"I'm not sure how things are going to go. But don't forget, we're not alone here. I'm sure my teacher is somewhere in here, also planning on helping us keep things contained inside this tomb. I simply want to get into that antechamber and see if I can get some answers there. After all, there was a boy there who wasn't being attacked by the other pokemon there. I also want to see if that Aegislash has anything to do with all of this." Amelia said to Dawkin, her expression concerned but also very thoughtful.
Regardless She would followed Gengar and Coffigrigus onwards. However, if they went after the army marching outside, she would deviate from them, instead heading into the chamber with the boy, the Aegislash, and a few other bodyguards. Once inside, she would look around a bit before speaking. "Might I request an audience with whoever is in charge here?" She called out.
This might not be the smartest idea, but she knew brute force might not be the only way to solve this problem.
-------------
Joshua, meanwhile, watched the approaching army calmly. It was mostly grunts and nothing much else. Individually, they weren't really even a blip on his radar. But with the numbers they possessed, they might end up being something of a problem. Luckily, the hall limited the number that could engage his pokemon. Not only that, but an idea occurred to him and he smiled wickedly. "This might be a good experiment. Greninja, upfront here for a second. Bisharp, Pangoro, move back a bit." He commanded. Once his pokemon were in position, he gave the command. "Greninja use Surf! Absol, use Blizzard!"
With that, Greninja summoned forth a giant wave, which it would proceed to ride down the entire hallway to the crosswalk, unless they were somehow interupted. Absol in the meantime, would gather an orb of cold air in front of his mouth and once Greninja was in the clear, fired it off, causing a strong gust of icy cold wind, snow, and ice to travel down the hallway, freezing any water on the ground and walls, and possibly an stragglers from the wave riding Greninja.
The fisherman was about to answer, closing his eyes and opening his mouth wide, but Eryn stopped him. He then looked at her quizzically, but as it turned out she had made her decision. Instead, he gave a light smirk and refocused on the water. Swampert was continuing to attempt resting while Vaporeon was gazing at Eryn and her little, now one Pokémon larger, gang.
Magikarp was caught!
Gender: ♀ Type: Water Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 5 Moves: Splash Ability: Rattled. Boosts speed if hit by a Dark, Bug or Ghost-type move. Held Item: None.
New Pokémon caught! Eryn earned 500 P!
Would you like to give a nickname to Magikarp?
And yes, she did.
A note on water-only Pokémon. In order to make them not extremely circumstantial to use, upon exiting their Pokéballs they’re surrounded a small bubble of water that floats in mid-air and allow them to swim about over solid ground. This bubble only interacts with the water-Pokémon itself, meaning it doesn’t protect them from physical harm and they can’t suffocate anyone in the bubble. They can only hover a reasonable height from the ground, preventing them from flying over ground-based Pokémon. This is all for the convenience to be able to use them in proper battles.
Eryn offered the rod back to the fisherman.
‘Huff. You’re free to have it if you want, we have lots of extra to give to possible fishing enthusiasts. But if you feel it’ll only take up space, I can take it back,’ he replied, and would take the rod if Eryn was still set on giving it back after that, otherwise he’d let her have it. He’d then raise an eyebrow at that she apparently wanted his contact info, somewhat surprised.
‘Huh. Alright. I’m Darryl, and I’m most commonly found… just about here and Pureplain, if you want to find me. Sometimes I go on trips to the oceans of Fairsea, but that’s about it,’ he told her, handing over his contact information. After that, they said their goodbyes, Darryl wishing her good luck on her journey, Swampert grunting something and Vaporeon giving a bit of a happy call that translated to “thanks for making the evening slightly interesting”. With that, Eryn moved on towards the Infested Woods.
The Infested Woods loomed ahead, the trees tight and between all the dark trees in the night she could see… light?
Outer Infested Woods
The woods glows. Despite being in the dead of night, the contents of this wood is positively glittering. Almost everywhere you look, there are shining lights swirling around the trees, flowing along the winds of the woods. It’s a bright dance of yellow light that encompasses everything forwards, shielding the woods from being peeked further into.
The floors of the woods are naturally wet, the waters of the Dragon Lake flowing south and nourishing the woods, giving plenty in the kind of water needed to sustain the woods, and the puddles are excellent for the breeding of bugs. That is the kind of world you’ve stepped into.
Pokédex Entry #314 – Illumise, the Firefly Pokémon. They draw complex patterns in the night sky using Volbeats by attracting them with their sweet aroma, and use this to gain respect among other Illumise. For every Illumise, there’s usually a swarm of Volbeats right behind.
Pokédex Entry #313 – Volbeat, the Firefly Pokémon. Volbeats live in forested areas with supplies of clean water. Their tails light up in the dark or during the night to communicate, and are known to draw geometric shapes in the night sky. They're attracted to Illumise's sweet aroma.
So, there’s a metric tonne of Volbeats flying in every perceivable direction, which is the source of this light. One could see where the sweet aroma of Illumise could be smelled in the air as the swarms flew steadily in those directions, before circling back. They were so many, it made the lights shine in numbers enough that one barely saw anything other than the moving lights, causing the woods to glow.
You’re not alone. There are quite a few humans that have gathered here, from Bug Catchers with a more simple quests of catching bug-Pokémon to common people or couples that came here entirely to see the light-show that the Pokémon were conducting. A few Illumise were competing with one another having their Volbeats create patterns, of spheres, triangles, spheres with triangles sticking out around like a sun in the night sky, formed like a large human in the sky or like star signs created on whims. It was quite the display, and on the ground it was accompanied by the music of Kricketots hitting their antenna together, causing it to sound like a gentle orchestra of xylophones. Humans sat around smiling at the skies with each other’s company just to experience this spectacle of sound and sight around small campfires to keep warm.
There’s a hut standing here, on the outskirts of the woods. There’s a sign on the outside saying “We’ll heal your Pokémon for 100 P!”. … Yupp, that’s here.
This is the more recreational part of Infested Woods, the safer part that new trainers was recommended to stick to. Going further in would lead to True Infested Woods, as per what Eryn in the library earlier. Now, she could just move past here into the wilder forest, but perhaps she wanted something here, too?
Pokédex Entry #10 – Caterpie, the Worm Pokémon. It has a great appetite and eats green leaves larger than itself. Its feet has suction cups allowing it to climb on any surface. If attacked, it can release a stench from its antenna to ward off attackers. It is known to grow fast, and will create a cocoon out of silk for itself to evolve.
Pokédex Entry #265 – Wurmple, the Worm Pokémon. It lives in tall grass and inside forests. Using the spikes on its rear end, it peels off the bark from trees and eats the sap that oozes out. Often the target of bird-Pokémon, it defends itself with poison released from its spikes.
Pokédex Entry #401 – Kricketot, the Cricket Pokémon. It shakes its head back and forth, causing its antenna to hit each other and sound like a xylophone. It chats with other Kricketots this way, and also accidentally make the sound when they stumble on their short legs. They’re the most active during and are associated with fall.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Though most people around here seems to just be people enjoying the view together or alone. 4. Talk. There are some people around, enjoying the evening in the woods. Maybe speak with them if you want. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Heal at the hut (100p). It’s still open at night! 24 hour support! 10. Area Specific: Delve Deeper. What might await in the deeper regions of the woods…? 11. Area Specific: Enjoy the Show. Might not serve much purpose, but… It’s a spectacle, isn’t it?
Connected areas: Route 2. Close, can easily get there without complication. Wet Caverns. Requires a bit of a walk alongside the outer regions of the woods.
Erza started training Growlithe and luckily started out fighting two Bellsprouts, who only had Vine Whip to defend themselves against Growlithe… but then he tried against a Shroomish and got instantly paralyzed by a Stun Spore. After a tackling and biting contest Growlithe was still victorious, though he took some considerable damage and is paralyzed. However, he got something for the effort.
Growlithe grew to level 7! Growlithe learned Ember!
… Hm? There’s something on the ground here, that Erza just happened to walk past during the visit to the forest. It’s a…?
Erza obtained a Shiny Stone!
Curious thing to just find on the forest floor. Regardless. What’s his next action?
1. Find Pokémon. Specify if you’re looking for a specific kind of Pokémon in the forest. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Move along. Move along normally, letting any events that may come happen naturally. 4. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 5. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 6. Trigger random event. Force the GM to use his imagination to make a scenario for you. 7. Area Specific: Follow the Arcs. They seem to be standing randomly, but if you follow them anyways…?
Connected areas: Route 3. To the east. Route 11. If you head directly north for a while. Silent Shrine. Go south, you should be able to find the road there.
Pokédollars 1200 Pokéballs 10 Potions 4 Everstone 1 Lunar Wing 1 Ragecandy Bar 1 Razor Claw 1 Star Piece 1 TM66 Payback 1 Mysterious Egg Team Virtue LVL01 Keycard Shiny Stone
Gender: ♂ Type:Normal Level: 6 Moves: Tackle, Growl, Tail whip, Sand-attack, Helping Hand Ability: Adaptability Held Item: None. Status:100%
Gender: ♂ Type: Normal Level: 5 Moves: Leer, Tackle, Odor Sleuth Ability: Pickup. May randomly end up holding items. Held Item: None. Status:34%
Gender: ♀ Type: Normal/Flying Level: 5 Moves: Tackle, Sand-attack Ability: Tangled Feet. Greatly raises ability to evade if confused. Held Item: None. Status:21%
Gender: ♂ Type: Normal Level: 5 Moves: Scratch, Growl Ability: Technician. The power of low-powered moves are boosted. Held Item: Quick Claw Status:100%
Gender: ♀ Type: Ghost Level: 5 Moves: Leer, Night Shade, Pain Split Ability: Levitate. Pokémon is able to avoid ground-based attacks. Held Item: None. Status:100%
Gender: ♂ Type: Fire Level: 7 Moves: Bite, Roar, Ember Ability: Flash Fire, raises power of Fire-type moves after being hit by one. Held Item: None. Status:24% |
Growlithe was a tough boy! And a good one as well. With Erza's command, the fire-type could bring down two bellsprouts in a row without much damage. The trouble came when Erza decided to go against a Shroomish: The little grass type, although not nowhere tough as Growlithe and even being in the disadvantage, knew a status move that paralyzed Growlithe, slowing his movements considerably. Erza and Growlithe held their ground however, with Erza focused on victory against the wild pokémon. After many well-placed bites, the Shroomish finally fell and Growlithe howled in his victory. The boy considered briefly catching the Shroomish but decided against it. He already had some pokémon and had his mind on another grass type that he'd eventually find.
