Count me in for this! I already have a character in mind, but will be traveling for the next few days, so I’ll try and get a sheet done sometime this weekend.
Count me in for this! I already have a character in mind, but will be traveling for the next few days, so I’ll try and get a sheet done sometime this weekend.
@Lugubrious My CS is up for review, GM!TAKANASHI HOSHINO
IRON HORUS
Female | 145cm (4'9") | 33kg (73lbs) | Blue ArchiveP R O F I L E
APPEARANCE:ProfileAs marked by the luminescent shape projected above her scalp, Hoshino is a Haloed, one of the sapient races of her homeworld. Though a Haloed can bear traits of various other species such as Elves, Beastkin, Demons, etc. depending on their ancestry, Hoshino superficially looks no different than a Human except for her race's distinctive halo.
She's a pink-haired girl with gold-blue heterochromic eyes and pale complexion. Her stature is quite slender and petite, both for Haloed and Human standards, often leading to her being mistaken as younger than she actually is.
When on duty, Hoshino is most often clad in her signature gear laid on top of her uniform-esque clothes, these are: her automatic shotgun the 'Eye of Horus', her pistol 'Yume', her collapsible riot shield 'Iron Horus', and assorted other equipment such as spare ammo, various grenades, and combat stims, all arranged efficiently on her tactical vest.
In casual situations, she usually removes most of her combat gear, leaving only her uniform, though unless the situation deems otherwise, she'll always carry at least a weapon within arm's reach, this most often being her pistol.
PERSONALITY:Steadfast - Loyal - PenitentAt first glance, Hoshino gives off the image of a happy-go-lucky soldier who doesn't have much qualms going along with whatever shenanigans her allies drag her into. She'll also readily provide an ear to listen or a shoulder to cry on for anyone who needs it.
When the situation calls for it though, Hoshino is readily capable of shifting gears, though her warm presence remains, she becomes a more no-nonsense figure who's clearly experienced at facing life-and-death situations. She'll stand in front of you without hesitation, literally shielding you from harm, just so you may live even if she perishes.
All in all, Hoshino is that relaxed, yet reliable uncle who'll always have your back. Indeed, she will, she must, never again shall she fail her comrades like she failed... her.A terrible tragedy once befell Hoshino, which caused her to lose Yume - her best friend, soulmate, and mentor figure all - that left a deep trauma in Hoshino's psyche, one that still festers to this very day. Though the pink-haired girl tries her best to cover it up with her happy-go-lucky persona, it's merely a facade. In private, the mask sometimes cracks and Hoshino may slip into a post-traumatic hysteria; hyperventilating, trembling, wailing, screaming, or any combination of those. These moments are deeply shameful for her and this aversion ironically strengthens her resolve to not let herself relapse, especially in the presence of others.
BIOGRAPHY:Hoshino was born and raised in Kivotos, a city-state metropolis on her homeworld. Her home universe hosts many sentient races, but one of the most influential and dominant is the 'Haloed', named after the very distinctive trait that every single one of them had, the glowing halo floating above their heads.
A Haloed's... halo acts as a conduit for their superhuman abilities that all of them shared plus the more esoteric esper-esque powers that could manifest in some Haloed. At a baseline using a common Human as the benchmark, all Haloed are durable enough to withstand sustained assault by small arms fire, requiring heavier ordnance to effectively wound them, and they possess stamina far beyond what Humans can achieve naturally. Furthermore, for the particularly 'gifted' among them, they'll also manifest one or more unique abilities rooted in the supernatural; everything from enhanced senses, flight, precognition, and to something as unorthodox as being able to fight autonomously while deeply asleep.
Hoshino herself is one of the most gifted of her kind. Her unique power can be described as being a 'natural super soldier'. She's prodigiously talented at martial and weapons training, mastering skills after skills related to physical prowess and combat, furthermore, she's particularly durable and enduring even for a Haloed, she can continue functioning even after 'lesser' Haloed either succumb to their wounds or fall over from exhaustion.
These talents combined with her steadfast personality makes her a natural fit as an elite fighter, an invaluable role in her home world, where despite its shiny exterior, is rife with conflict and constantly threatened by various threats from superhuman criminals, giant monsters, and last but definitely not least, corrupt authority figures.
As she used to be an incredibly strict and harsh no-nonsense person, Hoshino didn't have many friends... up until she met her, Kuchinashi Yume, an upperclassmen at her school, Abydos.
Though the two couldn't be anymore different; the no-nonsense drill sergeant versus the happy-go-lucky airhead, they formed an inseparable bond, motivated by their shared goal of protecting their friends and families from the many threats of their world. They struggled, triumphed, laughed, and cried together, and for the first time in her life, Hoshino felt like she had found her soulmate, maybe, fate willing, they'd be able to spend the rest of their lives together...
