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Malik.Jakane


26 | Malik Wyatt Jakane Jr. | He/Him
"I am Malik... of the soaring wind! Of the raging sea!"

Description:
Malik Wyatt Jakane Jr, a theatrical and flamboyant, embodies the spirit of Miami, Florida. As the only child of the enigmatic Shayton, Malik grew up largely unaware of the lengths his father went to provide for him. Shayton’s distant presence meant he appeared only for significant events in Malik’s life, creating a void in their relationship that would profoundly affect Malik’s development. Despite this, Malik's innate charm and sociability allowed him to flourish in his vibrant surroundings. Surrounded by friends and the excitement of summer activities, he nurtured dreams of becoming an actor, longing to grace the world stage.

However, as Malik turned eighteen, a pivotal moment arrived when Shayton felt compelled to reveal his hidden life to his son. This revelation pushed Malik even further away, deepening their estrangement. During this emotional upheaval, Malik experienced his Kindling Event, a moment he chose to keep secret from his father.

Upon graduating high school, Malik embarked on a journey to forge his identity. He enrolled at Miami University, pursuing a degree in Computer Science as a safety net. However, his true passion lay in acting. After numerous applications, his determination paid off when he gained admission to the prestigious St. Portwell School of Acting. Since then, Malik has dedicated himself to the craft, working tirelessly to achieve his dreams.

An outgoing individual, Malik thrived in various social circles, often frequenting his favorite restaurant, owned by the parents of Pearl Cho, a girl who moonlit as a nature-based superhero, the Winter Maiden. Their brief romance opened Malik’s eyes to magic, a concept he found both incredible and strangely familiar, for he, too, possessed magical abilities. This connection led him to join the Greenwood Coven, where he served as the Knight Storm, the sole male member during his tenure.

Amid a conflict against Emily, Malik devised a clever plan to enhance his acting skills by posing as a spy for the Greenwood Coven. With Ruby’s approval, he donned the disguise of a ruthless thug, meticulously gathering information to relay back to the GReenwood Coven. Yet, the role did not suit him; Malik felt out of place and miserable on 8th Street, yearning for the simpler times of hanging out with Greenwood.

As a second-generation African immigrant, Malik carries the rich cultural heritage of his parents—his father hails from Liberia, and his mother from Nigeria. However, he identifies as an American, embracing his parents' cultures while carving out his own identity. Standing six feet three inches, Malik is lean and athletic, having dedicated years to maintaining a healthy physique; after all, he is determined not to become a stereotypical “fat actor.” While he projects a tough exterior and a scowl on 8th Street, those close to him know that a massive softie lies beneath this façade. Little does he know that his father, Shayton, is currently in St. Portwell, and Malik would remain blissfully unaware of this fact.


Abstraction:
Adept - Red Lux. Channeler: A Wind Chime made by his mother.
Aeromancy: The first spell Malik devised showcases his innate connection to the winds and reflects his peaceful, free-spirited nature. With Aeromancy, Malik can summon powerful gusts of wind that range from gentle breezes to fierce tornadoes. This spell aligns beautifully with the Aeromancy of the Spring and Fall Maidens, allowing him to synchronize with them. Malik can control the direction and intensity of the winds, enabling him to push back opponents or clear obstacles. One of the most impressive aspects of this spell is his ability to ride the wind, granting him temporary flight. Although Malik has temporarily retired the full use of this spell to maintain his cover as an 8th Street member, he still utilizes the flight aspect.

Storm-Cloud: During his time as the Knight Storm, Malik developed the Storm Cloud, a powerful spell that allows him to summon a telepathically-controlled storm cloud. This cloud serves as a conduit for various weather phenomena, allowing him to manipulate the environment around him dramatically. Malik can create multiple weather effects, from torrential rain and blinding snow to crackling lightning and thick fog. The storm cloud can be guided and controlled mentally, allowing Malik to focus on other tasks or engage in combat while still directing the weather effects. While Malik refrains from using this spell to maintain his cover as a member of 8th Street, the potential for its use remains a potent asset should he ever need to draw upon it.

