Hidden 11 yrs ago Post by Nem
Raw

Nem

Member Seen 1 yr ago

Name: Nathimys Bayias
Age: 19
Appearance: (I did this one last. It was the hardest. u_u)
Nathimys stands slightly taller the average height, and is under the average weight. He is a lean man, travelling many miles on foot just to get to the next inn, twice or three times a week sometimes- it shaves a lot of weight off of a man. He is almost always seen in a white cloak, generally unbuttoned with the hood down, with incomplete magic symbols sewn into it in several places. He wore simple black trousers, and a black leather vest over a white, cotton shirt. It was thin with ruffles at the end of the sleeves, and had wooden buttons from the middle of the shirt up. His face was worn from wind and weather, his joking, teal eyes occasionally straying away from the person he may be having a conversation with. He wore leather sandals, and even in the coldest season, is seen with the same sandals on.

Style/Levels:
Healing magics: 5 Weaponry: 4 Strength: 3.
Current abilities:
Healing Magics - Level 1
Etra One:
Mending Flow.
This Etra calls upon a vial of water Nathimys keeps in his jacket, using it as a way to channel magic into the wound without the risk of infection or damage from the outside world. The water creates a film over the wound's surface, allowing the immune system to clot blood at a much increased rate. Cool down of several minutes.
Etra Two:
Rejuvenation.
Nathimys's magic heals not only the body and physical pains- but the spiritual and mental pains, as well. When this magic is used, the target feels refreshed, despite being tired before hand. However, after it wears off, the target is left twice as fatigued as they would have been. Cool down of fifteen minutes.
Etra Three:
"Snake oil- the ultimate cure-all!"
As if having used snake oil, Nathimys can use his magic to temporarily stop most poisons from spreading for a short while, before it starts spreading again. Useful if someone needs time to get an antidote to a poison. Effect of half an hour, depending on the strength of the poison. Cool down from 10-20 minutes.

Weapons:

Nathimys is modest about his skill with weapons, commonly telling people he can hardly work his way around a knife. Truth to be told, he is experienced with his weapons- lacking proper training, but still showing potential and skill with them. None of his weapons are very visible at all times, except for the one bow he carries across his back, the quiver tucked neatly behind it. The quiver is filled with black-shafted arrows with white feathers, and steel tips meant for piercing it's way into any target present. The bow itself isn't all too amazing, being simply a dependable, sturdy bow whenever Nathimys needs it. Which is rather often, since trouble always seems to find a way to get to him.

Nathimys's most used weapons are the two claws he has on either side of his waist, clipped onto a belt hand-made for carrying the two claws. these claws are completely different from each other, one being a glove with a handle just before the tips of the fingers, allowing them to curl easily around the smooth, steel bar. this is for extra grip when holding the claw specialized for stabbing. The blades are doubled-edged, flat, and extend from holes just above every knuckle in the leather. Each blade extends into a sharp point, the base of each blade connected to a sturdy steel bar which is connected to the finger bar, allowing for the claws to not simply slip out of the glove. This glove sits on top of a chainmail glove with cotton underneath, and underneath that a layer of thin cloth which is wrapped around the hand from the wrist.

The other claw is a strange, foreign looking weapon. More foreign than the idea of claws being used for weapons. In this claw, Nathimys's arm lays sideways, gripping on to a leather-bound handle which connects to the top of the claw, which covers the top of the hand. (Think of the grip on a gun, except the arm holding it is sideways.) A metal blade extends from the left side of the claw, longer than the average dagger, slightly shorter than the average short sword. The top of this blade is serrated, the top sharpened to a razor-sharp point and side, the blade alone made for slicing and sawing. The outlandish blade only got more strange- the right side of the blade sporting four, wickedly curved blades. The blades were straight, curving at the end, almost into a circle. It was made for latching on to a target, so that the other hand could stab freely. The curved portion of these blades is roughly 270 degrees, the curls facing away from the hand.