Picking the Growlithe in his arms and caressing the boy on his head, Erza whispered to him:
"You are so strong! I'm really impressed! I will call you back now, alright? We will battle again after we get to another city. I can tell you're really tired..." The pokémon understandably nodded even though it really wanted to keep on battling. It was ferocious like a wild beast. Nonetheless, Erza returned him to its pokéball and leaned down to tie his shoes... Some may call it luck and they were probably right, but to Erza, it was his prayer already coming into full effect. There was a strange, glowing yellow stone on the ground. Erza had previously read about evolutionary stones... Well, fire water and leaf stones. That one, he didn't know but it looked quite valuable, so Erza picked it up and moved his backpack from his back to his hands, gently opening it and finding a safe spot to store the Shiny Stone.
Erza obtained a Shiny Stone!
After that, the boy carefully picked a pokémon egg from his backpack, holding it up so he could look at it. He wondered how long it would take for that thing to hatch; from what he knew about breeding, which wasn't much, different pokémon had different hatching times. The boy exhaled softly before placing the egg back to his backpack, there was absolutely no signs that it would hatch anytime soon.
Now, it was time to keep moving, but Erza was missing someone's company...
In a flash of red light, the brown-furred little pokémon came out of it's pokéball with an excited "Vee!" And without second thought, the creature leaped from the ground into Erza's shoulder, who stood up immediatelly after with a light chuckle.
"Alright, Vee. We're kinda deep into this place, I think... so we should move quickly. But that doesn't mean we can't have some fun in the way, yeah?"
Train Pokémon. Eevee this time around. A really no brainer strategy of using his adaptability to empower his normal moves' stab. Otherwise, Erza will be heading in the general direction of Route 11. Rainrock, here Erza comes.
Route 2 || Night While Eryn didn’t see herself actively reaching for a fishing rod in the future, she didn’t mind the extra tool in her backpack even if it stuck out at an awkward angle no matter how she strapped it to her bag. Nevertheless, she had a broad grin on her face as she thanked Darryl, promising to call him when she passed through Fairsee in the far—or near—future.
The outer Infested Woods were, much to Eryn’s surprise, a beacon much brighter than Dei’s in the darkness. Gold lit the leaves and elevated them to ethereal status, reflecting off the puddles off the ground and turning them into pools of molten light that failed to lose their luster even after Eryn was close enough to identify the source of the glows.
“Volbeats, right.” Eryn snapped her Pokedex close, tucking it away to return her hand to Tulu’s flank. “There’s so many… Wonder if there’s an Illumise nearby?” Eryn paused, spotting the strange, cluster-like shapes the Volbeat streams were outlining in the sky. “Huh, weird.”
A growl from Dei prompted Eryn out of her upwards stare, and she looked ahead to spot a few figures bathed in golden light. Trainers armed with nets and… couples and families. Here to enjoy the show, it seemed, and Erin couldn't blame them.
“Well, wasn’t expecting a mob of Volbeats when I headed here,” Eryn said, waving at a net-armed trainer as she approached, Dei and Kylie in tow. “Do you know what’s up with the formations? Why the shapes?” The bug-type enthusiast seemed as good a person as any to ask about the Volbeats’ strange behavior.
“Also, are any of you planning on heading deeper into the woods? I was hoping to see whether the rumors I heard about ghosts in the woods had any merit,” Eryn explained with a grin. No harm in trying to get some more manpower when heading into the dark, she figured, and there was no better group of people to tag along with in the literal Infested Woods.
If the Bug Catchers aren’t planning on heading deeper into the forest, Eryn will head in directly. If the Bug Catchers are planning on heading in, Eryn will tag along, waiting for them if required. Should she be made to wait, Eryn will look around for some bug-types other than Volbeats to train on, having Dei Ember them and Kylie support with Growls in the back. If either of her Pokemon fall below 50% in health, she’ll heal at the hut before heading deeper into the woods.
Celebrity wandered over, leaving Vivia and Venonat sleeping soundly on the forest floor…
In any case! Battle time! Paradise VS Budew!
‘Type-advantage, eh,’ Earl smirked a bit. ‘Okay, time for a test,’ Earl remarked, before taking out a potion and handing it to Budew, who drank it so happily…
Earl used Volt Tackle Potion! Electric-type was added to Budew! Budew’s Defense harshly fell! Budew’s Special Defense fell! Budew was Paralyzed! Budew became Confused! Budew learned Volt Tackle Imitation!
‘Budeeeeeeeew…!’ Budew spun a bit on the spot due to the horrific taste, not to mention all the other effects that happened from the yellow substance it had to experience. Regardless, it not spun to face Paradise, who just finished up the Growth she had charged. A bolt of electricity arced around the Budew that most assuredly shouldn’t be an electric-type.
‘That should equal it out… a little,’ Earl considered. ‘Hm, I still have some things to work on,’ he commented looking at his dizzy and paralyzed Pokémon. ‘Eh, regardless. Budew, Volt Tackle!’ Earl smirked as he commanded.
‘BuuuuuuuuuuuuuuuuuUUUUUUD!’ And Budew charged electricity to charge…! … Except due to Paralyzation, Paradise blew out her Gust first, causing Budew to stumble. But then Budew was away, storming forth as an electric bolt intent on doing a Volt Tackle Imitation! … And promptly ran headfirst into a tree! Budew hurt itself in its confusion! Then Paradise could do another Gust, and Budew promptly fainted. Budew lost the electric sparks upon fainting. It forgot Volt Tackle Imitation.
‘Hm. Well. Yeah,’ Earl remarked. ‘There are a few tweaks I need ironed out. Oh, well. Suppose I’m better off battling normally for now.’
With that, he does have a couple more Pokémon…
Pokédex Entry #605 – Elgyem, the Celebral Pokémon. A mysterious Pokémon that only appeared around half-a-decade ago, theorized to be linked with a UFO said to have been seen crashing into the deserts of Unova. However, they appeared around Mt. Edge in Isson at around the same time. Usually friendly, they’re known to squeeze the brains of attackers with psychic power, causing terrible headaches.
Despite saying he’ll fight normally, he starts by using Spec Herbs, increasing Elgyem’s Special Attack while severely lowering Attack. Then he’s going to just spam Confusion.
Pokédex Entry #104 – Cubone, the Lonely Pokémon. Each Cubone is under the impression its mother is dead and it wears her skull over its head, despite the ridiculous ramifications had this been true. As it never removes the skull (and is apparently born with it), it is said nobody has seen its face. When alone, it cries loudly and makes the skull rattle.
He’ll start with Att Herbs, which boosts Attack but severely lowers Special Attack… but also put Cubone to sleep. That didn’t make any difference, though, because Cubone woke up immediately after and will then go in for the Bone Club attack. … That is, unless Cubone is fighting Seabreeze, in which case Earl will shrug and use another Volt Tackle Potion first and then command multiple Volt Tackles.
Claire got a curious look from Archie before she ran off.
In any case. Later she heads off towards Mountain Valley.
Mountain Valley
Pressed in between Mt. Strength and Mt. Chill, the Mountain Valley are a set of highlands that someone decided to make a thin but traversable road that can be travested by walking. At the edge between where it’d be too cold to climb due to cold, this mountainous region is filled with green hills with plenty of grass and plenty of winds. Here, many bird-Pokémon enjoys floating on the winds or eating small bugs in the many botches of grass around in this area reasonably untouched by human hands. In the north, the jagged peaks of Mt. Strength looms, but to the south the far taller frozen mountain range of Mt. Chill towers above… but that doesn’t affect those who travel this windy road right now.
There’s plenty of bird Pokémon about, but they aren’t the only ones around. Here’s a few of the most common about.
Pokédex Entry #16 – Pidgey, the Tiny Bird Pokémon. They are docile Pokémon that avoid fighting, kicking up sand in an enemy’s face or using Whirlwind to avoid battles. They have sharp senses of direction, capable of finding their nest or destination from very large distances. They inhabit tall grass where they search and prey on small bugs.
Pokédex Entry #21 – Spearow, the Tiny Bird Pokémon. It eats bugs in grassy areas. It cannot fly very high, but uses its wings to blow insects out of grass for easy pickings. It’s very territorial, and its reckless nature means it will stand up to even far tougher opponents to defend its claim. It has a loud cry it uses to warn other of its kind of danger.
Pokédex Entry #276 – Taillow, the Tiny Swallow Pokémon. Many Taillows are young, just leaving the nest, and may cry in loneliness at night. It feeds off bugs and crops in forests and plains. It’s a very gutsy Pokémon, known to bravely take on tough foes. It likes warmer climates and will migrate during cold seasons.
Other than birds, the landside is absolutely teeming with goats. Or, that is, Skiddos.
Pokédex Entry #672 – Skiddo, the Mount Pokémon. It is believed to be one of the first Pokémon to start living with humans in harmony. It is known to have a placid disposition, and only really battle if used by a trainer. If it has sunshine and water, it doesn’t need to eat, because it can generate the energy it needs to survive from the leaves on its back.
So. What will Claire do here?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Though most people around here seems to just be people enjoying the view together or alone. 4. Talk. There are some people around, enjoying the evening in the woods. Maybe speak with them if you want. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Climb. Not the recommended path onto Mt. Strength, but it looks like you could theoretically climb with the right tools. Mt. Chill is way too steep, though.
Connected areas: Stillwood Village. A village hidden inside a forest, connected by the Mountain Valley road. Route 10. The farmlands feeding Worldedge City awaits to the east, giving a mystic feeling.
Qwerty was totally winning, but regardless Valen’s fears won over and he ran off. Growlithe, satisfied at having fought off the invader, let off a proud growl and let him get away. Got away successfully!
