Xuhrl-njok do not consume hearts - only the harvesters do. Xuhrl-njok drain at will when touching whatever they want to drain, or with weaker lifeforms and ambient magic, just by being near. (Since there seems to have occurred some confusion.)
Rhaevnn Xeno said
Ah, ok. Thanks for the explanation, DJ. I figured as much, but I just wanted to make sure I wasn't issuing anything. Post should be up tonight or tomorrow (unless Merc wants to post first).*Edit*I grew too excited. :c Post is up! Also, Merc, if you want to post first the next round, let me know and I shall happily oblige.
Dark Jack said Ah, and how would you like to have I'on involved, yoshua? I was halfway hoping that the two new characters would appear IC so that a group could start to assemble (they will be in Zerul City, if I recall correctly) that will eventually meet and merge with Aemoten's group... once they actually bloody get there. Maybe I'on would have noticed the fight between Blue and Ixion and Morgan? She did use some pretty flashy magic, after all, in the middle of the city.
Dark Jack said I am privately still trying to work out some kind of justification as to just why consuming another being's heart would increase one's magical powers, though... It makes sense with harvesters, because they are fundamentally different from mortals and don't have souls as mortals do. The heart is the seat of the Seeds only, which is a part of the soul separate from its magical energy... I'll have to think of something there.Doesn't necessarily have to be eating the heart (as that more specifically has only been a thing due to harvesters somehow gaining more strength for it), I think; there just has to be something to stand in for the voice-consumption aspect present in his own canon. They do indeed tend to eat their dead since they believe it will give them the strength of the dead one ... and partly because they require a lot of food to sustain themselves and cannot afford waste. Er ... yeah. Would something else be more easily explainable?
Dark Jack said And it was decided that they would not have afterlives? Because of their believing that they won't have them or because they are somehow fundamentally incapable of having them?They are fundamentally incapable of having afterlives. "Once you check out, that's it," as ASTA put it.
Dark Jack said Eating a heart could indeed be considered acceptable by some cultures, but unfortunately this is not the case in Rodoria... or most of civilized Reniam, for that matter. And since the growth of one's Seeds of Good and Evil is affected by others' perception of what you have done the act would have a very strong evil tint to it there, and even in lands where it was considered non-evil it would still cause some growth simply due to the general ethical tendency of the Plane as a whole.A moral overlay that strict kind of bothers me, to be fair... And I think it [existence of seeds of good and evil] was one of the main reasons ASTA went from being unsure about afterlives to "Nope. They definitely don't have them." The same, I have simply ignored the seeds in actual character writing aside of the demonspawn and as a gimmick that determines your afterlife. Since people simply do not change in the way the seeds would suggest they should.
Shienvien said Doesn't necessarily have to be eating the heart (as that more specifically has only been a thing due to harvesters somehow gaining more strength for it), I think; there just has to be something to stand in for the voice-consumption aspect present in his own canon. They do indeed tend to eat their dead since they believe it will give them the strength of the dead one ... and partly because they require a lot of food to sustain themselves and cannot afford waste. Er ... yeah. Would something else be more easily explainable?
Shienvien said A moral overlay that strict kind of bothers me, to be fair... And I think it [existence of seeds of good and evil] was one of the main reasons ASTA went from being unsure about afterlives to "Nope. They definitely don't have them." The same, I have simply ignored the seeds in actual character writing aside of the demonspawn and as a gimmick that determines your afterlife. Since people simply do not change in the way the seeds would suggest they should.
Shienvien said Oh, and we were thinking Legion/ASTA could let their characters meet and do some plot, and Aemoten&co would be picking them up right before Zerul, whenever they get to that point?
Shienvien said Edit: Is it Jack or Nessa in the collab?
That aside, I'm sorry but I really need more, namely an explanation as to why they don't have afterlives. Even if you have a cultural reason for it (one that I do not necessarily agree with; it seems like your del-korm would have no moral compass with the way they work, meaning that their pursuit of "carving one's legacy into the fabric of time" could just as easily (or more easily, even) be accomplished by acts of cruelty as it could by acts of glory) (to say that a "treasured afterlife awaits" would probably also be a grossly mistaken assumption for any mortal dweller of the Planes to make, since if they are judged as more good than evil then yes, they will be able to go to the Upper Plane, but if not they go to the Lower Plane, which is essentially a fate that means either being eternally hunted and tormented or allowing one's self to be erased), this is a high fantasy setting which I painstalkingly designed so that almost everything has a reason for being the way they are. Mortals have afterlives, other beings don't; if the del-korm are to be the only exception from this rule, there needs to be a good IC reason for that. I'm trying to be as accomodating with these new ideas as I can, but there really does need to be a mechanical justification to cram something operating on remarkably different principles than other beings into the world.