A soft 'clink' fills the room as Barkeep sets down the glass he was wiping. The amiable looking man gives you a once-over. "Sucks I have to get you guys to help me." He says, twirling some sort of pistol in his hand as he speaks. "But I'm pretty much holding down the fort here at the bar single-handedly. I can help break Betty out, but you guy's 'll need to do the rest. Well, I'm sure I can rope some people to help us out, but you people will need to do a majority. I'll be sure to hop in at the end to claim my ticket out, but just in case this falls through, I'm stickin' here. Thank you all for your help."
After he's finished his speech, he sends some info to your slab. A blueprint of the asylum you'll be breaking into, complete with Betty's cell number, guard routes, and vents. He senses your befuddlement before you can open your mouth to speak. "Yeah, when I was alive I got a Psyche degree. I moonlit as a sort of torturer/psychiatrist there. Let me get my hands on this stuff." He says, tapping the screen. Again, there's a pause, before he raises some form of alcohol up. "Now, want something to drink? You're in for the long haul, so it's on me. Feel free to look grateful."
Overview
Basic Plot
Out of all the demons in hell, no one was as unremarkable as Betty, except maybe in her ability to drink. For most she was simply a nuisance or a fairweather friend. That was until a friend of hers, called by all as simply "Barkeep," was made aware of a unique ability of hers. She had a spell that allowed her to open portals, seemingly without taxing her that much. Barkeep was convinced this ability would allow him out of hell. Unfortunately, she was recently kidnapped by the Cambion Nefas. Even then, it's doubtful this stuff would stay underwraps forever. To get her safely from the jail cell to opening the portal, you've been assigned. Either it was the ticket out of hell that enticed you, or something more, but either way, you need to protect this girl.
The Hellscape
Hell, being populated by modern humans, actually is quite scientifically advanced. The land can actually support an ecosystem With stuff like flesh, fungi, and plants. There are also workable materials like obsidian, brimstone, carbon, rusted metals, etc. This allows stuff like homes, forges, and labs.
As for the general environment, it fluctuates. Like earth, it seems to have certain biomes. There are obviously the sections of hell where the ground is a hard obsidian, and all that flows is lava. Of course, there's also other areas. Common ones include muddy-flesh pits full of bizarre plants and fungi, frozen lakes and craggy rock formations, and even snow-covered spires. It's a surprisingly diverse place, and it seems Demons and Lost Souls are willing to set up anywhere, cities and the such.
The Inhabitants of Hell
Pictured: Barkeep
Humans who have died and been placed in hell. Though they have much less magical aptitude than the demons of Hell, they've got years and years of science on their side. They can be outfitted with cybernetics, guns, and even though they have a small soul, they're good spell-crafters. Many magical humans can even mix science and magic, creating Manustek weaponry and armors.
Pictured: Betty
Demons are artificially created by other demons, who were, in turn, created from Mr. President himself. Originally they truly tortured humans that were brought here, but they've all gotten, at the least a bit softer. Some say it's out of boredom (one can only torture for so long) and some say it's out of too much work (Way more of humanity comes to hell then to heaven, oddly) so, while the relationship is still rocky, it's less torture and more bully. Some demons are even willing to work with humans. Though they can't get outfitted with cybernetics (they don't have nerves the way life on earth does) they can be made with stronger souls or stronger bodies than humans.
Every once and awhile (mostly with botched spells), Manus just kind of takes form when someone's soul gets destroyed. Most of the time, with botched useless spells or accidental deaths, they're just prankster spirits with an absurdly specific ability (like generating toast). Of course, sometimes a powerful soul is bound to a versatile spell. This is when True Spirits are born, forming a body and seeking out their goals with a powerful and changeable spell.
Pictured: Nefas
Cambion, is the name given to those who are genetically part human and demon. Methods include Incubus and Succubus impregnating or being impregnated by humans, particular spells, or genetic experimentation. They have particularly odd appearances, being mostly human, with the exception of a few odd points but big points. They're fairly strong, possibly moreso than most demons, but have an even worse grasp on magic than humans, even if they retain their intelligence. A demon and a human conception is an "unholy union" after all.
Magic
Magic is used by pulling ambient energy, called manus, from Hell itself. This, naturally, damages the soul. Humans have fairly weak souls compared to demons, whose souls can be built for magical use just as their body can be built for strength. Spells are how said ambient energy is applied, focusing that ambient energy through the soul and out into the world, built to do a specific thing, like throw a huge friggin fireball or healing a wound. Of course, focusing something through the souls is painful, as mentioned, so people have a tendency to say some gibberish or gesture as they cast.