… And then he ran across the entire route, possibly making other trainers wonder what he was fleeing from with such terror on Route 1. He may have caused a rumor claiming the ferocious beast that was once known to wander the plains of Pureplain had returned, albeit nobody could confirm to have seen it… Regardless, nobody stopped him and eventually…
Highhill Town
Highhill Town is a small, lively place that has seemingly stood atop this hill from time immemorial and never really changed. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. The old town is populated by elders and younglings aplenty, and the town has a culture of their own. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, it is a place of beauty. The fields around it are cultivated by hard-working people and Pokémon while the lake to the east gleams in the sunshine as fishermen attend it. There are small roads of asphalt spiraling up the hill to lead to all the old buildings, and children playing around in stairs or nature is very common.
It is said that a trainer praying at the nearby Silent Shrine will be blessed on their journey, so many travel to Highhill Town just for that. There’s also a set of very ancient rocks spread about town, pointing out towards the lake on top of the hill with some engravings. What they mean? Nobody knows. Also, Highhill Town is the residence of a certain Move Changer, whose abilities are sought by some new trainers. What he can do? Visit him to find out.
So, what will Valen do here?
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing.
When Valen finally arrived to Highhill town, he took a moment to catch his breath (he had run quite the distance from the sheer adrenaline rush of the encounter) and admire the beauty.
Though it was nighttime and the shining sun couldn't complement the usual bustle of busy people and pokemon alike, the dark didn't mar the town's beauty in the least. Quaint paper lanters with friendly, orange glows peppered the surroundings of the town, the cheerful illumination not allowing it to get too dark. Bountiful fields rested all around, and though it was difficult to see details of the local flora from a distance, Valen was noticing plenty of blooming, aromatic wildflowers as he strolled through. To the east, the lake shown like a black glass mirror, reflecting silvery moonlight off its surface. The time was just around 8 PM according to the watch, and people weren't going to bed yet. Many were still out, lounging around with pokemon or fellow people alike, rewinding from the day's work. They seemed to be friendly he noted, receving at least a courtesy smile as his eyes met passerby. Valen sighed in content, feeling his heart slow down after taking in his non-flaming, fire pokemon free-zone, safe surroundings.
Pokemon needing to be tended to, Valen found the center first--and easily enough--by the tell-tale, red dome roof. Once they were healed and he had exited the premises, he decided to spruce up some conversation with someone about Highhill. True, he could have done an internet search or the like on the PC, and that would have been his usual style. But feeling relaxed in the pleasant atmosphere was encouraging him to go out of his comfort zone.
Heading up to some people hanging around a shop, Valen greeted them. "Hey there. How goes it? I'm a traveling trainer, Valen. This is probably kinda abrupt but I'm just trying to learn about Highhill and talk to people." He ducked his head sheepishly, kicking at the ground, feeling like a huge dork. He was so awkward about conversation. Why had he decided to do this again? Well it was much too late to change his mind.
"This sure is a pretty town, and I hope you wouldn't mind telling me more about it. I mean, I know a little but is there anything specifically about Highhill that I should check out? Like... the local pokemon or something? Do you know species show up around here or maybe in the fields?" His nerves made questions tumble out of him one after another, but hopefully the local folks would go easy on him.
After they answered that question, and they talked a bit more, he would inevitably ask something like, "Cool, thanks, any other rumors floating around that I should know about?"
Talking to people and trying to get information about the different pokemon that have been sighted, as well as any other rumors that are floating around.
Zeal, Monferno Level 14 Status: 100% Held Item: Focus Band
Chikorita, Pip Level 10 Status: 100%
9352P Antidote x1 Great Ball x5 Super Potion x2 Tiny Mushroom x 1 Revive x1
Important Items: Castle Medal Crystal of Knowledge
Badge Collection: Challenge Badge - Redcoast Town, Hector. Minor League.
"Whew," Claire, having just stepped into the valley took a moment to take in the large mountains on either side of her. "Man, I kinda wanna climb that mountain just to say that I did, heh!" She definitely didn't have the right tools to go mountain climbing though. Nor the right pokemon. Maybe if she had a little help from Zeal once he evolved, but that'd still probably be living right on the edge.
Quickly, Claire moved down the pathways, Ralia still sitting on her shoulder as she moved further down the mountain. Lets see...hmm, she wanted to be in a slight hurry, but at the same time not taking a moment to enjoy the views would be rather silly.
Well, a little training wouldn't hurt while doing a bit of exploration.
Seabreeze the Wingull (♂) Level 7 Water Gun, Supersonic, Growl, Wing Attack, Fowl Flap Keen Eye No Item Current Condition - Healthy
Celebrity the Jigglypuff (♀) Level 8 Sing, Defense Curl, Pound, Play Nice Friend Guard No Item Current Condition - Beaten Up
Paradise the Tropius (♀) Level 6 Razor Leaf, Gust, Sweet Scent, Leer, Growth Solar Power No Item Current Condition - Healthy
Budew fainted!
Alright! Skylar was one Pokemon up on Earl. Pretty good start for an early battle, he thought. He had to definitely think of how he was going to proceed though, since Earl didn't just have one Budew to fight Skylar with.
Herbalist Earl sent out Elgyem!
"A Psychic Type, eh?" Skylar pressed his sunglasses up to the bridge of his nose as he figured out his next strategy. He knew what he was going to do, but he just had to execute it well. Could he do it? Only time would tell.
Or maybe some overseeing lord. Arceus, maybe?
So here's the next strats I'm thinkin, right?
Paradise stays in. We could totally switch on the turn where Earl powers up his Elgyem, but we're gonna go for spamming Razor Leaf to hit it hard where it hurts, with the chance for crits making it more appealing to boot. The Confusion is definitely going to hurt, and in the chance Paradise goes down before the Elgyem, we're gonna have to switch into Seabreeze to hit it with a Fowl Flap (Thanks, Earl!) to score the K.O..
Once the Cubone is out, we're gonna have to deal in hypotheticals. - If Paradise is still out, we're gonna deal a number to it with a Razor Leaf. Coupling that with the raised Attack stat, I'm pretty sure it's gonna take a nasty hit and fall, either from the recoil damage of Volt Tackle or from a Water Gun from Seabreeze (since I'm pretty sure Paradise is gonna fall after that). In the chance that Paradise does live the Volt Tackle that she's going to take, she's gonna hit the Cubone with another Razor Leaf and send it down. - If it's just Seabreeze, then we're probably in some major trouble. First move's definitely going to be Water Gun, scoring some solid damage onto the Cubone while it noms on the herb. After that, we're going for another Water Gun, dealing more damage since I'm about 300% sure Seabreeze is faster. If the Cubone doesn't go down, then Volt Tackle's recoil will definitely cost it. If that doesn't happen, then we're screwed with Celebrity probably going down from a single hit, unless Pound can make up for the damage that it needs to win.
Amelia and Dawkin advances into the chamber. It’s a tomb, with all its looming walls and creepy beings. Most of the forces had left by now, leaving but a supplementary force of a three Goletts, two Honedges and one Bronzor behind. However, they quickly parted ways because there were two powerful Pokémon leading the charge, Cofagrigus and Gengar. On the other side of the two great Golurks standing on either side of the opening, the young man with the Aegislash floating above him had just been about to walk back through the opening to do who knows what, but stopped when all of a sudden a new crowd of guests were arriving. He threw a slow look backwards as Amelia spoke up, seeking an audience.
A young man, looking like a normal traveller in his own right. Yet, he stood with a purpose, now turning to face them with an expression devoid of emotion. Behind him floated the Aegislash, glaring over his head at them. The two Golurks stood ready for battle, the one on the left standing with fists closed lightly leaned forward like preparing to charge while the one to the right lightly scratched its chest before also preparing, just in case. The human of them spoke.
‘Your words are irrelevant,’ said the young man. ‘We only need to gather energy enough so it will suffice for a short while. After that, the game will be set to begin in earnest…’ … So he said.
That’s when a voice made itself known, inside both Amelia and Dawkin’s heads.
Do not be fooled! … It was the voice of the young eyepatched girl that had advanced first.
The one before you is a diversion! The master awaits far behind this room, if you exit to either to the left or right and head behind this room! That is, down the right on the map.
The sleeping minds of those behind the Aegislash powers something, but the source isn’t here! This is merely the fuel, the engine awaits further in! You can-
This is where the message suddenly cut, along with a wave of power from Aegislash. Amelia would recognize it. The message had been sent with “spectral power”, the same one Amelia’s able to sense from ghosts around her… and also the same one Aegislash was using to control the ghosts. In fact, she could feel Aegislash and his master was currently focusing on the two powerful ghosts that Amelia and Dawkin had brought with them, trying to spread their influence…
Pokédex Entry #681 – Aegislash, the Royal Sword Pokémon. Generations of kings were attended by these Pokémon, which used their spectral power to manipulate and control people and Pokémon. Apparently, it can detect the innate qualities of leadership. According to legend, whoever it recognizes is destined to become king.
‘Hmpf, how trivial. Why have you come?’ the young man before the Aegislash asked.
Cofagrigus and Gengar are totally prepared to make a move and bust some exes. Amelia just started talking first. They're ready to start moving at a moment's notice, or at anyone's direction.
… Meanwhile, Joshua sealed the opening with a combination of water and ice. It was extremely effective, keeping the ghosts at bay. Still, now that we’ve set up these circumstances, the ghosts were free to multiply their numbers as the next coming waves banded together, wishing to break through… eventually. There were walls of ice to break through, all of a sudden.
Holding up the egg into the air in Silent Forest caused a couple Flabébés to float close and inspect it, curious little fairies inspecting the yet-to-be-born Pokémon. Still, that time passed eventually and it was time to train.
Erza and Eevee trained. This time they could train against Flabébés, too. Seeing how the fairies had better special stats than physical ones, Adaptability did heavy damage to them and Eevee just had to watch for Fairy Winds in return. It went decently well! Eevee could dodge and then attack back numerous times for good measure.
Eevee grew to level 8!
He did get pretty damaged to get to level 8, however. Still, a good effort.
As they trained and advanced, they had an… extremely simple walk in the forest. It rained on them, and they continued walking through the somewhat lantern-lit forest, and nothing happened. Just accompanied by the ever-present silence of the Silent Forest… (You rolled terribly on the “something happening” roll, be it bad or good for you, hah.)