...and then Yume died. Slain in one of their missions.
Just like that, Hoshino's dreams shattered into a million pieces.
Until now, she never really realized how fleeting life was. One moment and they were gone.
For some reason, everything seemed just a little bit grayer now.
Though for better or worse, due to the determinator in her, Hoshino marched on, and in an subconscious attempt to remain sane, she dropped much of her harsh discipline and instead emulated Yume's relaxed demeanor.
Over the next few years, she met new people, new friends, and there was also this superintendent fellow - affectionally called 'Sensei' - assigned by Kivotos' bigwigs to clean up the city-state's mess, he's neat, if not a little bit silly, but imagine taking life too seriously, haha, who'd ever do that?
Together with these new comrades and Sensei, they too acted as Kivotos' defenders against those who wished them and their loved ones harm. Hey, this wasn't so bad, she could even say she had moved on.
But then, one day, Hoshino received intel that Yume might still be alive.
Was it a trap to lure her out by their enemies? Probably, highly likely in fact.
Would she risk it? Her better judgment said she shouldn't, but the fact remained her body was already geared up and departed in the dead of night, alone.
Her new friends tried to stop her, but she gunned them down into submission, Sensei tried to talk her down, yet she dismissed him with a few poorly-placed jokes and empty platitudes.
They even called one of Kivotos' mightiest Haloed, one of the few that could match - or even surpass - Hoshino herself, the infamous Sorasaki Hina the Devil of Gehenna.
They exchanged a few words, including an inquiry if she'd change her mind, rhetorical, but Hoshino could understand, Hina was just respecting Sensei's wishes for no more bloodshed, but Hoshino and Hina, they were both soldiers at heart, the two already knew...
That the only way this would end one way or another was through force.
So they fought, and fought again, then fought some more, each not relenting even an inch to the other, both wholly believing they were fighting for what was right.
Their conflict eventually took them all the way on top of a moving train
And right there, the Iron Horus finally met her match; bested by the She-Devil, Hoshino's unconscious body fell off the train and into the abyss below...
And at the same time, an all-consuming light came from the sky above, devouring everything.
By the time she woke up, the pink-haired girl found herself at a strange place, in a strange new world...The current Hoshino - gleamed under Galeem's influence - can be found hanging around in Mafia Town, none the wiser of what transpired in her past before the Lord of Light's meddling with the multiverse.
Oblivious as she currently is, her loyal and protective nature remains, leading her to act as a defender of those who can't defend themselves, protecting the citizens of the port town from any who wished to harm them, whether they were pirates, monsters, murlocs, etc. In a way, she's indeed in her element.R E S U M E
JOB:TASC - Tactical Assault Superhuman Commando
SPECIALTY:Versatile attacker and tank, can provide sustained offense via firearms and CQC, mobile cover via riot shields, and crowd control via various grenades.
INVENTORY:❖ Clothes inc. tactical vest
❖ Spare ammo
❖ Assorted grenades
❖ Combat stims
❖ Some money
LEVEL:1 (Current EXP: 0 / 10)
ABILITIES:❖ Eye of Horus & Yume: Hoshino's signature pair of firearms, an auto-shotgun and a pistol respectively. Though they look similar to the guns hailing from Sol's Earth, these are designed with Kivotos tech to face the threats native to that universe, which include giant mechanical monsters and superpowered criminals among other things. The pistol is named after her dearly departed soulmate.
❖ Iron Horus: Hoshino's signature riot shield. Collapsible and lightweight despite its extraordinary toughness, it's as much a bludgeoning weapon as it is a protective piece of gear. Like her guns, they're made to properly face against Kivotosian hostiles. It's named after the moniker that Yume gave her.
❖ All-Out Assault: Hoshino brings down the Iron Horus' fury by unleashing a nigh-endless barrage of gunfire. She accomplishes this by rapidly yet precisely unloading all of her shotgun shells onto one or several targets, then once it's emptied, she'll continue firing using her pistol one-handed while simultaneously reloading her shotgun with her free hand, next she performed a quick reload of that pistol as the process began anew.
She can either be moving or taking cover behind her shield while doing this. The technique requires her to fully concentrate on the task and thus best used when she doesn't have to pay attention to anything else, such as protecting an ally, communicating, etc.
SKILLS:❖ Hoshino the Iron Horus: Hoshino is gifted even amongst her kin. She has a prodigious talent when it comes to learning and mastering physical combat arts. Her strength, durability, and endurance outclass most Haloed, and they can already be considered superhumans when compared to a common human.
