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Hidden 8 yrs ago 8 yrs ago Post by Kingfisher
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Kingfisher Observing or participating?

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Nyxvira Bloodbloom


Name/Nicknames:

Nyxvira Bloodbloom (Nyxie)

Race:

Faerie

Age:

54

Appearance:

Nyxie is a big girl, with a large frame and a form that’s soft to the touch. Her face is round, with chubby cheeks and the beginnings of a double-chin.Her red hair glimmers with a fiery hue, like crackling flames, and she has a notably pale skin pigment.

Nyxvira has the tell-tale eyes of a faerie, with huge golden irises, that shimmer in a manner that hints at her magical heritage.





Personality:

Nyxvira takes an abnormal approach to life, being somewhat of an emotionally repressed individual. Her dry wit and sadistic sense of humour often create social boundaries, and she has very few strong emotional relationships to speak of. She possesses a hyper and overactive mental state, but cares little for matters which don’t interest her, and is poor at pretending otherwise.

She struggled with her self-image growing up, but the narcissistic, self-worshiping figure she has become bares little to no resemblance to the once immensely self-conscious little girl she was before. Her steely confidence and fiery charisma give the young Faerie an element of charm, which (when coupled with her quick wit) draws others to her. Her appetites for binge eating and sexual encounters are both self-destructive, but these are crippling grey areas to her, above and beyond her wiser judgment and the scrutiny she holds the rest of her actions up to.

Her rapid and uncontrolled mood swings hint at an element of instability, which are accompanied by long bouts of depressive emptiness. To keep herself from becoming too down, Nyxvira makes sure the she is constantly occupied, and (when all else fails her) she always has food to turn to.

The Faerie’s fluctuating temper is legendary, and perhaps the most obvious display of her furious mood swings. Small changes to her day, or countless other minor inconveniences, can send Nyxvira into a chronic black mood, making her lash out at those around her.

Bio:

Growing up in Surrey, England, Nyxvira’s childhood was one of seclusion; nestled away within confines of her Ancestral Grove. As the most magically gifted of all her siblings, Nyxvira was set to become Matriarch of House Bloodbloom, should she play her cards right.

When the time came to integrate into human society, Nyxie took a bit too much of a fondness to mankind, becoming enthralled with their customs and cultures, to the point where she began to repulse her fellow Faeries.

When word got out that Nyxie had been performing twisted alchemical experiments on the children at her school, the House of Bloodbloom was all the more happy to be rid of her; banishing her and revoking her claim. Political tensions between humans and the Fae were at an all time high, so Nyxie managed to avoid being hung due to a “lack of sufficient evidence”.

In the days gone by Nyxvira has spent some time trekking from place to place, until she eventually made her way to Santa Somabra. Who knows what the young Faerie might get up to in this city of sin?

Other: Faeries are universally feared and mistrusted for their wicked ways, but also held up as diety-like beings by some, more superstitious cultures, which is something Nyxvira uses to her utmost advantage.


Hidden 8 yrs ago 8 yrs ago Post by HeySeuss
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HeySeuss DJ Hot Carl

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Russell "Rusty" McKenzie


Hidden 8 yrs ago 8 yrs ago Post by Flagg
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Flagg Strange. This outcome I did not foresee.

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Hidden 8 yrs ago 8 yrs ago Post by Ruby
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Ruby No One Cares

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"...let me seduce you, let me play in your head..."


Name/Nicknames: Varaceli 'Vara' Rosa Mendoza (Actual: Varaxes)

Race: Human (Actual: Dragon)

Age: 23 (Actual: Still working this out.)

Personality:

An independent minded girl; determined and free spirited, that appears to be living the ultimate "fuck you" to the Mexican Catholic environment that produced her on the border towns and American fruit farms in which she was raised. Drawn to Santa Somabra by the confluence of Kerouac, greaser culture, and the glamour of showbiz. Sweet and selfless to those in need, fearless and vicious to those who would victimize the defenseless--or those she treasures. All of it under a charming, pretty, surface that belies the ancient, mythical, creature hiding impossibly far under that surface.