Ionimancy: Malik can control and manipulate plasma, the fourth state of matter, or generate it at will. This potent spell enables him to shape burning plasma into various forms, such as whips of searing energy, protective plasma shields, or high-velocity projectiles that can sear through anything in their path. Unlike traditional fire, plasma is superheated and highly energized, allowing Malik to adjust its intensity, creating brilliant bursts of light and heat that can blind and burn opponents. His mastery of Ionimancy enhances his combat capabilities and enables him to showcase spectacular and dynamic displays of power that leave onlookers in awe.

Celestial Barrage: Celestial Barrage is a specialized subspell of Ionimancy, designed for his role as an undercover spy for 8th Street. This spell allows him to conjure miniature stars that mirror the twinkling lights of a night sky. He can shoot these miniature stars from his hands, each infused with intense heat capable of igniting flammable materials or burning his enemies upon contact. They dissipate upon striking an object, making them temporary but dangerous. While he can control the initial trajectory of the stars, Malik can also subtly adjust their path mid-flight, allowing for unpredictable strikes akin to the infamous Hellzone Grenade.
Akira.Shinjo


31 | Shinjo Akira | She/Her
"Yūkōno Toki is a tool, a weapon, and my duty as a Spirit Warden."

Description:
Callsign: Epoch.

Akira Shinjo is a dedicated Spirit Warden operating under Task Force Ø, Japan's counterpart to the PRA. Although not an official member of the PRA, she serves as a vital link between the two organizations in their shared battle against the supernatural. The Spirit Wardens, formerly known as the Yokai Extermination Brigade during World War II, carry a contentious legacy marred by war crimes. This history weighs heavily on Akira, whose grandfather was a Brigade member. The complex legacy of her family fuels her unwavering resolve to protect her homeland and rectify past mistakes. As part of a unique “Foreign Exchange” program, Akira has been sent to the PRA to assist with the escalating crisis posed by the Stygian Snake, an Apparition that has historically wreaked havoc in Japan.

Growing up in the vibrant city of Tokyo, Akira was raised on tales of spirits and yokai told by her grandmother, a revered Shinto priestess. This upbringing instilled in her a deep respect for the supernatural from a young age. However, the shadow of her grandfather's involvement in the infamous Yokai Extermination Brigade loomed large over her childhood. One fateful evening, as she walked home, a Yokai emerged and attempted to consume her. In a moment of desperation, as panic ensued, Akira underwent her Kindling Event. Just when all seemed lost, a member of the Spirit Wardens intervened and saved her. In that moment of desperation, Akira underwent her Kindling Event, awakening her latent Black Lux. This pivotal moment not only solidified her path as a Spirit Warden but also ignited a fierce commitment to confront and corral the spirits that roamed between worlds.

After the harrowing encounter with the Yokai, Akira’s life took a pivotal turn. In the aftermath, her grandmother entrusted her with Yūkōno Toki, an ancient blade revered in their family line of Oni-Kariudo (Demon Hunters). This incredible gift connected Akira to her lineage, allowing her to protect her community with a tool imbued with history and purpose. Motivated by her newfound purpose, she joined the Spirit Wardens, a decision that would shape her destiny. Embracing her role within Task Force Ø, Akira trained rigorously, honing her skills and deepening her understanding of the supernatural realm. With each mission, she grew more adept at wielding her Black Lux alongside Yūkōno Toki, embodying her family's values and the ethos of the Spirit Wardens. As she ventured into the depths of Japan’s haunted corners, confronting malevolent spirits and aberrations, she carried the weight of her family's legacy, determined to honor her ancestors and protect those who could not defend themselves.

With her stoic demeanor and unwavering dedication to duty, Akira embodies the essence of a Spirit Warden. She operates under the belief that her family's history and the burdens of the past are what drive her to succeed. Her keen focus on completing missions often overshadows her personal feelings, making her a woman of few words. However, one topic stirs her passion: Yūkōno Toki, her family heirloom and an ancient Ōdachi. Akira despises being trivialized as a mere anime cosplayer for wielding the sword; to her, it symbolizes her heritage, power, and resolve. Those who mock her attachment to the blade, like Meifeng, learn quickly that she is not to be underestimated. She passionately articulates the importance of Yūkōno Toki and its significance in her lineage, emphasizing that it is far more than a mere weapon.