❖ Unwavering Loyalty: Hoshino has such a strong guardian instinct that she's exceedingly resistant to mind control attempts, particularly that'll force her to attack her own allies. If struck by one such attempt, at most she'll be completely paralyzed as her mind would just shut down instead of succumbing to the manipulation.
WEAKNESSES:❖ "Mundane" Skillset: Despite all of her skills and talents, Hoshino is essentially just a supercharged human. Everything she can do are things a human can do, except she does them at a scale that no normal human can even hope to reach, but still, this means she can't fly, perform telekinesis, shoot lasers out of her eyes, or launch a fireball, unless one counts a frag grenade as the equivalent of one.
❖ Post-Traumatic Stress Disorder: Hoshino suffers from a severe case of one. The cracks left by Yume's passing never truly went away and her overall mental stability suffers as a result. She's notably vulnerable to any techniques that utilize despair, hopelessness, and/or apathy.
❖ Hydrophobic: Inexplicably, Hoshino is hopeless when it comes to swimming. Apparently, she's gifted in almost every physical activities... except swimming. No matter how much she trained for it, she just can't manage anything more than clumsy flailing. Tis' the reason she always brings a floaty whenever her friends invite her to the beach. Don't laugh.
TRIVIA:❖ Color Code: ff91a4
❖ Has a particular fondness for aquatic mammals, particularly dolphins and whales. A bit ironic considering her inability to swim, perhaps she envies them. Has a whale-shaped pillow that she'll use over any other pillow whenever it's available.
❖ Not actually Japanese despite having a Japanese-esque name. It's merely a coincidence of the multiverse.
❖ Doesn't mind being belittled or underestimated due to her youthful appearance, used to be the complete opposite, but after Yume's death, she no longer gives a damn.
<Snipped quote by Izurich>
That's a really excellent sheet, with an exceptional amount of effort put in! I'd be happy to accept her as is, but since we have some time anyway, there's just one note I have: that we could be a little more specific with the amount of stuff in her inventory. 'Assorted Grenades' could mean two smoke grenades or twelve napalm grenades, after all. No need to be specific about ammunition, but numbering her healing stims would be good, and we could also come up with how much money she has. I don't know what Blue Archive uses, but if she's been around for a little bit she might have World of Light money instead. If so, most of it uses 'zenny', 1 of which is equivalent to about 1 cent. However, Mafia Town uses pons, which are essentially cartoony emeralds. They're worth about 150 cents each in terms of value. Of course, that's all nitty gritty details. The sheet itself is definitely accepted.
<Snipped quote by Lugubrious>
Thank you!
Gotcha, I've made all the edits.
Now since I've been accepted, do you have a discord server for this RP? If yes, can I get an invite link?
Excited to be writing with all of you, both old guards and fellow new peeps!
Gonna bow out of RPG Guild for a bit, and this RP as well. Currently overwhelmed by everything I have to do, and unfortunately, I don't think that I'll be able to participate in this RP because of that. :')
Name: Edelgard von Hresvelg
Origin: Fire Emblem: Three Houses
Appearance:
Personality: Edelgard carries within her a deep wellspring of hatred for evil, brought about by the torture she endured under Those Who Slither in the Dark. However, her psyche is twisted deeply by that torture, and she is willing to commit atrocities in the name of destroying evil, fully aware of the irony in doing so. If she sees no better way, she will not hold back for the sake of her own morals or to keep her conscience clean. Edelgard will do anything for the ends that she seeks, which can easily rub others the wrong way.
She is not heartless, but she is more than willing to act the part for what she believes to be the greater good, going so far as to plunge her homeland into a years-long war to rid it of the influence of what she perceives to be evil organizations abusing their power for their own ends. When faced with the hypocrisy of her actions, Edelgard is not afraid to admit that such is the truth, but will not back down from her course of action nonetheless.
Ultimately, the trust and assistance of those closest to her are Edelgard’s greatest assets and most trusted treasures, as without those things, she has lived with nothing but enemies and terrible memories around her.
Background:Once a student at the Garreg Mach Monastery Officers’ Academy, Edelgard was secretly working to undermine the Church of Seiros, the continent of Fodlan’s de facto religion, and the dragons that controlled it. Experimented on and forcibly implanted with a second Crest by a shadowy organization, Those Who Slither in the Dark, Edelgard had come to despise the society that the Church of Seiros upheld, and allied with that same shadowy organization to destroy it, albeit reluctantly.