Personality: "As far as I'm concerned, one does not have a skill as long as no one else recognizes it." Nathimys muttered to himself, beating back the part of his brain that was telling him to gloat about his recent successes to his client in front of him. "What was that?" His client asked, looking back at him. "Nothing. Let's keep moving. What do you need for service, again?" Nathimys asked, walking down the dirt road, jogging for a few steps to catch up to his client and then walking beside him. "My son is in great pain. I need you to help." He repeated for almost the fifth time, furrowing his brow. "Ah, yes, that's right..." Nathimys said, having forgotten already. "What are his symptoms?" Nathimys asked. "As I just said-" The client said through gritted teeth. "He has a fever, he has been throwing up almost twice every few hours, and his body is covered in rashes." He said, unlocking the door to his house with a key, gesturing Nathimys inside, and closing the door behind them. Instantly, the repugnant smell hit them like a hard blow, and Nathimys stumbled back a bit as he smelled it. It was truly awful. Nathimys followed the man up the stairs, where several lanterns were. On the bed was a boy, no more than his own age- who was violently scratching his body. "Stop that!" His father yelled, and the scratching ceased. Nathimys stepped forwards, not touching the victim. He had no need to see if it was contagious or not. "Don't worry, there's only a high chance of you dying." Nathimys said with a grin, which was hidden, as his back was to the father of the son. "How long has your son been like this?" Nathimys asked. "Weeks." The father responded. Just as he said this, the boy suddenly stopped moving, and his head drooped to the side. Deciding to take his chances, Nathimys checked the boy's pulse. Dead. "Right then, forget the payment- I'll be off." Nathimys said. "Oh- and burn the body. We don't need a plague spreading." He said heartlessly, closing the door to the house behind him before the man could object. Or take his money back.

Adventurous at times, Nathimys is able to make jokes out of any situation. And turn it into a positive light- at least for him. He is overly modest, and is a wild card at times, getting a bloodlust when in battle, almost losing his sanity as he violently rips through anything in his path, regardless of personal harm. However, when having not been in a battle for many days, he calms down, and becomes an entirely different person. He sounds wiser, and is more easy to give your trust to, taking on a kinder persona. Of course, would you want yourself to trust him?

History: Nathimys only knew one thing about his father, living under a lie to this very day. As his mother had always told him- "Your father was a great man." His mother had died at an early age, sharing with him many of the medicinal discoveries she had made during her lifetime. He willed himself to study the books religiously, day in and day out. He created medicinal cures for common colds and diseases, selling them, barely scraping by on the money he could make. He made a few advances in medicine, soon studying healing magic. He continued to save money, buying weapons to protect himself as he became the age to travel. He travelled from town to town, looking at exotic diseases and trying to cure them. He succeeded in some cases, but in most of them, the patient died- just like his mother. Whenever he failed, the memory would resurface, and he occasionally drank his sorrows away. He continued travelling for the exotic diseases, knowing that, despite the pain he had been through, and the irony of his mother's death, he would recognize the disease when he saw it, and would create a cure for it, no matter what. Even if there was no one left to receive it, he would hold it as a great achievement- a great personal goal.

Why are you on this journey?: To travel and see the world, just for the slight chance he may find someone inflicted with the disease his mother had contracted and make a cure for them.

Miscellaneous: Nathimys is fond of mushrooms, and can be seen talking to them frequently. Always wears sandals.
Hidden 11 yrs ago Post by tatszico
Raw
Avatar of tatszico

tatszico The Unseen

Member Seen 7 yrs ago

Loving all of your guys' characters. :) Also, forgot to mention, if anyone wants to have a relationship with Zico, just let me know! We can discuss the type of relationship, how they know each other and all of that jazz that makes our characters connect!
Hidden 11 yrs ago Post by Nem
Raw

Nem

Member Seen 1 yr ago

I got all them creative jives flowing, man.
Took forever, but it happened. £:
Hidden 11 yrs ago Post by tatszico
Raw
Avatar of tatszico

tatszico The Unseen

Member Seen 7 yrs ago

Nem said
I got all them creative jives flowing, man.Took forever, but it happened. £:


I really like the lighthearted-psychopath aspect of your character. ;p
Hidden 11 yrs ago Post by Pyro V
Raw
Avatar of Pyro V

Pyro V

Member Seen 2 yrs ago

I am liking everyone's characters, but sweet christ this is going to be a sausage fest.
Hidden 11 yrs ago Post by Solita
Raw
Avatar of Solita

Solita Queen of Awkward

Member Seen 2 mos ago

Don't worry! Joscelin's about to make her comeback!

