Damn man I'm sorry. If it's any consolation I'm using phone data for internet till they fix the power lines in my neighborhood because the internet is out.
And I don't think I saved my WIP sheets on my comp. Plus I've had that happen to me before, it reeaaally sucks. I feel for you. What I do is I tell.myself I'll write it even better and restart with all I've got :)
thanks I appreciate the consolation. Im going to need more time to finish my CS but im going to actually post what I have so that I only have to edit it later
~"Revenge only brings with it a larger cycle of violence that will never end."~
Name: Maruko Larven Nicknames: Water Tomb (to intimidate), river stream (to friends) Gender: Male Sexuality: Straight Alias: N/A Age:80 Apparent Age: 22 Race: Prae Sub-Race/Lineage or Nationality/Specialty: Sub-race if Licentia; Lineage/Nationality if human; Specialty if Prae and if applicable: N/A
Appearance: his hair only reaches down to his elbows though. Height 5'11 and weight 240
Personality: When Maruko was younger he went through many hardships and personal trials that would have broken anyone else's spirit. As he got older he has learned to control his emotions and his body has hardened both physically and emotionally. Maruko loves reading books and learning things and he is usually the calm stoic type. It takes a lot to force him to break into his old ways and as such when he does he is usually out for blood. Maruko loves teaching children and he is envious of their innocence to life. When he is around friends or children he will smile and be nice but he is usually the type who prefers actions over words.
History: Maruko was born in Ominar a child of political parents that lived in the world of lies and deceit. His parents were overbearing but they loved their son and cared for him even as they had done their best to ready him to become like them and join politics. However that wasn't what Maruko wanted to do he wanted to teach instead he wanted to pass knowledge to others. One day though his parents finally opposed the wrong people and were targeted for assassination. When he went home early from school he soon saw his parents killed right in front of him the assassin with the bloody blade right in front of him. Maruko broke at that moment and his power was revealed for the first time, in their home they had a large aquarium that Maruko loved to stare at for hours just to watch the strange fish swim in it. He called on the water itself and barreled it towards the assassin quickly turning into ice spears in mid air and impaled the assassin several times. He forced the assassin to talk by "convincing" him he soon learned who it and when the assassin finally died from blood loss. Maruko then ran and grabbed whatever he could carry and ran out of the city so he could get stronger.
After 20 years of training by himself to better control his powers at the age of 50 he went on the war path he went from the bottom up killing anyone who had anything to do with his parents death and he had no regrets about it at the time. He kept killing without end and soon he finally found the mastermind of the plot he tried to hide behind men and a safe room but Maruko killed them anyways. After it was finally done he had no idea what to do he didn't know where his path would lead now that his parents were avenged. It only took one year later for a child to find him and he started to try throwing things at Maruko in sad anger telling him that Maruko killed his father. He had no idea what he meant until he saw the family resemblance of the boy and he quickly realized that he did to the boy what the assassin did to him. The thought horrified him thinking of what he became he apologized to the boy and ran again. This time he went and trained himself in staying calm and to find a way to redeem himself.
At the Age of 70 he finally finished and became enlightened soon realizing that his revenge caused the blood of many and the suffering of their families. He apologized to each family before turning himself into the police. After his sentence of 10 years with good behavior he left and became a teacher like he wanted when he was a child. He then heard about what his kind were doing to the sub species and he felt disappointed that his kind would stoop so low, he knew the price of blood well and he joined the opposing side hoping that they could all reach a peaceful solution because Maruko wanted to avoid anymore suffering in this life...
Belongings/Equipment
*A staff weapon that allows him to keep enemies at a distance while the spikes at each end of the staff increases his offensive abilities when he strikes giving him the perfect balance of offense and defense. *A satchel that holds his books *A specially made vest made with ice under the fabric allowing him to use his abilities even when their isn't any water in the immediate area. Capabilities
Mental
physical
Magical/Technological *he has the ability to control water/ice *He is able to freeze his weapon to strengthen his staff and increasing his offensive abilities
Sorry if i overdid it with the BBcode, i just like playing with this sorta things, also let me know if the writing style if maybe too silly or something else than what you'd like, also sitll need to work on the history, and maybe some other small additions, if it's too OP or something let me know ;)
Description and/or additional pictures are welcome. Please give height and weight.