Infinitely curious, a hoarder of secrets, and adores games of nearly any kind; she can often be found playing chess with the disabled Vets at the various veterans centers all around town. Likes to poke her nose in where it doesn't belong, damn the consequences.

In a reverse, the whore chooses the clients--not the clients choose the whore.

Bio:

There are times, even often times, that the great beast gets lost in the facade. Unbridled power lost in the flames of history, allowing even the biggest bird in the sky to get caught up in the dreams of sparrows. It started in what seems like a close yesterday to Varaxes; a crime of desperation and impulse perpetrated by one ancient magical beast to another. It wasn't a close yesterday, it goes back further than that, into pre-history where history and legend interwine like lovers. While her self exile has long since outlived her crime, the myth of the great dragon hiding in the lives of the most insignificant took on a life of it's own--and became an addiction.

Varaxes has been undercover so long, she's lost track of which direction is up. This quirk of fate and personality manifests itself in a creature that's so buried under the layers of the life of a young Mexican American girl, the vast majority of the time it's as if the beast never existed, only the girl. Not the bright burn of magic, not the dark arts of torture, could force the truth to the surface at this point. She's as lost as those trying to find her, and at this point, doubtlessly more so. Shaken out of her dreaming by the recent world shaking detonations in Hiroshima and Nagasaki, finally half aware of what she really is for the first time in milennia.

No one can point to exactly when Vara Mendoza showed up in Santa Somabra. Her presence started out as gossip between women of the night and the men that indulge in them--noise that only got louder, and louder, the more she appeared from soup kitchens to the Mexican dance halls to veteran centers to gilded night clubs where only the wealthiest and most powerful frolic. By the time it was clear she was a simple whore with an alarmingly unsimple clientel, and a show stopping beauty, she'd become a vexing mystery to the creatures of the night that control the market. A mystery that has since turned into a full fledged problem:

When the vampires finally tracked her down to demand tribute and subservience, she was already out of their reach, armored from them by the secrets she gathers from every imaginable source and sect of society. Protected by the leather bound and lupine Wild Hunt, by the law and their political masters, in exchange for a taste of her secrets...and sometimes for a taste of her trade.

The short game of Vara appears relatively elementary; a free spirit trying to spread love and comfort to those in need of it, and keep the defenseless from being used and abused. The scattershot of her actions, coupled with the apparent simplicity of her motivations, would lead one to assume there is no long game at play here. An assumption that couldn't be further from the truth.

All Vara cares for is the long game of Santa Somabra, for it's growth and the evolution of this region of the world she's come to call home...a region that has precious few of those mythic beasts like her secret self that she hides from. A region so untouched and underdeveloped, it even sparks dreams in the girl of one day revealing her ancient self for all of Santa Somabra and the surrounding country to be inspired by so that a brighter future could be possible for all.

Other: I'd like to avoid Vara going "nuclear"--that is, ever going full dragon. Where would the fun in that be?
Hidden 8 yrs ago Post by Keksalot
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Keksalot

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Hidden 8 yrs ago Post by Palamon
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Palamon

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Hidden 8 yrs ago 8 yrs ago Post by stmoore23
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stmoore23 The Most Bastardly of Gentlemen

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Name: Luff

Race: Ogre

Age: Unknown, though definitely middle-aged. The human equivalent of about 45.

Appearance: A runt of an ogre, Luff stands only seven feel tall. His ashy gray skin is covered in thin white hair. Hard lines crease his face with scars to match, souvenirs of several human lifetimes worth of abuse at the hands of his elder, and properly sized, brothers. His dedication to his profession leaves him little opportunity to be seen without his bloody butcher’s apron. His one functioning eye sparkles with an intelligence entirely unbecoming of his brutish appearance. Twin cleavers hang from the leather belt that encircles his more-than-modest paunch. Tools of the trade.


Personality: Luff is quiet and analytical on the surface. He listens intently and never forgets anything he hears. Despite a somewhat demure exterior, which runs utterly in the face of his brutish appearance, he is stunningly ruthless. Decades of bullying due to his size at the hands of his tribe have left him totally devoid of mercy. Despite what his victims initially believe, he has a distaste for violence. Prolonged violence, anyway. Psychological torture is his game. Should he need to provide a lesson, it will be through cunning manipulation and the infliction of utter helplessness. The blade of his cleaver will be the sweet release.

