@Brose So i've got most of my cs done aside from a few little things, but some questions that came up as I was making it:
1) for contest moves, are we going with the contest effects, or supercontest effects, because they vary?
2) looking through the battle mechanics, there's no real purpose for a stronger move that has the same basic effect as a weaker move, right? for example water gun is functionally the same move as hydropump in a battle it looks like, right?
3) do natures have any functional effect within the rp?
4) the free egg can’t have egg moves, but can the starter or other found pokemon have egg moves?
@Brose So i've got most of my cs done aside from a few little things, but some questions that came up as I was making it:
1) for contest moves, are we going with the contest effects, or supercontest effects, because they vary?
2) looking through the battle mechanics, there's no real purpose for a stronger move that has the same basic effect as a weaker move, right? for example water gun is functionally the same move as hydropump in a battle it looks like, right?
3) do natures have any functional effect within the rp?
4) the free egg can’t have egg moves, but can the starter or other found pokemon have egg moves?
1.) Whichever is used in Omega Ruby/Alpha Sapphire, as that's my basis. I'm not sure which one that is. Here is a list of the effect references that I'll be using.
2.) Currently, that is the case, yes. Now, I am playing with the idea of giving the moves "tier damages" as a way to find a balance between better moves but not having to do the games individual numbers. Like Water Gun would be a Tier 1 move (that does Tier 1 base damage) vs Hydro Pump would be a Tier 3 or 4 move (that does Tier 3 or 4 base damage). Something like that. Only, that'd take some time to iron out but currently, yes. Although there are some exceptions even now where certain moves have set damage and moves like Absorb isn't as strong as like Giga Drain, for example.
On that note, I plan to put the moves list on a Google Doc and share the link to the RP. Hopefully, it'll be easier to read and I can amend it much quicker. But that's a WIP
tldr - Currently, yes there is no difference. But that may change.
3.) Natures do not have any functional use in the RP. It's mostly for cosmetic/personality stuff. You can use it as a basis to determine what kind of berries your Pokemon likes/dislikes if you want, but you're not forced to go by that system. You can do what you want.
4.) Honestly, I was planning on no egg moves entirely for simplicity, but if you guys want egg moves, I'd rather it be the free egg Pokemon have it and MAYBE the starter instead of wild Pokemon. The latter having that would just complicate things for me. So, if you want egg moves just let me know and I'll allow it for at least the free egg Pokemon and maybe the starter.
But if we end up changing the moves to where they all have set damage, I may be more picky about what moves are allowed. I don't want Tier 1 Pokemon one-shotting opponents with a Tier 3-4 level move kind of stuff.
Okay, this is what I've got. I also was going with a more traditional pokemon adventure type trainer. Took a bit to update him and hopefully it doesn't read too stiffly or anything. Please let me know if there's anything that needs changing!
Name: Ikkou Delos Age: 20 Gender: Male, he/him Appearance: Ikkou is a slim, short young man standing at 5'6''. He is nearly as wimpy as he looks, as he has relied on others for most of his life. He has little muscle mass and low strength and stamina, which shows in his appearance, though one day that may change as he works to better himself. He frequently sports several mild bruises on various parts of his body. As he gets cold easily, he tends to wear layers in all but the hottest weather. His multi-colored jacket has an ornament pinned on it in the shape of a Gracidea Flower. He has a pair of sturdy off-white boots that he can't wait to get dirty, and finally he wears a good luck charm on a cord around his neck.
Contest Outfit: Does not have one yet. Swimsuit: A pair of black swim trunks that reach his knees coupled with a dim purple mesh jacket. He will throw on a pair of water shoes if he goes into the surf, but he generally sticks to the shore. Hot Outfit: Nearly the same as his usual, but without the jacket, and the sleeves of his undershirt are rolled up. Cold Outfit: On top of his usual outfit, he wears an added pair of gloves, scarf, and knit hat with a pompom on top. Usually also wears an extra shirt or sweater (and extra pair of socks if things get really cold).
Hometown: Hearthome City, Sinnoh Role: Adventurer. Personality: Ikkou is a rather subdued person, but that doesn't mean he is shy by any means. He very much enjoys meeting new people and experiencing new things. Since he wants to make up for his somewhat sheltered childhood, he volunteers for all kinds of things in order to test himself and make new personal discoveries. He is a good student because he knows he has a lot to learn, so he pays attention to everyone from little kids to elders. He also tends to follow the lead of the more experienced. Ikkou is good natured and enjoys lending a hand to others, feeling fulfilled by whenever he is able to help people. He views it as putting the good he received as a youth back out into the world. Although he likes being around other people, at heart he is an introvert - and a lot of excitement such as stressful situations or loud crowded places can fatigue him quickly. When overwhelmed, he can get a bit spacey. Overall, Ikkou is a young man with a large heart, which he wears on his sleeve.
Background: Ikkou spent the majority of his life in Hearthome City, his hometown. His small family (himself, his mother, and his grandparents) tended to the city's Foreign Culture Building, which is also where they lived. As a child with a weak constitution and an uncommon medical condition, Ikkou did not leave the city much. Some days he didn't even leave home. Even though other kids ran around the entire region, Ikkou never minded because Hearthome drew in so many tourists and hosted all kinds of events. There was never a lack of entertainment around the area, nor a lack of travelers eager to tell their story. Ikkou always loved to talk to new people and learn about their adventures, other parts of Sinnoh and other regions in the world. What he didn't learn from visitors or the semi-frequent postcards from his globe-trotting cousin, he read in books, which he had amassed a lot of.