Eventually…
Route 11
To Erza, he emerged from the trees of Silent Forest onto a route where the sky was breaking open, the sun finally looking down on the roads below…
Those heading to Route 11 by any other route than from Rainrock may receive a warning of the weather conditions by the clouds gathering overhead to release before climbing over Mt. Strength. Route 11 is comprised mainly of one big road leading in-between Rainrock City and Redcoast City, two cities with very close ties and bonds due to many reasons. Aside from the main road there are farmlands below as well as plenty of small patches of forests and plains around, all under the spotty clouds that sometimes shower the area in a blanket of light rain, sometimes shine down with a hopeful sun through the cracks in the sky but mostly both at the same time.
Route 11 is somewhat of a crossroad. To the east lies Rainrock City, and the path there leads on an incline to the high altitude of the mountain-laid city from the coastal Redcoast City in the west. Should one decide that one does not wish to head in either direction, the path north to Route 12 exists and is considered the main road to bigger places like Bigfjord or Worldedge City or perhaps out over the seas of Route 27. Route 11 is also fairly known for a high amount of abandoned buildings, as those who lived in them moved to neighboring cities in recent times. They stand, looming, free to explore for those who rejoices in emptiness. But, one famous building that perhaps isn’t as abandoned is the Pokéball Factory in the north-east, just off-road in the direction of Route 12.
The route is decently well-trafficked, with trainers and others coming down from Route 12 to Rainrock or Redcoast or onwards, and as such trainers might want to stay off the main road. Plenty of side-roads, though. Due to the rains many hurry past these terrains… but perhaps they’re missing out on a few rare Pokémon in the process?
So, what would Erza do from here?
Pokédex Entry #263 – Zigzagoon, the Tiny Racoon Pokémon. An exceedingly curious Pokémon which walks in a zig-zag pattern with its nose in the ground. It is skilled at finding items people have left around. It rubs its hard back hair against trees to leave territorial markings.
Pokédex Entry #519 – Pidove, the Tiny Pigeon Pokémon. They’re very accustomed to people and flock around cities and parks. They harbour no fear of people and can be very noisy. They’re very forgetful, and is one of few Pokémon that might not understand a trainer’s orders when given one.
Pokédex Entry #406 – Budew, the Bud Pokémon. It is sensitive to changing temperature. In winter it closes its bud and endures, while in summer it blooms and releases its pollen. This pollen is mildly poisonous and can cause harsh sneezing. It lives near clear ponds.
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some trainers among those walking back and forth in the area. 4. Talk. There’s plenty of travellers around. Maybe seek answers to any burning questions you have. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Explore Buildings. There’s abandoned buildings. Why not have a look?
Connected areas: Redcoast City. To the west. A pretty straight road. Rainrock City. To the east. Requires a bit of a climbing road. Route 12. Requires crossing Route 11 on the way north, also pretty well-traveled. Pokéball Factory. A turn east on the path north should bring you there.
‘Huh?’ Eryn found a bug-catcher who turned and looked at her in surprise at being spoken to. However, when she asked her question he smiled, ready to tell her what he knew. ‘Oooh, that’s the Illumise! See, the Volbeats love the smell the Illumise scatters, so they guide the Volbeats into position with their scent to draw shapes in the sky! We don’t really know why they do it, but it seems to entertain them and it gives us a good show, too!’ the bug-catcher told, enthusiastic on the subject. Then, there was the matter of heading deeper into the woods…
‘Eh,’ The boy started by looking surprised at her. ‘Er, no, we’re not heading in there at night! It gets really dark, and waaay too scary… Ghosts? I-I haven’t heard anything about any ghosts in Infested Woods, there’s enough bug-Pokémon to go around! It’s dangerous in there at night! The warden always tells us not to go in there this late…!’ … He took a moment to consider. ‘… Though, she does. As far as I can tell, she lives in there, somewhere. Huh. … Well, guess she’s an experienced trainer, so she’d be safer than we kids would be…’
Still, no expeditions deeper into Infested Woods during the night. Seeing how she apparently wanted to find a Ghost-type, suppose that means she’s heading in on her own?
True Infested Woods
The woods grow tighter and tighter, until vegetation became the most prominent existence. With every step you had to wave some form of plant or another out of your way, any perceived paths were most likely an illusion. Small ponds existed here and there, as if inviting anyone to misstep and fall in. The open areas of the Outer Infested Woods was gone, the lights of the Volbeats was gone, and here fell a certain darkness that threw a dreary tone over the entire woods. In the distance, sounds of impacts of something fighting could be heard, surely sending chills through any traveler as otherwise the woods became very silent, countless tiny predators undoubtedly lying in wait.
In this darkness, now probably only with Del’s light to guide the way, Eryn had a new and much more hostile world to attempt maneuvering… and she immediately almost walked into the barely visible spider webs of Spinarak. She also had to watch where she put her feet lest she might accidentally step too close to a Scatterbug and have her leg doused in poisonous powder. For there were more than a little of both in these tight woods.
Pokédex Entry #167 – Spinarak, the String Spit Pokémon. It weaves traps of web in fine but durable silk, and then waits for days upon end for prey to be captured. Its webs are connected to its nerves, letting it know exactly what has been caught. Its web is used for fishing lines.
Pokédex Entry #664 – Scatterbug, the Scatterdust Pokémon. Using a dust which covers its body and regulates its body-temperature, it can live in any region or climate. If attacked, it can release a poisonous black powder which paralyzes upon contact.
Now, then. No sign of ghosts yet. What would she do in here?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. Beware doing it in areas above your level, though. Haha. 3. Seek trainers. There could be some, even out here, in the tightest of woods. 4. Talk. … The darkness might just answer. Otherwise, you’d have to find a trainer first. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. Like, if you want to flee back. Haha. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. Laurinda would not appreciate it. 9. Area Specific: Delve deeper. There’s something that is deeper than True Infested Woods. Does she want to head there? 10. Area Specific: Sounds of fighting. There are violent sounds in the woods. You could investigate on your own if you want to.
Connected areas: Outer Infested Woods. Behind you. Always possible to flee.
Pokédollars 1200 Pokéballs 10 Potions 4 Everstone 1 Lunar Wing 1 Ragecandy Bar 1 Razor Claw 1 Star Piece 1 TM66 Payback 1 Mysterious Egg Team Virtue LVL01 Keycard Shiny Stone
Gender: ♂ Type:Normal Level: 8 Moves: Tackle, Growl, Tail whip, Sand-attack, Helping Hand Ability: Adaptability Held Item: None. Status:100%
Gender: ♀ Type: Normal/Flying Level: 5 Moves: Tackle, Sand-attack Ability: Tangled Feet. Greatly raises ability to evade if confused. Held Item: None. Status:100%
Gender: ♀ Type: Ghost Level: 5 Moves: Leer, Night Shade, Pain Split Ability: Levitate. Pokémon is able to avoid ground-based attacks. Held Item: None. Status:100%
Gender: ♂ Type: Fire Level: 7 Moves: Bite, Roar, Ember Ability: Flash Fire, raises power of Fire-type moves after being hit by one. Held Item: None. Status:100%
Gender: ♂ Type: Normal Level: 5 Moves: Scratch, Growl Ability: Technician. The power of low-powered moves are boosted. Held Item: None. Status:100%
Gender: ♂ Type: Normal Level: 5 Moves: Leer, Tackle, Odor Sleuth Ability: Pickup. May randomly end up holding items. Held Item: None. Status:100%
Eevee did pretty well. Some battles were tough, while others were quick work. It felt bad winning against the Flabébés - they were after all sort of.. delicate looking, to Erza at least. Shrugging the thought off, Erza felt that he was finally getting somewhere and Eevee seemed a little tired already - it was time to depart. He picked up his speed and, eventually, managed his way to Route 11.
The rain was finally gone and it was a relief to both Erza and Vee, his loyal Eevee. They looked up at the sky with a bright smile and Erza reached out to give the small pokémon a gentle pat on his head, the pokémon replying with a nod and a playful growl-like noise. They began making their way out of the woods and into one of the side roads, Erza curiously looking around. Unlike the forest, there were people here - nearly everywhere in fact. If he was challenged to a trainer battle, at this time, he would stand no chance but Erza would hate to turn down the offer. Rainrock wasn't far away, but climbing his way there with weakened pokémon would be a challenge. He couldn't guess what waited ahead.
In a hasty decision, Erza began sprinting back to Redcoast: Since he was following the route and not nearly lost in some difficult and terribly silent forest, the path there was a breeze. He didn't think twice before making his way to the pokémon center and once there, the boy quickly approached Nurse Joy with all his pokéballs - Vee relucted a little before finally allowing Erza to return him to his pokéball. Then, he asked her to heal them and even specified how Growlithe wasn't not too well because he was paralyzed.
Once his team was healed, Erza decided to rearrange his team. He had caught some cool pokémon but some types weren't clicking well: Meowth and Lilipup were both normal types, which Erza already had in Vee, his ace. He didn't feel any good leaving friends behind, but he promised them that he'd always get back to them here and there. Oh, before moving Meowth to the pokémon PC, Erza unequipped his quick claw and placed it on Eevee.
Then, Erza decided to ask around about a Saffari Zone. He read information about zones were you could not bring your own pokémon, but still could catch pokémon - he even read that some rare pokémon only live within these kind of places. Who knows what he could find out? He possibly might've got some comments about the state of his clothing, but that didn't matter.
Finally, it was time to get back into action. Erza wasn't going to waste time in forests or those kinda places anymore (no, he really would, just not right now) so, with determination placed into his mind, he went back to Route 11. It was time for professional work.
Search. Specifically looking for a rare pokémon that might've been overlooked by the many trainers here. If challenged at any point, Erza is ready for a pokémon battle.
Dawkin followed warily, feeling perhaps that they were walking into a death trap, but continuing on all the same. The boy on the throne spoke cryptically in response. However the more confusing part, was the voice in his head that followed. The master awaits behind this room? This place was only getting more confusing. Just as quick as the voice appeared, it vanished, seemingly cut off mid sentence. "Maybe we should get these guys to start a fight and slip past to find this 'master'" Dawkin muttered to Amelia, as there was no more discreet method of communication available, simply hoping that it wouldn't anger the Aegislash and friends.
