Tayla and Father Wolf are gonna have a race to see who can kill everyone first
<Snipped quote by Punished GN>
Tayla was the true villain all along.
<Snipped quote by Punished GN>
Tayla was the true villain all along.
Wasn't expecting to see James in this rp, especially not a young one. Oh goodie.
Wasn't expecting to see James in this rp, especially not a young one. Oh goodie.
@Punished GN I know that. Given the notches in his bed post, am I crazy to assume Raven could be his child?
Raven.Jones | |
---|---|
15 | Raven Chandra Jones | She/Her "I have to save her; I have to save Sunshine." | Description: The strange girl that the Sycamore Tree Coven has been receiving Recollections about following her journies in the Pit and beyond for odd reasons. Raven Jones was born in the Pit when her mother, the so-called "Mother Blood," was, for her heinous crimes, banished to the Pit. She is being raised by her mother to survive in the Pit and getting trained in the infamous "Blood Art Technique." However, she finds the Blood Art Technique inefficient and has modified it to create her Spells brand. She's a terrified and easily startled young girl, but she's trying her best... despite her timid demeanor, she shows signs of having her mother's brutality and has a strange fascination with blood. Raven is interested in the "source" of magic that her mother speaks of. Unlike her mother, she is not albino but she is African-American with dark skin and black hair; unfortunately, she isn't that tall at five-two due to lack of nutrition. Abstraction: Adept - Green Lux. Channeler: Her Mother's Jewel Amulet Wound Transferral: A trademark Spell from her mother, and acts as a form of Regeneration. With this Spell, Raven can transfer one of her wounds to the last people she has touched in the last few days. She can only do this once; then, she must touch that person again to transfer it. Bone-Blades: Raven can create blades out of her bones and have them violently burst from her body - which is as painful as it sounds. Raven has optimized this Spell by creating bone blades and breaking them off to create makeshift knives. Pain-Suppressant: Raven can temporarily negate her pain... the only issue is that once the Spell wears off, she'll be feeling all of it at once. Blood-Lust: A passive Spell that will activate while Raven is fighting; the more she fights, she will gain the ability to "ignore" her injuries. Her intestines can be hanging out, she could have lost most of the blood in her body and missing two limbs, and she can keep fighting until she dies, or the opponent dies. Body-Puppetry: Raven can tap into someone's nervous system and control their body with her mind alone... this Spell has a concise range and only works on those without an Emotional-Field. Meat-Wall: Raven can generate a mass of rock-hard flesh and detach it from herself to act as a shield or blockade. Eye-Burst: A favored Spell by Sunshine when going against the Blind. As the name implies, Raven can cause someone's eyeballs to pop and render them blind if they do not have an Emotional-Field. Shapeshifting: Raven can temporarily transform her body into anything within the bounds of a human, even if it defies the laws of mass conservation. Hematophagia: Another of Sunshine's favored spells, Raven can regenerate wounds by drinking blood - usually utilized as a scare tactic and an alternate form of healing when she cannot transfer wounds. Limb-Generation: Raven casts this spell and uses it to create extra limbs or replace lost ones. She can destroy these limbs and generate them on whoever doesn’t have an Emotional-Field. Nervous-System Illusions: Raven can tap into a body's nervous system and create different illusions... this Spell works best on the Blind/One-Eye-Open but requires extra time and effort to penetrate an Emotional-Field. Blood Spray: Raven sprays boiling blood out of her pores; this blood is hot enough to cause second-degree burns. Gore Bomb: Raven reaches into herself and pulls out a mass of flesh and nail-like bones that’ll explode on contact—launching the bones in all directions. Body-Enhancement: Sunshine's favorite Spell... for a short period, she can raise all of her attributes (Her strength, stamina, speed, durability, senses, etc) to superhuman levels. |
Sunshine.Jones | |
41 | Sunshine Bella Jones | She/Her "I will drink the blood of magic straight from the source." | Description: Known as Echidna, The Killer with a Thousand Faces, and Mother Blood leader of the multiversal cult known as The Inner Circle and known for crafting the now forbidden method of casting known as the Blood Art Technique. She and her society aimed to find the source of magic (the "blood" of it, they called it), and to this end, they gradually fell off the deep end. Sunshine Jones was known across the All-Verse for her savagery and brutal experiments... until she was finally stopped one day and imprisoned. It was determined that she should receive the highest punishment known to man, a fate worse than death; she was shunted into The Pit. However, she was eight months pregnant then, and she gave birth to her daughter, Raven, in the Pit. Despite being in a literal hell, Sunshine loves her daughter more than anything in the world and would do anything so the horrors of the pit don't so much as touch her. Sunshine's goal is to escape the Pit, or at least get Raven out of there, and continue her plans to find the "source" of magic. Thus, Sunshine trained her daughter in the forbidden art of the Blood Art Technique and taught her everything she knew. However, the Pit likes her... it does not want to let her go. Sunshine is tall at five-nine but skinny; living off scraps in the Pit does that to you. She is notable because she is ethnically African-American but is albino, so her skin and hair are white. Abstraction: Adept - Green Lux. Channeler: Jewel Amulet. Sunshine was considered to be one of the few Adept masters as she trained since she was nine years old. She has a variety of spells that she developed and learned from other Adepts. Her method of casting spells was the Blood Art Technique, which drew symbols with human blood, and the magic would come out. She likened magic to a form of science, and her affinity was towards the human body, being a former biologist. Sunshine's proficiency with this method was so high that she remembered every spell or symbol off the back of her hand. |
