After the weeks following the destruction of the Death Star II, Knight and his crew were still stationed above Naboo as part of the planetary defence. It wasn’t until the third week of hearing nothing from Naval Command and Control, Knight than began to broadcast to nearby Imperial outfits in neighbouring sectors. However, the open comms were a mess, and it seemed the entire battle net was out of sync from itself. That is when Knight made the decision to abandon his post from Naboo and begin to rally all the Imperial forces into one coherent force.
It was after this he had learnt of the destruction of the second Death Star and the rumoured death of the Emperor. Quickly distress calls began to flood the comms and Rebel forces across the galaxy were throwing up arms against the Empire.
(Sorry this took so long) You have a contradiction in on yourself.
Alsoooo guess who could (possibly, I can neither confirm nor deny) who is working on an IC?
@SoleAccord 'fraid for the initial portion Rebels are gimped pretty hard, they did just bring one Company of troops after all. This is because at the start I want to keep the "Rebel" feeling rather than "all-out-war" feeling that's going to happen later
@SoleAccord 'fraid for the initial portion Rebels are gimped pretty hard, they did just bring one Company of troops after all. This is because at the start I want to keep the "Rebel" feeling rather than "all-out-war" feeling that's going to happen later
We need to build a wall around the surviving rebels, and we're gonna make the Empire pay for it.
Well the Defender has recently been engaged in a few scuffs and is low on provisions. So Knight's main concern is to patch the ship up, feed his crew and get to know what their next move is.
Well the Defender has recently been engaged in a few scuffs and is low on provisions. So Knight's main concern is to patch the ship up, feed his crew and get to know what their next move is.
Well James would be a good person to talk to as he was 2nd in command before the agent arrived and has served on taris so he would know the account of supplies they have.
Player Name: Shadow Daedalus Name: Khyrr Thane Age: 26 Appearance:
Gender: Male Race: Human (Corellian) Force Sensitive Y/N: N Equipment: Fury-Class Interceptor 'Revenant': Found during a salvage run and restored to a working order, Khyrr uses this 2-6 man starship after the death of his old salvage crew, crewed by re-purposed droids he had collected. DE-10 Blaster Pistol: Recovered from a Mandalorian wreck, This heavy blaster pistol has been his trusted sidearm for over 6 years and his skill with it is notable. Improvised Blaster Rifle: cobbled together from various rifle parts and fine-tuned by a rogue gunsmith, he uses this burst-action blaster rifle with fairly impressive skill during his mercenary work or salvage runs in particularly dangerous areas. Custom-built Combat armour/re-breather: Constructed from an amalgamation of various armours (including Phase II Clone and Rebel Elite armour), this fully enclosed combat suit provides protection from low-power blasters and stun shots as well as up to 30 minutes in toxic or vacuum environments. Also features an RCS pack for mobility in 0-G. HK-51 Assassin Droid: Co-pilot of the Revenant and the closest thing Khyrr has to a partner. Painstakingly restored after losing his second family, HK-51 serves as a companion to Khyrr and provides sniper support during ground missions.
Skills: Born Mechanic: Raised around starships almost his life, Khyrr knows how almost any ship in existence ticks, and if he doesn't it doesn't take long for him to work it out.
Experienced Pilot: Also stemming from his time around Corellia's shipyards, Khyrr can fly almost anything (including small warships) to varying degrees of skill.
Gunfighter: Having brushed with armed hostiles more than a fair few times, He's fairly skilled with blasters and other projectile weapons.
Strengths: Salvage, Sabotage and Starship Surgery: peerless knowledge of starship mechanisms, for both good and nefarious purposes.
Following the Falcon: highly skilled and versatile with smaller starships (not starfighters), he is one of the best pilots in the sector. The only person that's a better pilot of similar ships is the infamous (and possibly famous too) Han Solo in his equally infamous Millennium Falcon.
Mercenary by Trade: notably skilled with blasters, rifles and other firearms. Decent with a sniper rifle, but not enough to out-snipe the military elite.
Weaknesses: Not Exactly Ace Material: While nearly unsurpassed in larger ships, his skill in a starfighter is barely better than an average pilot. It's enough that he can take-off, fly and land, but a dogfight is out of the question. As such, he avoids flying them unless he has literally no other choice.
Self over Others: As a loner and self-inflicted outcast, he is quick to cast others aside for his own benefit, be it for wealth or safety.
Nope-Jitsu: he has no skill in melee or unarmed combat besides basic hand-to-hand and is completely defenceless without a blaster or some kind of explosive.
History: Barely 3 months before the Clone Wars broke out, Khyrr was born and raised around the shipyards of Corellia to a shipyard overseer, Ahri, and her husband Hythian, who was working as lead engineer for the same shipyard. Being in and around starships for most of his early life gave him an in-depth knowledge of the piloting, salvage and general engineering involved with the construction and demolition of a wide variety of starships. He grew up through the clone wars and 11 years under Empire's rule before any major events happened in his life.
At age 15, a violent dispute between the shipyards and Imperial Forces claimed the lived of his parents, and he was left orphaned. He was quickly picked up by a group of salvagers, who became a second family to him. This group of salvagers, the crew of a heavily modified YG-4210 Called the 'Redliner' due to a thick red line running across both the top and bottom of the ship, took him in and he quickly became an important part of their salvage operation, fitting into tighter spaces and picking out the most valuable parts.
It was during this time that Khyrr constructed his armour, as well as a few more similar sets for the Redliner crew, and his rifle. He was 19 when he discovered an abandoned Fury-class Interceptor in a huge debris field in the uncharted sector. He and the crew of the Redliner restored it to full condition over the course of 2 years, using parts taken from Imperial wrecks and crash sites, and hid the ship on a nearby planet that was too harsh for humans to settle on. They dubbed it 'Revenant' because of the ancient history behind it, and outfitted it with newer, more powerful weapons (including a Z-6 Rotary Blaster Cannon underneath the cockpit, slaved to the pilot's control) and an improved hyperdrive.
Not long after the restoration of the Fury-class Interceptor, the Redliner was caught illegally salvaging the wreck of an Imperial star destroyer. Khyrr, aged 21, was hidden in the wreckage as he watched the Redliner try to surrender, only to be viciously destroyed by TIE Fighters. Evading the patrolling Imperials and running out of air in his armour, he passed out and was picked up by a sympathetic transport vessel. He rode with them until they reached the nearest neutral spaceport, where he paid for no-questions asked transport to the same planet he had hidden the Fury-class.
After nearly freezing to death, he found the ship and escaped the planet. He then worked as a Mercenary and Bounty Hunter for anyone that would pay, from Crime Lords to the Empire itself, while also keeping up his old work of salvaging wrecks and derelicts and selling off the parts for a reasonable price. He also worked for the Rebellion a few times, almost taking part in the Battle of Yavin a year later until a higher paying contract came through. His current assignment just ended on Taris and now he's after a short rest before he picks up another contract...
Sorry It's late, college and work caught me up. Let me know if anything needs changing.