Like all ogres, Luff has a passion for food. The best butcher in Santa Somabra, his cuts of meat are served from Chinatown to Palassa’s Song (though no chef would ever confess sourcing his meat from an ogre). He fancies himself quite the gastrophile and concocts elaborate meals in the same way that he hunts: with an eye for the details.

Bio: Born to an ogre tribe in northern Algeria, Luff was ingrained with an intimate knowledge of suffering. Being abnormally small and with a hazy mist clouding one eye, he was a disgrace to his family. His performance in the traditional ogre recreations was abysmal, a fact which he was constantly reminded of. But he bore it. For decades, he endured it. The one thing his family never noticed, likely due to their own lack of the very thing, was that Luff was the possessor of a singular intelligence. He schemed and plotted like the most conniving goblin. And so he bore his unfortunate lot in life until one day, during the North African campaigns of the second world war, he made the acquaintance of a particularly ambitious german officer.

After the German's initial fear had abated Luff seized his opportunity, for Luff is nothing if not resourceful, and sold his entire tribe into slavery. Slabs of muscle and rolls of fat are nothing compared to German Panzers. The officer, in the aftermath of his promotion, remembered Luff and provided a way for him to get to Germany. By the time the war had ended, Luff was one of the most powerful information brokers in Berlin.

As things began to settle in Germany, Luff began to read the writing on the wall. An industry as surreptitious as his did not thrive in peace, even a one as farcical as had settled over Germany. So he moved to America, Santa Somabra to be exact, at the recommendation of his few friends in the German army who had lived through the end of the war.

Arriving in Santa Somabra in 1947, Luff spent the first few years working security for the Rats. Though not to his strengths, he was big and brawny enough to keep any rambunctious humans in line. It was in this paradise of intemperance that Luff began to make his connections. First, it was the goblins and the few gnoll possessing enough intelligence to be useful. He leveraged smaller factions, playing them off each other until he had amassed an illusion of power broad enough to cause the eyes and ears of the city to ingratiate themselves to him.

An increasingly desired enforcer, he moved on from the Rats and played nice with the larger factions, the real holders of power. He opened up his butcher shop in the Deadlight Hills and waited. As his reputation as the strangely kind old ogre grew, so did his ability to pull the strings.

Luff wears several faces in Santa Somabra. To most, he is the kind old Butcher with the antiquated but clean shop in the Deadlight hills. To those worth knowing, he is a ruthless enforcer for hire. The orphans and vagrants of the city know him by a different name, however. To them, he is the powerful broker of secrets who calls himself Anansi, after the African spirit of trickery and storytelling. Anansi deals with clients through the street urchins and vagrants under his charge. They have his full protection and any trespass against them is met with swift and merciless retribution.

And so as Luff works occasional jobs for the various gangs, cleaning up their messes or providing fresh wreckage, he amasses information: secrets of the secretive. At the moment, he is in the middle of cleaning up a particularly vile fuck-up for one of the Chinatown runners. A shipment of demon’s blood has been stolen by the Worker’s Militia.

Other: Being an ogre, even an abnormally small one, Luff is very strong. For wetwork, he prefers his cleavers for the benefit of the psychological terror they tend to inflict. If he is forced to be all business, however, there’s nothing wrong with two to the back of the head or a nice dose of poison.

***


Name/Nicknames: Delwyn (goes by Del)

Race: Dark Elf

Age: Around 22 in human years

Appearance: Delwyn is a young dark elf with fierce, untrusting eyes. Her skin is a paler shade of gray than many of her kind and her white hair flows down to her shoulder in unkempt dreadlocks adorned with trinkets and bits of jewelry. She stands five-and-a-half feet tall. Her physique has improved vastly after being extricated from prostitution and given a dose of proper nutrition. In the decades before her enslavement, she practiced rigorously with the very weapons her family’s factory produced. Her muscles did not lose their memory during her time as a whore and though she has filled out a bit since her freedom was purchased, her body retained its lithe, sinuous form. When she is playing the part of the hand of Anansi, she dons a plague doctor mask and robe using cheap alchemy combined with her trademark long and short steel to leave the desired impression. This is, of course, only to satisfy the love of showmanship she shares with Luff. To any meeting the Hand of Anansi also brings several grenades and a sawed off shotgun hidden within the folds of her robe.

