@VarionusNW@Double@The World@Product@Randomguy@Kero@King CosmosHoo boy, I've got a big important update to make, based on everything I've been seeing.
To start, sorry I haven't been as active in these posts- my day jobs' scheduling has been difficult, and I'm just getting used to it again, which has interfered with my posting.
secondly, my city got hit with some heavy snow last night, which not only messed up road conditions, but delayed school start times(relevant to me because I have a 9 year old son), knocked out the power multiple times, and the only reason I'm able to be typing this up is because I drove 30 miles to the neighborhood where I do my dayjob in order to find functional phone/internet signals (I've never seen inclement weather interfere with weather or not my smart phone plain old
functions, so, that was weird). Might I add, that heavy snow was super localized; several inches were still on the ground in spite of melting rapidly when I left my house, but here at my work you might not even know snow happened. Super weird stuff.
so, to start, I'm seeing more interest than I'd anticipated! That's awesome, but it's also going to force me to close applications, for now- don't worry, if you've expressed interest prior to this post, I'll still accept, review and (hopefully) approve an offered character/s, but going forward (for now), I won't be accepting any new applicants. I can only handle working with so many individual players, to address the why of this decision.
I was originally hoping to have the opening written and posted by yesterday, but events plus some things apparently not being clear force me to hold off on that. My tentative goal is to get it written and posted sometime this weekend, at this point.
To fully illustrate my PVP system, this is the method I've seen some success with:
You have your deck list; number each individual card.
pull up google; there's a random number generator tool.
Set the parameters for random numbers from 1 to whatever the total number of your cards is (minimum range 1-40).
open a blank writer document, keep track of what numbers are in the hand, in play, in the graveyard and banished/removed.
That's for PVP and some PVNPC, but NW is correct in their speculation that dealing with the monsters is more PVE, and all the dueling has the potential to run like an "Action Duel". Running around the environment
as your engaging an opponent is encouraged, and the opening in the OOC displays this. Depending on what's going on, of course, as per the element of "show some discretion" within the setting.
I would encourage thematic decks instead of meta, and somebody mentioned some "heart of the cards" shenanigans? I think that's an interesting idea, and I already know a way to impliment it- "Bennies". In every new scene, every player has 3 "bennies", which can be used to "Heart of the cards" a duel (as in: fudge the draw to get the card you need), once per duel. These bennies can also be used prompt a character aspect to in some way steer the narrative in a particular direction-
Example: Kaiba wants to needle at Joey, specifically to provoke a rash decision from him, and make an opening to humiliate him. Kaiba's player can offer Joey's a benny for this, and if the latter accepts, he triggers the Brooklyn Rage and challenges Kaiba to a duel that, if he were thinking clearly, he would know he's going to lose.
You can also offer
me one of your bennies for something in particular to happen, and I can do the same with y'all. I can also award bennies for good roleplay, such as making a good show of playing in character, clever ideas and actions, and even instances of unexpected but overwhelming success (Exodia; Obliterate!).
What do you all think of this? Did I miss anybody in the mentions?
(and of course, I greatly appreciate all these questions, as their catching my apparent blind spots in setting up this rp, and I appreciate the honest constructive feedback)