As he grew up, his interests turned toward the historical texts he'd collected. The region's past, its myths, the origin of its fairy tales, and the commonalities between regions... they were part story and part puzzle, since there wasn't anyone still around to complete the stories. Since Solaceon Town wasn't too far away, Ikkou managed to convince his mother to let him go visit it and its ruins from time to time. Since he didn't have a Pokémon, she'd never let him go outside of the city before... but though he had always been a weak kid he was also a responsible one, and now that he was getting older she decided to trust him to look after himself.
Experiencing the ruins firsthand was so much different than just reading about them. It was cool and exciting. After repeated trips to Solaceon without incident, Ikkou turned his sights on Celestic Town. Seeing the ruins there was just as fulfilling, but it was during the trip back to Hearthome that misfortune finally struck. Half-lost in the fog, a Pokémon jumped out and startled Ikkou. When he fled it gave chase and wounded him, and he fell into a shallow ravine. If it wasn't for a pair of Pokémon Trainers passing through the area, he most likely wouldn't have made it out. After that, Ikkou spent a long time recovering, and his family grew much more protective of him. Forget leaving the city, now he had to convince them just to let him leave the house. The experience had spooked him, too, so Ikkou understood their feelings. His adventuring days had ended before they even really begun.
That was until several years later, when his spark would be reignited by a little Pokémon. Though it was uncommon, there were times people would leave Pokémon they could no longer care for at the Foreign Culture Building. When that happened, Ikkou or one of his family would usually take it to Hearthome's Gym or make a trip to Solceon's Daycare. So when a Chingling showed up in the building in the middle of the night, it wasn't a great shock. Its sad ringing cries woke Ikkou up, and he found it roaming the pews before taking it back up to his room to keep warm for the night. He was woken up again in the morning, this time by much happier sounding cries as it ran around his room and got into every nook and cranny. When it came time to bring the Chingling to those properly equipped to care for it, it showed a great hesitance to leave - so Ikkou said he would watch over it.
Rinrin, as he named her, was a hyperactive little thing. She dragged Ikkou everywhere in order to investigate everything in the city. She was unfamiliar with so many things that she must have been pretty young when he found her. They bonded quickly, becoming inseparable as the months went on. Eventually, Rinrin began to get restless. They'd seen all that Hearthome had to offer them. Ikkou had never captured her in a Pokéball - the thought of her leaving one day to explore on her own broke Ikkou's heart, but he knew confining her would make both of them miserable. He was resigned to this happening someday, but before he could get too lethargic about it Ikkou's grandmother made an off-handed comment that shifted his outlook entirely: "Why not go with her?"
He really, really wanted stay with Rinrin, and take her to see all kinds of things. He, too, still had the desire to discover new stories and see new sights. It seemed like the simple solution, but even with his grandmother's blessing it would still take some work to convince his mother and grandfather to let him try again. At that point Ikkou was technically an adult though, so he had that in his favor. He didn't need their permission, but he wanted it - sneaking off would have left a bad taste in his mouth.
It seemed like it took forever, but finally they let him go. The deciding factor was that a few months prior, the family had received a postcard from his cousin Kazu stating that she would be leaving for the Starre region. If Ikkou and Rinrin went there, they wouldn't be alone. Even though it had been years since they'd seen each other, Ikkou sent a letter to let her know that he wanted to join her. It received no response... but he was sure the reply was on its way! With his family's blessing (and a promise to write and return home safe), Ikkou first showed Rinrin the local ruins he loved so much. Then, after giving her a new home in a Premier Ball, the two of them took off for a new destination.
It hasn't been long at all since Ikkou and Rinrin touched down in Starre. They've spent a week in Jasper Town just getting their bearings before heading to Beryl Town where the region's Institute was said to help out trainers.
Talents: As the world's biggest poffin fan, Ikkou is pretty good at baking. He is decent at cooking, but much prefers to stick to baking alone. He has a good pallet and can determine specific ingredients in cuisine, as well as identify edible foods in the wild such as berries, mushrooms, and herbs. He also has experience with medicines of the herbal variety, mostly due to being familiar with the herbs themselves. Weaknesses: Ikkou has very little experience with both battling and contests, and adventuring in general. He has low stamina and can hardly keep up with energetic people. Due to his condition, he also recovers slower from bad injuries and suffers aches and pains regularly.
Aspirations: Although Ikkou is looking for a proper adventure no matter what form it takes (whether the league or contest circuit or even both), his main goal is to get a look into Starre's history and learn some interesting stories from a time long past. He also wants wants to make a completely new discovery, and find or figure out something that no one else ever has before. Other: He likes other sweets besides poffins, those are just his favorite. His condition is a form of haemophilia.
Wallet: 500p Inventory:
1 x Potion
Species: Chingling Name: Rinrin Level: 5 Type: Psychic Gender: Female Personality: Hasty. She enjoys flitting everywhere and investigating every little thing. Her more excitable personality contrasts with Ikkou's more relaxed one, as she is the driving force of their adventures more often than not. At least she never gets lost, since every movement she makes produces a ringing sound. Her loudness can be annoying for some, but Ikkou finds it endearing. Other: Nothing in particular yet. Ability: Levitate. Rinrin is immune to ground type moves. Held Item: Pure Incense Sheen: Zero. Ribbons: None.
Wrap
User wraps around opponent and squeezes for 2-5 turns, dealing half base damage per turn. During this time, opponent cannot withdraw their Pokémon. If the opponent succeeds a dodge roll, then the move is considered over and the opponent may swap out their Pokémon. Otherwise, the user must roll a 1/5 roll to determine how many turns the move can be used.