(this image is a less-than-perfect representation but it gives us a starting point. Her outfit is decidedly less medieval and her dreadlocks flow down from beneath her hood.)

Personality: To call Delwyn trusting would be a mistake. The only person she trusts is Luff, and even then she is often doubting his plans. Being from a wealthy dark elf family gives her an unshakable air of superiority over the other races and a profound dislike of light elves. Being forced into prostitution after her family was murdered has given her cause to rethink that sense of superiority. She is conflicted on the matter, to say the least. Whereas Luff is pensive and soft-spoken, Del is often brash. She speaks without thinking and by the time she has spoken she’s already acted. She would never admit it but Luff is like a father figure to her. Her recklessness is firmly rooted in Luff’s steady presence. She dislikes speaking of her past.

Bio: Delwyn was born to a wealthy dark elf family with several brothers. They oversaw a weapons factory deep beneath the Narrows. The kidnapping of the poor denizens of that district was commonplace and they would be forced to work as slaves in the factory. “They aren’t elves, therefore they don’t matter” was ingrained in her from a young age. Five years before she met Luff, her family had their throats slit by Nyctari slavers. They took all the factory workers as slaves and left her, the only young female, alive to be sold into slavery in the Red Light District.

During her five years of slavery, her outlook on the world became more and more callous, even more than it had been before. Her view on the other races, on slavery specifically, changed, however. She is reluctant to let go of her feelings of superiority because, in a way, they keep her connected to her family but she sees this view of racial superiority as flawed. Though not deeply introspective, this duality within her has cost her more than a few hours of sleep.

She was rescued from almost certain death by Luff who paid the price for her life and then set her free. Though he did not require her to stick around, she chose to even saving his life at one point. They have become friends though truthfully he is more of a father to her than friend. Recognizing her cunning as well as gifts for martial dealings and showmanship, he brought her into his dealings as Anansi. She acts as his hand in dealing with the gangs, taking it as a title for herself. The Hand of Anansi has become a thing whispered almost as quietly as Anansi himself.

Other: She hates slavers and everything pertaining to slavery. Also she loves oranges.
Hidden 8 yrs ago Post by AtomicNut
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AtomicNut Abusive Contractor

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Name/Nicknames: Inspector Patrick Braden O'Malley, "Pate" by friends.

Race:Werewolf


Age:
28
Appearance:Patrick is a shorter-than-average, deceptively-wimpy-looking man. He has a rather round, childish face which seems unable to grow anything that is more than a ginger peach fuzz. His head is crowned with mops of curly, fiery ginger hair. He has a slightly flat nose, and his light skin is full of freckles underneath the eyes, which are green and possess a keen gaze. Clothes do not flatter him in the slightlest, as they all look a size too big, specially when wearing his police uniform. Beneath the clothes, however, Patrick's body tells a story of fighting and survival, with wiry but insanely toned muscles, and a mishmash of bullet wounds and scars.

Just like his human self, his werewolf appearance looks slightly smaller than the average, with auburn fur and green eyes.

Personality:An usually meek and submissive person, Patrick more than often wanders around listening to people's requests, and apologizing a lot. He really puts the needs of his peers before his own, and sometimes he can be considered too optimistic and naïve for the city that is Santa Somabra. O'Malley also takes blows and insults in stride, and mockery just makes him shake his head and mutter if there's any kind of truth in it. He's also positively flustered and awkward in presence of comely women aswell.

It all changes when he dons the uniform or has a duty to fulfill. His gaze sharpens, and his demeanor becomes much more assertive. He follows a strict moral compass, and rarely deviates from it. Utterly fearless and uncaring of trudging into dens of vice, he strives to bring the law to the city even in their bleakest crevices, and even though their superiors and peers might be corrupt. He's only really willing to bend the rules only when innocent or peer lives are at stake. Despite his uncompromising attitude, he would rather intimidate opponents rather than fight.