Akira views her role with the Spirit Wardens as a personal honor and a sacred duty to her family and country. The mission to locate and confront the Stygian Snake, a historical terror that has haunted Japan for centuries, has become her obsession. She is resolved to face this darkness, even at the cost of her life. With every spirit she binds, Akira feels she is stepping closer to reclaiming her father's honor and bringing closure to a tumultuous past. Her training has sharpened her skills, allowing her to move with precision and strength despite her short stature of five feet two inches. Her toned legs, honed from years of sprinting and leaping, propel her through the urban landscape as she confronts the forces of evil.


Abstraction:
Adept - Black Lux. Channeler: Yūkōno Toki
Truth of the Conclusion: Akira harnesses Truth of the Conclusion to facilitate the sealing of an Apparition with greater ease and precision than traditional methods. To cast this spell, she begins by drawing intricate sigils on the ground, each symbol reflecting her unwavering belief in the binding power of her heritage and training. This heightened conviction amplifies the effectiveness of the seal, making it far more potent than standard techniques. Once the symbols are in place, she places a small object, such as a talisman or stone, at the center of the sigils. The final and most dangerous step involves confronting the Apparition, where she must weaken it through a battle of wills, leveraging her mastery over Black Lux to exert influence over the spirit. Unlike regular sealing, which often relies solely on basic symbols, Truth of the Conclusion incorporates Akira’s emotional strength and personal commitment to her lineage, elevating the sealing’s power. When the Apparition is finally weakened, the sigils glow with a radiant light, pulling the spirit into the object and rendering it dormant with greater security. This spell ensures that the captured Apparition remains stable within its confines, minimizing the risk of accidental release.

Bonds of Summoning: With Bonds of Summoning, Akira gains the ability to release an Apparition from its seal, allowing her to command and utilize its powers for a limited time. To invoke this spell, she must first channel her Black Lux, establishing a connection with the sealed spirit. This process requires her to recite an incantation that resonates with the Apparition, evoking memories of its inherent desires and forging a temporary bond. Once the spirit is drawn from its dormant state, Akira can issue commands, guiding the Apparition to aid her in battle or perform specific tasks. However, her control over the spirit is contingent upon maintaining her focus and will; any sign of doubt could weaken the bond, risking the Apparition breaking free from her control. Additionally, while Akira can place the Apparition back into its original seal or transfer it to a new one, doing so requires precise timing and intent. If the Apparition senses an opportunity to escape during the transition, it may attempt to break free. The potential for backlash underscores the risk of wielding this spell, as losing control could lead to the Apparition unleashing its full power against her.


Promise of the Sinner: Promise of the Sinner allows Akira to engage in pacts or deals with Apparitions, tapping into their desires or regrets to broker an agreement that benefits both parties. To initiate this spell, she must first create a sacred space, often involving a ritualistic drawing of symbols that signify mutual respect and understanding. Akira then offers a token of goodwill, such as a personal item, as a form of currency in the negotiation. This token symbolizes her sincerity and commitment to the pact, establishing a foundation of trust. During this exchange, she draws upon her understanding of the Apparition's history and motivations, appealing to their emotions to develop a connection. These pacts usually involve the Apparition completing a task for Akira, allowing her to tap into its abilities or insights to overcome a specific challenge. However, this exchange has drawbacks; the Apparition may request a favor in return, which could involve future services, a piece of Akira's essence, or the promise of something more personal, like a memory or experience. The pact's success relies heavily on her ability to demonstrate sincerity and respect for the Apparition, as any hint of manipulation could lead to the deal's failure or even backlash. Additionally, if the terms of the agreement are not fulfilled, Akira risks incurring the Apparition's wrath, potentially leading to disastrous consequences for both her and those she seeks to protect.

Shadow's Grasp: Akira invokes the power of her Black Lux to summon ethereal hands formed from shadows that reach out toward a targeted Apparition. As these hands close in, they latch onto the spirit, draining its strength and vitality. The grip of the Shadow's Grasp is not merely physical; it penetrates the essence of the Apparition, sapping its Abstraction and diminishing its defenses. With each passing moment, the Apparition's power wanes, leaving it vulnerable and weakened, making it easier for Akira to confront or seal it. This spell requires significant concentration, as Akira must maintain her focus to keep the shadows intact while channeling her Black Lux.

