Hidden 8 yrs ago Post by thewizardguy
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@Nightknight
Winnipeg isn't adjacent to a large body of water. There are two nearby lakes, but I doubt there would be any naval forces in a lake.

google.co.uk/maps/place/Winnipeg,+Mani..
Hidden 8 yrs ago Post by Gentlemanvaultboy
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The Red River looks pretty big.
Hidden 8 yrs ago Post by Nightknight
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Hidden 8 yrs ago Post by Absolis
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and then someone attacks sweden.
Hidden 8 yrs ago Post by Wraithblade6
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Wraithblade6 Interrogator Chaplain

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@Savato Can I assume Eto completely missed seeing Mithias?
Hidden 8 yrs ago Post by Savato
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@Wraithblade6 More like he has zero relevance. She remarked Keith and Big boi because they worked directly under her.

Mithias is barely relevant to her. But she's being an arrogant prick.

But yeah he didn't even say anything so he may as well just look like some generic bodyguard to her.
Hidden 8 yrs ago Post by Wraithblade6
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@Savato Just wondering if Mithias could possibly go unnoticed as part of the AoC for some sneaky dealings.
Hidden 8 yrs ago Post by Nightknight
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@thewizardguy Would Enki be affected by EMPs?
Hidden 8 yrs ago Post by Nightknight
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@thewizardguy Welp, looks like the Imperium will be kind of upset once they find out was is happening in Winnipeg.
Hidden 8 yrs ago Post by thewizardguy
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I don't believe any of the Enki's systems are actually electronic, as they were designed based on the Spiral Power mechs like Lagann.

And yeah, they might be peeved.
Hidden 8 yrs ago Post by Nightknight
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Hidden 8 yrs ago Post by Absolis
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Hidden 8 yrs ago Post by Absolis
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They really need to add a way to delete your own multiposts...
Hidden 8 yrs ago 8 yrs ago Post by supertinyking
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supertinyking The Root of all Evil

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I want to make a bad guy, so, here's a shot at it. Bringing in a character from a series I enjoy quite a bit...

Name: Martin Robinson, the robotics expert.
Appearance: Imagine a purple alien creature that's covered in fur. Like a sheep person. In a lab coat. With robotic implants. That's Martin.
Personality: Martin is....odd. He tends to yell at people when agitated slightly, kick things, or just sorta zone out while trying to think of what to do next. These moments of zoning out are his most dangerous, because what he might do next is completely random.
Abilities: Robotic Genius: Martin is immensely gifted when it comes to robotics, coming from a futuristic universe where cyborgs, and laser weaponry is common. As such, with a few components, Martin is able to cobble together amazing creations. Give him a scrap yard, and he'd be able to build nigh anything, save for the truly outlandish.

Robotic Implants: Martin has, and is able to create, robotic implants for himself. This has given him super human speed, strength and reaction time. Think double the human capacity.
Equipment: The entire space station 13, minus any of the crew, or the singularity powering it. This space station is the size of a large school, complete with kitchin, helm, robotics lab, genetics lab, xenobiology lab, which houses slimes, small creatures that have special properties depending on the slime, and more. This is the base station. If supplied with a powerful enough power source, it can fly, use automated security, and be a factory for Martin's robotic creations. Downsides, at the current, it's stuck in Switzerland, with no real way of powering up it's main functions...yet. Without the singularity, space station 13 is relatively tame.
Origin: Space Station 13: The game.
Theme Song: Turn down for Whattamu? The Pillar Hype Man theme.

@thewizardguy @Absolis
Hidden 8 yrs ago Post by thewizardguy
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Sorry for relatively slow posting, but I've currently got some stuff going on. I'll post for Vault later today.
Hidden 8 yrs ago Post by Nightknight
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@Absolis@thewizardguy I am thinking of making a second character.
Hidden 8 yrs ago Post by Absolis
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@Nightknight

Feel free, just make sure you don't make more then you can handle.
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Hidden 8 yrs ago Post by Nightknight
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Name: Alice Jay James
Nicknames: Ace, the Ace of Clovers
Age: 19

Appearance: vignette3.wikia.nocookie.net/dcanimate.. As Pictured but with the addition of Black Robes

Personality: Alice is a cynical, snarky, gloomy youth whose temperment is usually ambivilent. Due to her rough upbringing without her parents and being subjegated through isolation and testing at a young age, Alice spent most of her teenage years lonely and depressed. As such she is slow to warm up to people, and comes across as cold. She lacks experiance talking to most normal people and prefers to mask her distress with silence or sarcastic remarks.

Abilities: Psychokinesis: Ever since she born, she has had the special ability to both send out psychic waves and read them in other people, making her surprisingly empathic. Few can rival her psychic prowess, despite her age. Here are some of the ways her powers manifest:

Mind Reading: Without proper psychic protection, Alice can easily eavesdrop on other's personal and surface thoughts, almost like a radio station. She can accurately read thoughts miles away. In order to read into deeper thoughts requires additional concentration and is alot shorter ranged.

Telepathy: Alice can also hold a psychic conversation between her and a small group of willing individuals. The individuals in question must possess a brain that has similar proccessing capabilities to a human's brain.

Telekinisis: Alice can manifest her psychic powers to levitate objects off the ground. She can lift and throw tanks with ease, though anything heavier requires much more concentration. She can also use this ability to give her the ability to fly at a pace that can keep up with most land based vehicles.

Psychic Sheilding: Alice can form a sort of mental sheild to make her near impervious to psychic attacks. She can grant this protection to others, though is weakened the more targets that are affected.

Brain Wave Manipulation: Alice can control the natural energies released by the human brain. She can increase the power of these waves to the point it becomes harmful to the target or decrease them to the point that the target falls asleep. When turned up to extremes, for weaker willed individuals (such as NPCs or common humans) can cause massive amounts of pain, induce a canatonic state, or can even overload the brain to the point that the target's head litterly explodes. For stronger targets, it usually just stuns or temperarily disorientates them.

Bodily Control: Alice can manipulate her own body to the pinnacle of human extremes with her mind alone. She can give herself bursts of superhuman speed, strength, control breathing to perserve oxygen, can slow blood flow and hasten natural human healing, and can even force her own heart to stop and restart.

Electrokinesis: Alice can manipulate electricity itself with her mind. She can use it to shoot lightning that can cut through steel, create plasma sheilds to mitigate damage, and even use it as a defilbilator.

Warp Rending: Like many Psykers from Warhammer 40K, she can tear rifts into the warp, allowing her to take shortcuts through the immaterium to arrive in a diffrent location in real space. However, due to the immense power she weilds, she acts as a glowing beacon to any Chaos Daemon(s) nearby.

Psyker Similarities: Unless otherwise specified, has similar powers to psykers from Warhammer 40K.

Equipment: N/A

Theme Song: To be announced
Hidden 8 yrs ago Post by Nightknight
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@Absolis@thewizardguy Character Concept#2 awaiting approval
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