O'Malley has feelings of doubt and regret, though. He find increasingly baffled by the state of the city and the world at large, and at times wonders if the time of dutiful, honorable people is long past. Two wars and cemeteries full of them can attest. But even so, he refuses to give up. Because if he does, crooks will win. He longs for a peaceful world where he can have a family.

Bio: O'Malley was born in the Narrows, to a couple of down-their luck Irish migrants. Even though they were caring people, they could do little to shield the kid from the horrors of the underbelly of Santa Somabra. It was perhaps that due to this fact, O'Malley grew to appreciate gentleness and good behaviour like water on a desert, and dreamed that one day, he would make the place safe. His distinctive "take no crap" attitude earned him a few beatdowns, but also a few friends, specially at the ill-fitted school that was run by the poor in the districto. Two also became his best friends, Alma, an orphaned girl, and Donnie, or Donovan, son of a gambling addict. Life was harsh, but they weren't alone in this. They had eachother, and they could rely on eachother. Of course there was also this epic fight as teenagers, on who would eventually marry Alma. Donovan won that time.

However, things would change soon. The war had erupted around them, and both joined as recruits. Despite the risk of dying, they saw serving in the army as the golden chance to get out of the Narrows and the crime that permeated everything.

The beaches of Normandy woke them up from their hubris, with the blood of friends staining the sands red. But it couldn't be helped. They gritted their teeth, and braved through the hell on earth that was war. Each night, they'd tell eachother to hold on. Alma was waiting back there at Santa Somabra.

Until the day the germans struck at The Ardennes. With the ferocity of a wounded beast, they encircled everyone. They pulled all of their stops. Even the things that had been kept in the dark until now. Forbidden rituals, Black magic. Half his company became engulfed in a portal straight to Hell, or whatever it seemed to. An otherwordly place.

Donovan was one of them. Or rather, half of Donovan went through the portal.

O'Malley snapped. Grabbing all the ammunition and grenades he had at hand, he sprinted like a madman and jumped inside the portal, in act that defied all terror and sanity. Inside, he wasted no time in firing at everything that wasn't sporting his uniform colors and that moved. He was positively screaming like a madman all the time, until all his grenades were spent and his rifle clicked after reloading it several times. It was then when he grabbed the upper part of a moribund Donovan, and exited the portal dragging the remains of his bisected friend.

For leaping inside a portal and holding off the demonic forces for several minutes in order to rescue 22 people, O'Malley was hailed as a hero. But that would not bring his best friend back from the grave. Wracked by guilt upon his return, he avoided going into Santa Somabra. How could he face Alma after seeing their best friend die? He deluded himself in making a career in the army, in order to get enough rank and importance to yank the Narrows out of their poverty. It took the Korean War to see it all fruitless and pointless, seeing the boys who were entrusted under his care keep dying, only to be replaced. All for a tug-of-war between unrelated countries. He was sick of both the callousness of it all and his own self.

And, thus, after the war ended, decided to stop being roundabout about it and joined the dilapidated force, returning to the Narrows as he always wished to. But Alma was nowhere to be found. He had paid his price for his hesitation, as he grimly reminded. His duty never faltered. He refused to be bribed, he refused to be cowed. And for a while, it seemed that crooks were losing ground against his one-man-effort. Until an ambush from a corrupt cop and hired muscle from the Hanged Men left him broken and battered in the outskirts, for the Hunters to devour him.

It was then when she found Alma. She was one of them, a werewolf. He couldn't take it anymore. He laughed until he coughed blood, as the wolves circled him. This was the punishment for his sin of inaction, he felt it. But that didn't mean he would stay still and take it. With the last of his strength, as his neck was ravaged by a wolf, he, in a last act of defiance... bit back, ripping a chunk of his ear.

The werewolf was positively STUNNED. And Alma, who was now a pack leader, found the little event amusing. She spared O'Malley, in order for him to become a werewolf. As she gauged right, a war hero would make a powerful beast. But she did not take in account one thing.

O'Malley takes no shit from crooks. Even as a werewolf, he refused to join the Hunters, and devoted himself to rein and control his new condition... and do what he always had done. Clean the trash and fight bad guys.

