(How's this?)
Name: Freya Yates
Age: 29
Appearance:
With traveling clothes In normal clothes "I'm usually addorned With oddities. To many, my pants, boots, and gauntlets look normal enough, but I wear strange armor and an even stranger helmet. My armor is covered in various trinkets I had collected over the years. These trinkets range from antique medals to various scales from previous monster attacks. The only other thing on it is a sheath to carry my knife. Even I would say that my helmet is the strangest item in my possession. It is a unique horned helmet with a marking at the eyes that resembles glasses. There are two slits on this marking that allows me to see. It also has a single slit near the mouth for me to breath and speak easily. It is not uncommon for people to mistake me for a unique monster when they see me. It's also not uncommon for them to mistake me for a man when I wear my armor! It's quite entertaining to see people's faces when they hear my voice. When traveling, I carry a large blue cloth, which acts as a bag to carry a seperate, rare set of armor and a greatsword.
Style/Levels: Puppets 5, Healing Magic 4, fisticuffs 3
Weapons: a small knife, and technically a greatsword that his puppet uses.
Personality: "Hmm...I would say that I have a generally upbeat attitude towards others. The only moment I show annoyance is when others touch my puppet. I have a love of odd items, often attempting to collect those items if no one else claims them, or if they are of no particular use to anyone. When it comes to fighting, I tend to act according to what I think would get me to walk away alive, rather than what I can do to defeat my opponent. That is, only if I don't think I can prevail. I only resort to survival actions when I'm in a pinch. That isn't to say that I would be cowardly enough to strike deals with intelligent enemies in order to save myself. One trait of mine that I expect people to dislike is the fact that I will loot a body if it has something that interests me. The one thing that will enrage me is when a person touches my little sister's doll. It would take a considerable amount of time for me to get over it. I wouldn't go so far as to let them die or anyrhing.
History: As a child, Freya had always admired travelers. She loved the different types of clothing they wore, she liked the stories that some of them would tell the her and the other children, and she especially loved the foreign items that they brought with them. She would gaze at them in awe as their foreign beauty amazed her. She would dream of Travelling, and seeing all those foreign objects up close. Of course, her interest in collecting oddities did not entirely stem from this. It was also a result from her younger sister's interest in foreign items. They would often attempt to create their own strange items, similar to the ones travelers show to them. Out of all their attempts, however, only one item they crafted gave them the same interest they had toward the real items. It was a doll, one unlike anything they thought they could make.
This doll was the only toy they kept as they grew.
Freya eventually became a traveller, though not because she wanted to. Her sister had fallen ill with a disease that no one in her region knew how to cure. Freya thought that she could find a foreign cure for her. Along her travels, she collected various trinkets that she thought her sister would like. As she traversed the other regions, she would eventually find herself in a ruin. She had heard from a doctor that there was an herb that could help her sister heal. She not only found the herb, but also found her current armor and helmet.
With what she found, Freya hurried to return to her sister. When she did return, she found her gone from her bed. At first she thought she was dead, but others informed her that a Travelling doctor had arrived and fell in love with her. He helped her back to health using the same type of herb that Freya had found. Freya was glad to find that her sister had joined the doctor on his travels.
Leaving the oddities and trinkets she had collected back in their room, Freya set on her path again to travel. This time with the full intent on finding interesting objects. This journey would teach her the basics of puppet magic. Learned how to do this in response to finding a rare set of armor and a greatsword that was like nothing she had ever seen. She knew how to shrink and increase the size of the armor, but wanted to keep its original size, so she would wrap it in a blue cloth she bought, and physically carry it's full weight. This slowed her travels down, but when she used it, it did not disappoint.
Current abilities:Etra:
Puppets 1 - Large puppetArmor Puppet: Freya animates the armor set he carries, and manipulates its assembly for a moment. When the assembly is finished, the armor wields a greatsword in one gauntlet. Freya manipulates its movements for battle. When Freya isn't concentrating on the puppet, it disassembles.
Assembling Dash Attack : Freya dashes toward a foe while carrying her armor puppet, then jumps, using momentum to push her forward. She releases her grip on the armor and reassembles it, while also manipulating a gauntlet to a) grab the greatsword and slash at the foe, or b) send a punch toward the foe, all while assembling Into its full puppet form.
Puppet Sky Assault: Freya shrinks the armor and throws it toward her foe, then returns it to its original size for an aerial attack.
The Armor PuppetArmor Puppet Etra:Shockwave Crush: the puppet jams the greatsword into the ground, using enough force to cause a shockwave to knock foes down. The shockwave range is 1 foot away from the puppet, 360 degrees around it.
Heavy Sword Thrust: Puppet dashes a small distance, thrusting the point of the greatsword with strength from the momentum.
Spin Attack: Puppet spins, while swing the sword.
Why are you on this journey?: "I am a collector of sorts. I collect various items that others consider strange. I wish to find more on my travels."
Miscellaneous: Freya carries her sister's doll hidden on her person. He will do absolutely anything to prevent it from being damaged.