To craft new spells, one must first get their thoughts out of their head. Magus's write out exactly what the spell is and what they want it to do. Each Magus has a fairly unique process for this, some choosing to display this as a mathematical formula, some as a drawing, some even as modern art pieces. While it is possible for other mages to learn these spells, it's an incredible challenge, requiring personal guidance from the original creator.
Spells are always generated to produce a specific effect, be that effect "launch a ball of flame from my hand" or "slow time for myself in a bubble around me." Once that concept has been written out an memorized, one must simply focus on it and use their soul to pull ambient energy from hell and force it through the paradigm. Once done, the effect is immediately achieved. How powerful said spell is (I.E. how big the fireball is or how powerful the slowing effect) is dependent on how much energy is focused through the soul. More energy, more hurting, more powerful spell. Said pain feels like a pit in the chest, a genuinely painful guilt.
Luckily, souls regenerate over time. Botched spells also generally fizzle out and the hell energy just disperses back into the air. Doesn't mean they don't still hurt though. Soul expended on botched spells takes a toll on the soul, and even leave "soulscar," hampering the soul's regenerative process.
manus can be solidified. This allows both 'enchanted' items (Items made with manus in them, giving them special effects like a boomerang that always returns to its user) and 'charms' (items that, once broken, release stored manus energy, like a paper tag that, when torn, generates an explosion.) These are both very serious sub disciplines of magic, and huge businesses. After all, one doesn't need to harm their soul to use either of these, while still getting use of magical effects.
Manus, truly, isn't actually magical. The Soul's ability to manipulate it is. As such, Manus can't move through objects, or directly affect someone without endangering them. One could create a buff spell that increases rapidly increases muscle generation in an area, or to whoever is hit, but trying to directly affect a being's cells is impossible, instead making a horrifying mess. This is why enchanted items must be forged with Manus, and can't be enchanted afterwards.
Rules
All the standard stuff, no god-modding, no power-play, meta-knowledge, etc.
Although I'll admit, sometimes I can be stupid, and you fully have the right to defend any decisions you make, I have the last say.
Half-demons are rare, and so are Spirits. 1 of both at max.
No historical figures as Human PCs. Want to save those for cool cameos.
That CS might be changed so feel free to suggest additions to it.
I want a funny game, but not one that can't be serious. Don't go to edgy or to laughable.
One to two paragraphs about once a week.
PCs are about a little above average in terms of general prowess
Injuries in hell aren't lethal unless your soul is taken out of your body. If I blow someone's arm off, it can and will be grown back, don't worry.
NPC List
Name: Betty Alliance: Active assistance Appearance: See picture Power Level: Weakling Description: Betty is the epitome of the complex human archetype "drunken party girl." She never takes things seriously, drinks like it's nothing, and is honestly in way over her head. This woman holds the key to disrupting two realms of reality. You may as well quit now. Gear
Chainsaw - A small chainsaw that she can use to gut people, though she isn't actually very good at it.
Abilities: She has about 0 actual skills, other than being able to drink people under the table. Her tail is fairly sharp but she has no idea how to wield it effectively in a fight, and that chainsaw, as dangerous asa it is, leaves her wide open. The only reason to keep her around is she possesses the magic to open portals.
Name: Weaver Alliance: Active assistance Appearance: She wears fairly long flowing clothes. A trenchcoat, a scarf, and a skirt hide her overly scarred and, frankly a bit decrepit, body. Power Level: Mook Description: A quiet, frank, and dry, but not humorless demoness. Her main job is driving the van most of the time, though she also has proficient knowledge in knitting, and medicine. She will provide support for the gang, but once combat starts, she's gone. Gear
Van - A fairly large motorhome, with a fully functional kitchen, bathroom, and even a few bedrooms. Her and Barkeep had to pool their funds to get this thing, so any damage to it will be met with a less than stellar stare.
Needles - Weaver's only actual weapon, A pair of knitting needles she's surprisingly good with.
Abilities: Weave is an amazing knitter, as obvious by her name, and she's also incredible agile. She can easily jump three times her own height and run circles around the average demon. Unfortunately, she's weak, both magically and physically. Her only real spells are a basic telekinesis and a minor healing spell.
