Hidden 11 yrs ago Post by gamer5
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Re-genesis: And Thous Trough Fiction Earth Was Reshaped

Out Of Character (OOC)


Basic Synopsis

It stated on October 20 2014 AKA "Arrival Day" with "The Arrival" (20-10-AY) when the 12 "Gates" which defied all laws of physics and which didn't bulge against the rain of ICBMs that humanity fired at them, appeared 50 km above the surface of Earth.
From time to time one of the "Gates" would open and things which, until then on Earth, only existed only in fiction, myths, art or imagination, appeared. Dragons, mages, elves, robots and many more begun to fill the world. To make things even worse each location which appeared would "stretch" the Earth, pushing away what was located there when the location appeared, and soon Earth started to have gigantic patches which sometimes didn't even fit in the climate and vegetation of the area. From parts of Azeroth (Warcraft) to the Academy City (To Aru Universe) many thing begun to appear all over the world.

Now we shall embark upon this world from the small European town of Buje. Today's Europe which is facing grim moments as the sudden appearance of a large part of China from Fallout (from 2050 in the Fallout universe) a few years ago lead to the lost of much of Europe to Chinese forces.

The RP will start in the town of Buje, which severs as one of the transfer and living places for refugees, human or not, from the more northern parts of Europe.
Except for the core which can be observed using Google Map or another similar service Buje now has also changed as it is:
All across the hills around the core of the city before "The Arrival" slums and refugee camps have spawned, reaching somewhere between 20,000-100,000 in population (due to a significant presence of refugees no listed in official files).
A EUFOR base and airfield also have been build north from the town to help control the Alpine area of Slovenia and defend the Sava river valley, one of the rare parts of the Pannonian basin which evaded becoming a mountain region from the Golden Sun, thus becoming one of the key sources of food for the remains of EU.
The valleys around the city have been turned into as efficient as possible agricultural lands, mostly direct consumption cultures like wheat to evade the cost of nurturing livestock.
All industrial facilities have been turned towards the needs of stopping the advances of China into EU territory, AKA they are producing weapons and military supplies.


World of Re-genesis - Expanded Information


Superpowers of Re-Genesis Year 9:
AAS (American Allied States) - The military alliance of USA, Canada, Mexico and numerous Central American & Caribbean countries.
Dragons - Ruling California, south Oregon and much of western Mexico coast, Hawaii and currently marching into Arda (Middle-Earth) from east and north.
China (Fallout Universe year 2050) - Ruling most of Europe its advanced technology allowed them to conquer much of Europe.

Some major power of Re-Genesis Year 9:
China (Earth) - China from our world.
Japanese Defensive Alliance - A alliance made out of Japan, Korea and numerous "Arrived" members. Backed up with technology from the Academy City (To Aru Universe), numerous mythological creatures and others the JDA is a major power counter-weighting China in Asia together with India.
EU & EUEPB (EU Evacuated Political Body) - All that remains from EU. Forced south of the Pyrenees, Alps and Pannonian Mountains and with enclaves in the form of Great Britain and Crimea (the rest of Ukraine is now in Chinese hands) only the massive evacuation of industrial capability and civilians after the Fall of Malmo allowed EU to remain a major power.


Sheets



Question, placeholders and chit-chat are all welcomed.
Hidden 11 yrs ago Post by riprofsuls
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Name: Aleck Wydred
Age: 20
Home universe/setting: Dragon Mythology
Race: Dragoon (dragon and human hybrid born to a human mother)

Appearance:
Bio:
Personality:

Skill list:
Combat:
Other:

Ability list:
Supernatural:
Race specific:
Other:

Equipment list:
Combat:
Clothing:
Other:

Other stuff:

