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What's the average lifespan of elves and dwarves?
Hidden 2 mos ago Post by SsssssSsSsssSs
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SsssssSsSsssSs Phase-Scene/Shadow-Rave is the question!

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300 - 550 is my say thanks to Delicous In Dungeon.
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SsssssSsSsssSs Phase-Scene/Shadow-Rave is the question!

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I'll join as a Thief, Red Wizard (@Red Wizard).
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oh yeah... i have ideas.
Feedback:
- Feels vast enough that there's lots of things to explore, but also specific enough to feel solid ideas forming
- Liking the classic fantasy vibe
Questions:
- What are the races, and how are they perceived by the humans? (in connection - are PCs only allowed to be human?)

agree with him on this.
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sorcerer, with a flair for mayhem and humor. Kinda like the mask. (y-you've seen that movie, right?)

speaking of, he does wear a mask.
Hidden 2 mos ago Post by Expendable
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Any objections to a rogue half elf, sailor (pirate)?
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Any objections to a rogue half elf, sailor (pirate)?


sounds epic
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duskshine749

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I have a couple of characters in mind. It depends on what we can add to the lore. I'm thinking a fighter who has fought in arenas all around the land and lives for the thrill of combat.

If we're using Fate then that's exciting, I've never used it before but I've played Cortex games and apparently they're similar
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Questions:
- What are the races, and how are they perceived by the humans? (in connection - are PCs only allowed to be human?)
- Personally, I'd like to know more about Korros Tor


- Standard fantasy races. The ones I have described (briefly) are humans, elves and dwarves. You may expand on that, but nothing silly.

Elves are a secretive people, sworn to goodness by the grace of the gods. They cannot die of old age, but can be slain. Elves have superior senses to humans, and are faster and more agile as well. They are however not as numerous, and do not reproduce at the rate humans do. Elves feel a close bond to nature, and magic. As a people, they usually have a neutral albeit strained relationship with humans.

Dwarves generally keep to themselves, wary as they are of outsiders. They live long lives, sometimes as old as 800 years, but are considered elderly at 500. They are short and stout, but strong and tough. Dwarves are often known for their stubborness, focused to the point that humans sometimes consider them humorless. They live in tight knit clans with a strong emphasis on order and tradition. They generally agree to trading with humans, although tensions can run high if the younger race tries to encroach on dwarven territory.

- More info on Korros Tor incoming tomorrow!

Any objections to a rogue half elf, sailor (pirate)?


None whatsoever!

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Hidden 2 mos ago Post by duskshine749
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@Red Wizard How do you feel about half-orcs. I know they're pretty much a staple in D&D, but in something more traditional and Tolkien-esque they wouldn't exactly fit in.

My original idea was an archer assassin type guy, but given by the time I went to reply we had 2 people wanting to be rogues I feel like an assassin would be too samey in skillset
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@duskshine749 Half-orcs are fine! I imagine they'd face a lot of bigotry, though.
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Hidden 2 mos ago 2 mos ago Post by Sky Blue
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is a dragonborn ok? same functionality as a human, just for looks.
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This seems cool. You still taking people?
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i think he is. i dunno.
Hidden 2 mos ago 2 mos ago Post by Bacon
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Just in case this is still accepting folks...

I was thinking a Gnoll Paladin if that's alright. Would be alright dealing with whatever bigotry playing a monster race entails.
Hidden 2 mos ago Post by Expendable
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Fate Core isn't Nameless, but I'll try.
Hidden 2 mos ago Post by Red Wizard
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is a dragonborn ok?


No thanks. Not a big fan of those.

Gnoll Paladin


I'm sorry, but no. Gnolls are monsters. It'd be kill on sight in every civilized settlement.

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What's the magic system going to be like? And is it seen with different levels of acceptance by each nation/race?
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What's the magic system going to be like? And is it seen with different levels of acceptance by each nation/race?


That's a good question. If we use Fate, I don't think there'll be much more of a system needed game-wise. That leaves how it works lore-wise.

I'm thinking that magic is uncommon but not rare, and that there are different kinds of practices depending on race and culture, which in turn are tolerated by varying degrees in other cultures. Most magic is low level, utility stuff. Really powerful magic is rare.
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I'm sorry, but no. Gnolls are monsters. It'd be kill on sight in every civilized settlement.


Copy. Are Half-Elves a thing, then?
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