@RWDS Did you show past interest in this thread or the Interest Check? Sorry to say the GM has closed off the rp to new people.
@Hael By the way. How tall are Xim on average anyway? Since you mentioned they were Giants.
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*Is now interested*
@RWDS Did you show past interest in this thread or the Interest Check? Sorry to say the GM has closed off the rp to new people.
I really wanted to join this, I'm just not sure where to start anymore.
Still interested, just confused.
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Just start by filling out the NS for us. If you have any questions, feel free to ask. You're not too far behind- we haven't even started the IC yet. You just need to complete the Nation Sheet and Explorer Sheet.
@Sigma
Yes, he was here earlier, but hasn't really been keeping up since then.
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On average?
That's a more complex question than you realize.
You see, the Xim come in over 200 different "breeds", each of which has been genetically modified in a different way to suit a different purpose. On top of that, Xim are allowed to undergo cosmetic changes to make them taller, skinnier, shorter, fatter, uglier, prettier, scarier, bluer, greener, and so on. No two Xim look exactly alike, and so there is no "average" Xim.
But, when invading humanoids, the Xim tend to send "Crushers", a breed of Xim that is over sixteen feet tall, possesses six spidery legs, and is able to lift hundreds of pounds with one hand (of which, it has four). It is highly resistant to energy and can be shot dozens of times and just keep moving. It also literally has eyes on the back of its head.
This is balanced out by the fact that Crushers are made of DNA from a dozen different species, which has massive side-effects. For one, they can't live past twelve. For two, they have muscle spasms and seizures constantly. So they normally wouldn't even make it two twelve, but instead die of a seizure or something at 5.
It is possible to trigger these spasms, seizures, and the such by administering an electric pulse to their skulls. But the Xim would never tell the Federation that, so it is up to human ingenuity to see if they can figure out the one major weakness of these monsters. If humans realized that major weakness, they could probably incapacitate the Crushers with nothing but some mild electric charges.
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<Snipped quote by Monarch>
On average?
That's a more complex question than you realize.
You see, the Xim come in over 200 different "breeds", each of which has been genetically modified in a different way to suit a different purpose. On top of that, Xim are allowed to undergo cosmetic changes to make them taller, skinnier, shorter, fatter, uglier, prettier, scarier, bluer, greener, and so on. No two Xim look exactly alike, and so there is no "average" Xim.
But, when invading humanoids, the Xim tend to send "Crushers", a breed of Xim that is over sixteen feet tall, possesses six spidery legs, and is able to lift hundreds of pounds with one hand (of which, it has four). It is highly resistant to energy and can be shot dozens of times and just keep moving. It also literally has eyes on the back of its head.
This is balanced out by the fact that Crushers are made of DNA from a dozen different species, which has massive side-effects. For one, they can't live past twelve. For two, they have muscle spasms and seizures constantly. So they normally wouldn't even make it two twelve, but instead die of a seizure or something at 5.
It is possible to trigger these spasms, seizures, and the such by administering an electric pulse to their skulls. But the Xim would never tell the Federation that, so it is up to human ingenuity to see if they can figure out the one major weakness of these monsters. If humans realized that major weakness, they could probably incapacitate the Crushers with nothing but some mild electric charges.
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How tall can a species be as a max? I'm asking mainly with the Akkad in mind.
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Okay, I will try and write something up.
Lets hope I can do it within the next 5 hours.
@rush99999
So, is MONARCH actually just an automated miner? And this mining program is capable of actually working on a national level and defending itself and operating like a country all its own?
Holy shit. If this is what their mining looks like, I'd hate to see what a real military invasion would be. Remind me never to visit Andromeda.
@Hael Now I feel like i should apologize but i also feel that I need to defend my reasoning in not asking you. xD
So, sorry, but in my defense everything pointed towards not asking you and letting you tell me to change it if you didn't like it.
edit: also, i didn't increase it, it's always been 10%
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I know how to deal with these guys
@Hael Ah, I see, although you did give hints of that in previous posts :p (with the whole modifications to the extreme thing)
Something tells me though the Federation never figured out that weakness, and normally went with "kill it with fire" or "throw everything at it" :P
@Hael Now I feel like i should apologize but i also feel that I need to defend my reasoning in not asking you. xD
So, sorry, but in my defense everything pointed towards not asking you and letting you tell me to change it if you didn't like it.
edit: also, i didn't increase it, it's always been 10%
Imperialists get bored of killing things eventually.
@Hael What if they wore technology that'd assist their excessive size?
I'm also very thrilled for that pm ;)
Quantified Kazzlehorf numbers.
Kazzlehorf has a fuck ton of drones that seems impressive on paper until you really how shit the engineering is and how basic choke pointing will lead to the biggest problem being running out of ammunition more that taking too many casualties much greater everything Kazzlehorf has is better than your military, where than everyone collectively just rolls over and dies from their own personal impotence.
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M.O.N.A.R.C.H. is a self-aware AI that has been ordered to mine tabarium for his creators. And M.O.N.A.R.C.H. is indeed able to mine on a galactic scale while defending itself from salty assholes like The X'Cor Empire and operate like an empire at the same time.
I can assure you that an invasion from The Starfire Dominion is a lot worse that is sounds. You'll see what I mean when someone forces M.O.N.A.R.C.H.'s hand. Also, Andromeda isn't as bad as you think it is. Starfire Incorporated sees to it that all citizens of Andromeda are happy to minimize the risk of unprofitable rebellions. Remember that idyllic galaxy mentioned in the 2nd person intro? Take a ride through Slingshot 2 and you'll see Andromeda bares a striking resemblance to that galaxy, brought to you in part by Starfire Incorporated.
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The base is 7%
@TheSovereignGrave
Just read over your sheet's updates in full. I approve everything you wrote, though I wanted to ask: how large are these artificial planets exactly? As in, how many people is each one capable of housing comfortably and how many are there?
See, in most Solar Systems, the planets are far enough away that they do not effect eachother's orbit around the star significantly enough to cause disruption regularly. But, to house 200,000,000 people, it seems that the man-made worlds would need to be either HUGE (as in, larger than actual planets), or there must be MANY of them, in which case they may be so crammed in together that they are having a gravitational pull on one another- that might lead to crashing, spinning out of the solar system, and so on.
I can see three explanations for how the Ch'ak'ii have not yet crashed into each other.
1. I'm totally overestimating the size and number of these structures.
2. The Ch'ak'ii have only made a few of these, and those few are large enough to house 50 or 100 billion each (or more).
3. The Ch'ak'ii have managed to perfectly balance the gravity of these various structures so that they don't kill eachother.