To note:
Your character can be a mythological, anime, novel or other fictional character of any kind. It can also be a regular human, "Stigma Holder" or Adept from this Earth.
If it is a existing race in the home universe/setting of the character you have to put a link to the Wikipedia/Wikia article of the race. If not you have to fill in a Race Creation Sheet.
Home universe/setting is from which universe or setting the character comes. If it is a universe of anime/game/novel and so on that a link to the appropriate Wikipedia or Wikia article is required. If you want to use your own universe then you must fill a Setting Creation Sheet.
Appearance is to be a picture of good description.
I want a nice sizable bio which follows the character's story from "Arriving" on Earth (for "Arrived" characters), "The Arrival" (character which were on Earth before "The Arrival") or from when they were born (for those rare ones which were born after "The Arrival") to the RP starting date.
Personality can be a few words or even left to be roleplayed completely. But if you are planning to use a major character from one of the "Arrived" locations then you need link his character page from Wikipedia or a Wikia.
The lists of skills, abilities and equipment is for easy management of said. Fill in as much as possible to make it as clear as possible.
Hidden 11 yrs ago Post by ArcGamer
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Name: Kalat
Age: 175 years old
Home universe/setting: see setting sheet.
Race: see race creation

Appearance:
Bio: Kalat was a knight-general from his world. In service to his king, when the gate first arrived in their world, He was asked to go through the portal find out the cause, whats was on the other side, if danger approached and then report back. Kalat being obedient to noone but his king he, without hesitation flew through the portal only to not be able to return. Now stuck in a world so different than his own with all manner of creatures, he must figure out which side to join and how to make it back to his king, lest his world become like this one.
Appearing in a northern european mountain, Kalak had to to immediately avoid capture and hunters. After days and days of hiding and fleeing, and some fighting, He finally lay low amidst a hidden mountain village, which was mostly abandoned. Finding the food here questionable but sufficient for energy, he rested and restored the few scrapes he had claimed when first entering. His next target was to find a more bustling town and extract information. He begin to fly south, and when he noticed that the population and structures seemed to increase he flew down to a hidden spot and transformed his wing into a cloak. He sheathed his scythe on his back, and begin to walk through this odd new town, in which all matter of creature bustled about.
Personality: Kalat is stoned faced and not much for conversation especially with those he does not know or trust. He knows his limits but his snide attitude towards others sometimes left him arrogant and more vulnerable then he would openly admit. He has extreme loyalty to his king whom he sees as his father.

Skill list: other than being a skilled hand to hand combatant, he is a skilled flyer and wielder of his favorite weapon, a black scythe.He is a good tracker and fairly good at being stealthy, due to his skill and high ranking he has learned how to conceal his wings in the form of a black cloak. Due to his land being much darker for more periods of time, Kalat can see extremely well in the dark.
Combat: aside from aerial fighting and hand to hand combat, he is most skilled when wielding his black scythe. Second to none in his world He has slowly begin to learn to apply magic to his scythe, though with him being stranded in a new world, that skill has been set aside for now.
Other:

Ability list: his strength and speed are slightly faster than the average human, though if focusing on one feat over the other he can push those boundaries much farther.
Supernatural: His world is one with with magical creatures such as himself and therefore are born in magic. His wings are the most supernatural ability he has, that and his species lives more many centuries at a time.
Race specific: Some would akin then to vampires or demons or a hybrid of both, when in fact they reach a new level of creature not known about to the common human. all are born with wings, though only royals have white wings, and only talented magic users and knights have white or black, common citizens have brown or grey wings.
Other:

Equipment list: Black scythe, to which he named xyeries, which means "dark justice"
Combat: though rarely using his finely tuned claws, they can be a weapon if he so chooses.
Clothing: mostly draped in black and blue, his black boots cover a dark blue pant held up by a black belt. an even darker blue shirt with a black stripe diagonally down covered his torso. His wings turned into a darkest of black cloaks which now hid a single pendant given to him by his king.

