Hidden 11 mos ago Post by Grimnir
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Grimnir Grumblin' Guard

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There we are. I will leave the hammer out if it isn't made by the first match with the reasoning of: Give 'em a chance to beat a true Hegelan
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Hidden 11 mos ago Post by Jumbus
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There's the Leon combat sheet.
Hidden 11 mos ago Post by Echotech71
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Hidden 11 mos ago Post by Wolfieh
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Wolfieh eternally terrified / he/they

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Hidden 11 mos ago Post by Force and Fury
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@Ti
Folllowing a couple of the adjustments that we made, you're good to go! Excellently written. In terms of Ashon's fruit use, just be aware that you're expected to choose either fortune or misfortune before a given fight begins.

@Emeth
Both of yours are approved and very well done. Small addendum: I'm assuming that the ones blacked out from Raffi's sheet won't be coming into play. If you'd like to, for some reason, clear it with me and your opponent first, please!

@YummyYummy
All approved, though I'll note that the wording on a few of your sheets regarding Yuri's Special Sauce makes it sound a bit like it's being used twice on each other food item. Might ask for some clarification on Pluurii's first item as well.

@BlackRoseSiren
Esmii's looks good, but I might add that Chuck's Wand will never deal more than significant damage. For Lunara, this description of Thunderchild is too vague: 'Mechanical effects: Raises the RAS of the caster for rolls.' Please include its full effects.

@Th3King0fChaos
Maybe just a note, for your information: if Desmond gets a particularly good sip o' the Prime, he can hold onto that for up to three rounds as long as he's not stacking it. I also made some changes and clarifications to the burrito and pescoberry tablets as well as Billium and Coldfire. Best of luck!
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Hidden 11 mos ago 10 mos ago Post by Force and Fury
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Abdel Saqqaf Aziz

Magnetic: 0
Arcane: 6
Binding: 4
Chemical: 1
Kinetic: 4
Atomic: 0
Blood: 0
Temporal: 0
Dark: 0
Command: 0
Primordial: 0

RAS: 8.33
Mana: Fireblood
Fruit: Brandaeble
Consumable: Seagoat Cheese

Item: Burning Blade of the Paladin - This great silver scimitar glows with divine wrath, providing 24 manas and an effect whereby it will strike with an extra RAS and skill tier if used against unholy beings such as wildbloods, sanguinaires, and demons. It may also store energy from overdefenses to unleash offensively, up to a maximum of twelve. It will glow brighter when charged this way.




Tyrel'yrash'dichora

Magnetic: 1
Arcane: 2
Binding: 3
Chemical: 4
Kinetic: 6
Atomic: 4
Blood: 3
Temporal: 4
Dark: 4
Command: 0
Primordial: 0

RAS: 8.99
Base Health: 20
Mana: Lifestealer, Godsblood
Fruit: Pomegranate (misfortune) - Tie the fates of the fruit bearer and their enemy together. Every time the bearer succeeds in meeting a threshold or a (d2), their enemy must roll their next one with disadvantage. Every time their enemy fails at a threshold or a (d2), the bearer gains advantage on their next roll of either of these types.
Consumable: Special Sauce on Puffchicken Eggs
Item: Tiara of the Fallen Goddess - enhances RAS tier when using kinetic spells by one. Flee can be used without giving up a turn. +32 manas.
Mobility Aid: Crutches of the One - One combo defense or attack can be made for free per scenario, out of turn sequence. Once per scenario, two rolls may be made during the same turn for a charged spell. +8 manas.
Hidden 10 mos ago 10 mos ago Post by Force and Fury
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Miret'thilan'dichora

Magnetic: 0
Arcane: 5
Binding: 3
Chemical: 4
Kinetic: 6
Atomic: 0
Blood: 0
Temporal: 2
Dark: 0
Command: 0
Primordial: 0

RAS: 8.28
Base Health: 24
Mana: Sanguinaire, Skyborn, Fireblood, Agitator, Skinspeaker, Rosebud
Fruit: Brandæble
Consumable: [Yuri's Special Sauce] on fried [Puffchicken Eggs].
Item: Chains of Retribution - may counter on 7 points (solo) or 11 points (combo). May counter no matter what once per scenario, with advantage. May [FLEE] without losing a turn. Provides 30 manas.