Species: Aron Level: 12 Personality: A stubborn and sometimes disagreeable little fellow, he likes eating. A lot. He's smarter than he looks and can be quite devious in order to get what he wants. Quirks/Talents/Aspirations/Other: Fill in as we go. Probably Moves: Tackle, Harden, Mudslap, Headbutt, Metal Claw Ability: Sturdy. Allows the Pokemon to survive an attack that would otherwise knock it out. Held Item:
100%
Gender: Female Type: Water/Ground Personality: Quirks/Talents/Aspirations/Other: Level: 11 Moves: Water Gun, Tail Whip, Mud Sport, Mud Shot Ability: Water Absorb, will regain health upon being hit with a water-type move. Held Item: None.
100%
Gender: Male Type: Electric Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Thundershock, Charm, Tail Whip Ability: Static, may paralyze other Pokémon on contact. Held Item: Dragon Scale.
Tyrunt
Gender: ♂ Type: Rock/Dragon Personality: Affectionate, likes to nibble on things, and gets distracted easily Quirks/Talents/Aspirations/Other: To be discovered Level: 5 Moves: Tail Whip, Tackle Ability: Strong Jaw. Increases the power of biting-based moves. Held Item: None.
100%
Gender: ♀ Type: Grass Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 11 Moves: Poison Sting, Leer, Absorb, Growth, Leech Seed Ability: Water Absorb. Contact with water restores health, including water from any Water-type moves. Held Item: None.
Amelia took the voice speaking in her head in stride, taking in what it said before glancing around the room. She then looked at Dawkin and shook her head. "No need to instigate what might happen regardless." She said calmly before looking back, not at the boy, but the Aegislash. "I don't need to be talking to your puppet Aegislash. I know you're the one exerting influence over the boy and the other ghosts here. I want you to answer my questions. But just so you know, you're not going to get your way. My master will make sure that none of your army leaves this tomb..."
Up in the hallway, Joshua sneezed. "Someone's talking about me. Hope it was a compliment." He muttered.
"So, instead of your people getting hurt needlessly, I want to negotiate some sort of peace. You've been in this tomb for a while now. Why are you suddenly attacking people? Humans and pokemon are supposed to work together, not be enemies. Surely you can accomplish whatever it is you're trying to without to need to hurt others. Of course, this is assuming you're goal is righteous and noble, as one who chooses kings, not tyrants, should be."
Meanwhile, Geninja, who had landed on the other side of the ice wall, quickly went to work on dealing with any enemies on the other side, using Double Teams, Water Shurikens, Water Pulses, and Dark Pulses to deal with large groups or enemies at once. Once the ninja frog got far enough to spot Amelia and Dawkin, it would move to their side, using it's exceptional speed stat to reach them in seconds. It would take a knee before Amelia, recognizing the girl as it's master's student before turning to face the Aegislash and it's guards, ready to do battle at a moment's notice to protect the young humans if need be.
Route 2: True Infested Woods || Night The darkness was humid and murky, and Dei’s fire offered Eryn little solace as the bug-catcher’s words ran through her head again. ‘It’s dangerous in there at night,’ he’d said, and her experience moments earlier of almost walking into a nest of Spinarak remained unpleasantly close to her thoughts. By now, she’d revised her plan from training in the deep woods to just popping in and out to get a glimpse of the ghosts she’d heard about. From what she knew, most of the wilds in the woods were bug- and poison-types, neither of which were particularly effective against her Pokemon. That said, she loathed the thought of Dei getting poisoned when they were in the ‘dangerous’ part of the woods, so she figured she’d best save training for the daylight hours. Now, she’d have her Pokemon conserve their strength for emergencies—and cross her fingers that there won’t be any.
The fact that there were ghosts rumoured to haunt the insect-dominated Infested Woods confused her: why would any ghost-type choose to compete with bug-types, especially poison-types that, being nocturnal, often picked up some nasty defensive moves of their own? It didn’t make much sense unless, of course, the ‘ghosts’ she’d heard about weren’t ghosts at all. Maybe, just maybe, the rumours were more than what they seemed.
“Careful!” Eryn hissed, spotting another swath of webs precariously close to where she and her team were trying to traverse.
Hearing her warning, Kylie skirted the obstacle and dusted herself off with a displeased “Maw.” On her other side, Dei growled, his tail flaming brighter for a moment to warn the invisible Spinarak off.
“Awfully dark place. Wonder if the warden actually lives here?” Eryn smoothed her fingers over Tula’s scales as she walked, more to calm herself than anything. Though she’d never been one to be afraid of the dark, she’d have to admit that the woods wore darkness in their own way, and she was thoroughly unsettled. “Well, wherever she is, I hope we find her soon.”
The ‘path’ seemed to grow smaller as the four continued on, the forest eating away with shadows and shrubbery at the road she seemed to be following. Even the ponds seemed menancing, holding unknown promises of slippery mud and treacherous inhabitants. Eryn gave Tula another stroke as she continued on, now hoping she found the warden before she had to turn around and admit the fact that she might very well be lost.
Actions: It's a combination of hurrying and moving along as Eryn tries to lead her team through the woods to find the warden she’d heard about. She’s also looking for the ghost she heard rumours about, but she’s more focused on moving through and finding the warden (or anyone, really) at the moment. So if the warden doesn't appear, she'll probably end up going deeper into the woods... fingers crossed something happens before then.
‘Thank you for waiting. We’ve restored your Pokémon to full health.’
She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile.
‘We hope to see you again!’
Then he went off to bother a random villager about the place. Little did he know what was in store for him.
‘Uh-huh? New trainer, eh?’ the man Valen spoke to asked, turning around to face him, adjusting his hat and putting aside a staff he'd been holding. ‘Curious about out little town, huh? Okay, then you're in for the long haul,’ he smirked, grabbed Valen and then put him down on a chair next to him that he hadn't registered existed, and the man sat down there, too. For some reason Valen felt like he wouldn't be able to leave this seat for a long while.
‘When people arrive in Isson, they naturally land in Pureplain City, it's ports known to locals as the “Gateway of Isson”. It's a big city, after all! However, while Pureplain City has grown up to become larger relatively recently, Highhill Town as you see it here has existed where it stands since seemingly time immemorial. In the distant past somebody built a settlement on this high hill as a point of strategic advantage as well as proximity to the resources within the Silent Forest and the Dragon Lake. It’s also been blessed with the same plains Pureplain City was once named for across the nearby hills, making it an excellent place for making farms and ranches and other such useful things for human survival.
Highhill Town could never grow, for the fields around it are essential to its continued use and existence. However, it is not all that uncommon that a man might live in Pureplain City but work in Highhill Town. Likewise, it is also common that a child in Highhill Town might go to school in Pureplain City, known for its schools. The atmosphere in Highhill Town is much fresher than surrounding places, the buildings are older and the work as honest as ever. Plenty of Pokémon assist with the work, either as work-force or the animals that work is being done on, but all in all, Highhill and Pureplain work with a very nice balance of needing one another to exist.
One usually only crosses Highhill Town on a trip to or from Pureplain City. Regardless, this is a place of beauty. It is surrounded by nature’s beauty, the fields are cultivated and the lake gleaming in the sunshine. There are small roads of asphalt spiraling up the hill to lead to all the buildings, and children playing around in stairs or nature is very common. People fish in the lake, but don’t go too far into it, then it becomes dragon territory. There’s also a set of very ancient rocks on top of our town, pointing out towards the lake on top of the hill with some engravings. What might they be? … Who knows? But, residents of Highhill knows, there are similar rocks near Stillwood Village and Lakewatch Town, all directed in towards the lake, making a triangle around the Dragon Lake. What these do? Nobody knows. Nobody can read the ancient engravings, so.
A natural consequence of the age of Highhill Town is the culture that comes with it. Stories told by the elder of the generation to wide-eyed children. One such tale speaks of how one year long ago a terrifying monster laid waste to the crops and the fields, nobody could stop it. Then, a single trainer wandered into the Silent Forest, to pray to the spirits within. A fairy descended, and blessed him on his quest. The trainer was afterwards joined on his quest by the guardians of the forest and together they were able to subdue the monster, sending it on its way. The story is actually a lot longer, and the studios of Justroad City has made a fairly popular film about it, but as a consequence it is now tradition for many new trainers to come by Highhill Town to go pray at the Silent Shrine nearby, built where the trainer is said to have been blessed by the fairy and the guardians. It is superstition, but it’s now tradition and no trainer who has gone there can say to have regretted it. They say every Champion of Isson prayed at the shrine at some point or another! You should too!
On the top of the hill is the mayor’s house, and he’s pretty well respected. The reputable Move Changer also makes his home in Highhill Town, and many young trainers around these parts make their way to him to seek his abilities. The Move Changer’s ability is to teach a Pokémon to change the type of a low-powered move (50 power or less) to one which corresponds with one of the Pokémon’s own types, but he only does it for a hefty price. For example, he's taught his own Charmander to make his Scratch into a Fire Scratch. And then, of course, there’s the Pokémon Gym. It’s somewhat on the outskirts of town, a large building that has been filled with water and its insides is themed after a shrine of its own.
Our Gym Leader's name is Lorette, and she’s a specialist of the Bug-type. Her title is the “The Shrine’s Bug-Maiden”, Gym Leader of the Minor Pokémon League, and she gives the Shrine Badge to anyone who defeats her. She may be young and relatively inexperienced, but her Pokémon are inherited from her mother, the previous Gym Leader, and are all battle-hardened warriors. A new trainer would do well to not underestimate them.
So, as tradition would have it, the Gym Leader of Highhill Town is also always the Shrine Maiden of the Silent Shrine. Lorette is very new to the job. Only a couple of years ago, Highhill Town enjoyed having one of the most admired and reputable Gym Leaders around. She was known to be one of the most beautiful women in existence, and people travelled from afar just to see her. She was also a Major League Gym Leader, with magnificent prowess in the field of battle and is said to have been a glory to behold. Alas, she stepped down from her position a few years ago during the Team Wars for an unknown reason. People say she had some quest she had to accomplish, and she wasn’t seen for numerous years.
