Shienvien said
To be fair I do not know much of xuhrl-njok culture(s) besides them being sociopaths, and purely self-oriented (in which the aforementioned sociopathy plays a part)... That xuhrl-njok are highly intelligent, that I didn't doubt - just look at their magical capabilities, and I don't mean sheer prowess here -, but I guess I mostly imagined their sociopathic selves to be either fairly solitary or make temporary small groupings for when it currently happens to be useful for them (or a strong one threatening to blow some weaker ones up if they don't do as requested ... and the weaker ones doing what was demanded because they objectively figure they can't win and getting blown up is not at all beneficial for an individual). ...But they actually managed to convince a substantial number of their species that an unified empire composed of xuhrl-njok is something they would all individually gain from? Oh dear.
They are sociopaths, but they are still capable of rational thought; if there is a Xuhrl-njok (just occurred to me that I've been spelling it wrong all this time) spryne that is notably older, more powerful or skilled than its peers, then the ones around it can easily reach the decision to either band together in order to overcome this powerful specimen or, in case of ones with more agreeable personalities (they may not feel any sympathy for others, but they feel no particular desire to hurt them, either), decide to ally themselves with it. In either case even though Xuhrl-njok sprynes are indeed solitary creatures, it's in their best interest to have others of their kind to work together with in order to ensure their survival. Calling their society an "empire" was not correct of me... they don't really have a nation at all, per se, but their people do occupy a region that they rule supremely, mostly organized into these aforementioned groups either lead by that one powerful central figure around which the group formed, or ruled by general consensus in groups formed of weaker Xuhrl-njok sprynes. The main reason they don't go around wiping civilizations off the map is the fact that they aren't united as one people, so surrounding lands usually just have to contend with the individual bands making raids to capture slaves for labor and sustenance.
What I'm trying to get at is that if someone were to repeatedly target the Xuhrl-njok, attacking
them rather than just fight them off when they attack, this would build up consensus even across the various bands of them... and given a common objective, the Xuhrl-njok can act with unity. Raiding them too frequently or for too long would eventually make them recognize the raiders as an enemy to their species as a whole, and they would obliterate them.
Shienvien said
(I vaguely recall the spryne-part meaning "nation" ... and them sometimes using it interchangeably with individual because each one is out for oneself only anyway.)
Spryne does mean "nation" in their language, but since they don't
have a nation to begin with they don't use it when referring to their species collectively, but only when referring to individuals or groups within their people. When referring to their people as a whole it is omitted.
Shienvien said
...Speaking of which, I can't exactly imagine niin making a nation, either. I figure they wouldn't simply be able to care about being a people long enough, let alone bother with making a nation with borders and rulers and such rather than just settling down wherever seemed convenient, only to wander off again when something more interesting is on the horizon.
You're right, of course, which is why they never formed one.
Shienvien said
And hmm... Yeah. You haven't said there are beasts as great as those of the Malith Jungle in the west ... but you hadn't said there weren't, either, and there are couple of creatures that are big and fearsome enough in the north, too, including in Rodoria. Some species of powerful bovine-kin (such as used to be here until - surprise - humans hunted them to extinction ... actually, all over the world there used to be massive beasts that humans eradicated) or similar alone would explain why creatures like del-korm showed up... I think currently the main issue with del-korm being from the south (no conflicts with locals provided) would be climate. (Arctic del-korm variant in southern Balazth? Erm...) Could a large island off of northwestern Kirirak work? Del-korm have been placed on an island before.
Hmm... you're probably right; my main concern was the creatures specifically mentioned in explaining about them, namely bisons and mammoths, neither of which I felt too fond of imagining on the same latitude as northern Kirirak, Rodoria in particular, but obviously there exist creatures even more dangerous than those even in those regions. The part of them being arctic is news to me, though... did I miss that somewhere? Was it mentioned? But obviously they can't come from the tropical south if that's the case. Eh... yeah, I guess they could come from the far west, but if so a substitute for prehistoric bisons and mammoths would have to be found as to what they contend with... shouldn't be too hard; Reniam has loads of dangerous beasts of its own, along with a wide selection of animals from Earth. Or they could have an island, if that is preferrable, although this would still have to be a good ways to the west, or entirely new issues would arise (most notably having to deal with Melenian ships and pirates, but also other things particular to that part of the ocean).