Margot Fischer

Magnetic: 2
Arcane: 4
Binding: 2
Chemical: 4
Kinetic: 3
Blood: 2

RAS: 8.19
Base Health: 22
Mana: Sanguinaire, Agitator, Moodcaster
Fruit: Starfruit - gain five free disadvantage rolls to assign your enemies per cycle. Doesn’t replace or stack with other disadvantage rolls. Foresight - gain 10 discretionary points per cycle to be distributed as you see fit.
Consumable: Pescoberry Cupcakes - Provides advantage on all (d2) rolls and non-damaging actions.
Item 1: Schleim - this loyal sumpfkrake is always close at hand if Margot is around. He may provide her and himself with one free [FLEE] per scenario that will not use up an action, three advantage rolls, and may heal her for up to 4 damage once per scenario. If Schleim is killed, Margot will receive an immediate (d4) roll boost of one level to her RAS and Skill tiers.
Item 2: Gnomenzerstörer - A tiny, gnome-sized hammer that seems to manipulate luck and illusions. Will dispel any two illusions per scenario for free. Once per scenario, may negate all divine fruit and consumable effects of her opponent for (d3) rolls. Once per scenario, may 'steal' (d2) of an opponent's levels in any one school of magic for (d3) rolls. Provides 18 manas.
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Hidden 10 mos ago 10 mos ago Post by Force and Fury
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Johann Steinbauer

Magnetic: 4
Arcane: 0
Binding: 4
Chemical: 4
Kinetic: 0
Atomic: 0
Blood: 4
Temporal: 2
Dark: 0
Command: 0
Primordial: 0

RAS: 8.75
Base Health: 22
Mana: Copycat
Fruit: Golden Apple
Consumable: [Yuri's Special Sauce] on [Kelp Sandwich]: eeaiko cuisine! Will make you flatulent but boost chemical rolls by one RAS modifier tier.
Item: Landgraf's Lederhosen - So long as your RAS is above that of your opponent, you may roll (d2) with advantage up to five times per scenario. You may also copy one of their dice and add it to your rolls once per scenario. If your RAS is not higher, this item has no effect. Provides 32 manas.




N. Kaureerah Wenhan

Magnetic: 0
Arcane: 4
Binding: 0
Chemical: 4
Kinetic: 4.5
Atomic: 0
Blood: 0
Temporal: 0
Dark: 0
Command: 0
Primordial: 2

RAS: 7.01
Base Health: 20
Mana: Goldblood, Oceanborn
Fruit: Passionfruit
Consumable 1: [Yuri's Special Sauce] on [Kelp Sandwich]: Eeaiko cuisine! Will make you flatulent but boost chemical rolls by one RAS modifier tier.
Consumable 2: [Screaming Lemon Juice]: Very sour! Raises RAS modifier tier by one when using light or heat-based spells.
Item: Barbarian's Net - Anything ensnared in this ogauraq net will be subject to an immensely powerful Gaze of Dominion Spell, rolling 6d15 with advantage. This may only be used twice per scenario, or once, if used out of turn order, and only one target may be controlled at a time. Also grants 24 manas to its bearer.
Hidden 10 mos ago 9 mos ago Post by Force and Fury
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Edyta Laska

Magnetic: 0
Arcane: 5.5
Binding: 4
Chemical: 1
Kinetic: 4
Atomic: 0
Blood: 0
Temporal: ?
Dark: ?
Command: ?
Primordial: 0

