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Hidden 11 yrs ago Post by Big Al Jefferson
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Big Al Jefferson

Member Seen 7 yrs ago

Going to pull out of this, on second thought. I'm a bit harassed for time atm. Hope it all works out.
Hidden 11 yrs ago Post by thegreenleafe
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thegreenleafe Flatbush Zombie

Member Seen 4 yrs ago

Name: Eoin Lonne’lle
Age: 78 (26 in Elf time)
Race: Elf
Country of Birth: Sorka
Country of Origin: Kaymari

Appearance Appearance
Eoin has hair as black as midnight and green eyes that are reminiscent of coral on the sea. Underneath the Elf’s tanned skin lay lithe muscles and on top of said skin lay a plethora of tattoos. Eoin normally wears what is in the picture as well as light leather armor.

Bio: Eoin was born to a tavern waitress and a sailor, who wasn’t there by the time childbirth rolled around. For some the idea of a household that lacks a father figure may seem incomplete and it is however to young Eoin he didn’t even give it a second thought. Although his lack of proper parents came to the attention of the local non-bastard children and they would tease him daily. Somehow Eoin let that flow off him like water off the deck of a ship and he let the real bastard children continue with their beratements as he stared off into the endless oceans, dreaming of pirate treasures and deck fights. One day he finally stood up for himself and he decided to fight the group of children. Of course those odds were horrible and he lost, but kids are fickle and they became friends.

After years of the casual life at a port town the Eoin’s 16 year old body couldn’t bear another second working at his mother’s bar.. He craved adventure and the only thing that could sate that lust was the open sea. So Eoin began to scheme how to get a ship; there were only two options either stealing it or do backbreaking work. After introducing the idea to his closest friends they began to enact Eoin’s carefully planned plan. After they bribed the harbormaster assistant for the list of routine routes they found the perfect ship; the caravel was fast, armed, and the perfect size. The only problem was it was a patrol ship. Some of the others began to feel it was a bad idea to steal a military ship, but Eoin rallied them with dreams of the shine of gold and other riches. So for a few days they readied themselves, everybody in the 10 person group knew how to sail and fight, but so did the patrolmen. The only solution was to get the soldiers drunk and the perfect place to do was the bar his mother now owned. Eoin decided not to tell his mother about his plan since sixteen was young to most species. On the next day the patrol ship pulled into the port town and they were waiting at the docks trying to blend in. As the soldiers walked by Eoin struck up a conversation with his friend about the bar, loud enough to be overheard by the soldiers and they then asked for directions. After a smile Eoin told them and then played the waiting game long enough for them to get plastered, lucky it was when the evening sun made shadows long and distorted. The entire group climbed up the sides of the ship and counted two guards. He snuck up behind a guard and put him to sleep and began to strip him of his weapons. After turning to see the same thing the group began to set sail into the darkening ocean.

After a few years at sea the now 20 year old elf has been a minor pest until he attracted the attention of the Pirate Lord Black Powder, his name is because of his tendency to anger and explosions, since he raided the wrong ship. Eoin had two choices to run and run or to fight, Eoin chose the former on the grounds of “Run to live another day.” He did live another day, but eventually he was backed into a corner when Black Powder’s ship caught up to him and broke his mast with a carefully placed chain shot. Now he could die with man or elf. The pirates of the Pirate Lord took the offensive and began to board and fight Eoin’s crew. To survive Eoin had to outsmart the Pirate and he that meant he had to distract him, Eoin had to get to the black powder in his quarters. Eoin almost got it when he was pushed into another corner, his room, by the Pirate Lord. To get the powder without being seen he would have to act. Now Eoin was a good swordsman, but Pirate was better, so at least Eoin didn’t have to act too much. After letting a sword through and feigning a cut to the face he grabbed the black powder and threw it in the eyes of the Pirate and stabbed him through the gut. Eoin kicked out the dying body of the entire ship and cut his head off with two hacks. This discouraged the pirate crew and they surrendered, since the head of the snake was cut off, literally. After exchanging ships Eoin and his crew fired the cannons and sunk the old ship, now he was a pirate.