As I said, replacing her is her daughter, Lorette. The little girl has already had her own Pokémon journey and upon her return she was given some of her mother’s Pokémon in order to keep the Gym up and running. The Gym was degraded to a Minor League Gym, because Lorette didn’t have the experience to run a Major League Gym and, in addition, having two Major League Gyms in Pureplain and Highhill was seen as somewhat unfair as most new trainers in Isson started from Pureplain. There were some who complained about the Gym being taken over by a young girl, but the Pokémon League had properly tested her and found her worthy of the title. Because she had been raised and trained by the previous Shrine Maiden, Lorette already knew all the duties she needed to take over the shrine as well as the Gym, and was competent at Pokémon battles.
Lorette herself is a curious, dutiful but playful young girl that enjoys making herself seem mystic. She spends many of her waking hours wandering the Silent Forest, and she almost always gets lost. It’s practically a tradition at this point, Lorette gets lost. She says she plays with the fairies or bug-Pokémon during this time. Every time, the Pokémon of the forest eventually guide her back, as if knowing she has duties to attend to. She goes to school like a normal girl her age, too, and she’s fairly popular. Her title as Gym Leader might have something to do with that. Regardless, she’s known to customize her Gym Battle to the level of those challenging her, trying to make the match fun while still being challenging, unlike some other Gym Leaders who don’t hold back at all. Overall, she’s well liked in Highhill Town, and enjoys her position for now.
She accepts all challengers! … … … Assuming they’re prepared to wait until she comes back from being lost in the forest, that is. Or, if you're impatient, you can try going to look for her. She's typically somewhere in Silent Forest, heh. Either at Silent Shrine, or in the depths of the forest itself.
As for rare Pokémon. There are some rare fairies in Silent Forest, and Tropius! Tropius is pretty rare. Otherwise, mainly fairy and grass-Pokémon around her and north. Drifloons do appear, I suppose. And, Pokémon who like it wet. It always rains on Route 3 and Silent Forest. On Route 1... they say they saw a strange lizard or frog-like Pokémon with a bulb on its back? Strange notion. In any case.
There's a couple rumors about that Team Virtue has been more active than usually around here. I wonder what could be the cause? Usually they only respond to Team Amethyst or other criminals. Eh, I don't know. They have a base in Redcoast City, if someone would like to go ask.
Hm. I think that's all for now. Thank you for listening!’
… With that the man stood up and walked, looking exceedingly satisfied. Had Valen survived? He may not have learned what he intended on learning, entirely depends on him.
What's Valen doing now?
1. Find Pokémon. Can still search for Pokémon in towns~ 2. Talk. In cities and towns, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the town to any of the connected areas. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Buildings. Visit any of the facilities of the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things. 6.3. Pokémon Gym. ??? 6.4. Docks. For fishermen or perhaps a ticket across Route 14. 6.5. Ancient Rocks. Of completely unknown origin, ancient writing on them. 6.6. Ranch. There are ranches around Highhill, if you stand to gain from them. 6.7. Move Changer. We can guess from the name, but what can this man do? 6.8. Mayor’s House. If you see reason to visit, it’s right by the rocks.
Connected areas: Route 1. To the south, is the common route of first journeys. Green and straight. Route 3. To the north, the route to Rainrock or the Silent Shrine. A wet woodland. Route 14. To the east, the lake known as the Dragon Lake, potentially for crossing.
Claire started training in the Mountain Valley. After some battling, she’d find that the first birds she saw were not in fact the only things with wings that could be found in this area. Depending on how friendly she looked, one of these cotton-winged creatures might just try to sit on her head.
Pokédex Entry #333 – Swablu, the Cotton Bird Pokémon. Swablu has light and fluffy wings that are like cottony clouds. This Pokémon is not frightened of people. It lands on the heads of people and sits there like a cotton-fluff hat. As it cannot relax in dirty places it will clean any dirt it finds with its wings and then clean them in a stream.
And then, from a cliffside of Mt. Strength, a creature yelled as it jumped from further up the mountain. Spreading its cape it flew quite a distance down the mountain before making an athletic summersault and landing on its feet in front of Claire in a battle stance, issuing its challenge towards her.
Pokédex Entry #701 – Hawlucha, the Wrestling Pokémon. Although its body is small, its proficient fighting skills enable it to keep up with big bruisers like Machamp and Hariyama. With its wings, it controls its position in the air. It likes to attack from above, a maneuver that is difficult to defend against.
That all said.
So, unfortunately for Claire, 5/6 of her Pokémon are weak to Flying-types, hence she did have some trouble successfully training her Pokémon in this area. That said, 4/5 of those weak to birds fared EXCELLENTLY against the many Skiddos! … That left Pip, who’d lose the average encounter with a Skiddo. Still, suppose she could abuse Poisonpowder for at least one win.
Ralia grew to level 15! Ritz grew to level 16! Lure grew to level 15! Del grew to level 15! Del learned Focus Energy! Zeal grew to level 15! Pip grew to level 11!
Otherwise, she didn’t find anything particularly interesting.
What would Claire do now?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. Though most people around here seems to just be people enjoying the view together or alone. 4. Talk. There are some people around, enjoying the evening in the woods. Maybe speak with them if you want. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Climb. Not the recommended path onto Mt. Strength, but it looks like you could theoretically climb with the right tools. Mt. Chill is way too steep, though.
Connected areas: Stillwood Village. A village hidden inside a forest, connected by the Mountain Valley road. Route 10. The farmlands feeding Worldedge City awaits to the east, giving a mystic feeling.
Now, something to realize here is that Budew was a test-Pokémon. Budew wasn’t part of Earl’s core fighting team. These two are.
After having fed Elgyem the Spec Herbs, Elgyem immediately took Paradise’s Razor Leaf. No critical hit, but Elgyem was damaged. However, from sheer experience afterwards Elgyem was faster, focusing in a fast high-powered Confusion in on Paradise, which took more health in return. They traded back and forth, but on account of being level 6 against a level 9, Paradise couldn’t out-damage Elgyem and unfortunately fainted. So out came Seabreeze. Seabreeze was WAY faster, and committed to a Fowl Flap against Elgyem.
Except, Fowl Flap is not a move that actually does damage. Double except, nobody in the entire world knows how you actually perform Fowl Flap correctly on account it shouldn’t actually be a proper move, so Seabreeze somehow improvised it into an attack-move and struck Elgyem in the face. Elgyem fainted! … Seabreeze took recoil damage!
Paradise grew to level 7!
Then came Cubone. Earl shrugged and pulled out a Volt Tackle Potion.
Earl used Volt Tackle Potion! Electric-type was added to Cubone! Cubone’s Defense severely fell! Cubone’s Special Defense rose!
… And, uh, that was it! He did not learn Volt Tackle Imitation nor suffer any status problems.
‘Er,’ Earl made a noise of someone whose plan didn’t work out, and Cubone looked back at him questioningly. It didn’t seem like it had tasted particularly dreadfully either. Seabreeze was then free to just Water Gun a panicking Cubone to fainting while Earl stood scratching his head trying to figure out what went wrong. It took an extra Water Gun because Cubone’s Special Defense ROSE for some reason, but otherwise it wasn’t a challenge seeing how Bone Club was Cubone’s only attack-move. Cubone fainted.
Seabreeze grew to level 8! Seabreeze learned Wing Attack!
Skylar was victorious! Skylar gained 650 P for winning!
‘… Huuuuuuuuuuuuuuuh…’ Earl made a long noise, looking down at his fainted Cubone and raised a hand to his chin as he considered. ‘I could have sworn that I stabilized those effects… Well, give or take a few status effects…’
As he was debating this… another Pokémon suddenly emerged entirely on its own from one of Earl’s pockets. The herbalist blinked twice, suddenly alarmed, and spun around to another, bigger, skull-wearing Pokémon glaring at him.
Pokédex Entry #105 – Marowak, the Bone Keeper Pokémon. Having overcome the grief of losing its mother, it has grown tough. It seeks out special Marowak cemeteries, where it collects bones to serve as its weapons. It was once a weak creature, but skilled usage of these weapons has helped it grow ever stronger.
‘Marowak!’ the Pokémon announced, causing Earl to jump out of the way in part-panic.
‘GAH! WE TALKED ABOUT THIS! WE TALKED ABOUT THIS!’ Earl shouted as he rolled on the ground next to the area. Now, Marowak picked up the fainted Cubone, starting to cradle the smaller Pokémon while as Earl finally came to a stop. ‘You have to understand, he WANTS to fight. You have to let him do that. We already let you come along on the journey, you have to let him go a bit more than that…’
‘C-cu!?’ Being cradled suddenly caused the Cubone to awake from being fainted with a start, wide-eyed, when… ‘Cuboooooooooone…!’ … it leapt out of Marowak’s bosom to stand startled on his own, Marowak standing confused a bit away.
‘Oh, boy…’ Earl sighed.
‘Maro! Marowak!’ the Marowak called to the Cubone, sounding worried… Cubone! What’s the matter with you? I’m your mother!
‘Cu… cubone…’ Cubone replied. No… That’s not it…
Cubone, teary eyed, then raised his hand to touch the skull he was wearing… ‘Cu… cu… boooooooooooooone…!’ My mother’s… right… heeeeeeeeeeeeeeere…! Cubone said, starting to suddenly bawl loudly with an impressive amount of water coming from his eyes, most assuredly convinced the skull is that of its mother.‘Cubone, boooone…!’ My mother’s deeeaaad…!
‘Maro! Mawak!’ Marowak told, suddenly annoyed and putting her hands on her hips. Cubone! I am your mother!
‘Cu… cubone… cubone!’ No… that’s not true… That’s impossible! Cubone stated, in a state of total disbelief.
‘Marowak, maro-marowak!’ Search your feelings, you know it to be true! Marowak told back, giving her son a moment to collect himself.