Name: Nefas Alliance: Active obstacle. Appearance: N/A. Power Level: Major Boss Description: Nefas is the kind of guy who tries to fit a square block into a round peg, and he gets pissy when it doesn't work. He's almost always filled with an incredulous rage, and is always picking on the flaws in those around him and offering no help. That's probably why he's made himself leader of the region, and promptly locked up anyone deemed too annoying, or stupid, or... whatever he wants really. Gear
Watch - A stopwatch Nefas himself crafted.
Walkie-Talkie - An all purpose walkie-talkie designed to give out orders to his henchmen
Dataslab - An all purpose machine Nefas generally uses to keep tabs on what's going on in the asylum. It comes equipped with a handy map that tells him where he is and where all his guards are as well.
Abilities: The most stand out quality of Nefas is his freakish strength. This goes beyond that of normal Cambion into a realm known almost on it's own. His chops are lethal, and he could punch through steel given enough rage. He isn't as blessed in the durability department, but he can take way more hits than he ought to anyways out of seemingly pure power of will. He's also a good strategist, and expert clockmaker.
Character Sheet
[center][h3]Name, and nicknames if applicable[/h3] [img]Character Image: Humans look human. Nuf said.[/img][/center] [b]Appearance:[/b] Should you not have an image, or want to clarify details in the image, write them here.
[b]Sex:[/b]
[b]Personality:[/b]
[b]Greatest Sin:[/b] Out of the OG 7 Sins, which is your most prevalent?
[b]Motivation:[/b] Why are you escorting Betty to allow her to open up the portal from hell? Fame? Fortune? Simply want out?
[b]Biography:[/b] Both before and after death, generally.
[b]Skills:[/b] List what they're good at, what abilities they have, etc. [hider=Spell List] Remember, humans aren't that great at magic, it's not bizarre for them to have none. [/hider]
[b]Gear:[/b] Include Cybernetics
[b]Theme Song:[/b]
[b]Other:[/b] Whatever I forgot
[center][h3]Name, and nicknames if applicable[/h3] [img]Character Image: Demons generally look like bipedal animals, with "demonic" (rot, tails, horns) traits[/img][/center] [b]Appearance:[/b] Should you not have an image, or want to clarify details in the image, write them here.
[b]Gender:[/b] Incubic (male) or Sucubic (female)?
[b]Personality:[/b]
[b]Greatest Sin:[/b] Out of the OG 7 Sins, which is your most prevalent?
[b]Motivation:[/b] Why are you escorting Betty to allow her to open up the portal from hell? Fame? Fortune? Simply want out?
[b]Biography:[/b]
[b]Skills:[/b] Include natural abilities, I.E. Breathing fire, flying, etc.
[hider=Spell List] Demons are generally either good at physical stuff or good at magic, though sometimes they can have a middle of the road approach. [/hider]
[b]Gear:[/b]
[b]Theme Song:[/b]
[b]Other:[/b] Whatever I forgot
[center][h3]Name, and nicknames if applicable[/h3] [img]Character Image: Spirits look like whatever element they're made of was molded into a body[/img][/center] [b]Appearance:[/b] Should you not have an image, or want to clarify details in the image, write them here.
[b]Memories:[/b] What you remember of the soul that imprinted on you, and how that relates to your current goals.
[b]Personality:[/b] Be sure to include current goals.
[b]Greatest Sin:[/b] Out of the OG 7 Sins, which is your most prevalent?
[b]Motivation:[/b] Why are you escorting Betty to allow her to open up the portal from hell? Fame? Fortune? Simply want out?
[b]Skills:[/b] List any skills they picked up from the soul, and any they may have grabbed while trying to accomplish their goals.
[b]Spell:[/b] What spell was it that got imprinted on? This will effect what exactly you're manipulating, so choose wisely.
[b]Gear:[/b]
[b]Theme Song:[/b]
[b]Other:[/b] Whatever I forgot
[center][h3]Name, and nicknames if applicable[/h3] [img]Character Image: Cambion look like humans... almost. They generally have one or two demonic traits, like a deformed skull or a set of horns.[/img][/center] [b]Appearance:[/b] Should you not have an image, or want to clarify details in the image, write them here.
[b]Biography:[/b] Be sure to include which type of Cambion you are, genetic, spell, or birthed.
[b]Personality:[/b]
[b]Greatest Sin:[/b] Out of the OG 7 Sins, which is your most prevalent?
[b]Motivation:[/b] Why are you escorting Betty to allow her to open up the portal from hell? Fame? Fortune? Simply want out?
