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Hidden 17 days ago Post by ClocktowerEchos
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FALLOUT: AMERICA'S CRADLE




WELCOME TO PHILLY




Based heavily on the map I made as a creative project a while ago that you can see above, I thought it might be fun to run something in. The premise is that there was this player character-tier legendary figure called the Governor-General who came so close to fully unifying Philadelphia with the New Continental Congress to the point there was public works and a professional army. However a sudden explosion that wiped out them and most of their government, combined with their successor horribly failing in leading a campaign against a raider army has lead to the once united city of brotherly love to fall into factionalism with deserters and desperate all over the place.

Two main power blocs have formed and have begun a struggle in an ideological civil war. The Federalists who want to continue the policies of a strong central governance the Governor General enacted during their reign. And the Yeomanists who favor the ideals of freedom and independence championed by the Governor General and want a looser confederation of independent settlements. Of course neither currently reside in the bombed out remains of City Hall and instead occupy the Philadelphia International Airport and the Camden Reclamation Zone respectively. While they fight, the shadow of a Super Mutant Horde once thought defeated by the hand of the Governor-General seeks to stamp out the cradle of liberty.






Players Character

PCs will be using SPECIAL stats but more as a rough outline of their character instead of using hard rolls for anything. They all have a reason for being in Philly and given both its former prosperity and current dire situation, it has attracted its fair share of wanderers. Just remember this is set 100 years after the bombs fell. I also hold to the philosophy that no one becomes an adventurer because they're comfortable with their current life; you need a good reason to abandon even the relative safety of four walls and a bed to go into the wasteland.

Below is some minor factions that might serve as inspiration for characters and further worldbuilding. Human and ghoul characters are fine. Robot and vault dweller characters will have a little bit of discussion on to what exactly they are. Synths will be restricted to Gen 2 synths as Gen 3 synths are a century away and require more discussion as to why they are here. Super mutants will require heavy discussion on details.








Expectations

Be civil. The Federalists and Yeomanists are based on the irl Federalists and Anti-Federalists and while there is certain a political element baked into their feud, do not let it spill over. I will come out and say it that both sides have a viable end goal in this situation and both sides have a "fail state" should they take power but certain things happen.

This is aimed somewhere between casual and advanced. No post length requirement beyond no one liners and good grammar. You should be able to write about your characters internal thoughts and have the awareness of their position in the world. While I know there is a lot of information in the hiders (and more behind the scenes, trust me), I don't expect you to become a knowledgeable expert on everything. Still you should know stuff like "Who is the Governor General" and "Why are the two sides fighting".

It has been a while for me. (Hello if you are reading this, yes I am alive!) We're all here to have fun. I know a good amount of Fallout lore but there might be things I overlook or don't realize. Do not hold this against me, we're here to roleplay in this setting I cooked up and not argue over brahman lore. There will also certainly be things I am rusty at but its all a learning process.

Characters shouldn't be Sole Survivor tier or similar. Companion-tier at best, the GG already took that role. You should be capable but not dominate in any field you are in.
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Hidden 17 days ago Post by POOHEAD189
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Hmmm, seems interesting
Hidden 17 days ago Post by Letter Bee
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@ClocktowerEchos, would my joining be problematic? If so, I apologize in advance for bothering you.
Hidden 17 days ago Post by Thayr
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Could be interesting, but to be honest I have a few questions.

  • Do you anticipate our characters being natives or not to the local commonwealth?
  • If they can be natives, would you allow our characters to begin as members of a faction?
  • Where would the applicable starting location(s) be?
  • Do you anticipate keeping our characters together throughout the game?
  • Are you running the game with the aesthetics of Fallout 4 in mind (As far as Assault Rifles, tanks, Combat Shotguns go) or with Fallout 3 / New Vegas in mind?
  • What sort of Super Mutants do you have in mind?
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Hidden 17 days ago Post by ClocktowerEchos
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Could be interesting, but to be honest I have a few questions.

  • Do you anticipate our characters being natives or not to the local commonwealth?
  • If they can be natives, would you allow our characters to begin as members of a faction?
  • Where would the applicable starting location(s) be?
  • Do you anticipate keeping our characters together throughout the game?
  • Are you running the game with the aesthetics of Fallout 4 in mind (As far as Assault Rifles, tanks, Combat Shotguns go) or with Fallout 3 / New Vegas in mind?
  • What sort of Super Mutants do you have in mind?