RAS: 7.25
Base Health: 22
Mana: Greyborn, Icevein
Fruit: Brandaeble
Consumable 1: [Yuri's Special Sauce] on fried [Puffchicken Eggs]: +6 x 3 (one used), 2 advantage rolls.
Consumable 2: [Prime Shot]: Adds 97 manas to Edyta's true RAS for six hours.
Item 1: Zamrazenie & Palenie - Fire and Ice, the Twin Sickles of Reaping, this legendary item has been down in the Red Rezaindian order to promising your operatives for nearly two hundred years. It boosts Edyta Laska's Skill Modifier tier in all heat and cold-based magics by one. She will also roll all (d2) and upcasts with advantage. Provides 32 manas.
Item 2: n/a




Rikard Ambrus

Magnetic: 5
Arcane: 4
Binding: 0
Chemical: 0
Kinetic: 4
Atomic: 0
Blood: 0
Temporal: 2
Dark: ?
Command: 0
Primordial: 0

RAS: 8.21
Base Health: 20
Mana: Bronzeblood (d5 for exploding dice), Timeracer (d4 for extra action)
Fruit: Destruction (advantage on attacks)
Consumable: [Prime Shot]: Adds 115 manas to Rikard's true RAS for six hours.
Item: Thunder King's Lance: This great spear requires at least 3 points in kinetic magic and 3 in magnetic to be wielded. In addition to providing 24 manas, it will increase the speed of magnetic drawing and casting, allowing for a d3 to be rolled before each action taken with this school. If a 3 is rolled, its bearer will receive an extra turn out of sequence.

[MAGNETIC MARCHING BOOTS]: These automatically apply a [SKYWALKING] effect, allowing the user to move across all terrain types as if they are gentle terrain. These boots also provide +1 for all dice rolled in the magnetic and kinetic schools. Finally, they provide 16 manas.

[SPARK OF INSPIRATION]: An enchanted scarf with conductive golden fibres woven throughout. The tassels at the end often spark and zap with electricity. Provides up to five free upcasts in the Magnetic school per scenario, or three in any other school. For every successful Magnetic attack, gains a defensive advantage roll. Provides 24 manas.
Hidden 10 mos ago 10 mos ago Post by Force and Fury
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Chad'amis'yida'thala

Magnetic: 5
Arcane: 5
Binding: 0
Chemical: 1
Kinetic: 3
Atomic: 5.5
Blood: 0
Temporal: 2
Dark: 0
Command: 0
Primordial: 0

RAS: 8.64
Base Health: 22
Mana: Glowvein
Fruit: Red Apple
Consumable: [Pescoberry Cupcakes] - Provides advantage on all (d2) rolls and non-damaging actions.
Item: Grapes of Wrath - this set of five rings provides 20 manas, as well as a different bonus each time it's used, starting from the thumb and cycling to the next one after each roll.
1. Thumb: All strengthening on Chad is doubled for (d3) rolls.
2. Pointer: Hits an opponent with disadvantage for (d3) rolls.
3. Middle: Adds up to +6 to any roll three times per scenario.
4. Ring: Allows for use of the other fruit that Chad's fruit is paired with as well as empowered general fruit effects.
5. Pinkie: Provides a second flee that does not cost a turn anytime over the next (d3) defenses.





Ciro Volta

Magnetic: 1
Arcane: 4
Binding: 0
Chemical: 5
Kinetic: 3
Atomic: 0
Blood: 0
Temporal: ?
Dark: 5
Command: 0
Primordial: 0

RAS: 7.95
Base Health: 20
Mana: Agitator, Voidstrider - can create portals into the VOID and modify or summon basic aberrations. Can [redacted] [redacted] aberrations.
Fruit 1: Mint (Logic) - The bearer earns two free counters per encounter, with advantage.
Fruit 2: Hellfire Pepper (Passion) - The bearer earns two free strengthens per cycle, with advantage.
Consumable: [Yuri's Special Sauce] on [Smoothberry Strudel] - All defensive rolls are elevated by one RAS tier. Reflects overdefenses back at the attacker for use on the next counter, up to a maximum of 25.
Item: Laurel of Salt and Woe - Allows dark magic to combine with up to two other schools without predictability penalty or lockout. Provides three free advantage rolls on (d2) and 16 Manas.
Extra Item: One simple Apple.
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Marceline Hohenfelter