Race Creation:
Name: Forluras
Common Biological Features: Wings, though the color depends on your station, whether commoner servant or royal.
Common Mental Features: A tight knit group, singly focused and united under a king. Fiercely loyal.
Common Magical Features: those born as royals and servants have access to more magical powers and receive advanced training to master them and protect their land. These magics can range from enhanced physical abilities, elemental powers, healing and wards, or divine powers(used almost exclusively by royals)
Other: After finally coming to peace with the other races of their lands, they begin a quest for knowledge and understanding of their place in the world, and perhaps other worlds.

Setting Creation:
Name: With no official name , it is just known as the land of Forluras.
Laws of Physics: Operates very similar to earth, Although the sun is not as prominent a force in their land.
Laws of Magic: See above in character creation.
Technological Level: 1897 Gothic.
Other: While not an immortal species, they can be killed via normal means of weaponry, they are however very resistant to most magic, and very resistant to disease. while not having an exceptional healing ability, consistent rest away from battle can allow them to heal some grave wounds, though the presence of healing magic has shown that not all wounds can be cured by rest.
Hidden 11 yrs ago Post by gamer5
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Rip, fill the whole thing, until you do so I can't say anything. Delete the "To Note" section, this is just what I put so you have some guidelines in making the Sheets.

ArcGamer I see no issues with your CS so it is accepted.
Hidden 11 yrs ago Post by ArcGamer
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Sweet, I'll leave it up to you when you want to the posting to begin.
Hidden 11 yrs ago Post by Lucius Cypher
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Name: Kirk Knight of Thorns
Age:Became undead at the age of 33, has been undead for at least 60 years (93 years total)
Home universe/setting: Dark Souls Universe
Race: Undead; though there are variations, and those Undead who can obtain their humanity carry the mark of the Darksign.

Appearance:

Bio: Not much is known of the one known as Kirk, Knight of Thorns. What is known is that he is a member of a cult known as the Darkwraiths, who use occult magic to drain the humanity from souls to fuel their own ends. However, it is also suggested that Kirk is actually part of a cult known as the Chaos Servants, those who work to appease a being simply known as "The Fair Lady" for power and out of pity. For what reasons for why Kirk does what he does is unknown expect by himself. Generally, he is seen as a dangerous person as he must kill or otherwise harm others for their Humanity. But he does so to ease the suffering of a pitiful creature. Kirk himself does not remember much of his life before, and does not even think that Kirk is his real name, merely a simply one that he can use to identify himself. Ultimately, it does not matter to him. He has his own mission in life now.

During one of his many attempts to invade another world to obtain the humanity of his foes, he Arrives to this strange new land unlike anything he has ever seen before. He attempts and succeeds in killing some, but they do not act like those that exist back in his realm. He soon finds out that he is no longer in the world he once came from, and attempted to flee, but met with failure. Unsure of what was happening to him or what had happened to his world, he now seeks answers, and wishes to return to his world to continue his mission.

For the most part, Kirk has remained fairly peaceful, if also a bit paranoid. Since he arrive he's yet to actually kill anyone, and those who dare try to harm him would soon face a knight clad in steel and spikes, which either scare them off, or he nearly kills them and they flee on their own. He occasionally siphons humanity from others when he can, and so far hasn't died. Despite the general peacefulness of this new world, he has no intention of settling here and only wishes to return to his own. He has traveled far and wide, still searching for answers wherever they are hidden...

Personality: To say that Kirk is a violent person is a bit of a misunderstanding; everything in his world was out to kill him, and he was the one who struck back first. Violence and destruction is his first option because for the majority of his life, it was the only one. Kirk won't refuse help if he can get it, but be aware that he does not trust anyone closely. Everyone is naught but a tool at best, and a fool to trust him at worse. But he has his honor, as strange as it may come, as well as a hidden heart that allows him to help those who needs it most, even at the cost of others. He is a knight above all else; for his lord and master, whoever that may be, he serves with diligence and unquestionable loyalty. Their friends and allies a close second.

