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Hidden 22 hrs ago Post by Estylwen
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Not quite. ^^; the Personnel needed is a strict number, you need to be able to pay the fee. However, if you want to roleplay the number of personnel to be a little higher than what you actually have for the fight, I'd be okay with that.

Does that make sense?
Hidden 9 hrs ago Post by Little Bird
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Does the personnel requirement for upgrading a District reflect overall faction number? Or do I need the minimum within the district to upgrade? Do I lose personnel when I upgrade, similar to wealtb?
Hidden 8 hrs ago Post by Estylwen
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@Little Bird Great question. The Personnel amount is pooled together to upgrade a district, and reflects your physical faction amount. You do lose Personnel when you upgrade.

Dies that answer it alright?
Hidden 7 hrs ago Post by evierose
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I find it a little unrealistic if the personnel number reflected the faction size.

Say, if having 5 personnel meant your team is only 5-man strong, and no gyft at that... I don't know how they would've came into control of an entire area, much less multiple... (Not to mention the possibility of being a bare-stick commander after losing an attempt)

If these personnel had their own teams or 'outsourced' certain tasks... But then it would be unrealistic for a group to double or triple in size over 1-2 GM posts (which I don't think spans that long IC), when everyone has already an established faction
Hidden 7 hrs ago Post by Little Bird
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I find it a little unrealistic if the personnel number reflected the faction size.

Say, if having 5 personnel meant your team is only 5-man strong, and no gyft at that... I don't know how they would've came into control of an entire area, much less multiple... (Not to mention the possibility of being a bare-stick commander after losing an attempt)

If these personnel had their own teams or 'outsourced' certain tasks... But then it would be unrealistic for a group to double or triple in size over 1-2 GM posts (which I don't think spans that long IC), when everyone has already an established faction


I just imply that my faction sustained losses prior to the RP which necessitated a rebuild. Losing personnel in attempting to take a district is reasonable. I'm not sure about upgrading though... kind of implies people are dying in the effort to improve conditions.
Hidden 7 hrs ago Post by Herald
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<Snipped quote by evierose>

I just imply that my faction sustained losses prior to the RP which necessitated a rebuild. Losing personnel in attempting to take a district is reasonable. I'm not sure about upgrading though... kind of implies people are dying in the effort to improve conditions.


Don't think of it as dying. Just they're on permanent assignment to maintain the new needs of the district.
Hidden 6 hrs ago Post by ERode
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Personnel is an abstraction of people, not hard numbers. So 1 Personnel doesn't necessarily mean just 1 person.

In any case, I wouldn't be too hung up about making a system as realistic as possible, or I'd just play a 4x.
Hidden 6 hrs ago 6 hrs ago Post by The Savant
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For one...

The word personnel is not a singular amount unless it's a singular group. Personnel means a group of people employed by an organization. So if you have 1 personnel, you do not have one person, since you would have one group of people.

If you had 5 personnel, you do not have 5 people... you have five groups of people.

Secondly, I do not believe that personnel in this role-play are hard factor numbers and our main characters are the bigger parts of the equation. There are going to be different amounts of personnel (more groups possibly for richer districts versus smaller and so on) and if you are using your personnel or not (or they are dying or not), etc... etc... A lot of variables and factors.

To want hard numbers, the most realistic questions, outcomes, answers, etc... would take way too long to actually do for an role-play that is setup like this and IF you wanted to spend that time, you'd have to make a whole system like Dungeons and Dragons 5e or use a pre-made system like DnD 5e for everything.

Edit:

What I am emphasizing above is being a little creative, a little flexible, and not overly worrying about accounting for each number. That would be like worry for every single background character in a Marvel movie or action movie in general. It doesn't make sense too.

Because if that is what we are doing, then our lovely GM would have to figure out how many personnel we each would have. Which means she would have to figure out how many are in a group of 1 personnel (be that the same or not for districts which are classified different) and then we would all have a horrible time either calling them thing 1 and thing 2, naming them, and putting little backgrounds on who they are and that could literally mean doing little quick sheets of 100 people for your business.