Just as soon as I can figure out what I want her Etras to be...
Hidden 11 yrs ago Post by Jerkchicken
Raw
Avatar of Jerkchicken

Jerkchicken

Member Seen 1 day ago

Pyro V said
I am liking everyone's characters, but sweet christ this is going to be a sausage fest.


the best kind of fest
Hidden 11 yrs ago Post by Nem
Raw

Nem

Member Seen 1 yr ago

tatszico said
I really like the lighthearted-psychopath aspect of your character. ;p


Keh-heh...
Heheheh..
Hidden 11 yrs ago Post by tatszico
Raw
Avatar of tatszico

tatszico The Unseen

Member Seen 7 yrs ago

Solita said
Don't worry! Joscelin's about to make her comeback!


Hardest part for me too. :,( Still need to develop three more lol.
Hidden 11 yrs ago Post by Solita
Raw
Avatar of Solita

Solita Queen of Awkward

Member Seen 2 mos ago



Name: Joscelin Voclain

Age: 19

Appearance: Her long, bright red hair is in a near-perpetual state of messiness, and strikes a contrast with her clear blue eyes. She is usually wearing an eclectic collection of perfectly functional light armor pieces intermixed with an oddly colorful outfit that certainly helps her to stand out in a crowd, and she is almost always either grinning or wearing an expression that looks like it wants to be a grin. Keeps both of her swords sheathed on the same side of her body.

Style/Levels: Weaponry Level 5 (Swords), Combat Magic Level 5 (Wind), Fisticuffs Level 2

Current Abilities: Weaponry Level 1 (Swords)

Etra One - X-Slash: Joscelin brings both swords swinging powerfully down in an 'X' shape at her opponent. (Deals three times the damage of a single slash, because double would make this move redundant)

Etra Two - Flourish: Joscelin attacks her opponent in an unusually flashy manner. If she manages to defeat them with this strike, any remaining opponents are at least partially, if not totally demoralized, dependent on how powerful the opponent she defeated was. (If no other opponents remain, she just looks cool as heck to her friends)

Etra Three - KO Strike: Joscelin strikes her opponent's temple using the hilt of her sword, potentially knocking them out if they are sufficiently weak. Useful for taking prisoners, or showing the mercy that a hero should. Not very effective on monsters.

Etra Four - Fury: In exchange for doubled offensive output, Joscelin halves her regards for her defenses, making her more powerful but also more vulnerable. Able to ignore the sting of superficial wounds until the fighting is over.

Weapons: Principale (Primary Sword), Faible (Secondary Sword)

Personality: Relentlessly upbeat, known to be a bit mischievous, but has a strong sense of justice and is undyingly loyal to her friends. Has a childlike obsession with heroism.

History: The second-born of her father, a powerful mage, and her mother, a well respected knight, Joscelin grew up on the tales of ancient heroes of might and magic. When she discovered that she, like her older brother Milo, had inherited a proclivity for both might and magic, the two of them began training together in secret. While she made good progress in learning the basics, it always seemed as though her brother was one step ahead of her. She always felt a strong, if one-sided, sibling rivalry with her brother, but still felt as though the two of them were close. One day a few years ago, she and her parents awoke to find that Milo had disappeared without a trace. Utterly devastated, a few days passed before Joscelin went out to the spot where they used to train together... and found a note that he had left behind. Just one word, and just for her.

Joyeuse

At that moment, everything clicked in her head. The tales of Joyeuse, the legendary sword said to contain the spirit of an ancient god of war. Once, she remembered, her father had told her that she was a descendant of the only hero who had ever been able to wield it. Standing there in that field, she then knew what she had to do. Barely a week passed, and she too ran away from home, in pursuit of her brother, the legendary sword, and an adventure worthy of all the old tales.