Veil of Awareness: With the Veil of Awareness, Akira taps into the surrounding energies to detect nearby Apparitions, honing in on their presence through her Black Lux. To cast this spell, she must first find a quiet space and become completely still, allowing her to center her mind and attune her senses to the subtle magical fluctuations in the air. As she focuses, her aura expands outward, creating a field that resonates with the unique signatures of Apparitions. This heightened perception allows her to sense their locations and emotional states, helping her gauge their intentions.

Warding: Warding allows Akira to create a protective shield that prevents Apparitions from bypassing. To invoke this spell, she must draw a large sigil on the ground, surrounded by intricate designs that symbolize containment and protection. Once the barrier is established, a dark, swirling mist encircles her area, forming an invisible boundary that Apparitions cannot cross. Within this barrier, Akira can move freely, but any attempt by a spirit to enter is met with resistance. However, maintaining the barrier requires continuous channeling of her Black Lux, and any lapse in focus could weaken the shield, allowing a determined Apparition to slip through.
Flora.Benard


31 | Flora Sydney Benard | She/Her
"I was just trying to have a sister! I didn't deserve this!"

Description:
Flora was born and raised in the coastal suburbs of St. Portwell, where life always seemed picturesque on the surface. She spent her childhood playing with friends and cousins, reveling in the carefree days of youth. But Flora always felt invisible in the shadow of her older sister, Geneva. Geneva was everything Flora wished she could be: tall, beautiful, confident, and adored by everyone. Geneva was the star, while Flora, in her own words, had been “sixteen, clumsy, and shy for over fifteen years now.” She struggled to step out of the role of the awkward younger sister, and despite her accomplishments, they were overlooked in favor of Geneva's brilliance.

While Geneva went on to college, Flora's life took a different path. She remained in St. Portwell, stuck in a dead-end job as a receptionist at an accounting firm. Her days were filled with mundane tasks and the discomfort of dodging her boss's inappropriate offers for promotions. Meanwhile, she lived vicariously through her sister's glamorous social media posts, watching Geneva travel, succeed, and thrive in a life that seemed entirely out of reach. This quiet, relentless envy and the loneliness of living in her sister’s shadow gnawed at Flora.

Everything changed when Geneva got a new boyfriend. At first, it seemed normal, just another part of Geneva's perfect life. But gradually, Flora began to notice the shift. Geneva's once lighthearted posts turned darker, filled with strange, cryptic messages that Flora didn't understand. Soon, these dog whistles became blatant propaganda. But the real shock came when Geneva finally began treating Flora like a sister, giving her the attention she had longed for her entire life.

Flora didn't realize that this newfound sisterly bond came with a price. Geneva's boyfriend was more than just a toxic influence; he was a high-ranking member of Das Sonnenrad, a Neo-Nazi cult led by the charismatic and brutal Kaiser Draeger. He had wormed his way into Geneva's life, slowly twisting her worldview to match the violent, authoritarian dogma of the cult. Using his Abstraction, he discovered that Geneva (and, by extension, Flora) had latent Adept lineage, and he forced Geneva to undergo a Kindling Event to awaken her powers. As one of Draeger's Chosen, Geneva's next task was to recruit Flora, using the bond they had never shared as the bait.

Flora knew something was wrong. She saw it in the harsh rhetoric, the hate-filled dogma, and the chilling shift in her sister. But after years of feeling ignored, discarded, and second-best, Flora couldn’t resist the intoxicating rush of finally being seen. So when Geneva handed her the Aegis Piercer and invited her into the ranks of Das Sonnenrad, Flora accepted. In those early days, the approval from Geneva was all Flora needed to blind her to the horrifying reality of what she was becoming.

Her Kindling Event was swift and brutal, forcing her into the world of magic, where her latent powers were dragged to the surface. Armed with this artifact and Lux, Flora became a foot soldier for the cult, enforcing their violent agenda on the streets of St. Portwell. She killed for them, men, women, and children, driven by the desperate need to hold onto her sister’s approval and the sense of belonging she had never known. Each kill brought a twisted sense of satisfaction, a brief high as she basked in the acknowledgment that had always eluded her.