Tough. 3 Hearts. Temporarily stops the crowd from growing excited.
Growl
Decreases the Attack stat of all adjacent opponents by half.
Cute. 2 Hearts. Works great if the user goes last this turn.
None.
And as far as egg moves, I'd be fine with them on the free egg 'mon. I don't feel strongly about the starter having them or not (though they might help Chingling out a bit lol).
Okay, this is what I've got. I also was going with a more traditional pokemon adventure type trainer. Took a bit to update him and hopefully it doesn't read too stiffly or anything. Please let me know if there's anything that needs changing!
Name: Ikkou Delos Age: 20 Gender: Male, he/him Appearance: Ikkou is a slim, short young man standing at 5'6''. He is nearly as wimpy as he looks, as he has relied on others for most of his life. He has little muscle mass and low strength and stamina, which shows in his appearance, though one day that may change as he works to better himself. He frequently sports several mild bruises on various parts of his body. As he gets cold easily, he tends to wear layers in all but the hottest weather. His multi-colored jacket has an ornament pinned on it in the shape of a Gracidea Flower. He has a pair of sturdy off-white boots that he can't wait to get dirty, and finally he wears a good luck charm on a cord around his neck.
Contest Outfit: Does not have one yet. Swimsuit: A pair of black swim trunks that reach his knees coupled with a dim purple mesh jacket. He will throw on a pair of water shoes if he goes into the surf, but he generally sticks to the shore. Hot Outfit: Nearly the same as his usual, but without the jacket, and the sleeves of his undershirt are rolled up. Cold Outfit: On top of his usual outfit, he wears an added pair of gloves, scarf, and knit hat with a pompom on top. Usually also wears an extra shirt or sweater (and extra pair of socks if things get really cold).
Hometown: Hearthome City, Sinnoh Role: Adventurer. Personality: Ikkou is a rather subdued person, but that doesn't mean he is shy by any means. He very much enjoys meeting new people and experiencing new things. Since he wants to make up for his somewhat sheltered childhood, he volunteers for all kinds of things in order to test himself and make new personal discoveries. He is a good student because he knows he has a lot to learn, so he pays attention to everyone from little kids to elders. He also tends to follow the lead of the more experienced. Ikkou is good natured and enjoys lending a hand to others, feeling fulfilled by whenever he is able to help people. He views it as putting the good he received as a youth back out into the world. Although he likes being around other people, at heart he is an introvert - and a lot of excitement such as stressful situations or loud crowded places can fatigue him quickly. When overwhelmed, he can get a bit spacey. Overall, Ikkou is a young man with a large heart, which he wears on his sleeve.
Background: Ikkou spent the majority of his life in Hearthome City, his hometown. His small family (himself, his mother, and his grandparents) tended to the city's Foreign Culture Building, which is also where they lived. As a child with a weak constitution and an uncommon medical condition, Ikkou did not leave the city much. Some days he didn't even leave home. Even though other kids ran around the entire region, Ikkou never minded because Hearthome drew in so many tourists and hosted all kinds of events. There was never a lack of entertainment around the area, nor a lack of travelers eager to tell their story. Ikkou always loved to talk to new people and learn about their adventures, other parts of Sinnoh and other regions in the world. What he didn't learn from visitors he read in books, which he had amassed a lot of.
As he grew up, his interests turned toward the historical texts he'd collected. The region's past, its myths, the origin of its fairy tales, and the commonalities between regions... they were part story and part puzzle, since there wasn't anyone still around to complete the stories. Since Solaceon Town wasn't too far away, Ikkou managed to convince his mother to let him go visit it and its ruins from time to time. Since he didn't have a Pokémon, she'd never let him go outside of the city before... but though he had always been a weak kid he was also a responsible one, and now that he was getting older she decided to trust him to look after himself.
Experiencing the ruins firsthand was so much different than just reading about them. It was cool and exciting. After repeated trips to Solaceon without incident, Ikkou turned his sights on Celestic Town. Seeing the ruins there was just as fulfilling, but it was during the trip back to Hearthome that misfortune finally struck. Half-lost in the fog, a Pokémon jumped out and startled Ikkou. When he fled it gave chase and wounded him, and he fell into a shallow ravine. If it wasn't for a pair of Pokémon Trainers passing through the area, he most likely wouldn't have made it out. After that, Ikkou spent a long time recovering, and his family grew much more protective of him. Forget leaving the city, now he had to convince them just to let him leave the house. The experience had spooked him, too, so Ikkou understood their feelings. His adventuring days had ended before they even really begun.
That was until several years later, when his spark would be reignited by a little Pokémon. Though it was uncommon, there were times people would leave Pokémon they could no longer care for at the Foreign Culture Building. When that happened, Ikkou or one of his family would usually take it to Hearthome's Gym or make a trip to Solceon's Daycare. So when a Chingling showed up in the building in the middle of the night, it wasn't a great shock. Its sad ringing cries woke Ikkou up, and he found it roaming the pews before taking it back up to his room to keep warm for the night. He was woken up again in the morning, this time by much happier sounding cries as it ran around his room and got into every nook and cranny. When it came time to bring the Chingling to those properly equipped to care for it, it showed a great hesitance to leave - so Ikkou said he would watch over it.
Rinrin, as he named her, was a hyperactive little thing. She dragged Ikkou everywhere in order to investigate everything in the city. She was unfamiliar with so many things that she must have been pretty young when he found her. They bonded quickly, becoming inseparable as the months went on. Eventually, Rinrin began to get restless. They'd seen all that Hearthome had to offer them. Ikkou had never captured her in a Pokéball - the thought of her leaving one day to explore on her own broke Ikkou's heart, but he knew confining her would make both of them miserable. He was resigned to this happening someday, but before he could get too lethargic about it Ikkou's grandmother made an off-handed comment that shifted his outlook entirely: "Why not go with her?"