After years upon years of pillaging and crew members changing in and out he became restless at sea and began to follow up on an old childhood legend, the Legend of Lemea.

Personality: Eoin is quick witted and can be a little loud/loose with his words before and after a pint. He feels the need to compete and a longing for something exciting, anything to get his blood rushing. While Eoin isn’t a bad guy he does do anything to get what he wants, which may involve bad things.

Combat Skills: After years on the sea Eoin developed quick reflexes and impromptu fighting style involving his cutlass and his saxe knife. It is known to many that he will do anything to win.

Adventuring & Survival Skills: Eoin’s skills of adventuring mostly involved islands and dodging the occasional dart. Eoin is often called part monkey due to his ability to climb up trees and other high places with ease. Due to a large part of his life spent on the sea he only knows tropical survival and other basic things, although he knows many ways to survive dehydration and sunburns.

Other Skills: Eoin is great with quick thinking in any situation, a good strategist when he isn’t busy being reckless, he is also a good speaker.

Reason for traveling: A lust for change, adventure, and too much gold to carry in a trip.

Other: Carries a special saxe knife and a cutlass
Hidden 11 yrs ago Post by Skythikon
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Skythikon Fly like brick, sting like brick

Member Seen 5 yrs ago

Name: Kayetan Svarst'Kulsomfall
Age: 25
Race: Svekker
Country of Birth: Svekker-Vastermannen Commonwealth
Country of Origin: Svekker-Vastermannen Commonwealth

Appearance: As with all Svekkerns, Kayetan has pale, alabaster skin. His veins are very prominent, especially on his lower arms and legs. His sandy brown hair gives away his clan's tribal past, but that does not particularly bother him. Slender and tall, Kayetan could almost look graceful if not for his angular facial features. Low cheek bones and a sharp chin gives him a rather sullen expression, not at all helped by his almost never smiling lips and cold, blue eyes.

Bio: Kayetan was born into the prestigious Kulsomfall clan, an ancient ally of the Svekker royal bloodline and one of the most well-regarded clans within the Commonwealth. His family had the honour of being the rulers of the southernmost province of the Commonwealth and thus whenever the call for arms came from the Yaes Numir Sayur, it would be them who would lead the majority of the Commonwealth army. The Kulsomfall was a very martial clan and demanded the same of its leaders as it did for its people. As such, despite being considered a minor nobleman, Kayetan was trained from young in the martial arts. His father, a staunch believer in that firearms would dictate the outcomes of future battles, focused heavily on making sure Kayetan had an excellent grasp of gunpowder tactics and that he knew how to operate a musket or pistol. As with all Commonwealth nobles, he was drilled intensively in fighting with a sword and sword-breaker.

By the time Kayetan was thirteen, he was an adept with the sword and an excellent shot with the musket. His first taste of combat, however, would come when he was sixteen and he was tasked with leading a small army under his command to give one of the northern tribes living outside Commonwealth borders a stern warning after they had been caught raiding farmlands within the Commonwealth. He had been given two regiments of musketeers, four regiments of regular footmen and three cavalry squadrons, in total numbering roughly a a thousand and two hundred men.

During the campaign, Kayetan proved his worth as a military strategist by dealing a succession of decisive blows to the enemy, but his impulsive streak showed when he disobeyed orders to stop at the border and chased the tribal army back into the homeland, where he was cut off and surrounded by the enemy. He personally fought on foot as a musketeer with the rest of his men and even had the honour of personally killing an enemy commander. For this, Kayetan earned the respect of his men, but he was still given a tongue-lashing when his army and he were eventually rescued by a Commonwealth force.

For the next few years, Kayetan was confined within the Commonwealth until he was deemed fit for command. It was a light sentence, considering that disobeying orders was considered to be one of the worst things a military person could do. He was saved from a lengthy stay in the dungeons simply because the Commonwealth knew that if they did just that, they would have roughly a thousand men who would be very displeased with that decision.

