𝘉𝘢𝘴𝘪𝘤 𝘐𝘯𝘧𝘰𝘳𝘮𝘢𝘵𝘪𝘰𝘯
Name : █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ The Gray Flame
Species : Elf
Gender : Male
Age : 255
Place of Birth : █ █ █ █ █ █ █ █ █
Date of Birth : █ █ █ █ █ █ █ █ █
Affilation : Varenheim Sentinel (Retired)
█ █ █ (Retired)
The Cloudsong
Adventurers' Guild
𝘗𝘩𝘺𝘴𝘪𝘤𝘢𝘭 𝘈𝘵𝘵𝘳𝘪𝘣𝘶𝘵𝘦𝘴
Height : 188cm
Weight : 76kg
Build : Athletic
Eyes : Blue
Hair : Silver
Skin Tone : Fair
𝘗𝘩𝘺𝘴𝘪𝘤𝘢𝘭 𝘌𝘹𝘢𝘮
Physical Strength : Standard
Mobility : Standard
Physiological Endurance : Excellent
Tactical Acument : Excellent
Combat Skill : Excellent
Arcane Capability : Outstanding
Mana Pool Type : Wellspring
𝘗𝘳𝘰𝘧𝘪𝘭𝘦
Real name unknown, place of birth unknown, rumored to be affiliated with the Varenheim Government, all you can find after digging for information about him is a veteran who had retired from Varenheim special forces a century ago.
A man with a certain degree of fame in the Adventurers community, it is confirmed that he is one of the few people who have wandered into The Land of Twilight and returned on multiple occasions.
Save for the unnervingly simple white mask, the Gray Flame is an ordinary-looking elven man with white hair and fair skin. His general attire consists of dark green trousers with a brown vest, white shirt, and leather belts. He wears combat boots and a grey traveling cloak with a hood.
The Gray Flame was one of the first persons Vesemir Barandir hired for his whimsical adventure. Recommended by the head of the Alkautsar Branch, the Gray Flame is not only a reputable adventurer with myriads of experience regarding The Land of Twilight, but he has also proven to be very attentive and patient with the old archeologist's ramblings.
𝘛𝘳𝘢𝘪𝘵𝘴 𝘢𝘯𝘥 𝘴𝘱𝘦𝘭𝘭𝘴
-Proficiency with bow and sword(passive)
The Gray Flame is an experienced combatant for both close encounters and ranged skirmishes.
-Deep theoretical understanding of Fire magic (passive)
Besides granting exactly what it says on the tin, the mastery grants the Gray Flame natural resistance against fire-based magic and prevents him from taking damage from his own spells. Additionally, the understanding allows him to gradually suppress the flow of fire-based magic of a person and object he touches.
-Powershot
Imbues a single arrow with arcane power, allowing it to be shot with great velocity and power.
Armor Piercing. The Gray Flame has to have his bow equipped to use this ability. Has 1 turn cooldown
-Vermillion Sunrise
Channels into and coats his sword with Fire Magic. The Gray Flame can launch up to four waves of flame from his sword and grants additional bonus damage to his melee attack. It has 2 turns cooldown. The Gray Flame has to have his sword equipped to use this ability
-Arcane Shield
Applies a translucent fire-resistant barrier on the friendly unit he touches, granting them the same protections he enjoys from his second passive. Lasts 3 turns, and can apply to up to 2 targets. Has 3 turns cooldown.
-Star Shower
Bombards the area in 50 meters around The Gray Flame with fiery crystalline shards from the sky. The spell lasts for 2 turns. The falling crystals can be avoided by taking shelter under a solid object or with a very strong shield. Has 3 days of cooldown.
𝘌𝘲𝘶𝘪𝘱𝘮𝘦𝘯𝘵
-Longbow
Ordinary longbow made of hickory wood.
-Double-Edged longsword
An Eastern Jian sword with a slightly elongated handle and thicker blade. Sheathed in a white leather sheath.
-A quiver containing 25 arrows
-Medium-sized backpack
-A silver compass
-A white mask.
Adorned with nothing, nor symbolize anything other than a piece of protective gear to hide one's identity.