Magnetic: 4
Arcane: 1
Binding: 4.5
Chemical: 1
Kinetic: 4.5
Atomic: 0
Blood: 0
Temporal: 0
Dark: 0
Command: 0
Primordial: 0

RAS: 8.28
Base Health: 18
Mana: Tethered (can attack from long range)
Bonus Effect: Foresight has 10 points to distribute whenever she sees fit.
Fruit: Brandæble - increases Marci's RAS modifier dice by one stage above where they should be.
Consumable 1: [Prime Shot] - increases Marci's RAS by 104, for a total of 256 with item.
Consumable 2: [Pescoberry Cupcakes] - Provides advantage on all (d2) rolls and non-damaging actions.
Item 1: Souleater's Sombre Sombrero - Penalizes all enemy spells with a persistent -2 so long as they are within casting range and steals any two magic buffs or consumable boons per scenario for use on the wearer instead. Currently at 6/10 and 1/5 charges. Provides 28 manas.
Mobility Aid: Power Wheels - a lightweight, aluminum-framed wheelchair made for humanoids. It has rubber tires, shocks, and a pneumatic, self-repairing seat cushion. It appears to have been modified by hegelan craftsmen with imbued spells that allow it to siphon and store kinetic energy from its surroundings in order to help its user hop curbs and boost momentum when rolling up inclines. Contains a slot for a mana gem as well as a small treasure compartment hidden by illusory magics. Provides 36 manas that can stack above the normal 32 maximum.





Penny Pellerin

Magnetic: 1
Arcane: 3
Binding: 4
Chemical: 2
Kinetic: 4
Atomic: 0
Blood: 2
Temporal: 0
Dark: 0
Command: 0
Primordial: 0

RAS: 8.34
Base Health: 20
Mana: Leadvein (boosts Kinetic by one RAS tier)
Fruit 1: Pomegranate (fortune) - All passed thresholds and successful rolls add a stacking +3 bonus, up to +13. While the bonus is 9 or below, consecutive failures will dispel it. Above 9, any failures will dispel it. After +13 is reached, the player gains advantage.
Pomegranate (misfortune) - Tie the fates of the fruit bearer and their enemy together. Every time the bearer succeeds in meeting a threshold or a (d2), their enemy must roll their next one with disadvantage. Every time their enemy fails at a threshold or a (d2), the bearer gains advantage on their next roll of either of these types.
Consumable: [Pescoberry Cupcakes] - Provides advantage on all (d2) rolls and non-damaging actions.
Item: [Brooch of Determination] - Boosts the RAS tier of the bearer by one level for (d3) rolls after failing on a roll. Provides 20 manas.
Mobility Aid: [Quicksilver Crutches] - Boosts Skill Modifier on kinetic spells by one tier. Provides 12 manas.
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Sven Bjørnsson

Magnetic: 2
Arcane: 0
Binding: 4
Chemical: 4
Kinetic: 1
Atomic: 4
Blood: 0
Temporal: 0
Dark: 0
Command: 0
Primordial: 0

