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3 mos ago
Current Dear god the fish have learnt how to type
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Just a shark floating through the void with way too many bee's in the brain.

Self taught writer, artist, programmer and whatever the hell else the ADHD demands to be understood.
Still reading? Enjoy a race ship~.
newgrounds.com/art/view/fluxyshark/wi…

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Sorry should add, option B would use the Wipeout universe (antigravity combat racing on a dying/recovering Earth), the RP focusing on the racing sport that unifies the world and exploring it through the corporate espionage, conflict and political endeavors happening in the background (Visionaries trying to lead humanity, Corporate trying to turn a quick buck, Criminals taking advantage etc). Players would play an organization and sponsor a team. If that team wins, profit.

Vid showing the sport:


Universe art (intentional code break):
[`img]img.roleplayerguild.com/prod/users/15…
[`img]img.roleplayerguild.com/prod/users/bc…
[`img]img.roleplayerguild.com/prod/users/60…
[`img]img.roleplayerguild.com/prod/users/2c…

Example Writing (Originally gifts for a friends):

As mentioned, I've been incredibly time poor and that unfortunately looks like it'll continue to be that way for the next little while. I'll have to step away from the Beach Episode for now as well. As for running things, I have two options:

A: I run Nocturnia in the background
I remove what characters of my own I can from the game and focus on responding to players and keeping the world turning. Such would be providing direction to players if I'm approached and putting out an update to players actions once a fortnight (I don't think I could manage weekly at the moment unfortunately).

B: I run a new RP to test game systems I'm making
If I'm running a RP that I've created from the start that not only makes my life immensely easier in having full creative freedom but also lets me run an RP and continue project work at the same time. The structure would be very commitment light for players while still providing the option to delve as deep as people currently do in Nocturnia. This would also keep Nocturnia in it's current state until Esty returned while we still had an RP to play.

If people are interested in option B, let me know and I'll put together a little design doc for a more in depth explanation on how it would run.
Apologies for being gone so long, been incredibly time poor lately due to work, study and a project starting to kick up into gear.

First I'll address the vote, thank you to everyone who responded to that btw~.

Graph 1&2 - Game system & PvP freeze


So it looks like the majority wants to stick to the original system of Wealth and Personnel as well as freeze PvP combat until May 6th (which will be voted on again then).

In this case I think it'd be best to freeze income until PvP returns, otherwise I see resources snowballing with nothing else to spend them on and all of Nocturnia being upgraded to Aristocrat districts. That'll mean from April 15th IC would continue mostly as character/story building scenes rather than active gameplay and we'll vote again on May 6th if we want to return to unrestricted play.

Graph 3 - Game system & PvP freeze


Most people were indifferent to this with one no vote, so we'll leave district upgrades out of the mix.

Graph 4&5 - Faction vs Faction & Action or Diplomacy Focusses


It looks like the majority is leaning towards a Criminals vs Cops focus. Cops and Criminals can of course continue to work together, there will never be any hard rules against that, but the world may react such collusion or be used as blackmail in game if it is discovered.

The last vote of focusing on Action or Diplomacy is split down the middle, so the only alteration to the game would be to try keep violence to a measurable scale for the most part. For example: A room exploding into violence, a tactical breach, a bar brawl. Large scale action spanning a district can of course still occur, but the military may shut it down if it gets out of hand/goes on for too long.

Next post: Options moving forward.
Sorry for the delay on getting back to everything, work kicked up a bit and lost free time for awhile.

How am I suppose to answer this lol



Apologies, I definately could have made this clearer. What I meant to convey was whether or not to focus the game story more on criminal associated characters vs lawful associated characters. Players would always have the agency to work with whoever they wanted whenever they wanted, it was more how the world would react should that knowledge ever become public, if Nocturnian's expect some semblence of loyalty from a chracters alignment or if the people of the city would just shrug at the mention of corruption.

I'll hopefully be able to catch up on the beach episode tomorrow/this weekend and roll the round over this tuesday coming.
You know what I should've just done this from the get go lol. A form is up to vote on most of everything proposed, votes are anonymous and I'll drive things in the direction that people vote for. If I've missed options or people have additions let me know and I'll add it to the form.

Link below.
docs.google.com/forms/d/e/1FAIpQLSc17…

EDIT: fixed the action or diplomacy question, options previously were yes or no, now choices are action, diplomacy, indifferent or other. Can change your answers if desired.
I'm not huge in fundamentally changing how combat and district's works btw.

@flux


Fair~.

I'll play around with ideas that keeps the original rule systems and see how I can keep it engaging with a combat freeze, or if combat continues make the call after some time that Esty's territories are free game to claim. If it's the latter I'll try drive things so it's very much more badges vs mafias (quests/rewards focusing on such).

H-Hello.





Presenting my characters for judgement. ✨🙏✨


I like them both! As previously discussed I'm happy to hand over Elysium heights to give you a boosted entry so you're on a level compared to everyone else, also lets me step out a bit from worrying about playing the game strategically and can focus on player interaction, world building and GM'ing.

