The world ended not with a bang, but a shuffle. A rapidly mutating strain of a flu-like virus, dubbed "Crimson Rot," or “Project Zero” swept across the globe, turning the infected into mindless, flesh-hungry hordes. Society crumbled in weeks. Governments fell, infrastructure collapsed, and humanity was forced into a desperate fight for survival against the relentless undead and the ruthlessness of other survivors In the ruins of Los Angeles.
Character Creation:
Name: (First and Last)
Age: (Between 18-60, unless there's a compelling reason for an exception)
Appearance: (A brief physical description. Include clothing preferences and image)
Background: (2 to 4 paragraphs detailing their life before the apocalypse. What were they doing? What were their skills? What were their relationships like?)
Personality: (Describe their general temperament, strengths, weaknesses, fears, and motivations.)
Skills: (Choose 3-4 skills that are significant to your character, Be reasonable and reflect the background.)
Equipment: (List what your character is currently carrying. Be realistic. A backpack is good. A full armory usually isn't. Start with the bare minimum, perhaps a weapon, some food.)
Motivations: (What drives your character forward? Is it revenge, redemption, protecting others, or simply survival?)
Flaws: (What are your character's weaknesses? Are they reckless, fearful, addicted to something, untrusting, prone to anger?)
Misc:
Rules:
Realism: While this is fictional, try to maintain a sense of realism. Ammo is scarce. Injuries are serious. Zombies are dangerous. Decisions have consequences. Don't pull off miraculous feats without a good explanation.
Respect:
Treat other players with respect. No godmodding (controlling other people's characters) or metagaming (using out-of-character knowledge in-character). Cooperation (Mostly): While conflict is expected (and encouraged to an extent), Don't be deliberately obstructive just to be difficult.
Choices Matter: Your actions have consequences. Killing someone might gain you supplies, but it could also make you an enemy. Neglecting an injury can lead to infection.
Zombie Rules:
Zombies are slow-moving but relentless. Headshots are the only guaranteed kill. Bites and scratches have a chance of causing infection (Crimson Rot). Noise attracts zombies. Infection: If bitten or scratched, there is 64 percent chance of infection. Symptoms typically appear within 5 to 12 hours.
Roleplay the progression of the infection if your character is infected (fever, chills, delirium, increased aggression), you could chop the infected part off but there’s a 50 percent chance of death.
Character Death: Character death is a possibility. If your character dies, you can create a new one.
Background: Isaiah was one to struggle with a complexity of hardships in the past…. She had a LOT of interests, such as decorating her room, writing, talking to her parents…. Etc. But most of all – she enjoyed the freewill of drawing when she was stressed. However, as any story would go… UGHHHH!-- Gh… Uhm— PEOPLE… made it hard for her to think straight during her school years… It was honestly pretty reckless – and it grew on her for adulthood. Really, they would always just shout in her face, reminding her she was “good for nobody”, or how she would “never make friends”, or how she was “different” – Man, it was most likely simply for the way she acted… She was – and STILL IS incredibly silly and sarcastic. Isaiah would always use humor to her advantage, and she always tried to share her quirks to those around her, but she was either disregarded or beat down about her attempts. It made her incredibly closed off overtime… and It turned her into an impulsive FREAK… She would fight back aggressively at those who made fun of her, which made those who DID care more avoidant around her.
A time that can describe her anger was… well…
“I regret what I did… I WANT TO GO BACK!…” Isaiah would slam her fist against the walls of her room, her sobs making her face look all puffy, red, and ugly.
Well… Let's remove that SOB for a bit…. When she DID get time alone, typically in the depths of her room, isolated …. alone, she would let her creativity flow onto paper, drawing her favorite and classical tv characters, and sometimes even original characters. She would always come with the most wacky ideas, too, when it comes to original stuff… She remembered when someone threatened to look within her journal, she rushed into her science class during recess, yelping in terror and grabbing her teacher's “solution” to mush it up into little bits… Note that day, it didn't just destroy her inner emotions, it destroyed some of the table too.
Her personality may not be one to like by others… but she tried her best, and did what she could to cope through the hard times.