So why stop there? If we already gotta fill out a quick little sheet for ALL and each person that you have control over. Why not make a quick little sheet for every civilian in your district(s)? It would only make sense to make it more realistic and so on.

Except... that would suck all the fun out of the roleplay by having to pre-start or stop to get all this information to be setup to have the most realistic or hard factual outcome.
Hidden 5 hrs ago Post by LanaStorm
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Give me 100 personnel and see the city be saved :-3
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Hidden 4 hrs ago Post by ERode
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100 Personnel, 0 Wealth start kekeke.
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Hidden 3 hrs ago 3 hrs ago Post by Estylwen
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We got some really good discussion going on here, and some really good insights.

I've given it a bit of thought, and it's true. Just like how one Wealth could equal $10,000 or $1 million, I may have been thinking about Personnel wrong. 1 Personnel could, in fact, equal to 10 people, or 100, depending on the district.

I believe it's still realistic to say that you lose Personnel when you claim a new district, as I'm sure there are roles to fill, and if there is a war, people die. However, I would be willing to make it so you only need to meet the minimum for upgrading a district - I wouldn't take your Personnel from you as a fee.

(That way Personnel are not turning into bricks....)

Would that make it more fair and realistic? :>

And yessss, I had a thought that in the beginning, all the mafias and organizations are small and struggling with their numbers, maybe due to a recent war, or people quitting. Perhaps the war was expensive, which is why no one really has any money right now. Whatever reasons, I want to leave this open to your own interpretation as to why you're starting out somewhat fresh.
Hidden 2 hrs ago Post by ERode
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I don't think it needs to be more realistic. I personally like Herald's idea that there's Personnel permanently allocated to like, construction and infrastructure projects or aid programs within the district you've upgraded.

And I've been implying in all my collabs that there was a big city-wide conflict in the recent past that necessitated everyone burning their resources to stay afloat kekek.
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Hidden 2 hrs ago Post by Estylwen
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@ERode Fair enough, then we will keep things as it is. :>

Yes, I noticed that, and I was nodding along enthusiastically, lol.
Hidden 1 hr ago 1 hr ago Post by Little Bird
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We got some really good discussion going on here, and some really good insights.

I've given it a bit of thought, and it's true. Just like how one Wealth could equal $10,000 or $1 million, I may have been thinking about Personnel wrong. 1 Personnel could, in fact, equal to 10 people, or 100, depending on the district.

I believe it's still realistic to say that you lose Personnel when you claim a new district, as I'm sure there are roles to fill, and if there is a war, people die. However, I would be willing to make it so you only need to meet the minimum for upgrading a district - I wouldn't take your Personnel from you as a fee.

(That way Personnel are not turning into bricks....)

Would that make it more fair and realistic? :>

And yessss, I had a thought that in the beginning, all the mafias and organizations are small and struggling with their numbers, maybe due to a recent war, or people quitting. Perhaps the war was expensive, which is why no one really has any money right now. Whatever reasons, I want to leave this open to your own interpretation as to why you're starting out somewhat fresh.


Retaining personnel after upgrading would certainly be a benefit for lower districts looking to grow. It's a lot easier to only have to accrue more wealth and still have personnel on hand to validate a competent defense of territory should one be attacked.

Call me selfish, but at least allowing Poor -> Comfortable to happen as a purely monetary investment coukd balance things a bit.
Hidden 1 hr ago Post by ERode
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When someone else attacks you, you don't need to spend any Wealth or Personnel to fight back. They're risking the cost of invasion and you're risking your ownership of the district.
Hidden 44 min ago Post by Estylwen
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Yep, there is no cost to you when you defend from an attack. Plus, with the recontextualizing of Personnel, treating it like Wealth, it becomes a variable. 1 W = $10,000 or $1 mil. 1 P = 10 people, 100 people. By this way, you can roleplay that you have enough Personnel to protect yourself. Though, those with Gyfts will always be stronger... if you're worried about an attack, you could always make a few more NPC sheets. :>
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