He really, really wanted stay with Rinrin, and take her to see all kinds of things. He, too, still had the desire to discover new stories and see new sights. It seemed like the simple solution, but even with his grandmother's blessing it would still take some work to convince his mother and grandfather to let him try again. At that point Ikkou was technically an adult though, so he had that in his favor. He didn't need their permission, but he wanted it - sneaking off would have left a bad taste in his mouth.
It seemed like it too forever, but finally they let him go so long as he promised to call as often as possible and return safe and sound. It was a fair deal; he planned to take over the building management eventually anyway. With his family's blessing, Ikkou first showed Rinrin the local ruins he loved so much. Then, after giving her a new home in a Premier Ball, the two of them took off for a new destination. The Starre Region was appealing for many reasons, and it was the one they ultimately chose. But they couldn't go on an adventure right after touching down.
It's been one year since Ikkou and Rinrin arrived in Starre. Since then, they've settled into Jasper Town to get their bearings. Now that league season is right around the corner and the region's Institute is planning to help out trainers, their time has finally come!
Talents: As the world's biggest poffin fan, Ikkou is pretty good at baking. He is decent at cooking, but much prefers to stick to baking alone. He has a good pallet and can determine specific ingredients in cuisine, as well as identify edible foods in the wild such as berries, mushrooms, and herbs. He also has experience with medicines of the herbal variety, mostly due to being familiar with the herbs themselves. Weaknesses: Ikkou has very little experience with both battling and contests, and adventuring in general. He has low stamina and can hardly keep up with energetic people. Due to his condition, he also recovers slower from bad injuries and suffers aches and pains regularly.
Aspirations: Although Ikkou is looking for a proper adventure no matter what form it takes (whether the league or contest circuit or even both), his main goal is to get a look into Starre's history and learn some interesting stories from a time long past. He also wants wants to make a completely new discovery, and find or figure out something that no one else ever has before. Other: He likes other sweets besides poffins, those are just his favorite. His condition is a form of haemophilia.
Wallet: 500p Inventory:
1 x Potion
Species: Chingling Name: Rinrin Level: 5 Type: Psychic Gender: Female Personality: Hasty. She enjoys flitting everywhere and investigating every little thing. Her more excitable personality contrasts with Ikkou's more relaxed one, as she is the driving force of their adventures more often than not. At least she never gets lost, since every movement she makes produces a ringing sound. Her loudness can be annoying for some, but Ikkou finds it endearing. Other: Nothing in particular yet. Ability: Levitate. Rinrin is immune to ground type moves. Held Item: Pure Incense Sheen: Zero. Ribbons: None.
Wrap
User wraps around opponent and squeezes for 2-5 turns, dealing half base damage per turn. During this time, opponent cannot withdraw their Pokémon. If the opponent succeeds a dodge roll, then the move is considered over and the opponent may swap out their Pokémon. Otherwise, the user must roll a 1/5 roll to determine how many turns the move can be used.
Tough. 3 Hearts. Temporarily stops the crowd from growing excited.
Growl
Decreases the Attack stat of all adjacent opponents by half.
Cute. 2 Hearts. Works great if the user goes last this turn.
None.
And as far as egg moves, I'd be fine with them on the free egg 'mon. I don't feel strongly about the starter having them or not (though they might help Chingling out a bit lol).
Looks great! Feel free to add him to the Characters page! Very exciting! <33
As far as the egg moves, unless anyone has any serious objection, I'll think I'll go ahead and allow both the free egg mon and the starter to have egg moves. But just one each. And be aware that depending on the move, if its too OP early on, it may need to be on the backburner/movebank until they get higher level. I'll explain more about that once I've got a better idea on how the moves are going to work (still looking at how to rework them).
Sorry for the double post, but a major question for you guys:
So, I brainstormed some an alternate moves system, and I wanted to know which one people would prefer more.
System 1 (Current): With some exceptions, there really isn't much of a fundamental difference between moves like Water Gun vs Hydro Pump. The damage mostly comes from the Tier ranking the Pokemon is at, less the moves. This makes things less easier to exploit if a certain Pokemon has earlier access to better moves than other Pokemon, but it also doesn't give much motivation to get better moves.
System 2 (Theoretical): With this new system, I take all of the damage dealing moves and put them on their own ranking system and determine their damage output based on that (based on the game's version of the damage they deal). So, for example Rank/Tier 1 is currently all moves that dish out 10 to 50 damage in the games. Based on the Rank/Tier system, they would do 1 HP in base damage, while a Rank/Tier 2 move would do 2 HP in base damage. Rank/Tier 3 move would do 3 HP in damage. And for the most part it stops there (barring two separate moves that I'm going to have in their own rank together separately - Self Destruct & Explosion).
Note: There is still going to be some level of same type moves not being that different damage wise (Fury Swipes vs Scratch, they'd be on the same tier and deal the same amount of damage even if technically in the games they're different). But it's not as egregious as Water Gun and Hydro Pump being the same.
This works out fine for the most part, except when it comes to the cut off between tiers.
For example, take the move Vise Grip. It's power in the games is 55 but it's an early move game for a lot of Pokemon (depending on the generation). However, because I made the cut off at 50 it technically is currently a Tier/Rank 2 move. I could easily just bump the line (and will likely do so) but ultimately it's going to be hard to find a proper cut off.