The only person who appreciated her efforts was someone named Derrick: An energetic, extroverted, but empathetic human-being! He would sneak into her room through the window sometimes, and would let Isaiah ramble on about her ideas and stories she created! They remained best of friends, and they were all ready to go to college together by the time they were 21 (Issiah) and 22 (Derrick).
That was until… IT went down…. Issiah hid herself in her room as always when she first heard about it, but Derick wouldn't let her go down alone…
“Look, please smile for me… I know down there is pain, but I want to see you smile at least once…” Derrick opened Issiahs window one morning (before everything collapsed), his breath shaky, due to his own fear, but also paranoia for Issiah’s wellbeing… It made Issiah feel better…
Until… HE stopped showing up… And Issiah lost mostly everything...
Issiah thought like her world was falling apart at that very moment…
Personality: *Her ACTUAL personality is mainly sarcastic, witty, creative and imaginative, empathetic, impulsive and quick to anger (when feeling threatened or upset), defensive and guarded (keeps people at a distance to avoid being hurt), loyal and caring (when she opens up), self critical and insecure. MORE -------------- *Isaiah works well with CREATIVITY. *If Issiah was put into the spot as a LEADER, she would be anxious, but would be sure to be fair and create her own rules. *Issiah is INTROVERTED *Issiah CAN BE AVOIDANT at times. *Issiah is typically ANXIOUS with every decision, assuming the worst for anything! *Issiah FEARS being JUDGED the most. *Isaiah is MOTIVATED by rewards and the future, but unfortunately is EASILY PRESSURED. *Issiah is PASSIONATE about ANYTHING shes interested in (drawing, animals, nature, phycology, expanding her imagination) *Isaiah usually has a SHORT TEMPER, but does her best to resolve things once she realizes her mistakes, but if it's not totally revolving around her, she may stay out of it *With ANY EMOTION, Isaiah usually doesnt hide it unless she has a reason. *When Issiah is SAD, she acts almost DEPRESSED AND CRIES A LOT *When Issiah is MAD, she's often IMPULSIVE *When Issiah is HAPPY, she is usually pretty (but not too much) CHEERFUL AND LIGHTHEARTED *When Issiah is EMBARRASSED, she's very SHY AND TENSE
Skills: Creativity (could work with map making, descions, etc), Critical with decisions too when she actually lets go of her fear, Pretty strong due to her anger
Equipment: She has a backpack, with some snacks (unfortunately not food -- but from before everything went down), and a baseball bat (from basic scavaenging after things got hectic). However, she unfortunately doesn't have a lot besides that...
Motivations: Mainly just survival, played by her fear.
Flaws: Fearful, Impulsive, Short-tempered
(Let me know if you'd like anything adjusted, or if you have any questions (this is my first roleplay in awhile, so I'm a little nervous, and I'll be vunerable to that. But I'm here to abide by the rules and have fun)! I'm looking forward to roleplaying! I like the concept A LOT!)
(Question: Before we start, I just want to check if there are any rules or guidelines about availability or how often we should post? I just want to make sure I'm in line with everyone’s expectations and keep things running smoothly!)
Background: Isaiah was one to struggle with a complexity of hardships in the past…. She had a LOT of interests, such as decorating her room, writing, talking to her parents…. Etc. But most of all – she enjoyed the freewill of drawing when she was stressed. However, as any story would go… UGHHHH!-- Gh… Uhm— PEOPLE… made it hard for her to think straight during her school years… It was honestly pretty reckless – and it grew on her for adulthood. Really, they would always just shout in her face, reminding her she was “good for nobody”, or how she would “never make friends”, or how she was “different” – Man, it was most likely simply for the way she acted… She was – and STILL IS incredibly silly and sarcastic. Isaiah would always use humor to her advantage, and she always tried to share her quirks to those around her, but she was either disregarded or beat down about her attempts. It made her incredibly closed off overtime… and It turned her into an impulsive FREAK… She would fight back aggressively at those who made fun of her, which made those who DID care more avoidant around her.
A time that can describe her anger was… well…
“I regret what I did… I WANT TO GO BACK!…” Isaiah would slam her fist against the walls of her room, her sobs making her face look all puffy, red, and ugly.