[b]Skills:[/b] Be sure to include any abilities your mutation may give you.
[b]Gear:[/b]
[b]Theme Song:[/b]
[b]Other:[/b] Whatever I forgot
[center][img][/img][/center] [b]Name:[/b] Self explanatory [b]Alliance:[/b] Active assistance, passive support, neutrality, passive dislike, or active obstacle. [b]Appearance:[/b] Anything that may be omitted, added, or changed from the image. [b]Power Level:[/b] Weakling, Mook, Miniboss/PC Level, Boss, Major Boss [b]Description:[/b] Both their personality and what they do to help or hinder. [b]Gear:[/b] Any gear that they would have immediately available. [b]Abilities:[/b] Skills and natural abilities, including general spells.
Here's a prototype sheet for a Cambion. I'll probably complete it properly once the actual game comes out.
Deprave
Appearance: Deprave is a tanned humanoid with dark neck-length hair who stands at around three meters tall, with a highly muscular figure to match; this excessive size is about the only obvious indicator of demonic heritage, other than a constant grin of particularly sharp teeth, and a rather deep brow that seems to shadow his eyes and bleach them a solid, sickly off-white regardless of the lighting. Under normal circumstances, he dresses lightly in the traditional dress of his people, essentially upsized versions of a loincloth, shoulder-spanning cape, and a reasonably ornate crown signifying his position as a king, plus earrings just for flair.
Biography: Be sure to include which type of Cambion you are, genetic, spell, or birthed.
Personality:
Greatest Sin: Lust - Though he is certainly incredibly sinful in many ways and in great measure, Deprave's biggest weakness has always been to indulge himself in the worst excesses of human nature, be it cold-blooded murder, prolonged torture, or extreme sexual vice. The very fact he chose to rename himself after this fact, on a whim no less, only plants him more firmly within this sin's boundaries.
Motivation: Deprave sees an opportunity to reclaim what he once had in returning to Earth: where he once ruled over but tens of thousands, he now has the opportunity to claim leadership of millions, if not billions of souls, and with his enhanced physique (and perhaps the opportunity to gather the demonic and damned alike to his armies), he figures he has a realistic possibility of taking the civilised nations of Earth by storm and planting himself as a sort of God-Emperor, for eternity if he can.
Skills: As far as mutations go, Deprave's powers as a Cambion are largely restricted to physical abilities that turn him into a walking tank, with massive strength even for a Cambion, great durability and stamina, and much faster regeneration than normal humans possess; these are all relatively simple on their own, but make for a tough combination to deal with as a whole.
What really makes him stand out from a mere brute, though, is a form of twisted intelligence and charismatic ability. For starters, he was skilled enough a leader of men to conquer and annex a great many Mayan civilisations into his own in his time; and, even considering that he claimed lineage from the gods of his culture, most of the reason he survived to a natural death as a mortal was his capacity to pick out from a crowd those who were easily moulded to suit his needs, or better yet already shared his disturbing worldview, and twisting them into utterly loyal henchmen who would follow his orders gladly, and were more than willing to spend their lives in his defence. With no lack of cruel men and women in Hell, of course, he believes rebuilding his forces should be comparatively simple overall.
Personality: Jonathan is a noble, typically quiet man, preferring to speak with actions rather than words. He swore himself to his duty as a crusader back in the days of old, and upholds his ideals of being that crusader, despite fighting for a God that he doesn't believe in. He has his own affiliations of religious ideals and is not afraid to call upon them and ask for help. He hates people who think highly of themselves, seeing them as scum, although he understands if someone says they're better than they are if they're in a joking mood. He is slightly racist towards fundamentalist Christians and Scientologists, believing that their ideas of a greater power are very illogical.
Greatest Sin: Pride. Jonathan went face to face against a horde of enemies before he died, and he imagined he could bore through enough of them and get through the insane amount of ruffians so he could flee the battle. Unfortunately, he cleaved through about 10 people before he took a fatal stab into the chest, causing him to bleed out.
Motivation: Jonathan has seen the error of his ways and desires to return to the realm of the living and seek redemption from his God, which he believes shows it's presence through his power. He feels the only way to do this is by making the journey back through Hell and help some people who also wish to make the journey back.