The.Mother.Will | |
??? | ??? | She/Her "The Pit likes you; it doesn't want to let you go." | Description: A mysterious... being, that inhabits the Pit. Mother Will claims to be the mouthpiece for the Pit and has a direct connection with it. She speaks as if The Pit is a living, breathing place... and given how corrupted the Pit is, Mother Will may be correct. She appears before people she finds exciting and "judges" them, telling them how much the Pit favors them. If the Pit "likes" them, then it's unlikely any harm will come to them (but it also means the Pit won't let them leave). If the Pit "hates" them, their days are likely numbered (but they may be allowed to escape the Pit). She seems to be omnipresent and appears in several different places at once. Abstraction: It's unknown if the Mother Will is even anything within the bounds of Paranormal. |
Yasmin.Faris | |
47 | Yasmin Faris | She/Her "This is a family business. Any acts against it are personal." | Description: Born in America after her family abandoned the country that they had helped destabilize through contract killing and arms dealing, Yasmin Corey could’ve lived a posh life pretending to be ignorant of the blood money that filled her family coffers. Her traditionalist father believed that the family business was no place for his daughter, focusing instead on his sons. In fact, Yasmin was viewed as little more than a social bargaining chip, an offering to be sacrificed to further establish his family by linking them to a dynasty. At the time her marriage to Malik Faris was little more than a business deal, her role being to produce an offspring as fast as possible to forever tie the two families together. Sloane was born within a year of their marriage, serving as the glue that would seal their union. Little did Yasmin’s father know that it would become a deal that Yasmin manipulated to give herself all of the power. She was able to wrap Malik around her finger and use his curses to bring ruin upon her brothers, making her the only legal heir to her family fortune. She took plays from her family’s line of work to further her husband’s under-the-table business, translating the shadowy wetwork and smuggling to the less bloody and often more financially rewarding world of art theft. It was Yasmin that convinced Malik to expand beyond selling illegal art and begin selling Apparitions, a lucrative business idea that skyrocketed the Farises from being just another part of the one percent to being the one percent of the one percent. Like the ultra wealthy planning to evacuate Earth and live in space instead of taking care of the one planet they have, Yasmin and Malik fled Shimmer when the Stygian Snake threatened their reality. When their ungrateful daughter refused to flee and stayed behind to die, Yasmin was the one to convince Malik to leave her to die. In truth, Yasmin had always been afraid of Sloane, worried that her daughter would one day screw her over just like Yasmin had her father. If not for the promise of plentiful payday, Yasmin would never even have considered returning to St. Portwell. Abstraction: Adept - Orange Lux. Channeler: Diamond Bracelet Yasmin has an affinity for infusing items with magic and transforming them into magical artifacts based upon myth and legend. Awaken: Yasmin infuses a mundane object with Orange Lux, causing it to gain a magical property. The infusion is quick but short lived, functioning only as long as Yasmin continues to channel Orange Lux into the device. Yasmin does not pick the magical property an item gets, but rather “awakens” the latent paranormal potential inside of an item that has been impressed on it by people through collective ideas and tropes inspired by myth, folklore, and fiction. For example if Yasmin were to cast Awaken on a rug it would become a flying carpet while casting it upon a cloak would allow the wearer to turn invisible. Upon casting the spell she gains inherent knowledge on how the magical object works. Transmogrification: A prolonged ritual that elevates the process of Awakening the magic in an item to permanently imbuing an item with magic and turning it into an artifact. An artifact cannot simply be created by investing time and magic; the object used in the process requires some kind of cultural significance embedded in it through the power of myth or folklore. Generally, this requires the magical artifact Yasmin is creating to be an actual ancient artifact or, at the very least, to be widely believed to be an actual ancient artifact—things found in museums or put up for bid in high society auction houses. Even once she has found a proper curio to Transmogrify into a magical artifact, Yasmin is required to go through a creative process of casting Awaken spells and performing rituals using Orange Lux to truly unlock the potential of the item. Through this process she can morph and fine tune the magical property of the artifact, taking what has been imbued in it through