Skill list: Kirk is a strong willed person who has survived many years fending off the insanity that comes with being Undead, and thus his willpower is usually strong enough to overcome any force that tries to press on his mind. Kirk is also highly agile for a man in a suit of armor, capable of crossing gaps and narrow ledges like a cat. Kirk is also a fairly perspective individual, capable of seeing things beyond merely what is seen with the eyes. He could spot a hiding place or detect the ulterior motives of others quite easily, so long as they themselves are not skilled in the art of subterfuge.
Combat: Kirk is a skilled sword-and-shield fighter, but also familiar with Two-Handed swords as well. He combines his speed and durability together to become a fearsome foe to many, which he can further augment with various magics. He is capable of stealing humanity from others, which he can than use to heal his body of their physical injuries. He also has access to many powerful Pyromancy magic, such as the Great Chaos Fire Ball and Chaos Storm, as well as a few other spells (Listed below).
Other: Kirk designed his own armor and weapons, and knows how to maintain them. He us not much of a professional metal worker, but he could apply some of his knowledge for others into their equipment or such.

Ability list: As an Undead, Kirk has access to many of their strengths, but also exposed to their weaknesses to, including unforeseen ones that come from entering this strange new realm. For starters, Kirk can rest at locations known as "Bond Fires" that will allow him to restore his health back to normal, as well as serve as his proverbial "Spawn Point". Should he die, he shall be transported back at this previous Spawn point, losing all his accumulated humanity and "Hollowed", that is, he appears as a ghastly zombie instead of a flesh-and-blood human. Despite the resurrection nature of being Undead, Kirk is far from immortal, and has died many times over the course of his life. Additionally, due to changing to this new world, the likelihood of him having a Bond Fire that he could use is slim. He does not know what would happen to him should he die here without meeting one, and he hopes that he can find one soon before his inevitable death.

Kirk has two states of undeath that he could take; his Hollow form makes him appear as a ghastly corpse. In his world, it prevented him from calling upon allies from beyond his world, but also protected him from those who would do him harm. However the longer he stays in this state, the higher the chance that he will lose his sanity and becoming nothing more than a deranged corpse. He also has a Reverse-Hollow form that turns him back to a flesh-and-blood human, which increases his own abilities as well as allows him to summon others to him. However he himself becomes a target for those who would see him dead, from this world and beyond. However, this can only be done at the mystical Bond Fires, as using his humanity itself is not enough. Additionally, he carries a mark known as a Darksign, which allows him to sacrifice his humanity to teleport back to the nearest Bond Fire.
Supernatural: Kirk's Darkhand allows him to siphon "Liquid Humanity" from his foes, which he can use to heal himself. Some have more "Liquid Humanity" than others, though despite the brutality of what he does, using his Darkhand to take Humanity does not actually kill those he targets. In order for Kirk to siphon their humanity, he must make physical contact with whatever is his "Darkhand" at the moment. His Pyromancy Flame is more versatile in combat, as it lights his hand on fire, which he can use to bolster his hand-to-hand by causing those who he punches to be lit ablaze. But there is more to his Pyromancy flame that just that. He has the following spells that he can use when he activates his Pyromancy Flame:


Both of Kirk's Darkhand and Pyromancy Flame requires that he have one empty hand; he cannot be holding onto his shield, sword, or any other object if he wishes to use either one for a hand. Though he can have his Darkhand in one hand and his Pyromancy Flame in the other, he cannot have both hands use the either either the Darkhand or Pyromancy flame.

Other: As an Undead, Kirk also does not require food or sleep to survive. Though resting would help him recover his energy, he requires a Bond Fire or other healing items to recover from wounds. Food themselves doesn't provide him any particular benefits, and he couldn't taste them anyways.