Well… Let's remove that SOB for a bit…. When she DID get time alone, typically in the depths of her room, isolated …. alone, she would let her creativity flow onto paper, drawing her favorite and classical tv characters, and sometimes even original characters. She would always come with the most wacky ideas, too, when it comes to original stuff… She remembered when someone threatened to look within her journal, she rushed into her science class during recess, yelping in terror and grabbing her teacher's “solution” to mush it up into little bits… Note that day, it didn't just destroy her inner emotions, it destroyed some of the table too.
Her personality may not be one to like by others… but she tried her best, and did what she could to cope through the hard times.
The only person who appreciated her efforts was someone named Derrick: An energetic, extroverted, but empathetic human-being! He would sneak into her room through the window sometimes, and would let Isaiah ramble on about her ideas and stories she created! They remained best of friends, and they were all ready to go to college together by the time they were 21 (Issiah) and 22 (Derrick).
That was until… IT went down…. Issiah hid herself in her room as always when she first heard about it, but Derick wouldn't let her go down alone…
“Look, please smile for me… I know down there is pain, but I want to see you smile at least once…” Derrick opened Issiahs window one morning (before everything collapsed), his breath shaky, due to his own fear, but also paranoia for Issiah’s wellbeing… It made Issiah feel better…
Until… HE stopped showing up… And Issiah lost mostly everything...
Issiah thought like her world was falling apart at that very moment…
Personality: *Her ACTUAL personality is mainly sarcastic, witty, creative and imaginative, empathetic, impulsive and quick to anger (when feeling threatened or upset), defensive and guarded (keeps people at a distance to avoid being hurt), loyal and caring (when she opens up), self critical and insecure. MORE -------------- *Isaiah works well with CREATIVITY. *If Issiah was put into the spot as a LEADER, she would be anxious, but would be sure to be fair and create her own rules. *Issiah is INTROVERTED *Issiah CAN BE AVOIDANT at times. *Issiah is typically ANXIOUS with every decision, assuming the worst for anything! *Issiah FEARS being JUDGED the most. *Isaiah is MOTIVATED by rewards and the future, but unfortunately is EASILY PRESSURED. *Issiah is PASSIONATE about ANYTHING shes interested in (drawing, animals, nature, phycology, expanding her imagination) *Isaiah usually has a SHORT TEMPER, but does her best to resolve things once she realizes her mistakes, but if it's not totally revolving around her, she may stay out of it *With ANY EMOTION, Isaiah usually doesnt hide it unless she has a reason. *When Issiah is SAD, she acts almost DEPRESSED AND CRIES A LOT *When Issiah is MAD, she's often IMPULSIVE *When Issiah is HAPPY, she is usually pretty (but not too much) CHEERFUL AND LIGHTHEARTED *When Issiah is EMBARRASSED, she's very SHY AND TENSE
Skills: Creativity (could work with map making, descions, etc), Critical with decisions too when she actually lets go of her fear, Pretty strong due to her anger
Equipment: She has a backpack, with some snacks (unfortunately not food -- but from before everything went down), and a baseball bat (from basic scavaenging after things got hectic). However, she unfortunately doesn't have a lot besides that...
Motivations: Mainly just survival, played by her fear.
Flaws: Fearful, Impulsive, Short-tempered
(Let me know if you'd like anything adjusted, or if you have any questions (this is my first roleplay in awhile, so I'm a little nervous, and I'll be vunerable to that. But I'm here to abide by the rules and have fun)! I'm looking forward to roleplaying! I like the concept A LOT!)
(Question: Before we start, I just want to check if there are any rules or guidelines about availability or how often we should post? I just want to make sure I'm in line with everyone’s expectations and keep things running smoothly!)
Accepted and I forgot to put this in but you have to post at least once in a week and btw you can only be human
Accepted and I forgot to put this in but you have to post at least once in a week and btw you can only be human
Yup! Issiah is a human, and I have that noted. Also, would it be rude at all if I started before you do? If I gotta wait for you, I just want to be aware. I ask a lot of questions so I apologize in advance.
Appearance: Mostly dressed in faded blue jeans, an under shirt, and worn out flannel shirt. suspenders hold his pants up, and heavy steel toed boots protect his feet. He's stopped doing more than "cleansing baths/showers"; personal grooming isn't a priority.