No problem.

1) While local is preferred, if you have a good enough backstory then you don't have to be strictly from the area. With the previous NCC being a beacon of stability and relative prosperity prior to everything hitting the fan, people came from all over to make some caps or make a new life for themselves. In the time since, mercenaries and wandering soldiers have likely also came through looking to side with one power bloc or warlord. Of course you can also start as a faction but I'm going to come out and say that the BoS isn't going to have a large role, they're mostly sticking to their firebase. The others are more open though.

2) On starting location and cohesion of the group, I was planning on having people all start together on a ship being attacked by river pirates. I'm looking for more of an adventuring group style of play if only to keep things easier to keep track of in my head. As for why you guys are all sticking together, I'm working on it but the current idea is that each person has a piece of a macguffin related to the GG.

3) On aesthetics, I am thinking of somewhere between 4 and 3 but leaning towards 4. The F4 Assault Rifle would be more like an LMG and the F3 Assault Rifle would be base. Combat shotgun is F4's style where as combat and pipe rifles would still be around.

4) Super Mutants in this case are a lot more rare as they're actually mostly from the West with the leader of the Unity Crusade being one of the Master's creations. The Unity Crusade is actually mostly comprised of other raiders and mutants with some Super Mutants acting as the elite. Some might have wandered in from Appalachia, but for the most part Super Mutants aren't "native" to Philly. They have Fallout 4's aesthetic for them though.
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Hidden 16 days ago Post by Raqueltrper
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I'm very interested in this. I did want to ask if you were envisioning this being a heavy combat RP, or if there would be a mix of combat and story. I saw that you wanted to make this an adventure type RP (which is fine!), but I also think the lore for this would potentially include a lot of character exploration.
Hidden 16 days ago Post by ClocktowerEchos
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I'm very interested in this. I did want to ask if you were envisioning this being a heavy combat RP, or if there would be a mix of combat and story. I saw that you wanted to make this an adventure type RP (which is fine!), but I also think the lore for this would potentially include a lot of character exploration.


I would say mix, there would certainly be enough time for characters to interact with both each other and the world.
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Hidden 12 days ago Post by gobboguy
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gobboguy [Number #1 Salesman], SPAMTON G. SPAMTON!!!

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*chugs a nuka cola* i've never played fallout, and just came to say hiiii!
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Hidden 12 days ago Post by Theyra
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Interested, and I have an idea for a character.
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Hidden 10 days ago Post by thatguy
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thatguy

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im interested in this :)
Hidden 10 days ago Post by ColdAtlas
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I'd be interested in this.
Hidden 10 days ago Post by ClocktowerEchos
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Alright everyone, thanks for your interest so far! Here's the character sheet to get you guys thinking. If you want to just post your character idea or concept ahead of time without fully fleshing out a CS, by all means go ahead so we can talk about it here. Use whatever format you want but ultimately it should be readable.



Now as for the starting scenario, everyone for one reason or another is on a boat on the Delaware River. Upon reaching the rules of the Tacony-Palmyra Bridge, the ship is attacked by bandits and river pirates once part of Gory Gullis' gang and is ultimately marooned on the shore by the extremely dangerous Fist of Gullis and having to make their way down south to more relative safety in one of several ways. More plot concepts to come so people know what they're getting into. I'm a believer that the only secrets should be in charcter.
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Hidden 10 days ago Post by Letter Bee
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@ClocktowerEchos, I'm thinking of a former member of the Continental Army who survived the defeat of the Deputy General; what's the age of conscription/recruitment?

Hidden 10 days ago Post by ClocktowerEchos
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@ClocktowerEchos, I'm thinking of a former member of the Continental Army who survived the defeat of the Deputy General; what's the age of conscription/recruitment?


Recruitment started at 18 and I want to say its been about half a year since the Deputy General fell in combat. With more desperate times of course you'll start seeing the recruitment age become lower and the recruitment perhaps become less voluntary. For a more veteran soldier though, I'd put them around at least early to mid 20's.