Only two things that will need to be updated:

- As per Savant's point, having one main character for the faction would be more appropriate. You're still more than welcome to play with internal strife between the two characters and have them usurp eachother. The general rule I'll put to this though is that you aren't allowed to do this conviently for strategic reasons so it can't be cheesed.

- As per Yankee's point, Elena should have her own secrets concerning herself too. This is just so other players can use it as a hook to include you and Elena in the game through collabs or interactions, also helps me fuel the story as to what is relevant to your characters ^_^.

Also thank you both @The Savant and @Yankee both for helping out~ ^w^.
@flux for the options you listed before, I also think the second is probably the best for now. And you already know my thoughts on the rule set you've been working on, I think it'll work out fine (though I realize now I forgot to get back to you in a PM...whoops). And I hope you're feeling better!

Also added a small part to the end of your most recent beach day add.

@SporkoBug@The Savant sorry for the wait, also added two beach scenes for you both. They are in section two, right after Glade's entrance and before Herald's part. I added on my phone so they aren't marked out for easy finding yet lol.

@Andre Valias Hello~! Interesting detectives!
As for what Savant said above, I get where they're coming from. Just consider if one may work better as an NPC attached to the other, bit I think it might be okay because they are the same faction? And seeing how they work together (or possibly against) each other would be neat. Although I think Elena should have some secrets of her own too!
If you join in, I'll probably PM you some possible connections if that's alright with you.


Your all good! And feeling much better now thank you ^w^

As for your beach add, your more than welcome to use it as a way to enter into a collab with Savant (comment on this absurd water war happening before musing on the mysterys of life). Thought I saw you both suggesting you'd be interested in collabing together so hopefully it's entry enough~. Otherwise you'd be welcome to talk to these strange, strange Akula people digging big holes on the beach lo.

EDIT: Nevermind, just caught up on the beach collab and I see you've got things well in order already, disregard my last! haha
Also next round of Beachday is up! Theme is lunch, and there's also a water gun war going on for those not inclined towards culinary delights lol.
Also, a draft rule set we could use in Esty's absence during the Aid Crisis arc, the point being to freeze Wealth and Personnel at the moment without leaving people with nothing to do game play wise. Let me know what peoples thoughts are and I'll adjust/reword accordingly.

I'll introduce 6 world factions that are simply there as a tool for me to expand world building that players would be welcome to attack, work with or ignore. If players have any alterations or ideas for the very brief descriptions I've posted let me know~. They'll also add their own quests to a quest board for players looking for direction during rounds. Background factions are:

- Gendarme: Nocturnian locals recruited and supported by the Military to keep their city alive. A stop gap to ensure that Aid continues to flow into the city without direct Military assistance.

- Spelunkers: Engineers, Scientists and Adventurers trying to unveil the mysteries of the under city catacombs while trying to maintain and improve Nocturnia's infrastructure.

- Datenkorsaren: A conglomerate spanning globally trying to harness Nocturnia's secrets for themselves. They operate in secret as cell based organizations.

- Lunatics: Punks, Radicals and Revolutionaries seeking the best for Nocturnia despite the risks so they can have larger parties and better trash it in their shenanigans.

- Cultists: Seekers of the Gyft and worshipers of mythical things. Secret societies that have made the underground their home and learned to co exist with the horrors below.

- Corporate: The status Quo of Nocturnia, an allegory for royalty in the modern age. Those who rule the common Nocturnian seek to maintain the city as it is for their own reasons.

Supply will be required to keep districts at their current upgrade level (upkeep costs below in Supply Costs hider). Not having enough supply for all your districts will mean downgrading a district OR completing a quest to subvert the lack of supplies.

There is a finite amount of supply points to be won per round (initially there is only 30 supply, enough to maintain all districts as Comfortable). Each quest a player wins earns victory points(VP), supplies being handed out according to (player's_VP/round_total_VP) x supply_pool (I'll do all the tracking math for this).

Players can perform up to 1 quest a round, Quest types being the following:
- Solo quests: d6 VP
- Collab quests: Minor victory = 4VP to winners, 3VP to losers. Major Victory = 5VP to winners, 2VP to losers. Total Victory = 6VP to winners, 1VP to losers
Note: World factions cannot gain VP.



Also to keep the game evolving, players can put VP to game modifiers that put more supply in the supply pool to win through different rules. The highest voted for modifier goes up a level, the lowest voted modifier with points loses a level. Supply modifiers below:






Tier 1Tier 2Tier 3
Total supply available = 35Total supply available = 45Total supply available = 60
1 Comfortable District Supplied1 Rich District Supplied1 Aristocrat District Supplied
6 Supply x Aristocrat owned/Aristocrat total15 Supply x Aristocrat owned/Aristocrat total30 Supply x Aristocrat owned/Aristocrat total
1 Free supply per round15/Players Free supply per round30/Players Free supply per round
1Poor District Supplies 1 Comfortable1 Poor District Supplies 1 Rich1Poor District Supplies 1 Aristocratic
2 Free supply per Industrial District5 Free supply per Industrial District10 Free supply per Industrial District


Again, I'm keen to hear any and all feedback. I apologize if the notes are a little rough at the moment but I'll try clean them up and formalize a proper rule set for continued IC play that preserves Wealth and Personnel when I'm not as sick~.
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