Talana has short, fiery-red colored hair, spiked up in like a flame. Doesn't take much to make it look that way, sometimes even with a bit of spit and 2-3 sturdy hand moves, this marvel of a hairdo can be easily fashioned...at least that's what Talana would do. Isn't she charming?
Behind her big round glossy peridot-green eyes, a childish, innocent look can be seen, but more often than not, there's more mischief and playfulness hiding under there than anything. She does like winking a lot, most of the time making people feel somewhat awkward.
Her pale white skin makes it look like she's shining when the local stars rays wash over her. She's not a fan of it tho, she'd love to be tanned, but all she gets is pink...nasty burnt piggy pink. Sooo she avoids extreme burning conditions as much as possible.
Her physique is quite well built, not too muscular, not too lithe, just nicely toned. She got that from all the running around, jumping, climbing and other acrobatics she used to do in her teens. Just...like...a monkeeey. She'd weigh about 140lbs, despite looking around 130lbs - the Licenti symbiotic makes her more grounded and heavier despite not looking like it - with a height of around 5'7''.
Talana enjoyes wearing leather, like...a lot of leather...for like...always and everything. No one would be surprised if even her panties were made of leather. Long sleeve leather jacket, mostly in darker colors, dark brown, black..stuff like that. Same goes with le pants and long black belted boots, oh and let's not forget about the always-need-to-have fingerless leather gloves, like i said all dark and leathery...very shmexy. Two pistols can be seen hanging from her belt.
As far as make-up and accessories go, she doesn't tend to wear a lot of make-up, the sweat usually melts everything into a beautiful modern art piece. In her left ear, 5 earrings can be seen.
All over her back part of the body, from the nape to her heels, a veiny/rooty like appearance can be seen, its main source being the spinal cord which is covered in a combination of a spiky(dull) and rocky chitin. That...is Tarkan, a Licenti, her lover, the two of them having formed a symbiotic bond in which they share the same Anima and Vis, aiding each other, feeding each other and taking care of each other.
As far as personality goes, one would call Talana the spontaneous adventurous sort. She does indeed like exploring places and things, people and scenes. She has moments of humbleness and kindness, other times, tho rare you can feel her observant gaze trying to gather information about her surroundings. She's an encouraging and trustful person.
Of course she can't all be good now can she? *wink* She's...not the most gracious of people, more often than not she's quite direct, saying what's on her mind with an obliviousness that might stun you, let's call that sincerity shall we? She can be rude and vulgar at times...I mean, she swears quite a lot, but that's just how she grew up, and she really does use spit to make her hairdo...majestic creature this Talana.
When she get's really curious, she will most probably get quite obnoxious and impatient, but that doesn't usually last too long since you can shut her mouth pretty easily with a bit of attitude. Despite being a worry wart, she's quite impulsive and doesn't always stop to think things through, which let's say made her life quite a roller coaster, always getting into mischiefs and troubles.
On a day-by-day basis, you will probably find Talana in a cheerful mood, being silly and playful. She's usually quite talkative - this also play a part in her obnoxiousness sometimes -, stubborn and fidgety in nature, one of her favorite traits being her loyalty.
GM's can use any element from Talanas history if they so desire
Talana grew up with only her father, her mothers whereabouts being always unknown. Her father was a political figure, not an important one, but still one that might pose a thread to the wrong people. Talana was a mischievous child causing troubles around the house and neighborhood, but her father always knew how to tame her wild side. As far as character goes, he taught Talana to be a good person all around and not take everything for granted but appreciate as many things as she can.
One day, everything changed, there was a heated discussion at their door, Talana couldn't understand what it was about, but there were 3 weird looking people, all dressed in black with shades and intricate looking tattoos on their faces and hands - or at least the small parts that were visible - and her father. Her fathers last words were "Don't worry munchkin, papa will be back later today *smiles thoughtfully*" and left with those 3 people. He didn't return that day, Talana didn't sleep through the night still hoping that her father will return any time. The next day, people similar if not same as those from yesterday came knocking, but Talana was too scared to open the door. Instead, she decided to jump out the window and run away as far as her legs let her. Later that day she found out her house was burn to the ground by "unknown factors" from a Prae mass media agency who put the blame on the Licenti, but coming from the Prae, who Talana didn't really like, she was skeptical about it. For 1 year she tried finding the culprits, but since she had almost no experience or skills in this sorta activities, she gave up hope. She drastically changed her look as to not be found by said people, and her name, who btw, used to be Sophia Fredrikson, now Talana Volko.
