Every single time I see this character I can't help but be reminded of 'Hatoful Boyfriend' (visual novel about pigeon school :D). Do you by any chance know about it ? It's fun read. As fun as this character :P.
I know about Hatoful Boyfriend and I also have it on steam, it was funny XD That partly inspired the character.
Runic magic requires writing (often long) words and phrases on clay tablets, then infusing the caster's own magical energy into them. Outside energy cannot be used. Larger and more specific runes can hold more energy. The spell is not immediately cast, but stored in the tablet until broken and released.
Techniques: Anne usually has a wide variety of small runes for mundane jobs that she carries on her in a black leather bag. She also has a few, stronger fire runes for in case she's attacked.
Equipment: Leather rune satchel.
Book of runes: Just like it sounds, a book where she writes down various runic designs she comes across.
Personality: Ironically, Anne's the liveliest girl you're ever likely to meet. "Bubbly", "Perky", and "Constantly Happy" are all terms used to describe her. Despite this, she's known for being a little bit of an airhead.
History: Anne hails from the desert town of Kalas. Located on the only navigable river and large freshwater source for 30 miles, Kalas is an incredibly wealthy trading town, with people from across the land coming to buy, sell, and live there. Anne learned she had the gift of magic at a young age, and was sent to study under an elf named Harna.
When she was 19, Kalas was struck by a Black Fever epidemic. Anne came down with the dreaded disease, and two weeks later, her body breathed its last. But that was not the end of her.
How and why ghosts form is poorly understood, but whatever the cause, Anne became one. It took her a little while to adjust to her new situation, but she did. After a few years, wanderlust set in, and Anne made her way to Rothar, where she now works as the house witch at the Black Horse Inn.
Other: Anne can telekinetically manipulate small objects (up to about five pounds), but anything larger than that she needs to possess. To possess an object, Anne essentially merges her ectoplasmic body with it. To a casual observer, the object seems to have come alive. She cannot possess living beings, nor anything made of iron or silver.
Anne has the standard-issue ghost powers of intangibility and invisibility, but she cannot phase through iron, salt, or silver, and weapons made of those materials can harm her as though she was flesh and blood. She also cannot hide from anyone with magically enhanced sight.
Being dead, Anne does not have the needs of the flesh, such as eating, drinking, breathing, etc.
Anne has a familiar, a grizzled old black tomcat missing an eye and an ear named Lucky. Lucky can talk thanks to his bond with Anne, but otherwise has no magical abilities.
Runic magic requires writing (often long) words and phrases on clay tablets, then infusing the caster's own magical energy into them. Outside energy cannot be used. Larger and more specific runes can hold more energy. The spell is not immediately cast, but stored in the tablet until broken and released.
Techniques: Anne usually has a wide variety of small runes for mundane jobs that she carries on her in a black leather bag. She also has a few, stronger fire runes for in case she's attacked.
Equipment: Leather rune satchel.
Book of runes: Just like it sounds, a book where she writes down various runic designs she comes across.
Personality: Ironically, Anne's the liveliest girl you're ever likely to meet. "Bubbly", "Perky", and "Constantly Happy" are all terms used to describe her. Despite this, she's known for being a little bit of an airhead.
History: Anne hails from the desert town of Kalas. Located on the only navigable river and large freshwater source for 30 miles, Kalas is an incredibly wealthy trading town, with people from across the land coming to buy, sell, and live there. Anne learned she had the gift of magic at a young age, and was sent to study under an elf named Harna.
When she was 19, Kalas was struck by a Black Fever epidemic. Anne came down with the dreaded disease, and two weeks later, her body breathed its last. But that was not the end of her.
How and why ghosts form is poorly understood, but whatever the cause, Anne became one. It took her a little while to adjust to her new situation, but she did. After a few years, wanderlust set in, and Anne made her way to Rothar, where she now works as the house witch at the Black Horse Inn.
Other: Anne can telekinetically manipulate small objects (up to about five pounds), but anything larger than that she needs to possess. To possess an object, Anne essentially merges her ectoplasmic body with it. To a casual observer, the object seems to have come alive. She cannot possess living beings, nor anything made of iron or silver.
Anne has the standard-issue ghost powers of intangibility and invisibility, but she cannot phase through iron, salt, or silver, and weapons made of those materials can harm her as though she was flesh and blood. She also cannot hide from anyone with magically enhanced sight.
Being dead, Anne does not have the needs of the flesh, such as eating, drinking, breathing, etc.
Anne has a familiar, a grizzled old black tomcat missing an eye and an ear named Lucky. Lucky can talk thanks to his bond with Anne, but otherwise has no magical abilities.
Accepted, just remember that being a ghost does not mean that she can't harmed by supernatural forces or be blasted into the afterlife
@Weird TalesWould you mind checking out the character I've just posted in the character thread? I think I might need to add more but I'm not too sure what.