Another example, the move Ancient Power. In the games its 60 damage but barring the exception of a handful of Pokemon (Glimmet line, Tirtouga line, Archen line, Relicanth, Aerodactyl, etc.) it's relatively a safe Tier/Rank 2 move pick, imo.
Either way, there are going to be cases like these where the line is a bit muddied and a move that is ranked higher tiered is going to show up earlier for certain Pokemon lines.
For example, my current move lineup for my Mimikyu features Wood Hammer as that's what they can learn at that level. But it's a very strong move and hits for 100 damage normally. It ~could~ pass for a Tier/Rank 2 move, but currently it's set up to be a Tier/Rank 3 one.
When these cases happen, I can see two answers to it:
1.) Ban the Pokemon from using higher tiered/ranked moves until it reaches the proper level/tier to use it. They can still "unlock it" early but can't use it. We can tweak the list if some moves people think should be higher/lower in the ranks. This would apply to TMs as well.
2.) Let the Pokemon use the higher powered move and just embrace that certain Pokemon are going to have an easier/harder time based on what they're handed. This would apply to TMs as well.
~~
If I could get some feedback on this, I'd appreciate it. If you truly don't care either way, that's perfectly fine. Just wanted to get a feel for what people think would be the best/most appealing route to go for.
One last, separate question: When it comes to the Pokemon in the RP, do you guys want to go the anime route where the Pokemon just say their names for "talking" (Pikachu going "Pika pika" etc.) or do you want to go more the games route where they just make animal-like cries/noises? I kind of prefer the latter, but I'll go with whatever y'all want to do.
Hmmmm. Its a little more work for you, but if you don't mind I kind of lean toward system 2. I honestly don't think you'll have to worry about anyone abusing the system, but I'm fine with the level limit. I can also accept that some pokemon are just stronger though, lol. Like in your example, Mimikyu is a pretty strong pokemon and is a single stage, so having a stronger tier move makes sense.
And I have no strong feelings about pokemon cries. I usually go with the latter though.
Aaaand as for my character, thank you! I will add him to the tab soon, just might make a few small changes (which I will let you know of course).
I think I also vote for system 2, with the caveat that the game we’re playing may evolve or we might have to be flexible, because unless we really want to atomize all the modifiers and circumstances, there are just going to be ways in which the game mechanics are not going to be compatible with the world building. If I have a Caterpie, and Rayquaza descends from the sky and uses twister, I don’t care that it’s just a 40 power tier 1 move, my bug is getting thrown into the sea. If I throw out a Magnemite against a Diglett, and it uses magnitude, it’s hitting my dumb magnet orb with a quadruple effective move when that stupid thing is floating in the air… how? I think we’re just gonna have to be a little comfortable evolving the rules, or at least being very conscientious with how we flavor the text when we write out and justify the mechanics of the scene, as necessary for the circumstance.
I’m also team animal-sounds as opposed to pokemon names for their cries lol.
If folks are game for two that sounds good to me, I agree with @c3p-0h's comment about being a bit flexible with it. But if that's too much effort I've got no issue with going with the first path, it seems like it would work just fine.
As far as Pokemon cries go, I have no preference one way or another.
On another note, I've got some solid progress on my character, hopefully I'll drop either today or tomorrow.
Alrighty, made a slight change in Ikkou's sheet. @c3p-0h reached out to me so we worked out some relationship ties between our characters. The main change for Ikkou is just that instead of arriving to Starre a year before RP start, be arrived much later/closer to start date. If that's all fine, then I'll put him in the char tab!
Alrighty, made a slight change in Ikkou's sheet. @c3p-0h reached out to me so we worked out some relationship ties between our characters. The main change for Ikkou is just that instead of arriving to Starre a year before RP start, be arrived much later/closer to start date. If that's all fine, then I'll put him in the char tab!
Go on ahead, he looks good! If you decide to give Chingling egg moves just run those by me before you do it~ Very excited to have him, though! <3
~~
Working on the new system right now. It may take a bit but I should be able to get most of the Rank 1 moves done/listed before we start.
@Brose my character is also done! please give the cs a look when you're able. i did end up giving my starter an egg move, so please let me know if there's an issue with it.
@Brose my character is also done! please give the cs a look when you're able. i did end up giving my starter an egg move, so please let me know if there's an issue with it.
Profile itself looks good. Happy to have her on board! Just put an asterisk by the name of the move that is the egg move just for convenience (for reference, I gave Mag's Mimikyu an egg move as well). I think I'll have it where we put asterisks by the name of moves that are obtained from egg moves or TMs.
But I'm not as sure what to do with the Life Orb, mechanically that is. Apologies, as I haven't gotten around to working out mechanically how all of the items would work. But would you be down for the Life Orb increasing the damage of damage moves by .5 HP but receiving increased .25 HP damage? At least for Tier 1 Pokemon where their HP is 5 points max.
EDIT: If it's not clear, go ahead and put her on the characters page. I just need to determine how the Life Orb will function.
Yay I’ll be sure to put the asterisk there before I move her over. To be honest I put the life orb there on a whim because I saw in the description you had for magic guard, the ability the Clefairy line can have, it lists life orb damage to the wielder as being negated, and I was like “oh sure that seems neat and useful and I don’t wanna bother looking up other items.” Those numbers seem fine to me?
Yay I’ll be sure to put the asterisk there before I move her over. To be honest I put the life orb there on a whim because I saw in the description you had for magic guard, the ability the Clefairy line can have, it lists life orb damage to the wielder as being negated, and I was like “oh sure that seems neat and useful and I don’t wanna bother looking up other items.” Those numbers seem fine to me?