Biography: Jonathan was born in 1068 AD, in the city of Constantinople, from Jonathan Light II and his mother, Lelanna Light, two merchants currently selling dyes and clothes to the peasants of Constantinople. He didn't have any sort of formal education, aside from how trading and shopkeeping worked, and was always picked on as a kid for having a bit of a hard time talking, although nobody could really tell if he had difficulty talking or he just didn't like it. Eventually, Jonathan started a small shop near his parents, specializing in art and decorations, and Jonathan made a good living off it, worshipping his own God secretly when he didn't work. He loved his life and what he did, making a good profit off of it and meeting some interesting people. However, the First Crusades began, and when the enlistment happened in his area, he went and pledged his allegiance to the cause of the Pope. Jonathan joined due to him wanting a change of pace in his life, and he felt like this was his opportunity for a new chapter in his expansive tale. As a crusader, Jonathan quickly rose the ranks as a very talented warrior, eventually reaching the point where he commanded a small unit of about 6. He lived the tale of a true hero, and enjoyed every minute of it. Yet, as many books have taught us, every hero must fall sometime. A large siege happened at around 1101, where Jonathan and his group were stationed, and a very large number of enemy forces were approaching the crusaders. Having no fear and being backed by his powers, Jonathan rushed in with his group and was confident in their abilities to take down the opposition. Even though they had valor and bluster, the group was slain, with Jonathan among them. Things took an interesting turn for Jonathan once he woke up in Hell, namely being that he was of course in Hell. He had no idea why he deserved it at the time, but that didn't seem to phase him. He may have been in Hell, but he was not afraid. He still had the passion of his ways backing him, and he still had his mace and shield. He began to work his way into becoming a staple blacksmith in Hell, forging weapons for men, demons, spirits, and even the occasional cambion. He even so much success that he even somehow bought a small pocket dimension, which he can access through an object he carries on him. After a long time, he figured out through a fortune teller that he made it into Hell for committing the sin of Pride, which somewhat surprised him for he committed the sin in his final moments. Either way, the same fortune teller saw him escorting a group of others attempting to leave Hell, and he was alongside them, offering his hand in combat and hopefully reaching his goal of redemption. This brings us to where we are now...
Skills: Jonathan Light III was a very talented warrior and blacksmith, and in combat he specialized with his mace and shield. He is also a seasoned leader, with his military strategies being usually very successful. Although all this is well and good, neither of those skills match his passion and devotion to his God, expressed again through his power.
"The Light" was the power unlocked while Jonathan was a crusader, manifesting via a shining ball of light over his palm when he uses it. Although The Light has no weaponized features or anything of that caliber, it is seen by Jonathan as a God due to it's... otherworldly properties. Jonathan is able to pray to this being and he is then given something enlightening, largely consisting of knowledge, answers, and advice. The result he receives is dependent on his passion towards himself and his powers.
This power came to Jonathan accidentally, during one of his prayer sessions where he began to express his devotion through words, and the power was completely sealed and connected after he wrote the first scripture of The Light, which went as follows.
Even though we live in a world not ready; There are people in this world who are. Through this verse we are granted blessing; Allowing us to find true insight. Through this verse we are granted salvation; Allowing us to never truly die. Through this verse we are granted faith; Allowing our souls to accept this gift. These are the words of The Light.
This spell is passed by devotion to The Light, and by writing the next part of the scripture attuned to your character's beliefs. However, any attempts at direct physical empowerment is not a belief of this religion. Indirect empowerment is fine. "Knowledge is power" and what have you.
Gear:
Jonathan's Mace, crafted out of fine bronze and scarred by bloodstains from his enemies.
Jonathan's Shield, adorned with a blazing sun and with the first scripture of the light secured in a compartment.
An enchanted tent, bought from a demon, containing a pocket dimension.
The pocket dimension, containing a bed, a chest full of smithing materials, and a very good forge.
Both @Banana And @BCTheEntity, Looking good so far. I may raise the cap on either the Cambion or the Spirits depending on how many people we get. I'm probably gonna cap at about 10 people, though I wouldn't mind starting with 6.
Do any of you have any particular questions about the setting or characters? If so, I'd be glad to answer them.
@Skinner35 Well, as Banana mentioned over Skype, he should be able to help you out with anything you don't quite understand.
Minor announcement, I've again updated the OP. Now there's a summary of what you're in for, and some NPCs that are important. We've also now got 6 people, so I'll keep the Int. Check open for a little longer, but no matter what we should be able to move to a full thread soon.