Talana became a street urchin, still mischievous, she learnt how to survive in the slums with the help of other street urchins composed from mostly humans and a few Licentia, who were taken care by a Licenti called Tarkan. He would help them survive and take care of them while in return they would bring him goods. This went on for 10 years until Talana was 20, when she could easily call herself a full trained thief and "escape artist" (as far as running away from problems go), having lots of connections and ears around the slums. She's one of the few that ended up staying with Tarkan to run "the business" taking in other unfortunate souls and teaching them "the way of the hobo", as Talana would put it often. Tarkan and Talana became very close over these years, Tarkan seeing her grow up to the woman she was at the time.
But tragedies seem to keep following Talana...one day, their underground hideout was ambushed by...again Prae authorities, pushing Tarkan and Talana to leave everything behind in a rush, helping as many of their urchins to escape as they could... unfortunately some were captured and some were even killed..in the end, all that remained was the 2 of them. Over the next few years, Talana and Tarkan got even closer, eventually ending in having a romantic relationship. You would find them constantly together, if there was a Talana, there would've always been a Tarkan. But on a fine day of Wednesday, Tarkan "proposed" to her, the proposition being ... you guessed it, a fusion, a symbiotic relationship between the two, Talana agreeing with tears in her eyes. Since then, they are literally inseparable..hihi <3.
Since their union, they decided to settle down in a... more or less, shabby apartment - which they didn't mind to be honest - where they did their best to stay out of trouble and most peoples eyes, but still held connections in the area. They even arranged a botanical vis garden inside their abode, to nourish themselves having become "vegetarians". To hide their symbiotic nature, Talana plays as if being controlled by a Licenti, something that is considered normal in these times, while in reality they became one and the same entity, talking through telepathy and aiding each other when necessary.
Due to their new form, they started training in combat. Thanks to Tarkans Morpheum sub-race and having specialized in elemental transmutation, Talana possesses abilities such as shape shifting certain limbs and changing some parts into different elements. Of course some of these abilities are still in training.
Through their connections, one day, a rumor about a resistance against the Prae has been flying around that made both Talana and Tarkan wish to seek out more information about it, their ultimate motive for doing this being, a bit of revenge for the problems the Prae caused to both of them, but also to prove that Licenti are not as bad as the Prae make them out to be, that, with racial hatred set aside, peaceful cohabitation can be achieved, they being the living example of this ideal.
Mental: Talana has no special mental capabilities, she's not the brightest tool in the shed, but she can get around most stuff, she can be resourceful but that's it. Oh and she can telepathically talk to Tarkan due to their symbiotic relationship...yeah, almost forgot that part.
Most of the time, Talana can get by on her own, but if at one point she faces danger that she or Tarkan feels like she can't handle, Tarkan steps in and takes control over her mind and body to protect her, putting Talana in a more feral, wild, predator state. While this is not necessarily a mental capability, it's a type of defense mechanism, but it has its down sides, when in predator state, she does get bonus points on reflexes, speed and senses, but she becomes a bit squishier since Tarkan shifted from offering defense to boosting her movements to be harder to hit, rather than being able to take a hit.
Physical: Because of their symbiotic bond, Tarkans Form enhances Talanas physical abilities when needed. Talana can, at will (after training a good while) pick a limb/pair of limbs to enhance, giving her an edge during a situation. For example, she can choose to enhance her legs for a faster running speed, higher jumps, more powerful kicks, she could enhance her arms for carrying heavier objects, punching harder and so on.
She has a naturally tougher skin, something along the lines of thick leather. While it won't really stop a bullet, it would resist a normal blade slash unless some force was put behind it, same goes to piercing weapons.
The predator mode envelopes Talana into an enhancement armor. This does not offer extra protection damage resistance wise, but asa i said before it offers her boost to dodge, speed, flexibility and senses, her eyes taking a beast like shape also making her see better in the dark.
When in predator state during Tarkans control, if not even this form can save Talana from certain death, Tarkan uses his last ability to encase Talana in a hard chittin coffin like structure, let's call it Cocoon state, which IS possible to be broken, but one would need a lot of time, effort and power to do it. This however puts Talana in a short mental coma for like half a week to a week until she awakens, mostly fully healed and hopefully out of danger. This ability however drains a lot out of their Vis, thus having to go trough a full days worth of hunting to get their Vis energy back, and as they progress, maybe even more.