Instead of making a new character, I just changed the magic of the Old Man, if that's okay.
OLD MAN JOHNSON VERSION 2
Name: Old Man Johnson, the Planeswalker
Age: 567
Gender: Male
Race: Planar Dwarf (Dwarf with very elongated life spans, lasting to even being immortal.)
Appearance:Click Me! He also wears a fluffy red bathrobe and black shutter shades.
Magic: Ritualistic - Ritualistic Magic is a type of magic that's very beneficial, but also very difficult to master. The user sets up an etching into the ground, allowing for a ritual to be done. The variation of the ritual depends on what kind of etching is in the ground, and can range from defenses that can keep the caster in amazing health even when hit with a very powerful object, to summoning several demon swords to fight an opponent with. Defensive
- Ebonyhide = Caster has vastly improved defense for the duration of the fight. - Warp Shield = The caster equips a spectral shield. Projectiles are reflected off the shield and back towards the aggressor. - Flowing Waters = Caster is healed by a very large amount.
Summoning
- Demon Swords = 3 spectral swords are summoned and aid the caster in aggression. - Magnet Storm = A plasmatic ball is summoned heading towards a specific direction, and electrocutes anything hostile in a small radius. - Phase Clone = A clone of the caster appears and will fight physically until it is taken down in combat.
Direct
- Thunderstorm = Several jolts of lightning home on the opponent. - Fireball = Several explosive balls of flames can be thrown at will by the caster. - Icicle Pike = A large spear of ice may be hurled at the aggressor.
Techniques: Old Man Johnson has several techniques, but one sticks out in particular. - Old Man Johnson has mastered the realms and planes of this known universe, and can use them to an advantage in a fight. Even to the point where he can dodge attacks by simply moving to the left 2 feet, however he would need almost 99% of his attention to dodge it. He nicknamed this technique "Flying Squirrel Jutsu", and has taught this to about 20 other people, including his interplanar dog Sunshine.
Equipment: The Robe of Destiny (need some form of armor). 2 spiked gauntlets (for unarmed combat). Re'svex, the Sentient Sword (a sword that gives good advice and is generally a bro).
Personality: Old Man Johnson is a military strategist, and a schizophrenic elder. He acts serious a lot of the time, but is a very kind person and more often than not will talk your ears off telling stories of the many different planes he visited. He's a bit insane, but honestly with his past it would be expected.
History: What a tale he has lived. Baront Johnson was born over 1000 years ago, to a poor family that was shamed by everyone in his community. He loathed them all and got into a lot of fights because of this. At the age of 14 he had received mental trauma so severe that he was diagnosed with schizophrenia, which later shaped him into the man he was destined to be. After attending a mage's college a far ways away, he learned of the many planes, and was amazed by it. As he went around the lands, trying to figure out how these things worked, he joined many adventurers on quests, even one time witnessing a lich being born. On one of these quests, a paladin hit him hard with a hammer, and oddly enough, Johnson woke up at a place he called "New Earth", which was basically the same as Earth, but everything was different colored. He started to experiment with New Earth, and he found out it was a plane. For the next 100 years of his life, he explored the many planes of existence, eventually mastering how to travel between them, and make his own. When he came back to the world which he came from, he saw everything was different. 786 years had passed on that realm, and Johnson was reaching his elderly years. They say that traversing the planes had caused Johnson to become immortal, however he has not confirmed this. Johnson, however, does confirm he realized who he really was about 67.5 years into exploring, and thats when the Robe of Destiny, and his sword Re'svex, were granted to him. He thereby called himself Old Man Johnson the Planeswalker, and has dedicated himself to the exploration of these realms for the rest of his days.
Other: Old Man Johnson is not a bulky person, and in terms of physical defense is very weak. He has flashbacks, triggered by certain events, which cause him great deals of trauma.
@Weird Tales I have a quick question, how important will combat be? (both magical and otherwise) My current character build doesn't really have any, it would be a shame if they were useless.
@Weird Tales I have a quick question, how important will combat be? (both magical and otherwise) My current character build doesn't really have any, it would be a shame if they were useless.
I do plan to have missions that are combat oriented so there will be a lot of action, but your character doesn't have to participate in it. You could collaborate with another player to do something else outside of the combat orientated missions.
"I'm doing this because I decided to, not because you told me to."
Name: Helena Irulan
The House of Irulan: A sprawling clan of seers who serve on all levels, from advisors and soothsayers for hire to members of royal courts and trustees of kings. Named for the mountain range that they originally came from, at the base of this mountain range they hold control over a city state that self-sustainable due to their relative isolation from the outside world. They offer valuable training to any budding seer and will teach those out side the family line, provided they show adequate talent. The city state is peaceful and quick to denounce any Irulan family member or student who truly causes conflict.