Equipment list:
Combat: Serrated Steel Sword, Spike Shield, Armor of Thorns, his Darkhand and Pyromancy Flame, and lastly a few throwing knives seeped in poison. He also wears two rings, one that allows him move unimpeded on rough terrain, and one that silences his movements.
Clothing: Aside from his loincloth, he also wears a large thick cloak whenever he needs to enter civilizations. The cloak itself merely hides his armor, and does nothing to protect him or others from the thorns on it.
Other: Aside from his weapons, Kirk carries a vial known as an Estus Flask, a potion that heals his body of wounds. He also has what is known as "Liquid Humanity", which is the humanity he takes from mortals. He can use said Humanity to fully restore his health, though they are rare and he looses all of them upon death.

Other stuff: Kirk has found only one Bond Fire that he has accessed, which is located all the way back where he first arrived; in China.
Hidden 11 yrs ago Post by gamer5
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Your character is accepted Lucious.

BTW Arc and Lucious I presume that both of your characters have became wanderers upon the arrival since they were alone and over time came to Buje. If you want to change this add information about when & where did they arrive and the general outline of their lifes up to the RP's starting point. At the start of the RP all character must eather be in Buje or near it (any place withing 20 km of Buje will do).
Hidden 11 yrs ago Post by riprofsuls
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Gonna finish up tomorrow...I have very little time to get on except to check up on progress. Tomorrow is my day off so I can work on it proper like.
Hidden 11 yrs ago Post by gamer5
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OK ripofsuls. Will be waiting for it to come up.

Also Lucious incloude those two links in the following way:
Kirk, Knight of Thrones (Wikia Link) http://darksouls.wikia.com/wiki/Kirk,_Knight_of_Thorns
Dark Souls Universe (Wikipedia Link) http://en.wikipedia.org/wiki/Dark_Souls
Hidden 11 yrs ago Post by ArcGamer
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edited my post to include a small paragraph about my character reaching biju.
Hidden 11 yrs ago Post by gamer5
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It's Buje (read like buye) and, if you can humor me, please move it to the bio section?
Hidden 11 yrs ago Post by Lucius Cypher
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I edited. Kirk hasn't done much since arriving aside from trying to figure out how to return back to his world. Stole some humanity and what not, but his KDR is fairly low and stable.
Hidden 11 yrs ago Post by ArcGamer
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Edited.
Hidden 11 yrs ago Post by gamer5
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Okay.
Hidden 11 yrs ago Post by gamer5
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Now since we are going to be quite a small crew I am going to ask only one thing from you DEDICATION AKA ACTIVITY.
If one of you wanders off that is pretty much the end of our RP since I don't think just three off us would make that nice of an RP.

rip I am expecting that CS ASAP. No actual need to rush but the sooner we begin the better, right?
Hidden 11 yrs ago Post by ArcGamer
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So are waiting for the last character before we post?
Hidden 11 yrs ago Post by gamer5
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Thats right Arc. We are waiting ...
Hidden 11 yrs ago Post by Lucius Cypher
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So... Still waiting huh? Maybe I could call in a friend.
Hidden 11 yrs ago Post by gamer5
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If you want, the more the merrier, right?

I will be PMing rip soon to see why there is no CS up from him ...
Hidden 11 yrs ago Post by Ryonara
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Name: Xia Yang
Age: 28
Home universe/setting: Fallout Universe
Race: Mutated Human

Appearance:

Bio: Xia used to live near the Capital Wasteland, shortly after Project Purity was a go but before the Lone Wanderer awoke from coma. Xia moved to the area when she heard about the Waters of Life, figuring she could get a job escorting water caravans or simply being another hired gun. Wasteland was still dangerous after all. Xia herself was fairly skilled with most forms of conventional weaponry (Though she could never really get a good handle on those energy weapons) mostly due to an advantage most others didn't have; extra arms. A mutation she gained after a very close call with some FEV from supermutants, at first they made her tired and almost killed herself when she thought to cut them off. But after a few lucky breaks, she managed to get enough food to support the energy needed to keep her arms functional, and got herself some weapons to make sure she put them to good use.