But eventually, the high wore off. Flora began to realize the true horror of what she had become. She had allowed herself to be manipulated and used as a tool for a fascist regime, all in the name of seeking approval from a sister who had only ever cared about herself. Flora’s guilt was overwhelming, a gnawing presence that consumed her every waking moment. She had betrayed everything she once stood for and believed in for a sense of validation at the cost of countless lives.

She wanted to kill Geneva to put an end to the sister who had dragged her into this nightmare. But Flora knew the truth: Das Sonnenrad didn’t tolerate traitors. Deserters were hunted and made examples of, and Flora wasn’t ready to die. So she played the part, pretending to remain loyal while secretly looking for a way out. That opportunity came when Kaiser Draeger’s enemies started closing in, systematically dismantling the cult’s strongholds. Flora seized the moment and reached out to Emily G. Reed, leader of the 8th Street Coven.

Flora became an informant, revealing the locations of the cult’s remaining strongholds and, most crucially, the whereabouts of Kaiser Draeger himself. During the final battle, she tried one last time to reach Geneva to pull her back from the brink, but it was too late. Geneva was too far gone, thoroughly indoctrinated, and willing to die for the cult. Flora watched helplessly as Geneva was killed, her soul claimed by the Specter Knight, and realized that her sister was lost to her forever.

After the fall of Das Sonnenrad, Flora found herself a marked woman. The remnants of the cult wanted her dead for betraying them. Desperate, she turned to the PRA’s new Regional Commander, Meifeng Liao, for protection. But Meifeng had no sympathy for Flora’s pleas. In her eyes, Flora was just another Nazi, deserving of whatever fate came her way. With nowhere else to turn, Flora sought refuge with 8th Street.

Emily G. Reed and her Coven loathed Flora for what she had done, for the blood on her hands, but they saw her value. Flora’s knowledge of Das Sonnenrad, her Lux, and her skills with the Aegis Piercer made her too valuable to discard. So they took her in, though she was far from welcome. Now, Flora lives as a pariah within the Coven, hated by those around her, despised for her past, but kept alive because of her strategic worth. She serves as their reluctant foot soldier, a punching bag for their anger, carrying the weight of her guilt with every step she takes.

The guilt Flora bears is crushing. She is haunted by the faces of those she killed, the lives she ruined, and the knowledge that she allowed herself to be used for such monstrous purposes. Her sister’s betrayal is a scar that will never fully heal, and Flora struggles every day with the knowledge that she is complicit in the horrors of Das Sonnenrad. Though she seeks redemption, she knows that forgiveness, either from others or from herself, may never come. And deep down, Flora isn’t sure she deserves it. Flora is an average-height Caucasian woman who is skinny with a face full of freckles and reddish-brown hair.


Abstraction:
Adept - Purple Lux. Channeler: A Locket with a Childhood Photo of Her and Geneva.
Slipstream: This spell allows Flora to momentarily step out of sync with the present timeline, giving her a brief burst of hyper-speed. While under the effect of Slipstream, Flora perceives time as moving slower around her, allowing her to react with enhanced reflexes and speed, dodging attacks or covering large distances in the blink of an eye. However, using this spell comes at a cost. Every time she steps into the Slipstream, Flora experiences distorted flashes of her past, particularly the lives she’s taken under the cult’s influence. These haunting images blur into her perception, making each use emotionally taxing.

Echo-Trap: Echo-Trap manipulates time around a small area, creating a temporal loop that repeats the events occurring in that space for a few seconds. Flora often uses this spell defensively, trapping enemies in a cycle of repetitive movements, disorienting them, and giving her time to escape or strike. However, this ability has a darker layer: Flora can also use it as a cruel reminder of her past, forcing an enemy to relive a single moment repeatedly.

Phantom-Step: Phantom Step allows Flora to change her position instantly, leaving behind an illusory afterimage for a few seconds. The illusion mimics her last actions, confusing enemies into attacking her false self while she repositions.

Rewind: Rewind allows Flora to reverse her timeline for a few seconds, undoing any physical damage or bad decisions made in that time frame. It’s a spell of second chances, one Flora desperately craves, allowing her to undo mistakes she makes in battle or escape injuries that would have otherwise been fatal. However, using Rewind doesn’t heal her emotionally. Each reversal brings with it the reminder that, despite the ability to undo immediate physical harm, she cannot undo the more significant mistakes of her life.