If they're a bit older and have been in the army for longer, they might even remember the golden years of the Continental Army when the Governor General was still around and led them in person against raider gangs and even the Unity Crusade. The war against the Unity Crusade is more popularly known as the Valley Forge Defiance where Philadelphia had become so stable, that the GG was comfortable taking the bulk of his army out of the city and to Valley Forge to fight the Unity Crusade in a proper battle with logistics, formations, and strategies not seen since the old world and a far cry from the wasteland raids and caravan ambushes that were more common.
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Hidden 10 days ago Post by Letter Bee
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@ClocktowerEchos, Hmm, I was thinking that he was new when the Continental Army suffered its great defeat, yes.

Other ideas I have are a rich merchant who is also relatively young and naive, or some sort of older scholar/political theorist who wants to bring together the Yeomanists and Federalists under a more moderate consensus. Would those be viable?
Hidden 9 days ago Post by ClocktowerEchos
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@Letter Bee That still works, a new recruit to the Army just after its fall and in the first desperate scramble after the death of the General.

Both the merchant could work, late to the prosperity but chaos brings its own opportunities. As for the scholar, both sides are pretty deadset in their ways at the moment, it will take a lot of talking at this point but its still reconcilable as the war is young.
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Hidden 9 days ago Post by Letter Bee
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@Letter Bee That still works, a new recruit to the Army just after its fall and in the first desperate scramble after the death of the General.

Both the merchant could work, late to the prosperity but chaos brings its own opportunities. As for the scholar, both sides are pretty deadset in their ways at the moment, it will take a lot of talking at this point but its still reconcilable as the war is young.


All sound good, yes. Let me look for an idea to commit myself to.
Hidden 7 days ago 7 days ago Post by Dark Light
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Dark Light

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Scrapper
Rail Clan of the C-6


S 8 REPAIR
P 3 SNEAK
E 7 MELEE
C 4
I 5
A 7
L 8



Gear:
Makeshift motley heavy armor.
Tool belt and tools.
Welding goggles.
Faulty shock baton.
Hidden 7 days ago Post by Raqueltrper
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I'm curious about the Deitsch Gebiet. Do they specialize in anything or focus in anything? I have a character in my mind, but I want to know before setting anything in stone.
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Hidden 6 days ago Post by ClocktowerEchos
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@Dark Light Nice start! I don't expect you to know the Philadelphia subway system, but do you what station they'd be from? I know off the top of my head, the Broad Street Line (Orange Line) runs entirely underground going north-south from the Sports Complex (which is a Brawllerball stronghold in this) to Fernrock Transport Center in North Philly (which is basically a no man's land and possibly even lost/fallen to raiders). Sort of like a lost dwarf hold in fantasy only you know where it is. The Market-Frankfort actually goes above ground from 69th Street to after 46th street and goes underground.

@Raqueltrper No problem, the Deitsch Gebiet/Amish Grant is pretty much just a chunk of land the GG gave to the Amish refugees who were fleeing the Unity Crusade. Originally Fairmount Park and the other areas, its been turned into a decently idyllic agrarian area built in the fashion of the old Amish communities that were destroyed by the Unity Crusade. On the map it extends from the Please Touch Museum to the Emissary of the Ghoul King.

In its hey day it was the single largest food producing area in Philly and its leaders of the Old Order Council signed agreements with the GG and the Congress that gave them access to like 90% of their export crops which they then used as a mean to build up communities and settlements with food shipments with the surplus of food allowing other settlements to become more specialized in their own labors. It was thanks to them that the Rail Clans could stop rationing food, settlements finally had excess food, and distant forts were able to be resupplied. Plus a strong presence in the food trade gave the government caps to spend as well. Aside from farming, they were also the primary point of contact with the Kinoprus Ghoul Court and were in the river trade along the Schuylkill River.

Of course now, the roads aren't safe and there is no central government to negotiate with. A bad harvest prior to the start has meant they don't have the food to share like they used to but there are still mouths who need food. As Philadelphia starves, more and more are turning to banditry and stealing food from places like the Quakers and the Amish and to say nothing of the deserters and factions also asserting their "legitimacy" to the old treaties. This is part of what is pushing some away from their solely defensive brand of limited pacifism towards the very hostile and very aggressive radical Batenburgers who you could liken to a radical Amish supremacy group who take the phrase "peace through excessive bloodshed and violence" to heart. They believe once they've secured peace for their people they will be able to repent for their violence but the Council just barely tolerates them as they are willing to defend the Amish Grant regardless. Deitsch are Deitsch after all.
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