When she moved into the Capital Wasteland she got a job by some history nut-case to investigate historical sites and try to get documents. It paid well, so she went about her business until she stumbled onto a strange sight. Some sort of portal or another. She thought she was at a safe distance when it suddenly expanded in size, and somehow she ended up in some place that looked like Pre-war Earth.

Since arriving, Xia had been fighting her way out of Chinese occupation towards Buje. She doesn't plan to stay for long, just long enough to set her up for another trip across the country.

Skill list:
Combat:
Guns - Xia has used a wide variety of firearms, and is equally skilled with most types. She herself prefers rifles, like shotguns, though she's no stranger to long-rifles or assault rifles either.
Melee - Thanks to her extra limbs, Xia is much more deadly in close-quarters combat than most. She can deftly grapple and lock up someone's arm with two hands, and use the other four to start stabbing her opponent. She utilizes knives often, but her main CQC weapons actually take the form of a tomahawk.
Explosives - Xia is good at making, placing, and generally dealing with bombs, such as fragmentation or even plasma. She herself can adapt explosives from whatever she can scavenge, and since she doesn't live in a post-apocalyptic setting, there's a lot to scavenge.
Other:
Survival - Xia has been living off the land as soon as she left home, and much of the land she used to live in was hostile. She has adapted her body to take the maximum amount of nutrients and other materials she eats, and should she run low she can always figure out a way to scrounge up something good. Dealing with things like injuries and poisons are also within her skills, though she's not what you'd call a medic.
Platforming - Location and positioning has played a more vital role to her survival than what guns she carries, so she always makes sure she can get to wherever she needs to quick. She can free run while fully loaded and keep on trucking for hours on end if she has to.

Ability list:
Supernatural:
Her strength is far greater than what her appearance would tell you. This include her four extra arms; though they look like veins, muscle, and bones, they are quite capable of generating enough force to crack a human skull with a punch, or to withstand the recoil of firing a automatic weapon by themselves.

Equipment list:
Combat:
PGM Ultima Ratio 'Hecate II' - Xia's goto rifle for anything that needs to be killed at a distance of a hundred yards or more. Ammo is fairly rare and hard to get to though, so she keeps this one stowed away in case of emergency.
Hawk Semi-Auto - Xia's shotgun. A semi-automatic shotgun that uses twelve-gauge shots, and can hold up to twelve rounds in a single drum magazine. She has one drum with buckshot, and another drum with slugs.
N99 .357 Pistol - Xia has two of these pistols. They use .357 magnum rounds and can carry up to ten shots per magazine. Also one of the only bullets she knows how to make with scrap, so it's one of her most used guns.
Chinese Assault Rifle - A little gift Xia picked up when she arrived to this world, courtesy of a dead Chinese man. Not much modifications, though she has fitted it with a slot where she can put one of her knives underneath the barrel as a bayonet.
Combat Knives - More gifts she picked up from the Chinese, though she has one unique one herself. It is unique in that it has an electrical edge on the opposite side of the blade, allowing her to release a high-voltage electrical shock against anything that makes contact with the edge. With this one, she has six knives on her body.
Tomahawk - Something she has a lot of use with, but this tomahawk she brought from a store in this world. Serves her pretty well all things considered, and she tpyically whips this out more often than her knives, though they're sometimes an off-hand weapon.
Clothing: Xia wears combat armor on all parts of her body except her arms. Her head has a metal mask that she uses to breath in toxic environments, and she usually has a helmet on if it didn't get blasted off. She wears a large dull green cloak to hide her arms when not in a fight, but they also are handy in hiding herself as a giant rock or something.
Other: Xia carries a backpack full of survival gear, and her pockets tend to have little knick-knacks she might need, usually snacks, but sometimes things like bandages or tools.

Other stuff: Xia is wanted by the Chinese for killing a few of her soldiers, though all they have on her is that she has six arms, and has no other solid details about her.
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