Background: Rick was an outdoorsman, and a "bushcraft enthusiast". He made it a hobbie to simply... know how to survive, if he got lost, or just found himself in some sort of "survival situation". He was briefly married, and had custody of his 10 year old son. They were out camping when it all happened, and only made it a month before he lost his son to the dead. Since then, he's drifted about, as a zombie slaying hermit.
Personality: Part of his personality has become coping with the loss of his son, and usually manifests as referring to anybody younger than himself as "kid". He also talks through a given task he's engaged in, even when alone, as though he's teaching someone how to do it. He's spent time with other people since it all went down, but tries to be amicable. He hasn't turned on people like he's seen others do, but he is cautious, and even if he warmed up to somebody, he tries to keep some emotional distance, "I'm just here long enough to teach some o' y'all how to live without me."
Skills: bow hunting, outdoor survival/"bushcraft", knows a few card games, can play the banjo.
Equipment: backpack (contains a hammock, 2 16oz bags of beef jerky, 24oz canteen of water, 1 change of clothing, 100ft of nylon rope, 1 flashlight with a red lense, 1 book "Illustrated Manual of Bushcraft"), campers' axe, machete, pocket multi-tool.
Motivations: Survival, mostly, and his willingness to teach others what he knows may be something close to hope, otherwise why bother?
Flaws: Sometimes has nightmares, can get more aggressive, even wild, where the safety of kids is involved. Has a tendency to just... "disappear" into the bush without telling anyone if he's noticed the dead are nearby, taking every opportunity he gets to kill even just a couple of them. If he can, he'll make the kill and come back as if nothing happened. "Just had to take care of some business."
Appearance: Five foot nine (175cm), brown-haired, and unremarkable, Ilze's most notable attribute had once merely been that she's clean and put together. Her second most notable is an array of beauty marks smattered on her from head to toe. Now that Ilze hasn't seen the inside of a spa or salon in some time and has to resort to cutting her own hair (it's kept roughly above her shoulders) she leaves no real impression besides how ratty and gaunt she looks—but then, that's everyone these days. Ilze has a pale, heart-shaped face and big dark bug eyes with the kind of stare you'd expect of a shark, or a reptile behind glass. She's got a narrow, reedy build; a walking scarecrow.
Background:
For all her life, Ilze has felt as though she's watched the world from the other side of a thick pane of glass. Observing, not participating. Learning, not feeling. She knows that something about her experience isn't quite right, but it's never been a real point of distress. Just something to work around. A problem with a solution.
Ilze was born in the bay area, the youngest daughter of Latvian immigrants. Her mother: beautiful, distant, and out of the picture under unclear circumstances by the time Ilze turned six. Her father: a deeply anxious entomologist, brilliant at his work but unfit to handle people let alone children. Her older sister: an outgoing, vibrant young lady five years older than Ilze herself. This sister, Natalia, was more active in raising Ilze than their frazzled father was until she was killed in a drunk driving incident (Natalia, eighteen, was the intoxicated driver).
Up until her sister's death Ilze relied on Natalia to model socially acceptable, 'good' behavior, as that sort of thing didn't come easily to Ilze otherwise. Most of Ilze's prowess in early social situations (making friends at school, joining clubs, charming teachers) came about as a direct result of her copying Natalia's every move and mannerism. Left to her own devices, Ilze had a grim and unsettling private life; she often stole (not out of necessity but boredom), could not be trusted around small animals (her father kept many live insect and arachnid specimens in their home; Ilze did not harm these, as she shared his fondness for them, but their neighbors' pets are a different story), and went through a brief fascination with starting fires that nearly cost them their kitchen. Natalia was far more aware of Ilze's behavior than their father ever was, and while she never knew what to really do about it, she did spend a lot of her time vehemently redirecting Ilze's focus and trying to spark her interest in other, less harmful pastimes.