Kayetan quickly grew bored of being stuck within Commonwealth borders, especially with news of continued offensives into tribal lands to the north filtering down to his ears. It made him antsy, and there was little to keep him occupied anymore. His greatest accomplishment during his years of confinement was to have his musket cut down to a carbine in order to make it easier to use on horseback. It greatly impressed his father and the other military leaders, but to Kayetan, all he did was just take a saw to his gun because he found it too long.

Kayetan was finally allowed to see combat when he was twenty-one, but not as a commander of an army. Rather, he was given command of a squadron of carbine-armed cavalry. He was once again deployed north to counter tribal forces, but Kayetan found himself wanting to do more. He did not just want to see frozen ice fields for the rest of his life, he wanted to see what the world had to offer.

Thus, when the campaign ended and Kayetan went home, he made his intention to journey the world known to his family. While initially hesitant to send what would be the heir to Kulsomfall lands go off adventuring, that quickly turned to approval when his parents decided that some time away from the Commonwealth would do him some good. It would at least force him to learn how to handle things on his own and hopefully to be a little more cautious. Kayetan took the weapons he had used for his military career as his personal arms and set off for Lemea, finding that as good a place as any to start adventuring.

Personality: Like most Svekkerns, Kayetan can be easily described as humourless, logical and very straightforward. He is the sort of person you would want around to always question your plans and to make sure that they are watertight, but he's not exactly the person you would want if more tact is preferred. Kayetan can be counted on to provide a snide, snarky or deadpan response to any situation. Still, he can be counted on to fight as hard as he possibly can to achieve a given goal. His northern pride would not settle for anything less.

Kayetan does have a well-hidden impulsive streak which shows only when he's in the heat of a moment, such as a battle. Sometimes his spur-of-the-moment decisions work in his favour, other times it doesn't.

Combat Skills:

- Skilled marksman with firearms
- Excellent swordsman
- Can handle himself as a mounted warrior
- Good tactician and strategist

Adventuring & Survival Skills:

- His patience makes him a good hunter
- Good at making traps

Other Skills:

Reason for traveling: Wanderlust

Other:

- Armed with a snaplock carbine, sword and sword-breaker (Basically a dagger with a longer-than-normal blade with a notch to deflect or catch swords at critical moments)
Hidden 11 yrs ago Post by RavenxVoid
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RavenxVoid

Member Seen 7 yrs ago

saw the Interest Check, does this still have room?
Hidden 11 yrs ago Post by gamer5
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gamer5

Member Seen 8 yrs ago

All changes to sheets and all character sheets up until now are accepted
Raven this is an always open RP.
Hidden 11 yrs ago Post by PinkFlower
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PinkFlower

Member Offline since relaunch

No invitation still.... how disappointing....
Hidden 11 yrs ago Post by Heat
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Heat Hey, nice marmot

Member Seen 2 mos ago

Will have my character sheet up after I get home from work later.
Hidden 11 yrs ago Post by gamer5
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gamer5

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Hey Pink Flower - I didn't invite you 'cuz Lemea always will follow the "Always open just waltz in and have fun in this RP" policy.

I shall add all the stuff I approved ASAP.
Hidden 11 yrs ago Post by PinkFlower
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PinkFlower

Member Offline since relaunch

gamer5 said
Hey Pink Flower - I didn't invite you 'cuz Lemea always will follow the "Always open just waltz in and have fun in this RP" policy. I shall add all the stuff I approved ASAP.


No one gave me a message....
Hidden 11 yrs ago Post by Metronome
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Metronome Tick Box

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Name: Zinzie Searoby
Age: 29
Race: Human/Witch
Country of Origin: Kaymari

Personality: Very upbeat and chipper. Although a bit eccentric, he's pretty hard to hate. He also loves to sing, and does so pretty often.

Appearance: He's a tall, thin shaped man. Zinzie stands at 6'3" with a lanky build. His skin is an olive tone, and his hair is curly and dark brown. His eyes are almond shaped and a chocolate brown. He likes jewelry, colorful and loose fitting clothing, and beads in his hair, but since his abduction, he hasn't had any of those luxuries. He's barely clothes in dirty rags, hair long, unruly and caked with mud, and anything of any value has been stolen from him.


Combat Skills: A pretty fair fighter. He possesses mild magic abilities that aid him in combat.

