountains along Nevada Highway 164. They also have several hideouts dotted across the rail lines that run north to Sloan and the Strip.

Sphere of influence (What are of the Mojave is your faction active in): The roads and mountains along Highway 164, Highway 95, and I-15.

Force Composition (How many fighting members, what are they armed with etc.) With about 300 fighting members, the Vipers are equipped with whatever they can trade for or scavenge. Gluttoned off of their raids deep into the NCR, the Vipers have amassed an impressive assortment of guns and armour. Most Vipers make use of a large variety of weapons, from primitive bows and arrows laced in venom, 9 and 10mm sub-machine guns, scavenged NCR service rifles, hunting rifles, to grenade launchers and machine guns.

What they lack in professional organisation they more than make up for in ferocity. They prefer stealth to brute force, and use a variety of both regular guns and explosives alongside primitive weapons, like darts, knives, and arrows laced with snake venom. Vipers are some of the most vicious ambushers and eagle-eyed scouts in the Mojave Wasteland, and make frequent use of chems to gain an edge over their opponents. The Vipers are excellent survivalists and are excellent at making concoctions and medicines from the natural flora and fauna of the wasteland, and use this to make tribal medicines and powerful chems alike.

History: When the 2nd Battle of Hoover Dam seemed about to erupt, the Vipers were weak and fractured. They had lost so many members and had been forced on so many great retreats. To most, it seemed like the Vipers would be thrown into the dustbin of history, just another tribe of raiders lost to the Wasteland. Yet, with the battle never coming and the NCR constantly growing weaker while the Vipers gained more and more members from anti-NCR rebels, their fortunes reversed. After a few years of gaining strength, they alongside their old allies from Vault 15 finally found the opportunity for revenge. They struck deep into the NCR, exacting the same treatment they had given to the Vipers so often and with so much joy.

Their successful raids gave the Vipers, only a years ago on death's door, their old glory back. The days of the Vipers being a tiny raider gang and the shadow of its former self were gone, and here the Vipers had re-established their reputation as one of the most vicious, successful, and badass tribal gangs of the Wasteland. Using the supplies gained from their raids into the NCR, the Vipers rebuilt themselves firmly re-establishing their identity and their culture while also learning valuable skills about mechanics and literature. There, the Great Snakekeeper found their call:

In excerpts from the scriptures of The Before Times, tales told of a great Garden paradise, created in the image of the Gods and awash in verdant green and where fruits and pure waters flow readily to the people, where a serpent shall give to the humans the gift of enlightenment. Other scriptures told of great wooded lands, with towering trees and everlasting rains, where snakes roamed so common that you were always within sight of one -- before the war, and before the folly of man destroyed their own paradise.

With the rapid expansion of The Green into the Wasteland, the Great Snakekeeper and their apostles rejoiced. The wonderous plants and powerful medicines that could be made from The Green seemed to be proof that this could be nothing short of divine intervention. The Great Snakekeeper decreed it such: The Greenlung is divine punishment against the NCR for their transgressions upon the Vipers and their beliefs, and this is a final trial at the End of the Earth where paradise shall soon await the faithful of the serpents.
Hidden 2 yrs ago Post by QJT
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QJT The Charmless Romantic

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@tundrafrog1124 It appears that Area 12 is mostly undiscovered and left available for future content. If it’s permissible, I’d like to stake the Pinochle’s claim in that location. If not, Areas 25 and 11 suffice!

Vault 48’s intention is to grow any outpost into a full-fledged settlement, but the current expedition doesn’t have the manpower to make the outpost self-sustainable. They will allocate space for a farmstead, but it will remain fallow. There will be a single erected structure with a brick foundation and a wooden upper half. Largely, it will act as a supply depot. Supplies will arrive from Bishop (or another nearby outpost), to be either stored or traded with locals. I read that there is a nearby cave; the expedition would use at least its entrance to store goods away from the elements.

In short, it will be a farmstead, but for now it’s just a dwelling and a trading post.

Does this suffice? Would you like me to incorporate this information into my application? Currently, I’m at church and away from my computer, but I can insert this later this evening.
Hidden 2 yrs ago Post by tundrafrog1124
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@Cymbeline90 Accepted! Once the sheet is complete lmk and I’ll add it ot the faction page.

@QJT That works with me. The northern passage is also the main access way to Zion and is utilized by the Happy Trails Caravan for trading with the Caananites. But those are both NPC factions so you can take it over or have an alliance with them. Up to you.

@MadameRadetzky Accepted! Love the sheet. We have a discord if you’d like to Join. Got some details about the Green I’d like to share with you.
Hidden 2 yrs ago Post by QJT
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QJT The Charmless Romantic

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I have edited my application. The only aspect I've improved is the dossier under "Territory."
Hidden 2 yrs ago Post by Letter Bee
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Letter Bee Filipino RPer

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With @tundrafrog1124's permission, Andrew and Leonid are now aged up to 18.
Hidden 2 yrs ago Post by Prizrak
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Just wanted to pop in and say how awesome it is that you guys are still keeping the Fallout RP alive! I certainly miss it!
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Hidden 2 yrs ago Post by tundrafrog1124
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Just wanted to pop in and say how awesome it is that you guys are still keeping the Fallout RP alive! I certainly miss it!


Feel free to join us! Always accepting new members :)
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<Snipped quote by Prizrak>

Feel free to join us! Always accepting new members :)


Thank you! I'd be honored to dust the writing muscles off with the old crew. Just need to catch up with where the RP is at and brainstorm something that I can contribute.
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<Snipped quote by tundrafrog1124>

Thank you! I'd be honored to dust the writing muscles off with the old crew. Just need to catch up with where the RP is at and brainstorm something that I can contribute.


Nothing too big has occurred quite yet. Mostly just developing the characters. We have a discord as well if you’d like an invite.
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Hidden 1 yr ago Post by BangoSkank
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BangoSkank Halfway Intriguing Halfling

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I'd like to express interest too. Haven't read much beyond the OC initial post and some character sheets. I'll have to catch up.

Also haven't done Fallout RPs with you all in quite awhile but it would be fun to pick it up again. I've got two ideas right now:





Let me know if any of those would work. My work schedule is pretty intense these days, I've been moving on up, but I've gotten pretty good with time management.
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Hidden 1 yr ago Post by tundrafrog1124
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@bangoskank
We're always welcoming new members! I like both the ideas you've presented, however as @crimson paladin is heading the BoS in this RP you'll need his approval for any Brotherhood characters before I'll consider them.

I really like the idea of the New Eden faction and would be interested to hear more about your ideas for it. We have a discord for the RP where most of the OOC discussion takes place. If you're interested let me know and I'll send you a link.
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