There are two main branches of the family, the home branch that facilitates training and ruling of the city state. The other branch is largely abroad and makes up most of the family outside of the city state. The name Irulan can be given to students from other origins who request it or is offered to those who have done great service to the family.
Helena can tap into the natural magical energy of the world around her to exert control over the minds and emotions of others. This control will fade over time and can take different forms in a living being from total puppetry to subliminal suggestion. Both forms of her manipulation can be impeded by mental training an guarding that is available to both mages and the mundane. It is already more difficult to influence mages while demons and Fae kind are highly invulnerable with older dragons being completely unaffected by her powers. There are consequences when channeling too much energy, when she reaches her limits she will experience black outs and memory loss with the point of no return resulting in a coma. There are known objects and materials that can augment her powers but they are generally hard to get a hold of and she believes that she does not need them, however naive that may be.
Techniques: -Emotional Manipulation: Helena can manipulate the emotions of living beings in two ways, a more powerful one on one connection or area of effect that weakens as the number of targets and/or the range increases. -Mental manipulation: The way this effects animals and humans varies quite greatly, in the case of animals she can often times gain complete control of the animal by overpowering its own will, this effect will last for a long period of time with out reinforcement. Humans are different in that it is extremely difficult to exert full control however she can plant ideas and thoughts that with reinforcement become very powerful. -Silver tongue: To some extent she can influence people with her speech this takes form only in suggestion and does not effect animals. -Dream Eater: Helena has found that while her target sleeps she it is much easier to manipulate their mind or emotions and she can even get a few glimpses into their mind.
Skills: Good Liar, Manipulative, charismatic, basic self-defense training, amazing singer
Equipment: -A official seal of the Irulans -A simple dagger
Personality: Helena is obsessed with control and getting what she wants. She uses not only her magic but her charm to always have her way. To her everything is a competition that can be won by using others but she will not hesitate to do the dirty work herself. She is highly emotional but she attempts to always think rationally, with varying degrees of success. Helena is driven when she puts her mind to a task, when she pursues something she does it through thick and thin. She is very confident but suffers massive insecurities over being useless and she is plagued by feelings of inadequacy after failing to follow the Irulan traditions. She absolutely despises people who think they're better than others leading to very unsurprising issues with authority.
History: The Irulans, a bloodline whose sight could have built an empire in their name, who could have engineered generations of increasingly powerful mages, who could have bred these mages to posses magic beyond that of sight, and yet have done nothing of the like. It is not their mercy or morality that keeps them from doing any of this, but instead a lesson every Irulan knows by heart "Those who can see the future can never control it for themselves." Whether this is true or not can be argued but the proof is in the history of the family if one looks closely. Despite this rule Helena's mother, an outsider without sight and an anxious woman at heart, begged her husband to tell her what their baby would grow up to be. Helena's father at first outright refused but the desire they both felt and his wife's pleading to know wore on him until he could no longer help himself and he looked into his child's future. What he saw was a girl gifted in the Irulan sight, and that was enough to change their anxiety into pride that bordered on bragging.
Sure enough a girl was born and her parents were elated, they had seen how bright her future was to be. However, when Helena came of age to test her magic there was almost none to found, except for one talent. This talent was one that less than a half of the family possessed and only a handful could use effectively, those who had it could influence and even control the minds and emotions of others around them. The Irulans simply called it manipulation, and it was basically Helena's only talent. Her parents were confused and though they tried to hide it, Helena knew they were disappointed. Her young mind couldn't quite grasp it yet but she realized that something that could not be fixed had just happenen. Helena would receive frequent tearful confessions from her parents that they just wanted her to be successful and that they were worried that she would never amount to anything. At 12 Helena was already meddling with her parents emotions to stop the constant strife in the house hold.
Helena would grow more and more powerful as the years went by. Between the few who could teach her and the family archives on manipulation powers, she did her best to learn but there was only so much to do in that environment and she knew she would outgrow the family and their teachings. Helena first expressed her desire to leave home at 18 and though the response was no she had made her intentions clear and a year later she left, not the smartest move for a single girl with out much combat training. As such she did find herself it a couple of tricky spots, but she was very good at talking her way out with her magic to back her up. Since the she's played the occasional con on a rich noble or merchant to make ends meet and greatly enjoys traveling still.
Other: She's well taught in many subject areas and she can identify most beasts and plants easily. Her hatred for apples is both explainable and intense.
@Weird Tales May I join? I would love to play a Bard. ^_^
that's fine
"I'm doing this because I decided to, not because you told me to."