Adventuring & Survival Skills: Well traveled, a good leader, pretty resilient. He's fairly practiced at potion making, if he can get his hands on proper ingredients.

Reason for traveling: He wants to get back home.

History: Zinzie was born to a human mother and a witch father. He grew up in a traveling caravan with a lifestyle akin to that of gypsies. When his caravan was attacked by thieves, they went into hiding. Zinzie was captured by the determined thieves and drug off to Kaymari to their base of operations. They hoped to torture the caravan's whereabouts out of him, but a year has passed and he hasn't given up any information yet. The long, painful time away from home may or may not have messed with his head a little bit.
Hidden 11 yrs ago Post by gamer5
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gamer5

Member Seen 8 yrs ago

'Cuz I haven't sent one - I figured that a post on the Lands OOC would get the attention of those still interested in the RP.

Metronome your CS is accepted.
Hidden 11 yrs ago Post by Lucius Cypher
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Lucius Cypher Looking For Group

Member Seen 21 days ago

I HAVE RETURNED!

Does thou need my presence? A FOOLISH NOTION!

Allow me to revise my CS. I have a new idea...
Hidden 11 yrs ago Post by Heat
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Heat Hey, nice marmot

Member Seen 2 mos ago

Character:
Name: Gresforn Cromrakk (Formerly Ithric)
Age: 130 (Would be in his late 20s in human years)
Race: Arakan
Country of Birth: Arakan Expanse
Country of Origin: Arakan Expanse
Appearance:
The armor consists iron shoulder pads, cuirass and gauntlets over leather. It is quite light and allows maximum movement. The armor is covered with scars from the many battles he has fought.

He is an imposing figure, standing 6'5 and weighing 240 pounds. Despite his size, he moves quickly. The body beneath the armor is chiseled from years of labor, exercising and fighting.

He wields two identical swords.


Bio:
Gresforn was the second born son of Beson Ithric, who is currently the leader of the Arakan clans, though Gresforn was born before his father was the Arakan leader, back then his father was just an advisor to the leader. His childhood was like any other Arakan, lots of fighting, training and exercises. Him and his father were at odds in his youth, they clashed over ideas, his father always favored Gresforn’s older brother whom was the better speaker, negotiator and scholar. Gresforn was just the better warrior.

Almost right after Gresforn reached adulthood, his clan was thrust into the limelight, the current leader of the clan’s passed away, just before his death he named Beson as his chosen heir to take control of the clans, Beson was the leader’s closest friend and most trusted advisor. Once he died, Beson assumed control. Gresforn always thought his father would be a good leader, even if he wasn’t the best father.
Almost a decade later into Beson’s rule, a significant event happen in Gresforn’s life, he was charged with two murders. The two people he was accused of killing were the head of the Kacar clan and his second wife. The even happened at a party which Beson had sent Gresforn to attend in his place. The morning after the party, the Kacar leader and his wife were found in pools of blood with cuts across their throats. Gresforn was the primary suspect as his own dagger was near him when he awoke, the dagger also had blood on it. He denied committing the killings as he claimed he had no reason to kill them and that he did not remember actually killing them.

His clan had a rough relationship before the murders anyway; they constantly clashed over ideals for the Arakans. If it weren’t for Beson’s apology and speech, then the Kacar would have likely declared war and thousands would have died. Gresforn was put under full investigation then given a trial in front of the elders. He was found guilty and therefore, exiled from the Arakan Expanse. His clan name was taken from him, his names stripped from the record books, his family removed him as a member. His born surname was removed, his new surname is the word "clanless" in Arakan. He had reached the lowest of lows in the Arakan social circle, an exiled criminal.
He was exiled the day after the trial, given a change of simple clothing along with a dagger and a canteen of water, this is what is customarily given to exiles right before they leave. He immediately left, crossing the desert and then passed through the mountains, entering Lamea. He has spent the last thirty years as a soldier for hire, floating from place to place.

Personality: Gresforn is a warrior through and through. He does not speak much, rather preferring his actions to speak for him. He will only engage in regular conversation with those he deems worthy, those that earned his respect (fellow warriors, trusted allies, those that rank higher in command, etc). Other people he just tends to ignore.