Why are you on this journey?: To reclaim Joyeuse, and use it to become a true hero.

Miscellaneous: Afraid of the dark.

Relationships


Celosia Alesea - There's no conflict of ideologies here. Joscelin and Celosia should end up being like two peas in a pod.

Sinpher 'Sin' Randol - Likely to be a bit creeped out by some of his mannerisms, but will still probably be friendly enough with him. After all, the roguish types were always her favorite heroes.

Zico al'Sorna - It's very likely Joscelin will fall for Zico's act hook line and sinker. Not that she has anything of any real value to steal.

Viento Platinado - Will probably sympathize with his quest for his tablets, considering her own quest for Joyeuse. Hero friends forever

Tyrell Varn - Joscelin has actually been travelling with Tyrell for a short while, having decided to tag along with him after the two of them were kicked out of the city of Hornfell for starting a brawl. But they totally weren't the ones that started it!

Jitters - Would probably mistake him for a regular old monster if she was the first to spot him, but is one of the more likely candidates to warm up to him once he's somehow become an established member of the group.

Nathimys Bayias - She'll be glad to have another capable healer around, but probably won't appreciate the differences in their codes of ethics.

Atalee Vayshalum - Joscelin was by no means raised very religiously, but many of the tales she was told were myths borrowed from different religions. To her, Atalee would seem exactly like the heroine of one of those tales, which is a definite plus.

Freya Yates - Joscelin will definitely be curious about the oddities that she's collected. One of the more likely members of their group that she would go out of her way to become friends with.

Ava Zaiyen - "Um... am I the only one that notices the blatant villain in our party?" (Hint: They won't be friends)

Milo Voclain (Brother) - Highly competitive with, seems to grow uncertain of her own abilities when he's around.

* * * * * * *

Secondary Character Sheet




Name: Milo Voclain

Age: 23

Current Abilities: Weaponry Level 5 (Swords), Combat Magic Level 3, Healing Magic Level 2, Fisticuffs Level 2

Weapons: Gram (Longsword)

Relationships: Joscelin Voclain (Sister)
Hidden 11 yrs ago Post by Nem
Raw

Nem

Member Seen 1 yr ago

*A wild derp was here.*
Hidden 11 yrs ago Post by Ampharos
Raw

Ampharos

Member Seen 6 yrs ago



Name:

“My name is Atalee Vayshalum.”

Age:

“I am twenty-two years old.”

Appearance:

Click here!

“I am of average height and weight, have brown hair with brown eyes, and have a fair complexion. My bangs extend down my face, while the rest of my hair is braided into a twist that runs all the way down my back. Typically, I wear a layer of mail beneath a much heavier layer of plate armor, including a chestpiece, shoulder guards, elbow guards, gauntlets, knee guards, shin guards, and boots. I keep a sheath at belt, along with leather cases for a couple of daggers. In addition, I carry a medium-sized brown sack on my back which carries necessary provisions, including food, water, and cloth. It should also be stated that I carry a number of trinkets on me, including a locket of the Goddess Vexa and a ring passed down to me from my mother, which I will either keep around my neck or on my right pointer finger, depending on whether or not I am wearing a pair of gauntlets. In battle, I may cut away the green garb that I wear above my mail, opting for increased mobility over appearance."

Style/Levels:

Weaponry Level 5 (Swords), Healing Magic Level 5, Fisticuffs Level 2

Current Abilities:

Weaponry (Swords), Level 1

Divinity Wave

”May the Goddess Vexa bring the sinful and the unholy to their knees!”

By channeling the power of the Goddess Vexa through her sword, Atalee releases a shockwave of divine energy that does mid-range to long-range damage. This attack does extra damage against unholy creatures such as the undead.

Divine Wrath

“May you find redemption in the arms of the mother, the Goddess Vexa!”

Atalee channels the power of the Goddess Vexa through her blade, thus allowing her to release a blast of holy magic at her target. This blast will knock back most targets but cause additional damage to the unholy such as the undead.

Hallowed Shock

“The Goddess Vexa gives allows me to wield the power of the sky!”

Atalee channels the power of the Goddess Vexa through her sword, allowing her to shoot electricity from the blade.