Another thing Tarkan offers is Shapeshifting abilities. Due to his Morpheum heritage, Tarkan gives Talana the power to shapeshift her limbs into something more useful to a dangerous situation. Notable "shapes" would be spiky razor like blade (razors facing downwards also acting as hooks), a rocky chittin shield - i know i know, chitin here, chitin there, chitin everywere -, whose resistance could fend of a magazine of a gun but not much more than that, a tentacle like whip (something like kerringans hair) and other random spikesin her body, while this is still a thing in training, it does cause Talana some degree of pain.
A recent ritual that Talana thought for her shapeshifting abilities that might or might not work is to subject her "shapes" to different natural harming elements. For example she applies small doses of acidic substance, extreme cold materials, small fire, poison scratches to her shield shape in order to increase its rezistance to such conditions, but it's still a work in progress, the resistance to such elements would be around 10% let's say. As far as the blade goes, it bathes it in some sort of poison, harmless to the touch but it becomes a problem once it enters your system if wounded, in hopes of dealing extra harm to those who pose a danger.
Beside the ritual, Talana and Tarkan also train his..or now their elemental transmutation abilities, taking time in changing forms from chittiny to rocky, to liquidy and so on. This however takes a lot of time to focus, taking Talana around 7 minutes to fully transmute.
Magical/Technological: Talana likes TRAINZ, CHOO CHOO ... no, no, I'm just joking, she does have a bit of low-dark vision and can see in the dark as if it was really dim light, but only in grayscale. Alsp you could count the fact that she can use her 2 pistols, or just pistols in general at an acceptable level...not a sharpshooter but she can hit 6-7 out of 10 times.
Alrighty, I'll peruse it as soon as I can. Just got my internet back and just got home so it may be a bit. However expect it either tonight or tomorrow :)
Also, an announcement. Aside from those who may have been lurking and did not express interest in the interest checks, this thread, or the chat I am closing entry of additional players till we get a bit into the IC. I want to stabilize this place and get a read of what we may or may not need in terms of characters before allowing additional joinees.
If you were lurking prior to this post and had the intention of joining, but did not speak up, PM me! I'll get back to you and perhaps we can work something out ^_^
~"Come on, I know there’s more to you than that!"~
Character Profile
Name: Blaise Alttaman Nicknames: None Gender: Male Sexuality: Heterosexual Alias: Terrier (Codename when under control of Hcateko) Age: 20 Apparent Age: 20 Race: Human Sub-Race/Lineage or Nationality/Specialty: Blaise is a Caucasian whose mother originates from Scotland and whose father is from Denmark.
Appearance: Standing at 5’7” and 145 pounds, Blaise is a skinny, but slightly broad-shouldered young adult with gray-blue eyes and medium-length, spiky dark brown hair. There is a tattoo on his right shoulder blade of a monochrome clock with a sun’s Corona. With a stern, yet youthful face, he is often mistaken to be two or three years younger than he actually is. This trait is further accentuated by a lack of facial hair. While not particularly muscular, Blaise’s mesomorph body type keeps his body well proportioned; not too lanky or stout. He is also left-handed In terms of wardrobe, Blaise mainly dons black and white clothing. His most frequent type of outfit mostly includes sneakers, cargo pants, a t-shirt, and a loose-fitting jacket depending on the weather or how much he needed to take along with him. A black and silver “seatbelt” styled belt is also commonly worn due to his tendency of sporting looser attire. The symbol inscribed on the front of this belt is that of a roman numeral clock face. His retracted katar daggers are also normally clipped together on his left side’s belt loop
Personality: Blaise has a very patient, optimistic, and understanding personality that can be divided into two separate attitudes depending on his mood. While rather calm and level-headed in most situations, he gives off a pleasant vibe: attentive and generous to those around him. Blaise believes that respect is something that everyone deserves to be shown, unless they have committed an act worthy of losing such treatment. Unfortunately, this also leads to him being very stubborn and insecure, as he views someone who deliberately disobeys or dissents to him as either impertinent or disparaging. On the other hand, Blaise is very antagonistic towards those who he has lost patience with. He hates being patronized, lied to, and most of all, manipulation. His bitterness and insecurity lies mostly with those who have attempted to take advantage of him and failed. His animosity grows even larger if Blaise sniffs out what a person is doing before they attempt to trick him, as it feels remarkably more patronizing. It’s an insult to his intelligence that he will not stand for. This is the only instance where