Hidden 11 yrs ago Post by Sundered Echo
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We are going to zat or kill the crews. Sure some might kamikaze, though it does seem at odds with Halions preservation of the fleet idea...
Hidden 11 yrs ago Post by Lady Seraphina
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It would be better for Halion were those ships to explode and severely damage the Langford than for all his ships and the Langford to start firing on the surface of Tolia.
Hidden 11 yrs ago Post by Ellri
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...

The Langford shields have no trouble at all standing up against even direct impact from an Al'kesh. Besides, don't forget that space is vast. Two objects striking each other is pretty hard. Especially if one is actively avoiding the other.
Hidden 11 yrs ago Post by Forsythe
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Severely damage the langford? I thought Halion was aware jsut how hopeless ramming is against the asgard shields?
Hidden 11 yrs ago Post by Lady Seraphina
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I didn't mean a literal kamikaze, I meant get as close as possible and arm the self destruct. Blow yourself up right next to the Langford's shields, that much naquadah exploding in such a close proximity has got to do something.

Anyways guys as far as your back up plan goes I don't think you are able to ring aboard the ships while the shields are up. There aren't many occurrences of using the rings to get aboard an enemy vessel during a fight but in Season 5 Revelations the shields output on Osiris' ship had to be altered manually to allow Anubis entry. SG-1 used this to get aboard themselves at the same time as Anubis. The Ori ship that Daniel ringed aboard was under heavy fire from the Korolev which would have altered the properties of the shield enough to allow rings through, this couldn't be repeated on a Goa'uld ship as the force the Korolev was required to exert on there shields would destroy an ordinary Goa'uld craft. The ship that Vala ringed to in order to stop the create of the Supergate didn't have shields.

Think about it, if Goa'uld were able to simple ring to enemy ships then why was it not common practice.
Hidden 11 yrs ago Post by Sep
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Cause it wasn't worth the resources in terms of the use of Jaffa. It wasn't easy to take a ship that possessed a full complement of Jaffa as they were in a defensible position. Al'kesh it wasn't worth the time. However your Ha'tak doesn't have a full team of defenders.

Anyway due to complaints from other players (Who shall remain nameless), Halion has been killed off and this Episode has been taken over by myself and Echo. You seem to counter everything immediately Prince and it has annoyed the other players. Areyn can remain as is and still play his part in the plot. The only difference is I will be running the show as Tonak instead of Halion.
Hidden 11 yrs ago Post by Sundered Echo
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Well the alternative is that we just blast every one of your ships into so much space dust. Would you prefer that?

Besides, GM ruling is now up.
Hidden 11 yrs ago Post by Lady Seraphina
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That would be exactly the problem. It's is hard to play a bad guy who has no resources, no leverage and for all intensive purposes no plan. In Stargate any enemy had something that would give the Tau'ri pause. Usually it was the inability to destroy them or fear of the repercussions that would follow if they did. Halion didn't have any options as you put it the Tau'ri could very easily destroy everyone of his ships without so much as a microt of damage to there own. It usually the home team who is at an unfair advantage. So I argued for any sort of advantage I could give him but you guys didn't even want the Halion to be able to tell if the ship had guns on it. Can anyone honestly tell me that they enjoy playing a game where they can't lose.

Now that the Lucien Alliance has stepped in things should pick up, thanks god the burden of command is not on my shoulders anymore.

Thought I still do want an answer to the rings question, I wasn't just being augmentative, I looked through records and as far as I can see shields do block rings. I was looking for a ruling.
Hidden 11 yrs ago Post by Sep
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They do however most Ha'tak have the same frequency, it is pretty hard to use the same tech to change frequencies. It wasn't practical as I said to storm a Ha'tak at full strength by Force (Of course with the Kull Warriors it was a lot easier) and Anubis had a lot of power behind him even before he made the Kull Warriors.

It was usually a case of trying to batter it down to the point where its life support was ruined and it couldn't fight back to where it was possible to take the ship by force.

Of course, if that isn't possible just blow it up.
Hidden 11 yrs ago Post by Sundered Echo
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Ori shields do block it, but I recall at least one instance of shielded ships recieving rings, for example Apophis' two motherships that first attacked earth.

Also, creating the ilusion of difficulty is not about providing a direct counter to everything a player does. Ultimately, players are going to triumph, it is the nature of RPs for the players to win, excepting when that player actually prefers to lose. Far more enjoyment is gained by creating a plan to counter a situation and then watching it unfold. Difficluty is added when, in the process of carrying out the plan, stuff goes wrong. Sometimes this must be added by the GM, but more often than not players actually create difficulty for themselves.
Hidden 11 yrs ago Post by Sep
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As a GM, expect the players to shit on your plans. Royally. I have not led one roleplay where I had a route set out and the players went "Lets go this way instead!" It is why I like to stand back Icly from command roles.