‘Cuuuuuuuuuuuuuuuu…!’ Noooooooooooooooo…! … Cubone shouted out as he spun 180 degrees and started fleeing into the forest. Marowak was startled for a moment, and then started shouting after her son and started to chase after…
‘And there they go…’ Earl sighed, standing up and walking over to Skylar again. ‘Sorry about that. It’s a mother that won’t leave her son ever and a son that believes he’s wearing the skull of his dead mother. Anyways, you won. Good job.’
Back to real world. What was Skylar doing now, again?
‘Thank you for waiting. We’ve restored your Pokémon to full health.’
She says as she hands the Pokéballs back. She then bows to her customer and gives a friendly smile.
‘We hope to see you again!’
After healing, he sent two of them back after relocating the Quick Claw. Don’t worry, Kalmia will take care of them. Then he asked about Safari Zone…
‘Er, there isn’t so much of a Safari Zone in Isson… though there is a Safari route. Route 6 to the south, south-east of Lakewatch Town is a large, open plain where many wild Pokémon often seen in the Safari Zone of other regions appear. But, if you’re talking about the aesthetics of the Safari Zone, then suppose Play Park? It’s just north-east of Worldedge City. You get balls and can try to catch the Pokémon that appear. The kinds vary greatly per month and day! Maybe that’s what you’re looking for?’
With that said, Erza could head on towards Route 11. Searching the route for rare Pokémon, eh.
So, he started searching the route, when he noticed that light rain started coming down again. It wasn’t a lot of rain, but then all of a sudden lightning struck, storm clouds showing up and being threatening. Trainers started moving on to potentially avoid… but here, let’s say Erza made a little discovery. The lightning which struck out of the storm clouds, they were always striking at the same place, at the same plains. If we say that he moved over to investigate…
Pokédex Entry #522 – Blitzle, the Electrified Pokémon. Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate. They gather where storm-clouds go, catching the lightning strikes with their horns like lightning rods in order to charge themselves.
A flock of Blitzles had appeared, collecting the lightning as it struck down at them to their horns, and they jumped about newly charged with electricity and looking rather pleased with themselves. So, would Erza do anything here?
1. Find Pokémon. Can be specified what kind of Pokémon is being searched for, and how you search. 2. Train Pokémon. With this command, we can jump ahead in time and skip posting about grinding. 3. Seek trainers. There should be some trainers among those walking back and forth in the area. 4. Talk. There’s plenty of travellers around. Maybe seek answers to any burning questions you have. 5. Move along. Move along normally, letting any events that may come happen naturally. 6. Hurry along. Intentionally avoid confrontations and try to get safely to the next destination. 7. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 8. Trigger random event. Force the GM to use his imagination to make a scenario for you. 9. Area Specific: Explore Buildings. There’s abandoned buildings. Why not have a look?
Connected areas: Redcoast City. Right behind you. Rainrock City. Requires crossing Route 11, but it’s a pretty well-travelled and safe road. Route 12. Requires crossing Route 11 on the way north, also pretty well-travelled. Pokéball Factory. A turn east on the path north should bring you there.
‘Aegi…!’ the golden sword and shield remarked, anger in the tone.
‘I don’t need a human to speak to me about working together!’ the young man shouted back, anger in his tone as well. ‘That woman. The one the spirits fear. She opened the seal we were locked in by so long ago, and then departed without a word. Her motives are a mystery, but I have to seize this chance. The prison that wretched god sealed us inside, for crimes we had not committed! For human superstition and misgivings! For so many years after that, humans visited the tomb… to look at us. Just look at us! Never to free us! Never lifting a finger to help, just inspecting, just researching us! And I should… negotiate peace… with them…!?’
‘Ae… Aegigigigigigigig…!’ ‘Hah… hahahahahahaha…!’
The human and the Pokémon laughed in chorus, the sound of their voices echoing in an eerie fashion against the walls of the tomb, the sound of it spreading to surrounding Pokémon under Aegislash’s control, who were turning towards the tomb all around.
‘Fine… perhaps we will,’ the young man said, a touch of amusement in his voice. The Bronzor floated in to float in mid-air beside the young man and the Aegislash. ‘Let us put you to sleep. Then, as you dream, you will get to speak to my master. Convince him, and all of this will end. But should you fail, you might just end up not waking up…’ so the young man cautioned/threatened, his voice taking something of ghastly amusement into his tone, as Bronzor started to spin a bit, preparing to potentially use Hypnosis.
Cofagrigus and Gengar threw looks at Amelia and Dawkin, as well as the newly arrived Greninja who had no frickin’ problem blowing past a couple level 8-10 grunts. It was up to them, ultimately.
Eryn hurried forward, getting deeper and deeper into the woods. There were sounds all about, living creatures crawling within the very aptly named Infested Woods. There were bugs, bugs and more bugs around. She couldn’t find any ghosts yet, but honestly this place was so spooky in the dark that it wouldn’t really seem that out-of-place. She headed onwards, dodging Spinaraks and Scatterbugs, hoping she wouldn’t have to dodge anything else as she followed Dei’s little flame…
And suddenly it felt like she had a thousand eyes upon her. Her Pokémon might notice it before she did. To her immediate left was a huge tree that was absolutely littered with black, white and red eyes, all focused on her. As she refocused to perhaps identify what they were… they were some of the most common bugs in the entire world. The whole family tree. The green little larva, the even greener cocoons and the debatably beautiful butterflies they one day grew to become.
Pokédex Entry #10 – Caterpie, the Worm Pokémon. It has a great appetite and eats green leaves larger than itself. Its feet has suction cups allowing it to climb on any surface. If attacked, it can release a stench from its antenna to ward off attackers. It is known to grow fast, and will create a cocoon out of silk for itself to evolve.
Pokédex Entry #11 – Metapod, the Cocoon Pokémon. Caterpie encloses itself in a shell as it prepares for its final evolution. The shell is normally soft and tender, but can quickly harden to the toughness of an iron slab. To avoid damage it doesn’t move, simply enduring hardships while awaiting evolution.
Pokédex Entry #12 – Butterfree, the Butterfly Pokémon. It loves honey and can locate flower patches that have even the tiniest amount of pollen. Its wings are covered in a toxic rain-repellant dust, which allows it to fly even through rain. Should it be endangered, it will flap its wings at the offender, scattering the toxic dust.
They didn’t look very threatening, only plentiful. They most certainly didn’t usually count among the bugs that one would normally classify as the most dangerous of the lot. … That is, before she saw the view and heard the sound of what probably felt like the wings of a hundred Butterfrees taking off simultaneously and scattering above her, releasing a thick fog of green, yellow and purple mist. An absolute wall of Poison, Stun and Sleep powder was descending at her and her Pokémon in an uneven mix, and the Butterfrees looked to be more than willing to spin about to shower her with a round two if the first didn’t do its job, the horde of butterflies engaging Eryn in the midst of this dark woods.
"… Alright, it's a deal then." Amelia said calmly, walking forward. She excluded an aura of calmness and gentleness, not through her abilities but simply through her demeanor, though said powers might not hurt in this regard, however weak they still were in comparison to the woman before her. Her tone held not hostility towards the Aegislash who had just badmouthed her, simply sympathetic pity. She then held out a hand in a friendly manner and gave the Aegislash a kind smile. "I know what it's like to be trapped with no where to go. My parents would never let me leave the house because of my health. They feared something would trigger what I have and cause me to go to the hospital or worse. So they kept me in my room, my cage, unable to interact with anyone.
However, I was fontunate. I was able to break out and visit the one place I could make friends, the graveyard. I was able to play with those who couldn't make friends with human that easily, Ghost-Type pokemon like you. I don't want to be your enemy Aegislash. I want to be your friend. Your people no longer need to suffer and the people up top should have no reason to fear you. Yes, they didn't seem to acknowledge your plight, but it's likely none of us knew of it. It's probably been centuries since you were sealed away. But I admit they would be weary of release you and your friends if they heard of whatever crimes you were accused of.
Regardless I will meet with your leader and I will convince them to stop this foolishness. So put me to sleep. However, all I ask is that you call off the attack until I am finished talking to your leader. Once that is done, if I have convinced them to stand down, I want to speak to you myself. Do we have a deal?"
Greninja let out sound of protest, but Amelia simply shook her head at it. "Violence can't be the solution here. It's likely that were I'm about to go, you will be unable to help. I'm not afraid though. I intended to find the cause of this hate and put a stop to it. I intend to end this suffering before it gets any worse, for both sides. I will see this through. I do not fear the darkness. So trust in me, just like Joshua and I trust in you. All I ask is that you all take care of Dawkin."
With that, Greninja bowed it's head, giving into the young girls demands. Smiling, Amelia turned to face Aegislash and Bronzor, waiting to see what would happen once she fell asleep.
Seabreeze the Wingull (♂) Level 8 Water Gun, Supersonic, Growl, Wing Attack, Fowl Flap Keen Eye No Item Current Condition - Scratched
Celebrity the Jigglypuff (♀) Level 8 Sing, Defense Curl, Pound, Play Nice Friend Guard No Item Current Condition - Beaten Up
Paradise the Tropius (♀) Level 7 Razor Leaf, Gust, Sweet Scent, Leer, Growth Solar Power No Item Current Condition - Unable to battle!
Skylar fist pumped as Seabreeze flew back over to his head, landing in it and letting out a loud "Gull!" He was quite proud. He wasn't in the best spot there, but Seabreeze knew how to bring the heat when it came to battling! Skylar couldn't help but reward Seabreeze with some light pats on his head, not enough to hurt him, since he was a little scratched up there still. "Good job Seabreeze!"
He looked over at Paradise, who had definitely done well in her debut battle, though she was still exhausted from that too. Poor girl. "Good job, Paradise. Have a good nap for a little." Skylar said as he prodded his way over to her before tapping her with her Pokeball, the Tropius returning.
Immediately after the chaos with Marowak and Cubone, Earl came over to apologize for the actions of the ground types. "Eh, don't worry about it. It's just what they do. Ho-oh knows my dad was super scared to have me leave Freecape and start this journey." Skylar gave a reassuring smile to Earl before he looked over at Celebrity, who happened to be standing in front of Vivia and her Venonat.