Combat Skills:
- Great swordsman, especially with his twin swords.
- Solid hand to hand combatant knows how to take down an opponent.
- Great reflexes.
- Will occasionally enter berserker mode in which he will go into a bloodlust state, ignoring his own pain in favor of inflicting more pain on his enemies.

Adventuring & Survival Skills:
- A skilled fisherman and hunter.
- Used to living in tough conditions, he knows how to survive in the harshest of environments.
- Knows how to clean and bandage up wounds.

Other Skills:
- Solid tactician and battle planner.

Reason for traveling: Exiled from his homeland, he seeks a relic to bring back to his people to return home.
Other: Also carries a canteen of fresh water on him.
Hidden 11 yrs ago Post by Lucius Cypher
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Name: Damian Kain
Age: 243
Race: Demon
Country of Birth: Yeas Numir Seyur
Country of Origin: Yeas Numir Seyur

Appearance:

Bio: Though Damian's largely forgotten about his early years, it follows a fairly standard practice; he was created mostly for the purpose of killing the enemies of his summoner, only to go rogue in a few years after his summoner died. Afterwards he lived in the wilds, fought anything that came in way, and occasionally gets enslaved to some spellcaster and does wet work for him. It really wasn't until he was around 84 that Damian decided to grow sentient, taking the name of his last master, whom he killed. But he had a bit of a problem; see, demons weren't really welcomed if they weren't leashed to a handler, and the few towns were demons could roam free didn't have many jobs for him that wasn't simply being hired muscle. He had to admit, fighting was what he's done for most of his life, but he wanted a change of pace. He wanted to do something a bit more than just killing people. So he began to study magic. As a demon, he had a natural talent for the spell arts, he just needed to figure out what sort of magic he wanted to study. He picked up many types of magic, spending a good hundred or so years constantly studying, trying to improve and create new magics. It wasn't until he tried his hand at the conjuration arts that something went horribly amiss. He tried to create another demon to serve him, but... What happened instead was that he created another demon inside of him. In his own mind, who would take over his own body. If he couldn't fight her off anyways.

At first it wasn't too much of a problem. Without a physical body to inhabit the (Other) demon inside of him had no chance to grow. Little did he know that whenever he rested, she took over, and for hundreds of years she began to grow stronger. And due to his own power, she too shared his abilities, his knowledge, and his sentience. Soon enough the two began to fight and bicker over his body, never really defeating one another. Sure, more often than not he was the dominate personality, but there were times where she would take over, sometimes only for minutes, usually for days however. Having enough of constantly switching back and forth with her, Damian sought out the Well of Wishes to free her from his body, so that he may continue to live without her constant presence.
Personality: Damian is a no-nonsense demon. He doesn't care for physical pleasure or fulfilling his mortal desires; if he has a goal, that's all he's going for. Everything else has to stand aside or get destroyed. Not to say that he can't have multiples goals, but he's a very calculating person, putting numbers to things that might not seem important to him, but could mean the world to others. He is not without empathy, but he can certainly ignore if it means getting what he needs. "Eyes on the prize" is what he would live by.

Combat Skills:
Damian spent his early years as a battle thrall, and despite being a scholar afterwards, he hasn't lost his touch. He could very well see danger where it will effect him, and can move to ensure it doesn't. Even if he has to take a hit, he's very durable, and combined with his speed makes him difficult to kill. Additionally, he has knowledge of various offensive spells, most of them being Shapeshifting and a few Illusions. He could also use his conjuration magic to summon minions for him for a limited time, fighting or otherwise serving him on his behalf.

Adventuring & Survival Skills:
Damian has much knowledge on all things magical, and could identify enchantments, spells, curses, and other magical things with a short glance. He also has some alchemical knowledge and could figure out some poisons and restorative items so long as it's nothing too exotic.

Other Skills:
Damian is a quick study and has a great memory. He did not spend 243 years idly; he has at some point done just a bit of everything, well enough that he could be fairly decent with some prep time.