Holy Stun

“The power of the Goddess Vexa stifles you with its purityl!”

Atalee channels the power of the Goddess Vexa through her sword, allowing a single strike to stun an opponent by transferring the power of the Goddess Vexa into her target. Opponents who are divine or otherwise holy, especially priests, will be immune to the effects of this attack.[/

Retribution Blade

“Through my blade, I introduce will you to the power of the Goddess Vexa!”

Atalee channels the power of the Goddess Vexa through her sword, strengthening the power of her strikes and doing additional damage against the unholy, especially the undead. Her sword loses this power if she lets go of it.

Weapons:

“I carry two daggers at my side and my primary weapon, a long sword called Guardian’s Oath.”

Personality:

“To say that I am deeply religious would be an understatement. I am a devout worshiper of the Goddess Vexa and also a member of the Order of Vexa, a sisterhood dedicated to fulfilling the wishes of the Goddess Vexa. I will do everything in my power to ensure that her will is made real here on Zenith, even if that means taking the life of another. However, I recognize that violence is not always the answer and am not a violent person by nature. I will typically seek diplomatic solutions to my problems, especially when those who stand in my way mean no real harm. When speaking, I carefully piece together every sentence she makes, ensuring that every word is in place and spoken so that the correct meaning is conveyed. That said, I also do not have much knowledge of the world outside of my monastery. I do not know very much about the outside world or its culture, nor do I know a lot about how people act. My knowledge of the world comes almost exclusively from books. Although I spend a lot of time thinking about what I want to say next, I often find myself saying the wrong things, sometimes things that are completely and utterly inappropriate for a situation. You will have to forgive me for that; I usually do not mean to offend."

History:

“We are the Order of Vexa, the devout followers of the Goddess Vexa. Long ago, we founded a monastery deep in a lonely mountain overlooking a thick forest far beyond any known human settlement. We have been there for thousands of years, praying to the Goddess Vexaria to deliver us from Zenith and to Vexaria, a world known only to us from our mothers and by them by their own mothers, from generation by generation, so forth, and so forth, for as long as we have kept records of our existence in our monastery on that lonely mountain. Thus far, our prayers have not been answered, even when years turned into decades, decades into centuries, and centuries into millennia. Still, we continue to pray to the Goddess Vexa, once in the morning, once before every meal, once every afternoon, and then for a final time before we rest our heads. We also continue to fight, having extensive training in both swordsmanship and magic, for we believe that when the Goddess Vexa delivers us to Vexaria, we will be the vanguard of its liberation.

There are no records of our order that predate our establishment upon the lonely mountain overlooking the thick brush far removed from civilization. Likewise, few outside of our monastery are aware of our existence, and those who are, have sworn themselves to secrecy. In order to maintain this air of secrecy, our contact with the outside world is limited. We trade the resources that we harvest to manufactured goods in towns along the single road that leads into the forest, posing as adventurers or merchants just passing through. However, since we are a female order, we also seek out able-bodied men to father our children. Once our daughters come of age, they leave to found a suitable mate, somebody who is intelligent, strong, and charismatic, one whose blood will make the next generation even greater than the last. Our daughters will stay with the father until the baby is born and then a choice will be made. If the child is a girl, then the mother will return to the monastery with her daughter, and if the child is a boy, then the mother will abandon the father and her son, in search of a new mate to sire a daughter.

My name is Atalee Vayshalum, a member of the Order of Vexa and servant to the Goddess Vexa. I grew up in the monastery, much like my mother before me, my grandmother, and both my daughters and granddaughters will after me. I was born twenty-two years ago and have spent my life praying to the Goddess Vexa and studying her teachings from the Book of Vexa. I learned the ways of both magic and swordsmanship through my mother, being taught how to conjure the power of the Goddess Vexa through my sword, something that Zenithians refer to as holy magic.