Ah, that's right! That'll make things easier, then. Alright, then everything else is good to go!
EDIT: Updated the front page to include information about the new moves system.
In this RP, Pokemon are grouped into things called “Tiers.” Tiers are determined by your level and have a set amount of HP.
Level 1-20, 5 HP = Tier 1 Level 21-40, 10 HP = Tier 2 Level 41-60, 15 HP = Tier 3 Level 61-80, 20 HP = Tier 4 Level 81-100, 25 HP = Tier 5 (likely not gonna be used, but just for reference).
There may be certain exceptions to this (certain…opponents, perhaps) but very few.
Pokemon moves that deal damage are categorized by Rank. There are 4 Ranks.
Rank 1: Features damage moves with up to 60 damage from the games. Hits for 1 base HP. Rank 2: Features damage moves from 60 - 95 damage from the games. Hits for 2 base HP. Rank 3: Features damage moves from 100-150 damage from the games. Hits for 3 base HP. Rank 4: Features only the moves Explosion and Self-Destruct.
Tier 1 Pokemon ONLY use Rank 1 moves. Tier 2 Pokemon can use Rank 1 or Rank 2 moves. Tier 3 Pokemon can use Rank 1, 2, or 3 moves. Tier 4 can use all Rank moves.
Basically, very similar as before but now moves have set damage. Working on the list of the moves & their ranks, now.
EDIT: Here is the Google Docs with the Moves for the new system. It's still a WIP but it can give you an idea of what is being worked on/towards.
Thanks! I probably will... in fact, in an effort not to overthink this, let's go with Wish. Is that okay?
Wish is good! I'll add the move to the Doc later but you can go ahead and add it now on the profile.
~~
Very excited we got 2/3 of the profiles submitted! But while we wait for the last profile submission (no rush!), I have to ask: When would you guys like to start? I still have some profiles to do but they aren't urgent (their characters for down the line) so we could start right away once the last profile is submitted. Or we could wait a bit. Up to y'all. Either way I'll get to working on the intro post.
But is there anything I haven't gone over or into enough detail that you guys want me to cover before we start? Most of the gameplay stuff is gonna be "wing it and adapt" with a loose guideline at best so a lot of things are likely to change as time goes on. But if there is anything still confusing, do let me know!
Edit: And if there is anybody lurking that is interested but doesn't want to commit just yet, know that the RP will remain open for applications (for now) and people can join in any time even if the RP already started! I'll get you caught up and stuff.
Edit (x2): Went through the battle items and added the effects for the held items you can buy.
Name: Vincent Verdana (typically goes by Vinny) Age: 25 Gender: Male, He/Him/His Appearance: A tall and lanky individual with very sharp and angular features, as well as a distinct sense of style. Vinny is a bit underweight for his height of 6'1 (more if you count the hair), but he manages to hide that fact with his eye for fashion. Everything he wears is in style, from his red jacket to his black pants to his brown designer shoes, even the tote bag he keeps his journalism 'gear' in happens to be trendy. As for his ridiculously tall blond hair? He heard that sort of thing was a big fad in Galar and Orre. He keeps his Pokeballs in his bag as well, because he doesn't like how they look on his belt. The sunglasses are the only odd thing out, he wears them all the time because he's self-conscious about how cutesy his eyes look.
Swimsuit: A solid red pair of swim trunks that say 'professional beach hunk' on the back. Usually accompanied by a large smear of sunscreen across the bridge of his nose. Hot Outfit: Standard outfit, minus his red jacket. Typically his black undershirt is gonna be partially unbuttoned as well. If it's really hot, he'll wear a makeshift headscarf that rests ineffectively at the top of his overly tall hairdo. Cold Outfit: Swapping out his standard outfit for a solid red sweater, a pair of black gloves, and a comically long scarf with a mixed berry pattern. Usually the lower half of his face will be buried beneath the scarf.
Hometown: Castelia City, Unova. Role: Adventurer. Personality: Vinny comes off as vapid and arrogant. With his loud appearance and loud attitude, plus his eagerness to chase after anything that would bring him success in his career, he seems like the type of guy who cares more about his image than anything else. But in truth he is just someone who is entirely unashamed to be himself. His loudness shows off many quirks that most people would be ashamed of, such as his unique taste in Pokemon, and his abnormal knowledge of PokeStar Studio factoids. Even his extravagant look is from a personal appreciation of fashion instead of a desire to stay trendy. He is a bit overly goal oriented, often acting reckless and sometimes rude when swept up in the allure of a good story, and usually getting in over his head. Most of these flaws originate from his fear of being left behind. He's already had little success, and he fears the longer it takes to 'make it', the less fair it is to himself and those around him to continue down this career path.
Background: Vinny was a gifted kid growing up in the Unova Region. Every one of his teachers agreed he had great potential, and like almost any kid, that sort of thing stuck with him. That faith and pressure went hand in hand, combined with parents who hoped Vinny would go on to do great things, well.. He had a lot of expectations to reach, and he wasn't entirely sure what he wanted to do. Up until partway into his teenage years, where a major story broke about a Pokemon smuggling ring. The ring was taken down, and it was a big scandal. But Vinny's focus was on the fact that all of that came to light from the research of one person. From there, journalism became his goal. Making an impact by doing your research and getting out there to investigate? It sounded amazing.