the public zeitgeist and tweaking its design to her own desires. This process often takes months if not years to complete. Yasmin can still Awaken an object that has not yet completely undergone Transmogrification into an artifact, allowing her to essentially perform test runs. Like with any Awakened object, this requires her to constantly channel Orange Lux. Once the object has undergone Transmogrification it functions just like an artifact and can be used without Lux. Once Yasmin creates an artifact she cannot create an additional copy of it while the artifact still functions, meaning she cannot supply the world with cloaks of invisibility or magic carpets. Essentially, the artifact is THE Magic Carpet, not a magic carpet. The Trojan Passport, an ancient sliver of bronze that allows a person to create a one-way gateway between unconnected thresholds. Inspired by the myth of the Trojan Horse, the creation of the Trojan Passport required Yasmin to first find a piece of the Trojan Horse—which does not exist. However, what did exist was parts for ancient Greece siege engines that, when presented with certificates of authenticity by manipulated experts and given value and public awareness through a controversial auction, infused the part of the siege engine with enough of a story that made people believe it could be part of the Trojan Horse, thus allowing Yasmin to work her magic on it. The Transmogrifying still took several hundred hours to complete spread out over almost a year of time. Throughout the process the Trojan Passport magical property shifted from a handheld battering ram capable of collapsing walls with a simple knock to a bizarre charm that essentially acted as a VIP badge to what it is today: an artifact that captures the essence of the Trojan Horse by allowing the user to bypass gates and walls by creating connecting thresholds elsewhere. Infringement: Yasmin can strip an artifact she has made of its powers. This allows her to recreate the artifact elsewhere, or temporarily disable it if it falls into the hands of someone she opposes. A simple Awaken spell can be used to cancel out the temporarily disablement caused by an Infringement spell. Recreating the artifact is a much faster process than the original creation, taking about a full workday to recreate. However, it does require the proper materials to recreate, which can be difficult to come by. |
Malik.Faris | |
67 | Malik Faris | He/Him "The only thing remembered is what is left behind." | Description: Malik may not wear a crown today, but he can trace his family lineage back to ancient Damascene kings. The Faris family have always been major players in shaping the world, from using their magic to rule it openly from atop a throne to eventually stepping away and manipulating it from the shadows. For over the past century the Faris family has made a name for themselves as the premier art and antique dealers, but they’re so much more than that. By controlling the flow and exposure of art they were also able to once manipulate history, painting the revisionist stories that the victors wanted to be spread and burying the records left behind by the defeated and the downtrodden. Malik came to America in his twenties, escaping the political turmoil that his eventual wife’s family had a hand in creating, and eventually settled in St. Portwell. Malik had little interest in continuing the cabalistic ways of his family, content with being rich and becoming richer—only occasionally crossing the line by cursing someone who got in the way of his profiteering. It was during this time of establishing himself in St. Portwell that Malik met James Vanburen, sparking a friendship/rivalry that would last for decades. However, his priority in life shifted from acquiring pure capital to leaving behind a lasting legacy after he married Yasmin and had his daughter Sloane. Perhaps fueled by his jealousy of James Vanburen and his cavalcade of varying levels of successful children, Malik fueled every resource he had into raising a perfect daughter to create the impression that he had been a perfect father. Of course these resources required capital. It took very little arm twisting from Yasmin to expand the Faris Empire further and further into the cabalistic sphere it had once been a part of, just as it took almost nothing to convince him to use his magic to curse her siblings making them the sole inheritors of her father’s fortunes. Anything for his precious Sloane. However, his daughter betrayed his support when she refused to run from the Stygian Snake with them, her act of rebellion crippling his right hand. Yasmin convinced him to let her go, a choice he has been regretting ever since. He had wanted to find a way to get back to his legacy daughter ever since, but only after an old friend had requested the help of him and his wife for a sizable chunk of change was he able to convince Yasmin to return to St. Portwell. Abstraction: Adept - Blue Lux. Channeler: Wedding Ring Malik has an affinity for curses that ruins a person’s credibility, reputation, and good judgment. Downfall: A slow acting but powerful curse that eventually takes everything away that a person holds dear, inevitably putting them in the position they would be if everything in their life went wrong. It’s more than a simple misfortune curse. A person cursed by a Downfall spell will actively sabotage themselves in a way that simply appears as if they’d just experienced a temporary moment of bad judgment or a lack of self-control, with the frequency between these lapses occuring more and more often as the curse progresses. The road a person takes while experiencing a Downfall is always different—could