Trance: Trace allows Flora to step into the past momentarily and observe events as they occurred within the last hour. She becomes an intangible observer, able to see but not interact with people or objects. This is useful for tracking enemies or gathering information, but it’s an emotionally fraught ability. Flora sometimes sees echoes of her past actions or tragic moments from her time in Das Sonnenrad.


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Estylwen The Villainess

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Humbly requesting these and Lancy Zhu be moved to a new tab, the Zhu Family.

Patriarch - Jin
Pure Blood - Zi and Kai
Lesser Blood - Lancy

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Skai Bean Queen

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Estylwen The Villainess

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@Skai Welcome back!
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@Skai Welcome back!


Liz is actually Lyss with a mustache on

Source: Trust me bro
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Another supplementary faction.

Blame my renewed Castlevania fixation for this one.

THE.BROTHERHOOD


"In Tenebris Fortitudo."
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The Brotherhood is a secretive order of knights founded during the medieval era of Europe, a time marked by superstition, fear of the supernatural, and rampant violence wrought by malevolent Apparitions and Aberrations. A coalition of brave warriors, scholars, and clerics gathered to ally to safeguard humanity from these dark forces. They established their first sanctuaries in the crumbling ruins of ancient monasteries and hidden cathedrals, drawing upon knowledge and ancient texts to develop their combat techniques and magical practices. This early formation emphasized martial prowess and the understanding of magic as a force to be respected and wielded responsibly. Over the centuries, as Europe transformed through the Renaissance into the modern age, the Brotherhood adapted, remaining vigilant against evolving supernatural threats and maintaining its mission in an increasingly skeptical world.

Recruitment into the Brotherhood is a selective and often tricky process. Candidates are typically individuals who have encountered the supernatural firsthand, whether through personal tragedy, the loss of loved ones to Aberrations, or as witnesses to horrific events. Prospective members often come from diverse backgrounds and initiates undergo rigorous trials that assess their resolve, intellect, morality, and ability to wield magical artifacts. Those who pass are bestowed the rank of Acolyte, tasked with learning the Brotherhood’s ancient rites, combat techniques, and magic secrets.

The Brotherhood’s hierarchical structure consists of several ranks, each representing different levels of mastery and responsibility. At the pinnacle is the Grandmaster, a figure shrouded in mystery, believed to possess extensive knowledge of the Paranormal and unparalleled combat skills. Beneath the Grandmaster are the Councilors, seasoned knights who advise on strategy, recruitment, and training. The next rank, Paladins, represents the elite warriors of the Brotherhood, skilled in martial combat and the use of magical artifacts, including legendary weapons such as the Vampire Hunter and the Undead Hunter. These artifacts are steeped in the order’s history and designed to combat the undead and other dark forces. Paladins lead missions and are responsible for confronting powerful Apparitions, while the Acolytes, still in training, gradually take on field assignments under their guidance. The lowest rank, Novices, are the newest recruits who have yet to prove their worth.

The Brotherhood's operations are often shrouded in secrecy, with members conducting missions that range from small-scale reconnaissance to full-scale assaults on strongholds of evil forces. They combine traditional combat techniques and magic, often relying on artifacts steeped in their order's history. These artifacts are carefully guarded, each possessing unique powers that enhance the wielder’s abilities and safeguard against dark forces. The Brotherhood also gathers intelligence, maps out areas where Paranormal occurrences are reported, and tracks activity to strike before chaos ensues preemptively.

Some members advocate for a more aggressive approach, arguing that striking decisively against Apparitions and Aberrations is the only way to send a clear message and deter future threats. Conversely, others within the Brotherhood urge restraint and deliberation. This philosophical divide creates tension during council meetings, where strategies are debated and missions planned, reflecting the Brotherhood's struggle to balance aggression with caution in an ever-changing world of supernatural threats. The membership primarily consists of Adepts, and there is a stigma against Aberrations, including those who are Adjoined, Abominable, and Afflicted, further complicating the dynamics within the order.