Shienvien said
(ASTA's character was/is somewhat of an outcast, as I've understood, which in part explains how he ended up so far... And for the matter, del-korm *can* live quite long if they don't get killed ... not sure how long exactly - he can specify -, but well over a century, if not a couple of centuries.)
So it just randomly wandered across the continent and found Rodoria? I suppose it's a passable explanation, particularly if they really live that long. It is a very long way to wander, though, especially if it had to find a way past the Yawning Gorge to get to the eastern part of the continent.
Legion X51 said
Regarding the points about the Xhurl-njok and the Eireannach potentially coming into border conflicts, I can re-instate the Kingdom of Thessaleia (human kingdom, not much work to do and most of it I've done for another RP already, so no worries there?) as a buffer state between the Xhurl-njok and the Eireannach so as to prevent both sides from coming to blows. I had the Eireannach and Thessaleians almost at constant state of war - similar in a way to the late Roman Empire and its struggles with barbarians.
Don't worry about working out a detailed explanation for Thessaleia, a brief sentence or two about what kind of kingdom it is would suffice quite fine for the time being; with lands that far west the influence it has on the eastern lands is almost nonexistent, and the probability of the characters ever going there would not be very high (it could happen, though... in case of which you may have to explain in more detail later on, when it becomes relevant). If the alternative is that the Éireannach would raid the Xuhrl-njok repeatedly, eventually leading to their destruction, then inserting Thessaleia between the two would probably be a good solution (then it would the Thessaleia being raided by Xuhrl-njok, too, instead of the Éireannach).
Legion X51 said
As for interbreeding, though the Eireannach are similar in appearance to humans, I think humanity would be the only race with whom they could successfully breed, with maaaaybe Nightwalkers being a very rare and 'barren' partnership. Most other races are a no-go.
That's fine; humans and Nightwalkers are only compatible with one another, too, and no other races, so it would make sense for the Éireannach to have a similar relationship with them. How do these crossbreeds turn out, though? As Shien just pointed out there is a backlash when crossing Nightwalker and human blood that cause them to lose their eyesight, but how does Éireannach blood mix with human? Nightwalker?
Shienvien said
Also, as I pointed out - long lifespan doesn't necessarily mean long period till maturity. There are Earthern beings which can hit hundred and twenty, but are full adults at three or so. And yeah ... wars, illness, predators, underabundancy of food, low conception rate, the factors which bar exponential population growth rate are many. Here I will also note that fertility period may not last for the entire adulthood - human women past forty-five or so very rarely conceive naturally despite the life expectancy being at about eighty (and lifespan cap at over hundred), for instance.
I know that, which is why I changed my approach as I wrote my thoughts on that bit (I should have deleted and rewritten that entire paragraph rather than leaving in my confusing train of thought as I went from one thought to another). My concern wasn't that it was unrealistic for them to maintain their population while being constantly at war - well it was at first, until I realized I was presuming too much just based on their lifespan - but that the growth of their population would be even more unsurstainable than that of humans. I know that there are numerous factors that limit population growth, but the fact that the Éireannach could sustain their population with continuous replacements for numbers lost in constant war would suggest that there aren't many of such natural limitations for them, and with individuals living as long as they do... well, if they did not take losses from war, I imagine they would very quickly find themselves fighting among themselves, stricken with pandemic illnesses and/or suffering from widespread famine. I'm not saying that it's unrealistic or that I object to it, I merely noted the fact that as I saw it, the Éireannach would not be able to sustain themselves as a people if there were no one for them to fight.