So, little by little, ordinary girlhood fixations pushed Ilze's morbid hobbies to the back of her mind. Natalia passed on a penchant for makeup and clothes and pop media and boys, and by the time she went and got herself killed, Ilze was very good at pretending to be human. Meanwhile, their father's mental health declined rapidly after Natalia's passing. Always a man of few words in the past, he stopped talking altogether and fixated solely on writing for papers, articles, and textbooks in his field. Money had never been abundant before, but it became even tighter as their father struggled with leaving the house. As an older teenager, in order to make some money for herself and avoid her father altogether, Ilze loaded her schedule with reasons to be out of the house; sports (school and club), babysitting gigs, volunteer services, friends to chase around from sun-up to sundown, a summer job as a lifeguard.
Ilze grew into a respectable, well-liked woman. Her friendships were numerous to make up for how shallow they all were. Her relationships were pleasant but brief; she could never maintain interest in anybody for very long. Her work ethic remained as admirable as ever. The day she moved out was the last bit of contact she ever had with her father, and she's never felt inclined to reconnect with him. She only started small fires. She only kicked dogs when no one was looking. She patiently refrained from acting on her uglier impulses and, instead, kept herself busy with a routine of work and fitness and socializing.
Ilze Isarova carefully pretended at her humanity. She had gotten very good at it.
Ilze went to SFSU for a degree in business administration. Through the connections of an at-the-time boyfriend she was able to move from a secretary job to a position as an executive assistant for the CEO of a tech start-up based in Los Angeles (which she found, ultimately, to be no different than her old secretary job save for the fancier title). As part of a very limited administrative team she was given broad and often unchecked access to sensitive financial information. A couple of years into the position she began to grow restless, irritable with the environment at work and at home. After ending things with her boyfriend (Ilze was starting to find the marriage talk and family-planning unbearable, even after stringing him along for as long as she did) she began taking advantage of her limited oversight to fatten her pockets up quick with the intention of leaving once she could comfortably afford to relocate. Ilze was able to skim from fundraising efforts and routinely submitted fraudulent expense reports so that she could pocket the difference.
An unannounced external audit was days away from pulling the rug on her embezzlement. Luckily for Ilze and unluckily for the rest of the world, Project Zero set in first.
Personality:
( + ) FLEXIBLE PRAGMATIST Ilze is organized, adaptable, and goal-oriented. A proper little logistician. She likes structure and routine, but she won't fall apart in their absence; rather, she's more likely to do whatever is necessary to establish that order herself. Ilze is very aware of her own capabilities as a person, including her strengths and her shortcomings and what she needs to do to best utilize or work around both.
( + ) SUNNY-SIDE UP In spite of everything, Ilze is an optimist. She's very hope for the best, plan for the worst. Dwelling in negativity, uncertainty, or ennui is a waste of valuable time, in her eyes, and she'll often try to encourage others away from these tendencies as well. Why waste energy catastrophizing when you can actively work to improve a situation? There is, of course, always a way to improve the situation—and if there isn't, then all efforts should be focused on making one. No matter what, Ilze is convinced that there is always a way to come out on top.
( • ) TWO-FACED Two-faced may be an uncharitable way to put it, but Ilze's certainly not forthright with strangers if she can ever help it. It's not always a bad thing, though; Ilze will typically keep her complaints and judgement to herself if it's for the sake of achieving a goal, and is not so shortsighted that she doesn't recognize the value in shutting her mouth and playing along to get what she wants in the long run. She'd say she's just being a team player. A professional. This behavior is as much of a con as it can be a pro. So long as her goals align with someone else's, she'll be a perfect teammate.
( • ) CHAMELEON Hand in hand with her above trait is the tendency not to meet others as she is but as who she feels she must be to make them act the way she wants. In times of danger and uncertainty, she relies initially on a fawning response until she better understands how to handle the matter at hand. She wants to be liked, but she will settle for being overlooked as a nonthreat for as long as it takes to plan ahead accordingly.
( - ) OPPORTUNISTIC SNAKE Truth be told, Ilze is a self-serving wretch. Cut loose from the familiar routine of civilized pre-Rot life, she now prioritizes her own survival above all else, even if it comes as a detriment to others. She'll cooperate with anyone that looks like her best shot at safety and support, but she'll just as easily abandon ship at the first sign that it's not working out the way she wants it to. Her wellbeing comes first, no matter the cost to others.