The Brotherhood's arsenal includes a cornerstone weapon known as the Knight's Edge, a mass-produced artifact that serves as both a sword and a versatile tool. Forged from a unique alloy with magical properties, it can adapt to the wielder’s needs, shifting between forms such as a traditional blade or a ranged whip. It is customizable to imbue it with elemental properties or temporary enchantments. Alongside the Knight's Edge, members employ specialized weapons like enchanted crossbows, spears, axes, shields, etc. As time progressed, the Brotherhood transitioned to more modern weaponry, integrating firearms enhanced with enchantments to maintain their effectiveness against supernatural foes.

While the Brotherhood primarily operates within Europe, its influence and reach extend to other continents whenever the threat of Aberrations arises. This expansion is marked by careful planning as they connect with local groups and individuals who share their mission. Through meetings and cooperation with other factions, the Brotherhood ensures that the knowledge and tools required to combat supernatural threats are shared, creating a web that spans borders. This adaptability reflects their understanding that evil knows no bounds and that their vigilance must extend beyond the confines of Europe to protect humanity from the encroaching darkness.
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WILMINGTON.MARKET

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"Where the world comes together, one stall at a time."
Wilmington Market, often called "The Market," is a vibrant, open-air marketplace nestled in the heart of St. Portwell’s west district. Spread across several blocks, the Market is a lively maze of colorful stalls, tents, and street vendors offering everything from fresh produce and seafood to handmade crafts and rare curiosities.

The Market is always alive with the hum of chatter, the haggling of prices, and the occasional laughter. Each section has its unique flavor: one area might be lined with bread and local cheeses, while another features textiles, handcrafted jewelry, and exotic spices. In the central square, musicians often perform live.

As a place where people from all walks of life converge, Wilmington Market serves as a social hub, where friends meet for a casual lunch, travelers trade stories with locals, and deals are struck in the quiet corners between stalls. It’s common for the Market to host impromptu gatherings or serve as the backdrop for unexpected reunions.
FANTASYLAND

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On the northern outskirts of St. Portwell lies the decaying remains of Fantasyland, an eerie, abandoned amusement park that once buzzed with life and excitement. Built decades ago with grand ambitions, Fantasyland was known for its towering Ferris wheel, haunted funhouse, and seaside roller coasters. Now, the park is a shell of its former glory, with rusted rides creaking in the wind and faded neon signs flickering. Weeds have overtaken the cracked asphalt, and the once-vibrant games and concession stands are now hollow, echoing only the distant calls of seagulls.

Fantasyland went bankrupt when Oceanview Gardens opened closer to the city center. Unable to keep up with the competition, the amusement park fell into disrepair, slowly becoming a local legend for ghost stories and urban exploration. For the Paranormal-inclined, the park holds a strange allure, with whispers of unusual energies and forgotten magic lingering among its forgotten attractions.
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May.&.Rhea.Pimm


22/24 | May Caren Pimm/Rhea Kaylee Pimm | She/Her
"Who cares? We're going to rule the city anyway!"

Description:
Rhea and May Pimm are the Pimm family's most feral members who embody chaos. They reveled in their wealth's abundance from a young age, fueled by an insatiable desire for pleasure and thrill. Their close bond—deepened by familial loyalty and an unsettling intimacy, only amplifies their wild energy. Rhea often acts on whims, reveling in the chaos of family dynamics, while May mirrors her sister's impulsive nature, making them wild cards in Elynn’s carefully orchestrated plans. Their reckless actions frequently lead them into dangerous situations, where the thrill of the hunt fuels their every move. Elynn skillfully exploits their ferocity, sending them into scenarios where their lack of restraint can be an asset. Yet, their instincts sometimes threaten to unravel Elynn's plans.

Within the Elite, Rhea and May serve as footsoldiers for Chester and Elynn, embodying the brutal enforcement of their family's will. Their willingness to engage in violence without hesitation makes them invaluable in maintaining the Pimm family's dominance. While Chester utilizes physical intimidation and strength, Rhea and May revel in the chaos.

Their talent for performing joint casts sets Rhea and May apart as hazardous assets. Their connection includes sibling loyalty, shared power, and peculiar family dynamics. When they combine their abilities, they unleash a force that is more than the sum of its parts, channeling their chaotic energy into devastating attacks. This synergy amplifies their already wild capabilities.