Other: He has still mixed feelings for Alma.
Hidden 8 yrs ago Post by Tsar Gatto
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Tsar Gatto African or European?

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Hidden 8 yrs ago Post by Abefroeman
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Abefroeman Truck Driver

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Wermacht Personnel File: Kramer, Reinhard
Serial Number: WM-881-3792-NZ
Race: Aryan German (Undead)
Age: 45 (At Death)

Last Rank Held: Generalmajor (U.S. Military Equivalent Rank: Brigadier General) – KIA
Former Assignments:
Generalmajor, 7th Infantry Division, Army Group Vistula – 24 Jan 1945 to 11 June 1945
Generalmajor, 7th Infantry Division, Army Group B – 17 Feb 1944 to 22 Jan 1945
Oberst (Colonel), 7th Infantry Division, 3rd Brigade, Army Group B – 5 Nov 1943 to 12 Feb 1944
Oberst (Colonel), 7th Infantry Division, 2nd Regiment, Army Group B – 1 Jan 1943 to 26 Oct 1943
Oberstleutnant (Lt. Colonel), 7th Infantry Division, 4th Brigade, Army Group B – 12 Apr 1941 to 5 Dec 1942
Oberstleutnant (Lt. Colonel), 7th Infantry Division, 4th Brigade, Army Group B – 7 May 1940 to 3 Apr 1941
Major Oberstabsarzt (Major), 7th Infantry Division, 3rd Brigade, Army Group B – 1 Aug 1939 to 1 Mar 1940

Birthplace: Central Konigsberg, German Empire, 1900
Parents: Otto Kramer and Heidi Kramer

Nickname: Summoner of the Black Sun

Appearance:

From what old pictures and documents can tell, Reinhard Kramer was a dashing Prussian military man, tall, strapping, the perfection of the Aryan ideology. He sported a mustache, flaunting the regulations with its length and bulk, something his commanders and superiors allowed due to his innate command and leadership abilities. He wore his hair close cropped, parted over like much of the German powers that be at the time. No known scars, but was said to have three distinct tattoos, a depiction of Cthulhu on his right bicep, a Black Sun upon his left breast, and a Black Eagle on his back.
At the conclusion of the battle of Berlin, his body still has yet to be found. Unconfirmed reports have circulated that somehow Reinhard survived the battle, and is now among the undead. Such speculation has yet to be confirmed conclusively.
Sex - Male
Height – 6'2”
Weight – 215
Hair Color – Blonde/Brown
Eye Color – Blue Brown

Personality: A driven man, Reinhard is wholly devoted to his country, and the ideal of the German Occult that had been embedded in him. He was charming, intelligent, and calculating. He enjoyed the social life and other societal things of the Third Riech, and more specifically, the Black Sun Society. Said to be a womanizer, though not necessarily in a bad way, he made sure to have plenty of attractive women by his side, for pleasures of the flesh were too good to pass up. The joke was “Born in sin, come on in.” Yet, as the war dragged on, and things went worse and worse, he became darker, more sullen. Perhaps that was the general consensus of all those is Germany as it began to lose the war.

Before Berlin's fall, Reinhard was said to have a different air about him, as though he was no longer afraid of death. Given his current state of being, it can be seen why.

Bio: Driven from youth to serve in the military, Reinhard enlisted in the Imperial German army at 16, lying about his true age. From that day, his life was set on a course that would forever mold him into the man he became at the time of his supposed death. Fighting in some of the fiercest battles of WW1, Reinhard came to enjoy war, the conflict and gritty nature of it all. He would come to befriend interesting people in that time, and the years that would come afterword. The dread Totenkopf Science division, many of whom are still missing to this day. This run in with the powerful occult members would forever influence Reinhard. By 1930, Reinhard had become firmly embedded in both the military, and the ranks of the the Black Sun Society, sometimes known as the Thule society. He served as a prominent member of the group, learning all he could about the occult, and the foul magics that they practiced. By the outbreak of WW2, dark secrets swirled about Reinhard and his actions throughout the war.