( - ) IN COLD BLOOD Though she's keenly perceptive, Ilze is completely unempathetic. This disconnect between herself and others is a trait she has always had, and while she's worked hard to learn to understand her peers, why they may act the way they do, and the appropriate ways to respond, Ilze has never felt any real connection or camaraderie with them. As such, Ilze rarely feels guilty for or ashamed of hurting others; often she even enjoys it, the same way a child might enjoy pulling the wings off of a fly. While she's gotten very good at putting up a kind front, nobody has ever mattered to Ilze as much she does to herself.
Skills: CROWD-PLEASER — Despite how ugly of a person she is on the inside, Ilze's been killin' it at the Smalltalk and Pleasantries game her entire adult life. She's patient, an active listener, and can be sweet, witty, and fun when she feels the need to be. This skill lends itself to team-building and cooperative efforts.
THE STOMACH FOR IT — Ilze has no issue with how disgusting and cruel violence can be. While the uncleanlines of it all might make her turn her nose up, it's not the yuckiness of an undead apocalypse that bothers her. The notion of inflicting harm against someone or something else doesn't disturb her either. While she'd rather avoid being the one to deal any blows (as this would better ensure her own safety), she has no problem getting her hands dirty if it's her last remaining option. Ilze is unphased by violence and will not struggle with that aspect of the current setting.
BASIC FIRST-AID & CPR — Teenage Ilze made money on the side as a babysitter and over the summers as a lifeguard at a community pool, and she's been vain enough to go out of her way to maintain those certifications even as an office widget. Just to say she has them. Just to brag. She isn't a medical professional, but she knows what to do in a pinch. Ilze will be competent when handling medical emergencies.
LIFELONG LEARNER — As much as it hurts her pride to admit to it, Ilze is very well aware of how out of her element she is in the world today, and therefore very willing to wring the necessary lessons she needs to thrive out of anyone who can be convinced to teach her. She is not too egotistical to learn. As a matter of fact, she is just egotistical enough to feel entitled to any knowledge that she lacks. She wants to know what you know. She feels you owe it to her. Make with the teaching, already.Ilze will actively work to learn any necessary skills that she currently lacks if the opportunity is presented to her.
Equipment: THE BAG — A duffel-style gym bag. THE BIC — One stolen BIC lighter. THE WATER BOTTLE — 32oz, metal. THE FIRST-AID KIT — A little plastic box with pre-packaged gauze, tape, bandaids, and alcohol wipes previously kept in the trunk of her car. THE....FOOD....? — Ilze's current provisions consist of one bag of Combos (baked cracker shell, the pizza flavored kind) and a container of tictacs (fresh mint, 3/4ths full).
Motivations: HOLDIN' OUT FOR A HERO — Surely any day now someone will do something and that'll make it all better. Just, all of it. Ilze won't be doing any of that, of course, but there's got to be someone else out there with a big enough, bleeding enough heart to try. She's just got to hold on a little while longer and this whole thing will blow over eventually, right?
PREY ANIMAL DESPERATION — Maybe this world is something worse than death, but Ilze is something less than rational when it comes to her own survival. She'll be the animal that gnaws its leg off to escape a trap. The one that eats its children in times of hardship. The ends justify the means, and the means will be whatever she feels it takes to keep herself alive.
Flaws: SCUMBAGGERY — Ilze is not a good person. Once upon a time she'd been able to hone and polish her Good Person Costume, an HR-approved guise of orderly niceness, but without the trappings of her old day-to-day that façade is no longer serving her the way it once had. Peel back the veneer and she is callous, self-centered, petty, and downright inhumane in the things she is willing to do for her immediate benefit. Some of it isn't even for survivals' sake; some of it is just mean. In many ways she owes her ongoing survival to her own selfishness, but it's not a super power. Ilze is bound to struggle making lasting connections with other survivors due to her own rampant neuroticism, and won't be able to garner the sympathy that she relies on to manipulate others if they catch her when the smile slips or are able to call her on her bullshit just from observing her.
DESK JOCKEY — Ilze is fit enough as a result of an active childhood and a desire to keep herself busy in her off time, but she's not buff and she's not a trained fighter. She leaned hard on cardio and mobility work and...that's about it. Besides all that, she worked behind a desk for much of the time. She has a strong desire to survive, but no practical survival skills to speak of.