Name: Helena Irulan
The House of Irulan: A sprawling clan of seers who serve on all levels, from advisors and soothsayers for hire to members of royal courts and trustees of kings. Named for the mountain range that they originally came from, at the base of this mountain range they hold control over a city state that self-sustainable due to their relative isolation from the outside world. They offer valuable training to any budding seer and will teach those out side the family line, provided they show adequate talent. The city state is peaceful and quick to denounce any Irulan family member or student who truly causes conflict.
There are two main branches of the family, the home branch that facilitates training and ruling of the city state. The other branch is largely abroad and makes up most of the family outside of the city state. The name Irulan can be given to students from other origins who request it or is offered to those who have done great service to the family.
Helena can tap into the natural magical energy of the world around her to exert control over the minds and emotions of others. This control will fade over time and can take different forms in a living being from total puppetry to subliminal suggestion. Both forms of her manipulation can be impeded by mental training an guarding that is available to both mages and the mundane. It is already more difficult to influence mages while demons and Fae kind are highly invulnerable with older dragons being completely unaffected by her powers. There are consequences when channeling too much energy, when she reaches her limits she will experience black outs and memory loss with the point of no return resulting in a coma. There are known objects and materials that can augment her powers but they are generally hard to get a hold of and she believes that she does not need them, however naive that may be.
Techniques: -Emotional Manipulation: Helena can manipulate the emotions of living beings in two ways, a more powerful one on one connection or area of effect that weakens as the number of targets and/or the range increases. -Mental manipulation: The way this effects animals and humans varies quite greatly, in the case of animals she can often times gain complete control of the animal by overpowering its own will, this effect will last for a long period of time with out reinforcement. Humans are different in that it is extremely difficult to exert full control however she can plant ideas and thoughts that with reinforcement become very powerful. -Silver tongue: To some extent she can influence people with her speech this takes form only in suggestion and does not effect animals. -Dream Eater: Helena has found that while her target sleeps she it is much easier to manipulate their mind or emotions and she can even get a few glimpses into their mind.
Skills: Good Liar, Manipulative, charismatic, basic self-defense training, amazing singer
Equipment: -A official seal of the Irulans -A simple dagger
Personality: Helena is obsessed with control and getting what she wants. She uses not only her magic but her charm to always have her way. To her everything is a competition that can be won by using others but she will not hesitate to do the dirty work herself. She is highly emotional but she attempts to always think rationally, with varying degrees of success. Helena is driven when she puts her mind to a task, when she pursues something she does it through thick and thin. She is very confident but suffers massive insecurities over being useless and she is plagued by feelings of inadequacy after failing to follow the Irulan traditions. She absolutely despises people who think they're better than others leading to very unsurprising issues with authority.
History: The Irulans, a bloodline whose sight could have built an empire in their name, who could have engineered generations of increasingly powerful mages, who could have bred these mages to posses magic beyond that of sight, and yet have done nothing of the like. It is not their mercy or morality that keeps them from doing any of this, but instead a lesson every Irulan knows by heart "Those who can see the future can never control it for themselves." Whether this is true or not can be argued but the proof is in the history of the family if one looks closely. Despite this rule Helena's mother, an outsider without sight and an anxious woman at heart, begged her husband to tell her what their baby would grow up to be. Helena's father at first outright refused but the desire they both felt and his wife's pleading to know wore on him until he could no longer help himself and he looked into his child's future. What he saw was a girl gifted in the Irulan sight, and that was enough to change their anxiety into pride that bordered on bragging.
Sure enough a girl was born and her parents were elated, they had seen how bright her future was to be. However, when Helena came of age to test her magic there was almost none to found, except for one talent. This talent was one that less than a half of the family possessed and only a handful could use effectively, those who had it could influence and even control the minds and emotions of others around them. The Irulans simply called it manipulation, and it was basically Helena's only talent. Her parents were confused and though they tried to hide it, Helena knew they were disappointed. Her young mind couldn't quite grasp it yet but she realized that something that could not be fixed had just happenen. Helena would receive frequent tearful confessions from her parents that they just wanted her to be successful and that they were worried that she would never amount to anything. At 12 Helena was already meddling with her parents emotions to stop the constant strife in the house hold.
Helena would grow more and more powerful as the years went by. Between the few who could teach her and the family archives on manipulation powers, she did her best to learn but there was only so much to do in that environment and she knew she would outgrow the family and their teachings. Helena first expressed her desire to leave home at 18 and though the response was no she had made her intentions clear and a year later she left, not the smartest move for a single girl with out much combat training. As such she did find herself it a couple of tricky spots, but she was very good at talking her way out with her magic to back her up. Since the she's played the occasional con on a rich noble or merchant to make ends meet and greatly enjoys traveling still.
Other: She's well taught in many subject areas and she can identify most beasts and plants easily. Her hatred for apples is both explainable and intense.