Reason for traveling: Separating the other demon inside of him.
Other: Damian has created a small pocket dimension for him to store his items through magic. Many of his belongings are here, and serves as his home. However he requires a very rare, very expensive Portcrystal, which allows him to use his conjuration magic to summon himself to the location of the Portcrystal. It has limited uses before breaking, and he unfortunately does not have one currently. He can, however, open a portal to his pocket dimension and allow someone else through, holding it open for them to come and go or letting them stay there indefinitely. It's very taxing however, so he can only do it once a day.
Hidden 11 yrs ago Post by gamer5
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gamer5

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Both characters are good to go. I will add all the new stuff to the lists and then do a head count to see how much of us are IC ready for now.
Hidden 11 yrs ago Post by gamer5
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gamer5

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We have seven characters that are good to go in the IC.

I am expecting a CS from Pink Flower and Raven - if no new sheets come up until around this time tomorrow I will start the IC.
Hidden 11 yrs ago Post by Ryonara
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Ryonara

Member Seen 3 yrs ago

Actually I have a character I'd also like to make.
Hidden 11 yrs ago Post by gamer5
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gamer5

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OK - if you can present it up inside a single day or so it would make my life easier.
Hidden 11 yrs ago Post by Ryonara
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Ryonara

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Name: Morgan Ya Lee
Age: 15
Race: Demon
Country of Birth: Yeas Numir Seyur
Country of Origin: Yeas Numir Seyur

Appearance:

Bio: When Morgan was first summon, something about it went horribly wrong. She did not intend for it to happen, but when she was summoned she ended up possessing the body of her summoner! Thankfully as a juvenile demon she didn't have the power to force her will upon the body (who was fairly strong willed already), however whenever her summoner slept she would take over, do things using his body. She slowly began to learn and grow stronger, and eventually she was able to use all of her summoner's powers just like her own. When her summoner discovered this, he tried to force her out, but Morgan was scared of what would happen if she left his body. They fought constantly, but even if she won or lost, nothing changed aside who controls the body. Soon her summoner decided enough was enough and went off to find the Well of Wishes, to rid her from his body. Morgan on the other hand wants to use the Well to get her own body, so she could finally live her own life.
Personality: Morgan is a curios and naive demon. She doesn't really know all the horrors and hardship the world has, though she's sympathetic to other people's plights. However she's also quite emotional, and you can bet that if she has any reaction to something, it'll be an extreme reaction. She can be both very generous and caring and very vicious and vengeful, all depending on which mood takes over her first. Generally, however, she wants to be seen as a "Good person", and goes out of her way to assist others when she can.

Combat Skills:
Due to not having her Summoner's same level of ability using his natural weapons, Morgan is more prone to using weapons, usually staff weapons or spears, however she's well versed with most weapons to have a basic handling with them. She prefers range combat such as bows or throwing weapons when she isn't using a staff. Morgan also emphasis on movement and stealth when she fights, always on the run and out of sight. She only attacks when she detects a chance to do massive damage.

Adventuring & Survival Skills:
Morgan is a great climber and swimmer, and thanks to her endurance could survive injuries that would cripple someone else without too much issue. She's also good with animals so she can calm them for a quick and painless kill, or have them help her hunt and live off the land. She can't communicate with them, but they seem to understand her well enough. She can also use her summoner's shapeshifitng and illusion abilities to blend into her environment and stay out of sight, or hide something that she doesn't want found.

Other Skills:
Morgan is good at reading people and discerning lies or when someone is keeping a secret. She has a nose for finding people and things as well, which could help her detect an ambush or hunt someone down.

Reason for traveling: To free herself from her prison and get her own body.
Other: She currently inhabits the body of Damian, a demonic mage. She can take over his body sometimes either by force or just whenever he's otherwise knocked out or asleep. His body changes into her appearance whenever she takes over.
Hidden 11 yrs ago Post by Lucius Cypher
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It's about time.

So yeah, me and Ryo has talked it over, and yes I do plan to have his character sort of "Inhabit" mines. He's schizophrenic, you see, and I called in Ryo to play as the other "mind" just to change things up.
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