So he put his nose to the grindstone, and used that gifted kid energy to work towards a goal. So by the time he graduated and went out to achieve this goal.. He burnt out. He was a quick learner, sure. But he wasn't some gifted genius, just a kid who was more attentive in class than most others. He wasn't unskilled, but he had expected himself to be far better than he was. And the realization that he wasn't as special as he thought he'd been caused the struggles to feel all the harder. That frustration made him harder to work with, to the point where after a few years of low level journalism, he had to go freelance. Vinny knew he couldn't go it alone when he was still inexperienced in his field, and he also knew nobody really wanted to work with a hot head who seemed to act as though he was 'better' than these stories. So he went to get himself an assistant.
Said assistant happened to be a Trubbish that lived in an alley outside his apartment. Vinny fed him candy wrappers and had developed a friendship with the Pokemon, so he decided to officially catch the garbage bag Pokemon. He needed the extra hands, opposable thumbs or no. Soon enough, the two had become a dynamic duo. Vincent Verdana and his partner in not-crime, Garamond. Together they broke such stories as, the case of the Pokemon Daycare's registry going missing (the owner forgot it at home), the Castelia nightcrawler (someone's Hitmonchan was taking midnight jogs), and many other stories that were downright fluff pieces. It still wasn't working.
Enter an article in Vinny's news feed about the new Dreamlink by Morpheus, noting the similarities towards Unovan technology. Vinny did some digging, and found that Morpheus' home region seemed like a hotspot for all kinds of interesting and mysterious things. #1 among them being their champion. A total enigma of a person who barely ever took interviews, and even when they did, barely actually answered questions. Money was tight, his parents were worried, and he knew it would be irresponsible to them and his Pokemon if he kept stumbling further and further into failure. But it was his dream, so he decided to give himself one last Hail Mary, and booked a boat ride. Deciding he'd try to get involved in their League Season in hopes of snagging that once in a lifetime interview. And if the Starre Region couldn't get him a big scoop, he'd become a- eugh.. An accountant.
Talents/Weaknesses: Vinny's biggest talent is his eye for talent. He's got fantastic perception, and is very proud of his ability to appraise people and Pokemon. This talent helps make up for his lack of battle experience. He's also, despite his eccentricities, a pretty good investigative journalist. However, he is also super reckless, especially when motivated by finding a 'scoop.' He'll run headfirst into danger without realizing he's completely out of his league. He's also not great when it comes to living off the land, if left to his own devices he'd probably eat a poisonous berry by accident. Aspirations: Vinnny wants more than anything to find a 'big scoop.' Some piece of news or investigation he can break that will put him on the map. His current scheme? To make it through the Pokemon League in order to get an exclusive interview with the mysterious 'Starry Prince.' Other: While he has no interest in competing, Vinny is very active when it comes to spectating contests. He loves watching the performances, and is pretty ride or die for his favorites.
Vinny is extremely easily moved by sob stories, not necessarily a good trait to have as a journalist.
His favorite thing to eat is a candy bar (much to Garamond's delight, since his favorite is candy wrappers).
Inventory: ACTUAL USEFUL ITEMS - Potion (x1) FLAVOR ITEMS - Fountain Pen (x1) - Personal Journals (x3) Wallet: 500 Pokedollars
Species: Trubbish Name: Garamond Level: 5 Type: Poison Gender: Male Personality: Modest. A very friendly, low maintenance Pokemon. Garamond is just happy to be here. He's more sensible than his trainer, and often tries to sway him away from his worst impulses. Easily discouraged by insults, but easily motivated by praise. Other: Despite freely eating garbage, Garamond is a picky eater when it comes to actual food. Ability: Sticky Hold - Prevents item theft. Held Item: Oran Berry Sheen: Zero Ribbons: None
Name: Vincent Verdana (typically goes by Vinny) Age: 25 Gender: Male, He/Him/His Appearance: A tall and lanky individual with very sharp and angular features, as well as a distinct sense of style. Vinny is a bit underweight for his height of 6'1 (more if you count the hair), but he manages to hide that fact with his eye for fashion. Everything he wears is in style, from his red jacket to his black pants to his brown designer shoes, even the tote bag he keeps his journalism 'gear' in happens to be trendy. As for his ridiculously tall blond hair? He heard that sort of thing was a big fad in Galar and Orre. He keeps his Pokeballs in his bag as well, because he doesn't like how they look on his belt. The sunglasses are the only odd thing out, he wears them all the time because he's self-conscious about how cutesy his eyes look.
Swimsuit: A solid red pair of swim trunks that say 'professional beach hunk' on the back. Usually accompanied by a large smear of sunscreen across the bridge of his nose. Hot Outfit: Standard outfit, minus his red jacket. Typically his black undershirt is gonna be partially unbuttoned as well. If it's really hot, he'll wear a makeshift headscarf that rests ineffectively at the top of his overly tall hairdo. Cold Outfit: Swapping out his standard outfit for a solid red sweater, a pair of black gloves, and a comically long scarf with a mixed berry pattern. Usually the lower half of his face will be buried beneath the scarf.
Hometown: Castelia City, Unova. Role: Adventurer. Personality: Vinny comes off as vapid and arrogant. With his loud appearance and loud attitude, plus his eagerness to chase after anything that would bring him success in his career, he seems like the type of guy who cares more about his image than anything else. But in truth he is just someone who is entirely unashamed to be himself. His loudness shows off many quirks that most people would be ashamed of, such as his unique taste in Pokemon, and his abnormal knowledge of PokeStar Studio factoids. Even his extravagant look is from a personal appreciation of fashion instead of a desire to stay trendy. He is a bit overly goal oriented, often acting reckless and sometimes rude when swept up in the allure of a good story, and usually getting in over his head. Most of these flaws originate from his fear of being left behind. He's already had little success, and he fears the longer it takes to 'make it', the less fair it is to himself and those around him to continue down this career path.