RAS: 8.57
Base Health: 24
Mana: Agitator
Bonus Effect: [Berserker] - If Sven takes a significant wound or worse, is wounded twice in a row, or witnesses an ally or innocent take a significant wound or worse, he will roll a d4 for every move the next three turns. If he rolls a 4, he will enter the berserker state, where his RAS and skill modifiers will both increase by two tiers and he may choose to either flip his dice or roll exploding dice.
Fruit: [Golden Apple] - All thresholds for using skills above tier level are lowered from 12 to 8.
Consumable 1: [Seagoat Cheese] - provides 24 manas for 6 hours.
Consumable 2: [Pescoberry Cupcakes] - Provides advantage on all (d2) rolls and non-damaging actions.
Item 1: [Paper Dynamo]: This incredibly potent imbued hat was made of folded paper by accident. It provides advantage to all rolls, a boost of one tier to all magic schools, and a boost of one tier to RAS capacity. It also provides 32 manas. However, it is extremely fragile. On each turn that it is worn, its wearer will have to roll a (d4). If they roll a 1, the hat will expire, permanently. If they roll a 2, it will lose all potency until taken off and rested for at least two turns. No roll manipulation may be used beyond cycle and arc rerolls.
Item 2: [Great Seal of Draconic Wisdom] - once per scenario, may remove all special effects, bonuses, strengthens, or other modifiers to an enemy's attack, illusion, or defense. Provides 10 manas.




Seviin'delaan'taxoiya

Magnetic: 0
Arcane: 2
Binding: 5
Chemical: 4
Kinetic: 2
Atomic: 0
Blood: 5
Temporal: 3
Dark: 0
Command: 0
Primordial: 0

RAS: 8.24 8.74
Base Health: 24
Mana: Wildblood, Solocaster
Bonus Effect 1: [Three Moons] - On three moons, the wildblood will be boosted one RAS modifier tier and will behave with slightly more aggressiveness. She will passively heal (d2) at the start of each of her turns.
Bonus Effect 2: [Temple Trained] - All strengthening rolls with advantage and +2 (d2). Overdefenses may be stored up to a maximum of (healing level x3) and given to teammates as single-use bonuses.
Fruit: [Green Apple]: Healing rolls gain advantage in synchronizing, as well as strengthening rolls.
[Orange]: Combo defenses add a stacking d2 to defense rolls (start with one by default). Provides advantage to combo defenses and lowers their counter requirement to 7.
[General]: Passively heal (d4) per round at the start of each turn. All weakening or negative status effects are automatically cleared after two actions.
Consumable 1: [Smoothberry Strudel] - All defensive rolls are elevated by one RAS tier. Reflects overdefenses back at the attacker for use on the next counter, up to a maximum of 25.
Consumable 2: [Pescoberry Cupcakes] - Provides advantage on all (d2) rolls and non-damaging actions.
Item: [Laurel of Sedge & Bee]: Allows its wearer to combination defend for free once per scenario. Allows its wearer to splash healing to one additional target for free. Provides 16 manas
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Hidden 10 mos ago Post by Suicharte
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Thantra'luuren'woi'etaar.

Magnetic: 3
Arcane: 3
Binding: 3
Chemical: 3
Kinetic: 6
Atomic: 0
Blood: 5
Temporal: 4
Dark: 0
Command: 0
Primordial: 0

RAS: 8.58
Base Health: 20
Mana: Brutalist, Timewalker
Fruit: Pomegranate (misfortune) - Tie the fates of the fruit bearer and their enemy together. Every time the bearer succeeds in meeting a threshold or a (d2), their enemy must roll their next one with disadvantage. Every time their enemy fails at a threshold or a (d2), the bearer gains advantage on their next roll of either of these types.
Pomegranate (fortune): All passed thresholds and successful rolls add a stacking +3 bonus, up to +13. While the bonus is 9 or below, consecutive failures will dispel it. Above 9, any failures will dispel it. After +13 is reached, the player gains advantage.
Item: [Gauntlets of the Trailblazer]: Boosts arcane skill tier by 1. Grants exploding dice if kinetic + arcane are used in combination, so long as it is considered a melee attack. Grants 16 manas.
Crutches of the Vagabond - Grants an additional flee without losing her next turn. Grants 16 manas.

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Hidden 9 mos ago 9 mos ago Post by Jumbus
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Hidden 8 mos ago Post by Force and Fury
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Hi all! Please remember to post something for this cycle before the deadline, now that we're moving back a bit more to forum-based. It doesn't have to be long, but this is effectively a check-in for this arc.
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Revidia's (and Leon's) number 1 fan

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