What can be verifiably confirmed was that he served in the 7th Infantry Division, and that he worked closely with attached medical and Black Sun personnel. Reports from captured German soldiers, and escaped prisoners, was that large numbers of Untermensch that would never be seen again from the territories captured. Debriefings ranged from unknown sounds, the stench of death and decay, of sulfur and strange lights, unknown languages be spoken, and the feeling of something perversely wrong. Mass graves have been attributed to Reinhard and his selected few units, but these graves are nothing but ash, with lingering signs of dark magic, and the chocking stench of sulfur.

Last confirmed reports placed Reinhard at the final, fanatical defense of Berlin at wars end. Part of Army Group Vistula, he was central to the defense of Berlin. He was said to be at a command bunker, when it was overrun by Soviet troops. The amount of bodies in that area, coupled with the area being buried by rubble by carpet bombings, no confirmation of his death could be proven. Later excavations revealed a tunnel system beneath the command center and city, but, these too were collapsed, and could not be explored. What happened to General Reinhard Kramer remained a mystery to this day.

Till now. The Black Sun Society is not so easily killed. He came across the sea aboard Black Sun loyal U-boats, along with God only knew what else. The Nyctari family had some ethnic Germans within their ranks, and among them were those interested in the skills and abilities Reinhard had to offer. The German Officer is said to have the ability to raise the dead, and more. For now, he works out of a safe house, making using of the dregs of society to continue his dark and grisly work, for the Black Sun still burns brightly, and its favored son revels in the decadence of Santa Somabra.
Hidden 8 yrs ago Post by KarneeKarnay
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KarneeKarnay Master Blaster

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Name/Nicknames: Samuel Murphy / Murph

Race: Human

Age: 22

Appearance: Brown haired, hazel eyed, a strong upper build with a slightly hunched posture. He has a scar on his left hand from an old farm injury shaped like a crescent moon with a horizontal line through the middle. At full height he is a little over six foot.


Personality:
Samuel is a country boy. The furthest he had ever travelled before Santa Somabra had been the post office in the town over. Growing up the younger brother in an adopted family meant he always had to try harder, push further and jump higher to get noticed. Not out of pride, but a need to do right with the family that had taken him in as a child. In High School this need to prove himself got him to Captain of the football team and made him an honour student.

Deep down Samuel is afraid. He’s afraid of not being the man his father would have wanted or living up to his Uncle’s expectations. It’s why he turned down a scholarship and moved to the city. He needs to make a mark his family both living and past can be proud of.

Bio:

Samuel never knew his mother. She died before he turned four. Samuel remembers his father as a good man, one who doted on him and his older brother. When the War came his father was called back into the service. His Uncle took Samuel and Samuel’s older brother James in. Growing up on the farm wasn’t an easy life, but Samuel was able to get the best out of it. His brother didn’t. While Samuel worked, his brother did everything possible to avoid it. Skipping school and staying out late. Samuel would often do his brothers homework. During the day Samuel was as happy as any kid could be, but at night when he was sure the others were asleep he would pray for his dad to come home.

His dad never did. Samuel his adoptive family dug a grave for his dad and said their good byes. It was at that grave Samuel promised to do his dad proud. Samuel worked hard. When the football team try outs came it was no surprise to his family when he made the team and eventually team captain. His brother and he drew more distant as time went on. After an argument with Samuel and the rest of the family, James left home. A week later they heard he had signed up to join the army.

Samuel finished High School and spent three years working at the farm. On his 21st Birthday his Uncle sat him down and gave him an ultimatum. “Get out of here and make a life for yourself or I’ll throw you out.” He gave him a hundred dollars and a bus ticket to the city. The following day Samuel left Bakerstand and travelled into Santa Somabra. Unsure of what to do he asked for a job at the first place he got off. The Santa Somabra Police Department gained a new officer that day. Finally after months of training he is ready to become newest addition to the S.S.P.D.

Other: He’ll be starting at the S.S.P.D HQ ready for his first beat around the city. Feel free to give him a hard time. I fully expect this character to chewed up by this city and if he’s lucky, spat out.

There were too many Samuels at the police academy, so everyone just calls him Murph.
Hidden 8 yrs ago Post by TemplarKnight07
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