Blaise will not attempt to bottle up and forget his negative emotions, as it stirs his sense of justice and vindictiveness. If he knows the correct cause of his anger, Blaise will rarely try to vent or take it out on friends and strangers, as regardless of how strong his emotions are, he still attempts to process it with logic and reason. Perhaps the most he would ever do is to complain about it shortly afterwards to others to garner sympathy. The only time his normal attitude is compromised is when suffering from the side effects of former mind control. The restless sleep, morning amnesia, and sickness that sometimes happens in his sleep can lead to lethargy, tiredness, and in major cases: minor depression. History: After the coup, overthrowing the humans as the authority, it is no surprise that many of the Prae had dipped their feet into the human economy. While not a direct order or ploy set up by the Prae authorities, it was still a great way for the creatures to gain power and influence over humankind in Ominar. The lady Hcateko was one of the many Prae who saw business opportunity in Ominar, knowing that a successful venture or company meant influence among humankind. It started off as a simple law firm, assisting and defending humans against the now Prae-controlled legal system. This is how Maurice Alttaman, Blaise’s father got involved with Hcateko’s firm. Maurice was put on the team as a secretary and legal advisor for the business. He would regularly bring Blaise to work on certain days to gain experience, but what Maurice didn’t know is that Hcateko learned and plotted a way to use Blaise for her own gain. Hcatekos business grew and grew even larger over time, and under the guise of a small daycare program over the Summer for the employee’s children, the kids in the programmed are influenced and partially mind controlled, sent out to do missions while their guardians worked in the offices. The five main children, the most influenced and trained were given codenames for their work (Maltese, Basset, Vizsla, Spaniel, and Terrier) and even sent out to spy on and sabotage early resistance efforts. While there were very few outward symptoms of this particular form of mind control, it was still noticeable by more powerful, discerning eyes. An older, more magically skilled human man was Blaise’s next target. The man was a large anti-Prae activist, working as a local leader who warned that the humans would be thrown out just as the Licentia were once they had lost interest. With the government knowing that this sort of dissent would be unacceptable, they commissioned Hcateko, who further strengthened the mind control and sent Blaise out to murder the activist. Blaise caught the man alone at his house, holding a Vis imbued katar to the man’s neck. Feeling a strange energy and a glazed look in the eyes, the man knew that this individual was under the control of something else. He held his hand up to Blaise, and after several minutes of channeling his power and casting out Hcateko’s energy, Blaise was free. This did not come with side effects, however. From breaking the mind control link to quickly, Blaise suffered from various sleep-based neurological issues; ranging from nausea and sleep walking to focal seizures. Feeling sorry for Blaise, the old man took him in for his own training, working to relieve the side effects of the broken link and training and teaching him more about Vis. With this newfound knowledge and newfound target placed on him by Hcateko ad the Prae, Blaise joined the resistance, with another goal of freeing the other mind controlled children.
Belongings/Equipment
Katars- a pair of short, katar daggers used to channel Vis and fight.
Soul Geode- a rock given by Blaise’s master that when held up to a mind-controlled individual, will pulsate. This will allow Blaise to neutralize them and take them back to base to try to research and free the individual.
Capabilities
Mental
Influence resistance: While of average intelligence, Blaise can resist some influence and mind control not only from his training, but the natural resistance created when he was freed from Hcateko’s strong control.
Physical
Speedy fighter: Blaise uses speed, reaction-time, and flexibility to his advantage hoping to tire and outmaneuver opponents. He mainly uses his energy in spurts, using precise hops and leaps to move around in battle.
Magical/Technological
Toxic illumination: The vis channeled in his katars is light based, and uses it to his advantage to tire out and weaken his opponents over time. Through multiple, small strikes from the katars, this energy will build and buildup into a foe, as how a poison or slow does and deteriorate them over time. This presents a weakness, however, as it is useless against thick armor, mechanics/electronics, and targets who strike from a long, unreachable range.
I'm come to make my presence known, having been biding my time in the shadows and observing the stellar developments here. With Yosh's gracious permission, all of you fine characters may expect me sooner or later; moreover, as an opponent.
All good stories have conflict, so let's make ours a great one, shall we?