@Jack: Wasn't going to leave you unaware of the happenings in the collab, no worries. If you wouldn't have gotten to see it before (via us sending you link/invite), the collab would have been posted in the IC upon conclusion, anyway. As planned, it is primarily just the characters of Claw, Domhnall and Iridiel getting acquainted with one another - that is to say, the two with Claw, since Domhnall and Iridiel already know one another -, so it shouldn't have very drastic effects on the world. Just had to figure out where the collab would be taking place firsthand... As it is, it seems that the general preference is for playing it out in PM, so I (or whoever makes the PM conversation) could simply add you as a fourth person? So you could keep an eye on things?
- On another note, I'll try to reply in the collab later today.
Random: Timing in fights, speed of thought, and depicting such things... Adrenaline and other factors can actually speed the thinking-processes up (which makes your thoughts somewhat poorly-processed ... the brain works better at a bit slower rates). To make things even more confusing, different parts of brain function at different speeds, and atop of that your conscious perception is altered in the post-fact processing, so that it would seem that you fully analyzed the happenings in real-time, rather than acting first and the "mental narrative" - in the lack of a better term - catching up way later, as it typically is in reality. (They did an experiment when they adjusted the computer's responses to the mental lag, and then suddenly knocked it back to instant response ... people without fail freaked out at the computer "predicting" their actions and altering what was going on on the screen before they actually saw themselves press the buttons.) Complex matters.
Where did I intend to go with it...? Basically, the way the (typical human) mind works during combat or crisis situation can generally only be - at best - be very poorly represented in text form, since it snaps to conclusions based on previous knowledge without actually processing it again, partly just goes to base reflex-level (which can actually cost you a lot, since the in-built reflexes aren't really tailored to the types of combat people have developed on the more recent times), learned reflex level, atop of it being on overdrive and generally irregular, and bizarrely enough, often also getting distracted by random things.
(Realistic thought patterns in general convey poorly to readable text. The typical human mind keeps switching between different things a dozen times a minute. I have tried to follow my thoughts during this message, which means I am thinking of not only what I type, but also of following my thoughts (do not think of pink elephants?), paying bills (as something I typically recall only when having to do something tedious I don't want to do), driving cars, plants, what I hear in the other room (a washing machine, should anyone wonder), the characters I intend to apply with elsewhere, et cetera, et cetera, et cetera... I am very curious how they intend to solve that once they seriously start developing neural interfaces or thought-to-text... Thinking purely of only one thing for a longer duration of time, and doing so in a coherent, properly structured manner simply isn't human.)
- In the end, I feel that readability typically should take priority over the realism of the depiction. (Sometimes altering the way you write can add to the immersion, though. You may have noticed that I occasionally vary my manner of typing depending on the condition of my character...) I've typically gone two ways: describe mostly only the action, and leave in just a flicker of thought here and there where the actions would otherwise be nonsensical, or go forth and detail the background information upon which the actions are built - which is just that, the background information and experience, and isn't actually processed again. Kind of how you don't [/i]think[/i] of how you might brake and turn the wheel in a car to deal with a sudden obstacle on the road, and just do it. Even if that is by no means a natural reaction, but a learned reflex to given stimulus. The more elaborate background-recounting, however, has been mistaken for insanely quick thinking. (Part of the reason why I have been trying to get myself to either predominantly use the former or, alternatively, make the background information distinctly stand out as not the presently processed thoughts.)
Er... Yeah. Mostly just a "little" thought on the speed of thought being mentioned again in Fixer's posts. Speed - unless stated - tends to convey poorly in text, too, not just thought-processes. (Not sure what kind of answers I expect here, if any. General thoughts on the matter?)
Why the topic originally came up was because of Ixion talking during a fight ... and talking during the combat-phase of a fight is almost impossible. For one because talking is very distracting for the speaker, and for the second because speaking is a slow action. I tried several times, and it is physically impossible for me to discernibly say "do what is necessary" in under 1.6 seconds - and then it is already pretty much on the verge of being unintelligible. 1.6 seconds is also way longer than the maneuver in its entirety would have permitted without failing completely. And 1.6 seconds is something you get with a person who has a trained voice ... whereas Ixion is supposed to only be able to speak with a great difficulty, and thusly be near-mute. (Something that seems to have been neglected in some of the more recent posts?)
- This is just something to either discard or keep in mind in the future in the way of constructive criticism; I'm quite certain you know to take it as such (after all those years), but as there have been misunderstandings over it every now and then, I kind of feel the need to reiterate it.