I'm avoiding 404, 422 is the unprocessable entity code so maybe that, Bluescreen seems decent but I also like BSoD. Firewall is a bit too generic. Thanks for the suggestions!
It works more like a concentration breaker. They aren't forced to do anything he says afterwards, unless they feel compelled to themselves, they just have to entirely focus on what the lyrics are and what message he's trying to convey. Basically, it's their own decision after he stops singing to do something based on what he says while singing. But while he's singing, they must think *only* about what he's singing.
Hello there, I'm hoping that you guys are still taking entries?
I'm typically kind of a long-winded writer, but I've been thinking I should try condensing my posts more and learn to do better with less, so that I can post more frequently overall. So I thought it might be a good exercise to join this RP and keep things short-and-sweet, if you'll have me? I've got a character WIP, but I don't want it to feel too out of place with the other profiles--just let me know if there's anything at all that needs to be tweaked, downgraded, etc?
NAME: "Zetta Man;" Charles R. "Chad" Mitchell GENDER: Male AGE: 37 APPEARANCE:
WEAPONS(optional):
High quality supersuit - Resistant, but not immune, to extreme temperatures and radiation; vital area plates equivalent to Level IIIA body armor; slash/stab protection equivalent to Kevlar.
- OUTFIT: As Seen in Appearance Image
PERSONALITY TRAITS:
Rigid Thinking - Very set in his ways and resistant to change; difficult to change his mind without solid evidence.
Technical Pacifist - Will always try to talk before fighting; typically does not kill and tries not to maim. Often holds back until he feels comfortable knowing how much punishment his enemy can take.
Busybody - Can come across as a know-it-all or patronizing because he's overeager to help, and often seems to treat younger heroes as if he's their mentor.
Truth and Justice - Holds himself and others to high standards of morality as heroes, and doesn't empathize well with those who don't fit that mold.
One Before All - Put the "most immediate good" over the idea of the "greater good." While he'll put himself in harm's way without question, he'll never leave a comrade behind or sacrifice "the little guy" for the sake of some big picture ideal.
- FEARS:
Loss of Humanity - Superhumans who become heroes are relied upon. And as the public begins to take having heroes around for granted, they sometimes just "expect" a hero to be there at all times. If a hero can't save everyone, they're blamed as if they were responsible in the first place. If they cause collateral damage, the taxpayers cry out against them. Zetta Man does his best, but feels that he deserves to have a life outside of his "work" just like anyone else. Thus he fears burning out because the people he wants to help, sometimes don't seem worth helping.
The New Generation - As Superhumans pass down their powers and society struggles to catch up with the ethical and legal ramifications of new, more powerful abilities, invariably superpowered children will require more and more care. If they come from unstable homes, or are mistreated, or have abilities too strong for them to properly control, things can get out of hand very quickly. Thus, Zetta Man often worries about younger heroes getting in over their heads or, vice versa, taking out their teenage angst on "acceptable targets" like petty crooks.
OTHER/QUIRKS (idk):
Avid reader, both as part of his job as a publishing house editor and a general love of stories. Is familiar with many, MANY cliches, tropes, story formulas, and the like.
Uses body language, speech patterns, and other psychological tricks to separate his identities rather than traditional masks. He even wore his actual supersuit to an office Halloween Party one year, and his coworkers laughed at him because of how "unconvincing" it was.
Has written two novels, both in the fantasy genre. Neither are best sellers yet but have a dedicated following awaiting the third.
- POWERS/TALENTS:
Zetta Field - Charles's body has a unique interaction with electromagnetic currents. Essentially, the Earth's magnetosphere "charges" him over time. The earliest electrical power generators, or "dynamos" would use a hand-powered crank to spin a series of magnets, and this would create an electrical current. Thus, physical power was turned into electricity. The Zetta Field does the opposite--electromagnetic energy is converted by Charles's body into physical power. This power and the Zetta Field itself can be used in various ways:
Traditional Brick Powerset - The greater his "charge," the more Zetta Man can enhance attributes like strength, speed, or durability. However, he will eventually need to recharge, either by waiting until the magnetosphere naturally affects him or by allowing himself to be zapped by a powerful current.
Magnetic Propulsion - The Zetta Field can either repel or attract Zetta Man's body from other conductive materials or the ground itself. This form of flight does not accelerate as quickly as others. He can accelerate from 0-60mph in about 3 seconds if he's at full charge, but it would take him a full minute of sustained maximum effort to reach Mach 1--and in the same fashion, slowing down takes time too.
Sound Transmission - Using the electrical charge within his body to alter the vibrations of his vocal chords, Zetta Man can significantly alter his voice. He can "speak into" a radio signal by adjusting his frequency, or just raise his volume in order to communicate over a distance; offensively, for very short bursts he can raise a shout of up to 200 decibels, which essentially creates a wall of sound pushing at the air like a sonic weapon. (Fus Ro Dah!)
- BACKSTORY(optional): Charles is considered a "veteran" hero, having started his career more than 15 years ago. Over that time he's been part of several team ups, once had a sidekick who has now become a hero in their own right, and even got a few swanky product deals (mostly toys and workout supplements). However, he has also experienced multiple rises and falls in his reputation. He's been criticized by both the populace and the talking heads on TV at various points--"He just keeps putting the villains in jail, and they break out again!" "He threw my car at the giant robot and missed! How do you miss a GIANT robot?!" "I never asked him to interrupt my suicide jump, but he caught me by one arm and now I've got MORE hospital bills!" "My son might've been a villain in the eyes of society, but he was a good boy who didn't do nothing! I'm gonna sue because he blew himself up trying to take Zetta Man down with him!"
Nonetheless, he continued to fight the good fight and encourage others to do the same. But recently, he's been asked to take a break from the team he usually works with--apparently someone made a complaint to HR, but he has no idea what it was about. So, now he's back to flying solo, looking for good that needs doing...
accepted! Just one thing to know, stories don't have to take place in the same, uh, place. (wow i worked myself into a corner heh.) You're story can happen wherever, just make sure you're happy with it.
Ah, it just occurred to me even though I've already posted: Do I need to make some kind of NPC profile, if I'm just throwing out a "generic" villain or whatever? Like, they're not a character I intend to play as, but if GM or anybody else wanted to use them again they could. The bank robber Zetta Man's currently chasing basically has the powers of the Diamondhead alien from Ben 10, just that they form the crystals as a shell over their body rather than being made entirely of it.
If you could, yeah, but for things like thugs or randos, you don't need it. not unless they're important.
Right, okay. This crystal guy is very much just a dumb thug, not plot important at all unless some bigger villain recruits them as a henchman or something. Thanks!