Elynn uses Rhea and May as pawns to execute her grander strategies while keeping them entertained and engaged in the chaos they crave. By assigning them tasks that allow their indulgent natures to thrive, they remain loyal to Elynn’s vision while satisfying their thirst for adrenaline. Their ability to create havoc becomes a tool in Elynn's arsenal, ensuring her plans remain unpredictable. The two girls are at the same height at five-nine and are skinny. They are so visually similar that they look like clones!


Abstraction:
Unknown.
Colin.Pimm


15 | Colin Chase Pimm | He/Him
"L-look, don't hurt me!"

Description:
Colin Pimm is the youngest son of Alan and Grace Pimm, a mere 15 years old and already deeply entrenched in the toxic legacy of his family's emotional and mental abuse. Growing up in a household where power and control dictate every interaction, his older siblings often push him around. Their relentless bullying has instilled in him a profound sense of inferiority, making it nearly impossible for him to stand up for himself or assert any form of independence.

Manipulated by his older sister, Elynn, Colin finds himself in a precarious position. Elynn, ever the strategist, recognizes his vulnerability and exploits it to further her ambitions. Colin has become one of Elynn's contingencies, coerced into performing her bidding under the guise of familial loyalty. She has forced him to adjoin with an extraordinary Apparition as a contingency plan, ensuring he is prepared to carry out a ruthless mission against Blake Schmidt and his family if needed.

Colin's personality is marked by profound sadness and a yearning for approval that seems perpetually out of reach. He oscillates between moments of resignation and flickers of rebellion, often retreating into the shadows where he can avoid confrontation and reflect on his fractured existence. His adjoined Apparition serves as both a curse and a shield, granting him the power to enact Elynn's will while simultaneously amplifying the guilt and fear that plague him. Colin longs for freedom from the oppressive grip of his family - yet the chains of emotional abuse and manipulation bind him tightly. Colin stands at an impressive five-six and is somewhat overweight from the stress his family puts him through.


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Hidden 2 mos ago Post by Estylwen
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Estylwen The Villainess

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Love how the HoC are being described as hotties. xD
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Hidden 2 mos ago Post by Blizz
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Blizz Grand Chancellor Supreme of the Wizard Council

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I mean. Phantasia does exist.
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Hidden 2 mos ago Post by FernStone
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FernStone One Again Addicted to Pepsi Max

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I mean. Phantasia does exist.


Not anymore she doesn't.........
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Hidden 2 mos ago Post by Blizz
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Did exist
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Hidden 2 mos ago Post by Estylwen
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Life and death, the necessary cycles for the war machine that is Recollections. ;)
Hidden 2 mos ago Post by Atrophy
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Life and death, the necessary cycles for the war machine that is Recollections. ;)


There's only three things certain about Recollections, and that's life and death and hotties.
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Hidden 2 mos ago Post by Blizz
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Alizee already forgetting the coven has someone else who can yeet everyone into the void lmao
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Hidden 2 mos ago Post by Estylwen
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Okay, two yeeters. That's still not a whole lot. Alizée's a bit worried. ^^;
Hidden 2 mos ago Post by Skai
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Skai Bean Queen

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@estylwen
Pros: Liz gets attacked by a hottie
Cons: Liz gets attacked, and he thinks that her hair is fake

One question!

Is that a bolt to kill?
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@estylwen
Pros: Liz gets attacked by a hottie
Cons: Liz gets attacked, and he thinks that her hair is fake

One question!

Is that a bolt to kill?


It's not fake? :OOO

Due to her emotional-field, it can't outright kill her. But it'll bring her close. :> She probably won't be able to take a second hit.
Hidden 2 mos ago Post by Mixtape Ghost N
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Mixtape Ghost N SOMETIMES EVЕN RICH NIGGAS GET LOST

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<Snipped quote by Skai>

It's not fake? :OOO

Due to her emotional-field, it can't outright kill her. But it'll bring her close. :> She probably won't be able to take a second hit.


That means when Jess blows up the mansion, she'll kill steal.

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Hidden 2 mos ago 2 mos ago Post by Estylwen
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@Mixtape Ghost N Well shit.
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