No-one holds it against you, we hold it against Halion.
Hidden 11 yrs ago Post by Lady Seraphina
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That I know but the triumph doesn't mean much unless it is won through hardship. The situation presented currently as it was didn't have any room for difficulty to arise. If negotiations went badly then the team would be beamed back to the ship and a full force attack would be instigated. The absolute worst case scenario of that set up was Earth not getting these ships and having to blows them up before taking everything they wanted by force. There was no room for a player to create difficulty because there was very little that could go wrong.

But I digress, this is no longer my issue and no longer my responsibility so I'm going to leave it alone. Just promise me we'll face some challenges later on.
Hidden 11 yrs ago Post by Sep
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Prince of Seraphs said
That I know but the triumph doesn't mean much unless it is won through hardship. The situation presented currently as it was didn't have any room for difficulty to arise. If negotiations went badly then the team would be beamed back to the ship and a full force attack would be instigated. The absolute worst case scenario of that set up was Earth not getting these ships and having to blows them up before taking everything they wanted by force. There was no room for a player to create difficulty because there was very little that could go wrong.But I digress, this is no longer my issue and no longer my responsibility so I'm going to leave it alone. Just promise me we'll face some challenges later on.


There were going to be challenges but do it the SG way. We go in, everything seems to be just peachy and then BAM shit hits the fan. We try not to jump straight into it.

Anyway, gotta work on some stuff first.
Hidden 11 yrs ago Post by Lady Seraphina
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Sundered Echo said
Ori shields do block it, but I recall at least one instance of shielded ships receiving rings, for example Apophis' two motherships that first attacked earth.


As they were allied ships the shield frequencies between them were most likely altered to allow the specific rings of the two ships to pass between each other for transport of troops and weaponry.
Hidden 11 yrs ago Post by Sundered Echo
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This is only the first instance that came to mind. If I must find more I will, suffice to say you can ring onto a Goa'uld ship pretty easily.

The reason its not used regularly is because of boarding action 101. If you aren't going in with a far superior force, you're wasteing forces.

And this is one of the worst mistakes a GM can make. Never assume you've thought of everything, because you haven't. I have stopped counting the number of times my players have surprised me totally when I thought I'd accounted for everything. Believe me, there are most definitely ways to make things go wrong that you have not thought of.
I also have not thought of all of them, but as an example I will give some things that could go wrong on Ariadne's theoretical assault on the Ha'tak.
Debris strikes the 302, crippling it and ensuring they cannot escape with it or forcing them to land in a bay cut off from their destination on the Ha'tak.
She arrives in the engine room, only to find that there are no spare crystals and her ability is limited to yanking the crystals already there.
Alternatively, perhaps she arrives and in the firefight a staff blast hits some important crystals, maybe even damaging the crystal receptacle, at which point she has to work to bypass it, if it can be salvaged at all.

I just came up with those things in the past few minutes, and all are things I would willingly write in as happening to my own char, GM or no. Never underestimate players.
Hidden 11 yrs ago Post by GravityFlux
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Sep said
You're leaving?I have literally just got us access to the planet to send you down...


Not entirely, I hope... But things have popped up a lot. College is eating more of my time than expected, and I don't think me doing what I'm doing is good for the RP
Hidden 11 yrs ago Post by Sep
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There is time. IF you don't want to go on the ground right now you can take a more commanding role.
Hidden 11 yrs ago Post by GravityFlux
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Sep said
There is time. IF you don't want to go on the ground right now you can take a more commanding role.


You know, what? You're right. But I'm getting on the ground. I think I need a break from studies anyways. Post coming up
Hidden 11 yrs ago Post by Ciphra
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Alright looks like I got something to do now woot! I'll try and find some time at school to post up a little something. (Btw with my eyes sometimes I might miss if a post mentions my character so if I don't respond within a considered reasonable time please inform me because it most likely means I missed the mention of my character or haven't gotten to that post yet and just need to be informed!)
Hidden 11 yrs ago Post by Ellri
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Hai Sep. *grin*


This is the rough layout of the Langford labs.
Top three (gray) are Biology, Physics & Chemistry
The purple ones are (respectively) Bio-hazard & Shielded labs

All the funny teal rooms are storage, quarters, whatever.
Red are doors of some sort.
Pale green = airlock/decontamination/etc
Dark blue is the central room of the labs.
Grass green is the corridor.

Any questions?
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