One night, however, I had a dream. I saw the Goddess Vexa in this dream, and she spoke to me. She explained to me that the Order of Vexa was no longer capable of fulfilling its purpose and that the Exalt, the head of our order, no longer represented her interests on Zenith. Instead, the title of Exalt had become akin to a title of nobility and the Exalt herself was more of an aristocrat than a warrior. She told me that I must leave the order and venture into the outside world. I had no idea what I was supposed to do or where I was supposed to go, but I dared not question the Goddess Vexa. I simply nodded along, listening to her speak, knowing that I was faced with a choice: abandon my friends, my family, and everyone else I held dear or denounce the Goddess Vexa, something I could not possibly do…

I made my choice. I left the Order of Vexa. I snuck out in the dead of night, taking only my armor, sword, and whatever I could carry in a sack on my back. I climbed down the lonely mountain we built our monastery into, navigated the huge forest at its base, and followed a path to the closest Zenithian settlement I could find. I spent most of what little money I had to purchase books, maps, and anything else I could use to navigate a world I knew almost nothing about. In truth, this had been my first time outside of the monastery, and likewise, my first time seeing native Zenithians, never mind artisans, craftsmen, farmers, laborers, merchants, and even soldiers. I stayed my first night at an inn and awaited further instruction from the Goddess. I dreamed and dreamed, not allowing myself to awaken until I was given my next instruction. However, the Goddess never came to me. I had no idea what to do or where to go. I even waited an additional day, praying during the day and trying to contact the Goddess in my dreams during the night. Still, I received no message from her, nothing whatsoever.

Ultimately, I left the unnamed village, and now I wander the world, searching for my purpose.”

Why are you on this journey?

“As I explained previously, I saw the Goddess Vexa in a dream. She told me to abandon the Order of Vexa and venture out into the world so that her will may be done. In the dead of night, I fled, leaving everything behind, and starting my life anew with the Goddess as my guide. However, I have not heard from the Goddess ever since, and I am wandering the world, awaiting further instruction. I suspect that she wants me to figure out my own destiny, to learn what I must do on my own. I also suspect that whatever it is she wants me to do, I will know what it is when I happen upon it. Until then, I will continue wandering, learning about the world an bettering myself in the name of the Goddess Vexa, for I am her sword and shield, and I must be in peak condition if I am to cut down her enemies and defend her name.”

Miscellaneous:

"Supposedly, I have a thick accent that I share with my sisters within the Order of Vexa."


Relationship Chart:
Hidden 11 yrs ago Post by OtomostheCrazy
Raw
Avatar of OtomostheCrazy

OtomostheCrazy The Impatient Patience of Fulfilled Nothingness

Member Seen 28 days ago

I'm still working on my character, but I will turn him into a girl, because it would still work anyway. The puppet will still be the same though
Hidden 11 yrs ago Post by Demensia
Raw

Demensia

Member Seen 10 yrs ago

Still working on mine~ I won't post it till all my etras and stuff are done, I want it to be a suprise!
Hidden 11 yrs ago Post by Lilacs
Raw
GM

Lilacs

Member Seen 4 yrs ago

So many CSs! I'd better get a move on finishing mine...

Would you guys mind telling me if you've posted a CS or not, and on what page? It'll just make things easier for me.
Hidden 11 yrs ago Post by Jerkchicken
Raw
Avatar of Jerkchicken

Jerkchicken

Member Seen 1 day ago

page 2
Hidden 11 yrs ago Post by Ampharos
Raw

Ampharos

Member Seen 6 yrs ago

Mizuho said
So many CSs! I'd better get a move on finishing mine...Would you guys mind telling me if you've posted a CS or not, and on what page? It'll just make things easier for me.

A couple posts up in a spoiler tag. You could just Ctrl+F my name since it's the only post besides this I've made on this page.
Hidden 11 yrs ago Post by Jerkchicken
Raw
Avatar of Jerkchicken

Jerkchicken

Member Seen 1 day ago

Also thinking of tweaking and maxing out my etra limit
Hidden 11 yrs ago Post by Nem
Raw

Nem

Member Seen 1 yr ago

First post, page 4.
Hidden 11 yrs ago Post by Fortitude Creed
Raw

Fortitude Creed

Member Offline since relaunch

This seems interesting. Are you still taking characters?
↑ Top
© 2007-2024
BBCode Cheatsheet