Background: Vinny was a gifted kid growing up in the Unova Region. Every one of his teachers agreed he had great potential, and like almost any kid, that sort of thing stuck with him. That faith and pressure went hand in hand, combined with parents who hoped Vinny would go on to do great things, well.. He had a lot of expectations to reach, and he wasn't entirely sure what he wanted to do. Up until partway into his teenage years, where a major story broke about a Pokemon smuggling ring. The ring was taken down, and it was a big scandal. But Vinny's focus was on the fact that all of that came to light from the research of one person. From there, journalism became his goal. Making an impact by doing your research and getting out there to investigate? It sounded amazing.
So he put his nose to the grindstone, and used that gifted kid energy to work towards a goal. So by the time he graduated and went out to achieve this goal.. He burnt out. He was a quick learner, sure. But he wasn't some gifted genius, just a kid who was more attentive in class than most others. He wasn't unskilled, but he had expected himself to be far better than he was. And the realization that he wasn't as special as he thought he'd been caused the struggles to feel all the harder. That frustration made him harder to work with, to the point where after a few years of low level journalism, he had to go freelance. Vinny knew he couldn't go it alone when he was still inexperienced in his field, and he also knew nobody really wanted to work with a hot head who seemed to act as though he was 'better' than these stories. So he went to get himself an assistant.
Said assistant happened to be a Trubbish that lived in an alley outside his apartment. Vinny fed him candy wrappers and had developed a friendship with the Pokemon, so he decided to officially catch the garbage bag Pokemon. He needed the extra hands, opposable thumbs or no. Soon enough, the two had become a dynamic duo. Vincent Verdana and his partner in not-crime, Garamond. Together they broke such stories as, the case of the Pokemon Daycare's registry going missing (the owner forgot it at home), the Castelia nightcrawler (someone's Hitmonchan was taking midnight jogs), and many other stories that were downright fluff pieces. It still wasn't working.
Enter an article in Vinny's news feed about the new Dreamlink by Morpheus, noting the similarities towards Unovan technology. Vinny did some digging, and found that Morpheus' home region seemed like a hotspot for all kinds of interesting and mysterious things. #1 among them being their champion. A total enigma of a person who barely ever took interviews, and even when they did, barely actually answered questions. Money was tight, his parents were worried, and he knew it would be irresponsible to them and his Pokemon if he kept stumbling further and further into failure. But it was his dream, so he decided to give himself one last Hail Mary, and booked a boat ride. Deciding he'd try to get involved in their League Season in hopes of snagging that once in a lifetime interview. And if the Starre Region couldn't get him a big scoop, he'd become a- eugh.. An accountant.
Talents/Weaknesses: Vinny's biggest talent is his eye for talent. He's got fantastic perception, and is very proud of his ability to appraise people and Pokemon. This talent helps make up for his lack of battle experience. He's also, despite his eccentricities, a pretty good investigative journalist. However, he is also super reckless, especially when motivated by finding a 'scoop.' He'll run headfirst into danger without realizing he's completely out of his league. He's also not great when it comes to living off the land, if left to his own devices he'd probably eat a poisonous berry by accident. Aspirations: Vinnny wants more than anything to find a 'big scoop.' Some piece of news or investigation he can break that will put him on the map. His current scheme? To make it through the Pokemon League in order to get an exclusive interview with the mysterious 'Starry Prince.' Other: While he has no interest in competing, Vinny is very active when it comes to spectating contests. He loves watching the performances, and is pretty ride or die for his favorites.
Vinny is extremely easily moved by sob stories, not necessarily a good trait to have as a journalist.
His favorite thing to eat is a candy bar (much to Garamond's delight, since his favorite is candy wrappers).
Inventory: ACTUAL USEFUL ITEMS - Potion (x1) FLAVOR ITEMS - Fountain Pen (x1) - Personal Journals (x3) Wallet: 500 Pokedollars
Species: Trubbish Name: Garamond Level: 5 Type: Poison Gender: Male Personality: Modest. A very friendly, low maintenance Pokemon. Garamond is just happy to be here. He's more sensible than his trainer, and often tries to sway him away from his worst impulses. Easily discouraged by insults, but easily motivated by praise. Other: Despite freely eating garbage, Garamond is a picky eater when it comes to actual food. Ability: Sticky Hold - Prevents item theft. Held Item: Oran Berry Sheen: Zero Ribbons: None
(1.) Pound (2.) Poison Gas (3.) Recycle (4.) N/A
N/A
He's beautiful! And I love Garamond. Add him to the front page whenever you're ready!
~~
So, I'll have to check but we might have ONE more person joining us, possibly. But since we have most of the profiles in, when would you guys like to start?
Edit: Added "The Tragic Case of Charlotte Atlas-Stern" to the Lore section of the front page. Not too much new information, but sums up the event decently.
Edit(x2): Added the berry list to the "Discoverable Items" list on the front page. Some of them I added/changed their effects but it's nothing too spicy.
He's beautiful! And I love Garamond. Add him to the front page whenever you're ready!
~~
So, I'll have to check but we might have ONE more person joining us, possibly. But since we have most of the profiles in, when would you guys like to start?
Edit: Added "The Tragic Case of Charlotte Atlas-Stern" to the Lore section of the front page. Not too much new information, but sums up the event decently.
Edit(x2): Added the berry list to the "Discoverable Items" list on the front page. Some of them I added/changed their effects but it's nothing too spicy.
Thanks! Glad he's good to go. As for starting time, I'm really game whenever. I wouldn't be against waiting for the potential fourth, and I wouldn't be against starting before either.