Donning the identity of the Flame Emperor, she fought a shadow war against the Church of Seiros while attending the Academy at its heart and growing close to its newest professor, Byleth. When the time came, she invited her newfound confidant to witness her coronation as the Empress of the Adrestian Empire, which served as the final step in the setup of her plans. She also reveals to Byleth at this time that the Church of Seiros is secretly controlled by a race of immortal dragons who have used the power of the church to manipulate Fodlan to their ends, suppressing advancement and slaughtering dissenters, revealed to her by original copies of ancient tomes that the Imperial Palace held from ancient times.
After revealing herself as the Flame Emperor, Edelgard is able to convince Byleth and her class to join her, and together they attack the Church of Seiros and begin a war that would last years, with Byleth vanishing for five years after an attack from the Archbishop, Rhea.
After reuniting with her teacher, Edelgard is able to renew her offensive against the other nations of Fodlan, subsuming the Leicester Alliance and forcing its leader, Claude, into exile. From here, she defeats the army of the Holy Kingdom of Faerghus, slaying its king, Dimitri.
With the other nations of Fodlan crippled or under her control, Edelgard leads her army into battle against Rhea, who transforms into her dragon form and sets the city of Fhirdiad aflame to halt Edelgard’s advance. It is fruitless, however, and Rhea the Immaculate One is slain, putting an end to the Church of Seiros’ dominion over Fodlan. In the years that follow, Edelgard and her allies lead a shadow war against her previous allies who had once experimented on her, eventually destroying them and ushering in a shaky but hopeful order in a unified Fodlan. One month after the Adrestian Empire’s final victory, the Imperial City of Enbarr was consumed in a massive light, dragging it and all its residents to the World of Light.
In the Now: Edelgard serves as a Lieutenant in the armies of Skyworld, leading angelic strike forces against corrupted enemies, in an ironic twist of fate that once more has her serving under the command of religious authorities.
Job: Flame Emperor
Specialty: Physical Dreadnought with some magical ranged damage and healing.
Inventory: Steel shield, Emperor’s Armor, Short ax(es) (throwable, 25 uses) 3 doses of elixir (fully heals the user), Large Bouillon (can be sold for 5,000 zenny to the right dealer), Black Eagle Pendant
Lv: 1
EXP: 0/10
Abilities:
- Aymr - A false Heroes’ Relic made specifically for Edelgard, Aymr is an ax of tremendous power. In addition to dealing extra damage to draconic foes, it serves as a symbol of royal power: if Edelgard faces an enemy alone, it will have a demoralizing effect on them, reducing their attack and defense somewhat.
- Basic Magic - Edelgard can cast the basic spells Fire and Heal. Fire is a basic offensive spell that deals modest fire damage, and heal is a basic healing spell that restores roughly one-quarter of a target’s health. Each spell can be used ten times per combat.
Skills:
- Mighty Glacier - Edelgard is an archetypal example of the mighty glacier trope. Each swing of her ax can fell lesser enemies, and she can take dozens of blows from the same without so much as a scratch.
- Hammerspace - Through a clever series of pouches, straps, and a dash of magic from his advisors, Edelgardr can carry significantly more than is immediately apparent on her, grabbing useful items and even weapons on her person from seemingly nowhere.
- Dual-Crest Bearer - Edelgard possesses two Crests, a Major Crest of Flames, and a Minor Crest of Serios. The Crest of Seiros grants her Abilities a small amount of additional power, while the Crest of Flames heals her for a small amount with each blow dealt to an opponent, and rarely shields her from an opponent’s counterattack.
Weaknesses:
- Heavy Armor - Edelgard’s armor, while useful in helping protect her from damage, is far from light. It slows her movement down noticeably, leaving her vulnerable to being chipped at by enemies with sufficient power or magic to harm her.
- Magic Vulnerability - While not quite as dramatic as her lack of speed in armor, Edelgard’s armor does little to protect her from magical attacks, forcing allies to engage and take the heat off of her if she is targeted by a magic user with any sort of long-ranged attacks.
- Weapon Trilemma: Axes - Decreases Edelgard’s accuracy against (and increases the damage taken from) enemies wielding swords and sword-like weapons by 15%.
Spirits: (Any spirits your character possesses should be listed here with their type)
- Spirit name - Type
Rapport: (You can keep track of your Rapport here. As you level up Rapports, consider linking the posts here and listing what they give you)
Oh man, I'm tempted.
I'll try to get a concept.
Imma sprinkle us with my knowledge of Hiro Mashima's Mashimaverse.
Yeah, I breathe that man's work just as all Fate RPers breathe Nasu's works.
Your character has to originate from a video game, but it can be any officially-licensed game, no matter the console or company. Characters that originated in other media are prohibited. Other media built on top of games can be considered canon to the games, however
@LugubriousSure.
I'll come up with something else.
Ah wait. I already have.
Does DMC Vergil work?