"Hey Vivia!" Skylar shouted as he walked over to them, using the blurry outlines of their forms as a guide. "Did you see that battle! Isn't Earl the..." He got a few feet away from them when he heard the faintest snore from Vivia. He then turned his gaze to Celebrity before giggling a little. "So that's what the Sing was for earlier!" He heard it, but just faint enough for it to have no effect. "Celebrity, if you could, wake them up as gently as you can?"
He looked at Earl again before shooting him a thumbs-up. "Heh, that was a fun battle. Unfortunately, Paradise isn't exactly in the best shape to continue, and my team really could use a nice rest," Skylar started as he stepped back over to Earl. "I think I've gotta go and get my team to a Pokemon Center, though I kind of want to check out Route 3 first. I don't suppose you'd happen to know which way I'd go to get back?"
Celebrity, all the while, went over to Vivia and furrowed her gaze. She was asleep, and not giving Celebrity pets! What kind of travesty is this?! As if she wasn't thinking, Celebrity decided that using Pound to wake her up wouldn't be a bad idea, so after raising her stubby arm up in the air above Vivia's leg...
Celebrity used Pound!
Asking Earl which way is it to Route 3, since that's where Skylar's wanting to go next. Returning to the Pokeball, since she's fainted. 'Lightly' using Pound to wake Vivia back up.
Pokédollars 1200 Pokéballs 10 Potions 4 Everstone 1 Lunar Wing 1 Ragecandy Bar 1 Razor Claw 1 Star Piece 1 TM66 Payback 1 Mysterious Egg Team Virtue LVL01 Keycard Shiny Stone
Gender: ♂ Type:Normal Level: 8 Moves: Tackle, Growl, Tail whip, Sand-attack, Helping Hand Ability: Adaptability Held Item: None. Status:100%
Gender: ♀ Type: Normal/Flying Level: 5 Moves: Tackle, Sand-attack Ability: Tangled Feet. Greatly raises ability to evade if confused. Held Item: None. Status:100%
Gender: ♀ Type: Ghost Level: 5 Moves: Leer, Night Shade, Pain Split Ability: Levitate. Pokémon is able to avoid ground-based attacks. Held Item: None. Status:100%
Gender: ♂ Type: Fire Level: 7 Moves: Bite, Roar, Ember Ability: Flash Fire, raises power of Fire-type moves after being hit by one. Held Item: None. Status:100%
Gender: ♂ Type: Normal Level: 5 Moves: Scratch, Growl Ability: Technician. The power of low-powered moves are boosted. Held Item: None. Status:100%
Gender: ♂ Type: Normal Level: 5 Moves: Leer, Tackle, Odor Sleuth Ability: Pickup. May randomly end up holding items. Held Item: None. Status:100%
Route 6, eh? Erza couldn't quite shrugg the thought out of his mind. It was practically on the opposite side of where he was, if you thought about it - but Erza didn't really had such a great geographical ability, neither did he knew Isson all too well. For now, he focused on Route 11: He was searching. Looking. There had to be something interesting here after all, right?
Not exactly. Erza found rain - clouds gathering ahead; damn, had he not been bombarded with rain just moments before? Apparently this was a comical book of Erza and his wet adventure- not that Erza was complaining. At least it was not too much this time around, just an idle... actually, how come the lightning kept coming from the same place? Erza decided to investigate.
It took but a few minutes of walking to find the source and once Erza did, he couldn't help but smirk. His trainer instincts were on point! The little discovery led him to a flock of Blitzle, an electric type. His pokedex was quickly moved to his hand so he could analyze this pokémon:
Pokédex Entry #522 – Blitzle, the Electrified Pokémon. Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate. They gather where storm-clouds go, catching the lightning strikes with their horns like lightning rods in order to charge themselves.
It was a flock, but Erza wanted only one. So, it was time to thin the herd!
An arcing flash of red light erupted from the chosen pokéball, materializing immediately Erza's ace pokémon, Eevee. It was ready, as it always seemed to be, so Erza just smirked as he felt the same excitement he always felt with each new battle and possibility of catching a new pokémon. He had no idea of what to expect from this one in particular, but he'd begin with an easy command.
"Eevee, sand-attack the one in the front and draw its attention, then, we will begin!" As Erza commanded, he already readied an empty pokéball in his right hand.
Eevee will draw one Blitzle away from the rest of the herd to avoid an uneven battle. Then, he will wear it out with tackles and occasional sand-attacks. Once he notices Blitzle is weakened, Erza will attempt to catch it. Nothing extraordinary!
If Erza manages to catch the Blitzle, he will resume searching. Maybe theres a Pikachu around, aye?
So, Erza got closer, intending to catch one of the Blitzles among the rain and lightning strikes. Though, when he got closer to the heard, there was suddenly something that caught his eye. It was very faint... but wasn't there something... off... about one of the Blitzles?
Yeah, right there, in the middle of the herd. One of them was oddly more blue than the rest. It was faint, barely a difference as far as differences go, hard to see on a distance in the rain which was why he didn't see it until now... but there it was.
... And the whole pack had basically gathered around that particular Blitzle.
Pokédollars 1200 Pokéballs 10 Potions 4 Everstone 1 Lunar Wing 1 Ragecandy Bar 1 Razor Claw 1 Star Piece 1 TM66 Payback 1 Mysterious Egg Team Virtue LVL01 Keycard Shiny Stone
Gender: ♂ Type:Normal Level: 8 Moves: Tackle, Growl, Tail whip, Sand-attack, Helping Hand Ability: Adaptability Held Item: None. Status:100%
Gender: ♀ Type: Normal/Flying Level: 5 Moves: Tackle, Sand-attack Ability: Tangled Feet. Greatly raises ability to evade if confused. Held Item: None. Status:100%
Gender: ♀ Type: Ghost Level: 5 Moves: Leer, Night Shade, Pain Split Ability: Levitate. Pokémon is able to avoid ground-based attacks. Held Item: None. Status:100%
Gender: ♂ Type: Fire Level: 7 Moves: Bite, Roar, Ember Ability: Flash Fire, raises power of Fire-type moves after being hit by one. Held Item: None. Status:100%
Gender: ♂ Type: Normal Level: 5 Moves: Scratch, Growl Ability: Technician. The power of low-powered moves are boosted. Held Item: None. Status:100%
Gender: ♂ Type: Normal Level: 5 Moves: Leer, Tackle, Odor Sleuth Ability: Pickup. May randomly end up holding items. Held Item: None. Status:100%
So, apparently praying at the Silent Shrine wasn't a bad decision at all. Erza halted his decision of charging head on as soon as his eyes caught sight of something particularly off. There was one Blitzle that seemed different. It's colors - honestly, it felt special just from a glance. Naturally, that was the one Erza wanted - the bad thing? All the other Blitzle were around it. Erza wouldn't be able to just waltz around them and catch that one.
The boy took a deep breath. He concentrated... then, lowered the empty pokéball. In each of his hands, were Growlithe and Duskull. Pidgey wouldn't be a good choice against an electric type.
"Growlithe, Extraordinary! Out!" The boy called out, the two respective pokémon being released from their pokéball in front of him. With Eevee, Growlithe and Duskull, maybe Erza would have a much greater chance of catching his objective.
"Now, Eevee! Sand-attack them! Growlithe, Ember at the ground, around -that- Blitzle! Extraordinary, use Leer on the first one that makes an attack!"
As things went completely different, Erza is now more concerned about catching the Shiny Blitzle. With Eevee, he will hinder them with sand-attacks and then, after Extraordinary lowers their defenses, he will tackle for guaranteed powerful hits. Growlithe's Ember despite being slightly weakened at the weak rain should be able to create a distraction and disperse them. As soon as the path is free to the Shiny Blitzle, Erza will have Eevee tackle him once, maybe twice if the first hit doesn't do much, then immediatelly follow up with an empty pokéball. All fingers crossed, boys!
Amelia was unquestionably crazy. Dawkin couldn't be convinced to say she had a plan so much as she was blundering forward hoping things would work out in the end. What a harebrained scheme. It seemed unlikely he could do anything to stop her, and he had no interest in being put to sleep amidst a horde of, at least partly, vengeful ghosts. However he certainly couldn't just leave either. Dawkin shook his head, "I'm not going to sleep. But I'm not leaving either, and I don't need Greninja's help. I'm just going to make sure you don't try anything sketchy while she's asleep." Dawkin said resolutely. He didn't like any of this. The Aegis-slash and its puppet, the cackling Pokemon, this mysterious master, the ghostly telepathic message, and Amelia's faith that she could simply work things out. But he'd do his best to make sure she didn't dig too deep of a hole to get out of if push came to shove. Greninja might be strong, but there were a lot of Pokemon here and all it would take is one unseen move to put either of them in critical danger. Dawkin however, had an escape rope ready to go.
Species: Aron Level: 12 Personality: A stubborn and sometimes disagreeable little fellow, he likes eating. A lot. He's smarter than he looks and can be quite devious in order to get what he wants. Quirks/Talents/Aspirations/Other: Fill in as we go. Probably Moves: Tackle, Harden, Mudslap, Headbutt, Metal Claw Ability: Sturdy. Allows the Pokemon to survive an attack that would otherwise knock it out. Held Item:
100%
Gender: Female Type: Water/Ground Personality: Quirks/Talents/Aspirations/Other: Level: 11 Moves: Water Gun, Tail Whip, Mud Sport, Mud Shot Ability: Water Absorb, will regain health upon being hit with a water-type move. Held Item: None.
100%
Gender: Male Type: Electric Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 9 Moves: Thundershock, Charm, Tail Whip Ability: Static, may paralyze other Pokémon on contact. Held Item: Dragon Scale.
Tyrunt
Gender: ♂ Type: Rock/Dragon Personality: Affectionate, likes to nibble on things, and gets distracted easily Quirks/Talents/Aspirations/Other: To be discovered Level: 5 Moves: Tail Whip, Tackle Ability: Strong Jaw. Increases the power of biting-based moves. Held Item: None.
100%
Gender: ♀ Type: Grass Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 11 Moves: Poison Sting, Leer, Absorb, Growth, Leech Seed Ability: Water Absorb. Contact with water restores health, including water from any Water-type moves. Held Item: None.