be making poor investments, engaging in an addiction, to following violent tendencies—and can take anywhere from a few weeks to several years to fully experience. However, the destination is always the same: broken and alone, pushing away everyone and losing everything in the wake of their self-destruction. Even once they hit rock bottom the curse continues to affect the victim, preventing them from trying to pull themselves out of the hole. Emotional Fields do very little to protect against a Downfall curse, but they do get a strange feeling that an invisible hand is guiding them towards making poor decisions. Oftentimes a paranormal victim will become aware that they are cursed but due to the nature of the curse cannot bring themself to seek to break it or inform others about what has happened to them. A paranormal victim can try to fight back against the curse, extending the timeline they have before they hit rock bottom, but unless somebody else is able to catch wind of what’s happening to them and help break their curse they’ll inevitably experience a total Downfall just like anybody else. Revision: A fast acting curse that can spread from person to person, a revision spell alters an individual's memory to recall an event they have witnessed differently. The false memory is shaped by a question Malik asks them while casting the spell. Once a person has a false memory in their head any mention of that false memory will leapfrog the curse from the victim to someone else who has witnessed the same incident, causing their memory of the events to be forgotten and replaced with the false memory which they then also believe is true. The curse can continue to spread from this new victim, inevitably allowing for the complete Revision of events through the curse being spread by word of mouth. Emotional Fields cannot protect against the initial casting of a Revision curse. However, people with Emotional Fields cannot be affected by the curse spreading via word-of-mouth. As well, while the curse sets in pretty quickly and can spread misinformation like wildfire, it can be broken just as fast by physical evidence that empirically disproves the revisioned history in the false memory. |
Why is everyone fucking called Malik this is the third
Why is everyone fucking called Malik this is the third
Sabrina.Vanburen | |
---|---|
31 | Sabrina Lydia Vanburen | She/Her "Everyone loses themselves once or twice." | Description: Affectionately called "Bean" by Britney Williams, Sabrina is the enigmatic and magnanimous child of James Vanburen, one of his many. The primary distinction between Sabrina and the rest is that she is openly transgender, and the secondary one is that she reveres her father. Unlike the other siblings, who harbor grudges against him, Sabrina holds her father in the highest regard and lives with him as an example. Like the rest of the Vanburens, Sabrina was born and raised in St. Portwell but primarily found herself in the higher-end schools or on exquisite vacations on her father's dime. It was where she found herself and where she claimed that the "caterpillar became the butterfly." She abandoned her previous identity later in life, and after much expensive surgery (or as she claims), she became the person she is now. Sabrina graduated with a master's in Fashion Design and a Bachelor's in Costuming. She is very well known in the High-fashion and modeling fields, which is how she met her friend Britney Williams. Sabrina is an open social activist, donating much of the funds she earns with her career to different charities and helping those in need - much like her father would have. Sabrina would fight tooth and nail to help the city in any way she could, not just because she loved the place she grew up but because it was the magnanimous thing to do. While she's not the biggest social media superstar, she is well-known in different parts of the city. Sabrina is a fairly tall woman, six feet even, but she's somewhat skinny (Somewhat in the way that she has a bit of chub) and not very curvy. She is mixed, half-black, and half-white. Sabrina rarely speaks, and when she does, she speaks with a gentle softness that only the most nurturing and compassionate could have. Abstraction: Adjoined - The Silkworm. An Abstraction that Sabrina has had since she was a teenager... the Silkworm is an Apparition that was a part of her father's collection that she discovered after being nosy and going through his things. It took the shape of a very old sweater... and latched onto her. After freaking out, her father taught her the ropes of the Silkworm and that it was her friend. The Silkworm has several different abilities, but at its basest is that she can telekinetically manipulate all fibers/fabrics (wool, silk, cotton, etc), denim, nylons, polyester, rayon, flannel, leather, feather down, linen, and spandex. One aspect of Silkworm's abstraction is the ability to create fabric from her body and several meters of cloth near-instantly from her body. The most powerful aspect of Silkworm is the ability to manipulate the tensile strength of clothes. Tensile strength is how much stress a single thread can withstand before it snaps; Silkworm can adjust how much it takes before it snaps. She can, at most, give a single thread the tensile strength of diamonds, or she can make it shred like wet tissue paper. This abstraction comes with a subtle (and useless) extrasensory ability as it gives Sabrina the exact measurements of the people around her, and she can make outfits for them. Her clothes? Well, that's the Silkworm's "body," and it can instantly change her outfit. |
Britney x Layla post
<Snipped quote>
Another Van Buren? Sweet Jesus.