Hidden 1 mo ago Post by Dark Light
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CONCEPT
Pretty standard medieval fantasy setting. Except... nature has fought back against civilisation. Cities are all walled in, protecting themselves from the myriad of creatures that come out at night from the forests depths.

This however offers plenty of opportunity for those willing to risk it all to hunt, fight and defend others against these abominations.
It is a task none can do alone and therefore the business of mercenary guilds is popular.

Your goal will be to build your guild, build your rep all whilst staying alive.
Sometimes it won't only be monsters you have to watch out for.

The races are a little divided. (Keeping to their own lands mostly)

If you are interested please let me know. I will direct the plot but it will be based on a collaborative effort and around your characters. I will only take a small group of maybe 3-5.
Hidden 1 mo ago Post by Cyrania
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I would be interested.
Hidden 1 mo ago Post by LupusIntus
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Sounds fun! I’m interested.
Hidden 1 mo ago Post by Dark Light
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Yay! and welcome both.

Feel free to shoot any questions or character ideas my way.
I'll work on a CS a bit later but ideally everyone will have one or two specialties that helps define their role in the guild.
Different 'missions' or jobs will favour different approaches.
If your company lacks any skill I suppose you could go hire it.

Thinking of things like.
Tracker
Trap maker
Herbalist (poisons and healing)
Smith / armorer
Treasurer / negotiator
Occult expert (book person)
Thief???
And then of course specific weapon skills
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Hidden 1 mo ago 1 mo ago Post by Expendable
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Could be fun, but we don't like the term "thief" - gives people the wrong idea, you see. They keep checking their fat wallets and purses while their eyes accuse us for naught. Where is the trust in this world, I ask you? Expert Treasure Hunters, if you don't mind.

Although one wonders where one can find a treasure in this wilderness worth leaving the city?
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Hidden 1 mo ago Post by LupusIntus
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Yay! and welcome both.

Feel free to shoot any questions or character ideas my way.
I'll work on a CS a bit later but ideally everyone will have one or two specialties that helps define their role in the guild.
Different 'missions' or jobs will favour different approaches.
If your company lacks any skill I suppose you could go hire it.

Thinking of things like.
Tracker
Trap maker
Herbalist (poisons and healing)
Smith / armorer
Treasurer / negotiator
Occult expert (book person)
Thief???
And then of course specific weapon skills


I'm flexible and could work within whatever other characters wanted/needed but I could run a fun, goofy alchemist/herbalist book worm sorta guy. The kind that stops to admire the very fascinating petals on an unknown flower species, it looks like some sort of tulip but that stem is clearly from the Lavendula genus and- oh right sorry, we should probably continue fleeing that troll.
Hidden 1 mo ago 1 mo ago Post by Dark Light
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CS Idea

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Name: | Age: | Gender: | Race:

Main role: (What do you offer the guild. Main skill)
2 Side skills you are good that are related to your main skill.

2 minor skills (try make one not directly guild related. Ie, cooking, dancing, music)



Personality: (likes/dislikes/quirks)
Reason for joining:
Background:
Equipment:
Misc:

Open to feedback and ideas.
Hidden 1 mo ago 1 mo ago Post by Expendable
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When you say we need to build up our guild, do you mean we're founding an adventurer's guild, or are we trying to increase the reputation of our party so the guild improves its standing by having us?

Are the secondary skills are like specializations or focuses? Are we starting out as masters in our craft?

Do you want to touch on personality?

In your OP, you mentioned the races are a little divided. So does this city they're in have like a dwarven quarter, a human quarter, etc? Or is there a dwarven underground kingdom and an elvish kingdom in the forest next to the city?

Are you just accepting the standard races of Human, Elf, Dwarf, and halfling? Are there half-elves in this world?

Hidden 1 mo ago 1 mo ago Post by Dark Light
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When you say we need to build up our guild, do you mean we're founding an adventurer's guild, or are we trying to increase the reputation of our party so the guild improves its standing by having us?

Are the secondary skills are like specializations or focuses? Are we starting out as masters in our craft?

Do you want to touch on personality?

In your OP, you mentioned the races are a little divided. So does this city they're in have like a dwarven quarter, a human quarter, etc? Or is there a dwarven underground kingdom and an elvish kingdom in the forest next to the city?

Are you just accepting the standard races of Human, Elf, Dwarf, and halfling? Are there half-elves in this world?


Good questions!

My current thoughts (may be persuaded otherwise)

**Skills.** Generally you have some average 'monster hunting' talents. Not having a skill listed doesn't mean you can't do it. Perhaps just not as well as someone who does have it listed. You're in this business because you are not the average commoner.

1st skill is something you are really good at, be it a master or just naturally adept or experienced. (Doesn't mean you can't still strive to improve.) Hopefully background explains this.
The next two are just direct subsequent side effects of being good at the first. Just broadening the first a little. Needs to be directly tied to the first.
The last two could be more of an interest, hobby or focus.

Hope that clears it up a bit.

**Personality**. Yes definitely. I'll chuck that bit in.

**Races.** Half elves and half other things are definitely in. I'm open to new and more exotic races, the world is not completely built or locked in stone yet. Ideally nothing too abstract or far from humanoid otherwise they will be met with a lot of distrust. But things like Goliaths or gnomes could fit in.

As for separation, the dwarves would have their mountain kingdom, the elves their forest island ect. While not unheard of, their presence in the human kingdoms are rare and duly noted.
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Hidden 1 mo ago Post by Dark Light
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@Expendablemissed the guild part.

You will be responsible for everything from taxes to advertising. Upkeep, expansion, hiring and reputation.
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@Expendablemissed the guild part.

You will be responsible for everything from taxes to advertising. Upkeep, expansion, hiring and reputation.


So we're the seed of a guild. Usually whoever's leading the guild will not be the one out there - someone's got to manage the place, take in applications. hmmm.
Hidden 1 mo ago 23 days ago Post by Cyrania
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So would Guild members only be PCs or would we also be recruiting NPCs into the Guild?

My current character idea.



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Hidden 1 mo ago Post by Dark Light
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@Cyrania Nice! Good work on the CS. I just added a personality section too.
Guild can have NPC's if you can afford 'em. (Or what ever other arrangements you can come to.)
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Hidden 1 mo ago Post by Dark Light
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I think I should probably work on a proper thread.
Hidden 1 mo ago Post by Cyrania
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@Cyrania Nice! Good work on the CS. I just added a personality section too.
Guild can have NPC's if you can afford 'em. (Or what ever other arrangements you can come to.)


Sounds good. Could be fun if we could recruit some after rescuing them in a quest or something like that. I look forward to seeing how it goes.

Thanks! I've now added that personality section to her.
Hidden 1 mo ago Post by Jerkchicken
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This seems like it could be fun. I just gotta figure out what I'd like to make for like for this.
Hidden 1 mo ago Post by Expendable
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We could have like a tavern, a tap room with a jobs board, a few rooms upstairs - it'll make for a good start.
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Hidden 1 mo ago Post by Cyrania
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@Expendable

That would be fun.

Though I suspect that will be later on, after we get money.
Hidden 1 mo ago 1 mo ago Post by LupusIntus
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Initial alchemist character idea!



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Hidden 1 mo ago Post by Dark Light
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Should I whip up a discord for conversations?

Game can be here but I feel like discord's many threads will help with planning and guild stuff.

Everyone use discord?
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