Appearance: Standing to the full height of 5'1" but regularly slouching to the height of 4'6", Kritch's smaller than average height is used to his advantage within the degregated hellscape. Kritch has patchy black fur that barely covers his grotesque muscular bipedal rat body, his beady red eyes constantly run over his surroundings, and his malformed hands and feet are to fit those giant razor sharp claws. Kritch's molars and incisors are also formed to be as sharp as knives, and at all times ready to cleave through flesh for the regular greedy mouth of the rat. Lastly, his clothes are made up of torn rags that cover his body to a good degree, managing to keep most of his body covered in weak cloth but allowing his movements to be completely free for his erratic move set.
Gender: Incubic
Personality: Constantly on the verge of breaking down to his primal instincts, Kritch finds himself at all times in a rather irritated mood, and will most likely bite anyone that would get too close to him. So, normally, you can find him being rather fidgety and suspicious of almost everything that surrounds the demon, and especially on people that he is told to trust.
Greatest Sin: Envy, ignoring the fact that gluttony and greed are almost on the verge of controlling the small-minded rat, envy is the sin that Kritch feels the most whenever he sees any living being. The struggle to suppress his very instincts are hard enough, but watching creatures able to fully act in whatever way they want without any hardships at all has made the rat green with envy.
Motivation: Kritch believes that if he gets out of hell, away from his race of disgusting creatures that he calls family, he can will himself to rid the constant urge to murder everything around him without any influence from where he was born. He wants to be away from the mentality of his race and birth place and turn into something that he can call just himself rather than labeled as some rat fighting against their blood.
Biography: Born in hell, Kritch was made as small units of demons to serve one of the higher ranking rat demons for their various purposes as either extra food, slaves, or used as disposable soldiers. Kritch for some strange reason was created accidentally with a higher sense of intellect compared to the rest of his kin. Maybe it was some divine punishment or intervention when it came to morphing his body, but for some reason he could have something more than just the regular basic mindset of following orders blindly and surviving off basic instincts. Kritch hid this fact from his superiors, allowing someone like him as smart as his masters would end his life fairly early by being ordered to be eaten by his own kin. So, he bided his time, allowing himself to mask his presence within the countless other small-minded rodents and deducing his escape against his supposed "superior" masters.
It wasn't too hard for Kritch to escape, most masters assume that they have complete control over their slaves, but all Kritch had to do is wait until most were either sleeping or fighting amongst each other. However, the problem with straying away from the swarm was that he was now just a weak starving rat that was all alone in the hellscape. It was hard to survive, but he knew that he wouldn't stoop so low as to survive off the basic instincts that would mindlessly control his life. So, stubbornly, Kritch survived on the scraps of other demons, but kept his sense of dignity to not revert back to his basic form. He trained and taught himself to act as a hidden agent, his movements faster than most demons and his small size able to easily hide himself in most situations. Kritch found himself living amongst the street rats, but it was better than being a mindless slave to his greedy masters.
This situation lasted for around three years, his body well-tuned and his instincts top notch to survive most stray encounters with other creatures that roam the land. He had even taught himself some magic, basic magic, but none the less another added skill to survive and strengthen himself in the harsh landscape. He had accepted his fate, stubbornly going against his will of his mind and would rather survive and die on his own terms. Though, this didn’t mean that Kritch found himself envious of the denizens of hell, he yearned for their lives of simplicity that they continue without even struggling against fighting their very nature. After years of looking upon strangers in the shadows, he soon turned bitter against these unknowing people, finding that these races take their lives for granted in not knowing the hardships of some that have to face for their entire life. This bitter resentment corrupted his soul as he soon found himself angry, suspicious, and generally a rather rude attitude to all around him.
Skills: Agile, fast, and small, Kritch finds himself able to climb and scurry against all forms of obstacles that is in his way. He is also able to easily shroud himself in shadows, and able to hide his sound as well on those rather quiet days to avoid alert. Also, his claws and teeth are able to slice through flesh rather easily, though tougher muscles and skin can still be injured rather than the neat cleave that is normally done to regular flesh.
Skitterleap - In small distances, Kritch is able to teleport around in a poof of smoke and reappear any location that he is able to visibly locate.
Gear: In self-defense, Kritch finds himself holding two sturdy weapons to defend his life. These weapons include a poisoned dagger meant to paralyze the body with a gruesome punching dagger to deal lethal punches to anyone that would come at him in a aggressive manner without any escape for the rat. The rest is the raged cloth that adorns his body, simply just two weapons and some clothing.